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CMakeLists.txt
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8e8834f109
libobs-d3d11: Rebuild device and assets if device removed/reset
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9 lat temu |
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d3d11-duplicator.cpp
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65f81105f5
libobs-d3d11: Allow multiple display captures of same monitor
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7 lat temu |
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d3d11-indexbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 lat temu |
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d3d11-rebuild.cpp
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e74a007718
libobs-d3d11: Allow rebuild even if output duplicator fails
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8 lat temu |
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d3d11-samplerstate.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 lat temu |
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d3d11-shader.cpp
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b775e579cb
libobs-d3d11: Fix shader const array size miscalculation
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8 lat temu |
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d3d11-shaderprocessor.cpp
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7321cc38e8
libobs-d3d11: Store shader samplers as pointers
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9 lat temu |
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d3d11-shaderprocessor.hpp
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7321cc38e8
libobs-d3d11: Store shader samplers as pointers
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9 lat temu |
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d3d11-stagesurf.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 lat temu |
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d3d11-subsystem.cpp
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65f81105f5
libobs-d3d11: Allow multiple display captures of same monitor
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7 lat temu |
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d3d11-subsystem.hpp
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65f81105f5
libobs-d3d11: Allow multiple display captures of same monitor
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7 lat temu |
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d3d11-texture2d.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 lat temu |
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d3d11-vertexbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 lat temu |
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d3d11-zstencilbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 lat temu |