Wouter 65f81105f5 libobs-d3d11: Allow multiple display captures of same monitor 7 lat temu
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CMakeLists.txt 8e8834f109 libobs-d3d11: Rebuild device and assets if device removed/reset 9 lat temu
d3d11-duplicator.cpp 65f81105f5 libobs-d3d11: Allow multiple display captures of same monitor 7 lat temu
d3d11-indexbuffer.cpp 951c6892b0 libobs-d3d11: Use linked list for all objects (for rebuilding) 9 lat temu
d3d11-rebuild.cpp e74a007718 libobs-d3d11: Allow rebuild even if output duplicator fails 8 lat temu
d3d11-samplerstate.cpp 951c6892b0 libobs-d3d11: Use linked list for all objects (for rebuilding) 9 lat temu
d3d11-shader.cpp b775e579cb libobs-d3d11: Fix shader const array size miscalculation 8 lat temu
d3d11-shaderprocessor.cpp 7321cc38e8 libobs-d3d11: Store shader samplers as pointers 9 lat temu
d3d11-shaderprocessor.hpp 7321cc38e8 libobs-d3d11: Store shader samplers as pointers 9 lat temu
d3d11-stagesurf.cpp 951c6892b0 libobs-d3d11: Use linked list for all objects (for rebuilding) 9 lat temu
d3d11-subsystem.cpp 65f81105f5 libobs-d3d11: Allow multiple display captures of same monitor 7 lat temu
d3d11-subsystem.hpp 65f81105f5 libobs-d3d11: Allow multiple display captures of same monitor 7 lat temu
d3d11-texture2d.cpp 951c6892b0 libobs-d3d11: Use linked list for all objects (for rebuilding) 9 lat temu
d3d11-vertexbuffer.cpp 951c6892b0 libobs-d3d11: Use linked list for all objects (for rebuilding) 9 lat temu
d3d11-zstencilbuffer.cpp 951c6892b0 libobs-d3d11: Use linked list for all objects (for rebuilding) 9 lat temu