graphics-internal.h 11 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/threading.h"
  16. #include "../util/darray.h"
  17. #include "graphics.h"
  18. #include "matrix3.h"
  19. #include "matrix4.h"
  20. struct gs_exports {
  21. const char *(*device_get_name)(void);
  22. int (*device_get_type)(void);
  23. const char *(*device_preprocessor_name)(void);
  24. int (*device_create)(gs_device_t **device, struct gs_init_data *data);
  25. void (*device_destroy)(gs_device_t *device);
  26. void (*device_enter_context)(gs_device_t *device);
  27. void (*device_leave_context)(gs_device_t *device);
  28. gs_swapchain_t *(*device_swapchain_create)(gs_device_t *device,
  29. struct gs_init_data *data);
  30. void (*device_resize)(gs_device_t *device, uint32_t x, uint32_t y);
  31. void (*device_get_size)(gs_device_t *device, uint32_t *x, uint32_t *y);
  32. uint32_t (*device_get_width)(gs_device_t *device);
  33. uint32_t (*device_get_height)(gs_device_t *device);
  34. gs_texture_t *(*device_texture_create)(gs_device_t *device,
  35. uint32_t width, uint32_t height,
  36. enum gs_color_format color_format, uint32_t levels,
  37. const uint8_t **data, uint32_t flags);
  38. gs_texture_t *(*device_cubetexture_create)(gs_device_t *device,
  39. uint32_t size, enum gs_color_format color_format,
  40. uint32_t levels, const uint8_t **data, uint32_t flags);
  41. gs_texture_t *(*device_voltexture_create)(gs_device_t *device,
  42. uint32_t width, uint32_t height, uint32_t depth,
  43. enum gs_color_format color_format, uint32_t levels,
  44. const uint8_t **data, uint32_t flags);
  45. gs_zstencil_t *(*device_zstencil_create)(gs_device_t *device,
  46. uint32_t width, uint32_t height,
  47. enum gs_zstencil_format format);
  48. gs_stagesurf_t *(*device_stagesurface_create)(gs_device_t *device,
  49. uint32_t width, uint32_t height,
  50. enum gs_color_format color_format);
  51. gs_samplerstate_t *(*device_samplerstate_create)(gs_device_t *device,
  52. struct gs_sampler_info *info);
  53. gs_shader_t *(*device_vertexshader_create)(gs_device_t *device,
  54. const char *shader, const char *file,
  55. char **error_string);
  56. gs_shader_t *(*device_pixelshader_create)(gs_device_t *device,
  57. const char *shader, const char *file,
  58. char **error_string);
  59. gs_vertbuffer_t *(*device_vertexbuffer_create)(gs_device_t *device,
  60. struct gs_vb_data *data, uint32_t flags);
  61. gs_indexbuffer_t *(*device_indexbuffer_create)(gs_device_t *device,
  62. enum gs_index_type type, void *indices, size_t num,
  63. uint32_t flags);
  64. enum gs_texture_type (*device_get_texture_type)(gs_texture_t *texture);
  65. void (*device_load_vertexbuffer)(gs_device_t *device,
  66. gs_vertbuffer_t *vertbuffer);
  67. void (*device_load_indexbuffer)(gs_device_t *device,
  68. gs_indexbuffer_t *indexbuffer);
  69. void (*device_load_texture)(gs_device_t *device, gs_texture_t *tex,
  70. int unit);
  71. void (*device_load_samplerstate)(gs_device_t *device,
  72. gs_samplerstate_t *samplerstate, int unit);
  73. void (*device_load_vertexshader)(gs_device_t *device,
  74. gs_shader_t *vertshader);
  75. void (*device_load_pixelshader)(gs_device_t *device,
  76. gs_shader_t *pixelshader);
  77. void (*device_load_default_samplerstate)(gs_device_t *device,
  78. bool b_3d, int unit);
  79. gs_shader_t *(*device_get_vertex_shader)(gs_device_t *device);
  80. gs_shader_t *(*device_get_pixel_shader)(gs_device_t *device);
  81. gs_texture_t *(*device_get_render_target)(gs_device_t *device);
  82. gs_zstencil_t *(*device_get_zstencil_target)(gs_device_t *device);
  83. void (*device_set_render_target)(gs_device_t *device, gs_texture_t *tex,
  84. gs_zstencil_t *zstencil);
  85. void (*device_set_cube_render_target)(gs_device_t *device,
  86. gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil);
  87. void (*device_copy_texture)(gs_device_t *device, gs_texture_t *dst,
  88. gs_texture_t *src);
  89. void (*device_copy_texture_region)(gs_device_t *device,
  90. gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  91. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  92. uint32_t src_w, uint32_t src_h);
  93. void (*device_stage_texture)(gs_device_t *device, gs_stagesurf_t *dst,
  94. gs_texture_t *src);
  95. void (*device_begin_scene)(gs_device_t *device);
  96. void (*device_draw)(gs_device_t *device, enum gs_draw_mode draw_mode,
  97. uint32_t start_vert, uint32_t num_verts);
  98. void (*device_end_scene)(gs_device_t *device);
  99. void (*device_load_swapchain)(gs_device_t *device,
  100. gs_swapchain_t *swaphchain);
  101. void (*device_clear)(gs_device_t *device, uint32_t clear_flags,
  102. struct vec4 *color, float depth, uint8_t stencil);
  103. void (*device_present)(gs_device_t *device);
  104. void (*device_flush)(gs_device_t *device);
  105. void (*device_set_cull_mode)(gs_device_t *device,
  106. enum gs_cull_mode mode);
  107. enum gs_cull_mode (*device_get_cull_mode)(gs_device_t *device);
  108. void (*device_enable_blending)(gs_device_t *device, bool enable);
  109. void (*device_enable_depth_test)(gs_device_t *device, bool enable);
  110. void (*device_enable_stencil_test)(gs_device_t *device, bool enable);
  111. void (*device_enable_stencil_write)(gs_device_t *device, bool enable);
  112. void (*device_enable_color)(gs_device_t *device, bool red, bool green,
  113. bool blue, bool alpha);
  114. void (*device_blend_function)(gs_device_t *device,
  115. enum gs_blend_type src, enum gs_blend_type dest);
  116. void (*device_depth_function)(gs_device_t *device,
  117. enum gs_depth_test test);
  118. void (*device_stencil_function)(gs_device_t *device,
  119. enum gs_stencil_side side, enum gs_depth_test test);
  120. void (*device_stencil_op)(gs_device_t *device,
  121. enum gs_stencil_side side,
  122. enum gs_stencil_op_type fail,
  123. enum gs_stencil_op_type zfail,
  124. enum gs_stencil_op_type zpass);
  125. void (*device_set_viewport)(gs_device_t *device, int x, int y,
  126. int width, int height);
  127. void (*device_get_viewport)(gs_device_t *device, struct gs_rect *rect);
  128. void (*device_set_scissor_rect)(gs_device_t *device,
  129. struct gs_rect *rect);
  130. void (*device_ortho)(gs_device_t *device, float left, float right,
  131. float top, float bottom, float znear, float zfar);
  132. void (*device_frustum)(gs_device_t *device, float left, float right,
  133. float top, float bottom, float znear, float zfar);
  134. void (*device_projection_push)(gs_device_t *device);
  135. void (*device_projection_pop)(gs_device_t *device);
  136. void (*gs_swapchain_destroy)(gs_swapchain_t *swapchain);
  137. void (*gs_texture_destroy)(gs_texture_t *tex);
  138. uint32_t (*gs_texture_get_width)(gs_texture_t *tex);
  139. uint32_t (*gs_texture_get_height)(gs_texture_t *tex);
  140. enum gs_color_format (*gs_texture_get_color_format)(gs_texture_t *tex);
  141. bool (*gs_texture_map)(gs_texture_t *tex, uint8_t **ptr,
  142. uint32_t *linesize);
  143. void (*gs_texture_unmap)(gs_texture_t *tex);
  144. bool (*gs_texture_is_rect)(gs_texture_t *tex);
  145. void *(*gs_texture_get_obj)(gs_texture_t *tex);
  146. void (*gs_cubetexture_destroy)(gs_texture_t *cubetex);
  147. uint32_t (*gs_cubetexture_get_size)(gs_texture_t *cubetex);
  148. enum gs_color_format (*gs_cubetexture_get_color_format)(
  149. gs_texture_t *cubetex);
  150. void (*gs_voltexture_destroy)(gs_texture_t *voltex);
  151. uint32_t (*gs_voltexture_get_width)(gs_texture_t *voltex);
  152. uint32_t (*gs_voltexture_get_height)(gs_texture_t *voltex);
  153. uint32_t (*gs_voltexture_getdepth)(gs_texture_t *voltex);
  154. enum gs_color_format (*gs_voltexture_get_color_format)(
  155. gs_texture_t *voltex);
  156. void (*gs_stagesurface_destroy)(gs_stagesurf_t *stagesurf);
  157. uint32_t (*gs_stagesurface_get_width)(gs_stagesurf_t *stagesurf);
  158. uint32_t (*gs_stagesurface_get_height)(gs_stagesurf_t *stagesurf);
  159. enum gs_color_format (*gs_stagesurface_get_color_format)(
  160. gs_stagesurf_t *stagesurf);
  161. bool (*gs_stagesurface_map)(gs_stagesurf_t *stagesurf,
  162. uint8_t **data, uint32_t *linesize);
  163. void (*gs_stagesurface_unmap)(gs_stagesurf_t *stagesurf);
  164. void (*gs_zstencil_destroy)(gs_zstencil_t *zstencil);
  165. void (*gs_samplerstate_destroy)(gs_samplerstate_t *samplerstate);
  166. void (*gs_vertexbuffer_destroy)(gs_vertbuffer_t *vertbuffer);
  167. void (*gs_vertexbuffer_flush)(gs_vertbuffer_t *vertbuffer);
  168. struct gs_vb_data *(*gs_vertexbuffer_get_data)(
  169. gs_vertbuffer_t *vertbuffer);
  170. void (*gs_indexbuffer_destroy)(gs_indexbuffer_t *indexbuffer);
  171. void (*gs_indexbuffer_flush)(gs_indexbuffer_t *indexbuffer);
  172. void *(*gs_indexbuffer_get_data)(gs_indexbuffer_t *indexbuffer);
  173. size_t (*gs_indexbuffer_get_num_indices)(gs_indexbuffer_t *indexbuffer);
  174. enum gs_index_type (*gs_indexbuffer_get_type)(
  175. gs_indexbuffer_t *indexbuffer);
  176. void (*gs_shader_destroy)(gs_shader_t *shader);
  177. int (*gs_shader_get_num_params)(gs_shader_t *shader);
  178. gs_sparam_t *(*gs_shader_get_param_by_idx)(gs_shader_t *shader,
  179. uint32_t param);
  180. gs_sparam_t *(*gs_shader_get_param_by_name)(gs_shader_t *shader,
  181. const char *name);
  182. gs_sparam_t *(*gs_shader_get_viewproj_matrix)(gs_shader_t *shader);
  183. gs_sparam_t *(*gs_shader_get_world_matrix)(gs_shader_t *shader);
  184. void (*gs_shader_get_param_info)(gs_sparam_t *param,
  185. struct gs_shader_param_info *info);
  186. void (*gs_shader_set_bool)(gs_sparam_t *param, bool val);
  187. void (*gs_shader_set_float)(gs_sparam_t *param, float val);
  188. void (*gs_shader_set_int)(gs_sparam_t *param, int val);
  189. void (*gs_shader_setmatrix3)(gs_sparam_t *param,
  190. const struct matrix3 *val);
  191. void (*gs_shader_set_matrix4)(gs_sparam_t *param,
  192. const struct matrix4 *val);
  193. void (*gs_shader_set_vec2)(gs_sparam_t *param, const struct vec2 *val);
  194. void (*gs_shader_set_vec3)(gs_sparam_t *param, const struct vec3 *val);
  195. void (*gs_shader_set_vec4)(gs_sparam_t *param, const struct vec4 *val);
  196. void (*gs_shader_set_texture)(gs_sparam_t *param, gs_texture_t *val);
  197. void (*gs_shader_set_val)(gs_sparam_t *param, const void *val,
  198. size_t size);
  199. void (*gs_shader_set_default)(gs_sparam_t *param);
  200. #ifdef __APPLE__
  201. /* OSX/Cocoa specific functions */
  202. gs_texture_t *(*device_texture_create_from_iosurface)(gs_device_t *dev,
  203. void *iosurf);
  204. bool (*gs_texture_rebind_iosurface)(gs_texture_t *texture,
  205. void *iosurf);
  206. #elif _WIN32
  207. bool (*device_gdi_texture_available)(void);
  208. gs_texture_t *(*device_texture_create_gdi)(gs_device_t *device,
  209. uint32_t width, uint32_t height);
  210. void *(*gs_texture_get_dc)(gs_texture_t *gdi_tex);
  211. void (*gs_texture_release_dc)(gs_texture_t *gdi_tex);
  212. #endif
  213. };
  214. struct blend_state {
  215. bool enabled;
  216. enum gs_blend_type src;
  217. enum gs_blend_type dest;
  218. };
  219. struct graphics_subsystem {
  220. void *module;
  221. gs_device_t *device;
  222. struct gs_exports exports;
  223. DARRAY(struct gs_rect) viewport_stack;
  224. DARRAY(struct matrix4) matrix_stack;
  225. size_t cur_matrix;
  226. struct matrix4 projection;
  227. struct gs_effect *cur_effect;
  228. gs_vertbuffer_t *sprite_buffer;
  229. bool using_immediate;
  230. struct gs_vb_data *vbd;
  231. gs_vertbuffer_t *immediate_vertbuffer;
  232. DARRAY(struct vec3) verts;
  233. DARRAY(struct vec3) norms;
  234. DARRAY(uint32_t) colors;
  235. DARRAY(struct vec2) texverts[16];
  236. pthread_mutex_t mutex;
  237. volatile long ref;
  238. struct blend_state cur_blend_state;
  239. };