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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "util/threading.h"
- #include "graphics/math-defs.h"
- #include "obs-scene.h"
- static const char *obs_scene_signals[] = {
- "void item_add(ptr scene, ptr item)",
- "void item_remove(ptr scene, ptr item)",
- "void item_move_up(ptr scene, ptr item)",
- "void item_move_down(ptr scene, ptr item)",
- "void item_move_top(ptr scene, ptr item)",
- "void item_move_bottom(ptr scene, ptr item)",
- "void item_select(ptr scene, ptr item)",
- "void item_deselect(ptr scene, ptr item)",
- "void item_transform(ptr scene, ptr item)",
- NULL
- };
- static inline void signal_item_remove(struct obs_scene_item *item)
- {
- struct calldata params = {0};
- calldata_set_ptr(¶ms, "scene", item->parent);
- calldata_set_ptr(¶ms, "item", item);
- signal_handler_signal(item->parent->source->context.signals,
- "item_remove", ¶ms);
- calldata_free(¶ms);
- }
- static const char *scene_getname(void)
- {
- /* TODO: locale */
- return "Scene";
- }
- static void *scene_create(obs_data_t *settings, struct obs_source *source)
- {
- pthread_mutexattr_t attr;
- struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
- scene->source = source;
- scene->first_item = NULL;
- signal_handler_add_array(obs_source_get_signal_handler(source),
- obs_scene_signals);
- if (pthread_mutexattr_init(&attr) != 0)
- goto fail;
- if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
- goto fail;
- if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
- blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
- goto fail;
- }
- UNUSED_PARAMETER(settings);
- return scene;
- fail:
- pthread_mutexattr_destroy(&attr);
- bfree(scene);
- return NULL;
- }
- static void remove_all_items(struct obs_scene *scene)
- {
- struct obs_scene_item *item;
- pthread_mutex_lock(&scene->mutex);
- item = scene->first_item;
- while (item) {
- struct obs_scene_item *del_item = item;
- item = item->next;
- obs_sceneitem_remove(del_item);
- }
- pthread_mutex_unlock(&scene->mutex);
- }
- static void scene_destroy(void *data)
- {
- struct obs_scene *scene = data;
- remove_all_items(scene);
- pthread_mutex_destroy(&scene->mutex);
- bfree(scene);
- }
- static void scene_enum_sources(void *data,
- obs_source_enum_proc_t enum_callback,
- void *param)
- {
- struct obs_scene *scene = data;
- struct obs_scene_item *item;
- pthread_mutex_lock(&scene->mutex);
- item = scene->first_item;
- while (item) {
- struct obs_scene_item *next = item->next;
- obs_sceneitem_addref(item);
- enum_callback(scene->source, item->source, param);
- obs_sceneitem_release(item);
- item = next;
- }
- pthread_mutex_unlock(&scene->mutex);
- }
- static inline void detach_sceneitem(struct obs_scene_item *item)
- {
- if (item->prev)
- item->prev->next = item->next;
- else
- item->parent->first_item = item->next;
- if (item->next)
- item->next->prev = item->prev;
- item->parent = NULL;
- }
- static inline void attach_sceneitem(struct obs_scene *parent,
- struct obs_scene_item *item, struct obs_scene_item *prev)
- {
- item->prev = prev;
- item->parent = parent;
- if (prev) {
- item->next = prev->next;
- if (prev->next)
- prev->next->prev = item;
- prev->next = item;
- } else {
- item->next = item->parent->first_item;
- item->parent->first_item = item;
- }
- }
- static void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
- {
- if (align & OBS_ALIGN_RIGHT)
- v->x += (float)cx;
- else if ((align & OBS_ALIGN_LEFT) == 0)
- v->x += (float)(cx / 2);
- if (align & OBS_ALIGN_BOTTOM)
- v->y += (float)cy;
- else if ((align & OBS_ALIGN_TOP) == 0)
- v->y += (float)(cy / 2);
- }
- static void calculate_bounds_data(struct obs_scene_item *item,
- struct vec2 *origin, struct vec2 *scale,
- uint32_t *cx, uint32_t *cy)
- {
- float width = (float)(*cx) * fabsf(scale->x);
- float height = (float)(*cy) * fabsf(scale->y);
- float item_aspect = width / height;
- float bounds_aspect = item->bounds.x / item->bounds.y;
- uint32_t bounds_type = item->bounds_type;
- float width_diff, height_diff;
- if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
- if (width > item->bounds.x || height > item->bounds.y)
- bounds_type = OBS_BOUNDS_SCALE_INNER;
- if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
- bounds_type == OBS_BOUNDS_SCALE_OUTER) {
- bool use_width = (bounds_aspect < item_aspect);
- float mul;
- if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
- use_width = !use_width;
- mul = use_width ?
- item->bounds.x / width :
- item->bounds.y / height;
- vec2_mulf(scale, scale, mul);
- } else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
- vec2_mulf(scale, scale, item->bounds.x / width);
- } else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
- vec2_mulf(scale, scale, item->bounds.y / height);
- } else if (bounds_type == OBS_BOUNDS_STRETCH) {
- scale->x = item->bounds.x / (float)(*cx);
- scale->y = item->bounds.y / (float)(*cy);
- }
- width = (float)(*cx) * scale->x;
- height = (float)(*cy) * scale->y;
- width_diff = item->bounds.x - width;
- height_diff = item->bounds.y - height;
- *cx = (uint32_t)item->bounds.x;
- *cy = (uint32_t)item->bounds.y;
- add_alignment(origin, item->bounds_align,
- (int)-width_diff, (int)-height_diff);
- }
- static void update_item_transform(struct obs_scene_item *item)
- {
- uint32_t width = obs_source_get_width(item->source);
- uint32_t height = obs_source_get_height(item->source);
- uint32_t cx = width;
- uint32_t cy = height;
- struct vec2 base_origin;
- struct vec2 origin;
- struct vec2 scale = item->scale;
- struct calldata params = {0};
- vec2_zero(&base_origin);
- vec2_zero(&origin);
- /* ----------------------- */
- if (item->bounds_type != OBS_BOUNDS_NONE) {
- calculate_bounds_data(item, &origin, &scale, &cx, &cy);
- } else {
- cx = (uint32_t)((float)cx * scale.x);
- cy = (uint32_t)((float)cy * scale.y);
- }
- add_alignment(&origin, item->align, (int)cx, (int)cy);
- matrix4_identity(&item->draw_transform);
- matrix4_scale3f(&item->draw_transform, &item->draw_transform,
- scale.x, scale.y, 1.0f);
- matrix4_translate3f(&item->draw_transform, &item->draw_transform,
- -origin.x, -origin.y, 0.0f);
- matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
- 0.0f, 0.0f, 1.0f, RAD(item->rot));
- matrix4_translate3f(&item->draw_transform, &item->draw_transform,
- item->pos.x, item->pos.y, 0.0f);
- /* ----------------------- */
- if (item->bounds_type != OBS_BOUNDS_NONE) {
- vec2_copy(&scale, &item->bounds);
- } else {
- scale.x = (float)width * item->scale.x;
- scale.y = (float)height * item->scale.y;
- }
- add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
- matrix4_identity(&item->box_transform);
- matrix4_scale3f(&item->box_transform, &item->box_transform,
- scale.x, scale.y, 1.0f);
- matrix4_translate3f(&item->box_transform, &item->box_transform,
- -base_origin.x, -base_origin.y, 0.0f);
- matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
- 0.0f, 0.0f, 1.0f, RAD(item->rot));
- matrix4_translate3f(&item->box_transform, &item->box_transform,
- item->pos.x, item->pos.y, 0.0f);
- /* ----------------------- */
- item->last_width = width;
- item->last_height = height;
- calldata_set_ptr(¶ms, "scene", item->parent);
- calldata_set_ptr(¶ms, "item", item);
- signal_handler_signal(item->parent->source->context.signals,
- "item_transform", ¶ms);
- calldata_free(¶ms);
- }
- static inline bool source_size_changed(struct obs_scene_item *item)
- {
- uint32_t width = obs_source_get_width(item->source);
- uint32_t height = obs_source_get_height(item->source);
- return item->last_width != width || item->last_height != height;
- }
- static void scene_video_render(void *data, gs_effect_t *effect)
- {
- struct obs_scene *scene = data;
- struct obs_scene_item *item;
- pthread_mutex_lock(&scene->mutex);
- item = scene->first_item;
- while (item) {
- if (obs_source_removed(item->source)) {
- struct obs_scene_item *del_item = item;
- item = item->next;
- obs_sceneitem_remove(del_item);
- continue;
- }
- if (source_size_changed(item))
- update_item_transform(item);
- gs_matrix_push();
- gs_matrix_mul(&item->draw_transform);
- obs_source_video_render(item->source);
- gs_matrix_pop();
- item = item->next;
- }
- pthread_mutex_unlock(&scene->mutex);
- UNUSED_PARAMETER(effect);
- }
- static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
- {
- const char *name = obs_data_get_string(item_data, "name");
- obs_source_t *source = obs_get_source_by_name(name);
- struct obs_scene_item *item;
- if (!source) {
- blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
- name);
- return;
- }
- item = obs_scene_add(scene, source);
- obs_data_set_default_int(item_data, "align",
- OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
- item->rot = (float)obs_data_get_double(item_data, "rot");
- item->align = (uint32_t)obs_data_get_int(item_data, "align");
- item->visible = obs_data_get_bool(item_data, "visible");
- obs_data_get_vec2(item_data, "pos", &item->pos);
- obs_data_get_vec2(item_data, "scale", &item->scale);
- item->bounds_type =
- (enum obs_bounds_type)obs_data_get_int(item_data,
- "bounds_type");
- item->bounds_align =
- (uint32_t)obs_data_get_int(item_data, "bounds_align");
- obs_data_get_vec2(item_data, "bounds", &item->bounds);
- obs_source_release(source);
- update_item_transform(item);
- }
- static void scene_load(void *scene, obs_data_t *settings)
- {
- obs_data_array_t *items = obs_data_get_array(settings, "items");
- size_t count, i;
- remove_all_items(scene);
- if (!items) return;
- count = obs_data_array_count(items);
- for (i = 0; i < count; i++) {
- obs_data_t *item_data = obs_data_array_item(items, i);
- scene_load_item(scene, item_data);
- obs_data_release(item_data);
- }
- obs_data_array_release(items);
- }
- static void scene_save_item(obs_data_array_t *array,
- struct obs_scene_item *item)
- {
- obs_data_t *item_data = obs_data_create();
- const char *name = obs_source_get_name(item->source);
- obs_data_set_string(item_data, "name", name);
- obs_data_set_bool (item_data, "visible", item->visible);
- obs_data_set_double(item_data, "rot", item->rot);
- obs_data_set_vec2 (item_data, "pos", &item->pos);
- obs_data_set_vec2 (item_data, "scale", &item->scale);
- obs_data_set_int (item_data, "align", (int)item->align);
- obs_data_set_int (item_data, "bounds_type", (int)item->bounds_type);
- obs_data_set_int (item_data, "bounds_align", (int)item->bounds_align);
- obs_data_set_vec2 (item_data, "bounds", &item->bounds);
- obs_data_array_push_back(array, item_data);
- obs_data_release(item_data);
- }
- static void scene_save(void *data, obs_data_t *settings)
- {
- struct obs_scene *scene = data;
- obs_data_array_t *array = obs_data_array_create();
- struct obs_scene_item *item;
- pthread_mutex_lock(&scene->mutex);
- item = scene->first_item;
- while (item) {
- scene_save_item(array, item);
- item = item->next;
- }
- pthread_mutex_unlock(&scene->mutex);
- obs_data_set_array(settings, "items", array);
- obs_data_array_release(array);
- }
- static uint32_t scene_getwidth(void *data)
- {
- UNUSED_PARAMETER(data);
- return obs->video.base_width;
- }
- static uint32_t scene_getheight(void *data)
- {
- UNUSED_PARAMETER(data);
- return obs->video.base_height;
- }
- const struct obs_source_info scene_info =
- {
- .id = "scene",
- .type = OBS_SOURCE_TYPE_INPUT,
- .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
- .get_name = scene_getname,
- .create = scene_create,
- .destroy = scene_destroy,
- .video_render = scene_video_render,
- .get_width = scene_getwidth,
- .get_height = scene_getheight,
- .load = scene_load,
- .save = scene_save,
- .enum_sources = scene_enum_sources
- };
- obs_scene_t *obs_scene_create(const char *name)
- {
- struct obs_source *source =
- obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
- return source->context.data;
- }
- void obs_scene_addref(obs_scene_t *scene)
- {
- if (scene)
- obs_source_addref(scene->source);
- }
- void obs_scene_release(obs_scene_t *scene)
- {
- if (scene)
- obs_source_release(scene->source);
- }
- obs_source_t *obs_scene_get_source(obs_scene_t *scene)
- {
- return scene ? scene->source : NULL;
- }
- obs_scene_t *obs_scene_from_source(obs_source_t *source)
- {
- if (!source || source->info.id != scene_info.id)
- return NULL;
- return source->context.data;
- }
- obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
- {
- struct obs_scene_item *item;
- if (!scene)
- return NULL;
- pthread_mutex_lock(&scene->mutex);
- item = scene->first_item;
- while (item) {
- if (strcmp(item->source->context.name, name) == 0)
- break;
- item = item->next;
- }
- pthread_mutex_unlock(&scene->mutex);
- return item;
- }
- void obs_scene_enum_items(obs_scene_t *scene,
- bool (*callback)(obs_scene_t*, obs_sceneitem_t*, void*),
- void *param)
- {
- struct obs_scene_item *item;
- if (!scene || !callback)
- return;
- pthread_mutex_lock(&scene->mutex);
- item = scene->first_item;
- while (item) {
- struct obs_scene_item *next = item->next;
- obs_sceneitem_addref(item);
- if (!callback(scene, item, param)) {
- obs_sceneitem_release(item);
- break;
- }
- obs_sceneitem_release(item);
- item = next;
- }
- pthread_mutex_unlock(&scene->mutex);
- }
- obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
- {
- struct obs_scene_item *last;
- struct obs_scene_item *item;
- struct calldata params = {0};
- if (!scene)
- return NULL;
- if (!source) {
- blog(LOG_ERROR, "Tried to add a NULL source to a scene");
- return NULL;
- }
- item = bzalloc(sizeof(struct obs_scene_item));
- item->source = source;
- item->visible = true;
- item->parent = scene;
- item->ref = 1;
- item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
- vec2_set(&item->scale, 1.0f, 1.0f);
- matrix4_identity(&item->draw_transform);
- matrix4_identity(&item->box_transform);
- obs_source_addref(source);
- obs_source_add_child(scene->source, source);
- pthread_mutex_lock(&scene->mutex);
- last = scene->first_item;
- if (!last) {
- scene->first_item = item;
- } else {
- while (last->next)
- last = last->next;
- last->next = item;
- item->prev = last;
- }
- pthread_mutex_unlock(&scene->mutex);
- calldata_set_ptr(¶ms, "scene", scene);
- calldata_set_ptr(¶ms, "item", item);
- signal_handler_signal(scene->source->context.signals, "item_add",
- ¶ms);
- calldata_free(¶ms);
- return item;
- }
- static void obs_sceneitem_destroy(obs_sceneitem_t *item)
- {
- if (item) {
- if (item->source)
- obs_source_release(item->source);
- bfree(item);
- }
- }
- void obs_sceneitem_addref(obs_sceneitem_t *item)
- {
- if (item)
- os_atomic_inc_long(&item->ref);
- }
- void obs_sceneitem_release(obs_sceneitem_t *item)
- {
- if (!item)
- return;
- if (os_atomic_dec_long(&item->ref) == 0)
- obs_sceneitem_destroy(item);
- }
- void obs_sceneitem_remove(obs_sceneitem_t *item)
- {
- obs_scene_t *scene;
- if (!item)
- return;
- scene = item->parent;
- if (scene)
- pthread_mutex_lock(&scene->mutex);
- if (item->removed) {
- if (scene)
- pthread_mutex_unlock(&scene->mutex);
- return;
- }
- item->removed = true;
- assert(scene != NULL);
- assert(scene->source != NULL);
- obs_source_remove_child(scene->source, item->source);
- signal_item_remove(item);
- detach_sceneitem(item);
- pthread_mutex_unlock(&scene->mutex);
- obs_sceneitem_release(item);
- }
- obs_scene_t *obs_sceneitem_get_scene(obs_sceneitem_t *item)
- {
- return item ? item->parent : NULL;
- }
- obs_source_t *obs_sceneitem_get_source(obs_sceneitem_t *item)
- {
- return item ? item->source : NULL;
- }
- void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
- {
- struct calldata params = {0};
- const char *command = select ? "item_select" : "item_deselect";
- if (!item || item->selected == select)
- return;
- item->selected = select;
- calldata_set_ptr(¶ms, "scene", item->parent);
- calldata_set_ptr(¶ms, "item", item);
- signal_handler_signal(item->parent->source->context.signals,
- command, ¶ms);
- calldata_free(¶ms);
- }
- bool obs_sceneitem_selected(obs_sceneitem_t *item)
- {
- return item ? item->selected : false;
- }
- void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
- {
- if (item) {
- vec2_copy(&item->pos, pos);
- update_item_transform(item);
- }
- }
- void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
- {
- if (item) {
- item->rot = rot;
- update_item_transform(item);
- }
- }
- void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
- {
- if (item) {
- vec2_copy(&item->scale, scale);
- update_item_transform(item);
- }
- }
- void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
- {
- if (item) {
- item->align = alignment;
- update_item_transform(item);
- }
- }
- static inline void signal_move_dir(struct obs_scene_item *item,
- enum obs_order_movement movement)
- {
- const char *command = NULL;
- struct calldata params = {0};
- switch (movement) {
- case OBS_ORDER_MOVE_UP: command = "item_move_up"; break;
- case OBS_ORDER_MOVE_DOWN: command = "item_move_down"; break;
- case OBS_ORDER_MOVE_TOP: command = "item_move_top"; break;
- case OBS_ORDER_MOVE_BOTTOM: command = "item_move_bottom"; break;
- }
- calldata_set_ptr(¶ms, "scene", item->parent);
- calldata_set_ptr(¶ms, "item", item);
- signal_handler_signal(item->parent->source->context.signals,
- command, ¶ms);
- calldata_free(¶ms);
- }
- void obs_sceneitem_set_order(obs_sceneitem_t *item,
- enum obs_order_movement movement)
- {
- if (!item) return;
- struct obs_scene_item *next, *prev;
- struct obs_scene *scene = item->parent;
- obs_scene_addref(scene);
- pthread_mutex_lock(&scene->mutex);
- next = item->next;
- prev = item->prev;
- detach_sceneitem(item);
- if (movement == OBS_ORDER_MOVE_DOWN) {
- attach_sceneitem(scene, item, prev ? prev->prev : NULL);
- } else if (movement == OBS_ORDER_MOVE_UP) {
- attach_sceneitem(scene, item, next ? next : prev);
- } else if (movement == OBS_ORDER_MOVE_TOP) {
- struct obs_scene_item *last = next;
- if (!last) {
- last = prev;
- } else {
- while (last->next)
- last = last->next;
- }
- attach_sceneitem(scene, item, last);
- } else if (movement == OBS_ORDER_MOVE_BOTTOM) {
- attach_sceneitem(scene, item, NULL);
- }
- signal_move_dir(item, movement);
- pthread_mutex_unlock(&scene->mutex);
- obs_scene_release(scene);
- }
- void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
- enum obs_bounds_type type)
- {
- if (item) {
- item->bounds_type = type;
- update_item_transform(item);
- }
- }
- void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
- uint32_t alignment)
- {
- if (item) {
- item->bounds_align = alignment;
- update_item_transform(item);
- }
- }
- void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
- {
- if (item) {
- item->bounds = *bounds;
- update_item_transform(item);
- }
- }
- void obs_sceneitem_get_pos(obs_sceneitem_t *item, struct vec2 *pos)
- {
- if (item)
- vec2_copy(pos, &item->pos);
- }
- float obs_sceneitem_get_rot(obs_sceneitem_t *item)
- {
- return item ? item->rot : 0.0f;
- }
- void obs_sceneitem_get_scale(obs_sceneitem_t *item, struct vec2 *scale)
- {
- if (item)
- vec2_copy(scale, &item->scale);
- }
- uint32_t obs_sceneitem_get_alignment(obs_sceneitem_t *item)
- {
- return item ? item->align : 0;
- }
- enum obs_bounds_type obs_sceneitem_get_bounds_type(obs_sceneitem_t *item)
- {
- return item ? item->bounds_type : OBS_BOUNDS_NONE;
- }
- uint32_t obs_sceneitem_get_bounds_alignment(obs_sceneitem_t *item)
- {
- return item ? item->bounds_align : 0;
- }
- void obs_sceneitem_get_bounds(obs_sceneitem_t *item, struct vec2 *bounds)
- {
- if (item)
- *bounds = item->bounds;
- }
- void obs_sceneitem_get_info(obs_sceneitem_t *item,
- struct obs_transform_info *info)
- {
- if (item && info) {
- info->pos = item->pos;
- info->rot = item->rot;
- info->scale = item->scale;
- info->alignment = item->align;
- info->bounds_type = item->bounds_type;
- info->bounds_alignment = item->bounds_align;
- info->bounds = item->bounds;
- }
- }
- void obs_sceneitem_set_info(obs_sceneitem_t *item,
- const struct obs_transform_info *info)
- {
- if (item && info) {
- item->pos = info->pos;
- item->rot = info->rot;
- item->scale = info->scale;
- item->align = info->alignment;
- item->bounds_type = info->bounds_type;
- item->bounds_align = info->bounds_alignment;
- item->bounds = info->bounds;
- update_item_transform(item);
- }
- }
- void obs_sceneitem_get_draw_transform(obs_sceneitem_t *item,
- struct matrix4 *transform)
- {
- if (item)
- matrix4_copy(transform, &item->draw_transform);
- }
- void obs_sceneitem_get_box_transform(obs_sceneitem_t *item,
- struct matrix4 *transform)
- {
- if (item)
- matrix4_copy(transform, &item->box_transform);
- }
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