gl-cocoa.m 11 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Ruwen Hahn <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include <OpenGL/OpenGL.h>
  16. #import <Cocoa/Cocoa.h>
  17. #import <AppKit/AppKit.h>
  18. //#include "util/darray.h"
  19. struct gl_windowinfo {
  20. NSView *view;
  21. NSOpenGLContext *context;
  22. gs_texture_t *texture;
  23. GLuint fbo;
  24. };
  25. struct gl_platform {
  26. NSOpenGLContext *context;
  27. };
  28. static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
  29. {
  30. unsigned attrib_count = 0;
  31. #define ADD_ATTR(x) \
  32. { \
  33. attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \
  34. }
  35. #define ADD_ATTR2(x, y) \
  36. { \
  37. ADD_ATTR(x); \
  38. ADD_ATTR(y); \
  39. }
  40. NSOpenGLPixelFormatAttribute attributes[40];
  41. ADD_ATTR(NSOpenGLPFADoubleBuffer);
  42. ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
  43. ADD_ATTR(0);
  44. #undef ADD_ATTR2
  45. #undef ADD_ATTR
  46. NSOpenGLPixelFormat *pf;
  47. pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
  48. if (!pf) {
  49. blog(LOG_ERROR, "Failed to create pixel format");
  50. return NULL;
  51. }
  52. NSOpenGLContext *context;
  53. context = [[NSOpenGLContext alloc] initWithFormat:pf
  54. shareContext:share];
  55. [pf release];
  56. if (!context) {
  57. blog(LOG_ERROR, "Failed to create context");
  58. return NULL;
  59. }
  60. [context clearDrawable];
  61. return context;
  62. }
  63. struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
  64. {
  65. UNUSED_PARAMETER(device);
  66. UNUSED_PARAMETER(adapter);
  67. NSOpenGLContext *context = gl_context_create(nil);
  68. if (!context) {
  69. blog(LOG_ERROR, "gl_context_create failed");
  70. return NULL;
  71. }
  72. [context makeCurrentContext];
  73. GLint interval = 0;
  74. [context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
  75. const bool success = gladLoadGL() != 0;
  76. [NSOpenGLContext clearCurrentContext];
  77. if (!success) {
  78. blog(LOG_ERROR, "gladLoadGL failed");
  79. [context release];
  80. return NULL;
  81. }
  82. struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
  83. plat->context = context;
  84. return plat;
  85. }
  86. void gl_platform_destroy(struct gl_platform *platform)
  87. {
  88. if (!platform)
  89. return;
  90. [platform->context release];
  91. platform->context = nil;
  92. bfree(platform);
  93. }
  94. bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
  95. {
  96. NSOpenGLContext *parent = swap->device->plat->context;
  97. NSOpenGLContext *context = gl_context_create(parent);
  98. bool success = context != nil;
  99. if (success) {
  100. CGLContextObj parent_obj = [parent CGLContextObj];
  101. CGLLockContext(parent_obj);
  102. [parent makeCurrentContext];
  103. struct gs_init_data *init_data = &swap->info;
  104. swap->wi->texture = device_texture_create(
  105. swap->device, init_data->cx, init_data->cy,
  106. init_data->format, 1, NULL, GS_RENDER_TARGET);
  107. glFlush();
  108. [NSOpenGLContext clearCurrentContext];
  109. CGLContextObj context_obj = [context CGLContextObj];
  110. CGLLockContext(context_obj);
  111. [context makeCurrentContext];
  112. [context setView:swap->wi->view];
  113. GLint interval = 0;
  114. [context setValues:&interval
  115. forParameter:NSOpenGLCPSwapInterval];
  116. gl_gen_framebuffers(1, &swap->wi->fbo);
  117. gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
  118. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  119. GL_TEXTURE_2D,
  120. swap->wi->texture->texture, 0);
  121. gl_success("glFrameBufferTexture2D");
  122. glFlush();
  123. [NSOpenGLContext clearCurrentContext];
  124. CGLUnlockContext(context_obj);
  125. CGLUnlockContext(parent_obj);
  126. swap->wi->context = context;
  127. }
  128. return success;
  129. }
  130. void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
  131. {
  132. NSOpenGLContext *parent = swap->device->plat->context;
  133. CGLContextObj parent_obj = [parent CGLContextObj];
  134. CGLLockContext(parent_obj);
  135. NSOpenGLContext *context = swap->wi->context;
  136. CGLContextObj context_obj = [context CGLContextObj];
  137. CGLLockContext(context_obj);
  138. [context makeCurrentContext];
  139. gl_delete_framebuffers(1, &swap->wi->fbo);
  140. glFlush();
  141. [NSOpenGLContext clearCurrentContext];
  142. CGLUnlockContext(context_obj);
  143. [parent makeCurrentContext];
  144. gs_texture_destroy(swap->wi->texture);
  145. glFlush();
  146. [NSOpenGLContext clearCurrentContext];
  147. swap->wi->context = nil;
  148. CGLUnlockContext(parent_obj);
  149. }
  150. struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
  151. {
  152. if (!info)
  153. return NULL;
  154. if (!info->window.view)
  155. return NULL;
  156. struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
  157. wi->view = info->window.view;
  158. [info->window.view setWantsBestResolutionOpenGLSurface:YES];
  159. return wi;
  160. }
  161. void gl_windowinfo_destroy(struct gl_windowinfo *wi)
  162. {
  163. if (!wi)
  164. return;
  165. wi->view = nil;
  166. bfree(wi);
  167. }
  168. void gl_update(gs_device_t *device)
  169. {
  170. gs_swapchain_t *swap = device->cur_swap;
  171. NSOpenGLContext *parent = device->plat->context;
  172. NSOpenGLContext *context = swap->wi->context;
  173. dispatch_async(dispatch_get_main_queue(), ^() {
  174. CGLContextObj parent_obj = [parent CGLContextObj];
  175. CGLLockContext(parent_obj);
  176. CGLContextObj context_obj = [context CGLContextObj];
  177. CGLLockContext(context_obj);
  178. [context makeCurrentContext];
  179. [context update];
  180. struct gs_init_data *info = &swap->info;
  181. gs_texture_t *previous = swap->wi->texture;
  182. swap->wi->texture = device_texture_create(device, info->cx,
  183. info->cy,
  184. info->format, 1, NULL,
  185. GS_RENDER_TARGET);
  186. gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
  187. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  188. GL_TEXTURE_2D,
  189. swap->wi->texture->texture, 0);
  190. gl_success("glFrameBufferTexture2D");
  191. gs_texture_destroy(previous);
  192. glFlush();
  193. [NSOpenGLContext clearCurrentContext];
  194. CGLUnlockContext(context_obj);
  195. CGLUnlockContext(parent_obj);
  196. });
  197. }
  198. void gl_clear_context(gs_device_t *device)
  199. {
  200. UNUSED_PARAMETER(device);
  201. [NSOpenGLContext clearCurrentContext];
  202. }
  203. void device_enter_context(gs_device_t *device)
  204. {
  205. CGLLockContext([device->plat->context CGLContextObj]);
  206. [device->plat->context makeCurrentContext];
  207. }
  208. void device_leave_context(gs_device_t *device)
  209. {
  210. glFlush();
  211. [NSOpenGLContext clearCurrentContext];
  212. device->cur_render_target = NULL;
  213. device->cur_zstencil_buffer = NULL;
  214. device->cur_swap = NULL;
  215. device->cur_fbo = NULL;
  216. CGLUnlockContext([device->plat->context CGLContextObj]);
  217. }
  218. void *device_get_device_obj(gs_device_t *device)
  219. {
  220. return device->plat->context;
  221. }
  222. void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
  223. {
  224. if (device->cur_swap == swap)
  225. return;
  226. device->cur_swap = swap;
  227. if (swap) {
  228. device_set_render_target(device, swap->wi->texture, NULL);
  229. }
  230. }
  231. void device_present(gs_device_t *device)
  232. {
  233. glFlush();
  234. [NSOpenGLContext clearCurrentContext];
  235. CGLUnlockContext([device->plat->context CGLContextObj]);
  236. CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
  237. [device->cur_swap->wi->context makeCurrentContext];
  238. gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
  239. gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
  240. const uint32_t width = device->cur_swap->info.cx;
  241. const uint32_t height = device->cur_swap->info.cy;
  242. glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
  243. GL_COLOR_BUFFER_BIT, GL_NEAREST);
  244. [device->cur_swap->wi->context flushBuffer];
  245. glFlush();
  246. [NSOpenGLContext clearCurrentContext];
  247. CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
  248. CGLLockContext([device->plat->context CGLContextObj]);
  249. [device->plat->context makeCurrentContext];
  250. }
  251. void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
  252. uint32_t *height)
  253. {
  254. if (width)
  255. *width = swap->info.cx;
  256. if (height)
  257. *height = swap->info.cy;
  258. }
  259. gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
  260. void *iosurf)
  261. {
  262. IOSurfaceRef ref = (IOSurfaceRef)iosurf;
  263. struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
  264. OSType pf = IOSurfaceGetPixelFormat(ref);
  265. if (pf != 'BGRA')
  266. blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
  267. pf >> 24, pf >> 16, pf >> 8, pf);
  268. const enum gs_color_format color_format = GS_BGRA;
  269. tex->base.device = device;
  270. tex->base.type = GS_TEXTURE_2D;
  271. tex->base.format = GS_BGRA;
  272. tex->base.levels = 1;
  273. tex->base.gl_format = convert_gs_format(color_format);
  274. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  275. tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
  276. tex->base.gl_target = GL_TEXTURE_RECTANGLE;
  277. tex->base.is_dynamic = false;
  278. tex->base.is_render_target = false;
  279. tex->base.gen_mipmaps = false;
  280. tex->width = IOSurfaceGetWidth(ref);
  281. tex->height = IOSurfaceGetHeight(ref);
  282. if (!gl_gen_textures(1, &tex->base.texture))
  283. goto fail;
  284. if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
  285. goto fail;
  286. CGLError err = CGLTexImageIOSurface2D(
  287. [[NSOpenGLContext currentContext] CGLContextObj],
  288. tex->base.gl_target, tex->base.gl_internal_format, tex->width,
  289. tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
  290. if (err != kCGLNoError) {
  291. blog(LOG_ERROR,
  292. "CGLTexImageIOSurface2D: %u, %s"
  293. " (device_texture_create_from_iosurface)",
  294. err, CGLErrorString(err));
  295. gl_success("CGLTexImageIOSurface2D");
  296. goto fail;
  297. }
  298. if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
  299. goto fail;
  300. if (!gl_bind_texture(tex->base.gl_target, 0))
  301. goto fail;
  302. return (gs_texture_t *)tex;
  303. fail:
  304. gs_texture_destroy((gs_texture_t *)tex);
  305. blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
  306. return NULL;
  307. }
  308. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  309. {
  310. if (!texture)
  311. return false;
  312. if (!iosurf)
  313. return false;
  314. struct gs_texture_2d *tex = (struct gs_texture_2d *)texture;
  315. IOSurfaceRef ref = (IOSurfaceRef)iosurf;
  316. OSType pf = IOSurfaceGetPixelFormat(ref);
  317. if (pf != 'BGRA')
  318. blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
  319. pf >> 24, pf >> 16, pf >> 8, pf);
  320. if (tex->width != IOSurfaceGetWidth(ref) ||
  321. tex->height != IOSurfaceGetHeight(ref))
  322. return false;
  323. if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
  324. return false;
  325. CGLError err = CGLTexImageIOSurface2D(
  326. [[NSOpenGLContext currentContext] CGLContextObj],
  327. tex->base.gl_target, tex->base.gl_internal_format, tex->width,
  328. tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
  329. if (err != kCGLNoError) {
  330. blog(LOG_ERROR,
  331. "CGLTexImageIOSurface2D: %u, %s"
  332. " (gs_texture_rebind_iosurface)",
  333. err, CGLErrorString(err));
  334. gl_success("CGLTexImageIOSurface2D");
  335. return false;
  336. }
  337. if (!gl_bind_texture(tex->base.gl_target, 0))
  338. return false;
  339. return true;
  340. }