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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "d3d11-subsystem.hpp"
- void gs_zstencil_buffer::InitBuffer()
- {
- D3D11_TEXTURE2D_DESC td;
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvd;
- HRESULT hr;
- memset(&td, 0, sizeof(td));
- td.Width = width;
- td.Height = height;
- td.MipLevels = 1;
- td.ArraySize = 1;
- td.Format = dxgiFormat;
- td.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- td.SampleDesc.Count = 1;
- td.Usage = D3D11_USAGE_DEFAULT;
- hr = device->device->CreateTexture2D(&td, NULL, texture.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create depth stencil texture", hr);
- memset(&dsvd, 0, sizeof(dsvd));
- dsvd.Format = dxgiFormat;
- dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- hr = device->device->CreateDepthStencilView(texture, &dsvd,
- view.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create depth stencil view", hr);
- }
- gs_zstencil_buffer::gs_zstencil_buffer(gs_device_t *device,
- uint32_t width, uint32_t height,
- gs_zstencil_format format)
- : device (device),
- width (width),
- height (height),
- format (format),
- dxgiFormat (ConvertGSZStencilFormat(format))
- {
- InitBuffer();
- }
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