graphics.c 51 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t *thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t *thread_graphics = NULL;
  29. #endif
  30. #define IMMEDIATE_COUNT 512
  31. void gs_enum_adapters(
  32. bool (*callback)(void *param, const char *name, uint32_t id),
  33. void *param)
  34. {
  35. graphics_t *graphics = thread_graphics;
  36. if (graphics && graphics->exports.device_enum_adapters) {
  37. if (graphics->exports.device_enum_adapters(callback, param)) {
  38. return;
  39. }
  40. }
  41. /* If the subsystem does not currently support device enumeration of
  42. * adapters or fails to enumerate adapters, just set it to one adapter
  43. * named "Default" */
  44. callback(param, "Default", 0);
  45. }
  46. extern void gs_init_image_deps(void);
  47. extern void gs_free_image_deps(void);
  48. bool load_graphics_imports(struct gs_exports *exports, void *module,
  49. const char *module_name);
  50. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  51. {
  52. struct gs_vb_data *vbd;
  53. vbd = gs_vbdata_create();
  54. vbd->num = IMMEDIATE_COUNT;
  55. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  56. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  57. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  58. vbd->num_tex = 1;
  59. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  60. vbd->tvarray[0].width = 2;
  61. vbd->tvarray[0].array =
  62. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  63. graphics->immediate_vertbuffer = graphics->exports.
  64. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  65. if (!graphics->immediate_vertbuffer)
  66. return false;
  67. return true;
  68. }
  69. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  70. {
  71. struct gs_vb_data *vbd;
  72. vbd = gs_vbdata_create();
  73. vbd->num = 4;
  74. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  75. vbd->num_tex = 1;
  76. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  77. vbd->tvarray[0].width = 2;
  78. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  79. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  80. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  81. graphics->sprite_buffer = graphics->exports.
  82. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  83. if (!graphics->sprite_buffer)
  84. return false;
  85. return true;
  86. }
  87. static bool graphics_init(struct graphics_subsystem *graphics)
  88. {
  89. struct matrix4 top_mat;
  90. matrix4_identity(&top_mat);
  91. da_push_back(graphics->matrix_stack, &top_mat);
  92. graphics->exports.device_enter_context(graphics->device);
  93. pthread_mutex_init_value(&graphics->mutex);
  94. pthread_mutex_init_value(&graphics->effect_mutex);
  95. if (!graphics_init_immediate_vb(graphics))
  96. return false;
  97. if (!graphics_init_sprite_vb(graphics))
  98. return false;
  99. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  100. return false;
  101. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  102. return false;
  103. graphics->exports.device_blend_function(graphics->device,
  104. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
  105. graphics->cur_blend_state.enabled = true;
  106. graphics->cur_blend_state.src = GS_BLEND_SRCALPHA;
  107. graphics->cur_blend_state.dest = GS_BLEND_INVSRCALPHA;
  108. graphics->exports.device_leave_context(graphics->device);
  109. gs_init_image_deps();
  110. return true;
  111. }
  112. int gs_create(graphics_t **pgraphics, const char *module,
  113. const struct gs_init_data *data)
  114. {
  115. struct gs_init_data new_data = *data;
  116. int errcode = GS_ERROR_FAIL;
  117. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  118. pthread_mutex_init_value(&graphics->mutex);
  119. if (!new_data.num_backbuffers)
  120. new_data.num_backbuffers = 1;
  121. graphics->module = os_dlopen(module);
  122. if (!graphics->module) {
  123. errcode = GS_ERROR_MODULE_NOT_FOUND;
  124. goto error;
  125. }
  126. if (!load_graphics_imports(&graphics->exports, graphics->module,
  127. module))
  128. goto error;
  129. errcode = graphics->exports.device_create(&graphics->device, &new_data);
  130. if (errcode != GS_SUCCESS)
  131. goto error;
  132. if (!graphics_init(graphics)) {
  133. errcode = GS_ERROR_FAIL;
  134. goto error;
  135. }
  136. *pgraphics = graphics;
  137. return errcode;
  138. error:
  139. gs_destroy(graphics);
  140. return errcode;
  141. }
  142. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  143. void gs_destroy(graphics_t *graphics)
  144. {
  145. if (!graphics)
  146. return;
  147. while (thread_graphics)
  148. gs_leave_context();
  149. if (graphics->device) {
  150. struct gs_effect *effect = graphics->first_effect;
  151. thread_graphics = graphics;
  152. graphics->exports.device_enter_context(graphics->device);
  153. while (effect) {
  154. struct gs_effect *next = effect->next;
  155. gs_effect_actually_destroy(effect);
  156. effect = next;
  157. }
  158. graphics->exports.gs_vertexbuffer_destroy(
  159. graphics->sprite_buffer);
  160. graphics->exports.gs_vertexbuffer_destroy(
  161. graphics->immediate_vertbuffer);
  162. graphics->exports.device_destroy(graphics->device);
  163. thread_graphics = NULL;
  164. }
  165. pthread_mutex_destroy(&graphics->mutex);
  166. pthread_mutex_destroy(&graphics->effect_mutex);
  167. da_free(graphics->matrix_stack);
  168. da_free(graphics->viewport_stack);
  169. da_free(graphics->blend_state_stack);
  170. if (graphics->module)
  171. os_dlclose(graphics->module);
  172. bfree(graphics);
  173. gs_free_image_deps();
  174. }
  175. void gs_enter_context(graphics_t *graphics)
  176. {
  177. if (!graphics) return;
  178. bool is_current = thread_graphics == graphics;
  179. if (thread_graphics && !is_current) {
  180. while (thread_graphics)
  181. gs_leave_context();
  182. }
  183. if (!is_current) {
  184. pthread_mutex_lock(&graphics->mutex);
  185. graphics->exports.device_enter_context(graphics->device);
  186. thread_graphics = graphics;
  187. }
  188. os_atomic_inc_long(&graphics->ref);
  189. }
  190. void gs_leave_context(void)
  191. {
  192. if (thread_graphics) {
  193. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  194. graphics_t *graphics = thread_graphics;
  195. graphics->exports.device_leave_context(
  196. graphics->device);
  197. pthread_mutex_unlock(&graphics->mutex);
  198. thread_graphics = NULL;
  199. }
  200. }
  201. }
  202. graphics_t *gs_get_context(void)
  203. {
  204. return thread_graphics;
  205. }
  206. const char *gs_get_device_name(void)
  207. {
  208. return thread_graphics ?
  209. thread_graphics->exports.device_get_name() : NULL;
  210. }
  211. int gs_get_device_type(void)
  212. {
  213. return thread_graphics ?
  214. thread_graphics->exports.device_get_type() : -1;
  215. }
  216. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  217. {
  218. return graphics ?
  219. (graphics->matrix_stack.array + graphics->cur_matrix) : NULL;
  220. }
  221. void gs_matrix_push(void)
  222. {
  223. graphics_t *graphics = thread_graphics;
  224. if (!graphics)
  225. return;
  226. struct matrix4 mat, *top_mat = top_matrix(graphics);
  227. memcpy(&mat, top_mat, sizeof(struct matrix4));
  228. da_push_back(graphics->matrix_stack, &mat);
  229. graphics->cur_matrix++;
  230. }
  231. void gs_matrix_pop(void)
  232. {
  233. graphics_t *graphics = thread_graphics;
  234. if (!graphics)
  235. return;
  236. if (graphics->cur_matrix == 0) {
  237. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  238. return;
  239. }
  240. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  241. graphics->cur_matrix--;
  242. }
  243. void gs_matrix_identity(void)
  244. {
  245. struct matrix4 *top_mat = top_matrix(thread_graphics);
  246. if (top_mat)
  247. matrix4_identity(top_mat);
  248. }
  249. void gs_matrix_transpose(void)
  250. {
  251. struct matrix4 *top_mat = top_matrix(thread_graphics);
  252. if (top_mat)
  253. matrix4_transpose(top_mat, top_mat);
  254. }
  255. void gs_matrix_set(const struct matrix4 *matrix)
  256. {
  257. struct matrix4 *top_mat = top_matrix(thread_graphics);
  258. if (top_mat)
  259. matrix4_copy(top_mat, matrix);
  260. }
  261. void gs_matrix_get(struct matrix4 *dst)
  262. {
  263. struct matrix4 *top_mat = top_matrix(thread_graphics);
  264. if (top_mat)
  265. matrix4_copy(dst, top_mat);
  266. }
  267. void gs_matrix_mul(const struct matrix4 *matrix)
  268. {
  269. struct matrix4 *top_mat = top_matrix(thread_graphics);
  270. if (top_mat)
  271. matrix4_mul(top_mat, matrix, top_mat);
  272. }
  273. void gs_matrix_rotquat(const struct quat *rot)
  274. {
  275. struct matrix4 *top_mat = top_matrix(thread_graphics);
  276. if (top_mat)
  277. matrix4_rotate_i(top_mat, rot, top_mat);
  278. }
  279. void gs_matrix_rotaa(const struct axisang *rot)
  280. {
  281. struct matrix4 *top_mat = top_matrix(thread_graphics);
  282. if (top_mat)
  283. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  284. }
  285. void gs_matrix_translate(const struct vec3 *pos)
  286. {
  287. struct matrix4 *top_mat = top_matrix(thread_graphics);
  288. if (top_mat)
  289. matrix4_translate3v_i(top_mat, pos, top_mat);
  290. }
  291. void gs_matrix_scale(const struct vec3 *scale)
  292. {
  293. struct matrix4 *top_mat = top_matrix(thread_graphics);
  294. if (top_mat)
  295. matrix4_scale_i(top_mat, scale, top_mat);
  296. }
  297. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  298. {
  299. struct matrix4 *top_mat = top_matrix(thread_graphics);
  300. struct axisang aa;
  301. if (top_mat) {
  302. axisang_set(&aa, x, y, z, angle);
  303. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  304. }
  305. }
  306. void gs_matrix_translate3f(float x, float y, float z)
  307. {
  308. struct matrix4 *top_mat = top_matrix(thread_graphics);
  309. struct vec3 p;
  310. if (top_mat) {
  311. vec3_set(&p, x, y, z);
  312. matrix4_translate3v_i(top_mat, &p, top_mat);
  313. }
  314. }
  315. void gs_matrix_scale3f(float x, float y, float z)
  316. {
  317. struct matrix4 *top_mat = top_matrix(thread_graphics);
  318. struct vec3 p;
  319. if (top_mat) {
  320. vec3_set(&p, x, y, z);
  321. matrix4_scale_i(top_mat, &p, top_mat);
  322. }
  323. }
  324. static inline void reset_immediate_arrays(graphics_t *graphics)
  325. {
  326. da_init(graphics->verts);
  327. da_init(graphics->norms);
  328. da_init(graphics->colors);
  329. for (size_t i = 0; i < 16; i++)
  330. da_init(graphics->texverts[i]);
  331. }
  332. void gs_render_start(bool b_new)
  333. {
  334. graphics_t *graphics = thread_graphics;
  335. if (!graphics)
  336. return;
  337. graphics->using_immediate = !b_new;
  338. reset_immediate_arrays(graphics);
  339. if (b_new) {
  340. graphics->vbd = gs_vbdata_create();
  341. } else {
  342. graphics->vbd = gs_vertexbuffer_get_data(
  343. graphics->immediate_vertbuffer);
  344. memset(graphics->vbd->colors, 0xFF,
  345. sizeof(uint32_t) * IMMEDIATE_COUNT);
  346. graphics->verts.array = graphics->vbd->points;
  347. graphics->norms.array = graphics->vbd->normals;
  348. graphics->colors.array = graphics->vbd->colors;
  349. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  350. graphics->verts.capacity = IMMEDIATE_COUNT;
  351. graphics->norms.capacity = IMMEDIATE_COUNT;
  352. graphics->colors.capacity = IMMEDIATE_COUNT;
  353. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  354. }
  355. }
  356. static inline size_t min_size(const size_t a, const size_t b)
  357. {
  358. return (a < b) ? a : b;
  359. }
  360. void gs_render_stop(enum gs_draw_mode mode)
  361. {
  362. graphics_t *graphics = thread_graphics;
  363. size_t i, num;
  364. if (!graphics)
  365. return;
  366. num = graphics->verts.num;
  367. if (!num) {
  368. if (!graphics->using_immediate) {
  369. da_free(graphics->verts);
  370. da_free(graphics->norms);
  371. da_free(graphics->colors);
  372. for (i = 0; i < 16; i++)
  373. da_free(graphics->texverts[i]);
  374. gs_vbdata_destroy(graphics->vbd);
  375. }
  376. return;
  377. }
  378. if (graphics->norms.num &&
  379. (graphics->norms.num != graphics->verts.num)) {
  380. blog(LOG_ERROR, "gs_render_stop: normal count does "
  381. "not match vertex count");
  382. num = min_size(num, graphics->norms.num);
  383. }
  384. if (graphics->colors.num &&
  385. (graphics->colors.num != graphics->verts.num)) {
  386. blog(LOG_ERROR, "gs_render_stop: color count does "
  387. "not match vertex count");
  388. num = min_size(num, graphics->colors.num);
  389. }
  390. if (graphics->texverts[0].num &&
  391. (graphics->texverts[0].num != graphics->verts.num)) {
  392. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  393. "not match vertex count");
  394. num = min_size(num, graphics->texverts[0].num);
  395. }
  396. if (graphics->using_immediate) {
  397. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  398. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  399. gs_load_indexbuffer(NULL);
  400. gs_draw(mode, 0, (uint32_t)num);
  401. reset_immediate_arrays(graphics);
  402. } else {
  403. gs_vertbuffer_t *vb = gs_render_save();
  404. gs_load_vertexbuffer(vb);
  405. gs_load_indexbuffer(NULL);
  406. gs_draw(mode, 0, 0);
  407. gs_vertexbuffer_destroy(vb);
  408. }
  409. graphics->vbd = NULL;
  410. }
  411. gs_vertbuffer_t *gs_render_save(void)
  412. {
  413. graphics_t *graphics = thread_graphics;
  414. size_t num_tex, i;
  415. if (!graphics)
  416. return NULL;
  417. if (graphics->using_immediate)
  418. return NULL;
  419. if (!graphics->verts.num) {
  420. gs_vbdata_destroy(graphics->vbd);
  421. return NULL;
  422. }
  423. for (num_tex = 0; num_tex < 16; num_tex++)
  424. if (!graphics->texverts[num_tex].num)
  425. break;
  426. graphics->vbd->points = graphics->verts.array;
  427. graphics->vbd->normals = graphics->norms.array;
  428. graphics->vbd->colors = graphics->colors.array;
  429. graphics->vbd->num = graphics->verts.num;
  430. graphics->vbd->num_tex = num_tex;
  431. if (graphics->vbd->num_tex) {
  432. graphics->vbd->tvarray =
  433. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  434. for (i = 0; i < num_tex; i++) {
  435. graphics->vbd->tvarray[i].width = 2;
  436. graphics->vbd->tvarray[i].array =
  437. graphics->texverts[i].array;
  438. }
  439. }
  440. reset_immediate_arrays(graphics);
  441. return gs_vertexbuffer_create(graphics->vbd, 0);
  442. }
  443. void gs_vertex2f(float x, float y)
  444. {
  445. struct vec3 v3;
  446. vec3_set(&v3, x, y, 0.0f);
  447. gs_vertex3v(&v3);
  448. }
  449. void gs_vertex3f(float x, float y, float z)
  450. {
  451. struct vec3 v3;
  452. vec3_set(&v3, x, y, z);
  453. gs_vertex3v(&v3);
  454. }
  455. void gs_normal3f(float x, float y, float z)
  456. {
  457. struct vec3 v3;
  458. vec3_set(&v3, x, y, z);
  459. gs_normal3v(&v3);
  460. }
  461. static inline bool validvertsize(graphics_t *graphics, size_t num,
  462. const char *name)
  463. {
  464. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  465. blog(LOG_ERROR, "%s: tried to use over %u "
  466. "for immediate rendering",
  467. name, IMMEDIATE_COUNT);
  468. return false;
  469. }
  470. return true;
  471. }
  472. void gs_color(uint32_t color)
  473. {
  474. graphics_t *graphics = thread_graphics;
  475. if (!graphics)
  476. return;
  477. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  478. return;
  479. da_push_back(graphics->colors, &color);
  480. }
  481. void gs_texcoord(float x, float y, int unit)
  482. {
  483. struct vec2 v2;
  484. vec2_set(&v2, x, y);
  485. gs_texcoord2v(&v2, unit);
  486. }
  487. void gs_vertex2v(const struct vec2 *v)
  488. {
  489. struct vec3 v3;
  490. vec3_set(&v3, v->x, v->y, 0.0f);
  491. gs_vertex3v(&v3);
  492. }
  493. void gs_vertex3v(const struct vec3 *v)
  494. {
  495. graphics_t *graphics = thread_graphics;
  496. if (!graphics)
  497. return;
  498. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  499. return;
  500. da_push_back(graphics->verts, v);
  501. }
  502. void gs_normal3v(const struct vec3 *v)
  503. {
  504. graphics_t *graphics = thread_graphics;
  505. if (!graphics)
  506. return;
  507. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  508. return;
  509. da_push_back(graphics->norms, v);
  510. }
  511. void gs_color4v(const struct vec4 *v)
  512. {
  513. /* TODO */
  514. UNUSED_PARAMETER(v);
  515. }
  516. void gs_texcoord2v(const struct vec2 *v, int unit)
  517. {
  518. graphics_t *graphics = thread_graphics;
  519. if (!graphics)
  520. return;
  521. if (!validvertsize(graphics, graphics->texverts[unit].num,
  522. "gs_texcoord"))
  523. return;
  524. da_push_back(graphics->texverts[unit], v);
  525. }
  526. input_t *gs_get_input(void)
  527. {
  528. /* TODO */
  529. return NULL;
  530. }
  531. gs_effect_t *gs_get_effect(void)
  532. {
  533. return thread_graphics ? thread_graphics->cur_effect : NULL;
  534. }
  535. static inline struct gs_effect *find_cached_effect(const char *filename)
  536. {
  537. struct gs_effect *effect = thread_graphics->first_effect;
  538. while (effect) {
  539. if (strcmp(effect->effect_path, filename) == 0)
  540. break;
  541. effect = effect->next;
  542. }
  543. return effect;
  544. }
  545. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  546. {
  547. char *file_string;
  548. gs_effect_t *effect = NULL;
  549. if (!thread_graphics || !file)
  550. return NULL;
  551. effect = find_cached_effect(file);
  552. if (effect)
  553. return effect;
  554. file_string = os_quick_read_utf8_file(file);
  555. if (!file_string) {
  556. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  557. return NULL;
  558. }
  559. effect = gs_effect_create(file_string, file, error_string);
  560. bfree(file_string);
  561. return effect;
  562. }
  563. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  564. char **error_string)
  565. {
  566. if (!thread_graphics || !effect_string)
  567. return NULL;
  568. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  569. struct effect_parser parser;
  570. bool success;
  571. effect->graphics = thread_graphics;
  572. effect->effect_path = bstrdup(filename);
  573. ep_init(&parser);
  574. success = ep_parse(&parser, effect, effect_string, filename);
  575. if (!success) {
  576. if (error_string)
  577. *error_string = error_data_buildstring(
  578. &parser.cfp.error_list);
  579. gs_effect_destroy(effect);
  580. effect = NULL;
  581. }
  582. if (effect) {
  583. pthread_mutex_lock(&thread_graphics->effect_mutex);
  584. if (effect->effect_path) {
  585. effect->next = thread_graphics->first_effect;
  586. thread_graphics->first_effect = effect;
  587. }
  588. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  589. }
  590. ep_free(&parser);
  591. return effect;
  592. }
  593. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  594. char **error_string)
  595. {
  596. if (!thread_graphics || !file)
  597. return NULL;
  598. char *file_string;
  599. gs_shader_t *shader = NULL;
  600. file_string = os_quick_read_utf8_file(file);
  601. if (!file_string) {
  602. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  603. file);
  604. return NULL;
  605. }
  606. shader = gs_vertexshader_create(file_string, file, error_string);
  607. bfree(file_string);
  608. return shader;
  609. }
  610. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  611. char **error_string)
  612. {
  613. char *file_string;
  614. gs_shader_t *shader = NULL;
  615. if (!thread_graphics || !file)
  616. return NULL;
  617. file_string = os_quick_read_utf8_file(file);
  618. if (!file_string) {
  619. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  620. file);
  621. return NULL;
  622. }
  623. shader = gs_pixelshader_create(file_string, file, error_string);
  624. bfree(file_string);
  625. return shader;
  626. }
  627. static inline void assign_sprite_rect(float *start, float *end, float size,
  628. bool flip)
  629. {
  630. if (!flip) {
  631. *start = 0.0f;
  632. *end = size;
  633. } else {
  634. *start = size;
  635. *end = 0.0f;
  636. }
  637. }
  638. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  639. {
  640. if (!flip) {
  641. *start = 0.0f;
  642. *end = 1.0f;
  643. } else {
  644. *start = 1.0f;
  645. *end = 0.0f;
  646. }
  647. }
  648. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  649. float start_u, float end_u, float start_v, float end_v)
  650. {
  651. struct vec2 *tvarray = data->tvarray[0].array;
  652. vec3_zero(data->points);
  653. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  654. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  655. vec3_set(data->points+3, fcx, fcy, 0.0f);
  656. vec2_set(tvarray, start_u, start_v);
  657. vec2_set(tvarray+1, end_u, start_v);
  658. vec2_set(tvarray+2, start_u, end_v);
  659. vec2_set(tvarray+3, end_u, end_v);
  660. }
  661. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  662. float fcy, uint32_t flip)
  663. {
  664. float start_u, end_u;
  665. float start_v, end_v;
  666. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  667. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  668. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  669. }
  670. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  671. float fcx, float fcy, uint32_t flip)
  672. {
  673. float start_u, end_u;
  674. float start_v, end_v;
  675. float width = (float)gs_texture_get_width(tex);
  676. float height = (float)gs_texture_get_height(tex);
  677. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  678. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  679. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  680. }
  681. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  682. uint32_t height)
  683. {
  684. graphics_t *graphics = thread_graphics;
  685. float fcx, fcy;
  686. struct gs_vb_data *data;
  687. assert(tex);
  688. if (!tex || !thread_graphics)
  689. return;
  690. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  691. blog(LOG_ERROR, "A sprite must be a 2D texture");
  692. return;
  693. }
  694. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  695. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  696. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  697. if (gs_texture_is_rect(tex))
  698. build_sprite_rect(data, tex, fcx, fcy, flip);
  699. else
  700. build_sprite_norm(data, fcx, fcy, flip);
  701. gs_vertexbuffer_flush(graphics->sprite_buffer);
  702. gs_load_vertexbuffer(graphics->sprite_buffer);
  703. gs_load_indexbuffer(NULL);
  704. gs_draw(GS_TRISTRIP, 0, 0);
  705. }
  706. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  707. float left, float right, float top, float bottom, float znear)
  708. {
  709. /* TODO */
  710. UNUSED_PARAMETER(cubetex);
  711. UNUSED_PARAMETER(rot);
  712. UNUSED_PARAMETER(left);
  713. UNUSED_PARAMETER(right);
  714. UNUSED_PARAMETER(top);
  715. UNUSED_PARAMETER(bottom);
  716. UNUSED_PARAMETER(znear);
  717. }
  718. void gs_reset_viewport(void)
  719. {
  720. uint32_t cx, cy;
  721. assert(thread_graphics != NULL);
  722. gs_get_size(&cx, &cy);
  723. gs_set_viewport(0, 0, (int)cx, (int)cy);
  724. }
  725. void gs_set_2d_mode(void)
  726. {
  727. uint32_t cx, cy;
  728. assert(thread_graphics != NULL);
  729. gs_get_size(&cx, &cy);
  730. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  731. }
  732. void gs_set_3d_mode(double fovy, double znear, double zvar)
  733. {
  734. /* TODO */
  735. UNUSED_PARAMETER(fovy);
  736. UNUSED_PARAMETER(znear);
  737. UNUSED_PARAMETER(zvar);
  738. }
  739. void gs_viewport_push(void)
  740. {
  741. if (!thread_graphics) return;
  742. struct gs_rect *rect = da_push_back_new(
  743. thread_graphics->viewport_stack);
  744. gs_get_viewport(rect);
  745. }
  746. void gs_viewport_pop(void)
  747. {
  748. struct gs_rect *rect;
  749. if (!thread_graphics || !thread_graphics->viewport_stack.num)
  750. return;
  751. rect = da_end(thread_graphics->viewport_stack);
  752. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  753. da_pop_back(thread_graphics->viewport_stack);
  754. }
  755. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  756. uint32_t linesize, bool flip)
  757. {
  758. uint8_t *ptr;
  759. uint32_t linesize_out;
  760. uint32_t row_copy;
  761. int32_t height;
  762. int32_t y;
  763. if (!thread_graphics || !tex)
  764. return;
  765. height = (int32_t)gs_texture_get_height(tex);
  766. if (!gs_texture_map(tex, &ptr, &linesize_out))
  767. return;
  768. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  769. if (flip) {
  770. for (y = height-1; y >= 0; y--)
  771. memcpy(ptr + (uint32_t)y * linesize_out,
  772. data + (uint32_t)(height - y - 1) * linesize,
  773. row_copy);
  774. } else if (linesize == linesize_out) {
  775. memcpy(ptr, data, row_copy * height);
  776. } else {
  777. for (y = 0; y < height; y++)
  778. memcpy(ptr + (uint32_t)y * linesize_out,
  779. data + (uint32_t)y * linesize,
  780. row_copy);
  781. }
  782. gs_texture_unmap(tex);
  783. }
  784. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  785. const void *data, uint32_t linesize, bool invert)
  786. {
  787. /* TODO */
  788. UNUSED_PARAMETER(cubetex);
  789. UNUSED_PARAMETER(side);
  790. UNUSED_PARAMETER(data);
  791. UNUSED_PARAMETER(linesize);
  792. UNUSED_PARAMETER(invert);
  793. }
  794. void gs_perspective(float angle, float aspect, float near, float far)
  795. {
  796. graphics_t *graphics = thread_graphics;
  797. float xmin, xmax, ymin, ymax;
  798. if (!graphics) return;
  799. ymax = near * tanf(RAD(angle)*0.5f);
  800. ymin = -ymax;
  801. xmin = ymin * aspect;
  802. xmax = ymax * aspect;
  803. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  804. ymin, ymax, near, far);
  805. }
  806. void gs_blend_state_push(void)
  807. {
  808. graphics_t *graphics = thread_graphics;
  809. if (!graphics) return;
  810. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  811. }
  812. void gs_blend_state_pop(void)
  813. {
  814. graphics_t *graphics = thread_graphics;
  815. struct blend_state *state;
  816. if (!graphics) return;
  817. state = da_end(graphics->blend_state_stack);
  818. if (!state)
  819. return;
  820. gs_enable_blending(state->enabled);
  821. gs_blend_function(state->src, state->dest);
  822. da_pop_back(graphics->blend_state_stack);
  823. }
  824. void gs_reset_blend_state(void)
  825. {
  826. graphics_t *graphics = thread_graphics;
  827. if (!graphics) return;
  828. if (!graphics->cur_blend_state.enabled)
  829. gs_enable_blending(true);
  830. if (graphics->cur_blend_state.src != GS_BLEND_SRCALPHA ||
  831. graphics->cur_blend_state.dest != GS_BLEND_INVSRCALPHA)
  832. gs_blend_function(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
  833. }
  834. /* ------------------------------------------------------------------------- */
  835. const char *gs_preprocessor_name(void)
  836. {
  837. graphics_t *graphics = thread_graphics;
  838. if (!graphics) return NULL;
  839. return graphics->exports.device_preprocessor_name();
  840. }
  841. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  842. {
  843. struct gs_init_data new_data = *data;
  844. graphics_t *graphics = thread_graphics;
  845. if (!graphics) return NULL;
  846. if (new_data.num_backbuffers == 0)
  847. new_data.num_backbuffers = 1;
  848. return graphics->exports.device_swapchain_create(graphics->device,
  849. &new_data);
  850. }
  851. void gs_resize(uint32_t x, uint32_t y)
  852. {
  853. graphics_t *graphics = thread_graphics;
  854. if (!graphics) return;
  855. graphics->exports.device_resize(graphics->device, x, y);
  856. }
  857. void gs_get_size(uint32_t *x, uint32_t *y)
  858. {
  859. graphics_t *graphics = thread_graphics;
  860. if (!graphics) return;
  861. graphics->exports.device_get_size(graphics->device, x, y);
  862. }
  863. uint32_t gs_get_width(void)
  864. {
  865. graphics_t *graphics = thread_graphics;
  866. if (!graphics) return 0;
  867. return graphics->exports.device_get_width(graphics->device);
  868. }
  869. uint32_t gs_get_height(void)
  870. {
  871. graphics_t *graphics = thread_graphics;
  872. if (!graphics) return 0;
  873. return graphics->exports.device_get_height(graphics->device);
  874. }
  875. static inline bool is_pow2(uint32_t size)
  876. {
  877. return size >= 2 && (size & (size-1)) == 0;
  878. }
  879. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  880. enum gs_color_format color_format, uint32_t levels,
  881. const uint8_t **data, uint32_t flags)
  882. {
  883. graphics_t *graphics = thread_graphics;
  884. bool pow2tex = is_pow2(width) && is_pow2(height);
  885. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  886. if (!graphics)
  887. return NULL;
  888. if (uses_mipmaps && !pow2tex) {
  889. blog(LOG_WARNING, "Cannot use mipmaps with a "
  890. "non-power-of-two texture. Disabling "
  891. "mipmaps for this texture.");
  892. uses_mipmaps = false;
  893. flags &= ~GS_BUILD_MIPMAPS;
  894. levels = 1;
  895. }
  896. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  897. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  898. "Disabling mipmaps for this texture.");
  899. flags &= ~GS_BUILD_MIPMAPS;
  900. levels = 1;
  901. }
  902. return graphics->exports.device_texture_create(graphics->device,
  903. width, height, color_format, levels, data, flags);
  904. }
  905. gs_texture_t *gs_cubetexture_create(uint32_t size,
  906. enum gs_color_format color_format, uint32_t levels,
  907. const uint8_t **data, uint32_t flags)
  908. {
  909. graphics_t *graphics = thread_graphics;
  910. bool pow2tex = is_pow2(size);
  911. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  912. if (!graphics)
  913. return NULL;
  914. if (uses_mipmaps && !pow2tex) {
  915. blog(LOG_WARNING, "Cannot use mipmaps with a "
  916. "non-power-of-two texture. Disabling "
  917. "mipmaps for this texture.");
  918. uses_mipmaps = false;
  919. flags &= ~GS_BUILD_MIPMAPS;
  920. levels = 1;
  921. }
  922. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  923. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  924. "Disabling mipmaps for this texture.");
  925. flags &= ~GS_BUILD_MIPMAPS;
  926. levels = 1;
  927. data = NULL;
  928. }
  929. return graphics->exports.device_cubetexture_create(graphics->device,
  930. size, color_format, levels, data, flags);
  931. }
  932. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  933. uint32_t depth, enum gs_color_format color_format,
  934. uint32_t levels, const uint8_t **data, uint32_t flags)
  935. {
  936. graphics_t *graphics = thread_graphics;
  937. if (!graphics) return NULL;
  938. return graphics->exports.device_voltexture_create(graphics->device,
  939. width, height, depth, color_format, levels, data,
  940. flags);
  941. }
  942. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  943. enum gs_zstencil_format format)
  944. {
  945. graphics_t *graphics = thread_graphics;
  946. if (!graphics) return NULL;
  947. return graphics->exports.device_zstencil_create(graphics->device,
  948. width, height, format);
  949. }
  950. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  951. enum gs_color_format color_format)
  952. {
  953. graphics_t *graphics = thread_graphics;
  954. if (!graphics) return NULL;
  955. return graphics->exports.device_stagesurface_create(graphics->device,
  956. width, height, color_format);
  957. }
  958. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  959. {
  960. graphics_t *graphics = thread_graphics;
  961. if (!graphics) return NULL;
  962. return graphics->exports.device_samplerstate_create(graphics->device,
  963. info);
  964. }
  965. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  966. char **error_string)
  967. {
  968. graphics_t *graphics = thread_graphics;
  969. if (!graphics) return NULL;
  970. return graphics->exports.device_vertexshader_create(graphics->device,
  971. shader, file, error_string);
  972. }
  973. gs_shader_t *gs_pixelshader_create(const char *shader,
  974. const char *file, char **error_string)
  975. {
  976. graphics_t *graphics = thread_graphics;
  977. if (!graphics) return NULL;
  978. return graphics->exports.device_pixelshader_create(graphics->device,
  979. shader, file, error_string);
  980. }
  981. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  982. uint32_t flags)
  983. {
  984. graphics_t *graphics = thread_graphics;
  985. if (!graphics) return NULL;
  986. return graphics->exports.device_vertexbuffer_create(graphics->device,
  987. data, flags);
  988. }
  989. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  990. void *indices, size_t num, uint32_t flags)
  991. {
  992. graphics_t *graphics = thread_graphics;
  993. if (!graphics) return NULL;
  994. return graphics->exports.device_indexbuffer_create(graphics->device,
  995. type, indices, num, flags);
  996. }
  997. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  998. {
  999. graphics_t *graphics = thread_graphics;
  1000. if (!graphics) return GS_TEXTURE_2D;
  1001. return graphics->exports.device_get_texture_type(texture);
  1002. }
  1003. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1004. {
  1005. graphics_t *graphics = thread_graphics;
  1006. if (!graphics) return;
  1007. graphics->exports.device_load_vertexbuffer(graphics->device,
  1008. vertbuffer);
  1009. }
  1010. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1011. {
  1012. graphics_t *graphics = thread_graphics;
  1013. if (!graphics) return;
  1014. graphics->exports.device_load_indexbuffer(graphics->device,
  1015. indexbuffer);
  1016. }
  1017. void gs_load_texture(gs_texture_t *tex, int unit)
  1018. {
  1019. graphics_t *graphics = thread_graphics;
  1020. if (!graphics) return;
  1021. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1022. }
  1023. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1024. {
  1025. graphics_t *graphics = thread_graphics;
  1026. if (!graphics) return;
  1027. graphics->exports.device_load_samplerstate(graphics->device,
  1028. samplerstate, unit);
  1029. }
  1030. void gs_load_vertexshader(gs_shader_t *vertshader)
  1031. {
  1032. graphics_t *graphics = thread_graphics;
  1033. if (!graphics) return;
  1034. graphics->exports.device_load_vertexshader(graphics->device,
  1035. vertshader);
  1036. }
  1037. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1038. {
  1039. graphics_t *graphics = thread_graphics;
  1040. if (!graphics) return;
  1041. graphics->exports.device_load_pixelshader(graphics->device,
  1042. pixelshader);
  1043. }
  1044. void gs_load_default_samplerstate(bool b_3d, int unit)
  1045. {
  1046. graphics_t *graphics = thread_graphics;
  1047. if (!graphics) return;
  1048. graphics->exports.device_load_default_samplerstate(graphics->device,
  1049. b_3d, unit);
  1050. }
  1051. gs_shader_t *gs_get_vertex_shader(void)
  1052. {
  1053. graphics_t *graphics = thread_graphics;
  1054. if (!graphics) return NULL;
  1055. return graphics->exports.device_get_vertex_shader(graphics->device);
  1056. }
  1057. gs_shader_t *gs_get_pixel_shader(void)
  1058. {
  1059. graphics_t *graphics = thread_graphics;
  1060. if (!graphics) return NULL;
  1061. return graphics->exports.device_get_pixel_shader(graphics->device);
  1062. }
  1063. gs_texture_t *gs_get_render_target(void)
  1064. {
  1065. graphics_t *graphics = thread_graphics;
  1066. if (!graphics) return NULL;
  1067. return graphics->exports.device_get_render_target(graphics->device);
  1068. }
  1069. gs_zstencil_t *gs_get_zstencil_target(void)
  1070. {
  1071. graphics_t *graphics = thread_graphics;
  1072. if (!graphics) return NULL;
  1073. return graphics->exports.device_get_zstencil_target(graphics->device);
  1074. }
  1075. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1076. {
  1077. graphics_t *graphics = thread_graphics;
  1078. if (!graphics) return;
  1079. graphics->exports.device_set_render_target(graphics->device, tex,
  1080. zstencil);
  1081. }
  1082. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1083. gs_zstencil_t *zstencil)
  1084. {
  1085. graphics_t *graphics = thread_graphics;
  1086. if (!graphics) return;
  1087. graphics->exports.device_set_cube_render_target(graphics->device,
  1088. cubetex, side, zstencil);
  1089. }
  1090. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1091. {
  1092. graphics_t *graphics = thread_graphics;
  1093. if (!graphics) return;
  1094. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1095. }
  1096. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1097. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1098. uint32_t src_w, uint32_t src_h)
  1099. {
  1100. graphics_t *graphics = thread_graphics;
  1101. if (!graphics) return;
  1102. graphics->exports.device_copy_texture_region(graphics->device,
  1103. dst, dst_x, dst_y,
  1104. src, src_x, src_y, src_w, src_h);
  1105. }
  1106. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1107. {
  1108. graphics_t *graphics = thread_graphics;
  1109. if (!graphics) return;
  1110. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1111. }
  1112. void gs_begin_scene(void)
  1113. {
  1114. graphics_t *graphics = thread_graphics;
  1115. if (!graphics) return;
  1116. graphics->exports.device_begin_scene(graphics->device);
  1117. }
  1118. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1119. uint32_t num_verts)
  1120. {
  1121. graphics_t *graphics = thread_graphics;
  1122. if (!graphics) return;
  1123. graphics->exports.device_draw(graphics->device, draw_mode,
  1124. start_vert, num_verts);
  1125. }
  1126. void gs_end_scene(void)
  1127. {
  1128. graphics_t *graphics = thread_graphics;
  1129. if (!graphics) return;
  1130. graphics->exports.device_end_scene(graphics->device);
  1131. }
  1132. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1133. {
  1134. graphics_t *graphics = thread_graphics;
  1135. if (!graphics) return;
  1136. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1137. }
  1138. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1139. uint8_t stencil)
  1140. {
  1141. graphics_t *graphics = thread_graphics;
  1142. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1143. depth, stencil);
  1144. }
  1145. void gs_present(void)
  1146. {
  1147. graphics_t *graphics = thread_graphics;
  1148. if (!graphics) return;
  1149. graphics->exports.device_present(graphics->device);
  1150. }
  1151. void gs_flush(void)
  1152. {
  1153. graphics_t *graphics = thread_graphics;
  1154. if (!graphics) return;
  1155. graphics->exports.device_flush(graphics->device);
  1156. }
  1157. void gs_set_cull_mode(enum gs_cull_mode mode)
  1158. {
  1159. graphics_t *graphics = thread_graphics;
  1160. if (!graphics) return;
  1161. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1162. }
  1163. enum gs_cull_mode gs_get_cull_mode(void)
  1164. {
  1165. graphics_t *graphics = thread_graphics;
  1166. if (!graphics) return GS_NEITHER;
  1167. return graphics->exports.device_get_cull_mode(graphics->device);
  1168. }
  1169. void gs_enable_blending(bool enable)
  1170. {
  1171. graphics_t *graphics = thread_graphics;
  1172. if (!graphics) return;
  1173. graphics->cur_blend_state.enabled = enable;
  1174. graphics->exports.device_enable_blending(graphics->device, enable);
  1175. }
  1176. void gs_enable_depth_test(bool enable)
  1177. {
  1178. graphics_t *graphics = thread_graphics;
  1179. if (!graphics) return;
  1180. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1181. }
  1182. void gs_enable_stencil_test(bool enable)
  1183. {
  1184. graphics_t *graphics = thread_graphics;
  1185. if (!graphics) return;
  1186. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1187. }
  1188. void gs_enable_stencil_write(bool enable)
  1189. {
  1190. graphics_t *graphics = thread_graphics;
  1191. if (!graphics) return;
  1192. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1193. }
  1194. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1195. {
  1196. graphics_t *graphics = thread_graphics;
  1197. if (!graphics) return;
  1198. graphics->exports.device_enable_color(graphics->device, red, green,
  1199. blue, alpha);
  1200. }
  1201. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1202. {
  1203. graphics_t *graphics = thread_graphics;
  1204. if (!graphics) return;
  1205. graphics->cur_blend_state.src = src;
  1206. graphics->cur_blend_state.dest = dest;
  1207. graphics->exports.device_blend_function(graphics->device, src, dest);
  1208. }
  1209. void gs_depth_function(enum gs_depth_test test)
  1210. {
  1211. graphics_t *graphics = thread_graphics;
  1212. if (!graphics) return;
  1213. graphics->exports.device_depth_function(graphics->device, test);
  1214. }
  1215. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1216. {
  1217. graphics_t *graphics = thread_graphics;
  1218. if (!graphics) return;
  1219. graphics->exports.device_stencil_function(graphics->device, side, test);
  1220. }
  1221. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1222. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1223. {
  1224. graphics_t *graphics = thread_graphics;
  1225. if (!graphics) return;
  1226. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1227. zpass);
  1228. }
  1229. void gs_set_viewport(int x, int y, int width, int height)
  1230. {
  1231. graphics_t *graphics = thread_graphics;
  1232. if (!graphics) return;
  1233. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1234. height);
  1235. }
  1236. void gs_get_viewport(struct gs_rect *rect)
  1237. {
  1238. graphics_t *graphics = thread_graphics;
  1239. if (!graphics) return;
  1240. graphics->exports.device_get_viewport(graphics->device, rect);
  1241. }
  1242. void gs_set_scissor_rect(const struct gs_rect *rect)
  1243. {
  1244. graphics_t *graphics = thread_graphics;
  1245. if (!graphics) return;
  1246. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1247. }
  1248. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1249. float zfar)
  1250. {
  1251. graphics_t *graphics = thread_graphics;
  1252. if (!graphics) return;
  1253. graphics->exports.device_ortho(graphics->device, left, right, top,
  1254. bottom, znear, zfar);
  1255. }
  1256. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1257. float zfar)
  1258. {
  1259. graphics_t *graphics = thread_graphics;
  1260. if (!graphics) return;
  1261. graphics->exports.device_frustum(graphics->device, left, right, top,
  1262. bottom, znear, zfar);
  1263. }
  1264. void gs_projection_push(void)
  1265. {
  1266. graphics_t *graphics = thread_graphics;
  1267. if (!graphics) return;
  1268. graphics->exports.device_projection_push(graphics->device);
  1269. }
  1270. void gs_projection_pop(void)
  1271. {
  1272. graphics_t *graphics = thread_graphics;
  1273. if (!graphics) return;
  1274. graphics->exports.device_projection_pop(graphics->device);
  1275. }
  1276. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1277. {
  1278. graphics_t *graphics = thread_graphics;
  1279. if (!graphics || !swapchain) return;
  1280. graphics->exports.gs_swapchain_destroy(swapchain);
  1281. }
  1282. void gs_shader_destroy(gs_shader_t *shader)
  1283. {
  1284. graphics_t *graphics = thread_graphics;
  1285. if (!graphics || !shader) return;
  1286. graphics->exports.gs_shader_destroy(shader);
  1287. }
  1288. int gs_shader_get_num_params(const gs_shader_t *shader)
  1289. {
  1290. graphics_t *graphics = thread_graphics;
  1291. if (!graphics || !shader) return 0;
  1292. return graphics->exports.gs_shader_get_num_params(shader);
  1293. }
  1294. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1295. {
  1296. graphics_t *graphics = thread_graphics;
  1297. if (!graphics || !shader) return NULL;
  1298. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1299. }
  1300. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1301. {
  1302. graphics_t *graphics = thread_graphics;
  1303. if (!graphics || !shader) return NULL;
  1304. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1305. }
  1306. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1307. {
  1308. graphics_t *graphics = thread_graphics;
  1309. if (!graphics || !shader) return NULL;
  1310. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1311. }
  1312. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1313. {
  1314. graphics_t *graphics = thread_graphics;
  1315. if (!graphics || !shader) return NULL;
  1316. return graphics->exports.gs_shader_get_world_matrix(shader);
  1317. }
  1318. void gs_shader_get_param_info(const gs_sparam_t *param,
  1319. struct gs_shader_param_info *info)
  1320. {
  1321. graphics_t *graphics = thread_graphics;
  1322. if (!graphics || !param) return;
  1323. graphics->exports.gs_shader_get_param_info(param, info);
  1324. }
  1325. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1326. {
  1327. graphics_t *graphics = thread_graphics;
  1328. if (!graphics || !param) return;
  1329. graphics->exports.gs_shader_set_bool(param, val);
  1330. }
  1331. void gs_shader_set_float(gs_sparam_t *param, float val)
  1332. {
  1333. graphics_t *graphics = thread_graphics;
  1334. if (!graphics || !param) return;
  1335. graphics->exports.gs_shader_set_float(param, val);
  1336. }
  1337. void gs_shader_set_int(gs_sparam_t *param, int val)
  1338. {
  1339. graphics_t *graphics = thread_graphics;
  1340. if (!graphics || !param) return;
  1341. graphics->exports.gs_shader_set_int(param, val);
  1342. }
  1343. void gs_shader_setmatrix3(gs_sparam_t *param, const struct matrix3 *val)
  1344. {
  1345. graphics_t *graphics = thread_graphics;
  1346. if (!graphics || !param) return;
  1347. graphics->exports.gs_shader_setmatrix3(param, val);
  1348. }
  1349. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1350. {
  1351. graphics_t *graphics = thread_graphics;
  1352. if (!graphics || !param) return;
  1353. graphics->exports.gs_shader_set_matrix4(param, val);
  1354. }
  1355. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1356. {
  1357. graphics_t *graphics = thread_graphics;
  1358. if (!graphics || !param) return;
  1359. graphics->exports.gs_shader_set_vec2(param, val);
  1360. }
  1361. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1362. {
  1363. graphics_t *graphics = thread_graphics;
  1364. if (!graphics || !param) return;
  1365. graphics->exports.gs_shader_set_vec3(param, val);
  1366. }
  1367. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1368. {
  1369. graphics_t *graphics = thread_graphics;
  1370. if (!graphics || !param) return;
  1371. graphics->exports.gs_shader_set_vec4(param, val);
  1372. }
  1373. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1374. {
  1375. graphics_t *graphics = thread_graphics;
  1376. if (!graphics || !param) return;
  1377. graphics->exports.gs_shader_set_texture(param, val);
  1378. }
  1379. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1380. {
  1381. graphics_t *graphics = thread_graphics;
  1382. if (!graphics || !param) return;
  1383. graphics->exports.gs_shader_set_val(param, val, size);
  1384. }
  1385. void gs_shader_set_default(gs_sparam_t *param)
  1386. {
  1387. graphics_t *graphics = thread_graphics;
  1388. if (!graphics || !param) return;
  1389. graphics->exports.gs_shader_set_default(param);
  1390. }
  1391. void gs_texture_destroy(gs_texture_t *tex)
  1392. {
  1393. graphics_t *graphics = thread_graphics;
  1394. if (!graphics || !tex) return;
  1395. graphics->exports.gs_texture_destroy(tex);
  1396. }
  1397. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1398. {
  1399. graphics_t *graphics = thread_graphics;
  1400. if (!graphics || !tex) return 0;
  1401. return graphics->exports.gs_texture_get_width(tex);
  1402. }
  1403. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1404. {
  1405. graphics_t *graphics = thread_graphics;
  1406. if (!graphics || !tex) return 0;
  1407. return graphics->exports.gs_texture_get_height(tex);
  1408. }
  1409. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1410. {
  1411. graphics_t *graphics = thread_graphics;
  1412. if (!graphics || !tex) return GS_UNKNOWN;
  1413. return graphics->exports.gs_texture_get_color_format(tex);
  1414. }
  1415. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1416. {
  1417. graphics_t *graphics = thread_graphics;
  1418. if (!graphics || !tex) return false;
  1419. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1420. }
  1421. void gs_texture_unmap(gs_texture_t *tex)
  1422. {
  1423. graphics_t *graphics = thread_graphics;
  1424. if (!graphics || !tex) return;
  1425. graphics->exports.gs_texture_unmap(tex);
  1426. }
  1427. bool gs_texture_is_rect(const gs_texture_t *tex)
  1428. {
  1429. graphics_t *graphics = thread_graphics;
  1430. if (!graphics || !tex) return false;
  1431. if (graphics->exports.gs_texture_is_rect)
  1432. return graphics->exports.gs_texture_is_rect(tex);
  1433. else
  1434. return false;
  1435. }
  1436. void *gs_texture_get_obj(gs_texture_t *tex)
  1437. {
  1438. graphics_t *graphics = thread_graphics;
  1439. if (!graphics || !tex) return NULL;
  1440. return graphics->exports.gs_texture_get_obj(tex);
  1441. }
  1442. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1443. {
  1444. graphics_t *graphics = thread_graphics;
  1445. if (!graphics || !cubetex) return;
  1446. graphics->exports.gs_cubetexture_destroy(cubetex);
  1447. }
  1448. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1449. {
  1450. graphics_t *graphics = thread_graphics;
  1451. if (!graphics || !cubetex) return 0;
  1452. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1453. }
  1454. enum gs_color_format gs_cubetexture_get_color_format(
  1455. const gs_texture_t *cubetex)
  1456. {
  1457. graphics_t *graphics = thread_graphics;
  1458. if (!graphics || !cubetex) return GS_UNKNOWN;
  1459. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1460. }
  1461. void gs_voltexture_destroy(gs_texture_t *voltex)
  1462. {
  1463. graphics_t *graphics = thread_graphics;
  1464. if (!graphics || !voltex) return;
  1465. graphics->exports.gs_voltexture_destroy(voltex);
  1466. }
  1467. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1468. {
  1469. graphics_t *graphics = thread_graphics;
  1470. if (!graphics || !voltex) return 0;
  1471. return graphics->exports.gs_voltexture_get_width(voltex);
  1472. }
  1473. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1474. {
  1475. graphics_t *graphics = thread_graphics;
  1476. if (!graphics || !voltex) return 0;
  1477. return graphics->exports.gs_voltexture_get_height(voltex);
  1478. }
  1479. uint32_t gs_voltexture_getdepth(const gs_texture_t *voltex)
  1480. {
  1481. graphics_t *graphics = thread_graphics;
  1482. if (!graphics || !voltex) return 0;
  1483. return graphics->exports.gs_voltexture_getdepth(voltex);
  1484. }
  1485. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1486. {
  1487. graphics_t *graphics = thread_graphics;
  1488. if (!graphics || !voltex) return GS_UNKNOWN;
  1489. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1490. }
  1491. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1492. {
  1493. graphics_t *graphics = thread_graphics;
  1494. if (!graphics || !stagesurf) return;
  1495. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1496. }
  1497. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1498. {
  1499. graphics_t *graphics = thread_graphics;
  1500. if (!graphics || !stagesurf) return 0;
  1501. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1502. }
  1503. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1504. {
  1505. graphics_t *graphics = thread_graphics;
  1506. if (!graphics || !stagesurf) return 0;
  1507. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1508. }
  1509. enum gs_color_format gs_stagesurface_get_color_format(
  1510. const gs_stagesurf_t *stagesurf)
  1511. {
  1512. graphics_t *graphics = thread_graphics;
  1513. if (!graphics || !stagesurf) return GS_UNKNOWN;
  1514. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1515. }
  1516. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1517. uint32_t *linesize)
  1518. {
  1519. graphics_t *graphics = thread_graphics;
  1520. if (!graphics || !stagesurf) return false;
  1521. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1522. }
  1523. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1524. {
  1525. graphics_t *graphics = thread_graphics;
  1526. if (!graphics || !stagesurf) return;
  1527. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1528. }
  1529. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1530. {
  1531. if (!thread_graphics || !zstencil) return;
  1532. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1533. }
  1534. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1535. {
  1536. if (!thread_graphics || !samplerstate) return;
  1537. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1538. }
  1539. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1540. {
  1541. graphics_t *graphics = thread_graphics;
  1542. if (!graphics || !vertbuffer) return;
  1543. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1544. }
  1545. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1546. {
  1547. if (!thread_graphics || !vertbuffer) return;
  1548. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1549. }
  1550. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1551. {
  1552. if (!thread_graphics || !vertbuffer) return NULL;
  1553. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1554. }
  1555. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1556. {
  1557. graphics_t *graphics = thread_graphics;
  1558. if (!graphics || !indexbuffer) return;
  1559. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1560. }
  1561. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1562. {
  1563. if (!thread_graphics || !indexbuffer) return;
  1564. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1565. }
  1566. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1567. {
  1568. if (!thread_graphics || !indexbuffer) return NULL;
  1569. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1570. }
  1571. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1572. {
  1573. if (!thread_graphics || !indexbuffer) return 0;
  1574. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1575. indexbuffer);
  1576. }
  1577. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1578. {
  1579. if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0;
  1580. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1581. }
  1582. #ifdef __APPLE__
  1583. /** Platform specific functions */
  1584. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1585. {
  1586. graphics_t *graphics = thread_graphics;
  1587. if (!graphics || !iosurf ||
  1588. !graphics->exports.device_texture_create_from_iosurface)
  1589. return NULL;
  1590. return graphics->exports.device_texture_create_from_iosurface(
  1591. graphics->device, iosurf);
  1592. }
  1593. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1594. {
  1595. graphics_t *graphics = thread_graphics;
  1596. if (!graphics || !iosurf ||
  1597. !graphics->exports.gs_texture_rebind_iosurface)
  1598. return false;
  1599. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1600. }
  1601. #elif _WIN32
  1602. bool gs_gdi_texture_available(void)
  1603. {
  1604. if (!thread_graphics)
  1605. return false;
  1606. return thread_graphics->exports.device_gdi_texture_available();
  1607. }
  1608. bool gs_shared_texture_available(void)
  1609. {
  1610. if (!thread_graphics)
  1611. return false;
  1612. return thread_graphics->exports.device_shared_texture_available();
  1613. }
  1614. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1615. struct gs_monitor_info *monitor_info)
  1616. {
  1617. if (!thread_graphics)
  1618. return false;
  1619. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1620. return false;
  1621. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1622. thread_graphics->device, monitor_idx,
  1623. monitor_info);
  1624. }
  1625. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1626. {
  1627. if (!thread_graphics)
  1628. return NULL;
  1629. if (!thread_graphics->exports.device_duplicator_create)
  1630. return NULL;
  1631. return thread_graphics->exports.device_duplicator_create(
  1632. thread_graphics->device, monitor_idx);
  1633. }
  1634. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1635. {
  1636. if (!thread_graphics)
  1637. return;
  1638. if (!thread_graphics->exports.gs_duplicator_destroy)
  1639. return;
  1640. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1641. }
  1642. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  1643. {
  1644. if (!thread_graphics)
  1645. return true;
  1646. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1647. return true;
  1648. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  1649. }
  1650. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  1651. {
  1652. if (!thread_graphics)
  1653. return NULL;
  1654. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1655. return NULL;
  1656. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  1657. }
  1658. /** creates a windows GDI-lockable texture */
  1659. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  1660. {
  1661. graphics_t *graphics = thread_graphics;
  1662. if (!graphics) return NULL;
  1663. if (graphics->exports.device_texture_create_gdi)
  1664. return graphics->exports.device_texture_create_gdi(
  1665. graphics->device, width, height);
  1666. return NULL;
  1667. }
  1668. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  1669. {
  1670. if (!thread_graphics || !gdi_tex)
  1671. return NULL;
  1672. if (thread_graphics->exports.gs_texture_get_dc)
  1673. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  1674. return NULL;
  1675. }
  1676. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  1677. {
  1678. if (!thread_graphics || !gdi_tex)
  1679. return;
  1680. if (thread_graphics->exports.gs_texture_release_dc)
  1681. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  1682. }
  1683. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  1684. {
  1685. graphics_t *graphics = thread_graphics;
  1686. if (!graphics)
  1687. return NULL;
  1688. if (graphics->exports.device_texture_open_shared)
  1689. return graphics->exports.device_texture_open_shared(
  1690. graphics->device, handle);
  1691. return NULL;
  1692. }
  1693. #endif