d3d10-capture.cpp 7.8 KB

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  1. #include <d3d10.h>
  2. #include <dxgi.h>
  3. #include "dxgi-helpers.hpp"
  4. #include "graphics-hook.h"
  5. struct d3d10_data {
  6. ID3D10Device *device; /* do not release */
  7. uint32_t cx;
  8. uint32_t cy;
  9. DXGI_FORMAT format;
  10. bool using_shtex;
  11. bool multisampled;
  12. ID3D10Texture2D *scale_tex;
  13. ID3D10ShaderResourceView *scale_resource;
  14. ID3D10VertexShader *vertex_shader;
  15. ID3D10InputLayout *vertex_layout;
  16. ID3D10PixelShader *pixel_shader;
  17. ID3D10SamplerState *sampler_state;
  18. ID3D10BlendState *blend_state;
  19. ID3D10DepthStencilState *zstencil_state;
  20. ID3D10RasterizerState *raster_state;
  21. ID3D10Buffer *vertex_buffer;
  22. union {
  23. /* shared texture */
  24. struct {
  25. struct shtex_data *shtex_info;
  26. ID3D10Texture2D *texture;
  27. HANDLE handle;
  28. };
  29. /* shared memory */
  30. struct {
  31. struct shmem_data *shmem_info;
  32. ID3D10Texture2D *copy_surfaces[NUM_BUFFERS];
  33. bool texture_ready[NUM_BUFFERS];
  34. bool texture_mapped[NUM_BUFFERS];
  35. uint32_t pitch;
  36. int cur_tex;
  37. int copy_wait;
  38. };
  39. };
  40. };
  41. static struct d3d10_data data = {};
  42. void d3d10_free(void)
  43. {
  44. if (data.scale_tex)
  45. data.scale_tex->Release();
  46. if (data.scale_resource)
  47. data.scale_resource->Release();
  48. if (data.vertex_shader)
  49. data.vertex_shader->Release();
  50. if (data.vertex_layout)
  51. data.vertex_layout->Release();
  52. if (data.pixel_shader)
  53. data.pixel_shader->Release();
  54. if (data.sampler_state)
  55. data.sampler_state->Release();
  56. if (data.blend_state)
  57. data.blend_state->Release();
  58. if (data.zstencil_state)
  59. data.zstencil_state->Release();
  60. if (data.raster_state)
  61. data.raster_state->Release();
  62. if (data.vertex_buffer)
  63. data.vertex_buffer->Release();
  64. capture_free();
  65. if (data.using_shtex) {
  66. if (data.texture)
  67. data.texture->Release();
  68. } else {
  69. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  70. if (data.copy_surfaces[i]) {
  71. if (data.texture_mapped[i])
  72. data.copy_surfaces[i]->Unmap(0);
  73. data.copy_surfaces[i]->Release();
  74. }
  75. }
  76. }
  77. memset(&data, 0, sizeof(data));
  78. hlog("----------------- d3d10 capture freed ----------------");
  79. }
  80. static bool create_d3d10_stage_surface(ID3D10Texture2D **tex)
  81. {
  82. HRESULT hr;
  83. D3D10_TEXTURE2D_DESC desc = {};
  84. desc.Width = data.cx;
  85. desc.Height = data.cy;
  86. desc.Format = data.format;
  87. desc.MipLevels = 1;
  88. desc.ArraySize = 1;
  89. desc.SampleDesc.Count = 1;
  90. desc.Usage = D3D10_USAGE_STAGING;
  91. desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
  92. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  93. if (FAILED(hr)) {
  94. hlog_hr("create_d3d10_stage_surface: failed to create texture",
  95. hr);
  96. return false;
  97. }
  98. return true;
  99. }
  100. static bool create_d3d10_tex(uint32_t cx, uint32_t cy, ID3D10Texture2D **tex,
  101. HANDLE *handle)
  102. {
  103. HRESULT hr;
  104. D3D10_TEXTURE2D_DESC desc = {};
  105. desc.Width = cx;
  106. desc.Height = cy;
  107. desc.MipLevels = 1;
  108. desc.ArraySize = 1;
  109. desc.Format = apply_dxgi_format_typeless(
  110. data.format, global_hook_info->allow_srgb_alias);
  111. desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
  112. desc.SampleDesc.Count = 1;
  113. desc.Usage = D3D10_USAGE_DEFAULT;
  114. desc.MiscFlags = D3D10_RESOURCE_MISC_SHARED;
  115. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  116. if (FAILED(hr)) {
  117. hlog_hr("create_d3d10_tex: failed to create texture", hr);
  118. return false;
  119. }
  120. if (!!handle) {
  121. IDXGIResource *dxgi_res;
  122. hr = (*tex)->QueryInterface(__uuidof(IDXGIResource),
  123. (void **)&dxgi_res);
  124. if (FAILED(hr)) {
  125. hlog_hr("create_d3d10_tex: failed to query "
  126. "IDXGIResource interface from texture",
  127. hr);
  128. return false;
  129. }
  130. hr = dxgi_res->GetSharedHandle(handle);
  131. dxgi_res->Release();
  132. if (FAILED(hr)) {
  133. hlog_hr("create_d3d10_tex: failed to get shared handle",
  134. hr);
  135. return false;
  136. }
  137. }
  138. return true;
  139. }
  140. static inline bool d3d10_init_format(IDXGISwapChain *swap, HWND &window)
  141. {
  142. DXGI_SWAP_CHAIN_DESC desc;
  143. HRESULT hr;
  144. hr = swap->GetDesc(&desc);
  145. if (FAILED(hr)) {
  146. hlog_hr("d3d10_init_format: swap->GetDesc failed", hr);
  147. return false;
  148. }
  149. data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
  150. data.multisampled = desc.SampleDesc.Count > 1;
  151. window = desc.OutputWindow;
  152. data.cx = desc.BufferDesc.Width;
  153. data.cy = desc.BufferDesc.Height;
  154. return true;
  155. }
  156. static bool d3d10_shmem_init_buffers(size_t idx)
  157. {
  158. bool success;
  159. success = create_d3d10_stage_surface(&data.copy_surfaces[idx]);
  160. if (!success) {
  161. hlog("d3d10_shmem_init_buffers: failed to create copy surface");
  162. return false;
  163. }
  164. if (idx == 0) {
  165. D3D10_MAPPED_TEXTURE2D map = {};
  166. HRESULT hr;
  167. hr = data.copy_surfaces[idx]->Map(0, D3D10_MAP_READ, 0, &map);
  168. if (FAILED(hr)) {
  169. hlog_hr("d3d10_shmem_init_buffers: failed to get "
  170. "pitch",
  171. hr);
  172. return false;
  173. }
  174. data.pitch = map.RowPitch;
  175. data.copy_surfaces[idx]->Unmap(0);
  176. }
  177. return true;
  178. }
  179. static bool d3d10_shmem_init(HWND window)
  180. {
  181. data.using_shtex = false;
  182. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  183. if (!d3d10_shmem_init_buffers(i)) {
  184. return false;
  185. }
  186. }
  187. if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
  188. data.pitch, data.format, false)) {
  189. return false;
  190. }
  191. hlog("d3d10 memory capture successful");
  192. return true;
  193. }
  194. static bool d3d10_shtex_init(HWND window)
  195. {
  196. bool success;
  197. data.using_shtex = true;
  198. success =
  199. create_d3d10_tex(data.cx, data.cy, &data.texture, &data.handle);
  200. if (!success) {
  201. hlog("d3d10_shtex_init: failed to create texture");
  202. return false;
  203. }
  204. if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
  205. data.format, false, (uintptr_t)data.handle)) {
  206. return false;
  207. }
  208. hlog("d3d10 shared texture capture successful");
  209. return true;
  210. }
  211. static void d3d10_init(IDXGISwapChain *swap)
  212. {
  213. HWND window;
  214. HRESULT hr;
  215. hr = swap->GetDevice(__uuidof(ID3D10Device), (void **)&data.device);
  216. if (FAILED(hr)) {
  217. hlog_hr("d3d10_init: failed to get device from swap", hr);
  218. return;
  219. }
  220. /* remove the unneeded extra reference */
  221. data.device->Release();
  222. if (!d3d10_init_format(swap, window)) {
  223. return;
  224. }
  225. const bool success = global_hook_info->force_shmem
  226. ? d3d10_shmem_init(window)
  227. : d3d10_shtex_init(window);
  228. if (!success)
  229. d3d10_free();
  230. }
  231. static inline void d3d10_copy_texture(ID3D10Resource *dst, ID3D10Resource *src)
  232. {
  233. if (data.multisampled) {
  234. data.device->ResolveSubresource(dst, 0, src, 0, data.format);
  235. } else {
  236. data.device->CopyResource(dst, src);
  237. }
  238. }
  239. static inline void d3d10_shtex_capture(ID3D10Resource *backbuffer)
  240. {
  241. d3d10_copy_texture(data.texture, backbuffer);
  242. }
  243. static void d3d10_shmem_capture_copy(int i)
  244. {
  245. D3D10_MAPPED_TEXTURE2D map;
  246. HRESULT hr;
  247. if (data.texture_ready[i]) {
  248. data.texture_ready[i] = false;
  249. hr = data.copy_surfaces[i]->Map(0, D3D10_MAP_READ, 0, &map);
  250. if (SUCCEEDED(hr)) {
  251. data.texture_mapped[i] = true;
  252. shmem_copy_data(i, map.pData);
  253. }
  254. }
  255. }
  256. static inline void d3d10_shmem_capture(ID3D10Resource *backbuffer)
  257. {
  258. int next_tex;
  259. next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
  260. d3d10_shmem_capture_copy(next_tex);
  261. if (data.copy_wait < NUM_BUFFERS - 1) {
  262. data.copy_wait++;
  263. } else {
  264. if (shmem_texture_data_lock(data.cur_tex)) {
  265. data.copy_surfaces[data.cur_tex]->Unmap(0);
  266. data.texture_mapped[data.cur_tex] = false;
  267. shmem_texture_data_unlock(data.cur_tex);
  268. }
  269. d3d10_copy_texture(data.copy_surfaces[data.cur_tex],
  270. backbuffer);
  271. data.texture_ready[data.cur_tex] = true;
  272. }
  273. data.cur_tex = next_tex;
  274. }
  275. void d3d10_capture(void *swap_ptr, void *backbuffer_ptr)
  276. {
  277. IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
  278. IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
  279. HRESULT hr;
  280. if (capture_should_stop()) {
  281. d3d10_free();
  282. }
  283. if (capture_should_init()) {
  284. d3d10_init(swap);
  285. }
  286. if (capture_ready()) {
  287. ID3D10Resource *backbuffer;
  288. hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D10Resource),
  289. (void **)&backbuffer);
  290. if (FAILED(hr)) {
  291. hlog_hr("d3d10_shtex_capture: failed to get "
  292. "backbuffer",
  293. hr);
  294. return;
  295. }
  296. if (data.using_shtex)
  297. d3d10_shtex_capture(backbuffer);
  298. else
  299. d3d10_shmem_capture(backbuffer);
  300. backbuffer->Release();
  301. }
  302. }