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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     Copyright (C) 2014 by Zachary Lund <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include <graphics/matrix3.h>
 
- #include "gl-subsystem.h"
 
- /* Goofy Windows.h macros need to be removed */
 
- #undef far
 
- #undef near
 
- #ifdef _DEBUG
 
- static void APIENTRY gl_debug_proc(
 
- 	GLenum source, GLenum type, GLuint id, GLenum severity, 
 
- 	GLsizei length, const GLchar *message, const GLvoid *data )
 
- {
 
- 	UNUSED_PARAMETER(id);
 
- 	UNUSED_PARAMETER(data);
 
- 	char *source_str, *type_str, *severity_str;
 
- 	switch(source) {
 
- 	case GL_DEBUG_SOURCE_API:
 
- 		source_str = "API"; break;
 
- 	case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
 
- 		source_str = "Window System"; break;
 
- 	case GL_DEBUG_SOURCE_SHADER_COMPILER:
 
- 		source_str = "Shader Compiler"; break;
 
- 	case GL_DEBUG_SOURCE_THIRD_PARTY:
 
- 		source_str = "Third Party"; break;
 
- 	case GL_DEBUG_SOURCE_APPLICATION:
 
- 		source_str = "Application"; break;
 
- 	case GL_DEBUG_SOURCE_OTHER:
 
- 		source_str = "Other"; break;
 
- 	default:
 
- 		source_str = "Unknown";
 
- 	}
 
- 	switch(type) {
 
- 	case GL_DEBUG_TYPE_ERROR:
 
- 		type_str = "Error"; break;
 
- 	case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
 
- 		type_str = "Deprecated Behavior"; break;
 
- 	case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
 
- 		type_str = "Undefined Behavior"; break;
 
- 	case GL_DEBUG_TYPE_PORTABILITY:
 
- 		type_str = "Portability"; break;
 
- 	case GL_DEBUG_TYPE_PERFORMANCE:
 
- 		type_str = "Performance"; break;
 
- 	case GL_DEBUG_TYPE_OTHER:
 
- 		type_str = "Other"; break;
 
- 	default: 
 
- 		type_str = "Unknown";
 
- 	}
 
- 	switch(severity) {
 
- 	case GL_DEBUG_SEVERITY_HIGH:
 
- 		severity_str = "High"; break;
 
- 	case GL_DEBUG_SEVERITY_MEDIUM:
 
- 		severity_str = "Medium"; break;
 
- 	case GL_DEBUG_SEVERITY_LOW:
 
- 		severity_str = "Low"; break;
 
- 	case GL_DEBUG_SEVERITY_NOTIFICATION:
 
- 		severity_str = "Notification"; break;
 
- 	default:
 
- 		severity_str = "Unknown";
 
- 	}
 
- 	blog(LOG_DEBUG,
 
- 		"[%s][%s]{%s}: %.*s",
 
- 		source_str, type_str, severity_str,
 
- 		length, message
 
- 	);
 
- }
 
- static void gl_enable_debug()
 
- {
 
- 	if (GLAD_GL_VERSION_4_3) {
 
- 		glDebugMessageCallback(gl_debug_proc, NULL);
 
- 		gl_enable(GL_DEBUG_OUTPUT);
 
- 	} else if (GLAD_GL_ARB_debug_output) {
 
- 		glDebugMessageCallbackARB(gl_debug_proc, NULL);
 
- 	} else {
 
- 		blog(LOG_DEBUG, "Failed to set GL debug callback as it is "
 
- 		                "not supported.");
 
- 	}
 
- }
 
- #else
 
- static void gl_enable_debug() {}
 
- #endif
 
- static bool gl_init_extensions(struct gs_device* device)
 
- {
 
- 	if (!GLAD_GL_VERSION_2_1) {
 
- 		blog(LOG_ERROR, "obs-studio requires OpenGL version 2.1 or "
 
- 		                "higher.");
 
- 		return false;
 
- 	}
 
- 	gl_enable_debug();
 
- 	if (!GLAD_GL_VERSION_3_0 && !GLAD_GL_ARB_framebuffer_object) {
 
- 		blog(LOG_ERROR, "OpenGL extension ARB_framebuffer_object "
 
- 		                "is required.");
 
- 		return false;
 
- 	}
 
- 	if (GLAD_GL_VERSION_3_2 || GLAD_GL_ARB_seamless_cube_map) {
 
- 		gl_enable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
 
- 	}
 
- 	if (GLAD_GL_VERSION_4_3 || GLAD_GL_ARB_copy_image)
 
- 		device->copy_type = COPY_TYPE_ARB;
 
- 	else if (GLAD_GL_NV_copy_image)
 
- 		device->copy_type = COPY_TYPE_NV;
 
- 	else
 
- 		device->copy_type = COPY_TYPE_FBO_BLIT;
 
- 	return true;
 
- }
 
- static void clear_textures(struct gs_device *device)
 
- {
 
- 	GLenum i;
 
- 	for (i = 0; i < GS_MAX_TEXTURES; i++) {
 
- 		if (device->cur_textures[i]) {
 
- 			gl_active_texture(GL_TEXTURE0 + i);
 
- 			gl_bind_texture(device->cur_textures[i]->gl_target, 0);
 
- 			device->cur_textures[i] = NULL;
 
- 		}
 
- 	}
 
- }
 
- void convert_sampler_info(struct gs_sampler_state *sampler,
 
- 		struct gs_sampler_info *info)
 
- {
 
- 	GLint max_anisotropy_max;
 
- 	convert_filter(info->filter, &sampler->min_filter,
 
- 			&sampler->mag_filter);
 
- 	sampler->address_u      = convert_address_mode(info->address_u);
 
- 	sampler->address_v      = convert_address_mode(info->address_v);
 
- 	sampler->address_w      = convert_address_mode(info->address_w);
 
- 	sampler->max_anisotropy = info->max_anisotropy;
 
- 	max_anisotropy_max = 1;
 
- 	glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy_max);
 
- 	gl_success("glGetIntegerv(GL_MAX_TEXTURE_ANISOTROPY_MAX)");
 
- 	if (1 <= sampler->max_anisotropy &&
 
- 	    sampler->max_anisotropy <= max_anisotropy_max)
 
- 		return;
 
- 	if (sampler->max_anisotropy < 1)
 
- 		sampler->max_anisotropy = 1;
 
- 	else if (sampler->max_anisotropy > max_anisotropy_max)
 
- 		sampler->max_anisotropy = max_anisotropy_max;
 
- 	blog(LOG_INFO, "convert_sampler_info: 1 <= max_anisotropy <= "
 
- 	               "%d violated, selected: %d, set: %d",
 
- 	               max_anisotropy_max,
 
- 	               info->max_anisotropy, sampler->max_anisotropy);
 
- }
 
- const char *device_get_name(void)
 
- {
 
- 	return "OpenGL";
 
- }
 
- int device_get_type(void)
 
- {
 
- 	return GS_DEVICE_OPENGL;
 
- }
 
- const char *device_preprocessor_name(void)
 
- {
 
- 	return "_OPENGL";
 
- }
 
- int device_create(gs_device_t **p_device, struct gs_init_data *info)
 
- {
 
- 	struct gs_device *device = bzalloc(sizeof(struct gs_device));
 
- 	int errorcode = GS_ERROR_FAIL;
 
- 	device->plat = gl_platform_create(device, info);
 
- 	if (!device->plat)
 
- 		goto fail;
 
- 	if (!gl_init_extensions(device)) {
 
- 		errorcode = GS_ERROR_NOT_SUPPORTED;
 
- 		goto fail;
 
- 	}
 
- 	
 
- 	gl_enable(GL_CULL_FACE);
 
- 	
 
- 	device_leave_context(device);
 
- 	device->cur_swap = gl_platform_getswap(device->plat);
 
- 	*p_device = device;
 
- 	return GS_SUCCESS;
 
- fail:
 
- 	blog(LOG_ERROR, "device_create (GL) failed");
 
- 	bfree(device);
 
- 	*p_device = NULL;
 
- 	return errorcode;
 
- }
 
- void device_destroy(gs_device_t *device)
 
- {
 
- 	if (device) {
 
- 		size_t i;
 
- 		for (i = 0; i < device->fbos.num; i++)
 
- 			fbo_info_destroy(device->fbos.array[i]);
 
- 		while (device->first_program)
 
- 			gs_program_destroy(device->first_program);
 
- 		da_free(device->proj_stack);
 
- 		da_free(device->fbos);
 
- 		gl_platform_destroy(device->plat);
 
- 		bfree(device);
 
- 	}
 
- }
 
- gs_swapchain_t *device_swapchain_create(gs_device_t *device,
 
- 		struct gs_init_data *info)
 
- {
 
- 	struct gs_swap_chain *swap = bzalloc(sizeof(struct gs_swap_chain));
 
- 	swap->device = device;
 
- 	swap->info   = *info;
 
- 	swap->wi     = gl_windowinfo_create(info);
 
- 	if (!swap->wi) {
 
- 		blog(LOG_ERROR, "device_swapchain_create (GL) failed");
 
- 		gs_swapchain_destroy(swap);
 
- 		return NULL;
 
- 	}
 
- 	if (!gl_platform_init_swapchain(swap)) {
 
- 		blog(LOG_ERROR, "gl_platform_init_swapchain  failed");
 
- 		gs_swapchain_destroy(swap);
 
- 		return NULL;
 
- 	}
 
- 	return swap;
 
- }
 
- void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
 
- {
 
- 	/* GL automatically resizes the device, so it doesn't do much */
 
- 	device->cur_swap->info.cx = cx;
 
- 	device->cur_swap->info.cy = cy;
 
- 	gl_update(device);
 
- }
 
- void device_get_size(gs_device_t *device, uint32_t *cx, uint32_t *cy)
 
- {
 
- 	*cx = device->cur_swap->info.cx;
 
- 	*cy = device->cur_swap->info.cy;
 
- }
 
- uint32_t device_get_width(gs_device_t *device)
 
- {
 
- 	return device->cur_swap->info.cx;
 
- }
 
- uint32_t device_get_height(gs_device_t *device)
 
- {
 
- 	return device->cur_swap->info.cy;
 
- }
 
- gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
 
- 		uint32_t height, uint32_t depth,
 
- 		enum gs_color_format color_format, uint32_t levels,
 
- 		const uint8_t **data, uint32_t flags)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(device);
 
- 	UNUSED_PARAMETER(width);
 
- 	UNUSED_PARAMETER(height);
 
- 	UNUSED_PARAMETER(depth);
 
- 	UNUSED_PARAMETER(color_format);
 
- 	UNUSED_PARAMETER(levels);
 
- 	UNUSED_PARAMETER(data);
 
- 	UNUSED_PARAMETER(flags);
 
- 	return NULL;
 
- }
 
- gs_samplerstate_t *device_samplerstate_create(gs_device_t *device,
 
- 		struct gs_sampler_info *info)
 
- {
 
- 	struct gs_sampler_state *sampler;
 
- 	sampler = bzalloc(sizeof(struct gs_sampler_state));
 
- 	sampler->device = device;
 
- 	sampler->ref    = 1;
 
- 	convert_sampler_info(sampler, info);
 
- 	return sampler;
 
- }
 
- enum gs_texture_type device_get_texture_type(gs_texture_t *texture)
 
- {
 
- 	return texture->type;
 
- }
 
- static void strip_mipmap_filter(GLint *filter)
 
- {
 
- 	switch (*filter) {
 
- 		case GL_NEAREST:
 
- 		case GL_LINEAR:
 
- 			return;
 
- 		case GL_NEAREST_MIPMAP_NEAREST:
 
- 		case GL_NEAREST_MIPMAP_LINEAR:
 
- 			*filter = GL_NEAREST;
 
- 			return;
 
- 		case GL_LINEAR_MIPMAP_NEAREST:
 
- 		case GL_LINEAR_MIPMAP_LINEAR:
 
- 			*filter = GL_LINEAR;
 
- 			return;
 
- 	}
 
- 	*filter = GL_NEAREST;
 
- }
 
- static inline void apply_swizzle(struct gs_texture *tex)
 
- {
 
- 	if (tex->format == GS_A8) {
 
- 		gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R, GL_ONE);
 
- 		gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_G, GL_ONE);
 
- 		gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_B, GL_ONE);
 
- 		gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_A, GL_RED);
 
- 	}
 
- }
 
- static bool load_texture_sampler(gs_texture_t *tex, gs_samplerstate_t *ss)
 
- {
 
- 	bool  success = true;
 
- 	GLint min_filter;
 
- 	if (tex->cur_sampler == ss)
 
- 		return true;
 
- 	if (tex->cur_sampler)
 
- 		samplerstate_release(tex->cur_sampler);
 
- 	tex->cur_sampler = ss;
 
- 	if (!ss)
 
- 		return true;
 
- 	samplerstate_addref(ss);
 
- 	min_filter = ss->min_filter;
 
- 	if (gs_texture_is_rect(tex))
 
- 		strip_mipmap_filter(&min_filter);
 
- 	if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MIN_FILTER,
 
- 				min_filter))
 
- 		success = false;
 
- 	if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAG_FILTER,
 
- 				ss->mag_filter))
 
- 		success = false;
 
- 	if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_S, ss->address_u))
 
- 		success = false;
 
- 	if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_T, ss->address_v))
 
- 		success = false;
 
- 	if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_R, ss->address_w))
 
- 		success = false;
 
- 	if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
 
- 			ss->max_anisotropy))
 
- 		success = false;
 
- 	apply_swizzle(tex);
 
- 	return success;
 
- }
 
- static inline struct gs_shader_param *get_texture_param(gs_device_t *device,
 
- 		int unit)
 
- {
 
- 	struct gs_shader *shader = device->cur_pixel_shader;
 
- 	size_t i;
 
- 	for (i = 0; i < shader->params.num; i++) {
 
- 		struct gs_shader_param *param = shader->params.array+i;
 
- 		if (param->type == GS_SHADER_PARAM_TEXTURE) {
 
- 			if (param->texture_id == unit)
 
- 				return param;
 
- 		}
 
- 	}
 
- 	return NULL;
 
- }
 
- void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
 
- {
 
- 	struct gs_shader_param *param;
 
- 	struct gs_sampler_state *sampler;
 
- 	struct gs_texture *cur_tex = device->cur_textures[unit];
 
- 	/* need a pixel shader to properly bind textures */
 
- 	if (!device->cur_pixel_shader)
 
- 		tex = NULL;
 
- 	if (cur_tex == tex)
 
- 		return;
 
- 	if (!gl_active_texture(GL_TEXTURE0 + unit))
 
- 		goto fail;
 
- 	/* the target for the previous text may not be the same as the
 
- 	 * next texture, so unbind the previous texture first to be safe */
 
- 	if (cur_tex && (!tex || cur_tex->gl_target != tex->gl_target))
 
- 		gl_bind_texture(cur_tex->gl_target, 0);
 
- 	device->cur_textures[unit] = tex;
 
- 	param = get_texture_param(device, unit);
 
- 	if (!param)
 
- 		return;
 
- 	param->texture = tex;
 
- 	if (!tex)
 
- 		return;
 
- 	sampler = device->cur_samplers[param->sampler_id];
 
- 	if (!gl_bind_texture(tex->gl_target, tex->texture))
 
- 		goto fail;
 
- 	if (sampler && !load_texture_sampler(tex, sampler))
 
- 		goto fail;
 
- 	return;
 
- fail:
 
- 	blog(LOG_ERROR, "device_load_texture (GL) failed");
 
- }
 
- static bool load_sampler_on_textures(gs_device_t *device, gs_samplerstate_t *ss,
 
- 		int sampler_unit)
 
- {
 
- 	struct gs_shader *shader = device->cur_pixel_shader;
 
- 	size_t i;
 
- 	for (i = 0; i < shader->params.num; i++) {
 
- 		struct gs_shader_param *param = shader->params.array+i;
 
- 		if (param->type == GS_SHADER_PARAM_TEXTURE &&
 
- 		    param->sampler_id == (uint32_t)sampler_unit &&
 
- 		    param->texture) {
 
- 			if (!gl_active_texture(GL_TEXTURE0 + param->texture_id))
 
- 				return false;
 
- 			if (!load_texture_sampler(param->texture, ss))
 
- 				return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- void device_load_samplerstate(gs_device_t *device, gs_samplerstate_t *ss,
 
- 		int unit)
 
- {
 
- 	/* need a pixel shader to properly bind samplers */
 
- 	if (!device->cur_pixel_shader)
 
- 		ss = NULL;
 
- 	if (device->cur_samplers[unit] == ss)
 
- 		return;
 
- 	device->cur_samplers[unit] = ss;
 
- 	if (!ss)
 
- 		return;
 
- 	if (!load_sampler_on_textures(device, ss, unit))
 
- 		blog(LOG_ERROR, "device_load_samplerstate (GL) failed");
 
- 	return;
 
- }
 
- void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
 
- {
 
- 	if (device->cur_vertex_shader == vertshader)
 
- 		return;
 
- 	if (vertshader && vertshader->type != GS_SHADER_VERTEX) {
 
- 		blog(LOG_ERROR, "Specified shader is not a vertex shader");
 
- 		blog(LOG_ERROR, "device_load_vertexshader (GL) failed");
 
- 		return;
 
- 	}
 
- 	device->cur_vertex_shader = vertshader;
 
- }
 
- static void load_default_pixelshader_samplers(struct gs_device *device,
 
- 		struct gs_shader *ps)
 
- {
 
- 	size_t i;
 
- 	if (!ps)
 
- 		return;
 
- 	for (i = 0; i < ps->samplers.num; i++) {
 
- 		struct gs_sampler_state *ss = ps->samplers.array[i];
 
- 		device->cur_samplers[i] = ss;
 
- 	}
 
- 	for (; i < GS_MAX_TEXTURES; i++)
 
- 		device->cur_samplers[i] = NULL;
 
- }
 
- void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
 
- {
 
- 	if (device->cur_pixel_shader == pixelshader)
 
- 		return;
 
- 	if (pixelshader && pixelshader->type != GS_SHADER_PIXEL) {
 
- 		blog(LOG_ERROR, "Specified shader is not a pixel shader");
 
- 		goto fail;
 
- 	}
 
- 	device->cur_pixel_shader = pixelshader;
 
- 	clear_textures(device);
 
- 	if (pixelshader)
 
- 		load_default_pixelshader_samplers(device, pixelshader);
 
- 	return;
 
- fail:
 
- 	blog(LOG_ERROR, "device_load_pixelshader (GL) failed");
 
- }
 
- void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(device);
 
- 	UNUSED_PARAMETER(b_3d);
 
- 	UNUSED_PARAMETER(unit);
 
- }
 
- gs_shader_t *device_get_vertex_shader(gs_device_t *device)
 
- {
 
- 	return device->cur_vertex_shader;
 
- }
 
- gs_shader_t *device_get_pixel_shader(gs_device_t *device)
 
- {
 
- 	return device->cur_pixel_shader;
 
- }
 
- gs_texture_t *device_get_render_target(gs_device_t *device)
 
- {
 
- 	return device->cur_render_target;
 
- }
 
- gs_zstencil_t *device_get_zstencil_target(gs_device_t *device)
 
- {
 
- 	return device->cur_zstencil_buffer;
 
- }
 
- static bool get_tex_dimensions(gs_texture_t *tex, uint32_t *width,
 
- 		uint32_t *height)
 
- {
 
- 	if (tex->type == GS_TEXTURE_2D) {
 
- 		struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 
- 		*width  = tex2d->width;
 
- 		*height = tex2d->height;
 
- 		return true;
 
- 	} else if (tex->type == GS_TEXTURE_CUBE) {
 
- 		struct gs_texture_cube *cube = (struct gs_texture_cube*)tex;
 
- 		*width  = cube->size;
 
- 		*height = cube->size;
 
- 		return true;
 
- 	}
 
- 	blog(LOG_ERROR, "Texture must be 2D or cubemap");
 
- 	return false;
 
- }
 
- /*
 
-  * This automatically manages FBOs so that render targets are always given
 
-  * an FBO that matches their width/height/format to maximize optimization
 
-  */
 
- struct fbo_info *get_fbo(struct gs_device *device,
 
- 		uint32_t width, uint32_t height, enum gs_color_format format)
 
- {
 
- 	size_t i;
 
- 	GLuint fbo;
 
- 	struct fbo_info *ptr;
 
- 	for (i = 0; i < device->fbos.num; i++) {
 
- 		ptr = device->fbos.array[i];
 
- 		if (ptr->width  == width && ptr->height == height &&
 
- 		    ptr->format == format)
 
- 			return ptr;
 
- 	}
 
- 	glGenFramebuffers(1, &fbo);
 
- 	if (!gl_success("glGenFramebuffers"))
 
- 		return NULL;
 
- 	ptr = bmalloc(sizeof(struct fbo_info));
 
- 	ptr->fbo                 = fbo;
 
- 	ptr->width               = width;
 
- 	ptr->height              = height;
 
- 	ptr->format              = format;
 
- 	ptr->cur_render_target   = NULL;
 
- 	ptr->cur_render_side     = 0;
 
- 	ptr->cur_zstencil_buffer = NULL;
 
- 	da_push_back(device->fbos, &ptr);
 
- 	return ptr;
 
- }
 
- static inline struct fbo_info *get_fbo_by_tex(struct gs_device *device,
 
- 		gs_texture_t *tex)
 
- {
 
- 	uint32_t width, height;
 
- 	if (!get_tex_dimensions(tex, &width, &height))
 
- 		return NULL;
 
- 	return get_fbo(device, width, height, tex->format);
 
- }
 
- static bool set_current_fbo(gs_device_t *device, struct fbo_info *fbo)
 
- {
 
- 	if (device->cur_fbo != fbo) {
 
- 		GLuint fbo_obj = fbo ? fbo->fbo : 0;
 
- 		if (!gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, fbo_obj))
 
- 			return false;
 
- 	}
 
- 	device->cur_fbo = fbo;
 
- 	return true;
 
- }
 
- static bool attach_rendertarget(struct fbo_info *fbo, gs_texture_t *tex,
 
- 		int side)
 
- {
 
- 	if (fbo->cur_render_target == tex)
 
- 		return true;
 
- 	fbo->cur_render_target = tex;
 
- 	if (tex->type == GS_TEXTURE_2D) {
 
- 		glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
 
- 				GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
 
- 				tex->texture, 0);
 
- 	} else if (tex->type == GS_TEXTURE_CUBE) {
 
- 		glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
 
- 				GL_COLOR_ATTACHMENT0,
 
- 				GL_TEXTURE_CUBE_MAP_POSITIVE_X + side,
 
- 				tex->texture, 0);
 
- 	} else {
 
- 		return false;
 
- 	}
 
- 	return gl_success("glFramebufferTexture2D");
 
- }
 
- static bool attach_zstencil(struct fbo_info *fbo, gs_zstencil_t *zs)
 
- {
 
- 	GLuint zsbuffer = 0;
 
- 	GLenum zs_attachment = GL_DEPTH_STENCIL_ATTACHMENT;
 
- 	if (fbo->cur_zstencil_buffer == zs)
 
- 		return true;
 
- 	fbo->cur_zstencil_buffer = zs;
 
- 	if (zs) {
 
- 		zsbuffer = zs->buffer;
 
- 		zs_attachment = zs->attachment;
 
- 	}
 
- 	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
 
- 			zs_attachment, GL_RENDERBUFFER, zsbuffer);
 
- 	if (!gl_success("glFramebufferRenderbuffer"))
 
- 		return false;
 
- 	return true;
 
- }
 
- static bool set_target(gs_device_t *device, gs_texture_t *tex, int side,
 
- 		gs_zstencil_t *zs)
 
- {
 
- 	struct fbo_info *fbo;
 
- 	if (device->cur_render_target   == tex &&
 
- 	    device->cur_zstencil_buffer == zs  &&
 
- 	    device->cur_render_side     == side)
 
- 		return true;
 
- 	device->cur_render_target   = tex;
 
- 	device->cur_render_side     = side;
 
- 	device->cur_zstencil_buffer = zs;
 
- 	if (!tex)
 
- 		return set_current_fbo(device, NULL);
 
- 	fbo = get_fbo_by_tex(device, tex);
 
- 	if (!fbo)
 
- 		return false;
 
- 	set_current_fbo(device, fbo);
 
- 	if (!attach_rendertarget(fbo, tex, side))
 
- 		return false;
 
- 	if (!attach_zstencil(fbo, zs))
 
- 		return false;
 
- 	return true;
 
- }
 
- void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
 
- 		gs_zstencil_t *zstencil)
 
- {
 
- 	if (tex) {
 
- 		if (tex->type != GS_TEXTURE_2D) {
 
- 			blog(LOG_ERROR, "Texture is not a 2D texture");
 
- 			goto fail;
 
- 		}
 
- 		if (!tex->is_render_target) {
 
- 			blog(LOG_ERROR, "Texture is not a render target");
 
- 			goto fail;
 
- 		}
 
- 	}
 
- 	if (!set_target(device, tex, 0, zstencil))
 
- 		goto fail;
 
- 	return;
 
- fail:
 
- 	blog(LOG_ERROR, "device_set_render_target (GL) failed");
 
- }
 
- void device_set_cube_render_target(gs_device_t *device, gs_texture_t *cubetex,
 
- 		int side, gs_zstencil_t *zstencil)
 
- {
 
- 	if (cubetex) {
 
- 		if (cubetex->type != GS_TEXTURE_CUBE) {
 
- 			blog(LOG_ERROR, "Texture is not a cube texture");
 
- 			goto fail;
 
- 		}
 
- 		if (!cubetex->is_render_target) {
 
- 			blog(LOG_ERROR, "Texture is not a render target");
 
- 			goto fail;
 
- 		}
 
- 	}
 
- 	if (!set_target(device, cubetex, side, zstencil))
 
- 		goto fail;
 
- 	return;
 
- fail:
 
- 	blog(LOG_ERROR, "device_set_cube_render_target (GL) failed");
 
- }
 
- void device_copy_texture_region(gs_device_t *device,
 
- 		gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
 
- 		gs_texture_t *src, uint32_t src_x, uint32_t src_y,
 
- 		uint32_t src_w, uint32_t src_h)
 
- {
 
- 	struct gs_texture_2d *src2d = (struct gs_texture_2d*)src;
 
- 	struct gs_texture_2d *dst2d = (struct gs_texture_2d*)dst;
 
- 	if (!src) {
 
- 		blog(LOG_ERROR, "Source texture is NULL");
 
- 		goto fail;
 
- 	}
 
- 	if (!dst) {
 
- 		blog(LOG_ERROR, "Destination texture is NULL");
 
- 		goto fail;
 
- 	}
 
- 	if (dst->type != GS_TEXTURE_2D || src->type != GS_TEXTURE_2D) {
 
- 		blog(LOG_ERROR, "Source and destination textures must be 2D "
 
- 						"textures");
 
- 		goto fail;
 
- 	}
 
- 	if (dst->format != src->format) {
 
- 		blog(LOG_ERROR, "Source and destination formats do not match");
 
- 		goto fail;
 
- 	}
 
- 	uint32_t nw = (uint32_t)src_w ?
 
- 		(uint32_t)src_w : (src2d->width - src_x);
 
- 	uint32_t nh = (uint32_t)src_h ?
 
- 		(uint32_t)src_h : (src2d->height - src_y);
 
- 	if (dst2d->width - dst_x < nw || dst2d->height - dst_y < nh) {
 
- 		blog(LOG_ERROR, "Destination texture region is not big "
 
- 		                "enough to hold the source region");
 
- 		goto fail;
 
- 	}
 
- 	if (!gl_copy_texture(device, dst->texture, dst->gl_target, dst_x, dst_y,
 
- 				src->texture, src->gl_target, src_x, src_y,
 
- 				nw, nh, src->format))
 
- 		goto fail;
 
- 	return;
 
- fail:
 
- 	blog(LOG_ERROR, "device_copy_texture (GL) failed");
 
- }
 
- void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
 
- 		gs_texture_t *src)
 
- {
 
- 	device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
 
- }
 
- void device_begin_scene(gs_device_t *device)
 
- {
 
- 	clear_textures(device);
 
- }
 
- static inline bool can_render(gs_device_t *device)
 
- {
 
- 	if (!device->cur_vertex_shader) {
 
- 		blog(LOG_ERROR, "No vertex shader specified");
 
- 		return false;
 
- 	}
 
- 	if (!device->cur_pixel_shader) {
 
- 		blog(LOG_ERROR, "No pixel shader specified");
 
- 		return false;
 
- 	}
 
- 	if (!device->cur_vertex_buffer) {
 
- 		blog(LOG_ERROR, "No vertex buffer specified");
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- static void update_viewproj_matrix(struct gs_device *device)
 
- {
 
- 	struct gs_shader *vs = device->cur_vertex_shader;
 
- 	gs_matrix_get(&device->cur_view);
 
- 	matrix4_mul(&device->cur_viewproj, &device->cur_view,
 
- 			&device->cur_proj);
 
- 	matrix4_transpose(&device->cur_viewproj, &device->cur_viewproj);
 
- 	if (vs->viewproj)
 
- 		gs_shader_set_matrix4(vs->viewproj, &device->cur_viewproj);
 
- }
 
- static inline struct gs_program *find_program(struct gs_device *device)
 
- {
 
- 	struct gs_program *program = device->first_program;
 
- 	while (program) {
 
- 		if (program->vertex_shader == device->cur_vertex_shader &&
 
- 		    program->pixel_shader  == device->cur_pixel_shader)
 
- 			return program;
 
- 		program = program->next;
 
- 	}
 
- 	return NULL;
 
- }
 
- static inline struct gs_program *get_shader_program(struct gs_device *device)
 
- {
 
- 	struct gs_program *program = find_program(device);
 
- 	if (!program)
 
- 		program = gs_program_create(device);
 
- 	return program;
 
- }
 
- void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
 
- 		uint32_t start_vert, uint32_t num_verts)
 
- {
 
- 	struct gs_index_buffer *ib = device->cur_index_buffer;
 
- 	GLenum  topology = convert_gs_topology(draw_mode);
 
- 	gs_effect_t *effect = gs_get_effect();
 
- 	struct gs_program *program;
 
- 	if (!can_render(device))
 
- 		goto fail;
 
- 	if (effect)
 
- 		gs_effect_update_params(effect);
 
- 	program = get_shader_program(device);
 
- 	if (!program)
 
- 		goto fail;
 
- 	load_vb_buffers(program, device->cur_vertex_buffer);
 
- 	if (program != device->cur_program && device->cur_program) {
 
- 		glUseProgram(0);
 
- 		gl_success("glUseProgram (zero)");
 
- 	}
 
- 	if (program != device->cur_program) {
 
- 		device->cur_program = program;
 
- 		glUseProgram(program->obj);
 
- 		if (!gl_success("glUseProgram"))
 
- 			goto fail;
 
- 	}
 
- 	update_viewproj_matrix(device);
 
- 	program_update_params(program);
 
- 	if (ib) {
 
- 		if (num_verts == 0)
 
- 			num_verts = (uint32_t)device->cur_index_buffer->num;
 
- 		glDrawElements(topology, num_verts, ib->gl_type,
 
- 				(const GLvoid*)(start_vert * ib->width));
 
- 		if (!gl_success("glDrawElements"))
 
- 			goto fail;
 
- 	} else {
 
- 		if (num_verts == 0)
 
- 			num_verts = (uint32_t)device->cur_vertex_buffer->num;
 
- 		glDrawArrays(topology, start_vert, num_verts);
 
- 		if (!gl_success("glDrawArrays"))
 
- 			goto fail;
 
- 	}
 
- 	return;
 
- fail:
 
- 	blog(LOG_ERROR, "device_draw (GL) failed");
 
- }
 
- void device_end_scene(gs_device_t *device)
 
- {
 
- 	/* does nothing */
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_clear(gs_device_t *device, uint32_t clear_flags,
 
- 		struct vec4 *color, float depth, uint8_t stencil)
 
- {
 
- 	GLbitfield gl_flags = 0;
 
- 	if (clear_flags & GS_CLEAR_COLOR) {
 
- 		glClearColor(color->x, color->y, color->z, color->w);
 
- 		gl_flags |= GL_COLOR_BUFFER_BIT;
 
- 	}
 
- 	if (clear_flags & GS_CLEAR_DEPTH) {
 
- 		glClearDepth(depth);
 
- 		gl_flags |= GL_DEPTH_BUFFER_BIT;
 
- 	}
 
- 	if (clear_flags & GS_CLEAR_STENCIL) {
 
- 		glClearStencil(stencil);
 
- 		gl_flags |= GL_STENCIL_BUFFER_BIT;
 
- 	}
 
- 	glClear(gl_flags);
 
- 	if (!gl_success("glClear"))
 
- 		blog(LOG_ERROR, "device_clear (GL) failed");
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_flush(gs_device_t *device)
 
- {
 
- 	glFlush();
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
 
- {
 
- 	if (device->cur_cull_mode == mode)
 
- 		return;
 
- 	if (device->cur_cull_mode == GS_NEITHER)
 
- 		gl_enable(GL_CULL_FACE);
 
- 	device->cur_cull_mode = mode;
 
- 	if (mode == GS_BACK)
 
- 		gl_cull_face(GL_BACK);
 
- 	else if (mode == GS_FRONT)
 
- 		gl_cull_face(GL_FRONT);
 
- 	else
 
- 		gl_disable(GL_CULL_FACE);
 
- }
 
- enum gs_cull_mode device_get_cull_mode(gs_device_t *device)
 
- {
 
- 	return device->cur_cull_mode;
 
- }
 
- void device_enable_blending(gs_device_t *device, bool enable)
 
- {
 
- 	if (enable)
 
- 		gl_enable(GL_BLEND);
 
- 	else
 
- 		gl_disable(GL_BLEND);
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_enable_depth_test(gs_device_t *device, bool enable)
 
- {
 
- 	if (enable)
 
- 		gl_enable(GL_DEPTH_TEST);
 
- 	else
 
- 		gl_disable(GL_DEPTH_TEST);
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_enable_stencil_test(gs_device_t *device, bool enable)
 
- {
 
- 	if (enable)
 
- 		gl_enable(GL_STENCIL_TEST);
 
- 	else
 
- 		gl_disable(GL_STENCIL_TEST);
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_enable_stencil_write(gs_device_t *device, bool enable)
 
- {
 
- 	if (enable)
 
- 		glStencilMask(0xFFFFFFFF);
 
- 	else
 
- 		glStencilMask(0);
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_enable_color(gs_device_t *device, bool red, bool green,
 
- 		bool blue, bool alpha)
 
- {
 
- 	glColorMask(red, green, blue, alpha);
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_blend_function(gs_device_t *device, enum gs_blend_type src,
 
- 		enum gs_blend_type dest)
 
- {
 
- 	GLenum gl_src = convert_gs_blend_type(src);
 
- 	GLenum gl_dst = convert_gs_blend_type(dest);
 
- 	glBlendFunc(gl_src, gl_dst);
 
- 	if (!gl_success("glBlendFunc"))
 
- 		blog(LOG_ERROR, "device_blend_function (GL) failed");
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_depth_function(gs_device_t *device, enum gs_depth_test test)
 
- {
 
- 	GLenum gl_test = convert_gs_depth_test(test);
 
- 	glDepthFunc(gl_test);
 
- 	if (!gl_success("glDepthFunc"))
 
- 		blog(LOG_ERROR, "device_depth_function (GL) failed");
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
 
- 		enum gs_depth_test test)
 
- {
 
- 	GLenum gl_side = convert_gs_stencil_side(side);
 
- 	GLenum gl_test = convert_gs_depth_test(test);
 
- 	glStencilFuncSeparate(gl_side, gl_test, 0, 0xFFFFFFFF);
 
- 	if (!gl_success("glStencilFuncSeparate"))
 
- 		blog(LOG_ERROR, "device_stencil_function (GL) failed");
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
 
- 		enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
 
- 		enum gs_stencil_op_type zpass)
 
- {
 
- 	GLenum gl_side  = convert_gs_stencil_side(side);
 
- 	GLenum gl_fail  = convert_gs_stencil_op(fail);
 
- 	GLenum gl_zfail = convert_gs_stencil_op(zfail);
 
- 	GLenum gl_zpass = convert_gs_stencil_op(zpass);
 
- 	glStencilOpSeparate(gl_side, gl_fail, gl_zfail, gl_zpass);
 
- 	if (!gl_success("glStencilOpSeparate"))
 
- 		blog(LOG_ERROR, "device_stencil_op (GL) failed");
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- static inline uint32_t get_target_height(struct gs_device *device)
 
- {
 
- 	if (!device->cur_render_target)
 
- 		return device_get_height(device);
 
- 	if (device->cur_render_target->type == GS_TEXTURE_2D)
 
- 		return gs_texture_get_height(device->cur_render_target);
 
- 	else /* cube map */
 
- 		return gs_cubetexture_get_size(device->cur_render_target);
 
- }
 
- void device_set_viewport(gs_device_t *device, int x, int y, int width,
 
- 		int height)
 
- {
 
- 	uint32_t base_height;
 
- 	/* GL uses bottom-up coordinates for viewports.  We want top-down */
 
- 	if (device->cur_render_target) {
 
- 		base_height = get_target_height(device);
 
- 	} else {
 
- 		uint32_t dw;
 
- 		gl_getclientsize(device->cur_swap, &dw, &base_height);
 
- 	}
 
- 	glViewport(x, base_height - y - height, width, height);
 
- 	if (!gl_success("glViewport"))
 
- 		blog(LOG_ERROR, "device_set_viewport (GL) failed");
 
- 	device->cur_viewport.x  = x;
 
- 	device->cur_viewport.y  = y;
 
- 	device->cur_viewport.cx = width;
 
- 	device->cur_viewport.cy = height;
 
- }
 
- void device_get_viewport(gs_device_t *device, struct gs_rect *rect)
 
- {
 
- 	*rect = device->cur_viewport;
 
- }
 
- void device_set_scissor_rect(gs_device_t *device, struct gs_rect *rect)
 
- {
 
- 	UNUSED_PARAMETER(device);
 
- 	if (rect != NULL) {
 
- 		glScissor(rect->x, rect->y, rect->cx, rect->cy);
 
- 		if (gl_success("glScissor") && gl_enable(GL_SCISSOR_TEST))
 
- 			return;
 
- 	} else if (gl_disable(GL_SCISSOR_TEST)) {
 
- 		return;
 
- 	}
 
- 	blog(LOG_ERROR, "device_set_scissor_rect (GL) failed");
 
- }
 
- void device_ortho(gs_device_t *device, float left, float right,
 
- 		float top, float bottom, float near, float far)
 
- {
 
- 	struct matrix4 *dst = &device->cur_proj;
 
- 	float rml = right-left;
 
- 	float bmt = bottom-top;
 
- 	float fmn = far-near;
 
- 	vec4_zero(&dst->x);
 
- 	vec4_zero(&dst->y);
 
- 	vec4_zero(&dst->z);
 
- 	vec4_zero(&dst->t);
 
- 	dst->x.x =         2.0f /  rml;
 
- 	dst->t.x = (left+right) / -rml;
 
- 	dst->y.y =         2.0f / -bmt;
 
- 	dst->t.y = (bottom+top) /  bmt;
 
- 	dst->z.z =        -2.0f /  fmn;
 
- 	dst->t.z =   (far+near) / -fmn;
 
- 	dst->t.w = 1.0f;
 
- }
 
- void device_frustum(gs_device_t *device, float left, float right,
 
- 		float top, float bottom, float near, float far)
 
- {
 
- 	struct matrix4 *dst = &device->cur_proj;
 
- 	float rml    = right-left;
 
- 	float tmb    = top-bottom;
 
- 	float nmf    = near-far;
 
- 	float nearx2 = 2.0f*near;
 
- 	vec4_zero(&dst->x);
 
- 	vec4_zero(&dst->y);
 
- 	vec4_zero(&dst->z);
 
- 	vec4_zero(&dst->t);
 
- 	dst->x.x =            nearx2 / rml;
 
- 	dst->z.x =      (left+right) / rml;
 
- 					   
 
- 	dst->y.y =            nearx2 / tmb;
 
- 	dst->z.y =      (bottom+top) / tmb;
 
- 	dst->z.z =        (far+near) / nmf;
 
- 	dst->t.z = 2.0f * (near*far) / nmf;
 
- 	dst->z.w = -1.0f;
 
- }
 
- void device_projection_push(gs_device_t *device)
 
- {
 
- 	da_push_back(device->proj_stack, &device->cur_proj);
 
- }
 
- void device_projection_pop(gs_device_t *device)
 
- {
 
- 	struct matrix4 *end;
 
- 	if (!device->proj_stack.num)
 
- 		return;
 
- 	end = da_end(device->proj_stack);
 
- 	device->cur_proj = *end;
 
- 	da_pop_back(device->proj_stack);
 
- }
 
- void gs_swapchain_destroy(gs_swapchain_t *swapchain)
 
- {
 
- 	if (!swapchain)
 
- 		return;
 
- 	if (swapchain->device->cur_swap == swapchain)
 
- 		device_load_swapchain(swapchain->device, NULL);
 
- 	gl_platform_cleanup_swapchain(swapchain);
 
- 	gl_windowinfo_destroy(swapchain->wi);
 
- 	bfree(swapchain);
 
- }
 
- void gs_voltexture_destroy(gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- }
 
- uint32_t gs_voltexture_get_width(gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- 	return 0;
 
- }
 
- uint32_t gs_voltexture_get_height(gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- 	return 0;
 
- }
 
- uint32_t gs_voltexture_getdepth(gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- 	return 0;
 
- }
 
- enum gs_color_format gs_voltexture_get_color_format(gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- 	return GS_UNKNOWN;
 
- }
 
- void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
 
- {
 
- 	if (!samplerstate)
 
- 		return;
 
- 	if (samplerstate->device)
 
- 		for (int i = 0; i < GS_MAX_TEXTURES; i++)
 
- 			if (samplerstate->device->cur_samplers[i] ==
 
- 					samplerstate)
 
- 				samplerstate->device->cur_samplers[i] = NULL;
 
- 	samplerstate_release(samplerstate);
 
- }
 
 
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