graphics.c 57 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t *thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t *thread_graphics = NULL;
  29. #endif
  30. static inline bool gs_obj_valid(const void *obj, const char *f,
  31. const char *name)
  32. {
  33. if (!obj) {
  34. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  35. return false;
  36. }
  37. return true;
  38. }
  39. static inline bool gs_valid(const char *f)
  40. {
  41. if (!thread_graphics) {
  42. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  43. f);
  44. return false;
  45. }
  46. return true;
  47. }
  48. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  49. #define gs_valid_p(func, param1) \
  50. (gs_valid(func) && ptr_valid(param1, func))
  51. #define gs_valid_p2(func, param1, param2) \
  52. (gs_valid(func) && ptr_valid(param1, func) \
  53. && ptr_valid(param2, func))
  54. #define gs_valid_p3(func, param1, param2, param3) \
  55. (gs_valid(func) && ptr_valid(param1, func) \
  56. && ptr_valid(param2, func) && ptr_valid(param3, func))
  57. #define IMMEDIATE_COUNT 512
  58. void gs_enum_adapters(
  59. bool (*callback)(void *param, const char *name, uint32_t id),
  60. void *param)
  61. {
  62. graphics_t *graphics = thread_graphics;
  63. if (!gs_valid_p("gs_enum_adapters", callback))
  64. return;
  65. if (graphics->exports.device_enum_adapters) {
  66. if (graphics->exports.device_enum_adapters(callback, param)) {
  67. return;
  68. }
  69. }
  70. /* If the subsystem does not currently support device enumeration of
  71. * adapters or fails to enumerate adapters, just set it to one adapter
  72. * named "Default" */
  73. callback(param, "Default", 0);
  74. }
  75. extern void gs_init_image_deps(void);
  76. extern void gs_free_image_deps(void);
  77. bool load_graphics_imports(struct gs_exports *exports, void *module,
  78. const char *module_name);
  79. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  80. {
  81. struct gs_vb_data *vbd;
  82. vbd = gs_vbdata_create();
  83. vbd->num = IMMEDIATE_COUNT;
  84. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  85. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  86. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  87. vbd->num_tex = 1;
  88. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  89. vbd->tvarray[0].width = 2;
  90. vbd->tvarray[0].array =
  91. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  92. graphics->immediate_vertbuffer = graphics->exports.
  93. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  94. if (!graphics->immediate_vertbuffer)
  95. return false;
  96. return true;
  97. }
  98. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  99. {
  100. struct gs_vb_data *vbd;
  101. vbd = gs_vbdata_create();
  102. vbd->num = 4;
  103. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  104. vbd->num_tex = 1;
  105. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  106. vbd->tvarray[0].width = 2;
  107. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  108. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  109. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  110. graphics->sprite_buffer = graphics->exports.
  111. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  112. if (!graphics->sprite_buffer)
  113. return false;
  114. return true;
  115. }
  116. static bool graphics_init(struct graphics_subsystem *graphics)
  117. {
  118. struct matrix4 top_mat;
  119. matrix4_identity(&top_mat);
  120. da_push_back(graphics->matrix_stack, &top_mat);
  121. graphics->exports.device_enter_context(graphics->device);
  122. if (!graphics_init_immediate_vb(graphics))
  123. return false;
  124. if (!graphics_init_sprite_vb(graphics))
  125. return false;
  126. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  127. return false;
  128. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  129. return false;
  130. graphics->exports.device_blend_function_separate(graphics->device,
  131. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  132. GS_BLEND_ONE, GS_BLEND_ONE);
  133. graphics->cur_blend_state.enabled = true;
  134. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  135. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  136. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  137. graphics->cur_blend_state.dest_a = GS_BLEND_ONE;
  138. graphics->exports.device_leave_context(graphics->device);
  139. gs_init_image_deps();
  140. return true;
  141. }
  142. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  143. {
  144. int errcode = GS_ERROR_FAIL;
  145. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  146. pthread_mutex_init_value(&graphics->mutex);
  147. pthread_mutex_init_value(&graphics->effect_mutex);
  148. graphics->module = os_dlopen(module);
  149. if (!graphics->module) {
  150. errcode = GS_ERROR_MODULE_NOT_FOUND;
  151. goto error;
  152. }
  153. if (!load_graphics_imports(&graphics->exports, graphics->module,
  154. module))
  155. goto error;
  156. errcode = graphics->exports.device_create(&graphics->device, adapter);
  157. if (errcode != GS_SUCCESS)
  158. goto error;
  159. if (!graphics_init(graphics)) {
  160. errcode = GS_ERROR_FAIL;
  161. goto error;
  162. }
  163. *pgraphics = graphics;
  164. return errcode;
  165. error:
  166. gs_destroy(graphics);
  167. return errcode;
  168. }
  169. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  170. void gs_destroy(graphics_t *graphics)
  171. {
  172. if (!ptr_valid(graphics, "gs_destroy"))
  173. return;
  174. while (thread_graphics)
  175. gs_leave_context();
  176. if (graphics->device) {
  177. struct gs_effect *effect = graphics->first_effect;
  178. thread_graphics = graphics;
  179. graphics->exports.device_enter_context(graphics->device);
  180. while (effect) {
  181. struct gs_effect *next = effect->next;
  182. gs_effect_actually_destroy(effect);
  183. effect = next;
  184. }
  185. graphics->exports.gs_vertexbuffer_destroy(
  186. graphics->sprite_buffer);
  187. graphics->exports.gs_vertexbuffer_destroy(
  188. graphics->immediate_vertbuffer);
  189. graphics->exports.device_destroy(graphics->device);
  190. thread_graphics = NULL;
  191. }
  192. pthread_mutex_destroy(&graphics->mutex);
  193. pthread_mutex_destroy(&graphics->effect_mutex);
  194. da_free(graphics->matrix_stack);
  195. da_free(graphics->viewport_stack);
  196. da_free(graphics->blend_state_stack);
  197. if (graphics->module)
  198. os_dlclose(graphics->module);
  199. bfree(graphics);
  200. gs_free_image_deps();
  201. }
  202. void gs_enter_context(graphics_t *graphics)
  203. {
  204. if (!ptr_valid(graphics, "gs_enter_context"))
  205. return;
  206. bool is_current = thread_graphics == graphics;
  207. if (thread_graphics && !is_current) {
  208. while (thread_graphics)
  209. gs_leave_context();
  210. }
  211. if (!is_current) {
  212. pthread_mutex_lock(&graphics->mutex);
  213. graphics->exports.device_enter_context(graphics->device);
  214. thread_graphics = graphics;
  215. }
  216. os_atomic_inc_long(&graphics->ref);
  217. }
  218. void gs_leave_context(void)
  219. {
  220. if (gs_valid("gs_leave_context")) {
  221. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  222. graphics_t *graphics = thread_graphics;
  223. graphics->exports.device_leave_context(
  224. graphics->device);
  225. pthread_mutex_unlock(&graphics->mutex);
  226. thread_graphics = NULL;
  227. }
  228. }
  229. }
  230. graphics_t *gs_get_context(void)
  231. {
  232. return thread_graphics;
  233. }
  234. const char *gs_get_device_name(void)
  235. {
  236. return gs_valid("gs_get_device_name") ?
  237. thread_graphics->exports.device_get_name() : NULL;
  238. }
  239. int gs_get_device_type(void)
  240. {
  241. return gs_valid("gs_get_device_type") ?
  242. thread_graphics->exports.device_get_type() : -1;
  243. }
  244. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  245. {
  246. return graphics->matrix_stack.array + graphics->cur_matrix;
  247. }
  248. void gs_matrix_push(void)
  249. {
  250. graphics_t *graphics = thread_graphics;
  251. if (!gs_valid("gs_matrix_push"))
  252. return;
  253. struct matrix4 mat, *top_mat = top_matrix(graphics);
  254. memcpy(&mat, top_mat, sizeof(struct matrix4));
  255. da_push_back(graphics->matrix_stack, &mat);
  256. graphics->cur_matrix++;
  257. }
  258. void gs_matrix_pop(void)
  259. {
  260. graphics_t *graphics = thread_graphics;
  261. if (!gs_valid("gs_matrix_pop"))
  262. return;
  263. if (graphics->cur_matrix == 0) {
  264. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  265. return;
  266. }
  267. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  268. graphics->cur_matrix--;
  269. }
  270. void gs_matrix_identity(void)
  271. {
  272. struct matrix4 *top_mat;
  273. if (!gs_valid("gs_matrix_identity"))
  274. return;
  275. top_mat = top_matrix(thread_graphics);
  276. if (top_mat)
  277. matrix4_identity(top_mat);
  278. }
  279. void gs_matrix_transpose(void)
  280. {
  281. struct matrix4 *top_mat;
  282. if (!gs_valid("gs_matrix_transpose"))
  283. return;
  284. top_mat = top_matrix(thread_graphics);
  285. if (top_mat)
  286. matrix4_transpose(top_mat, top_mat);
  287. }
  288. void gs_matrix_set(const struct matrix4 *matrix)
  289. {
  290. struct matrix4 *top_mat;
  291. if (!gs_valid("gs_matrix_set"))
  292. return;
  293. top_mat = top_matrix(thread_graphics);
  294. if (top_mat)
  295. matrix4_copy(top_mat, matrix);
  296. }
  297. void gs_matrix_get(struct matrix4 *dst)
  298. {
  299. struct matrix4 *top_mat;
  300. if (!gs_valid("gs_matrix_get"))
  301. return;
  302. top_mat = top_matrix(thread_graphics);
  303. if (top_mat)
  304. matrix4_copy(dst, top_mat);
  305. }
  306. void gs_matrix_mul(const struct matrix4 *matrix)
  307. {
  308. struct matrix4 *top_mat;
  309. if (!gs_valid("gs_matrix_mul"))
  310. return;
  311. top_mat = top_matrix(thread_graphics);
  312. if (top_mat)
  313. matrix4_mul(top_mat, matrix, top_mat);
  314. }
  315. void gs_matrix_rotquat(const struct quat *rot)
  316. {
  317. struct matrix4 *top_mat;
  318. if (!gs_valid("gs_matrix_rotquat"))
  319. return;
  320. top_mat = top_matrix(thread_graphics);
  321. if (top_mat)
  322. matrix4_rotate_i(top_mat, rot, top_mat);
  323. }
  324. void gs_matrix_rotaa(const struct axisang *rot)
  325. {
  326. struct matrix4 *top_mat;
  327. if (!gs_valid("gs_matrix_rotaa"))
  328. return;
  329. top_mat = top_matrix(thread_graphics);
  330. if (top_mat)
  331. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  332. }
  333. void gs_matrix_translate(const struct vec3 *pos)
  334. {
  335. struct matrix4 *top_mat;
  336. if (!gs_valid("gs_matrix_translate"))
  337. return;
  338. top_mat = top_matrix(thread_graphics);
  339. if (top_mat)
  340. matrix4_translate3v_i(top_mat, pos, top_mat);
  341. }
  342. void gs_matrix_scale(const struct vec3 *scale)
  343. {
  344. struct matrix4 *top_mat;
  345. if (!gs_valid("gs_matrix_scale"))
  346. return;
  347. top_mat = top_matrix(thread_graphics);
  348. if (top_mat)
  349. matrix4_scale_i(top_mat, scale, top_mat);
  350. }
  351. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  352. {
  353. struct matrix4 *top_mat;
  354. struct axisang aa;
  355. if (!gs_valid("gs_matrix_rotaa4f"))
  356. return;
  357. top_mat = top_matrix(thread_graphics);
  358. if (top_mat) {
  359. axisang_set(&aa, x, y, z, angle);
  360. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  361. }
  362. }
  363. void gs_matrix_translate3f(float x, float y, float z)
  364. {
  365. struct matrix4 *top_mat;
  366. struct vec3 p;
  367. if (!gs_valid("gs_matrix_translate3f"))
  368. return;
  369. top_mat = top_matrix(thread_graphics);
  370. if (top_mat) {
  371. vec3_set(&p, x, y, z);
  372. matrix4_translate3v_i(top_mat, &p, top_mat);
  373. }
  374. }
  375. void gs_matrix_scale3f(float x, float y, float z)
  376. {
  377. struct matrix4 *top_mat = top_matrix(thread_graphics);
  378. struct vec3 p;
  379. if (top_mat) {
  380. vec3_set(&p, x, y, z);
  381. matrix4_scale_i(top_mat, &p, top_mat);
  382. }
  383. }
  384. static inline void reset_immediate_arrays(graphics_t *graphics)
  385. {
  386. da_init(graphics->verts);
  387. da_init(graphics->norms);
  388. da_init(graphics->colors);
  389. for (size_t i = 0; i < 16; i++)
  390. da_init(graphics->texverts[i]);
  391. }
  392. void gs_render_start(bool b_new)
  393. {
  394. graphics_t *graphics = thread_graphics;
  395. if (!gs_valid("gs_render_start"))
  396. return;
  397. graphics->using_immediate = !b_new;
  398. reset_immediate_arrays(graphics);
  399. if (b_new) {
  400. graphics->vbd = gs_vbdata_create();
  401. } else {
  402. graphics->vbd = gs_vertexbuffer_get_data(
  403. graphics->immediate_vertbuffer);
  404. memset(graphics->vbd->colors, 0xFF,
  405. sizeof(uint32_t) * IMMEDIATE_COUNT);
  406. graphics->verts.array = graphics->vbd->points;
  407. graphics->norms.array = graphics->vbd->normals;
  408. graphics->colors.array = graphics->vbd->colors;
  409. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  410. graphics->verts.capacity = IMMEDIATE_COUNT;
  411. graphics->norms.capacity = IMMEDIATE_COUNT;
  412. graphics->colors.capacity = IMMEDIATE_COUNT;
  413. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  414. }
  415. }
  416. static inline size_t min_size(const size_t a, const size_t b)
  417. {
  418. return (a < b) ? a : b;
  419. }
  420. void gs_render_stop(enum gs_draw_mode mode)
  421. {
  422. graphics_t *graphics = thread_graphics;
  423. size_t i, num;
  424. if (!gs_valid("gs_render_stop"))
  425. return;
  426. num = graphics->verts.num;
  427. if (!num) {
  428. if (!graphics->using_immediate) {
  429. da_free(graphics->verts);
  430. da_free(graphics->norms);
  431. da_free(graphics->colors);
  432. for (i = 0; i < 16; i++)
  433. da_free(graphics->texverts[i]);
  434. gs_vbdata_destroy(graphics->vbd);
  435. }
  436. return;
  437. }
  438. if (graphics->norms.num &&
  439. (graphics->norms.num != graphics->verts.num)) {
  440. blog(LOG_ERROR, "gs_render_stop: normal count does "
  441. "not match vertex count");
  442. num = min_size(num, graphics->norms.num);
  443. }
  444. if (graphics->colors.num &&
  445. (graphics->colors.num != graphics->verts.num)) {
  446. blog(LOG_ERROR, "gs_render_stop: color count does "
  447. "not match vertex count");
  448. num = min_size(num, graphics->colors.num);
  449. }
  450. if (graphics->texverts[0].num &&
  451. (graphics->texverts[0].num != graphics->verts.num)) {
  452. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  453. "not match vertex count");
  454. num = min_size(num, graphics->texverts[0].num);
  455. }
  456. if (graphics->using_immediate) {
  457. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  458. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  459. gs_load_indexbuffer(NULL);
  460. gs_draw(mode, 0, (uint32_t)num);
  461. reset_immediate_arrays(graphics);
  462. } else {
  463. gs_vertbuffer_t *vb = gs_render_save();
  464. gs_load_vertexbuffer(vb);
  465. gs_load_indexbuffer(NULL);
  466. gs_draw(mode, 0, 0);
  467. gs_vertexbuffer_destroy(vb);
  468. }
  469. graphics->vbd = NULL;
  470. }
  471. gs_vertbuffer_t *gs_render_save(void)
  472. {
  473. graphics_t *graphics = thread_graphics;
  474. size_t num_tex, i;
  475. if (!gs_valid("gs_render_save"))
  476. return NULL;
  477. if (graphics->using_immediate)
  478. return NULL;
  479. if (!graphics->verts.num) {
  480. gs_vbdata_destroy(graphics->vbd);
  481. return NULL;
  482. }
  483. for (num_tex = 0; num_tex < 16; num_tex++)
  484. if (!graphics->texverts[num_tex].num)
  485. break;
  486. graphics->vbd->points = graphics->verts.array;
  487. graphics->vbd->normals = graphics->norms.array;
  488. graphics->vbd->colors = graphics->colors.array;
  489. graphics->vbd->num = graphics->verts.num;
  490. graphics->vbd->num_tex = num_tex;
  491. if (graphics->vbd->num_tex) {
  492. graphics->vbd->tvarray =
  493. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  494. for (i = 0; i < num_tex; i++) {
  495. graphics->vbd->tvarray[i].width = 2;
  496. graphics->vbd->tvarray[i].array =
  497. graphics->texverts[i].array;
  498. }
  499. }
  500. reset_immediate_arrays(graphics);
  501. return gs_vertexbuffer_create(graphics->vbd, 0);
  502. }
  503. void gs_vertex2f(float x, float y)
  504. {
  505. struct vec3 v3;
  506. if (!gs_valid("gs_verte"))
  507. return;
  508. vec3_set(&v3, x, y, 0.0f);
  509. gs_vertex3v(&v3);
  510. }
  511. void gs_vertex3f(float x, float y, float z)
  512. {
  513. struct vec3 v3;
  514. if (!gs_valid("gs_vertex3f"))
  515. return;
  516. vec3_set(&v3, x, y, z);
  517. gs_vertex3v(&v3);
  518. }
  519. void gs_normal3f(float x, float y, float z)
  520. {
  521. struct vec3 v3;
  522. if (!gs_valid("gs_normal3f"))
  523. return;
  524. vec3_set(&v3, x, y, z);
  525. gs_normal3v(&v3);
  526. }
  527. static inline bool validvertsize(graphics_t *graphics, size_t num,
  528. const char *name)
  529. {
  530. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  531. blog(LOG_ERROR, "%s: tried to use over %u "
  532. "for immediate rendering",
  533. name, IMMEDIATE_COUNT);
  534. return false;
  535. }
  536. return true;
  537. }
  538. void gs_color(uint32_t color)
  539. {
  540. graphics_t *graphics = thread_graphics;
  541. if (!gs_valid("gs_color"))
  542. return;
  543. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  544. return;
  545. da_push_back(graphics->colors, &color);
  546. }
  547. void gs_texcoord(float x, float y, int unit)
  548. {
  549. struct vec2 v2;
  550. if (!gs_valid("gs_texcoord"))
  551. return;
  552. vec2_set(&v2, x, y);
  553. gs_texcoord2v(&v2, unit);
  554. }
  555. void gs_vertex2v(const struct vec2 *v)
  556. {
  557. struct vec3 v3;
  558. if (!gs_valid("gs_vertex2v"))
  559. return;
  560. vec3_set(&v3, v->x, v->y, 0.0f);
  561. gs_vertex3v(&v3);
  562. }
  563. void gs_vertex3v(const struct vec3 *v)
  564. {
  565. graphics_t *graphics = thread_graphics;
  566. if (!gs_valid("gs_vertex3v"))
  567. return;
  568. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  569. return;
  570. da_push_back(graphics->verts, v);
  571. }
  572. void gs_normal3v(const struct vec3 *v)
  573. {
  574. graphics_t *graphics = thread_graphics;
  575. if (!gs_valid("gs_normal3v"))
  576. return;
  577. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  578. return;
  579. da_push_back(graphics->norms, v);
  580. }
  581. void gs_color4v(const struct vec4 *v)
  582. {
  583. /* TODO */
  584. UNUSED_PARAMETER(v);
  585. }
  586. void gs_texcoord2v(const struct vec2 *v, int unit)
  587. {
  588. graphics_t *graphics = thread_graphics;
  589. if (!gs_valid("gs_texcoord2v"))
  590. return;
  591. if (!validvertsize(graphics, graphics->texverts[unit].num,
  592. "gs_texcoord"))
  593. return;
  594. da_push_back(graphics->texverts[unit], v);
  595. }
  596. input_t *gs_get_input(void)
  597. {
  598. /* TODO */
  599. return NULL;
  600. }
  601. gs_effect_t *gs_get_effect(void)
  602. {
  603. if (!gs_valid("gs_get_effect"))
  604. return NULL;
  605. return thread_graphics ? thread_graphics->cur_effect : NULL;
  606. }
  607. static inline struct gs_effect *find_cached_effect(const char *filename)
  608. {
  609. struct gs_effect *effect = thread_graphics->first_effect;
  610. while (effect) {
  611. if (strcmp(effect->effect_path, filename) == 0)
  612. break;
  613. effect = effect->next;
  614. }
  615. return effect;
  616. }
  617. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  618. {
  619. char *file_string;
  620. gs_effect_t *effect = NULL;
  621. if (!gs_valid_p("gs_effect_create_from_file", file))
  622. return NULL;
  623. effect = find_cached_effect(file);
  624. if (effect)
  625. return effect;
  626. file_string = os_quick_read_utf8_file(file);
  627. if (!file_string) {
  628. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  629. return NULL;
  630. }
  631. effect = gs_effect_create(file_string, file, error_string);
  632. bfree(file_string);
  633. return effect;
  634. }
  635. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  636. char **error_string)
  637. {
  638. if (!gs_valid_p("gs_effect_create", effect_string))
  639. return NULL;
  640. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  641. struct effect_parser parser;
  642. bool success;
  643. effect->graphics = thread_graphics;
  644. effect->effect_path = bstrdup(filename);
  645. ep_init(&parser);
  646. success = ep_parse(&parser, effect, effect_string, filename);
  647. if (!success) {
  648. if (error_string)
  649. *error_string = error_data_buildstring(
  650. &parser.cfp.error_list);
  651. gs_effect_destroy(effect);
  652. effect = NULL;
  653. }
  654. if (effect) {
  655. pthread_mutex_lock(&thread_graphics->effect_mutex);
  656. if (effect->effect_path) {
  657. effect->cached = true;
  658. effect->next = thread_graphics->first_effect;
  659. thread_graphics->first_effect = effect;
  660. }
  661. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  662. }
  663. ep_free(&parser);
  664. return effect;
  665. }
  666. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  667. char **error_string)
  668. {
  669. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  670. return NULL;
  671. char *file_string;
  672. gs_shader_t *shader = NULL;
  673. file_string = os_quick_read_utf8_file(file);
  674. if (!file_string) {
  675. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  676. file);
  677. return NULL;
  678. }
  679. shader = gs_vertexshader_create(file_string, file, error_string);
  680. bfree(file_string);
  681. return shader;
  682. }
  683. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  684. char **error_string)
  685. {
  686. char *file_string;
  687. gs_shader_t *shader = NULL;
  688. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  689. return NULL;
  690. file_string = os_quick_read_utf8_file(file);
  691. if (!file_string) {
  692. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  693. file);
  694. return NULL;
  695. }
  696. shader = gs_pixelshader_create(file_string, file, error_string);
  697. bfree(file_string);
  698. return shader;
  699. }
  700. static inline void assign_sprite_rect(float *start, float *end, float size,
  701. bool flip)
  702. {
  703. if (!flip) {
  704. *start = 0.0f;
  705. *end = size;
  706. } else {
  707. *start = size;
  708. *end = 0.0f;
  709. }
  710. }
  711. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  712. {
  713. if (!flip) {
  714. *start = 0.0f;
  715. *end = 1.0f;
  716. } else {
  717. *start = 1.0f;
  718. *end = 0.0f;
  719. }
  720. }
  721. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  722. float start_u, float end_u, float start_v, float end_v)
  723. {
  724. struct vec2 *tvarray = data->tvarray[0].array;
  725. vec3_zero(data->points);
  726. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  727. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  728. vec3_set(data->points+3, fcx, fcy, 0.0f);
  729. vec2_set(tvarray, start_u, start_v);
  730. vec2_set(tvarray+1, end_u, start_v);
  731. vec2_set(tvarray+2, start_u, end_v);
  732. vec2_set(tvarray+3, end_u, end_v);
  733. }
  734. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  735. float fcy, uint32_t flip)
  736. {
  737. float start_u, end_u;
  738. float start_v, end_v;
  739. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  740. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  741. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  742. }
  743. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  744. float fcx, float fcy, uint32_t flip)
  745. {
  746. float start_u, end_u;
  747. float start_v, end_v;
  748. float width = (float)gs_texture_get_width(tex);
  749. float height = (float)gs_texture_get_height(tex);
  750. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  751. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  752. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  753. }
  754. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  755. uint32_t height)
  756. {
  757. graphics_t *graphics = thread_graphics;
  758. float fcx, fcy;
  759. struct gs_vb_data *data;
  760. if (!gs_valid_p("gs_draw_sprite", tex))
  761. return;
  762. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  763. blog(LOG_ERROR, "A sprite must be a 2D texture");
  764. return;
  765. }
  766. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  767. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  768. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  769. if (gs_texture_is_rect(tex))
  770. build_sprite_rect(data, tex, fcx, fcy, flip);
  771. else
  772. build_sprite_norm(data, fcx, fcy, flip);
  773. gs_vertexbuffer_flush(graphics->sprite_buffer);
  774. gs_load_vertexbuffer(graphics->sprite_buffer);
  775. gs_load_indexbuffer(NULL);
  776. gs_draw(GS_TRISTRIP, 0, 0);
  777. }
  778. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  779. float left, float right, float top, float bottom, float znear)
  780. {
  781. /* TODO */
  782. UNUSED_PARAMETER(cubetex);
  783. UNUSED_PARAMETER(rot);
  784. UNUSED_PARAMETER(left);
  785. UNUSED_PARAMETER(right);
  786. UNUSED_PARAMETER(top);
  787. UNUSED_PARAMETER(bottom);
  788. UNUSED_PARAMETER(znear);
  789. }
  790. void gs_reset_viewport(void)
  791. {
  792. uint32_t cx, cy;
  793. if (!gs_valid("gs_reset_viewport"))
  794. return;
  795. gs_get_size(&cx, &cy);
  796. gs_set_viewport(0, 0, (int)cx, (int)cy);
  797. }
  798. void gs_set_2d_mode(void)
  799. {
  800. uint32_t cx, cy;
  801. if (!gs_valid("gs_set_2d_mode"))
  802. return;
  803. gs_get_size(&cx, &cy);
  804. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  805. }
  806. void gs_set_3d_mode(double fovy, double znear, double zvar)
  807. {
  808. /* TODO */
  809. UNUSED_PARAMETER(fovy);
  810. UNUSED_PARAMETER(znear);
  811. UNUSED_PARAMETER(zvar);
  812. }
  813. void gs_viewport_push(void)
  814. {
  815. if (!gs_valid("gs_viewport_push"))
  816. return;
  817. struct gs_rect *rect = da_push_back_new(
  818. thread_graphics->viewport_stack);
  819. gs_get_viewport(rect);
  820. }
  821. void gs_viewport_pop(void)
  822. {
  823. struct gs_rect *rect;
  824. if (!gs_valid("gs_viewport_pop"))
  825. return;
  826. if (!thread_graphics->viewport_stack.num)
  827. return;
  828. rect = da_end(thread_graphics->viewport_stack);
  829. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  830. da_pop_back(thread_graphics->viewport_stack);
  831. }
  832. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  833. uint32_t linesize, bool flip)
  834. {
  835. uint8_t *ptr;
  836. uint32_t linesize_out;
  837. uint32_t row_copy;
  838. int32_t height;
  839. int32_t y;
  840. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  841. return;
  842. height = (int32_t)gs_texture_get_height(tex);
  843. if (!gs_texture_map(tex, &ptr, &linesize_out))
  844. return;
  845. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  846. if (flip) {
  847. for (y = height-1; y >= 0; y--)
  848. memcpy(ptr + (uint32_t)y * linesize_out,
  849. data + (uint32_t)(height - y - 1) * linesize,
  850. row_copy);
  851. } else if (linesize == linesize_out) {
  852. memcpy(ptr, data, row_copy * height);
  853. } else {
  854. for (y = 0; y < height; y++)
  855. memcpy(ptr + (uint32_t)y * linesize_out,
  856. data + (uint32_t)y * linesize,
  857. row_copy);
  858. }
  859. gs_texture_unmap(tex);
  860. }
  861. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  862. const void *data, uint32_t linesize, bool invert)
  863. {
  864. /* TODO */
  865. UNUSED_PARAMETER(cubetex);
  866. UNUSED_PARAMETER(side);
  867. UNUSED_PARAMETER(data);
  868. UNUSED_PARAMETER(linesize);
  869. UNUSED_PARAMETER(invert);
  870. }
  871. void gs_perspective(float angle, float aspect, float near, float far)
  872. {
  873. graphics_t *graphics = thread_graphics;
  874. float xmin, xmax, ymin, ymax;
  875. if (!gs_valid("gs_perspective"))
  876. return;
  877. ymax = near * tanf(RAD(angle)*0.5f);
  878. ymin = -ymax;
  879. xmin = ymin * aspect;
  880. xmax = ymax * aspect;
  881. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  882. ymin, ymax, near, far);
  883. }
  884. void gs_blend_state_push(void)
  885. {
  886. graphics_t *graphics = thread_graphics;
  887. if (!gs_valid("gs_blend_state_push"))
  888. return;
  889. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  890. }
  891. void gs_blend_state_pop(void)
  892. {
  893. graphics_t *graphics = thread_graphics;
  894. struct blend_state *state;
  895. if (!gs_valid("gs_blend_state_pop"))
  896. return;
  897. state = da_end(graphics->blend_state_stack);
  898. if (!state)
  899. return;
  900. gs_enable_blending(state->enabled);
  901. gs_blend_function_separate(state->src_c, state->dest_c,
  902. state->src_a, state->dest_a);
  903. da_pop_back(graphics->blend_state_stack);
  904. }
  905. void gs_reset_blend_state(void)
  906. {
  907. graphics_t *graphics = thread_graphics;
  908. if (!gs_valid("gs_preprocessor_name"))
  909. return;
  910. if (!graphics->cur_blend_state.enabled)
  911. gs_enable_blending(true);
  912. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  913. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  914. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  915. graphics->cur_blend_state.dest_a != GS_BLEND_ONE)
  916. gs_blend_function_separate(
  917. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  918. GS_BLEND_ONE, GS_BLEND_ONE);
  919. }
  920. /* ------------------------------------------------------------------------- */
  921. const char *gs_preprocessor_name(void)
  922. {
  923. graphics_t *graphics = thread_graphics;
  924. if (!gs_valid("gs_preprocessor_name"))
  925. return NULL;
  926. return graphics->exports.device_preprocessor_name();
  927. }
  928. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  929. {
  930. struct gs_init_data new_data = *data;
  931. graphics_t *graphics = thread_graphics;
  932. if (!gs_valid_p("gs_swapchain_create", data))
  933. return NULL;
  934. if (new_data.num_backbuffers == 0)
  935. new_data.num_backbuffers = 1;
  936. return graphics->exports.device_swapchain_create(graphics->device,
  937. &new_data);
  938. }
  939. void gs_resize(uint32_t x, uint32_t y)
  940. {
  941. graphics_t *graphics = thread_graphics;
  942. if (!gs_valid("gs_resize"))
  943. return;
  944. graphics->exports.device_resize(graphics->device, x, y);
  945. }
  946. void gs_get_size(uint32_t *x, uint32_t *y)
  947. {
  948. graphics_t *graphics = thread_graphics;
  949. if (!gs_valid("gs_get_size"))
  950. return;
  951. graphics->exports.device_get_size(graphics->device, x, y);
  952. }
  953. uint32_t gs_get_width(void)
  954. {
  955. graphics_t *graphics = thread_graphics;
  956. if (!gs_valid("gs_get_width"))
  957. return 0;
  958. return graphics->exports.device_get_width(graphics->device);
  959. }
  960. uint32_t gs_get_height(void)
  961. {
  962. graphics_t *graphics = thread_graphics;
  963. if (!gs_valid("gs_get_height"))
  964. return 0;
  965. return graphics->exports.device_get_height(graphics->device);
  966. }
  967. static inline bool is_pow2(uint32_t size)
  968. {
  969. return size >= 2 && (size & (size-1)) == 0;
  970. }
  971. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  972. enum gs_color_format color_format, uint32_t levels,
  973. const uint8_t **data, uint32_t flags)
  974. {
  975. graphics_t *graphics = thread_graphics;
  976. bool pow2tex = is_pow2(width) && is_pow2(height);
  977. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  978. if (!gs_valid("gs_texture_create"))
  979. return NULL;
  980. if (uses_mipmaps && !pow2tex) {
  981. blog(LOG_WARNING, "Cannot use mipmaps with a "
  982. "non-power-of-two texture. Disabling "
  983. "mipmaps for this texture.");
  984. uses_mipmaps = false;
  985. flags &= ~GS_BUILD_MIPMAPS;
  986. levels = 1;
  987. }
  988. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  989. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  990. "Disabling mipmaps for this texture.");
  991. flags &= ~GS_BUILD_MIPMAPS;
  992. levels = 1;
  993. }
  994. return graphics->exports.device_texture_create(graphics->device,
  995. width, height, color_format, levels, data, flags);
  996. }
  997. gs_texture_t *gs_cubetexture_create(uint32_t size,
  998. enum gs_color_format color_format, uint32_t levels,
  999. const uint8_t **data, uint32_t flags)
  1000. {
  1001. graphics_t *graphics = thread_graphics;
  1002. bool pow2tex = is_pow2(size);
  1003. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1004. if (!gs_valid("gs_cubetexture_create"))
  1005. return NULL;
  1006. if (uses_mipmaps && !pow2tex) {
  1007. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1008. "non-power-of-two texture. Disabling "
  1009. "mipmaps for this texture.");
  1010. uses_mipmaps = false;
  1011. flags &= ~GS_BUILD_MIPMAPS;
  1012. levels = 1;
  1013. }
  1014. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1015. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1016. "Disabling mipmaps for this texture.");
  1017. flags &= ~GS_BUILD_MIPMAPS;
  1018. levels = 1;
  1019. data = NULL;
  1020. }
  1021. return graphics->exports.device_cubetexture_create(graphics->device,
  1022. size, color_format, levels, data, flags);
  1023. }
  1024. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1025. uint32_t depth, enum gs_color_format color_format,
  1026. uint32_t levels, const uint8_t **data, uint32_t flags)
  1027. {
  1028. graphics_t *graphics = thread_graphics;
  1029. if (!gs_valid("gs_voltexture_create"))
  1030. return NULL;
  1031. return graphics->exports.device_voltexture_create(graphics->device,
  1032. width, height, depth, color_format, levels, data,
  1033. flags);
  1034. }
  1035. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1036. enum gs_zstencil_format format)
  1037. {
  1038. graphics_t *graphics = thread_graphics;
  1039. if (!gs_valid("gs_zstencil_create"))
  1040. return NULL;
  1041. return graphics->exports.device_zstencil_create(graphics->device,
  1042. width, height, format);
  1043. }
  1044. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1045. enum gs_color_format color_format)
  1046. {
  1047. graphics_t *graphics = thread_graphics;
  1048. if (!gs_valid("gs_stagesurface_create"))
  1049. return NULL;
  1050. return graphics->exports.device_stagesurface_create(graphics->device,
  1051. width, height, color_format);
  1052. }
  1053. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1054. {
  1055. graphics_t *graphics = thread_graphics;
  1056. if (!gs_valid_p("gs_samplerstate_create", info))
  1057. return NULL;
  1058. return graphics->exports.device_samplerstate_create(graphics->device,
  1059. info);
  1060. }
  1061. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1062. char **error_string)
  1063. {
  1064. graphics_t *graphics = thread_graphics;
  1065. if (!gs_valid_p("gs_vertexshader_create", shader))
  1066. return NULL;
  1067. return graphics->exports.device_vertexshader_create(graphics->device,
  1068. shader, file, error_string);
  1069. }
  1070. gs_shader_t *gs_pixelshader_create(const char *shader,
  1071. const char *file, char **error_string)
  1072. {
  1073. graphics_t *graphics = thread_graphics;
  1074. if (!gs_valid_p("gs_pixelshader_create", shader))
  1075. return NULL;
  1076. return graphics->exports.device_pixelshader_create(graphics->device,
  1077. shader, file, error_string);
  1078. }
  1079. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  1080. uint32_t flags)
  1081. {
  1082. graphics_t *graphics = thread_graphics;
  1083. if (!gs_valid("gs_vertexbuffer_create"))
  1084. return NULL;
  1085. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1086. data, flags);
  1087. }
  1088. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  1089. void *indices, size_t num, uint32_t flags)
  1090. {
  1091. graphics_t *graphics = thread_graphics;
  1092. if (!gs_valid("gs_indexbuffer_create"))
  1093. return NULL;
  1094. return graphics->exports.device_indexbuffer_create(graphics->device,
  1095. type, indices, num, flags);
  1096. }
  1097. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1098. {
  1099. graphics_t *graphics = thread_graphics;
  1100. if (!gs_valid_p("gs_get_texture_type", texture))
  1101. return GS_TEXTURE_2D;
  1102. return graphics->exports.device_get_texture_type(texture);
  1103. }
  1104. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1105. {
  1106. graphics_t *graphics = thread_graphics;
  1107. if (!gs_valid("gs_load_vertexbuffer"))
  1108. return;
  1109. graphics->exports.device_load_vertexbuffer(graphics->device,
  1110. vertbuffer);
  1111. }
  1112. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1113. {
  1114. graphics_t *graphics = thread_graphics;
  1115. if (!gs_valid("gs_load_indexbuffer"))
  1116. return;
  1117. graphics->exports.device_load_indexbuffer(graphics->device,
  1118. indexbuffer);
  1119. }
  1120. void gs_load_texture(gs_texture_t *tex, int unit)
  1121. {
  1122. graphics_t *graphics = thread_graphics;
  1123. if (!gs_valid("gs_load_texture"))
  1124. return;
  1125. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1126. }
  1127. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1128. {
  1129. graphics_t *graphics = thread_graphics;
  1130. if (!gs_valid("gs_load_samplerstate"))
  1131. return;
  1132. graphics->exports.device_load_samplerstate(graphics->device,
  1133. samplerstate, unit);
  1134. }
  1135. void gs_load_vertexshader(gs_shader_t *vertshader)
  1136. {
  1137. graphics_t *graphics = thread_graphics;
  1138. if (!gs_valid("gs_load_vertexshader"))
  1139. return;
  1140. graphics->exports.device_load_vertexshader(graphics->device,
  1141. vertshader);
  1142. }
  1143. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1144. {
  1145. graphics_t *graphics = thread_graphics;
  1146. if (!gs_valid("gs_load_pixelshader"))
  1147. return;
  1148. graphics->exports.device_load_pixelshader(graphics->device,
  1149. pixelshader);
  1150. }
  1151. void gs_load_default_samplerstate(bool b_3d, int unit)
  1152. {
  1153. graphics_t *graphics = thread_graphics;
  1154. if (!gs_valid("gs_load_default_samplerstate"))
  1155. return;
  1156. graphics->exports.device_load_default_samplerstate(graphics->device,
  1157. b_3d, unit);
  1158. }
  1159. gs_shader_t *gs_get_vertex_shader(void)
  1160. {
  1161. graphics_t *graphics = thread_graphics;
  1162. if (!gs_valid("gs_get_vertex_shader"))
  1163. return NULL;
  1164. return graphics->exports.device_get_vertex_shader(graphics->device);
  1165. }
  1166. gs_shader_t *gs_get_pixel_shader(void)
  1167. {
  1168. graphics_t *graphics = thread_graphics;
  1169. if (!gs_valid("gs_get_pixel_shader"))
  1170. return NULL;
  1171. return graphics->exports.device_get_pixel_shader(graphics->device);
  1172. }
  1173. gs_texture_t *gs_get_render_target(void)
  1174. {
  1175. graphics_t *graphics = thread_graphics;
  1176. if (!gs_valid("gs_get_render_target"))
  1177. return NULL;
  1178. return graphics->exports.device_get_render_target(graphics->device);
  1179. }
  1180. gs_zstencil_t *gs_get_zstencil_target(void)
  1181. {
  1182. graphics_t *graphics = thread_graphics;
  1183. if (!gs_valid("gs_get_zstencil_target"))
  1184. return NULL;
  1185. return graphics->exports.device_get_zstencil_target(graphics->device);
  1186. }
  1187. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1188. {
  1189. graphics_t *graphics = thread_graphics;
  1190. if (!gs_valid("gs_set_render_target"))
  1191. return;
  1192. graphics->exports.device_set_render_target(graphics->device, tex,
  1193. zstencil);
  1194. }
  1195. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1196. gs_zstencil_t *zstencil)
  1197. {
  1198. graphics_t *graphics = thread_graphics;
  1199. if (!gs_valid("gs_set_cube_render_target"))
  1200. return;
  1201. graphics->exports.device_set_cube_render_target(graphics->device,
  1202. cubetex, side, zstencil);
  1203. }
  1204. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1205. {
  1206. graphics_t *graphics = thread_graphics;
  1207. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1208. return;
  1209. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1210. }
  1211. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1212. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1213. uint32_t src_w, uint32_t src_h)
  1214. {
  1215. graphics_t *graphics = thread_graphics;
  1216. if (!gs_valid_p("gs_copy_texture_region", dst))
  1217. return;
  1218. graphics->exports.device_copy_texture_region(graphics->device,
  1219. dst, dst_x, dst_y,
  1220. src, src_x, src_y, src_w, src_h);
  1221. }
  1222. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1223. {
  1224. graphics_t *graphics = thread_graphics;
  1225. if (!gs_valid("gs_stage_texture"))
  1226. return;
  1227. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1228. }
  1229. void gs_begin_scene(void)
  1230. {
  1231. graphics_t *graphics = thread_graphics;
  1232. if (!gs_valid("gs_begin_scene"))
  1233. return;
  1234. graphics->exports.device_begin_scene(graphics->device);
  1235. }
  1236. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1237. uint32_t num_verts)
  1238. {
  1239. graphics_t *graphics = thread_graphics;
  1240. if (!gs_valid("gs_draw"))
  1241. return;
  1242. graphics->exports.device_draw(graphics->device, draw_mode,
  1243. start_vert, num_verts);
  1244. }
  1245. void gs_end_scene(void)
  1246. {
  1247. graphics_t *graphics = thread_graphics;
  1248. if (!gs_valid("gs_end_scene"))
  1249. return;
  1250. graphics->exports.device_end_scene(graphics->device);
  1251. }
  1252. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1253. {
  1254. graphics_t *graphics = thread_graphics;
  1255. if (!gs_valid("gs_load_swapchain"))
  1256. return;
  1257. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1258. }
  1259. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1260. uint8_t stencil)
  1261. {
  1262. graphics_t *graphics = thread_graphics;
  1263. if (!gs_valid("gs_clear"))
  1264. return;
  1265. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1266. depth, stencil);
  1267. }
  1268. void gs_present(void)
  1269. {
  1270. graphics_t *graphics = thread_graphics;
  1271. if (!gs_valid("gs_present"))
  1272. return;
  1273. graphics->exports.device_present(graphics->device);
  1274. }
  1275. void gs_flush(void)
  1276. {
  1277. graphics_t *graphics = thread_graphics;
  1278. if (!gs_valid("gs_flush"))
  1279. return;
  1280. graphics->exports.device_flush(graphics->device);
  1281. }
  1282. void gs_set_cull_mode(enum gs_cull_mode mode)
  1283. {
  1284. graphics_t *graphics = thread_graphics;
  1285. if (!gs_valid("gs_set_cull_mode"))
  1286. return;
  1287. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1288. }
  1289. enum gs_cull_mode gs_get_cull_mode(void)
  1290. {
  1291. graphics_t *graphics = thread_graphics;
  1292. if (!gs_valid("gs_get_cull_mode"))
  1293. return GS_NEITHER;
  1294. return graphics->exports.device_get_cull_mode(graphics->device);
  1295. }
  1296. void gs_enable_blending(bool enable)
  1297. {
  1298. graphics_t *graphics = thread_graphics;
  1299. if (!gs_valid("gs_enable_blending"))
  1300. return;
  1301. graphics->cur_blend_state.enabled = enable;
  1302. graphics->exports.device_enable_blending(graphics->device, enable);
  1303. }
  1304. void gs_enable_depth_test(bool enable)
  1305. {
  1306. graphics_t *graphics = thread_graphics;
  1307. if (!gs_valid("gs_enable_depth_test"))
  1308. return;
  1309. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1310. }
  1311. void gs_enable_stencil_test(bool enable)
  1312. {
  1313. graphics_t *graphics = thread_graphics;
  1314. if (!gs_valid("gs_enable_stencil_test"))
  1315. return;
  1316. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1317. }
  1318. void gs_enable_stencil_write(bool enable)
  1319. {
  1320. graphics_t *graphics = thread_graphics;
  1321. if (!gs_valid("gs_enable_stencil_write"))
  1322. return;
  1323. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1324. }
  1325. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1326. {
  1327. graphics_t *graphics = thread_graphics;
  1328. if (!gs_valid("gs_enable_color"))
  1329. return;
  1330. graphics->exports.device_enable_color(graphics->device, red, green,
  1331. blue, alpha);
  1332. }
  1333. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1334. {
  1335. graphics_t *graphics = thread_graphics;
  1336. if (!gs_valid("gs_blend_function"))
  1337. return;
  1338. graphics->cur_blend_state.src_c = src;
  1339. graphics->cur_blend_state.dest_c = dest;
  1340. graphics->cur_blend_state.src_a = src;
  1341. graphics->cur_blend_state.dest_a = dest;
  1342. graphics->exports.device_blend_function(graphics->device, src, dest);
  1343. }
  1344. void gs_blend_function_separate(
  1345. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1346. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1347. {
  1348. graphics_t *graphics = thread_graphics;
  1349. if (!gs_valid("gs_blend_function_separate"))
  1350. return;
  1351. graphics->cur_blend_state.src_c = src_c;
  1352. graphics->cur_blend_state.dest_c = dest_c;
  1353. graphics->cur_blend_state.src_a = src_a;
  1354. graphics->cur_blend_state.dest_a = dest_a;
  1355. graphics->exports.device_blend_function_separate(graphics->device,
  1356. src_c, dest_c, src_a, dest_a);
  1357. }
  1358. void gs_depth_function(enum gs_depth_test test)
  1359. {
  1360. graphics_t *graphics = thread_graphics;
  1361. if (!gs_valid("gs_depth_function"))
  1362. return;
  1363. graphics->exports.device_depth_function(graphics->device, test);
  1364. }
  1365. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1366. {
  1367. graphics_t *graphics = thread_graphics;
  1368. if (!gs_valid("gs_stencil_function"))
  1369. return;
  1370. graphics->exports.device_stencil_function(graphics->device, side, test);
  1371. }
  1372. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1373. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1374. {
  1375. graphics_t *graphics = thread_graphics;
  1376. if (!gs_valid("gs_stencil_op"))
  1377. return;
  1378. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1379. zpass);
  1380. }
  1381. void gs_set_viewport(int x, int y, int width, int height)
  1382. {
  1383. graphics_t *graphics = thread_graphics;
  1384. if (!gs_valid("gs_set_viewport"))
  1385. return;
  1386. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1387. height);
  1388. }
  1389. void gs_get_viewport(struct gs_rect *rect)
  1390. {
  1391. graphics_t *graphics = thread_graphics;
  1392. if (!gs_valid_p("gs_get_viewport", rect))
  1393. return;
  1394. graphics->exports.device_get_viewport(graphics->device, rect);
  1395. }
  1396. void gs_set_scissor_rect(const struct gs_rect *rect)
  1397. {
  1398. graphics_t *graphics = thread_graphics;
  1399. if (!gs_valid("gs_set_scissor_rect"))
  1400. return;
  1401. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1402. }
  1403. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1404. float zfar)
  1405. {
  1406. graphics_t *graphics = thread_graphics;
  1407. if (!gs_valid("gs_ortho"))
  1408. return;
  1409. graphics->exports.device_ortho(graphics->device, left, right, top,
  1410. bottom, znear, zfar);
  1411. }
  1412. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1413. float zfar)
  1414. {
  1415. graphics_t *graphics = thread_graphics;
  1416. if (!gs_valid("gs_frustum"))
  1417. return;
  1418. graphics->exports.device_frustum(graphics->device, left, right, top,
  1419. bottom, znear, zfar);
  1420. }
  1421. void gs_projection_push(void)
  1422. {
  1423. graphics_t *graphics = thread_graphics;
  1424. if (!gs_valid("gs_projection_push"))
  1425. return;
  1426. graphics->exports.device_projection_push(graphics->device);
  1427. }
  1428. void gs_projection_pop(void)
  1429. {
  1430. graphics_t *graphics = thread_graphics;
  1431. if (!gs_valid("gs_projection_pop"))
  1432. return;
  1433. graphics->exports.device_projection_pop(graphics->device);
  1434. }
  1435. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1436. {
  1437. graphics_t *graphics = thread_graphics;
  1438. if (!gs_valid_p("gs_swapchain_destroy", swapchain))
  1439. return;
  1440. graphics->exports.gs_swapchain_destroy(swapchain);
  1441. }
  1442. void gs_shader_destroy(gs_shader_t *shader)
  1443. {
  1444. graphics_t *graphics = thread_graphics;
  1445. if (!gs_valid_p("gs_shader_destroy", shader))
  1446. return;
  1447. graphics->exports.gs_shader_destroy(shader);
  1448. }
  1449. int gs_shader_get_num_params(const gs_shader_t *shader)
  1450. {
  1451. graphics_t *graphics = thread_graphics;
  1452. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1453. return 0;
  1454. return graphics->exports.gs_shader_get_num_params(shader);
  1455. }
  1456. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1457. {
  1458. graphics_t *graphics = thread_graphics;
  1459. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1460. return NULL;
  1461. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1462. }
  1463. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1464. {
  1465. graphics_t *graphics = thread_graphics;
  1466. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1467. return NULL;
  1468. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1469. }
  1470. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1471. {
  1472. graphics_t *graphics = thread_graphics;
  1473. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1474. return NULL;
  1475. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1476. }
  1477. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1478. {
  1479. graphics_t *graphics = thread_graphics;
  1480. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1481. return NULL;
  1482. return graphics->exports.gs_shader_get_world_matrix(shader);
  1483. }
  1484. void gs_shader_get_param_info(const gs_sparam_t *param,
  1485. struct gs_shader_param_info *info)
  1486. {
  1487. graphics_t *graphics = thread_graphics;
  1488. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1489. return;
  1490. graphics->exports.gs_shader_get_param_info(param, info);
  1491. }
  1492. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1493. {
  1494. graphics_t *graphics = thread_graphics;
  1495. if (!gs_valid_p("gs_shader_set_bool", param))
  1496. return;
  1497. graphics->exports.gs_shader_set_bool(param, val);
  1498. }
  1499. void gs_shader_set_float(gs_sparam_t *param, float val)
  1500. {
  1501. graphics_t *graphics = thread_graphics;
  1502. if (!gs_valid_p("gs_shader_set_float", param))
  1503. return;
  1504. graphics->exports.gs_shader_set_float(param, val);
  1505. }
  1506. void gs_shader_set_int(gs_sparam_t *param, int val)
  1507. {
  1508. graphics_t *graphics = thread_graphics;
  1509. if (!gs_valid_p("gs_shader_set_int", param))
  1510. return;
  1511. graphics->exports.gs_shader_set_int(param, val);
  1512. }
  1513. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1514. {
  1515. graphics_t *graphics = thread_graphics;
  1516. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1517. return;
  1518. graphics->exports.gs_shader_set_matrix3(param, val);
  1519. }
  1520. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1521. {
  1522. graphics_t *graphics = thread_graphics;
  1523. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1524. return;
  1525. graphics->exports.gs_shader_set_matrix4(param, val);
  1526. }
  1527. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1528. {
  1529. graphics_t *graphics = thread_graphics;
  1530. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1531. return;
  1532. graphics->exports.gs_shader_set_vec2(param, val);
  1533. }
  1534. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1535. {
  1536. graphics_t *graphics = thread_graphics;
  1537. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1538. return;
  1539. graphics->exports.gs_shader_set_vec3(param, val);
  1540. }
  1541. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1542. {
  1543. graphics_t *graphics = thread_graphics;
  1544. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1545. return;
  1546. graphics->exports.gs_shader_set_vec4(param, val);
  1547. }
  1548. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1549. {
  1550. graphics_t *graphics = thread_graphics;
  1551. if (!gs_valid_p("gs_shader_set_texture", param))
  1552. return;
  1553. graphics->exports.gs_shader_set_texture(param, val);
  1554. }
  1555. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1556. {
  1557. graphics_t *graphics = thread_graphics;
  1558. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1559. return;
  1560. graphics->exports.gs_shader_set_val(param, val, size);
  1561. }
  1562. void gs_shader_set_default(gs_sparam_t *param)
  1563. {
  1564. graphics_t *graphics = thread_graphics;
  1565. if (!gs_valid_p("gs_shader_set_default", param))
  1566. return;
  1567. graphics->exports.gs_shader_set_default(param);
  1568. }
  1569. void gs_texture_destroy(gs_texture_t *tex)
  1570. {
  1571. graphics_t *graphics = thread_graphics;
  1572. if (!gs_valid_p("gs_texture_destroy", tex))
  1573. return;
  1574. graphics->exports.gs_texture_destroy(tex);
  1575. }
  1576. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1577. {
  1578. graphics_t *graphics = thread_graphics;
  1579. if (!gs_valid_p("gs_texture_get_width", tex))
  1580. return 0;
  1581. return graphics->exports.gs_texture_get_width(tex);
  1582. }
  1583. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1584. {
  1585. graphics_t *graphics = thread_graphics;
  1586. if (!gs_valid_p("gs_texture_get_height", tex))
  1587. return 0;
  1588. return graphics->exports.gs_texture_get_height(tex);
  1589. }
  1590. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1591. {
  1592. graphics_t *graphics = thread_graphics;
  1593. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1594. return GS_UNKNOWN;
  1595. return graphics->exports.gs_texture_get_color_format(tex);
  1596. }
  1597. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1598. {
  1599. graphics_t *graphics = thread_graphics;
  1600. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1601. return false;
  1602. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1603. }
  1604. void gs_texture_unmap(gs_texture_t *tex)
  1605. {
  1606. graphics_t *graphics = thread_graphics;
  1607. if (!gs_valid_p("gs_texture_unmap", tex))
  1608. return;
  1609. graphics->exports.gs_texture_unmap(tex);
  1610. }
  1611. bool gs_texture_is_rect(const gs_texture_t *tex)
  1612. {
  1613. graphics_t *graphics = thread_graphics;
  1614. if (!gs_valid_p("gs_texture_is_rect", tex))
  1615. return false;
  1616. if (graphics->exports.gs_texture_is_rect)
  1617. return graphics->exports.gs_texture_is_rect(tex);
  1618. else
  1619. return false;
  1620. }
  1621. void *gs_texture_get_obj(gs_texture_t *tex)
  1622. {
  1623. graphics_t *graphics = thread_graphics;
  1624. if (!gs_valid_p("gs_texture_get_obj", tex))
  1625. return NULL;
  1626. return graphics->exports.gs_texture_get_obj(tex);
  1627. }
  1628. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1629. {
  1630. graphics_t *graphics = thread_graphics;
  1631. if (!gs_valid_p("gs_cubetexture_destroy", cubetex))
  1632. return;
  1633. graphics->exports.gs_cubetexture_destroy(cubetex);
  1634. }
  1635. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1636. {
  1637. graphics_t *graphics = thread_graphics;
  1638. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1639. return 0;
  1640. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1641. }
  1642. enum gs_color_format gs_cubetexture_get_color_format(
  1643. const gs_texture_t *cubetex)
  1644. {
  1645. graphics_t *graphics = thread_graphics;
  1646. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1647. return GS_UNKNOWN;
  1648. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1649. }
  1650. void gs_voltexture_destroy(gs_texture_t *voltex)
  1651. {
  1652. graphics_t *graphics = thread_graphics;
  1653. if (!gs_valid_p("gs_voltexture_destroy", voltex))
  1654. return;
  1655. graphics->exports.gs_voltexture_destroy(voltex);
  1656. }
  1657. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1658. {
  1659. graphics_t *graphics = thread_graphics;
  1660. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1661. return 0;
  1662. return graphics->exports.gs_voltexture_get_width(voltex);
  1663. }
  1664. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1665. {
  1666. graphics_t *graphics = thread_graphics;
  1667. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1668. return 0;
  1669. return graphics->exports.gs_voltexture_get_height(voltex);
  1670. }
  1671. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1672. {
  1673. graphics_t *graphics = thread_graphics;
  1674. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1675. return 0;
  1676. return graphics->exports.gs_voltexture_get_depth(voltex);
  1677. }
  1678. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1679. {
  1680. graphics_t *graphics = thread_graphics;
  1681. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1682. return GS_UNKNOWN;
  1683. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1684. }
  1685. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1686. {
  1687. graphics_t *graphics = thread_graphics;
  1688. if (!gs_valid_p("gs_stagesurface_destroy", stagesurf))
  1689. return;
  1690. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1691. }
  1692. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1693. {
  1694. graphics_t *graphics = thread_graphics;
  1695. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1696. return 0;
  1697. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1698. }
  1699. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1700. {
  1701. graphics_t *graphics = thread_graphics;
  1702. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1703. return 0;
  1704. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1705. }
  1706. enum gs_color_format gs_stagesurface_get_color_format(
  1707. const gs_stagesurf_t *stagesurf)
  1708. {
  1709. graphics_t *graphics = thread_graphics;
  1710. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1711. return GS_UNKNOWN;
  1712. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1713. }
  1714. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1715. uint32_t *linesize)
  1716. {
  1717. graphics_t *graphics = thread_graphics;
  1718. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1719. return 0;
  1720. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1721. }
  1722. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1723. {
  1724. graphics_t *graphics = thread_graphics;
  1725. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1726. return;
  1727. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1728. }
  1729. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1730. {
  1731. if (!gs_valid_p("gs_zstencil_destroy", zstencil))
  1732. return;
  1733. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1734. }
  1735. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1736. {
  1737. if (!gs_valid_p("gs_samplerstate_destroy", samplerstate))
  1738. return;
  1739. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1740. }
  1741. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1742. {
  1743. graphics_t *graphics = thread_graphics;
  1744. if (!gs_valid_p("gs_vertexbuffer_destroy", vertbuffer))
  1745. return;
  1746. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1747. }
  1748. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1749. {
  1750. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1751. return;
  1752. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1753. }
  1754. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1755. {
  1756. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1757. return NULL;
  1758. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1759. }
  1760. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1761. {
  1762. graphics_t *graphics = thread_graphics;
  1763. if (!gs_valid_p("gs_indexbuffer_destroy", indexbuffer))
  1764. return;
  1765. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1766. }
  1767. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1768. {
  1769. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1770. return;
  1771. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1772. }
  1773. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1774. {
  1775. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1776. return NULL;
  1777. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1778. }
  1779. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1780. {
  1781. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1782. return 0;
  1783. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1784. indexbuffer);
  1785. }
  1786. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1787. {
  1788. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1789. return (enum gs_index_type)0;
  1790. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1791. }
  1792. #ifdef __APPLE__
  1793. /** Platform specific functions */
  1794. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1795. {
  1796. graphics_t *graphics = thread_graphics;
  1797. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  1798. return NULL;
  1799. if (!graphics->exports.device_texture_create_from_iosurface)
  1800. return NULL;
  1801. return graphics->exports.device_texture_create_from_iosurface(
  1802. graphics->device, iosurf);
  1803. }
  1804. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1805. {
  1806. graphics_t *graphics = thread_graphics;
  1807. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  1808. return false;
  1809. if (!graphics->exports.gs_texture_rebind_iosurface)
  1810. return false;
  1811. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1812. }
  1813. #elif _WIN32
  1814. bool gs_gdi_texture_available(void)
  1815. {
  1816. if (!gs_valid("gs_gdi_texture_available"))
  1817. return false;
  1818. return thread_graphics->exports.device_gdi_texture_available();
  1819. }
  1820. bool gs_shared_texture_available(void)
  1821. {
  1822. if (!gs_valid("gs_shared_texture_available"))
  1823. return false;
  1824. return thread_graphics->exports.device_shared_texture_available();
  1825. }
  1826. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1827. struct gs_monitor_info *monitor_info)
  1828. {
  1829. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  1830. return false;
  1831. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1832. return false;
  1833. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1834. thread_graphics->device, monitor_idx,
  1835. monitor_info);
  1836. }
  1837. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1838. {
  1839. if (!gs_valid("gs_duplicator_create"))
  1840. return NULL;
  1841. if (!thread_graphics->exports.device_duplicator_create)
  1842. return NULL;
  1843. return thread_graphics->exports.device_duplicator_create(
  1844. thread_graphics->device, monitor_idx);
  1845. }
  1846. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1847. {
  1848. if (!gs_valid_p("gs_duplicator_destroy", duplicator))
  1849. return;
  1850. if (!thread_graphics->exports.gs_duplicator_destroy)
  1851. return;
  1852. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1853. }
  1854. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  1855. {
  1856. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  1857. return false;
  1858. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1859. return false;
  1860. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  1861. }
  1862. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  1863. {
  1864. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  1865. return NULL;
  1866. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1867. return NULL;
  1868. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  1869. }
  1870. /** creates a windows GDI-lockable texture */
  1871. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  1872. {
  1873. graphics_t *graphics = thread_graphics;
  1874. if (!gs_valid("gs_texture_create_gdi"))
  1875. return NULL;
  1876. if (graphics->exports.device_texture_create_gdi)
  1877. return graphics->exports.device_texture_create_gdi(
  1878. graphics->device, width, height);
  1879. return NULL;
  1880. }
  1881. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  1882. {
  1883. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  1884. return NULL;
  1885. if (thread_graphics->exports.gs_texture_get_dc)
  1886. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  1887. return NULL;
  1888. }
  1889. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  1890. {
  1891. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  1892. return;
  1893. if (thread_graphics->exports.gs_texture_release_dc)
  1894. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  1895. }
  1896. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  1897. {
  1898. graphics_t *graphics = thread_graphics;
  1899. if (!gs_valid("gs_texture_open_shared"))
  1900. return NULL;
  1901. if (graphics->exports.device_texture_open_shared)
  1902. return graphics->exports.device_texture_open_shared(
  1903. graphics->device, handle);
  1904. return NULL;
  1905. }
  1906. #endif