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- float srgb_linear_to_nonlinear_channel(float u)
- {
- return (u <= 0.0031308) ? (12.92 * u) : ((1.055 * pow(u, 1.0 / 2.4)) - 0.055);
- }
- float3 srgb_linear_to_nonlinear(float3 v)
- {
- return float3(srgb_linear_to_nonlinear_channel(v.r), srgb_linear_to_nonlinear_channel(v.g), srgb_linear_to_nonlinear_channel(v.b));
- }
- float srgb_nonlinear_to_linear_channel(float u)
- {
- return (u <= 0.04045) ? (u / 12.92) : pow((u + 0.055) / 1.055, 2.4);
- }
- float3 srgb_nonlinear_to_linear(float3 v)
- {
- return float3(srgb_nonlinear_to_linear_channel(v.r), srgb_nonlinear_to_linear_channel(v.g), srgb_nonlinear_to_linear_channel(v.b));
- }
- float3 rec709_to_rec2020(float3 v)
- {
- float r = dot(v, float3(0.6274040f, 0.3292820f, 0.0433136f));
- float g = dot(v, float3(0.0690970f, 0.9195400f, 0.0113612f));
- float b = dot(v, float3(0.0163916f, 0.0880132f, 0.8955950f));
- return float3(r, g, b);
- }
- float3 rec2020_to_rec709(float3 v)
- {
- float r = dot(v, float3(1.6604910, -0.5876411, -0.0728499));
- float g = dot(v, float3(-0.1245505, 1.1328999, -0.0083494));
- float b = dot(v, float3(-0.0181508, -0.1005789, 1.1187297));
- return float3(r, g, b);
- }
- float reinhard_channel(float x)
- {
- return x / (x + 1.0);
- }
- float3 reinhard(float3 rgb)
- {
- return float3(reinhard_channel(rgb.r), reinhard_channel(rgb.g), reinhard_channel(rgb.b));
- }
- float linear_to_st2084_channel(float x)
- {
- return pow((0.8359375 + 18.8515625 * pow(abs(x), 0.1593017578)) / (1.0 + 18.6875 * pow(abs(x), 0.1593017578)), 78.84375);
- }
- float3 linear_to_st2084(float3 rgb)
- {
- return float3(linear_to_st2084_channel(rgb.r), linear_to_st2084_channel(rgb.g), linear_to_st2084_channel(rgb.b));
- }
- float st2084_to_linear_channel(float u)
- {
- return pow(abs(max(pow(abs(u), 1.0 / 78.84375) - 0.8359375, 0.0) / (18.8515625 - 18.6875 * pow(abs(u), 1.0 / 78.84375))), 1.0 / 0.1593017578);
- }
- float3 st2084_to_linear(float3 v)
- {
- return float3(st2084_to_linear_channel(v.r), st2084_to_linear_channel(v.g), st2084_to_linear_channel(v.b));
- }
- float linear_to_hlg_channel(float u)
- {
- float ln2_i = 1.0 / log(2.0);
- float m = 0.17883277 / ln2_i;
- return (u <= (1.0 /12.0)) ? sqrt(3.0 * u) : ((log2((12.0 * u) - 0.28466892) * m) + 0.55991073);
- }
- float eetf_0_1000(float Lw, float maxRGB1_pq)
- {
- float Lw_pq = linear_to_st2084_channel(Lw / 10000.);
- float E1 = maxRGB1_pq / Lw_pq;
- float maxLum = linear_to_st2084_channel(.1) / Lw_pq;
- float KS = (1.5 * maxLum) - 0.5;
- float E2 = E1;
- if (E1 > KS)
- {
- float T = (E1 - KS) / (1. - KS);
- float Tsquared = T * T;
- float Tcubed = Tsquared * T;
- float P = (2. * Tcubed - 3. * Tsquared + 1.) * KS + (Tcubed - 2. * Tsquared + T) * (1. - KS) + (-2. * Tcubed + 3. * Tsquared) * maxLum;
- E2 = P;
- }
- float E3 = E2;
- float E4 = E3 * Lw_pq;
- return E4;
- }
- float3 maxRGB_eetf(float3 rgb, float Lw, float Lmax)
- {
- float maxRGB_linear = max(max(rgb.r, rgb.g), rgb.b);
- float maxRGB1_pq = linear_to_st2084_channel(maxRGB_linear);
- float maxRGB2_pq = eetf_0_1000(Lw, maxRGB1_pq);
- float maxRGB2_linear = st2084_to_linear_channel(maxRGB2_pq);
- float scaling_ratio = maxRGB2_linear / maxRGB_linear;
- // scaling_ratio could be NaN
- scaling_ratio = max(0., scaling_ratio);
- rgb *= scaling_ratio;
- return rgb;
- }
- float3 linear_to_hlg(float3 rgb, float Lw)
- {
- rgb = saturate(rgb);
- if (Lw > 1000.)
- {
- rgb = maxRGB_eetf(rgb, Lw, 1000.);
- rgb *= 10000. / Lw;
- }
- else
- {
- rgb *= 10.;
- }
- float Yd = dot(rgb, float3(0.2627, 0.678, 0.0593));
- // pow(0., exponent) can lead to NaN, use smallest positive normal number
- Yd = max(6.10352e-5, Yd);
- rgb *= pow(Yd, -1. / 6.);
- return float3(linear_to_hlg_channel(rgb.r), linear_to_hlg_channel(rgb.g), linear_to_hlg_channel(rgb.b));
- }
- float hlg_to_linear_channel(float u)
- {
- float ln2_i = 1.0 / log(2.0);
- float m = ln2_i / 0.17883277;
- float a = -ln2_i * 0.55991073 / 0.17883277;
- return (u <= 0.5) ? ((u * u) / 3.0) : ((exp2(u * m + a) + 0.28466892) / 12.0);
- }
- float3 hlg_to_linear(float3 v, float exponent)
- {
- float3 rgb = float3(hlg_to_linear_channel(v.r), hlg_to_linear_channel(v.g), hlg_to_linear_channel(v.b));
- float Ys = dot(rgb, float3(0.2627, 0.678, 0.0593));
- rgb *= pow(Ys, exponent);
- return rgb;
- }
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