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							- /******************************************************************************
 
-     Copyright (C) 2023 by Lain Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "vec3.h"
 
- #include "vec4.h"
 
- #include "axisang.h"
 
- /* 4x4 Matrix */
 
- #ifdef __cplusplus
 
- extern "C" {
 
- #endif
 
- struct matrix3;
 
- struct matrix4 {
 
- 	struct vec4 x, y, z, t;
 
- };
 
- static inline void matrix4_copy(struct matrix4 *dst, const struct matrix4 *m)
 
- {
 
- 	dst->x.m = m->x.m;
 
- 	dst->y.m = m->y.m;
 
- 	dst->z.m = m->z.m;
 
- 	dst->t.m = m->t.m;
 
- }
 
- static inline void matrix4_identity(struct matrix4 *dst)
 
- {
 
- 	vec4_zero(&dst->x);
 
- 	vec4_zero(&dst->y);
 
- 	vec4_zero(&dst->z);
 
- 	vec4_zero(&dst->t);
 
- 	dst->x.x = 1.0f;
 
- 	dst->y.y = 1.0f;
 
- 	dst->z.z = 1.0f;
 
- 	dst->t.w = 1.0f;
 
- }
 
- EXPORT void matrix4_from_matrix3(struct matrix4 *dst, const struct matrix3 *m);
 
- EXPORT void matrix4_from_quat(struct matrix4 *dst, const struct quat *q);
 
- EXPORT void matrix4_from_axisang(struct matrix4 *dst, const struct axisang *aa);
 
- EXPORT void matrix4_mul(struct matrix4 *dst, const struct matrix4 *m1,
 
- 			const struct matrix4 *m2);
 
- EXPORT float matrix4_determinant(const struct matrix4 *m);
 
- EXPORT void matrix4_translate3v(struct matrix4 *dst, const struct matrix4 *m,
 
- 				const struct vec3 *v);
 
- EXPORT void matrix4_translate4v(struct matrix4 *dst, const struct matrix4 *m,
 
- 				const struct vec4 *v);
 
- EXPORT void matrix4_rotate(struct matrix4 *dst, const struct matrix4 *m,
 
- 			   const struct quat *q);
 
- EXPORT void matrix4_rotate_aa(struct matrix4 *dst, const struct matrix4 *m,
 
- 			      const struct axisang *aa);
 
- EXPORT void matrix4_scale(struct matrix4 *dst, const struct matrix4 *m,
 
- 			  const struct vec3 *v);
 
- EXPORT bool matrix4_inv(struct matrix4 *dst, const struct matrix4 *m);
 
- EXPORT void matrix4_transpose(struct matrix4 *dst, const struct matrix4 *m);
 
- EXPORT void matrix4_translate3v_i(struct matrix4 *dst, const struct vec3 *v,
 
- 				  const struct matrix4 *m);
 
- EXPORT void matrix4_translate4v_i(struct matrix4 *dst, const struct vec4 *v,
 
- 				  const struct matrix4 *m);
 
- EXPORT void matrix4_rotate_i(struct matrix4 *dst, const struct quat *q,
 
- 			     const struct matrix4 *m);
 
- EXPORT void matrix4_rotate_aa_i(struct matrix4 *dst, const struct axisang *aa,
 
- 				const struct matrix4 *m);
 
- EXPORT void matrix4_scale_i(struct matrix4 *dst, const struct vec3 *v,
 
- 			    const struct matrix4 *m);
 
- static inline void matrix4_translate3f(struct matrix4 *dst,
 
- 				       const struct matrix4 *m, float x,
 
- 				       float y, float z)
 
- {
 
- 	struct vec3 v;
 
- 	vec3_set(&v, x, y, z);
 
- 	matrix4_translate3v(dst, m, &v);
 
- }
 
- static inline void matrix4_rotate_aa4f(struct matrix4 *dst,
 
- 				       const struct matrix4 *m, float x,
 
- 				       float y, float z, float rot)
 
- {
 
- 	struct axisang aa;
 
- 	axisang_set(&aa, x, y, z, rot);
 
- 	matrix4_rotate_aa(dst, m, &aa);
 
- }
 
- static inline void matrix4_scale3f(struct matrix4 *dst, const struct matrix4 *m,
 
- 				   float x, float y, float z)
 
- {
 
- 	struct vec3 v;
 
- 	vec3_set(&v, x, y, z);
 
- 	matrix4_scale(dst, m, &v);
 
- }
 
- #ifdef __cplusplus
 
- }
 
- #endif
 
 
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