window-basic-preview.cpp 67 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #include "platform.hpp"
  11. #include "display-helpers.hpp"
  12. #define HANDLE_RADIUS 4.0f
  13. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  14. #define HELPER_ROT_BREAKPONT 45.0f
  15. /* TODO: make C++ math classes and clean up code here later */
  16. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  17. : OBSQTDisplay(parent, flags)
  18. {
  19. ResetScrollingOffset();
  20. setMouseTracking(true);
  21. }
  22. OBSBasicPreview::~OBSBasicPreview()
  23. {
  24. obs_enter_graphics();
  25. if (overflow)
  26. gs_texture_destroy(overflow);
  27. if (rectFill)
  28. gs_vertexbuffer_destroy(rectFill);
  29. if (circleFill)
  30. gs_vertexbuffer_destroy(circleFill);
  31. obs_leave_graphics();
  32. }
  33. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  34. {
  35. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  36. float pixelRatio = main->GetDevicePixelRatio();
  37. float scale = pixelRatio / main->previewScale;
  38. QPoint qtPos = event->pos();
  39. vec2 pos;
  40. vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
  41. (qtPos.y() - main->previewY / pixelRatio) * scale);
  42. return pos;
  43. }
  44. static void RotatePos(vec2 *pos, float rot)
  45. {
  46. float cosR = cos(rot);
  47. float sinR = sin(rot);
  48. vec2 newPos;
  49. newPos.x = cosR * pos->x - sinR * pos->y;
  50. newPos.y = sinR * pos->x + cosR * pos->y;
  51. vec2_copy(pos, &newPos);
  52. }
  53. struct SceneFindData {
  54. const vec2 &pos;
  55. OBSSceneItem item;
  56. bool selectBelow;
  57. obs_sceneitem_t *group = nullptr;
  58. SceneFindData(const SceneFindData &) = delete;
  59. SceneFindData(SceneFindData &&) = delete;
  60. SceneFindData &operator=(const SceneFindData &) = delete;
  61. SceneFindData &operator=(SceneFindData &&) = delete;
  62. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  63. : pos(pos_),
  64. selectBelow(selectBelow_)
  65. {
  66. }
  67. };
  68. struct SceneFindBoxData {
  69. const vec2 &startPos;
  70. const vec2 &pos;
  71. std::vector<obs_sceneitem_t *> sceneItems;
  72. SceneFindBoxData(const SceneFindData &) = delete;
  73. SceneFindBoxData(SceneFindData &&) = delete;
  74. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  75. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  76. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  77. : startPos(startPos_),
  78. pos(pos_)
  79. {
  80. }
  81. };
  82. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  83. {
  84. obs_source_t *source = obs_sceneitem_get_source(item);
  85. uint32_t flags = obs_source_get_output_flags(source);
  86. return (flags & OBS_SOURCE_VIDEO) != 0;
  87. }
  88. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  89. {
  90. using std::abs;
  91. return abs(a - b) <= epsilon;
  92. }
  93. static bool FindItemAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  94. void *param)
  95. {
  96. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  97. matrix4 transform;
  98. matrix4 invTransform;
  99. vec3 transformedPos;
  100. vec3 pos3;
  101. vec3 pos3_;
  102. if (!SceneItemHasVideo(item))
  103. return true;
  104. if (obs_sceneitem_locked(item))
  105. return true;
  106. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  107. obs_sceneitem_get_box_transform(item, &transform);
  108. matrix4_inv(&invTransform, &transform);
  109. vec3_transform(&transformedPos, &pos3, &invTransform);
  110. vec3_transform(&pos3_, &transformedPos, &transform);
  111. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  112. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  113. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  114. if (data->selectBelow && obs_sceneitem_selected(item)) {
  115. if (data->item)
  116. return false;
  117. else
  118. data->selectBelow = false;
  119. }
  120. data->item = item;
  121. }
  122. return true;
  123. }
  124. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  125. {
  126. vec3 result;
  127. vec3_set(&result, x, y, 0.0f);
  128. vec3_transform(&result, &result, &mat);
  129. return result;
  130. }
  131. static inline vec2 GetOBSScreenSize()
  132. {
  133. obs_video_info ovi;
  134. vec2 size;
  135. vec2_zero(&size);
  136. if (obs_get_video_info(&ovi)) {
  137. size.x = float(ovi.base_width);
  138. size.y = float(ovi.base_height);
  139. }
  140. return size;
  141. }
  142. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  143. {
  144. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  145. vec2 screenSize = GetOBSScreenSize();
  146. vec3 clampOffset;
  147. vec3_zero(&clampOffset);
  148. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  149. "SnappingEnabled");
  150. if (snap == false)
  151. return clampOffset;
  152. const bool screenSnap = config_get_bool(
  153. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  154. const bool centerSnap = config_get_bool(
  155. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  156. const float clampDist = config_get_double(GetGlobalConfig(),
  157. "BasicWindow",
  158. "SnapDistance") /
  159. main->previewScale;
  160. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  161. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  162. // Left screen edge.
  163. if (screenSnap && fabsf(tl.x) < clampDist)
  164. clampOffset.x = -tl.x;
  165. // Right screen edge.
  166. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  167. fabsf(screenSize.x - br.x) < clampDist)
  168. clampOffset.x = screenSize.x - br.x;
  169. // Horizontal center.
  170. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  171. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  172. clampOffset.x = screenSize.x / 2.0f - centerX;
  173. // Top screen edge.
  174. if (screenSnap && fabsf(tl.y) < clampDist)
  175. clampOffset.y = -tl.y;
  176. // Bottom screen edge.
  177. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  178. fabsf(screenSize.y - br.y) < clampDist)
  179. clampOffset.y = screenSize.y - br.y;
  180. // Vertical center.
  181. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  182. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  183. clampOffset.y = screenSize.y / 2.0f - centerY;
  184. return clampOffset;
  185. }
  186. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  187. {
  188. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  189. OBSScene scene = main->GetCurrentScene();
  190. if (!scene)
  191. return OBSSceneItem();
  192. SceneFindData data(pos, selectBelow);
  193. obs_scene_enum_items(scene, FindItemAtPos, &data);
  194. return data.item;
  195. }
  196. static bool CheckItemSelected(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  197. void *param)
  198. {
  199. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  200. matrix4 transform;
  201. vec3 transformedPos;
  202. vec3 pos3;
  203. if (!SceneItemHasVideo(item))
  204. return true;
  205. if (obs_sceneitem_is_group(item)) {
  206. data->group = item;
  207. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  208. data->group = nullptr;
  209. if (data->item) {
  210. return false;
  211. }
  212. }
  213. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  214. obs_sceneitem_get_box_transform(item, &transform);
  215. if (data->group) {
  216. matrix4 parent_transform;
  217. obs_sceneitem_get_draw_transform(data->group,
  218. &parent_transform);
  219. matrix4_mul(&transform, &transform, &parent_transform);
  220. }
  221. matrix4_inv(&transform, &transform);
  222. vec3_transform(&transformedPos, &pos3, &transform);
  223. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  224. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  225. if (obs_sceneitem_selected(item)) {
  226. data->item = item;
  227. return false;
  228. }
  229. }
  230. return true;
  231. }
  232. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  233. {
  234. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  235. OBSScene scene = main->GetCurrentScene();
  236. if (!scene)
  237. return false;
  238. SceneFindData data(pos, false);
  239. obs_scene_enum_items(scene, CheckItemSelected, &data);
  240. return !!data.item;
  241. }
  242. struct HandleFindData {
  243. const vec2 &pos;
  244. const float radius;
  245. matrix4 parent_xform;
  246. OBSSceneItem item;
  247. ItemHandle handle = ItemHandle::None;
  248. float angle = 0.0f;
  249. vec2 rotatePoint;
  250. vec2 offsetPoint;
  251. float angleOffset = 0.0f;
  252. HandleFindData(const HandleFindData &) = delete;
  253. HandleFindData(HandleFindData &&) = delete;
  254. HandleFindData &operator=(const HandleFindData &) = delete;
  255. HandleFindData &operator=(HandleFindData &&) = delete;
  256. inline HandleFindData(const vec2 &pos_, float scale)
  257. : pos(pos_),
  258. radius(HANDLE_SEL_RADIUS / scale)
  259. {
  260. matrix4_identity(&parent_xform);
  261. }
  262. inline HandleFindData(const HandleFindData &hfd,
  263. obs_sceneitem_t *parent)
  264. : pos(hfd.pos),
  265. radius(hfd.radius),
  266. item(hfd.item),
  267. handle(hfd.handle),
  268. angle(hfd.angle),
  269. rotatePoint(hfd.rotatePoint),
  270. offsetPoint(hfd.offsetPoint)
  271. {
  272. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  273. }
  274. };
  275. static bool FindHandleAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  276. void *param)
  277. {
  278. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  279. if (!obs_sceneitem_selected(item)) {
  280. if (obs_sceneitem_is_group(item)) {
  281. HandleFindData newData(data, item);
  282. newData.angleOffset = obs_sceneitem_get_rot(item);
  283. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  284. &newData);
  285. data.item = newData.item;
  286. data.handle = newData.handle;
  287. data.angle = newData.angle;
  288. data.rotatePoint = newData.rotatePoint;
  289. data.offsetPoint = newData.offsetPoint;
  290. }
  291. return true;
  292. }
  293. matrix4 transform;
  294. vec3 pos3;
  295. float closestHandle = data.radius;
  296. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  297. obs_sceneitem_get_box_transform(item, &transform);
  298. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  299. vec3 handlePos = GetTransformedPos(x, y, transform);
  300. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  301. float dist = vec3_dist(&handlePos, &pos3);
  302. if (dist < data.radius) {
  303. if (dist < closestHandle) {
  304. closestHandle = dist;
  305. data.handle = handle;
  306. data.item = item;
  307. }
  308. }
  309. };
  310. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  311. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  312. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  313. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  314. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  315. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  316. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  317. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  318. vec2 rotHandleOffset;
  319. vec2_set(&rotHandleOffset, 0.0f,
  320. HANDLE_RADIUS * data.radius * 1.5 - data.radius);
  321. RotatePos(&rotHandleOffset, atan2(transform.x.y, transform.x.x));
  322. RotatePos(&rotHandleOffset, RAD(data.angleOffset));
  323. vec2 scale;
  324. obs_sceneitem_get_scale(item, &scale);
  325. bool invert = scale.y < 0.0f;
  326. vec3 handlePos =
  327. GetTransformedPos(0.5f, invert ? 1.0f : 0.0f, transform);
  328. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  329. handlePos.x -= rotHandleOffset.x;
  330. if (scale.x < 0.0f)
  331. handlePos.y += rotHandleOffset.y;
  332. else
  333. handlePos.y -= rotHandleOffset.y;
  334. float dist = vec3_dist(&handlePos, &pos3);
  335. if (dist < data.radius) {
  336. if (dist < closestHandle) {
  337. closestHandle = dist;
  338. data.item = item;
  339. data.angle = obs_sceneitem_get_rot(item);
  340. data.handle = ItemHandle::Rot;
  341. vec2_set(&data.rotatePoint,
  342. transform.t.x + transform.x.x / 2 +
  343. transform.y.x / 2,
  344. transform.t.y + transform.x.y / 2 +
  345. transform.y.y / 2);
  346. obs_sceneitem_get_pos(item, &data.offsetPoint);
  347. data.offsetPoint.x -= data.rotatePoint.x;
  348. data.offsetPoint.y -= data.rotatePoint.y;
  349. RotatePos(&data.offsetPoint,
  350. -RAD(obs_sceneitem_get_rot(item)));
  351. }
  352. }
  353. return true;
  354. }
  355. static vec2 GetItemSize(obs_sceneitem_t *item)
  356. {
  357. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  358. vec2 size;
  359. if (boundsType != OBS_BOUNDS_NONE) {
  360. obs_sceneitem_get_bounds(item, &size);
  361. } else {
  362. obs_source_t *source = obs_sceneitem_get_source(item);
  363. obs_sceneitem_crop crop;
  364. vec2 scale;
  365. obs_sceneitem_get_scale(item, &scale);
  366. obs_sceneitem_get_crop(item, &crop);
  367. size.x = float(obs_source_get_width(source) - crop.left -
  368. crop.right) *
  369. scale.x;
  370. size.y = float(obs_source_get_height(source) - crop.top -
  371. crop.bottom) *
  372. scale.y;
  373. }
  374. return size;
  375. }
  376. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  377. {
  378. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  379. OBSScene scene = main->GetCurrentScene();
  380. if (!scene)
  381. return;
  382. float scale = main->previewScale / main->GetDevicePixelRatio();
  383. vec2 scaled_pos = pos;
  384. vec2_divf(&scaled_pos, &scaled_pos, scale);
  385. HandleFindData data(scaled_pos, scale);
  386. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  387. stretchItem = std::move(data.item);
  388. stretchHandle = data.handle;
  389. rotateAngle = data.angle;
  390. rotatePoint = data.rotatePoint;
  391. offsetPoint = data.offsetPoint;
  392. if (stretchHandle != ItemHandle::None) {
  393. matrix4 boxTransform;
  394. vec3 itemUL;
  395. float itemRot;
  396. stretchItemSize = GetItemSize(stretchItem);
  397. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  398. itemRot = obs_sceneitem_get_rot(stretchItem);
  399. vec3_from_vec4(&itemUL, &boxTransform.t);
  400. /* build the item space conversion matrices */
  401. matrix4_identity(&itemToScreen);
  402. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  403. 1.0f, RAD(itemRot));
  404. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  405. itemUL.y, 0.0f);
  406. matrix4_identity(&screenToItem);
  407. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  408. -itemUL.y, 0.0f);
  409. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  410. 1.0f, RAD(-itemRot));
  411. obs_sceneitem_get_crop(stretchItem, &startCrop);
  412. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  413. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  414. cropSize.x = float(obs_source_get_width(source) -
  415. startCrop.left - startCrop.right);
  416. cropSize.y = float(obs_source_get_height(source) -
  417. startCrop.top - startCrop.bottom);
  418. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  419. if (stretchGroup && !ignoreGroup) {
  420. obs_sceneitem_get_draw_transform(stretchGroup,
  421. &invGroupTransform);
  422. matrix4_inv(&invGroupTransform, &invGroupTransform);
  423. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  424. }
  425. }
  426. }
  427. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  428. {
  429. if (!IsFixedScaling() || event->isAutoRepeat()) {
  430. OBSQTDisplay::keyPressEvent(event);
  431. return;
  432. }
  433. switch (event->key()) {
  434. case Qt::Key_Space:
  435. setCursor(Qt::OpenHandCursor);
  436. scrollMode = true;
  437. break;
  438. }
  439. OBSQTDisplay::keyPressEvent(event);
  440. }
  441. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  442. {
  443. if (event->isAutoRepeat()) {
  444. OBSQTDisplay::keyReleaseEvent(event);
  445. return;
  446. }
  447. switch (event->key()) {
  448. case Qt::Key_Space:
  449. scrollMode = false;
  450. setCursor(Qt::ArrowCursor);
  451. break;
  452. }
  453. OBSQTDisplay::keyReleaseEvent(event);
  454. }
  455. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  456. {
  457. if (scrollMode && IsFixedScaling()) {
  458. const int delta = event->angleDelta().y();
  459. if (delta != 0) {
  460. if (delta > 0)
  461. SetScalingLevel(scalingLevel + 1);
  462. else
  463. SetScalingLevel(scalingLevel - 1);
  464. emit DisplayResized();
  465. }
  466. }
  467. OBSQTDisplay::wheelEvent(event);
  468. }
  469. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  470. {
  471. QPointF pos = event->position();
  472. if (scrollMode && IsFixedScaling() &&
  473. event->button() == Qt::LeftButton) {
  474. setCursor(Qt::ClosedHandCursor);
  475. scrollingFrom.x = pos.x();
  476. scrollingFrom.y = pos.y();
  477. return;
  478. }
  479. if (event->button() == Qt::RightButton) {
  480. scrollMode = false;
  481. setCursor(Qt::ArrowCursor);
  482. }
  483. if (locked) {
  484. OBSQTDisplay::mousePressEvent(event);
  485. return;
  486. }
  487. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  488. float pixelRatio = main->GetDevicePixelRatio();
  489. float x = pos.x() - main->previewX / pixelRatio;
  490. float y = pos.y() - main->previewY / pixelRatio;
  491. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  492. bool altDown = (modifiers & Qt::AltModifier);
  493. bool shiftDown = (modifiers & Qt::ShiftModifier);
  494. bool ctrlDown = (modifiers & Qt::ControlModifier);
  495. OBSQTDisplay::mousePressEvent(event);
  496. if (event->button() != Qt::LeftButton &&
  497. event->button() != Qt::RightButton)
  498. return;
  499. if (event->button() == Qt::LeftButton)
  500. mouseDown = true;
  501. {
  502. std::lock_guard<std::mutex> lock(selectMutex);
  503. selectedItems.clear();
  504. }
  505. if (altDown)
  506. cropping = true;
  507. if (altDown || shiftDown || ctrlDown) {
  508. vec2 s;
  509. SceneFindBoxData data(s, s);
  510. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  511. &data);
  512. std::lock_guard<std::mutex> lock(selectMutex);
  513. selectedItems = data.sceneItems;
  514. }
  515. vec2_set(&startPos, x, y);
  516. GetStretchHandleData(startPos, false);
  517. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  518. startPos.x = std::round(startPos.x);
  519. startPos.y = std::round(startPos.y);
  520. mouseOverItems = SelectedAtPos(startPos);
  521. vec2_zero(&lastMoveOffset);
  522. mousePos = startPos;
  523. wrapper =
  524. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  525. changed = false;
  526. }
  527. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  528. {
  529. if (obs_sceneitem_locked(stretchItem)) {
  530. unsetCursor();
  531. return;
  532. }
  533. if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
  534. unsetCursor();
  535. if (cursor().shape() != Qt::ArrowCursor)
  536. return;
  537. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  538. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  539. setCursor(Qt::SizeFDiagCursor);
  540. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  541. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  542. setCursor(Qt::SizeBDiagCursor);
  543. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  544. setCursor(Qt::SizeHorCursor);
  545. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  546. setCursor(Qt::SizeVerCursor);
  547. else if (flags & ITEM_ROT)
  548. setCursor(Qt::OpenHandCursor);
  549. }
  550. static bool select_one(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  551. void *param)
  552. {
  553. obs_sceneitem_t *selectedItem =
  554. reinterpret_cast<obs_sceneitem_t *>(param);
  555. if (obs_sceneitem_is_group(item))
  556. obs_sceneitem_group_enum_items(item, select_one, param);
  557. obs_sceneitem_select(item, (selectedItem == item));
  558. return true;
  559. }
  560. void OBSBasicPreview::DoSelect(const vec2 &pos)
  561. {
  562. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  563. OBSScene scene = main->GetCurrentScene();
  564. OBSSceneItem item = GetItemAtPos(pos, true);
  565. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  566. }
  567. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  568. {
  569. OBSSceneItem item = GetItemAtPos(pos, false);
  570. if (!item)
  571. return;
  572. bool selected = obs_sceneitem_selected(item);
  573. obs_sceneitem_select(item, !selected);
  574. }
  575. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  576. {
  577. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  578. if (modifiers & Qt::ControlModifier)
  579. DoCtrlSelect(pos);
  580. else
  581. DoSelect(pos);
  582. }
  583. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  584. {
  585. if (scrollMode)
  586. setCursor(Qt::OpenHandCursor);
  587. if (locked) {
  588. OBSQTDisplay::mouseReleaseEvent(event);
  589. return;
  590. }
  591. if (mouseDown) {
  592. vec2 pos = GetMouseEventPos(event);
  593. if (!mouseMoved)
  594. ProcessClick(pos);
  595. if (selectionBox) {
  596. Qt::KeyboardModifiers modifiers =
  597. QGuiApplication::keyboardModifiers();
  598. bool altDown = modifiers & Qt::AltModifier;
  599. bool shiftDown = modifiers & Qt::ShiftModifier;
  600. bool ctrlDown = modifiers & Qt::ControlModifier;
  601. std::lock_guard<std::mutex> lock(selectMutex);
  602. if (altDown || ctrlDown || shiftDown) {
  603. for (size_t i = 0; i < selectedItems.size();
  604. i++) {
  605. obs_sceneitem_select(selectedItems[i],
  606. true);
  607. }
  608. }
  609. for (size_t i = 0; i < hoveredPreviewItems.size();
  610. i++) {
  611. bool select = true;
  612. obs_sceneitem_t *item = hoveredPreviewItems[i];
  613. if (altDown) {
  614. select = false;
  615. } else if (ctrlDown) {
  616. select = !obs_sceneitem_selected(item);
  617. }
  618. obs_sceneitem_select(hoveredPreviewItems[i],
  619. select);
  620. }
  621. }
  622. if (stretchGroup) {
  623. obs_sceneitem_defer_group_resize_end(stretchGroup);
  624. }
  625. stretchItem = nullptr;
  626. stretchGroup = nullptr;
  627. mouseDown = false;
  628. mouseMoved = false;
  629. cropping = false;
  630. selectionBox = false;
  631. unsetCursor();
  632. OBSSceneItem item = GetItemAtPos(pos, true);
  633. std::lock_guard<std::mutex> lock(selectMutex);
  634. hoveredPreviewItems.clear();
  635. hoveredPreviewItems.push_back(item);
  636. selectedItems.clear();
  637. }
  638. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  639. OBSDataAutoRelease rwrapper =
  640. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  641. auto undo_redo = [](const std::string &data) {
  642. OBSDataAutoRelease dat =
  643. obs_data_create_from_json(data.c_str());
  644. OBSSourceAutoRelease source = obs_get_source_by_uuid(
  645. obs_data_get_string(dat, "scene_uuid"));
  646. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  647. ->SetCurrentScene(source.Get(), true);
  648. obs_scene_load_transform_states(data.c_str());
  649. };
  650. if (wrapper && rwrapper) {
  651. std::string undo_data(obs_data_get_json(wrapper));
  652. std::string redo_data(obs_data_get_json(rwrapper));
  653. if (changed && undo_data.compare(redo_data) != 0)
  654. main->undo_s.add_action(
  655. QTStr("Undo.Transform")
  656. .arg(obs_source_get_name(
  657. main->GetCurrentSceneSource())),
  658. undo_redo, undo_redo, undo_data, redo_data);
  659. }
  660. wrapper = nullptr;
  661. }
  662. struct SelectedItemBounds {
  663. bool first = true;
  664. vec3 tl, br;
  665. };
  666. static bool AddItemBounds(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  667. void *param)
  668. {
  669. SelectedItemBounds *data =
  670. reinterpret_cast<SelectedItemBounds *>(param);
  671. vec3 t[4];
  672. auto add_bounds = [data, &t]() {
  673. for (const vec3 &v : t) {
  674. if (data->first) {
  675. vec3_copy(&data->tl, &v);
  676. vec3_copy(&data->br, &v);
  677. data->first = false;
  678. } else {
  679. vec3_min(&data->tl, &data->tl, &v);
  680. vec3_max(&data->br, &data->br, &v);
  681. }
  682. }
  683. };
  684. if (obs_sceneitem_is_group(item)) {
  685. SelectedItemBounds sib;
  686. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  687. if (!sib.first) {
  688. matrix4 xform;
  689. obs_sceneitem_get_draw_transform(item, &xform);
  690. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  691. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  692. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  693. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  694. vec3_transform(&t[0], &t[0], &xform);
  695. vec3_transform(&t[1], &t[1], &xform);
  696. vec3_transform(&t[2], &t[2], &xform);
  697. vec3_transform(&t[3], &t[3], &xform);
  698. add_bounds();
  699. }
  700. }
  701. if (!obs_sceneitem_selected(item))
  702. return true;
  703. matrix4 boxTransform;
  704. obs_sceneitem_get_box_transform(item, &boxTransform);
  705. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  706. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  707. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  708. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  709. add_bounds();
  710. return true;
  711. }
  712. struct OffsetData {
  713. float clampDist;
  714. vec3 tl, br, offset;
  715. };
  716. static bool GetSourceSnapOffset(obs_scene_t * /* scene */,
  717. obs_sceneitem_t *item, void *param)
  718. {
  719. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  720. if (obs_sceneitem_selected(item))
  721. return true;
  722. matrix4 boxTransform;
  723. obs_sceneitem_get_box_transform(item, &boxTransform);
  724. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  725. GetTransformedPos(1.0f, 0.0f, boxTransform),
  726. GetTransformedPos(0.0f, 1.0f, boxTransform),
  727. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  728. bool first = true;
  729. vec3 tl, br;
  730. vec3_zero(&tl);
  731. vec3_zero(&br);
  732. for (const vec3 &v : t) {
  733. if (first) {
  734. vec3_copy(&tl, &v);
  735. vec3_copy(&br, &v);
  736. first = false;
  737. } else {
  738. vec3_min(&tl, &tl, &v);
  739. vec3_max(&br, &br, &v);
  740. }
  741. }
  742. // Snap to other source edges
  743. #define EDGE_SNAP(l, r, x, y) \
  744. do { \
  745. double dist = fabsf(l.x - data->r.x); \
  746. if (dist < data->clampDist && \
  747. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  748. data->br.y > tl.y && \
  749. (fabsf(data->offset.x) > dist || \
  750. data->offset.x < EPSILON)) \
  751. data->offset.x = l.x - data->r.x; \
  752. } while (false)
  753. EDGE_SNAP(tl, br, x, y);
  754. EDGE_SNAP(tl, br, y, x);
  755. EDGE_SNAP(br, tl, x, y);
  756. EDGE_SNAP(br, tl, y, x);
  757. #undef EDGE_SNAP
  758. return true;
  759. }
  760. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  761. {
  762. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  763. OBSScene scene = main->GetCurrentScene();
  764. SelectedItemBounds data;
  765. obs_scene_enum_items(scene, AddItemBounds, &data);
  766. data.tl.x += offset.x;
  767. data.tl.y += offset.y;
  768. data.br.x += offset.x;
  769. data.br.y += offset.y;
  770. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  771. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  772. "SnappingEnabled");
  773. const bool sourcesSnap = config_get_bool(
  774. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  775. if (snap == false)
  776. return;
  777. if (sourcesSnap == false) {
  778. offset.x += snapOffset.x;
  779. offset.y += snapOffset.y;
  780. return;
  781. }
  782. const float clampDist = config_get_double(GetGlobalConfig(),
  783. "BasicWindow",
  784. "SnapDistance") /
  785. main->previewScale;
  786. OffsetData offsetData;
  787. offsetData.clampDist = clampDist;
  788. offsetData.tl = data.tl;
  789. offsetData.br = data.br;
  790. vec3_copy(&offsetData.offset, &snapOffset);
  791. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  792. if (fabsf(offsetData.offset.x) > EPSILON ||
  793. fabsf(offsetData.offset.y) > EPSILON) {
  794. offset.x += offsetData.offset.x;
  795. offset.y += offsetData.offset.y;
  796. } else {
  797. offset.x += snapOffset.x;
  798. offset.y += snapOffset.y;
  799. }
  800. }
  801. static bool move_items(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  802. void *param)
  803. {
  804. if (obs_sceneitem_locked(item))
  805. return true;
  806. bool selected = obs_sceneitem_selected(item);
  807. vec2 *offset = reinterpret_cast<vec2 *>(param);
  808. if (obs_sceneitem_is_group(item) && !selected) {
  809. matrix4 transform;
  810. vec3 new_offset;
  811. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  812. obs_sceneitem_get_draw_transform(item, &transform);
  813. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  814. matrix4_inv(&transform, &transform);
  815. vec3_transform(&new_offset, &new_offset, &transform);
  816. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  817. }
  818. if (selected) {
  819. vec2 pos;
  820. obs_sceneitem_get_pos(item, &pos);
  821. vec2_add(&pos, &pos, offset);
  822. obs_sceneitem_set_pos(item, &pos);
  823. }
  824. return true;
  825. }
  826. void OBSBasicPreview::MoveItems(const vec2 &pos)
  827. {
  828. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  829. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  830. OBSScene scene = main->GetCurrentScene();
  831. vec2 offset, moveOffset;
  832. vec2_sub(&offset, &pos, &startPos);
  833. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  834. if (!(modifiers & Qt::ControlModifier))
  835. SnapItemMovement(moveOffset);
  836. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  837. obs_scene_enum_items(scene, move_items, &moveOffset);
  838. }
  839. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  840. float y3)
  841. {
  842. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  843. }
  844. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  845. float y2, float y3, float y4)
  846. {
  847. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  848. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  849. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  850. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  851. return (a != b) && (c != d);
  852. }
  853. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  854. float y2)
  855. {
  856. float x3, x4, y3, y4;
  857. x3 = transform.t.x;
  858. y3 = transform.t.y;
  859. x4 = x3 + transform.x.x;
  860. y4 = y3 + transform.x.y;
  861. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  862. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  863. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  864. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  865. return true;
  866. x4 = x3 + transform.y.x;
  867. y4 = y3 + transform.y.y;
  868. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  869. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  870. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  871. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  872. return true;
  873. x3 = transform.t.x + transform.x.x;
  874. y3 = transform.t.y + transform.x.y;
  875. x4 = x3 + transform.y.x;
  876. y4 = y3 + transform.y.y;
  877. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  878. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  879. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  880. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  881. return true;
  882. x3 = transform.t.x + transform.y.x;
  883. y3 = transform.t.y + transform.y.y;
  884. x4 = x3 + transform.x.x;
  885. y4 = y3 + transform.x.y;
  886. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  887. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  888. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  889. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  890. return true;
  891. return false;
  892. }
  893. #undef PI
  894. bool OBSBasicPreview::FindSelected(obs_scene_t *, obs_sceneitem_t *item,
  895. void *param)
  896. {
  897. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  898. if (obs_sceneitem_selected(item))
  899. data->sceneItems.push_back(item);
  900. return true;
  901. }
  902. static bool FindItemsInBox(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  903. void *param)
  904. {
  905. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  906. matrix4 transform;
  907. matrix4 invTransform;
  908. vec3 transformedPos;
  909. vec3 pos3;
  910. vec3 pos3_;
  911. vec2 pos_min, pos_max;
  912. vec2_min(&pos_min, &data->startPos, &data->pos);
  913. vec2_max(&pos_max, &data->startPos, &data->pos);
  914. const float x1 = pos_min.x;
  915. const float x2 = pos_max.x;
  916. const float y1 = pos_min.y;
  917. const float y2 = pos_max.y;
  918. if (!SceneItemHasVideo(item))
  919. return true;
  920. if (obs_sceneitem_locked(item))
  921. return true;
  922. if (!obs_sceneitem_visible(item))
  923. return true;
  924. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  925. obs_sceneitem_get_box_transform(item, &transform);
  926. matrix4_inv(&invTransform, &transform);
  927. vec3_transform(&transformedPos, &pos3, &invTransform);
  928. vec3_transform(&pos3_, &transformedPos, &transform);
  929. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  930. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  931. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  932. data->sceneItems.push_back(item);
  933. return true;
  934. }
  935. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  936. transform.t.y < y2) {
  937. data->sceneItems.push_back(item);
  938. return true;
  939. }
  940. if (transform.t.x + transform.x.x > x1 &&
  941. transform.t.x + transform.x.x < x2 &&
  942. transform.t.y + transform.x.y > y1 &&
  943. transform.t.y + transform.x.y < y2) {
  944. data->sceneItems.push_back(item);
  945. return true;
  946. }
  947. if (transform.t.x + transform.y.x > x1 &&
  948. transform.t.x + transform.y.x < x2 &&
  949. transform.t.y + transform.y.y > y1 &&
  950. transform.t.y + transform.y.y < y2) {
  951. data->sceneItems.push_back(item);
  952. return true;
  953. }
  954. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  955. transform.t.x + transform.x.x + transform.y.x < x2 &&
  956. transform.t.y + transform.x.y + transform.y.y > y1 &&
  957. transform.t.y + transform.x.y + transform.y.y < y2) {
  958. data->sceneItems.push_back(item);
  959. return true;
  960. }
  961. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  962. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  963. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  964. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  965. data->sceneItems.push_back(item);
  966. return true;
  967. }
  968. if (IntersectBox(transform, x1, x2, y1, y2)) {
  969. data->sceneItems.push_back(item);
  970. return true;
  971. }
  972. return true;
  973. }
  974. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  975. {
  976. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  977. OBSScene scene = main->GetCurrentScene();
  978. if (!scene)
  979. return;
  980. if (cursor().shape() != Qt::CrossCursor)
  981. setCursor(Qt::CrossCursor);
  982. SceneFindBoxData data(startPos, pos);
  983. obs_scene_enum_items(scene, FindItemsInBox, &data);
  984. std::lock_guard<std::mutex> lock(selectMutex);
  985. hoveredPreviewItems = data.sceneItems;
  986. }
  987. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  988. {
  989. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  990. vec3 pos;
  991. vec3_zero(&pos);
  992. if (alignment & OBS_ALIGN_LEFT)
  993. pos.x = tl.x;
  994. else if (alignment & OBS_ALIGN_RIGHT)
  995. pos.x = br.x;
  996. else
  997. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  998. if (alignment & OBS_ALIGN_TOP)
  999. pos.y = tl.y;
  1000. else if (alignment & OBS_ALIGN_BOTTOM)
  1001. pos.y = br.y;
  1002. else
  1003. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  1004. return pos;
  1005. }
  1006. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  1007. const vec2 &baseSize)
  1008. {
  1009. float baseAspect = baseSize.x / baseSize.y;
  1010. float aspect = size.x / size.y;
  1011. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1012. if (stretchHandle == ItemHandle::TopLeft ||
  1013. stretchHandle == ItemHandle::TopRight ||
  1014. stretchHandle == ItemHandle::BottomLeft ||
  1015. stretchHandle == ItemHandle::BottomRight) {
  1016. if (aspect < baseAspect) {
  1017. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1018. (size.y <= 0.0f && size.x <= 0.0f))
  1019. size.x = size.y * baseAspect;
  1020. else
  1021. size.x = size.y * baseAspect * -1.0f;
  1022. } else {
  1023. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1024. (size.y <= 0.0f && size.x <= 0.0f))
  1025. size.y = size.x / baseAspect;
  1026. else
  1027. size.y = size.x / baseAspect * -1.0f;
  1028. }
  1029. } else if (stretchHandle == ItemHandle::TopCenter ||
  1030. stretchHandle == ItemHandle::BottomCenter) {
  1031. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1032. (size.y <= 0.0f && size.x <= 0.0f))
  1033. size.x = size.y * baseAspect;
  1034. else
  1035. size.x = size.y * baseAspect * -1.0f;
  1036. } else if (stretchHandle == ItemHandle::CenterLeft ||
  1037. stretchHandle == ItemHandle::CenterRight) {
  1038. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1039. (size.y <= 0.0f && size.x <= 0.0f))
  1040. size.y = size.x / baseAspect;
  1041. else
  1042. size.y = size.x / baseAspect * -1.0f;
  1043. }
  1044. size.x = std::round(size.x);
  1045. size.y = std::round(size.y);
  1046. if (stretchFlags & ITEM_LEFT)
  1047. tl.x = br.x - size.x;
  1048. else if (stretchFlags & ITEM_RIGHT)
  1049. br.x = tl.x + size.x;
  1050. if (stretchFlags & ITEM_TOP)
  1051. tl.y = br.y - size.y;
  1052. else if (stretchFlags & ITEM_BOTTOM)
  1053. br.y = tl.y + size.y;
  1054. }
  1055. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1056. {
  1057. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1058. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1059. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1060. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1061. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1062. vec3 boundingTL;
  1063. vec3 boundingBR;
  1064. vec3_copy(&boundingTL, &newTL);
  1065. vec3_min(&boundingTL, &boundingTL, &newTR);
  1066. vec3_min(&boundingTL, &boundingTL, &newBL);
  1067. vec3_min(&boundingTL, &boundingTL, &newBR);
  1068. vec3_copy(&boundingBR, &newTL);
  1069. vec3_max(&boundingBR, &boundingBR, &newTR);
  1070. vec3_max(&boundingBR, &boundingBR, &newBL);
  1071. vec3_max(&boundingBR, &boundingBR, &newBR);
  1072. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1073. vec3_add(&offset, &offset, &newTL);
  1074. vec3_transform(&offset, &offset, &screenToItem);
  1075. vec3_sub(&offset, &offset, &tl);
  1076. if (stretchFlags & ITEM_LEFT)
  1077. tl.x += offset.x;
  1078. else if (stretchFlags & ITEM_RIGHT)
  1079. br.x += offset.x;
  1080. if (stretchFlags & ITEM_TOP)
  1081. tl.y += offset.y;
  1082. else if (stretchFlags & ITEM_BOTTOM)
  1083. br.y += offset.y;
  1084. }
  1085. static float maxfunc(float x, float y)
  1086. {
  1087. return x > y ? x : y;
  1088. }
  1089. static float minfunc(float x, float y)
  1090. {
  1091. return x < y ? x : y;
  1092. }
  1093. void OBSBasicPreview::CropItem(const vec2 &pos)
  1094. {
  1095. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1096. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1097. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1098. vec3 tl, br, pos3;
  1099. vec3_zero(&tl);
  1100. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1101. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1102. vec3_transform(&pos3, &pos3, &screenToItem);
  1103. obs_sceneitem_crop crop = startCrop;
  1104. vec2 scale;
  1105. obs_sceneitem_get_scale(stretchItem, &scale);
  1106. vec2 max_tl;
  1107. vec2 max_br;
  1108. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1109. float(-crop.top) * scale.y);
  1110. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1111. stretchItemSize.y + crop.bottom * scale.y);
  1112. typedef std::function<float(float, float)> minmax_func_t;
  1113. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1114. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1115. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1116. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1117. pos3.x = min_x(pos3.x, max_br.x);
  1118. pos3.x = max_x(pos3.x, max_tl.x);
  1119. pos3.y = min_y(pos3.y, max_br.y);
  1120. pos3.y = max_y(pos3.y, max_tl.y);
  1121. if (stretchFlags & ITEM_LEFT) {
  1122. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1123. pos3.x = tl.x = min_x(pos3.x, maxX);
  1124. } else if (stretchFlags & ITEM_RIGHT) {
  1125. float minX = (2.0 * scale.x);
  1126. pos3.x = br.x = max_x(pos3.x, minX);
  1127. }
  1128. if (stretchFlags & ITEM_TOP) {
  1129. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1130. pos3.y = tl.y = min_y(pos3.y, maxY);
  1131. } else if (stretchFlags & ITEM_BOTTOM) {
  1132. float minY = (2.0 * scale.y);
  1133. pos3.y = br.y = max_y(pos3.y, minY);
  1134. }
  1135. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1136. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1137. vec3 newPos;
  1138. vec3_zero(&newPos);
  1139. uint32_t align_x = (align & ALIGN_X);
  1140. uint32_t align_y = (align & ALIGN_Y);
  1141. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1142. newPos.x = pos3.x;
  1143. else if (align & ITEM_RIGHT)
  1144. newPos.x = stretchItemSize.x;
  1145. else if (!(align & ITEM_LEFT))
  1146. newPos.x = stretchItemSize.x * 0.5f;
  1147. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1148. newPos.y = pos3.y;
  1149. else if (align & ITEM_BOTTOM)
  1150. newPos.y = stretchItemSize.y;
  1151. else if (!(align & ITEM_TOP))
  1152. newPos.y = stretchItemSize.y * 0.5f;
  1153. #undef ALIGN_X
  1154. #undef ALIGN_Y
  1155. crop = startCrop;
  1156. if (stretchFlags & ITEM_LEFT)
  1157. crop.left += int(std::round(tl.x / scale.x));
  1158. else if (stretchFlags & ITEM_RIGHT)
  1159. crop.right +=
  1160. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1161. if (stretchFlags & ITEM_TOP)
  1162. crop.top += int(std::round(tl.y / scale.y));
  1163. else if (stretchFlags & ITEM_BOTTOM)
  1164. crop.bottom +=
  1165. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1166. vec3_transform(&newPos, &newPos, &itemToScreen);
  1167. newPos.x = std::round(newPos.x);
  1168. newPos.y = std::round(newPos.y);
  1169. #if 0
  1170. vec3 curPos;
  1171. vec3_zero(&curPos);
  1172. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1173. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1174. int(curPos.x), int(curPos.y),
  1175. int(newPos.x), int(newPos.y));
  1176. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1177. crop.left, crop.top,
  1178. crop.right, crop.bottom);
  1179. #endif
  1180. obs_sceneitem_defer_update_begin(stretchItem);
  1181. obs_sceneitem_set_crop(stretchItem, &crop);
  1182. if (boundsType == OBS_BOUNDS_NONE)
  1183. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1184. obs_sceneitem_defer_update_end(stretchItem);
  1185. }
  1186. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1187. {
  1188. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1189. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1190. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1191. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1192. vec3 tl, br, pos3;
  1193. vec3_zero(&tl);
  1194. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1195. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1196. vec3_transform(&pos3, &pos3, &screenToItem);
  1197. if (stretchFlags & ITEM_LEFT)
  1198. tl.x = pos3.x;
  1199. else if (stretchFlags & ITEM_RIGHT)
  1200. br.x = pos3.x;
  1201. if (stretchFlags & ITEM_TOP)
  1202. tl.y = pos3.y;
  1203. else if (stretchFlags & ITEM_BOTTOM)
  1204. br.y = pos3.y;
  1205. if (!(modifiers & Qt::ControlModifier))
  1206. SnapStretchingToScreen(tl, br);
  1207. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1208. uint32_t source_cx = obs_source_get_width(source);
  1209. uint32_t source_cy = obs_source_get_height(source);
  1210. /* if the source's internal size has been set to 0 for whatever reason
  1211. * while resizing, do not update transform, otherwise source will be
  1212. * stuck invisible until a complete transform reset */
  1213. if (!source_cx || !source_cy)
  1214. return;
  1215. vec2 baseSize;
  1216. vec2_set(&baseSize, float(source_cx), float(source_cy));
  1217. vec2 size;
  1218. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1219. if (boundsType != OBS_BOUNDS_NONE) {
  1220. if (shiftDown)
  1221. ClampAspect(tl, br, size, baseSize);
  1222. if (tl.x > br.x)
  1223. std::swap(tl.x, br.x);
  1224. if (tl.y > br.y)
  1225. std::swap(tl.y, br.y);
  1226. vec2_abs(&size, &size);
  1227. obs_sceneitem_set_bounds(stretchItem, &size);
  1228. } else {
  1229. obs_sceneitem_crop crop;
  1230. obs_sceneitem_get_crop(stretchItem, &crop);
  1231. baseSize.x -= float(crop.left + crop.right);
  1232. baseSize.y -= float(crop.top + crop.bottom);
  1233. if (!shiftDown)
  1234. ClampAspect(tl, br, size, baseSize);
  1235. vec2_div(&size, &size, &baseSize);
  1236. obs_sceneitem_set_scale(stretchItem, &size);
  1237. }
  1238. pos3 = CalculateStretchPos(tl, br);
  1239. vec3_transform(&pos3, &pos3, &itemToScreen);
  1240. vec2 newPos;
  1241. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1242. obs_sceneitem_set_pos(stretchItem, &newPos);
  1243. }
  1244. void OBSBasicPreview::RotateItem(const vec2 &pos)
  1245. {
  1246. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1247. OBSScene scene = main->GetCurrentScene();
  1248. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1249. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1250. bool ctrlDown = (modifiers & Qt::ControlModifier);
  1251. vec2 pos2;
  1252. vec2_copy(&pos2, &pos);
  1253. float angle =
  1254. atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
  1255. #define ROT_SNAP(rot, thresh) \
  1256. if (abs(angle - RAD(rot)) < RAD(thresh)) { \
  1257. angle = RAD(rot); \
  1258. }
  1259. if (shiftDown) {
  1260. for (int i = 0; i <= 360 / 15; i++) {
  1261. ROT_SNAP(i * 15 - 90, 7.5);
  1262. }
  1263. } else if (!ctrlDown) {
  1264. ROT_SNAP(rotateAngle, 5)
  1265. ROT_SNAP(-90, 5)
  1266. ROT_SNAP(-45, 5)
  1267. ROT_SNAP(0, 5)
  1268. ROT_SNAP(45, 5)
  1269. ROT_SNAP(90, 5)
  1270. ROT_SNAP(135, 5)
  1271. ROT_SNAP(180, 5)
  1272. ROT_SNAP(225, 5)
  1273. ROT_SNAP(270, 5)
  1274. ROT_SNAP(315, 5)
  1275. }
  1276. #undef ROT_SNAP
  1277. vec2 pos3;
  1278. vec2_copy(&pos3, &offsetPoint);
  1279. RotatePos(&pos3, angle);
  1280. pos3.x += rotatePoint.x;
  1281. pos3.y += rotatePoint.y;
  1282. obs_sceneitem_set_rot(stretchItem, DEG(angle));
  1283. obs_sceneitem_set_pos(stretchItem, &pos3);
  1284. }
  1285. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1286. {
  1287. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1288. changed = true;
  1289. QPointF qtPos = event->position();
  1290. float pixelRatio = main->GetDevicePixelRatio();
  1291. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1292. scrollingOffset.x += pixelRatio * (qtPos.x() - scrollingFrom.x);
  1293. scrollingOffset.y += pixelRatio * (qtPos.y() - scrollingFrom.y);
  1294. scrollingFrom.x = qtPos.x();
  1295. scrollingFrom.y = qtPos.y();
  1296. emit DisplayResized();
  1297. return;
  1298. }
  1299. if (locked)
  1300. return;
  1301. bool updateCursor = false;
  1302. if (mouseDown) {
  1303. vec2 pos = GetMouseEventPos(event);
  1304. if (!mouseMoved && !mouseOverItems &&
  1305. stretchHandle == ItemHandle::None) {
  1306. ProcessClick(startPos);
  1307. mouseOverItems = SelectedAtPos(startPos);
  1308. }
  1309. pos.x = std::round(pos.x);
  1310. pos.y = std::round(pos.y);
  1311. if (stretchHandle != ItemHandle::None) {
  1312. if (obs_sceneitem_locked(stretchItem))
  1313. return;
  1314. selectionBox = false;
  1315. OBSScene scene = main->GetCurrentScene();
  1316. obs_sceneitem_t *group =
  1317. obs_sceneitem_get_group(scene, stretchItem);
  1318. if (group) {
  1319. vec3 group_pos;
  1320. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1321. vec3_transform(&group_pos, &group_pos,
  1322. &invGroupTransform);
  1323. pos.x = group_pos.x;
  1324. pos.y = group_pos.y;
  1325. }
  1326. if (stretchHandle == ItemHandle::Rot) {
  1327. RotateItem(pos);
  1328. setCursor(Qt::ClosedHandCursor);
  1329. } else if (cropping)
  1330. CropItem(pos);
  1331. else
  1332. StretchItem(pos);
  1333. } else if (mouseOverItems) {
  1334. if (cursor().shape() != Qt::SizeAllCursor)
  1335. setCursor(Qt::SizeAllCursor);
  1336. selectionBox = false;
  1337. MoveItems(pos);
  1338. } else {
  1339. selectionBox = true;
  1340. if (!mouseMoved)
  1341. DoSelect(startPos);
  1342. BoxItems(startPos, pos);
  1343. }
  1344. mouseMoved = true;
  1345. mousePos = pos;
  1346. } else {
  1347. vec2 pos = GetMouseEventPos(event);
  1348. OBSSceneItem item = GetItemAtPos(pos, true);
  1349. std::lock_guard<std::mutex> lock(selectMutex);
  1350. hoveredPreviewItems.clear();
  1351. hoveredPreviewItems.push_back(item);
  1352. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1353. mousePos = pos;
  1354. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1355. App()->GetMainWindow());
  1356. float scale = main->GetDevicePixelRatio();
  1357. float x = qtPos.x() - main->previewX / scale;
  1358. float y = qtPos.y() - main->previewY / scale;
  1359. vec2_set(&startPos, x, y);
  1360. updateCursor = true;
  1361. }
  1362. }
  1363. if (updateCursor) {
  1364. GetStretchHandleData(startPos, true);
  1365. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1366. UpdateCursor(stretchFlags);
  1367. }
  1368. }
  1369. void OBSBasicPreview::leaveEvent(QEvent *)
  1370. {
  1371. std::lock_guard<std::mutex> lock(selectMutex);
  1372. if (!selectionBox)
  1373. hoveredPreviewItems.clear();
  1374. }
  1375. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1376. vec2 scale)
  1377. {
  1378. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1379. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1380. gs_render_start(true);
  1381. gs_vertex2f(x1, y1);
  1382. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1383. y1 + (ySide * (thickness / scale.y)));
  1384. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1385. y2 + (ySide * (thickness / scale.y)));
  1386. gs_vertex2f(x2, y2);
  1387. gs_vertex2f(x1, y1);
  1388. gs_vertbuffer_t *line = gs_render_save();
  1389. gs_load_vertexbuffer(line);
  1390. gs_draw(GS_TRISTRIP, 0, 0);
  1391. gs_vertexbuffer_destroy(line);
  1392. }
  1393. static void DrawSquareAtPos(float x, float y, float pixelRatio)
  1394. {
  1395. struct vec3 pos;
  1396. vec3_set(&pos, x, y, 0.0f);
  1397. struct matrix4 matrix;
  1398. gs_matrix_get(&matrix);
  1399. vec3_transform(&pos, &pos, &matrix);
  1400. gs_matrix_push();
  1401. gs_matrix_identity();
  1402. gs_matrix_translate(&pos);
  1403. gs_matrix_translate3f(-HANDLE_RADIUS * pixelRatio,
  1404. -HANDLE_RADIUS * pixelRatio, 0.0f);
  1405. gs_matrix_scale3f(HANDLE_RADIUS * pixelRatio * 2,
  1406. HANDLE_RADIUS * pixelRatio * 2, 1.0f);
  1407. gs_draw(GS_TRISTRIP, 0, 0);
  1408. gs_matrix_pop();
  1409. }
  1410. static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot,
  1411. float pixelRatio, bool invert)
  1412. {
  1413. struct vec3 pos;
  1414. vec3_set(&pos, 0.5f, invert ? 1.0f : 0.0f, 0.0f);
  1415. struct matrix4 matrix;
  1416. gs_matrix_get(&matrix);
  1417. vec3_transform(&pos, &pos, &matrix);
  1418. gs_render_start(true);
  1419. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1420. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
  1421. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
  1422. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
  1423. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1424. gs_vertbuffer_t *line = gs_render_save();
  1425. gs_load_vertexbuffer(line);
  1426. gs_matrix_push();
  1427. gs_matrix_identity();
  1428. gs_matrix_translate(&pos);
  1429. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
  1430. gs_matrix_translate3f(-HANDLE_RADIUS * 1.5 * pixelRatio,
  1431. -HANDLE_RADIUS * 1.5 * pixelRatio, 0.0f);
  1432. gs_matrix_scale3f(HANDLE_RADIUS * 3 * pixelRatio,
  1433. HANDLE_RADIUS * 3 * pixelRatio, 1.0f);
  1434. gs_draw(GS_TRISTRIP, 0, 0);
  1435. gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
  1436. gs_load_vertexbuffer(circle);
  1437. gs_draw(GS_TRISTRIP, 0, 0);
  1438. gs_matrix_pop();
  1439. gs_vertexbuffer_destroy(line);
  1440. }
  1441. static void DrawStripedLine(float x1, float y1, float x2, float y2,
  1442. float thickness, vec2 scale)
  1443. {
  1444. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1445. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1446. float dist =
  1447. sqrt(pow((x1 - x2) * scale.x, 2) + pow((y1 - y2) * scale.y, 2));
  1448. float offX = (x2 - x1) / dist;
  1449. float offY = (y2 - y1) / dist;
  1450. for (int i = 0, l = ceil(dist / 15); i < l; i++) {
  1451. gs_render_start(true);
  1452. float xx1 = x1 + i * 15 * offX;
  1453. float yy1 = y1 + i * 15 * offY;
  1454. float dx;
  1455. float dy;
  1456. if (x1 < x2) {
  1457. dx = std::min(xx1 + 7.5f * offX, x2);
  1458. } else {
  1459. dx = std::max(xx1 + 7.5f * offX, x2);
  1460. }
  1461. if (y1 < y2) {
  1462. dy = std::min(yy1 + 7.5f * offY, y2);
  1463. } else {
  1464. dy = std::max(yy1 + 7.5f * offY, y2);
  1465. }
  1466. gs_vertex2f(xx1, yy1);
  1467. gs_vertex2f(xx1 + (xSide * (thickness / scale.x)),
  1468. yy1 + (ySide * (thickness / scale.y)));
  1469. gs_vertex2f(dx, dy);
  1470. gs_vertex2f(dx + (xSide * (thickness / scale.x)),
  1471. dy + (ySide * (thickness / scale.y)));
  1472. gs_vertbuffer_t *line = gs_render_save();
  1473. gs_load_vertexbuffer(line);
  1474. gs_draw(GS_TRISTRIP, 0, 0);
  1475. gs_vertexbuffer_destroy(line);
  1476. }
  1477. }
  1478. static void DrawRect(float thickness, vec2 scale)
  1479. {
  1480. gs_render_start(true);
  1481. gs_vertex2f(0.0f, 0.0f);
  1482. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1483. gs_vertex2f(0.0f, 1.0f);
  1484. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1485. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1486. gs_vertex2f(1.0f, 1.0f);
  1487. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1488. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1489. gs_vertex2f(1.0f, 0.0f);
  1490. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1491. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1492. gs_vertex2f(0.0f, 0.0f);
  1493. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1494. gs_vertbuffer_t *rect = gs_render_save();
  1495. gs_load_vertexbuffer(rect);
  1496. gs_draw(GS_TRISTRIP, 0, 0);
  1497. gs_vertexbuffer_destroy(rect);
  1498. }
  1499. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1500. {
  1501. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1502. crop->bottom > 0;
  1503. }
  1504. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *, obs_sceneitem_t *item,
  1505. void *param)
  1506. {
  1507. if (obs_sceneitem_locked(item))
  1508. return true;
  1509. if (!SceneItemHasVideo(item))
  1510. return true;
  1511. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1512. if (!prev->GetOverflowSelectionHidden() && !obs_sceneitem_visible(item))
  1513. return true;
  1514. if (obs_sceneitem_is_group(item)) {
  1515. matrix4 mat;
  1516. obs_sceneitem_get_draw_transform(item, &mat);
  1517. gs_matrix_push();
  1518. gs_matrix_mul(&mat);
  1519. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1520. param);
  1521. gs_matrix_pop();
  1522. }
  1523. if (!prev->GetOverflowAlwaysVisible() && !obs_sceneitem_selected(item))
  1524. return true;
  1525. matrix4 boxTransform;
  1526. matrix4 invBoxTransform;
  1527. obs_sceneitem_get_box_transform(item, &boxTransform);
  1528. matrix4_inv(&invBoxTransform, &boxTransform);
  1529. vec3 bounds[] = {
  1530. {{{0.f, 0.f, 0.f}}},
  1531. {{{1.f, 0.f, 0.f}}},
  1532. {{{0.f, 1.f, 0.f}}},
  1533. {{{1.f, 1.f, 0.f}}},
  1534. };
  1535. bool visible = std::all_of(
  1536. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1537. vec3 pos;
  1538. vec3_transform(&pos, &b, &boxTransform);
  1539. vec3_transform(&pos, &pos, &invBoxTransform);
  1540. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1541. });
  1542. if (!visible)
  1543. return true;
  1544. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1545. obs_transform_info info;
  1546. obs_sceneitem_get_info(item, &info);
  1547. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1548. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1549. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1550. vec2 s;
  1551. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1552. gs_effect_set_vec2(scale, &s);
  1553. gs_effect_set_texture(image, prev->overflow);
  1554. gs_matrix_push();
  1555. gs_matrix_mul(&boxTransform);
  1556. obs_sceneitem_crop crop;
  1557. obs_sceneitem_get_crop(item, &crop);
  1558. while (gs_effect_loop(solid, "Draw")) {
  1559. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1560. }
  1561. gs_matrix_pop();
  1562. GS_DEBUG_MARKER_END();
  1563. return true;
  1564. }
  1565. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *, obs_sceneitem_t *item,
  1566. void *param)
  1567. {
  1568. if (obs_sceneitem_locked(item))
  1569. return true;
  1570. if (!SceneItemHasVideo(item))
  1571. return true;
  1572. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1573. if (obs_sceneitem_is_group(item)) {
  1574. matrix4 mat;
  1575. obs_transform_info groupInfo;
  1576. obs_sceneitem_get_draw_transform(item, &mat);
  1577. obs_sceneitem_get_info(item, &groupInfo);
  1578. prev->groupRot = groupInfo.rot;
  1579. gs_matrix_push();
  1580. gs_matrix_mul(&mat);
  1581. obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
  1582. gs_matrix_pop();
  1583. prev->groupRot = 0.0f;
  1584. }
  1585. OBSBasic *main = OBSBasic::Get();
  1586. float pixelRatio = main->GetDevicePixelRatio();
  1587. bool hovered = false;
  1588. {
  1589. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1590. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1591. if (prev->hoveredPreviewItems[i] == item) {
  1592. hovered = true;
  1593. break;
  1594. }
  1595. }
  1596. }
  1597. bool selected = obs_sceneitem_selected(item);
  1598. if (!selected && !hovered)
  1599. return true;
  1600. matrix4 boxTransform;
  1601. matrix4 invBoxTransform;
  1602. obs_sceneitem_get_box_transform(item, &boxTransform);
  1603. matrix4_inv(&invBoxTransform, &boxTransform);
  1604. vec3 bounds[] = {
  1605. {{{0.f, 0.f, 0.f}}},
  1606. {{{1.f, 0.f, 0.f}}},
  1607. {{{0.f, 1.f, 0.f}}},
  1608. {{{1.f, 1.f, 0.f}}},
  1609. };
  1610. main->GetCameraIcon();
  1611. QColor selColor = main->GetSelectionColor();
  1612. QColor cropColor = main->GetCropColor();
  1613. QColor hoverColor = main->GetHoverColor();
  1614. vec4 red;
  1615. vec4 green;
  1616. vec4 blue;
  1617. vec4_set(&red, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1618. 1.0f);
  1619. vec4_set(&green, cropColor.redF(), cropColor.greenF(),
  1620. cropColor.blueF(), 1.0f);
  1621. vec4_set(&blue, hoverColor.redF(), hoverColor.greenF(),
  1622. hoverColor.blueF(), 1.0f);
  1623. bool visible = std::all_of(
  1624. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1625. vec3 pos;
  1626. vec3_transform(&pos, &b, &boxTransform);
  1627. vec3_transform(&pos, &pos, &invBoxTransform);
  1628. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1629. });
  1630. if (!visible)
  1631. return true;
  1632. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1633. matrix4 curTransform;
  1634. vec2 boxScale;
  1635. gs_matrix_get(&curTransform);
  1636. obs_sceneitem_get_box_scale(item, &boxScale);
  1637. boxScale.x *= curTransform.x.x;
  1638. boxScale.y *= curTransform.y.y;
  1639. obs_transform_info info;
  1640. obs_sceneitem_get_info(item, &info);
  1641. gs_matrix_push();
  1642. gs_matrix_mul(&boxTransform);
  1643. obs_sceneitem_crop crop;
  1644. obs_sceneitem_get_crop(item, &crop);
  1645. gs_effect_t *eff = gs_get_effect();
  1646. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1647. gs_effect_set_vec4(colParam, &red);
  1648. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1649. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1650. if (hovered && !selected) { \
  1651. gs_effect_set_vec4(colParam, &blue); \
  1652. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1653. boxScale); \
  1654. } else if (crop.side > 0) { \
  1655. gs_effect_set_vec4(colParam, &green); \
  1656. DrawStripedLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1657. boxScale); \
  1658. } else { \
  1659. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1660. boxScale); \
  1661. } \
  1662. gs_effect_set_vec4(colParam, &red);
  1663. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1664. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1665. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1666. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1667. #undef DRAW_SIDE
  1668. } else {
  1669. if (!selected) {
  1670. gs_effect_set_vec4(colParam, &blue);
  1671. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1672. } else {
  1673. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1674. }
  1675. }
  1676. gs_load_vertexbuffer(main->box);
  1677. gs_effect_set_vec4(colParam, &red);
  1678. if (selected) {
  1679. DrawSquareAtPos(0.0f, 0.0f, pixelRatio);
  1680. DrawSquareAtPos(0.0f, 1.0f, pixelRatio);
  1681. DrawSquareAtPos(1.0f, 0.0f, pixelRatio);
  1682. DrawSquareAtPos(1.0f, 1.0f, pixelRatio);
  1683. DrawSquareAtPos(0.5f, 0.0f, pixelRatio);
  1684. DrawSquareAtPos(0.0f, 0.5f, pixelRatio);
  1685. DrawSquareAtPos(0.5f, 1.0f, pixelRatio);
  1686. DrawSquareAtPos(1.0f, 0.5f, pixelRatio);
  1687. if (!prev->circleFill) {
  1688. gs_render_start(true);
  1689. float angle = 180;
  1690. for (int i = 0, l = 40; i < l; i++) {
  1691. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1692. cos(RAD(angle)) / 2 + 0.5f);
  1693. angle += 360 / l;
  1694. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1695. cos(RAD(angle)) / 2 + 0.5f);
  1696. gs_vertex2f(0.5f, 1.0f);
  1697. }
  1698. prev->circleFill = gs_render_save();
  1699. }
  1700. bool invert = info.scale.y < 0.0f;
  1701. DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot,
  1702. pixelRatio, invert);
  1703. }
  1704. gs_matrix_pop();
  1705. GS_DEBUG_MARKER_END();
  1706. return true;
  1707. }
  1708. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1709. gs_vertbuffer_t *rectFill)
  1710. {
  1711. OBSBasic *main = OBSBasic::Get();
  1712. float pixelRatio = main->GetDevicePixelRatio();
  1713. x1 = std::round(x1);
  1714. x2 = std::round(x2);
  1715. y1 = std::round(y1);
  1716. y2 = std::round(y2);
  1717. gs_effect_t *eff = gs_get_effect();
  1718. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1719. vec4 fillColor;
  1720. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1721. vec4 borderColor;
  1722. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1723. vec2 scale;
  1724. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1725. gs_matrix_push();
  1726. gs_matrix_identity();
  1727. gs_matrix_translate3f(x1, y1, 0.0f);
  1728. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1729. gs_effect_set_vec4(colParam, &fillColor);
  1730. gs_load_vertexbuffer(rectFill);
  1731. gs_draw(GS_TRISTRIP, 0, 0);
  1732. gs_effect_set_vec4(colParam, &borderColor);
  1733. DrawRect(HANDLE_RADIUS * pixelRatio / 2, scale);
  1734. gs_matrix_pop();
  1735. return true;
  1736. }
  1737. void OBSBasicPreview::DrawOverflow()
  1738. {
  1739. if (locked)
  1740. return;
  1741. if (overflowHidden)
  1742. return;
  1743. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1744. if (!overflow) {
  1745. std::string path;
  1746. GetDataFilePath("images/overflow.png", path);
  1747. overflow = gs_texture_create_from_file(path.c_str());
  1748. }
  1749. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1750. OBSScene scene = main->GetCurrentScene();
  1751. if (scene) {
  1752. gs_matrix_push();
  1753. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1754. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1755. gs_matrix_pop();
  1756. }
  1757. gs_load_vertexbuffer(nullptr);
  1758. GS_DEBUG_MARKER_END();
  1759. }
  1760. void OBSBasicPreview::DrawSceneEditing()
  1761. {
  1762. if (locked)
  1763. return;
  1764. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1765. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1766. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1767. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1768. gs_technique_begin(tech);
  1769. gs_technique_begin_pass(tech, 0);
  1770. OBSScene scene = main->GetCurrentScene();
  1771. if (scene) {
  1772. gs_matrix_push();
  1773. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1774. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1775. gs_matrix_pop();
  1776. }
  1777. if (selectionBox) {
  1778. if (!rectFill) {
  1779. gs_render_start(true);
  1780. gs_vertex2f(0.0f, 0.0f);
  1781. gs_vertex2f(1.0f, 0.0f);
  1782. gs_vertex2f(0.0f, 1.0f);
  1783. gs_vertex2f(1.0f, 1.0f);
  1784. rectFill = gs_render_save();
  1785. }
  1786. DrawSelectionBox(startPos.x * main->previewScale,
  1787. startPos.y * main->previewScale,
  1788. mousePos.x * main->previewScale,
  1789. mousePos.y * main->previewScale, rectFill);
  1790. }
  1791. gs_load_vertexbuffer(nullptr);
  1792. gs_technique_end_pass(tech);
  1793. gs_technique_end(tech);
  1794. GS_DEBUG_MARKER_END();
  1795. }
  1796. void OBSBasicPreview::ResetScrollingOffset()
  1797. {
  1798. vec2_zero(&scrollingOffset);
  1799. }
  1800. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1801. {
  1802. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL,
  1803. MAX_SCALING_LEVEL);
  1804. float newScalingAmountVal =
  1805. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1806. scalingLevel = newScalingLevelVal;
  1807. SetScalingAmount(newScalingAmountVal);
  1808. }
  1809. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1810. {
  1811. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1812. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1813. scalingAmount = newScalingAmountVal;
  1814. }
  1815. OBSBasicPreview *OBSBasicPreview::Get()
  1816. {
  1817. return OBSBasic::Get()->ui->preview;
  1818. }
  1819. static obs_source_t *CreateLabel(float pixelRatio)
  1820. {
  1821. OBSDataAutoRelease settings = obs_data_create();
  1822. OBSDataAutoRelease font = obs_data_create();
  1823. #if defined(_WIN32)
  1824. obs_data_set_string(font, "face", "Arial");
  1825. #elif defined(__APPLE__)
  1826. obs_data_set_string(font, "face", "Helvetica");
  1827. #else
  1828. obs_data_set_string(font, "face", "Monospace");
  1829. #endif
  1830. obs_data_set_int(font, "flags", 1); // Bold text
  1831. obs_data_set_int(font, "size", 16 * pixelRatio);
  1832. obs_data_set_obj(settings, "font", font);
  1833. obs_data_set_bool(settings, "outline", true);
  1834. #ifdef _WIN32
  1835. obs_data_set_int(settings, "outline_color", 0x000000);
  1836. obs_data_set_int(settings, "outline_size", 3);
  1837. const char *text_source_id = "text_gdiplus";
  1838. #else
  1839. const char *text_source_id = "text_ft2_source";
  1840. #endif
  1841. return obs_source_create_private(text_source_id, NULL, settings);
  1842. }
  1843. static void SetLabelText(int sourceIndex, int px)
  1844. {
  1845. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1846. if (px == prev->spacerPx[sourceIndex])
  1847. return;
  1848. std::string text = std::to_string(px) + " px";
  1849. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1850. OBSDataAutoRelease settings = obs_source_get_settings(source);
  1851. obs_data_set_string(settings, "text", text.c_str());
  1852. obs_source_update(source, settings);
  1853. prev->spacerPx[sourceIndex] = px;
  1854. }
  1855. static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
  1856. {
  1857. if (!source)
  1858. return;
  1859. vec3_mul(&pos, &pos, &viewport);
  1860. gs_matrix_push();
  1861. gs_matrix_identity();
  1862. gs_matrix_translate(&pos);
  1863. obs_source_video_render(source);
  1864. gs_matrix_pop();
  1865. }
  1866. static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport,
  1867. float pixelRatio)
  1868. {
  1869. OBSBasic *main = OBSBasic::Get();
  1870. matrix4 transform;
  1871. matrix4_identity(&transform);
  1872. transform.x.x = viewport.x;
  1873. transform.y.y = viewport.y;
  1874. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1875. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1876. QColor selColor = main->GetSelectionColor();
  1877. vec4 color;
  1878. vec4_set(&color, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1879. 1.0f);
  1880. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1881. gs_technique_begin(tech);
  1882. gs_technique_begin_pass(tech, 0);
  1883. gs_matrix_push();
  1884. gs_matrix_mul(&transform);
  1885. vec2 scale;
  1886. vec2_set(&scale, viewport.x, viewport.y);
  1887. DrawLine(start.x, start.y, end.x, end.y,
  1888. pixelRatio * (HANDLE_RADIUS / 2), scale);
  1889. gs_matrix_pop();
  1890. gs_load_vertexbuffer(nullptr);
  1891. gs_technique_end_pass(tech);
  1892. gs_technique_end(tech);
  1893. }
  1894. static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end,
  1895. vec3 &viewport, float pixelRatio)
  1896. {
  1897. bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
  1898. // If outside of preview, don't render
  1899. if (!((horizontal && (end.x >= start.x)) ||
  1900. (!horizontal && (end.y >= start.y))))
  1901. return;
  1902. float length = vec3_dist(&start, &end);
  1903. obs_video_info ovi;
  1904. obs_get_video_info(&ovi);
  1905. float px;
  1906. if (horizontal) {
  1907. px = length * ovi.base_width;
  1908. } else {
  1909. px = length * ovi.base_height;
  1910. }
  1911. if (px <= 0.0f)
  1912. return;
  1913. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1914. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1915. vec3 labelSize, labelPos;
  1916. vec3_set(&labelSize, obs_source_get_width(source),
  1917. obs_source_get_height(source), 1.0f);
  1918. vec3_div(&labelSize, &labelSize, &viewport);
  1919. vec3 labelMargin;
  1920. vec3_set(&labelMargin, SPACER_LABEL_MARGIN * pixelRatio,
  1921. SPACER_LABEL_MARGIN * pixelRatio, 1.0f);
  1922. vec3_div(&labelMargin, &labelMargin, &viewport);
  1923. vec3_set(&labelPos, end.x, end.y, end.z);
  1924. if (horizontal) {
  1925. labelPos.x -= (end.x - start.x) / 2;
  1926. labelPos.x -= labelSize.x / 2;
  1927. labelPos.y -= labelMargin.y + (labelSize.y / 2) +
  1928. (HANDLE_RADIUS / viewport.y);
  1929. } else {
  1930. labelPos.y -= (end.y - start.y) / 2;
  1931. labelPos.y -= labelSize.y / 2;
  1932. labelPos.x += labelMargin.x;
  1933. }
  1934. DrawSpacingLine(start, end, viewport, pixelRatio);
  1935. SetLabelText(sourceIndex, (int)px);
  1936. DrawLabel(source, labelPos, viewport);
  1937. }
  1938. void OBSBasicPreview::DrawSpacingHelpers()
  1939. {
  1940. if (locked)
  1941. return;
  1942. OBSBasic *main = OBSBasic::Get();
  1943. vec2 s;
  1944. SceneFindBoxData data(s, s);
  1945. obs_scene_enum_items(main->GetCurrentScene(), FindSelected, &data);
  1946. if (data.sceneItems.size() > 1)
  1947. return;
  1948. OBSSceneItem item = main->GetCurrentSceneItem();
  1949. if (!item)
  1950. return;
  1951. if (obs_sceneitem_locked(item))
  1952. return;
  1953. vec2 itemSize = GetItemSize(item);
  1954. if (itemSize.x == 0.0f || itemSize.y == 0.0f)
  1955. return;
  1956. obs_sceneitem_t *parentGroup =
  1957. obs_sceneitem_get_group(main->GetCurrentScene(), item);
  1958. if (parentGroup && obs_sceneitem_locked(parentGroup))
  1959. return;
  1960. matrix4 boxTransform;
  1961. obs_sceneitem_get_box_transform(item, &boxTransform);
  1962. obs_transform_info oti;
  1963. obs_sceneitem_get_info(item, &oti);
  1964. obs_video_info ovi;
  1965. obs_get_video_info(&ovi);
  1966. vec3 size;
  1967. vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
  1968. // Init box transform side locations
  1969. vec3 left, right, top, bottom;
  1970. vec3_set(&left, 0.0f, 0.5f, 1.0f);
  1971. vec3_set(&right, 1.0f, 0.5f, 1.0f);
  1972. vec3_set(&top, 0.5f, 0.0f, 1.0f);
  1973. vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
  1974. // Decide which side to use with box transform, based on rotation
  1975. // Seems hacky, probably a better way to do it
  1976. float rot = oti.rot;
  1977. if (parentGroup) {
  1978. obs_transform_info groupOti;
  1979. obs_sceneitem_get_info(parentGroup, &groupOti);
  1980. //Correct the scene item rotation angle
  1981. rot = oti.rot + groupOti.rot;
  1982. // Correct the scene item box transform
  1983. // Based on scale, rotation angle, position of parent's group
  1984. matrix4_scale3f(&boxTransform, &boxTransform, groupOti.scale.x,
  1985. groupOti.scale.y, 1.0f);
  1986. matrix4_rotate_aa4f(&boxTransform, &boxTransform, 0.0f, 0.0f,
  1987. 1.0f, RAD(groupOti.rot));
  1988. matrix4_translate3f(&boxTransform, &boxTransform,
  1989. groupOti.pos.x, groupOti.pos.y, 0.0f);
  1990. }
  1991. // Switch top/bottom or right/left if scale is negative
  1992. if (oti.scale.x < 0.0f) {
  1993. vec3 l = left;
  1994. vec3 r = right;
  1995. vec3_copy(&left, &r);
  1996. vec3_copy(&right, &l);
  1997. }
  1998. if (oti.scale.y < 0.0f) {
  1999. vec3 t = top;
  2000. vec3 b = bottom;
  2001. vec3_copy(&top, &b);
  2002. vec3_copy(&bottom, &t);
  2003. }
  2004. if (rot >= HELPER_ROT_BREAKPONT) {
  2005. for (float i = HELPER_ROT_BREAKPONT; i <= 360.0f; i += 90.0f) {
  2006. if (rot < i)
  2007. break;
  2008. vec3 l = left;
  2009. vec3 r = right;
  2010. vec3 t = top;
  2011. vec3 b = bottom;
  2012. vec3_copy(&top, &l);
  2013. vec3_copy(&right, &t);
  2014. vec3_copy(&bottom, &r);
  2015. vec3_copy(&left, &b);
  2016. }
  2017. } else if (rot <= -HELPER_ROT_BREAKPONT) {
  2018. for (float i = -HELPER_ROT_BREAKPONT; i >= -360.0f;
  2019. i -= 90.0f) {
  2020. if (rot > i)
  2021. break;
  2022. vec3 l = left;
  2023. vec3 r = right;
  2024. vec3 t = top;
  2025. vec3 b = bottom;
  2026. vec3_copy(&top, &r);
  2027. vec3_copy(&right, &b);
  2028. vec3_copy(&bottom, &l);
  2029. vec3_copy(&left, &t);
  2030. }
  2031. }
  2032. // Get sides of box transform
  2033. left = GetTransformedPos(left.x, left.y, boxTransform);
  2034. right = GetTransformedPos(right.x, right.y, boxTransform);
  2035. top = GetTransformedPos(top.x, top.y, boxTransform);
  2036. bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
  2037. bottom.y = size.y - bottom.y;
  2038. right.x = size.x - right.x;
  2039. // Init viewport
  2040. vec3 viewport;
  2041. vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
  2042. vec3_div(&left, &left, &viewport);
  2043. vec3_div(&right, &right, &viewport);
  2044. vec3_div(&top, &top, &viewport);
  2045. vec3_div(&bottom, &bottom, &viewport);
  2046. vec3_mulf(&left, &left, main->previewScale);
  2047. vec3_mulf(&right, &right, main->previewScale);
  2048. vec3_mulf(&top, &top, main->previewScale);
  2049. vec3_mulf(&bottom, &bottom, main->previewScale);
  2050. // Draw spacer lines and labels
  2051. vec3 start, end;
  2052. float pixelRatio = main->GetDevicePixelRatio();
  2053. for (int i = 0; i < 4; i++) {
  2054. if (!spacerLabel[i])
  2055. spacerLabel[i] = CreateLabel(pixelRatio);
  2056. }
  2057. vec3_set(&start, top.x, 0.0f, 1.0f);
  2058. vec3_set(&end, top.x, top.y, 1.0f);
  2059. RenderSpacingHelper(0, start, end, viewport, pixelRatio);
  2060. vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
  2061. vec3_set(&end, bottom.x, 1.0f, 1.0f);
  2062. RenderSpacingHelper(1, start, end, viewport, pixelRatio);
  2063. vec3_set(&start, 0.0f, left.y, 1.0f);
  2064. vec3_set(&end, left.x, left.y, 1.0f);
  2065. RenderSpacingHelper(2, start, end, viewport, pixelRatio);
  2066. vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
  2067. vec3_set(&end, 1.0f, right.y, 1.0f);
  2068. RenderSpacingHelper(3, start, end, viewport, pixelRatio);
  2069. }
  2070. void OBSBasicPreview::ClampScrollingOffsets()
  2071. {
  2072. obs_video_info ovi;
  2073. obs_get_video_info(&ovi);
  2074. QSize targetSize = GetPixelSize(this);
  2075. vec3 target, offset;
  2076. vec3_set(&target, (float)targetSize.width(), (float)targetSize.height(),
  2077. 1.0f);
  2078. vec3_set(&offset, (float)ovi.base_width, (float)ovi.base_height, 1.0f);
  2079. vec3_mulf(&offset, &offset, scalingAmount);
  2080. vec3_sub(&offset, &offset, &target);
  2081. vec3_mulf(&offset, &offset, 0.5f);
  2082. vec3_maxf(&offset, &offset, 0.0f);
  2083. scrollingOffset.x = std::clamp(scrollingOffset.x, -offset.x, offset.x);
  2084. scrollingOffset.y = std::clamp(scrollingOffset.y, -offset.y, offset.y);
  2085. }