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- #include "common_utils.h"
- // ATTENTION: If D3D surfaces are used, DX9_D3D or DX11_D3D must be set in project settings or hardcoded here
- #ifdef DX9_D3D
- #include "common_directx.h"
- #elif DX11_D3D
- #include "common_directx11.h"
- #include "common_directx9.h"
- #endif
- #include <intrin.h>
- /* =======================================================
- * Windows implementation of OS-specific utility functions
- */
- mfxStatus Initialize(mfxIMPL impl, mfxVersion ver, MFXVideoSession *pSession,
- mfxFrameAllocator *pmfxAllocator, mfxHDL *deviceHandle,
- bool bCreateSharedHandles, bool dx9hack)
- {
- bCreateSharedHandles; // (Lain) Currently unused
- pmfxAllocator; // (Lain) Currently unused
- mfxStatus sts = MFX_ERR_NONE;
- // If mfxFrameAllocator is provided it means we need to setup DirectX device and memory allocator
- if (pmfxAllocator && !dx9hack) {
- // Initialize Intel Media SDK Session
- sts = pSession->Init(impl, &ver);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- // Create DirectX device context
- if (deviceHandle == NULL || *deviceHandle == NULL) {
- sts = CreateHWDevice(*pSession, deviceHandle, NULL,
- bCreateSharedHandles);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- }
- if (deviceHandle == NULL || *deviceHandle == NULL)
- return MFX_ERR_DEVICE_FAILED;
- // Provide device manager to Media SDK
- sts = pSession->SetHandle(DEVICE_MGR_TYPE, *deviceHandle);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- pmfxAllocator->pthis =
- *pSession; // We use Media SDK session ID as the allocation identifier
- pmfxAllocator->Alloc = simple_alloc;
- pmfxAllocator->Free = simple_free;
- pmfxAllocator->Lock = simple_lock;
- pmfxAllocator->Unlock = simple_unlock;
- pmfxAllocator->GetHDL = simple_gethdl;
- // Since we are using video memory we must provide Media SDK with an external allocator
- sts = pSession->SetFrameAllocator(pmfxAllocator);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- } else if (pmfxAllocator && dx9hack) {
- // Initialize Intel Media SDK Session
- sts = pSession->Init(impl, &ver);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- // Create DirectX device context
- if (deviceHandle == NULL || *deviceHandle == NULL) {
- sts = DX9_CreateHWDevice(*pSession, deviceHandle, NULL,
- false);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- }
- if (*deviceHandle == NULL)
- return MFX_ERR_DEVICE_FAILED;
- // Provide device manager to Media SDK
- sts = pSession->SetHandle(MFX_HANDLE_D3D9_DEVICE_MANAGER,
- *deviceHandle);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- pmfxAllocator->pthis =
- *pSession; // We use Media SDK session ID as the allocation identifier
- pmfxAllocator->Alloc = dx9_simple_alloc;
- pmfxAllocator->Free = dx9_simple_free;
- pmfxAllocator->Lock = dx9_simple_lock;
- pmfxAllocator->Unlock = dx9_simple_unlock;
- pmfxAllocator->GetHDL = dx9_simple_gethdl;
- // Since we are using video memory we must provide Media SDK with an external allocator
- sts = pSession->SetFrameAllocator(pmfxAllocator);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- } else {
- // Initialize Intel Media SDK Session
- sts = pSession->Init(impl, &ver);
- MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
- }
- return sts;
- }
- void Release()
- {
- #if defined(DX9_D3D) || defined(DX11_D3D)
- CleanupHWDevice();
- DX9_CleanupHWDevice();
- #endif
- }
- void mfxGetTime(mfxTime *timestamp)
- {
- QueryPerformanceCounter(timestamp);
- }
- double TimeDiffMsec(mfxTime tfinish, mfxTime tstart)
- {
- static LARGE_INTEGER tFreq = {0};
- if (!tFreq.QuadPart)
- QueryPerformanceFrequency(&tFreq);
- double freq = (double)tFreq.QuadPart;
- return 1000.0 * ((double)tfinish.QuadPart - (double)tstart.QuadPart) /
- freq;
- }
- void util_cpuid(int cpuinfo[4], int flags)
- {
- return __cpuid(cpuinfo, flags);
- }
- /* (Lain) Functions currently unused */
- #if 0
- void ClearYUVSurfaceVMem(mfxMemId memId)
- {
- #if defined(DX9_D3D) || defined(DX11_D3D)
- ClearYUVSurfaceD3D(memId);
- #endif
- }
- void ClearRGBSurfaceVMem(mfxMemId memId)
- {
- #if defined(DX9_D3D) || defined(DX11_D3D)
- ClearRGBSurfaceD3D(memId);
- #endif
- }
- #endif
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