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- /* ****************************************************************************** *\
- Copyright (C) 2012-2017 Intel Corporation. All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- - Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- - Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- - Neither the name of Intel Corporation nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY INTEL CORPORATION "AS IS" AND ANY EXPRESS OR
- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- IN NO EVENT SHALL INTEL CORPORATION BE LIABLE FOR ANY DIRECT, INDIRECT,
- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- File Name: mfx_dxva2_device.h
- \* ****************************************************************************** */
- #if !defined(__MFX_DXVA2_DEVICE_H)
- #define __MFX_DXVA2_DEVICE_H
- #if defined(_WIN32) || defined(_WIN64)
- #include <windows.h>
- #define TOSTRING(L) #L
- #define STRINGIFY(L) TOSTRING(L)
- #if defined(MEDIASDK_UWP_LOADER) || defined(MEDIASDK_UWP_PROCTABLE)
- #if defined(MFX_D3D9_ENABLED) && !defined(MFX_FORCE_D3D9_ENABLED)
- #undef MFX_D3D9_ENABLED
- // if you really like to use D3D9 from intel_gfx_api-x64/x86.dll, use MFX_FORCE_D3D9_ENABLED
- #pragma message("\n\nATTENTION:\nin file\n\t" __FILE__ " (" STRINGIFY(__LINE__) "):\nUsing of D3D9 disabled for UWP!\n\n")
- #endif
- #if defined(MFX_FORCE_D3D9_ENABLED)
- #define MFX_D3D9_ENABLED
- #endif
- #else
- #define MFX_D3D9_ENABLED
- #pragma message("\n\nATTENTION:\nin file\n\t" __FILE__ " (" STRINGIFY(__LINE__) "):\nUsing of D3D9 enabled!\n\n")
- #endif
- #endif // #if defined(_WIN32) || defined(_WIN64)
- #include <mfxdefs.h>
- #ifdef DXVA2DEVICE_LOG
- #include <stdio.h>
- #define DXVA2DEVICE_TRACE(expr) printf expr;
- #define DXVA2DEVICE_TRACE_OPERATION(expr) expr;
- #else
- #define DXVA2DEVICE_TRACE(expr)
- #define DXVA2DEVICE_TRACE_OPERATION(expr)
- #endif
- namespace MFX
- {
- class DXDevice
- {
- public:
- // Default constructor
- DXDevice(void);
- // Destructor
- virtual
- ~DXDevice(void) = 0;
- // Initialize device using DXGI 1.1 or VAAPI interface
- virtual
- bool Init(const mfxU32 adapterNum) = 0;
- // Obtain graphic card's parameter
- mfxU32 GetVendorID(void) const;
- mfxU32 GetDeviceID(void) const;
- mfxU64 GetDriverVersion(void) const;
- mfxU64 GetLUID(void) const;
- // Provide the number of available adapters
- mfxU32 GetAdapterCount(void) const;
- // Close the object
- virtual
- void Close(void);
- // Load the required DLL module
- void LoadDLLModule(const wchar_t *pModuleName);
- protected:
- // Free DLL module
- void UnloadDLLModule(void);
- #if defined(_WIN32) || defined(_WIN64)
- // Handle to the DLL library
- HMODULE m_hModule;
- #endif // #if defined(_WIN32) || defined(_WIN64)
- // Number of adapters available
- mfxU32 m_numAdapters;
- // Vendor ID
- mfxU32 m_vendorID;
- // Device ID
- mfxU32 m_deviceID;
- // x.x.x.x each x of two bytes
- mfxU64 m_driverVersion;
- // LUID
- mfxU64 m_luid;
- private:
- // unimplemented by intent to make this class and its descendants non-copyable
- DXDevice(const DXDevice &);
- void operator=(const DXDevice &);
- };
- #if defined(_WIN32) || defined(_WIN64)
- #ifdef MFX_D3D9_ENABLED
- class D3D9Device : public DXDevice
- {
- public:
- // Default constructor
- D3D9Device(void);
- // Destructor
- virtual
- ~D3D9Device(void);
- // Initialize device using D3D v9 interface
- virtual
- bool Init(const mfxU32 adapterNum);
- // Close the object
- virtual
- void Close(void);
- protected:
- // Pointer to the D3D v9 interface
- void *m_pD3D9;
- // Pointer to the D3D v9 extended interface
- void *m_pD3D9Ex;
- };
- #endif // MFX_D3D9_ENABLED
- class DXGI1Device : public DXDevice
- {
- public:
- // Default constructor
- DXGI1Device(void);
- // Destructor
- virtual
- ~DXGI1Device(void);
- // Initialize device
- virtual
- bool Init(const mfxU32 adapterNum);
- // Close the object
- virtual
- void Close(void);
- protected:
- // Pointer to the DXGI1 factory
- void *m_pDXGIFactory1;
- // Pointer to the current DXGI1 adapter
- void *m_pDXGIAdapter1;
- };
- #endif // #if defined(_WIN32) || defined(_WIN64)
- class DXVA2Device
- {
- public:
- // Default constructor
- DXVA2Device(void);
- // Destructor
- ~DXVA2Device(void);
- // Initialize device using D3D v9 interface
- bool InitD3D9(const mfxU32 adapterNum);
- // Initialize device using DXGI 1.1 interface
- bool InitDXGI1(const mfxU32 adapterNum);
- // Obtain graphic card's parameter
- mfxU32 GetVendorID(void) const;
- mfxU32 GetDeviceID(void) const;
- mfxU64 GetDriverVersion(void) const;
- // Provide the number of available adapters
- mfxU32 GetAdapterCount(void) const;
- void Close(void);
- protected:
- #ifdef MFX_D3D9_ENABLED
- // Get vendor & device IDs by alternative way (D3D9 in Remote Desktop sessions)
- void UseAlternativeWay(const D3D9Device *pD3D9Device);
- #endif // MFX_D3D9_ENABLED
- // Number of adapters available
- mfxU32 m_numAdapters;
- // Vendor ID
- mfxU32 m_vendorID;
- // Device ID
- mfxU32 m_deviceID;
- //x.x.x.x
- mfxU64 m_driverVersion;
- private:
- // unimplemented by intent to make this class non-copyable
- DXVA2Device(const DXVA2Device &);
- void operator=(const DXVA2Device &);
- };
- } // namespace MFX
- #endif // __MFX_DXVA2_DEVICE_H
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