window-basic-preview.cpp 30 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. ResetScrollingOffset();
  17. setMouseTracking(true);
  18. }
  19. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  20. {
  21. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  22. float pixelRatio = main->devicePixelRatio();
  23. float scale = pixelRatio / main->previewScale;
  24. vec2 pos;
  25. vec2_set(&pos,
  26. (float(event->x()) - main->previewX / pixelRatio) * scale,
  27. (float(event->y()) - main->previewY / pixelRatio) * scale);
  28. return pos;
  29. }
  30. struct SceneFindData {
  31. const vec2 &pos;
  32. OBSSceneItem item;
  33. bool selectBelow;
  34. SceneFindData(const SceneFindData &) = delete;
  35. SceneFindData(SceneFindData &&) = delete;
  36. SceneFindData& operator=(const SceneFindData &) = delete;
  37. SceneFindData& operator=(SceneFindData &&) = delete;
  38. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  39. : pos (pos_),
  40. selectBelow (selectBelow_)
  41. {}
  42. };
  43. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  44. {
  45. obs_source_t *source = obs_sceneitem_get_source(item);
  46. uint32_t flags = obs_source_get_output_flags(source);
  47. return (flags & OBS_SOURCE_VIDEO) != 0;
  48. }
  49. static bool CloseFloat(float a, float b, float epsilon=0.01)
  50. {
  51. using std::abs;
  52. return abs(a-b) <= epsilon;
  53. }
  54. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  55. void *param)
  56. {
  57. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  58. matrix4 transform;
  59. matrix4 invTransform;
  60. vec3 transformedPos;
  61. vec3 pos3;
  62. vec3 pos3_;
  63. if (!SceneItemHasVideo(item))
  64. return true;
  65. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  66. obs_sceneitem_get_box_transform(item, &transform);
  67. matrix4_inv(&invTransform, &transform);
  68. vec3_transform(&transformedPos, &pos3, &invTransform);
  69. vec3_transform(&pos3_, &transformedPos, &transform);
  70. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  71. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  72. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  73. if (data->selectBelow && obs_sceneitem_selected(item)) {
  74. if (data->item)
  75. return false;
  76. else
  77. data->selectBelow = false;
  78. }
  79. data->item = item;
  80. }
  81. UNUSED_PARAMETER(scene);
  82. return true;
  83. }
  84. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  85. {
  86. vec3 result;
  87. vec3_set(&result, x, y, 0.0f);
  88. vec3_transform(&result, &result, &mat);
  89. return result;
  90. }
  91. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  92. float scale)
  93. {
  94. vec3 result;
  95. vec3_set(&result, x, y, 0.0f);
  96. vec3_transform(&result, &result, &mat);
  97. vec3_mulf(&result, &result, scale);
  98. return result;
  99. }
  100. static inline vec2 GetOBSScreenSize()
  101. {
  102. obs_video_info ovi;
  103. vec2 size;
  104. vec2_zero(&size);
  105. if (obs_get_video_info(&ovi)) {
  106. size.x = float(ovi.base_width);
  107. size.y = float(ovi.base_height);
  108. }
  109. return size;
  110. }
  111. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  112. {
  113. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  114. vec2 screenSize = GetOBSScreenSize();
  115. vec3 clampOffset;
  116. vec3_zero(&clampOffset);
  117. const bool snap = config_get_bool(GetGlobalConfig(),
  118. "BasicWindow", "SnappingEnabled");
  119. if (snap == false)
  120. return clampOffset;
  121. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  122. "BasicWindow", "ScreenSnapping");
  123. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  124. "BasicWindow", "CenterSnapping");
  125. const float clampDist = config_get_double(GetGlobalConfig(),
  126. "BasicWindow", "SnapDistance") / main->previewScale;
  127. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  128. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  129. // Left screen edge.
  130. if (screenSnap &&
  131. fabsf(tl.x) < clampDist)
  132. clampOffset.x = -tl.x;
  133. // Right screen edge.
  134. if (screenSnap &&
  135. fabsf(clampOffset.x) < EPSILON &&
  136. fabsf(screenSize.x - br.x) < clampDist)
  137. clampOffset.x = screenSize.x - br.x;
  138. // Horizontal center.
  139. if (centerSnap &&
  140. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  141. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  142. clampOffset.x = screenSize.x / 2.0f - centerX;
  143. // Top screen edge.
  144. if (screenSnap &&
  145. fabsf(tl.y) < clampDist)
  146. clampOffset.y = -tl.y;
  147. // Bottom screen edge.
  148. if (screenSnap &&
  149. fabsf(clampOffset.y) < EPSILON &&
  150. fabsf(screenSize.y - br.y) < clampDist)
  151. clampOffset.y = screenSize.y - br.y;
  152. // Vertical center.
  153. if (centerSnap &&
  154. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  155. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  156. clampOffset.y = screenSize.y / 2.0f - centerY;
  157. return clampOffset;
  158. }
  159. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  160. {
  161. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  162. OBSScene scene = main->GetCurrentScene();
  163. if (!scene)
  164. return OBSSceneItem();
  165. SceneFindData data(pos, selectBelow);
  166. obs_scene_enum_items(scene, FindItemAtPos, &data);
  167. return data.item;
  168. }
  169. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  170. void *param)
  171. {
  172. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  173. matrix4 transform;
  174. vec3 transformedPos;
  175. vec3 pos3;
  176. if (!SceneItemHasVideo(item))
  177. return true;
  178. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  179. obs_sceneitem_get_box_transform(item, &transform);
  180. matrix4_inv(&transform, &transform);
  181. vec3_transform(&transformedPos, &pos3, &transform);
  182. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  183. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  184. if (obs_sceneitem_selected(item)) {
  185. data->item = item;
  186. return false;
  187. }
  188. }
  189. UNUSED_PARAMETER(scene);
  190. return true;
  191. }
  192. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  193. {
  194. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  195. OBSScene scene = main->GetCurrentScene();
  196. if (!scene)
  197. return false;
  198. SceneFindData data(pos, false);
  199. obs_scene_enum_items(scene, CheckItemSelected, &data);
  200. return !!data.item;
  201. }
  202. struct HandleFindData {
  203. const vec2 &pos;
  204. const float scale;
  205. OBSSceneItem item;
  206. ItemHandle handle = ItemHandle::None;
  207. HandleFindData(const HandleFindData &) = delete;
  208. HandleFindData(HandleFindData &&) = delete;
  209. HandleFindData& operator=(const HandleFindData &) = delete;
  210. HandleFindData& operator=(HandleFindData &&) = delete;
  211. inline HandleFindData(const vec2 &pos_, float scale_)
  212. : pos (pos_),
  213. scale (scale_)
  214. {}
  215. };
  216. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  217. void *param)
  218. {
  219. if (!obs_sceneitem_selected(item))
  220. return true;
  221. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  222. matrix4 transform;
  223. vec3 pos3;
  224. float closestHandle = HANDLE_SEL_RADIUS;
  225. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  226. obs_sceneitem_get_box_transform(item, &transform);
  227. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  228. {
  229. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  230. data->scale);
  231. float dist = vec3_dist(&handlePos, &pos3);
  232. if (dist < HANDLE_SEL_RADIUS) {
  233. if (dist < closestHandle) {
  234. closestHandle = dist;
  235. data->handle = handle;
  236. data->item = item;
  237. }
  238. }
  239. };
  240. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  241. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  242. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  243. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  244. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  245. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  246. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  247. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  248. UNUSED_PARAMETER(scene);
  249. return true;
  250. }
  251. static vec2 GetItemSize(obs_sceneitem_t *item)
  252. {
  253. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  254. vec2 size;
  255. if (boundsType != OBS_BOUNDS_NONE) {
  256. obs_sceneitem_get_bounds(item, &size);
  257. } else {
  258. obs_source_t *source = obs_sceneitem_get_source(item);
  259. obs_sceneitem_crop crop;
  260. vec2 scale;
  261. obs_sceneitem_get_scale(item, &scale);
  262. obs_sceneitem_get_crop(item, &crop);
  263. size.x = float(obs_source_get_width(source) -
  264. crop.left - crop.right) * scale.x;
  265. size.y = float(obs_source_get_height(source) -
  266. crop.top - crop.bottom) * scale.y;
  267. }
  268. return size;
  269. }
  270. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  271. {
  272. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  273. OBSScene scene = main->GetCurrentScene();
  274. if (!scene)
  275. return;
  276. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  277. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  278. stretchItem = std::move(data.item);
  279. stretchHandle = data.handle;
  280. if (stretchHandle != ItemHandle::None) {
  281. matrix4 boxTransform;
  282. vec3 itemUL;
  283. float itemRot;
  284. stretchItemSize = GetItemSize(stretchItem);
  285. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  286. itemRot = obs_sceneitem_get_rot(stretchItem);
  287. vec3_from_vec4(&itemUL, &boxTransform.t);
  288. /* build the item space conversion matrices */
  289. matrix4_identity(&itemToScreen);
  290. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  291. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  292. matrix4_translate3f(&itemToScreen, &itemToScreen,
  293. itemUL.x, itemUL.y, 0.0f);
  294. matrix4_identity(&screenToItem);
  295. matrix4_translate3f(&screenToItem, &screenToItem,
  296. -itemUL.x, -itemUL.y, 0.0f);
  297. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  298. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  299. obs_sceneitem_get_crop(stretchItem, &startCrop);
  300. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  301. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  302. cropSize.x = float(obs_source_get_width(source) -
  303. startCrop.left - startCrop.right);
  304. cropSize.y = float(obs_source_get_height(source) -
  305. startCrop.top - startCrop.bottom);
  306. }
  307. }
  308. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  309. {
  310. if (GetScalingMode() == ScalingMode::Window ||
  311. event->isAutoRepeat()) {
  312. OBSQTDisplay::keyPressEvent(event);
  313. return;
  314. }
  315. switch (event->key()) {
  316. case Qt::Key_Space:
  317. setCursor(Qt::OpenHandCursor);
  318. scrollMode = true;
  319. break;
  320. }
  321. OBSQTDisplay::keyPressEvent(event);
  322. }
  323. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  324. {
  325. if (event->isAutoRepeat()) {
  326. OBSQTDisplay::keyReleaseEvent(event);
  327. return;
  328. }
  329. switch (event->key()) {
  330. case Qt::Key_Space:
  331. scrollMode = false;
  332. setCursor(Qt::ArrowCursor);
  333. break;
  334. }
  335. OBSQTDisplay::keyReleaseEvent(event);
  336. }
  337. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  338. {
  339. if (scrollMode && GetScalingMode() != ScalingMode::Window &&
  340. event->button() == Qt::LeftButton) {
  341. setCursor(Qt::ClosedHandCursor);
  342. scrollingFrom.x = event->x();
  343. scrollingFrom.y = event->y();
  344. return;
  345. }
  346. if (event->button() == Qt::RightButton) {
  347. scrollMode = false;
  348. setCursor(Qt::ArrowCursor);
  349. }
  350. if (locked) {
  351. OBSQTDisplay::mousePressEvent(event);
  352. return;
  353. }
  354. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  355. float pixelRatio = main->devicePixelRatio();
  356. float x = float(event->x()) - main->previewX / pixelRatio;
  357. float y = float(event->y()) - main->previewY / pixelRatio;
  358. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  359. bool altDown = (modifiers & Qt::AltModifier);
  360. OBSQTDisplay::mousePressEvent(event);
  361. if (event->button() != Qt::LeftButton &&
  362. event->button() != Qt::RightButton)
  363. return;
  364. if (event->button() == Qt::LeftButton)
  365. mouseDown = true;
  366. if (altDown)
  367. cropping = true;
  368. vec2_set(&startPos, x, y);
  369. GetStretchHandleData(startPos);
  370. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  371. startPos.x = std::round(startPos.x);
  372. startPos.y = std::round(startPos.y);
  373. mouseOverItems = SelectedAtPos(startPos);
  374. vec2_zero(&lastMoveOffset);
  375. }
  376. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  377. {
  378. obs_sceneitem_t *selectedItem =
  379. reinterpret_cast<obs_sceneitem_t*>(param);
  380. obs_sceneitem_select(item, (selectedItem == item));
  381. UNUSED_PARAMETER(scene);
  382. return true;
  383. }
  384. void OBSBasicPreview::DoSelect(const vec2 &pos)
  385. {
  386. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  387. OBSScene scene = main->GetCurrentScene();
  388. OBSSceneItem item = GetItemAtPos(pos, true);
  389. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  390. }
  391. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  392. {
  393. OBSSceneItem item = GetItemAtPos(pos, false);
  394. if (!item)
  395. return;
  396. bool selected = obs_sceneitem_selected(item);
  397. obs_sceneitem_select(item, !selected);
  398. }
  399. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  400. {
  401. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  402. if (modifiers & Qt::ControlModifier)
  403. DoCtrlSelect(pos);
  404. else
  405. DoSelect(pos);
  406. }
  407. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  408. {
  409. if (scrollMode)
  410. setCursor(Qt::OpenHandCursor);
  411. if (locked) {
  412. OBSQTDisplay::mouseReleaseEvent(event);
  413. return;
  414. }
  415. if (mouseDown) {
  416. vec2 pos = GetMouseEventPos(event);
  417. if (!mouseMoved)
  418. ProcessClick(pos);
  419. stretchItem = nullptr;
  420. mouseDown = false;
  421. mouseMoved = false;
  422. cropping = false;
  423. }
  424. }
  425. struct SelectedItemBounds {
  426. bool first = true;
  427. vec3 tl, br;
  428. };
  429. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  430. void *param)
  431. {
  432. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  433. if (!obs_sceneitem_selected(item))
  434. return true;
  435. matrix4 boxTransform;
  436. obs_sceneitem_get_box_transform(item, &boxTransform);
  437. vec3 t[4] = {
  438. GetTransformedPos(0.0f, 0.0f, boxTransform),
  439. GetTransformedPos(1.0f, 0.0f, boxTransform),
  440. GetTransformedPos(0.0f, 1.0f, boxTransform),
  441. GetTransformedPos(1.0f, 1.0f, boxTransform)
  442. };
  443. for (const vec3 &v : t) {
  444. if (data->first) {
  445. vec3_copy(&data->tl, &v);
  446. vec3_copy(&data->br, &v);
  447. data->first = false;
  448. } else {
  449. vec3_min(&data->tl, &data->tl, &v);
  450. vec3_max(&data->br, &data->br, &v);
  451. }
  452. }
  453. UNUSED_PARAMETER(scene);
  454. return true;
  455. }
  456. struct OffsetData {
  457. float clampDist;
  458. vec3 tl, br, offset;
  459. };
  460. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  461. void *param)
  462. {
  463. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  464. if (obs_sceneitem_selected(item))
  465. return true;
  466. matrix4 boxTransform;
  467. obs_sceneitem_get_box_transform(item, &boxTransform);
  468. vec3 t[4] = {
  469. GetTransformedPos(0.0f, 0.0f, boxTransform),
  470. GetTransformedPos(1.0f, 0.0f, boxTransform),
  471. GetTransformedPos(0.0f, 1.0f, boxTransform),
  472. GetTransformedPos(1.0f, 1.0f, boxTransform)
  473. };
  474. bool first = true;
  475. vec3 tl, br;
  476. vec3_zero(&tl);
  477. vec3_zero(&br);
  478. for (const vec3 &v : t) {
  479. if (first) {
  480. vec3_copy(&tl, &v);
  481. vec3_copy(&br, &v);
  482. first = false;
  483. } else {
  484. vec3_min(&tl, &tl, &v);
  485. vec3_max(&br, &br, &v);
  486. }
  487. }
  488. // Snap to other source edges
  489. #define EDGE_SNAP(l, r, x, y) \
  490. do { \
  491. double dist = fabsf(l.x - data->r.x); \
  492. if (dist < data->clampDist && \
  493. fabsf(data->offset.x) < EPSILON && \
  494. data->tl.y < br.y && \
  495. data->br.y > tl.y && \
  496. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  497. data->offset.x = l.x - data->r.x; \
  498. } while (false)
  499. EDGE_SNAP(tl, br, x, y);
  500. EDGE_SNAP(tl, br, y, x);
  501. EDGE_SNAP(br, tl, x, y);
  502. EDGE_SNAP(br, tl, y, x);
  503. #undef EDGE_SNAP
  504. UNUSED_PARAMETER(scene);
  505. return true;
  506. }
  507. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  508. {
  509. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  510. OBSScene scene = main->GetCurrentScene();
  511. SelectedItemBounds data;
  512. obs_scene_enum_items(scene, AddItemBounds, &data);
  513. data.tl.x += offset.x;
  514. data.tl.y += offset.y;
  515. data.br.x += offset.x;
  516. data.br.y += offset.y;
  517. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  518. const bool snap = config_get_bool(GetGlobalConfig(),
  519. "BasicWindow", "SnappingEnabled");
  520. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  521. "BasicWindow", "SourceSnapping");
  522. if (snap == false)
  523. return;
  524. if (sourcesSnap == false) {
  525. offset.x += snapOffset.x;
  526. offset.y += snapOffset.y;
  527. return;
  528. }
  529. const float clampDist = config_get_double(GetGlobalConfig(),
  530. "BasicWindow", "SnapDistance") / main->previewScale;
  531. OffsetData offsetData;
  532. offsetData.clampDist = clampDist;
  533. offsetData.tl = data.tl;
  534. offsetData.br = data.br;
  535. vec3_copy(&offsetData.offset, &snapOffset);
  536. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  537. if (fabsf(offsetData.offset.x) > EPSILON ||
  538. fabsf(offsetData.offset.y) > EPSILON) {
  539. offset.x += offsetData.offset.x;
  540. offset.y += offsetData.offset.y;
  541. } else {
  542. offset.x += snapOffset.x;
  543. offset.y += snapOffset.y;
  544. }
  545. }
  546. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  547. {
  548. vec2 *offset = reinterpret_cast<vec2*>(param);
  549. if (obs_sceneitem_selected(item)) {
  550. vec2 pos;
  551. obs_sceneitem_get_pos(item, &pos);
  552. vec2_add(&pos, &pos, offset);
  553. obs_sceneitem_set_pos(item, &pos);
  554. }
  555. UNUSED_PARAMETER(scene);
  556. return true;
  557. }
  558. void OBSBasicPreview::MoveItems(const vec2 &pos)
  559. {
  560. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  561. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  562. OBSScene scene = main->GetCurrentScene();
  563. vec2 offset, moveOffset;
  564. vec2_sub(&offset, &pos, &startPos);
  565. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  566. if (!(modifiers & Qt::ControlModifier))
  567. SnapItemMovement(moveOffset);
  568. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  569. obs_scene_enum_items(scene, move_items, &moveOffset);
  570. }
  571. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  572. {
  573. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  574. vec3 pos;
  575. vec3_zero(&pos);
  576. if (alignment & OBS_ALIGN_LEFT)
  577. pos.x = tl.x;
  578. else if (alignment & OBS_ALIGN_RIGHT)
  579. pos.x = br.x;
  580. else
  581. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  582. if (alignment & OBS_ALIGN_TOP)
  583. pos.y = tl.y;
  584. else if (alignment & OBS_ALIGN_BOTTOM)
  585. pos.y = br.y;
  586. else
  587. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  588. return pos;
  589. }
  590. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  591. const vec2 &baseSize)
  592. {
  593. float baseAspect = baseSize.x / baseSize.y;
  594. float aspect = size.x / size.y;
  595. uint32_t stretchFlags = (uint32_t)stretchHandle;
  596. if (stretchHandle == ItemHandle::TopLeft ||
  597. stretchHandle == ItemHandle::TopRight ||
  598. stretchHandle == ItemHandle::BottomLeft ||
  599. stretchHandle == ItemHandle::BottomRight) {
  600. if (aspect < baseAspect)
  601. size.x = size.y * baseAspect;
  602. else
  603. size.y = size.x / baseAspect;
  604. } else if (stretchHandle == ItemHandle::TopCenter ||
  605. stretchHandle == ItemHandle::BottomCenter) {
  606. size.x = size.y * baseAspect;
  607. } else if (stretchHandle == ItemHandle::CenterLeft ||
  608. stretchHandle == ItemHandle::CenterRight) {
  609. size.y = size.x / baseAspect;
  610. }
  611. size.x = std::round(size.x);
  612. size.y = std::round(size.y);
  613. if (stretchFlags & ITEM_LEFT)
  614. tl.x = br.x - size.x;
  615. else if (stretchFlags & ITEM_RIGHT)
  616. br.x = tl.x + size.x;
  617. if (stretchFlags & ITEM_TOP)
  618. tl.y = br.y - size.y;
  619. else if (stretchFlags & ITEM_BOTTOM)
  620. br.y = tl.y + size.y;
  621. }
  622. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  623. {
  624. uint32_t stretchFlags = (uint32_t)stretchHandle;
  625. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  626. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  627. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  628. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  629. vec3 boundingTL;
  630. vec3 boundingBR;
  631. vec3_copy(&boundingTL, &newTL);
  632. vec3_min(&boundingTL, &boundingTL, &newTR);
  633. vec3_min(&boundingTL, &boundingTL, &newBL);
  634. vec3_min(&boundingTL, &boundingTL, &newBR);
  635. vec3_copy(&boundingBR, &newTL);
  636. vec3_max(&boundingBR, &boundingBR, &newTR);
  637. vec3_max(&boundingBR, &boundingBR, &newBL);
  638. vec3_max(&boundingBR, &boundingBR, &newBR);
  639. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  640. vec3_add(&offset, &offset, &newTL);
  641. vec3_transform(&offset, &offset, &screenToItem);
  642. vec3_sub(&offset, &offset, &tl);
  643. if (stretchFlags & ITEM_LEFT)
  644. tl.x += offset.x;
  645. else if (stretchFlags & ITEM_RIGHT)
  646. br.x += offset.x;
  647. if (stretchFlags & ITEM_TOP)
  648. tl.y += offset.y;
  649. else if (stretchFlags & ITEM_BOTTOM)
  650. br.y += offset.y;
  651. }
  652. static float maxfunc(float x, float y)
  653. {
  654. return x > y ? x : y;
  655. }
  656. static float minfunc(float x, float y)
  657. {
  658. return x < y ? x : y;
  659. }
  660. void OBSBasicPreview::CropItem(const vec2 &pos)
  661. {
  662. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  663. uint32_t stretchFlags = (uint32_t)stretchHandle;
  664. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  665. vec3 tl, br, pos3;
  666. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  667. return;
  668. vec3_zero(&tl);
  669. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  670. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  671. vec3_transform(&pos3, &pos3, &screenToItem);
  672. obs_sceneitem_crop crop = startCrop;
  673. vec2 scale;
  674. obs_sceneitem_get_scale(stretchItem, &scale);
  675. vec2 max_tl;
  676. vec2 max_br;
  677. vec2_set(&max_tl,
  678. float(-crop.left) * scale.x,
  679. float(-crop.top) * scale.y);
  680. vec2_set(&max_br,
  681. stretchItemSize.x + crop.right * scale.x,
  682. stretchItemSize.y + crop.bottom * scale.y);
  683. typedef std::function<float (float, float)> minmax_func_t;
  684. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  685. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  686. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  687. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  688. pos3.x = min_x(pos3.x, max_br.x);
  689. pos3.x = max_x(pos3.x, max_tl.x);
  690. pos3.y = min_y(pos3.y, max_br.y);
  691. pos3.y = max_y(pos3.y, max_tl.y);
  692. if (stretchFlags & ITEM_LEFT) {
  693. float maxX = stretchItemSize.x - (2.0 * scale.x);
  694. pos3.x = tl.x = min_x(pos3.x, maxX);
  695. } else if (stretchFlags & ITEM_RIGHT) {
  696. float minX = (2.0 * scale.x);
  697. pos3.x = br.x = max_x(pos3.x, minX);
  698. }
  699. if (stretchFlags & ITEM_TOP) {
  700. float maxY = stretchItemSize.y - (2.0 * scale.y);
  701. pos3.y = tl.y = min_y(pos3.y, maxY);
  702. } else if (stretchFlags & ITEM_BOTTOM) {
  703. float minY = (2.0 * scale.y);
  704. pos3.y = br.y = max_y(pos3.y, minY);
  705. }
  706. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  707. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  708. vec3 newPos;
  709. vec3_zero(&newPos);
  710. uint32_t align_x = (align & ALIGN_X);
  711. uint32_t align_y = (align & ALIGN_Y);
  712. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  713. newPos.x = pos3.x;
  714. else if (align & ITEM_RIGHT)
  715. newPos.x = stretchItemSize.x;
  716. else if (!(align & ITEM_LEFT))
  717. newPos.x = stretchItemSize.x * 0.5f;
  718. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  719. newPos.y = pos3.y;
  720. else if (align & ITEM_BOTTOM)
  721. newPos.y = stretchItemSize.y;
  722. else if (!(align & ITEM_TOP))
  723. newPos.y = stretchItemSize.y * 0.5f;
  724. #undef ALIGN_X
  725. #undef ALIGN_Y
  726. crop = startCrop;
  727. if (stretchFlags & ITEM_LEFT)
  728. crop.left += int(std::round(tl.x / scale.x));
  729. else if (stretchFlags & ITEM_RIGHT)
  730. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  731. if (stretchFlags & ITEM_TOP)
  732. crop.top += int(std::round(tl.y / scale.y));
  733. else if (stretchFlags & ITEM_BOTTOM)
  734. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  735. vec3_transform(&newPos, &newPos, &itemToScreen);
  736. newPos.x = std::round(newPos.x);
  737. newPos.y = std::round(newPos.y);
  738. #if 0
  739. vec3 curPos;
  740. vec3_zero(&curPos);
  741. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  742. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  743. int(curPos.x), int(curPos.y),
  744. int(newPos.x), int(newPos.y));
  745. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  746. crop.left, crop.top,
  747. crop.right, crop.bottom);
  748. #endif
  749. obs_sceneitem_defer_update_begin(stretchItem);
  750. obs_sceneitem_set_crop(stretchItem, &crop);
  751. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  752. obs_sceneitem_defer_update_end(stretchItem);
  753. }
  754. void OBSBasicPreview::StretchItem(const vec2 &pos)
  755. {
  756. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  757. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  758. uint32_t stretchFlags = (uint32_t)stretchHandle;
  759. bool shiftDown = (modifiers & Qt::ShiftModifier);
  760. vec3 tl, br, pos3;
  761. vec3_zero(&tl);
  762. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  763. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  764. vec3_transform(&pos3, &pos3, &screenToItem);
  765. if (stretchFlags & ITEM_LEFT)
  766. tl.x = pos3.x;
  767. else if (stretchFlags & ITEM_RIGHT)
  768. br.x = pos3.x;
  769. if (stretchFlags & ITEM_TOP)
  770. tl.y = pos3.y;
  771. else if (stretchFlags & ITEM_BOTTOM)
  772. br.y = pos3.y;
  773. if (!(modifiers & Qt::ControlModifier))
  774. SnapStretchingToScreen(tl, br);
  775. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  776. vec2 baseSize;
  777. vec2_set(&baseSize,
  778. float(obs_source_get_width(source)),
  779. float(obs_source_get_height(source)));
  780. vec2 size;
  781. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  782. if (boundsType != OBS_BOUNDS_NONE) {
  783. if (shiftDown)
  784. ClampAspect(tl, br, size, baseSize);
  785. if (tl.x > br.x) std::swap(tl.x, br.x);
  786. if (tl.y > br.y) std::swap(tl.y, br.y);
  787. vec2_abs(&size, &size);
  788. obs_sceneitem_set_bounds(stretchItem, &size);
  789. } else {
  790. obs_sceneitem_crop crop;
  791. obs_sceneitem_get_crop(stretchItem, &crop);
  792. baseSize.x -= float(crop.left + crop.right);
  793. baseSize.y -= float(crop.top + crop.bottom);
  794. if (!shiftDown)
  795. ClampAspect(tl, br, size, baseSize);
  796. vec2_div(&size, &size, &baseSize);
  797. obs_sceneitem_set_scale(stretchItem, &size);
  798. }
  799. pos3 = CalculateStretchPos(tl, br);
  800. vec3_transform(&pos3, &pos3, &itemToScreen);
  801. vec2 newPos;
  802. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  803. obs_sceneitem_set_pos(stretchItem, &newPos);
  804. }
  805. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  806. {
  807. if (scrollMode && event->buttons() == Qt::LeftButton) {
  808. scrollingOffset.x += event->x() - scrollingFrom.x;
  809. scrollingOffset.y += event->y() - scrollingFrom.y;
  810. scrollingFrom.x = event->x();
  811. scrollingFrom.y = event->y();
  812. emit DisplayResized();
  813. return;
  814. }
  815. if (locked)
  816. return;
  817. if (mouseDown) {
  818. vec2 pos = GetMouseEventPos(event);
  819. if (!mouseMoved && !mouseOverItems &&
  820. stretchHandle == ItemHandle::None) {
  821. ProcessClick(startPos);
  822. mouseOverItems = SelectedAtPos(startPos);
  823. }
  824. pos.x = std::round(pos.x);
  825. pos.y = std::round(pos.y);
  826. if (stretchHandle != ItemHandle::None) {
  827. if (cropping)
  828. CropItem(pos);
  829. else
  830. StretchItem(pos);
  831. } else if (mouseOverItems) {
  832. MoveItems(pos);
  833. }
  834. mouseMoved = true;
  835. }
  836. }
  837. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  838. float previewScale)
  839. {
  840. struct vec3 pos;
  841. vec3_set(&pos, x, y, 0.0f);
  842. vec3_transform(&pos, &pos, &matrix);
  843. vec3_mulf(&pos, &pos, previewScale);
  844. gs_matrix_push();
  845. gs_matrix_translate(&pos);
  846. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  847. gs_draw(GS_LINESTRIP, 0, 0);
  848. gs_matrix_pop();
  849. }
  850. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  851. {
  852. return crop->left > 0 ||
  853. crop->top > 0 ||
  854. crop->right > 0 ||
  855. crop->bottom > 0;
  856. }
  857. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  858. obs_sceneitem_t *item, void *param)
  859. {
  860. if (!obs_sceneitem_selected(item))
  861. return true;
  862. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  863. matrix4 boxTransform;
  864. matrix4 invBoxTransform;
  865. obs_sceneitem_get_box_transform(item, &boxTransform);
  866. matrix4_inv(&invBoxTransform, &boxTransform);
  867. vec3 bounds[] = {
  868. {{{0.f, 0.f, 0.f}}},
  869. {{{1.f, 0.f, 0.f}}},
  870. {{{0.f, 1.f, 0.f}}},
  871. {{{1.f, 1.f, 0.f}}},
  872. };
  873. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  874. [&](const vec3 &b)
  875. {
  876. vec3 pos;
  877. vec3_transform(&pos, &b, &boxTransform);
  878. vec3_transform(&pos, &pos, &invBoxTransform);
  879. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  880. });
  881. if (!visible)
  882. return true;
  883. obs_transform_info info;
  884. obs_sceneitem_get_info(item, &info);
  885. gs_load_vertexbuffer(main->circle);
  886. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  887. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  888. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  889. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  890. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  891. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  892. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  893. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  894. gs_matrix_push();
  895. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  896. gs_matrix_mul(&boxTransform);
  897. obs_sceneitem_crop crop;
  898. obs_sceneitem_get_crop(item, &crop);
  899. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  900. vec4 color;
  901. gs_effect_t *eff = gs_get_effect();
  902. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  903. #define DRAW_SIDE(side, vb) \
  904. if (crop.side > 0) \
  905. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  906. else \
  907. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  908. gs_effect_set_vec4(param, &color); \
  909. gs_load_vertexbuffer(main->vb); \
  910. gs_draw(GS_LINESTRIP, 0, 0);
  911. DRAW_SIDE(left, boxLeft);
  912. DRAW_SIDE(top, boxTop);
  913. DRAW_SIDE(right, boxRight);
  914. DRAW_SIDE(bottom, boxBottom);
  915. #undef DRAW_SIDE
  916. } else {
  917. gs_load_vertexbuffer(main->box);
  918. gs_draw(GS_LINESTRIP, 0, 0);
  919. }
  920. gs_matrix_pop();
  921. UNUSED_PARAMETER(scene);
  922. UNUSED_PARAMETER(param);
  923. return true;
  924. }
  925. void OBSBasicPreview::DrawSceneEditing()
  926. {
  927. if (locked)
  928. return;
  929. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  930. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  931. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  932. vec4 color;
  933. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  934. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  935. gs_technique_begin(tech);
  936. gs_technique_begin_pass(tech, 0);
  937. OBSScene scene = main->GetCurrentScene();
  938. if (scene)
  939. obs_scene_enum_items(scene, DrawSelectedItem, this);
  940. gs_load_vertexbuffer(nullptr);
  941. gs_technique_end_pass(tech);
  942. gs_technique_end(tech);
  943. }
  944. void OBSBasicPreview::ResetScrollingOffset()
  945. {
  946. vec2_zero(&scrollingOffset);
  947. }