window-basic-preview.cpp 20 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. #define CLAMP_DISTANCE 10.0f
  13. /* TODO: make C++ math classes and clean up code here later */
  14. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  15. : OBSQTDisplay(parent, flags)
  16. {
  17. setMouseTracking(true);
  18. }
  19. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  20. {
  21. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  22. float pixelRatio = main->devicePixelRatio();
  23. float scale = pixelRatio / main->previewScale;
  24. vec2 pos;
  25. vec2_set(&pos,
  26. (float(event->x()) - main->previewX / pixelRatio) * scale,
  27. (float(event->y()) - main->previewY / pixelRatio) * scale);
  28. return pos;
  29. }
  30. struct SceneFindData {
  31. const vec2 &pos;
  32. OBSSceneItem item;
  33. bool selectBelow;
  34. SceneFindData(const SceneFindData &) = delete;
  35. SceneFindData(SceneFindData &&) = delete;
  36. SceneFindData& operator=(const SceneFindData &) = delete;
  37. SceneFindData& operator=(SceneFindData &&) = delete;
  38. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  39. : pos (pos_),
  40. selectBelow (selectBelow_)
  41. {}
  42. };
  43. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  44. {
  45. obs_source_t *source = obs_sceneitem_get_source(item);
  46. uint32_t flags = obs_source_get_output_flags(source);
  47. return (flags & OBS_SOURCE_VIDEO) != 0;
  48. }
  49. static bool CloseFloat(float a, float b, float epsilon=0.01)
  50. {
  51. return abs(a-b) <= epsilon;
  52. }
  53. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  54. void *param)
  55. {
  56. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  57. matrix4 transform;
  58. matrix4 invTransform;
  59. vec3 transformedPos;
  60. vec3 pos3;
  61. vec3 pos3_;
  62. if (!SceneItemHasVideo(item))
  63. return true;
  64. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  65. obs_sceneitem_get_box_transform(item, &transform);
  66. matrix4_inv(&invTransform, &transform);
  67. vec3_transform(&transformedPos, &pos3, &invTransform);
  68. vec3_transform(&pos3_, &transformedPos, &transform);
  69. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  70. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  71. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  72. if (data->selectBelow && obs_sceneitem_selected(item)) {
  73. if (data->item)
  74. return false;
  75. else
  76. data->selectBelow = false;
  77. }
  78. data->item = item;
  79. }
  80. UNUSED_PARAMETER(scene);
  81. return true;
  82. }
  83. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  84. {
  85. vec3 result;
  86. vec3_set(&result, x, y, 0.0f);
  87. vec3_transform(&result, &result, &mat);
  88. return result;
  89. }
  90. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  91. float scale)
  92. {
  93. vec3 result;
  94. vec3_set(&result, x, y, 0.0f);
  95. vec3_transform(&result, &result, &mat);
  96. vec3_mulf(&result, &result, scale);
  97. return result;
  98. }
  99. static inline vec2 GetOBSScreenSize()
  100. {
  101. obs_video_info ovi;
  102. vec2 size;
  103. vec2_zero(&size);
  104. if (obs_get_video_info(&ovi)) {
  105. size.x = float(ovi.base_width);
  106. size.y = float(ovi.base_height);
  107. }
  108. return size;
  109. }
  110. vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
  111. {
  112. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  113. vec2 screenSize = GetOBSScreenSize();
  114. vec3 clampOffset;
  115. vec3_zero(&clampOffset);
  116. const float clampDist = CLAMP_DISTANCE / main->previewScale;
  117. if (fabsf(tl.x) < clampDist)
  118. clampOffset.x = -tl.x;
  119. if (fabsf(clampOffset.x) < EPSILON &&
  120. fabsf(screenSize.x - br.x) < clampDist)
  121. clampOffset.x = screenSize.x - br.x;
  122. if (fabsf(tl.y) < clampDist)
  123. clampOffset.y = -tl.y;
  124. if (fabsf(clampOffset.y) < EPSILON &&
  125. fabsf(screenSize.y - br.y) < clampDist)
  126. clampOffset.y = screenSize.y - br.y;
  127. return clampOffset;
  128. }
  129. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  130. {
  131. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  132. OBSScene scene = main->GetCurrentScene();
  133. if (!scene)
  134. return OBSSceneItem();
  135. SceneFindData data(pos, selectBelow);
  136. obs_scene_enum_items(scene, FindItemAtPos, &data);
  137. return data.item;
  138. }
  139. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  140. void *param)
  141. {
  142. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  143. matrix4 transform;
  144. vec3 transformedPos;
  145. vec3 pos3;
  146. if (!SceneItemHasVideo(item))
  147. return true;
  148. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  149. obs_sceneitem_get_box_transform(item, &transform);
  150. matrix4_inv(&transform, &transform);
  151. vec3_transform(&transformedPos, &pos3, &transform);
  152. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  153. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  154. if (obs_sceneitem_selected(item)) {
  155. data->item = item;
  156. return false;
  157. }
  158. }
  159. UNUSED_PARAMETER(scene);
  160. return true;
  161. }
  162. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  163. {
  164. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  165. OBSScene scene = main->GetCurrentScene();
  166. if (!scene)
  167. return false;
  168. SceneFindData data(pos, false);
  169. obs_scene_enum_items(scene, CheckItemSelected, &data);
  170. return !!data.item;
  171. }
  172. struct HandleFindData {
  173. const vec2 &pos;
  174. const float scale;
  175. OBSSceneItem item;
  176. ItemHandle handle = ItemHandle::None;
  177. HandleFindData(const HandleFindData &) = delete;
  178. HandleFindData(HandleFindData &&) = delete;
  179. HandleFindData& operator=(const HandleFindData &) = delete;
  180. HandleFindData& operator=(HandleFindData &&) = delete;
  181. inline HandleFindData(const vec2 &pos_, float scale_)
  182. : pos (pos_),
  183. scale (scale_)
  184. {}
  185. };
  186. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  187. void *param)
  188. {
  189. if (!obs_sceneitem_selected(item))
  190. return true;
  191. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  192. matrix4 transform;
  193. vec3 pos3;
  194. float closestHandle = HANDLE_SEL_RADIUS;
  195. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  196. obs_sceneitem_get_box_transform(item, &transform);
  197. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  198. {
  199. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  200. data->scale);
  201. float dist = vec3_dist(&handlePos, &pos3);
  202. if (dist < HANDLE_SEL_RADIUS) {
  203. if (dist < closestHandle) {
  204. closestHandle = dist;
  205. data->handle = handle;
  206. data->item = item;
  207. }
  208. }
  209. };
  210. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  211. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  212. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  213. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  214. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  215. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  216. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  217. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  218. UNUSED_PARAMETER(scene);
  219. return true;
  220. }
  221. static vec2 GetItemSize(obs_sceneitem_t *item)
  222. {
  223. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  224. vec2 size;
  225. if (boundsType != OBS_BOUNDS_NONE) {
  226. obs_sceneitem_get_bounds(item, &size);
  227. } else {
  228. obs_source_t *source = obs_sceneitem_get_source(item);
  229. vec2 scale;
  230. obs_sceneitem_get_scale(item, &scale);
  231. size.x = float(obs_source_get_width(source)) * scale.x;
  232. size.y = float(obs_source_get_height(source)) * scale.y;
  233. }
  234. return size;
  235. }
  236. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  237. {
  238. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  239. OBSScene scene = main->GetCurrentScene();
  240. if (!scene)
  241. return;
  242. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  243. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  244. stretchItem = std::move(data.item);
  245. stretchHandle = data.handle;
  246. if (stretchHandle != ItemHandle::None) {
  247. matrix4 boxTransform;
  248. vec3 itemUL;
  249. float itemRot;
  250. stretchItemSize = GetItemSize(stretchItem);
  251. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  252. itemRot = obs_sceneitem_get_rot(stretchItem);
  253. vec3_from_vec4(&itemUL, &boxTransform.t);
  254. /* build the item space conversion matrices */
  255. matrix4_identity(&itemToScreen);
  256. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  257. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  258. matrix4_translate3f(&itemToScreen, &itemToScreen,
  259. itemUL.x, itemUL.y, 0.0f);
  260. matrix4_identity(&screenToItem);
  261. matrix4_translate3f(&screenToItem, &screenToItem,
  262. -itemUL.x, -itemUL.y, 0.0f);
  263. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  264. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  265. }
  266. }
  267. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  268. {
  269. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  270. float pixelRatio = main->devicePixelRatio();
  271. float x = float(event->x()) - main->previewX / pixelRatio;
  272. float y = float(event->y()) - main->previewY / pixelRatio;
  273. if (event->button() != Qt::LeftButton)
  274. return;
  275. mouseDown = true;
  276. vec2_set(&startPos, x, y);
  277. GetStretchHandleData(startPos);
  278. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  279. startPos.x = std::round(startPos.x);
  280. startPos.y = std::round(startPos.y);
  281. mouseOverItems = SelectedAtPos(startPos);
  282. vec2_zero(&lastMoveOffset);
  283. }
  284. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  285. {
  286. obs_sceneitem_t *selectedItem =
  287. reinterpret_cast<obs_sceneitem_t*>(param);
  288. obs_sceneitem_select(item, (selectedItem == item));
  289. UNUSED_PARAMETER(scene);
  290. return true;
  291. }
  292. void OBSBasicPreview::DoSelect(const vec2 &pos)
  293. {
  294. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  295. OBSScene scene = main->GetCurrentScene();
  296. OBSSceneItem item = GetItemAtPos(pos, true);
  297. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  298. }
  299. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  300. {
  301. OBSSceneItem item = GetItemAtPos(pos, false);
  302. if (!item)
  303. return;
  304. bool selected = obs_sceneitem_selected(item);
  305. obs_sceneitem_select(item, !selected);
  306. }
  307. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  308. {
  309. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  310. if (modifiers & Qt::ControlModifier)
  311. DoCtrlSelect(pos);
  312. else
  313. DoSelect(pos);
  314. }
  315. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  316. {
  317. if (mouseDown) {
  318. vec2 pos = GetMouseEventPos(event);
  319. if (!mouseMoved)
  320. ProcessClick(pos);
  321. stretchItem = nullptr;
  322. mouseDown = false;
  323. mouseMoved = false;
  324. }
  325. }
  326. struct SelectedItemBounds {
  327. bool first = true;
  328. vec3 tl, br;
  329. };
  330. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  331. void *param)
  332. {
  333. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  334. if (!obs_sceneitem_selected(item))
  335. return true;
  336. matrix4 boxTransform;
  337. obs_sceneitem_get_box_transform(item, &boxTransform);
  338. vec3 t[4] = {
  339. GetTransformedPos(0.0f, 0.0f, boxTransform),
  340. GetTransformedPos(1.0f, 0.0f, boxTransform),
  341. GetTransformedPos(0.0f, 1.0f, boxTransform),
  342. GetTransformedPos(1.0f, 1.0f, boxTransform)
  343. };
  344. for (const vec3 &v : t) {
  345. if (data->first) {
  346. vec3_copy(&data->tl, &v);
  347. vec3_copy(&data->br, &v);
  348. data->first = false;
  349. } else {
  350. vec3_min(&data->tl, &data->tl, &v);
  351. vec3_max(&data->br, &data->br, &v);
  352. }
  353. }
  354. UNUSED_PARAMETER(scene);
  355. return true;
  356. }
  357. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  358. {
  359. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  360. OBSScene scene = main->GetCurrentScene();
  361. SelectedItemBounds data;
  362. obs_scene_enum_items(scene, AddItemBounds, &data);
  363. data.tl.x += offset.x;
  364. data.tl.y += offset.y;
  365. data.br.x += offset.x;
  366. data.br.y += offset.y;
  367. vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
  368. offset.x += snapOffset.x;
  369. offset.y += snapOffset.y;
  370. }
  371. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  372. {
  373. vec2 *offset = reinterpret_cast<vec2*>(param);
  374. if (obs_sceneitem_selected(item)) {
  375. vec2 pos;
  376. obs_sceneitem_get_pos(item, &pos);
  377. vec2_add(&pos, &pos, offset);
  378. obs_sceneitem_set_pos(item, &pos);
  379. }
  380. UNUSED_PARAMETER(scene);
  381. return true;
  382. }
  383. void OBSBasicPreview::MoveItems(const vec2 &pos)
  384. {
  385. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  386. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  387. OBSScene scene = main->GetCurrentScene();
  388. vec2 offset, moveOffset;
  389. vec2_sub(&offset, &pos, &startPos);
  390. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  391. if (!(modifiers & Qt::ControlModifier))
  392. SnapItemMovement(moveOffset);
  393. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  394. obs_scene_enum_items(scene, move_items, &moveOffset);
  395. }
  396. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  397. {
  398. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  399. vec3 pos;
  400. vec3_zero(&pos);
  401. if (alignment & OBS_ALIGN_LEFT)
  402. pos.x = tl.x;
  403. else if (alignment & OBS_ALIGN_RIGHT)
  404. pos.x = br.x;
  405. else
  406. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  407. if (alignment & OBS_ALIGN_TOP)
  408. pos.y = tl.y;
  409. else if (alignment & OBS_ALIGN_BOTTOM)
  410. pos.y = br.y;
  411. else
  412. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  413. return pos;
  414. }
  415. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  416. const vec2 &baseSize)
  417. {
  418. float baseAspect = baseSize.x / baseSize.y;
  419. float aspect = size.x / size.y;
  420. uint32_t stretchFlags = (uint32_t)stretchHandle;
  421. if (stretchHandle == ItemHandle::TopLeft ||
  422. stretchHandle == ItemHandle::TopRight ||
  423. stretchHandle == ItemHandle::BottomLeft ||
  424. stretchHandle == ItemHandle::BottomRight) {
  425. if (aspect < baseAspect)
  426. size.x = size.y * baseAspect;
  427. else
  428. size.y = size.x / baseAspect;
  429. } else if (stretchHandle == ItemHandle::TopCenter ||
  430. stretchHandle == ItemHandle::BottomCenter) {
  431. size.x = size.y * baseAspect;
  432. } else if (stretchHandle == ItemHandle::CenterLeft ||
  433. stretchHandle == ItemHandle::CenterRight) {
  434. size.y = size.x / baseAspect;
  435. }
  436. size.x = std::round(size.x);
  437. size.y = std::round(size.y);
  438. if (stretchFlags & ITEM_LEFT)
  439. tl.x = br.x - size.x;
  440. else if (stretchFlags & ITEM_RIGHT)
  441. br.x = tl.x + size.x;
  442. if (stretchFlags & ITEM_TOP)
  443. tl.y = br.y - size.y;
  444. else if (stretchFlags & ITEM_BOTTOM)
  445. br.y = tl.y + size.y;
  446. }
  447. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  448. {
  449. uint32_t stretchFlags = (uint32_t)stretchHandle;
  450. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  451. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  452. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  453. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  454. vec3 boundingTL;
  455. vec3 boundingBR;
  456. vec3_copy(&boundingTL, &newTL);
  457. vec3_min(&boundingTL, &boundingTL, &newTR);
  458. vec3_min(&boundingTL, &boundingTL, &newBL);
  459. vec3_min(&boundingTL, &boundingTL, &newBR);
  460. vec3_copy(&boundingBR, &newTL);
  461. vec3_max(&boundingBR, &boundingBR, &newTR);
  462. vec3_max(&boundingBR, &boundingBR, &newBL);
  463. vec3_max(&boundingBR, &boundingBR, &newBR);
  464. vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
  465. vec3_add(&offset, &offset, &newTL);
  466. vec3_transform(&offset, &offset, &screenToItem);
  467. vec3_sub(&offset, &offset, &tl);
  468. if (stretchFlags & ITEM_LEFT)
  469. tl.x += offset.x;
  470. else if (stretchFlags & ITEM_RIGHT)
  471. br.x += offset.x;
  472. if (stretchFlags & ITEM_TOP)
  473. tl.y += offset.y;
  474. else if (stretchFlags & ITEM_BOTTOM)
  475. br.y += offset.y;
  476. }
  477. void OBSBasicPreview::StretchItem(const vec2 &pos)
  478. {
  479. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  480. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  481. uint32_t stretchFlags = (uint32_t)stretchHandle;
  482. bool shiftDown = (modifiers & Qt::ShiftModifier);
  483. vec3 tl, br, pos3;
  484. vec3_zero(&tl);
  485. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  486. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  487. vec3_transform(&pos3, &pos3, &screenToItem);
  488. if (stretchFlags & ITEM_LEFT)
  489. tl.x = pos3.x;
  490. else if (stretchFlags & ITEM_RIGHT)
  491. br.x = pos3.x;
  492. if (stretchFlags & ITEM_TOP)
  493. tl.y = pos3.y;
  494. else if (stretchFlags & ITEM_BOTTOM)
  495. br.y = pos3.y;
  496. if (!(modifiers & Qt::ControlModifier))
  497. SnapStretchingToScreen(tl, br);
  498. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  499. vec2 baseSize;
  500. vec2_set(&baseSize,
  501. float(obs_source_get_width(source)),
  502. float(obs_source_get_height(source)));
  503. vec2 size;
  504. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  505. if (boundsType != OBS_BOUNDS_NONE) {
  506. if (shiftDown)
  507. ClampAspect(tl, br, size, baseSize);
  508. if (tl.x > br.x) std::swap(tl.x, br.x);
  509. if (tl.y > br.y) std::swap(tl.y, br.y);
  510. vec2_abs(&size, &size);
  511. obs_sceneitem_set_bounds(stretchItem, &size);
  512. } else {
  513. if (!shiftDown)
  514. ClampAspect(tl, br, size, baseSize);
  515. vec2_div(&size, &size, &baseSize);
  516. obs_sceneitem_set_scale(stretchItem, &size);
  517. }
  518. pos3 = CalculateStretchPos(tl, br);
  519. vec3_transform(&pos3, &pos3, &itemToScreen);
  520. vec2 newPos;
  521. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  522. obs_sceneitem_set_pos(stretchItem, &newPos);
  523. }
  524. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  525. {
  526. if (mouseDown) {
  527. vec2 pos = GetMouseEventPos(event);
  528. if (!mouseMoved && !mouseOverItems &&
  529. stretchHandle == ItemHandle::None) {
  530. ProcessClick(startPos);
  531. mouseOverItems = SelectedAtPos(startPos);
  532. }
  533. pos.x = std::round(pos.x);
  534. pos.y = std::round(pos.y);
  535. if (stretchHandle != ItemHandle::None)
  536. StretchItem(pos);
  537. else if (mouseOverItems)
  538. MoveItems(pos);
  539. mouseMoved = true;
  540. }
  541. }
  542. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  543. float previewScale)
  544. {
  545. struct vec3 pos;
  546. vec3_set(&pos, x, y, 0.0f);
  547. vec3_transform(&pos, &pos, &matrix);
  548. vec3_mulf(&pos, &pos, previewScale);
  549. gs_matrix_push();
  550. gs_matrix_translate(&pos);
  551. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  552. gs_draw(GS_LINESTRIP, 0, 0);
  553. gs_matrix_pop();
  554. }
  555. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  556. obs_sceneitem_t *item, void *param)
  557. {
  558. if (!obs_sceneitem_selected(item))
  559. return true;
  560. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  561. matrix4 boxTransform;
  562. matrix4 invBoxTransform;
  563. obs_sceneitem_get_box_transform(item, &boxTransform);
  564. matrix4_inv(&invBoxTransform, &boxTransform);
  565. vec3 bounds[] = {
  566. {{{0.f, 0.f, 0.f}}},
  567. {{{1.f, 0.f, 0.f}}},
  568. {{{0.f, 1.f, 0.f}}},
  569. {{{1.f, 1.f, 0.f}}},
  570. };
  571. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  572. [&](const vec3 &b)
  573. {
  574. vec3 pos;
  575. vec3_transform(&pos, &b, &boxTransform);
  576. vec3_transform(&pos, &pos, &invBoxTransform);
  577. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  578. });
  579. if (!visible)
  580. return true;
  581. gs_load_vertexbuffer(main->circle);
  582. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  583. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  584. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  585. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  586. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  587. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  588. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  589. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  590. gs_load_vertexbuffer(main->box);
  591. gs_matrix_push();
  592. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  593. gs_matrix_mul(&boxTransform);
  594. gs_draw(GS_LINESTRIP, 0, 0);
  595. gs_matrix_pop();
  596. UNUSED_PARAMETER(scene);
  597. UNUSED_PARAMETER(param);
  598. return true;
  599. }
  600. void OBSBasicPreview::DrawSceneEditing()
  601. {
  602. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  603. gs_effect_t *solid = obs_get_solid_effect();
  604. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  605. vec4 color;
  606. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  607. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  608. gs_technique_begin(tech);
  609. gs_technique_begin_pass(tech, 0);
  610. OBSScene scene = main->GetCurrentScene();
  611. if (scene)
  612. obs_scene_enum_items(scene, DrawSelectedItem, this);
  613. gs_load_vertexbuffer(nullptr);
  614. gs_technique_end_pass(tech);
  615. gs_technique_end(tech);
  616. }