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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <cinttypes>
- #include <util/base.h>
- #include <util/platform.h>
- #include <util/dstr.h>
- #include <util/util.hpp>
- #include <graphics/matrix3.h>
- #include <winternl.h>
- #include <d3d9.h>
- #include "d3d11-subsystem.hpp"
- #include "d3d11-config.h"
- struct UnsupportedHWError : HRError {
- inline UnsupportedHWError(const char *str, HRESULT hr)
- : HRError(str, hr)
- {
- }
- };
- #ifdef _MSC_VER
- /* alignment warning - despite the fact that alignment is already fixed */
- #pragma warning(disable : 4316)
- #endif
- static inline void LogD3D11ErrorDetails(HRError error, gs_device_t *device)
- {
- if (error.hr == DXGI_ERROR_DEVICE_REMOVED) {
- HRESULT DeviceRemovedReason =
- device->device->GetDeviceRemovedReason();
- blog(LOG_ERROR, " Device Removed Reason: %08lX",
- DeviceRemovedReason);
- }
- }
- static const IID dxgiFactory2 = {0x50c83a1c,
- 0xe072,
- 0x4c48,
- {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6,
- 0xd0}};
- gs_obj::gs_obj(gs_device_t *device_, gs_type type)
- : device(device_), obj_type(type)
- {
- prev_next = &device->first_obj;
- next = device->first_obj;
- device->first_obj = this;
- if (next)
- next->prev_next = &next;
- }
- gs_obj::~gs_obj()
- {
- if (prev_next)
- *prev_next = next;
- if (next)
- next->prev_next = prev_next;
- }
- static inline void make_swap_desc(DXGI_SWAP_CHAIN_DESC &desc,
- const gs_init_data *data)
- {
- memset(&desc, 0, sizeof(desc));
- desc.BufferCount = data->num_backbuffers;
- desc.BufferDesc.Format = ConvertGSTextureFormat(data->format);
- desc.BufferDesc.Width = data->cx;
- desc.BufferDesc.Height = data->cy;
- desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- desc.OutputWindow = (HWND)data->window.hwnd;
- desc.SampleDesc.Count = 1;
- desc.Windowed = true;
- }
- void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
- {
- HRESULT hr;
- target.width = cx;
- target.height = cy;
- hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
- (void **)target.texture.Assign());
- if (FAILED(hr))
- throw HRError("Failed to get swap buffer texture", hr);
- hr = device->device->CreateRenderTargetView(
- target.texture, NULL, target.renderTarget[0].Assign());
- if (FAILED(hr))
- throw HRError("Failed to create swap render target view", hr);
- }
- void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
- {
- zs.width = cx;
- zs.height = cy;
- if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
- zs.InitBuffer();
- } else {
- zs.texture.Clear();
- zs.view.Clear();
- }
- }
- void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
- {
- RECT clientRect;
- HRESULT hr;
- target.texture.Clear();
- target.renderTarget[0].Clear();
- zs.texture.Clear();
- zs.view.Clear();
- initData.cx = cx;
- initData.cy = cy;
- if (cx == 0 || cy == 0) {
- GetClientRect(hwnd, &clientRect);
- if (cx == 0)
- cx = clientRect.right;
- if (cy == 0)
- cy = clientRect.bottom;
- }
- hr = swap->ResizeBuffers(numBuffers, cx, cy, target.dxgiFormat, 0);
- if (FAILED(hr))
- throw HRError("Failed to resize swap buffers", hr);
- InitTarget(cx, cy);
- InitZStencilBuffer(cx, cy);
- }
- void gs_swap_chain::Init()
- {
- target.device = device;
- target.isRenderTarget = true;
- target.format = initData.format;
- target.dxgiFormat = ConvertGSTextureFormat(initData.format);
- InitTarget(initData.cx, initData.cy);
- zs.device = device;
- zs.format = initData.zsformat;
- zs.dxgiFormat = ConvertGSZStencilFormat(initData.zsformat);
- InitZStencilBuffer(initData.cx, initData.cy);
- }
- gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
- : gs_obj(device, gs_type::gs_swap_chain),
- numBuffers(data->num_backbuffers),
- hwnd((HWND)data->window.hwnd),
- initData(*data)
- {
- HRESULT hr;
- make_swap_desc(swapDesc, data);
- hr = device->factory->CreateSwapChain(device->device, &swapDesc,
- swap.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create swap chain", hr);
- /* Ignore Alt+Enter */
- device->factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
- Init();
- }
- void gs_device::InitCompiler()
- {
- char d3dcompiler[40] = {};
- int ver = 49;
- while (ver > 30) {
- sprintf(d3dcompiler, "D3DCompiler_%02d.dll", ver);
- HMODULE module = LoadLibraryA(d3dcompiler);
- if (module) {
- d3dCompile = (pD3DCompile)GetProcAddress(module,
- "D3DCompile");
- #ifdef DISASSEMBLE_SHADERS
- d3dDisassemble = (pD3DDisassemble)GetProcAddress(
- module, "D3DDisassemble");
- #endif
- if (d3dCompile) {
- return;
- }
- FreeLibrary(module);
- }
- ver--;
- }
- throw "Could not find any D3DCompiler libraries. Make sure you've "
- "installed the <a href=\"https://obsproject.com/go/dxwebsetup\">"
- "DirectX components</a> that OBS Studio requires.";
- }
- void gs_device::InitFactory(uint32_t adapterIdx)
- {
- HRESULT hr;
- IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
- : __uuidof(IDXGIFactory1);
- hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
- if (FAILED(hr))
- throw UnsupportedHWError("Failed to create DXGIFactory", hr);
- hr = factory->EnumAdapters1(adapterIdx, &adapter);
- if (FAILED(hr))
- throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
- }
- const static D3D_FEATURE_LEVEL featureLevels[] = {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- D3D_FEATURE_LEVEL_9_3,
- };
- /* ------------------------------------------------------------------------- */
- #define VERT_IN_OUT \
- "\
- struct VertInOut { \
- float4 pos : POSITION; \
- }; "
- #define NV12_Y_PS \
- VERT_IN_OUT "\
- float main(VertInOut vert_in) : TARGET \
- { \
- return 1.0; \
- }"
- #define NV12_UV_PS \
- VERT_IN_OUT "\
- float2 main(VertInOut vert_in) : TARGET \
- { \
- return float2(1.0, 1.0); \
- }"
- #define NV12_VS \
- VERT_IN_OUT "\
- VertInOut main(VertInOut vert_in) \
- { \
- VertInOut vert_out; \
- vert_out.pos = float4(vert_in.pos.xyz, 1.0); \
- return vert_out; \
- } "
- /* ------------------------------------------------------------------------- */
- #define NV12_CX 128
- #define NV12_CY 128
- bool gs_device::HasBadNV12Output()
- try {
- vec3 points[4];
- vec3_set(&points[0], -1.0f, -1.0f, 0.0f);
- vec3_set(&points[1], -1.0f, 1.0f, 0.0f);
- vec3_set(&points[2], 1.0f, -1.0f, 0.0f);
- vec3_set(&points[3], 1.0f, 1.0f, 0.0f);
- gs_texture_2d nv12_y(this, NV12_CX, NV12_CY, GS_R8, 1, nullptr,
- GS_RENDER_TARGET | GS_SHARED_KM_TEX, GS_TEXTURE_2D,
- false, true);
- gs_texture_2d nv12_uv(this, nv12_y.texture,
- GS_RENDER_TARGET | GS_SHARED_KM_TEX);
- gs_vertex_shader nv12_vs(this, "", NV12_VS);
- gs_pixel_shader nv12_y_ps(this, "", NV12_Y_PS);
- gs_pixel_shader nv12_uv_ps(this, "", NV12_UV_PS);
- gs_stage_surface nv12_stage(this, NV12_CX, NV12_CY);
- gs_vb_data *vbd = gs_vbdata_create();
- vbd->num = 4;
- vbd->points = (vec3 *)bmemdup(&points, sizeof(points));
- gs_vertex_buffer buf(this, vbd, 0);
- device_load_vertexbuffer(this, &buf);
- device_load_vertexshader(this, &nv12_vs);
- context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- device_set_viewport(this, 0, 0, NV12_CX, NV12_CY);
- device_set_cull_mode(this, GS_NEITHER);
- device_enable_depth_test(this, false);
- device_enable_blending(this, false);
- LoadVertexBufferData();
- device_set_render_target(this, &nv12_y, nullptr);
- device_load_pixelshader(this, &nv12_y_ps);
- UpdateBlendState();
- UpdateRasterState();
- UpdateZStencilState();
- context->Draw(4, 0);
- device_set_viewport(this, 0, 0, NV12_CX / 2, NV12_CY / 2);
- device_set_render_target(this, &nv12_uv, nullptr);
- device_load_pixelshader(this, &nv12_uv_ps);
- UpdateBlendState();
- UpdateRasterState();
- UpdateZStencilState();
- context->Draw(4, 0);
- device_load_pixelshader(this, nullptr);
- device_load_vertexbuffer(this, nullptr);
- device_load_vertexshader(this, nullptr);
- device_set_render_target(this, nullptr, nullptr);
- device_stage_texture(this, &nv12_stage, &nv12_y);
- uint8_t *data;
- uint32_t linesize;
- bool bad_driver = false;
- if (gs_stagesurface_map(&nv12_stage, &data, &linesize)) {
- bad_driver = data[linesize * NV12_CY] == 0;
- gs_stagesurface_unmap(&nv12_stage);
- } else {
- throw "Could not map surface";
- }
- if (bad_driver) {
- blog(LOG_WARNING, "Bad NV12 texture handling detected! "
- "Disabling NV12 texture support.");
- }
- return bad_driver;
- } catch (const HRError &error) {
- blog(LOG_WARNING, "HasBadNV12Output failed: %s (%08lX)", error.str,
- error.hr);
- return false;
- } catch (const char *error) {
- blog(LOG_WARNING, "HasBadNV12Output failed: %s", error);
- return false;
- }
- #if USE_GPU_PRIORITY
- static bool set_priority(ID3D11Device *device)
- {
- typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS {
- D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
- D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
- D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
- D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
- D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
- D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
- } D3DKMT_SCHEDULINGPRIORITYCLASS;
- ComQIPtr<IDXGIDevice> dxgiDevice(device);
- if (!dxgiDevice) {
- blog(LOG_DEBUG, "%s: Failed to get IDXGIDevice", __FUNCTION__);
- return false;
- }
- HMODULE gdi32 = GetModuleHandleW(L"GDI32");
- if (!gdi32) {
- blog(LOG_DEBUG, "%s: Failed to get GDI32", __FUNCTION__);
- return false;
- }
- NTSTATUS(WINAPI * d3dkmt_spspc)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
- d3dkmt_spspc = (decltype(d3dkmt_spspc))GetProcAddress(
- gdi32, "D3DKMTSetProcessSchedulingPriorityClass");
- if (!d3dkmt_spspc) {
- blog(LOG_DEBUG, "%s: Failed to get d3dkmt_spspc", __FUNCTION__);
- return false;
- }
- NTSTATUS status = d3dkmt_spspc(GetCurrentProcess(),
- D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
- if (status != 0) {
- blog(LOG_DEBUG, "%s: Failed to set process priority class: %d",
- __FUNCTION__, (int)status);
- return false;
- }
- HRESULT hr = dxgiDevice->SetGPUThreadPriority(GPU_PRIORITY_VAL);
- if (FAILED(hr)) {
- blog(LOG_DEBUG, "%s: SetGPUThreadPriority failed",
- __FUNCTION__);
- return false;
- }
- blog(LOG_INFO, "D3D11 GPU priority setup success");
- return true;
- }
- static bool is_intel(const wstring &name)
- {
- return wstrstri(name.c_str(), L"intel") != nullptr;
- }
- #endif
- void gs_device::InitDevice(uint32_t adapterIdx)
- {
- wstring adapterName;
- DXGI_ADAPTER_DESC desc;
- D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_9_3;
- HRESULT hr = 0;
- adpIdx = adapterIdx;
- uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
- #ifdef _DEBUG
- //createFlags |= D3D11_CREATE_DEVICE_DEBUG;
- #endif
- adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description
- : L"<unknown>";
- BPtr<char> adapterNameUTF8;
- os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
- blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
- adapterNameUTF8.Get(), adapterIdx);
- hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
- createFlags, featureLevels,
- sizeof(featureLevels) /
- sizeof(D3D_FEATURE_LEVEL),
- D3D11_SDK_VERSION, device.Assign(), &levelUsed,
- context.Assign());
- if (FAILED(hr))
- throw UnsupportedHWError("Failed to create device", hr);
- blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %x",
- (unsigned int)levelUsed);
- /* adjust gpu thread priority */
- #if USE_GPU_PRIORITY
- if (!is_intel(adapterName) && !set_priority(device)) {
- blog(LOG_INFO, "D3D11 GPU priority setup "
- "failed (not admin?)");
- }
- #endif
- /* ---------------------------------------- */
- /* check for nv12 texture output support */
- nv12Supported = false;
- /* WARP NV12 support is suspected to be buggy on older Windows */
- if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c) {
- return;
- }
- /* Intel CopyResource is very slow with NV12 */
- if (desc.VendorId == 0x8086) {
- return;
- }
- ComQIPtr<ID3D11Device1> d3d11_1(device);
- if (!d3d11_1) {
- return;
- }
- /* needs to support extended resource sharing */
- D3D11_FEATURE_DATA_D3D11_OPTIONS opts = {};
- hr = d3d11_1->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &opts,
- sizeof(opts));
- if (FAILED(hr) || !opts.ExtendedResourceSharing) {
- return;
- }
- /* needs to support the actual format */
- UINT support = 0;
- hr = device->CheckFormatSupport(DXGI_FORMAT_NV12, &support);
- if (FAILED(hr)) {
- return;
- }
- if ((support & D3D11_FORMAT_SUPPORT_TEXTURE2D) == 0) {
- return;
- }
- /* must be usable as a render target */
- if ((support & D3D11_FORMAT_SUPPORT_RENDER_TARGET) == 0) {
- return;
- }
- if (HasBadNV12Output()) {
- return;
- }
- nv12Supported = true;
- }
- static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
- const StencilSide &side)
- {
- desc.StencilFunc = ConvertGSDepthTest(side.test);
- desc.StencilFailOp = ConvertGSStencilOp(side.fail);
- desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
- desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
- }
- ID3D11DepthStencilState *gs_device::AddZStencilState()
- {
- HRESULT hr;
- D3D11_DEPTH_STENCIL_DESC dsd;
- ID3D11DepthStencilState *state;
- dsd.DepthEnable = zstencilState.depthEnabled;
- dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
- dsd.DepthWriteMask = zstencilState.depthWriteEnabled
- ? D3D11_DEPTH_WRITE_MASK_ALL
- : D3D11_DEPTH_WRITE_MASK_ZERO;
- dsd.StencilEnable = zstencilState.stencilEnabled;
- dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
- dsd.StencilWriteMask = zstencilState.stencilWriteEnabled
- ? D3D11_DEFAULT_STENCIL_WRITE_MASK
- : 0;
- ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
- ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
- SavedZStencilState savedState(zstencilState, dsd);
- hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create depth stencil state", hr);
- state = savedState.state;
- zstencilStates.push_back(savedState);
- return state;
- }
- ID3D11RasterizerState *gs_device::AddRasterState()
- {
- HRESULT hr;
- D3D11_RASTERIZER_DESC rd;
- ID3D11RasterizerState *state;
- memset(&rd, 0, sizeof(rd));
- /* use CCW to convert to a right-handed coordinate system */
- rd.FrontCounterClockwise = true;
- rd.FillMode = D3D11_FILL_SOLID;
- rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
- rd.DepthClipEnable = true;
- rd.ScissorEnable = rasterState.scissorEnabled;
- SavedRasterState savedState(rasterState, rd);
- hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create rasterizer state", hr);
- state = savedState.state;
- rasterStates.push_back(savedState);
- return state;
- }
- ID3D11BlendState *gs_device::AddBlendState()
- {
- HRESULT hr;
- D3D11_BLEND_DESC bd;
- ID3D11BlendState *state;
- memset(&bd, 0, sizeof(bd));
- for (int i = 0; i < 8; i++) {
- bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
- bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
- bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
- bd.RenderTarget[i].SrcBlend =
- ConvertGSBlendType(blendState.srcFactorC);
- bd.RenderTarget[i].DestBlend =
- ConvertGSBlendType(blendState.destFactorC);
- bd.RenderTarget[i].SrcBlendAlpha =
- ConvertGSBlendType(blendState.srcFactorA);
- bd.RenderTarget[i].DestBlendAlpha =
- ConvertGSBlendType(blendState.destFactorA);
- bd.RenderTarget[i].RenderTargetWriteMask =
- (blendState.redEnabled ? D3D11_COLOR_WRITE_ENABLE_RED
- : 0) |
- (blendState.greenEnabled
- ? D3D11_COLOR_WRITE_ENABLE_GREEN
- : 0) |
- (blendState.blueEnabled ? D3D11_COLOR_WRITE_ENABLE_BLUE
- : 0) |
- (blendState.alphaEnabled
- ? D3D11_COLOR_WRITE_ENABLE_ALPHA
- : 0);
- }
- SavedBlendState savedState(blendState, bd);
- hr = device->CreateBlendState(&bd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create blend state", hr);
- state = savedState.state;
- blendStates.push_back(savedState);
- return state;
- }
- void gs_device::UpdateZStencilState()
- {
- ID3D11DepthStencilState *state = NULL;
- if (!zstencilStateChanged)
- return;
- for (size_t i = 0; i < zstencilStates.size(); i++) {
- SavedZStencilState &s = zstencilStates[i];
- if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddZStencilState();
- if (state != curDepthStencilState) {
- context->OMSetDepthStencilState(state, 0);
- curDepthStencilState = state;
- }
- zstencilStateChanged = false;
- }
- void gs_device::UpdateRasterState()
- {
- ID3D11RasterizerState *state = NULL;
- if (!rasterStateChanged)
- return;
- for (size_t i = 0; i < rasterStates.size(); i++) {
- SavedRasterState &s = rasterStates[i];
- if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddRasterState();
- if (state != curRasterState) {
- context->RSSetState(state);
- curRasterState = state;
- }
- rasterStateChanged = false;
- }
- void gs_device::UpdateBlendState()
- {
- ID3D11BlendState *state = NULL;
- if (!blendStateChanged)
- return;
- for (size_t i = 0; i < blendStates.size(); i++) {
- SavedBlendState &s = blendStates[i];
- if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddBlendState();
- if (state != curBlendState) {
- float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- context->OMSetBlendState(state, f, 0xFFFFFFFF);
- curBlendState = state;
- }
- blendStateChanged = false;
- }
- void gs_device::UpdateViewProjMatrix()
- {
- gs_matrix_get(&curViewMatrix);
- /* negate Z col of the view matrix for right-handed coordinate system */
- curViewMatrix.x.z = -curViewMatrix.x.z;
- curViewMatrix.y.z = -curViewMatrix.y.z;
- curViewMatrix.z.z = -curViewMatrix.z.z;
- curViewMatrix.t.z = -curViewMatrix.t.z;
- matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
- matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
- if (curVertexShader->viewProj)
- gs_shader_set_matrix4(curVertexShader->viewProj,
- &curViewProjMatrix);
- }
- gs_device::gs_device(uint32_t adapterIdx)
- : curToplogy(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
- {
- matrix4_identity(&curProjMatrix);
- matrix4_identity(&curViewMatrix);
- matrix4_identity(&curViewProjMatrix);
- memset(&viewport, 0, sizeof(viewport));
- for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
- curTextures[i] = NULL;
- curSamplers[i] = NULL;
- }
- InitCompiler();
- InitFactory(adapterIdx);
- InitDevice(adapterIdx);
- device_set_render_target(this, NULL, NULL);
- }
- gs_device::~gs_device()
- {
- context->ClearState();
- }
- const char *device_get_name(void)
- {
- return "Direct3D 11";
- }
- int device_get_type(void)
- {
- return GS_DEVICE_DIRECT3D_11;
- }
- const char *device_preprocessor_name(void)
- {
- return "_D3D11";
- }
- static inline void
- EnumD3DAdapters(bool (*callback)(void *, const char *, uint32_t), void *param)
- {
- ComPtr<IDXGIFactory1> factory;
- ComPtr<IDXGIAdapter1> adapter;
- HRESULT hr;
- UINT i;
- IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
- : __uuidof(IDXGIFactory1);
- hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create DXGIFactory", hr);
- for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
- DXGI_ADAPTER_DESC desc;
- char name[512] = "";
- hr = adapter->GetDesc(&desc);
- if (FAILED(hr))
- continue;
- /* ignore Microsoft's 'basic' renderer' */
- if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
- continue;
- os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
- if (!callback(param, name, i))
- break;
- }
- }
- bool device_enum_adapters(bool (*callback)(void *param, const char *name,
- uint32_t id),
- void *param)
- {
- try {
- EnumD3DAdapters(callback, param);
- return true;
- } catch (const HRError &error) {
- blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
- error.str, error.hr);
- return false;
- }
- }
- static inline void LogAdapterMonitors(IDXGIAdapter1 *adapter)
- {
- UINT i;
- ComPtr<IDXGIOutput> output;
- for (i = 0; adapter->EnumOutputs(i, &output) == S_OK; ++i) {
- DXGI_OUTPUT_DESC desc;
- if (FAILED(output->GetDesc(&desc)))
- continue;
- RECT rect = desc.DesktopCoordinates;
- blog(LOG_INFO,
- "\t output %u: "
- "pos={%d, %d}, "
- "size={%d, %d}, "
- "attached=%s",
- i, rect.left, rect.top, rect.right - rect.left,
- rect.bottom - rect.top,
- desc.AttachedToDesktop ? "true" : "false");
- }
- }
- static inline void LogD3DAdapters()
- {
- ComPtr<IDXGIFactory1> factory;
- ComPtr<IDXGIAdapter1> adapter;
- HRESULT hr;
- UINT i;
- blog(LOG_INFO, "Available Video Adapters: ");
- IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
- : __uuidof(IDXGIFactory1);
- hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create DXGIFactory", hr);
- for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
- DXGI_ADAPTER_DESC desc;
- char name[512] = "";
- hr = adapter->GetDesc(&desc);
- if (FAILED(hr))
- continue;
- /* ignore Microsoft's 'basic' renderer' */
- if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
- continue;
- os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
- blog(LOG_INFO, "\tAdapter %u: %s", i, name);
- blog(LOG_INFO, "\t Dedicated VRAM: %u",
- desc.DedicatedVideoMemory);
- blog(LOG_INFO, "\t Shared VRAM: %u",
- desc.SharedSystemMemory);
- LogAdapterMonitors(adapter);
- }
- }
- int device_create(gs_device_t **p_device, uint32_t adapter)
- {
- gs_device *device = NULL;
- int errorcode = GS_SUCCESS;
- try {
- blog(LOG_INFO, "---------------------------------");
- blog(LOG_INFO, "Initializing D3D11...");
- LogD3DAdapters();
- device = new gs_device(adapter);
- } catch (const UnsupportedHWError &error) {
- blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
- error.hr);
- errorcode = GS_ERROR_NOT_SUPPORTED;
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
- error.hr);
- errorcode = GS_ERROR_FAIL;
- }
- *p_device = device;
- return errorcode;
- }
- void device_destroy(gs_device_t *device)
- {
- delete device;
- }
- void device_enter_context(gs_device_t *device)
- {
- /* does nothing */
- UNUSED_PARAMETER(device);
- }
- void device_leave_context(gs_device_t *device)
- {
- /* does nothing */
- UNUSED_PARAMETER(device);
- }
- void *device_get_device_obj(gs_device_t *device)
- {
- return (void *)device->device.Get();
- }
- gs_swapchain_t *device_swapchain_create(gs_device_t *device,
- const struct gs_init_data *data)
- {
- gs_swap_chain *swap = NULL;
- try {
- swap = new gs_swap_chain(device, data);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return swap;
- }
- void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
- {
- if (!device->curSwapChain) {
- blog(LOG_WARNING, "device_resize (D3D11): No active swap");
- return;
- }
- try {
- ID3D11RenderTargetView *renderView = NULL;
- ID3D11DepthStencilView *depthView = NULL;
- int i = device->curRenderSide;
- device->context->OMSetRenderTargets(1, &renderView, depthView);
- device->curSwapChain->Resize(cx, cy);
- if (device->curRenderTarget)
- renderView = device->curRenderTarget->renderTarget[i];
- if (device->curZStencilBuffer)
- depthView = device->curZStencilBuffer->view;
- device->context->OMSetRenderTargets(1, &renderView, depthView);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)", error.str,
- error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- }
- void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
- {
- if (device->curSwapChain) {
- *cx = device->curSwapChain->target.width;
- *cy = device->curSwapChain->target.height;
- } else {
- blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
- *cx = 0;
- *cy = 0;
- }
- }
- uint32_t device_get_width(const gs_device_t *device)
- {
- if (device->curSwapChain) {
- return device->curSwapChain->target.width;
- } else {
- blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
- return 0;
- }
- }
- uint32_t device_get_height(const gs_device_t *device)
- {
- if (device->curSwapChain) {
- return device->curSwapChain->target.height;
- } else {
- blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
- return 0;
- }
- }
- gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
- uint32_t height,
- enum gs_color_format color_format,
- uint32_t levels, const uint8_t **data,
- uint32_t flags)
- {
- gs_texture *texture = NULL;
- try {
- texture = new gs_texture_2d(device, width, height, color_format,
- levels, data, flags, GS_TEXTURE_2D,
- false);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
- }
- return texture;
- }
- gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
- enum gs_color_format color_format,
- uint32_t levels, const uint8_t **data,
- uint32_t flags)
- {
- gs_texture *texture = NULL;
- try {
- texture = new gs_texture_2d(device, size, size, color_format,
- levels, data, flags,
- GS_TEXTURE_CUBE, false);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_cubetexture_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s", error);
- }
- return texture;
- }
- gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
- uint32_t height, uint32_t depth,
- enum gs_color_format color_format,
- uint32_t levels, const uint8_t **data,
- uint32_t flags)
- {
- /* TODO */
- UNUSED_PARAMETER(device);
- UNUSED_PARAMETER(width);
- UNUSED_PARAMETER(height);
- UNUSED_PARAMETER(depth);
- UNUSED_PARAMETER(color_format);
- UNUSED_PARAMETER(levels);
- UNUSED_PARAMETER(data);
- UNUSED_PARAMETER(flags);
- return NULL;
- }
- gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
- uint32_t height,
- enum gs_zstencil_format format)
- {
- gs_zstencil_buffer *zstencil = NULL;
- try {
- zstencil =
- new gs_zstencil_buffer(device, width, height, format);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return zstencil;
- }
- gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
- uint32_t height,
- enum gs_color_format color_format)
- {
- gs_stage_surface *surf = NULL;
- try {
- surf = new gs_stage_surface(device, width, height,
- color_format);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_stagesurface_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return surf;
- }
- gs_samplerstate_t *
- device_samplerstate_create(gs_device_t *device,
- const struct gs_sampler_info *info)
- {
- gs_sampler_state *ss = NULL;
- try {
- ss = new gs_sampler_state(device, info);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_samplerstate_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return ss;
- }
- gs_shader_t *device_vertexshader_create(gs_device_t *device,
- const char *shader_string,
- const char *file, char **error_string)
- {
- gs_vertex_shader *shader = NULL;
- try {
- shader = new gs_vertex_shader(device, file, shader_string);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_vertexshader_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const ShaderError &error) {
- const char *buf =
- (const char *)error.errors->GetBufferPointer();
- if (error_string)
- *error_string = bstrdup(buf);
- blog(LOG_ERROR,
- "device_vertexshader_create (D3D11): "
- "Compile warnings/errors for %s:\n%s",
- file, buf);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
- error);
- }
- return shader;
- }
- gs_shader_t *device_pixelshader_create(gs_device_t *device,
- const char *shader_string,
- const char *file, char **error_string)
- {
- gs_pixel_shader *shader = NULL;
- try {
- shader = new gs_pixel_shader(device, file, shader_string);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_pixelshader_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const ShaderError &error) {
- const char *buf =
- (const char *)error.errors->GetBufferPointer();
- if (error_string)
- *error_string = bstrdup(buf);
- blog(LOG_ERROR,
- "device_pixelshader_create (D3D11): "
- "Compiler warnings/errors for %s:\n%s",
- file, buf);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s", error);
- }
- return shader;
- }
- gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
- struct gs_vb_data *data,
- uint32_t flags)
- {
- gs_vertex_buffer *buffer = NULL;
- try {
- buffer = new gs_vertex_buffer(device, data, flags);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_vertexbuffer_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
- error);
- }
- return buffer;
- }
- gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
- enum gs_index_type type,
- void *indices, size_t num,
- uint32_t flags)
- {
- gs_index_buffer *buffer = NULL;
- try {
- buffer = new gs_index_buffer(device, type, indices, num, flags);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return buffer;
- }
- gs_timer_t *device_timer_create(gs_device_t *device)
- {
- gs_timer *timer = NULL;
- try {
- timer = new gs_timer(device);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_timer_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return timer;
- }
- gs_timer_range_t *device_timer_range_create(gs_device_t *device)
- {
- gs_timer_range *range = NULL;
- try {
- range = new gs_timer_range(device);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_timer_range_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return range;
- }
- enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
- {
- return texture->type;
- }
- void gs_device::LoadVertexBufferData()
- {
- if (curVertexBuffer == lastVertexBuffer &&
- curVertexShader == lastVertexShader)
- return;
- vector<ID3D11Buffer *> buffers;
- vector<uint32_t> strides;
- vector<uint32_t> offsets;
- if (curVertexBuffer && curVertexShader) {
- curVertexBuffer->MakeBufferList(curVertexShader, buffers,
- strides);
- } else {
- size_t buffersToClear =
- curVertexShader ? curVertexShader->NumBuffersExpected()
- : 0;
- buffers.resize(buffersToClear);
- strides.resize(buffersToClear);
- }
- offsets.resize(buffers.size());
- context->IASetVertexBuffers(0, (UINT)buffers.size(), buffers.data(),
- strides.data(), offsets.data());
- lastVertexBuffer = curVertexBuffer;
- lastVertexShader = curVertexShader;
- }
- void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
- {
- if (device->curVertexBuffer == vertbuffer)
- return;
- device->curVertexBuffer = vertbuffer;
- }
- void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
- {
- DXGI_FORMAT format;
- ID3D11Buffer *buffer;
- if (device->curIndexBuffer == indexbuffer)
- return;
- if (indexbuffer) {
- switch (indexbuffer->indexSize) {
- case 2:
- format = DXGI_FORMAT_R16_UINT;
- break;
- default:
- case 4:
- format = DXGI_FORMAT_R32_UINT;
- break;
- }
- buffer = indexbuffer->indexBuffer;
- } else {
- buffer = NULL;
- format = DXGI_FORMAT_R32_UINT;
- }
- device->curIndexBuffer = indexbuffer;
- device->context->IASetIndexBuffer(buffer, format, 0);
- }
- void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
- {
- ID3D11ShaderResourceView *view = NULL;
- if (device->curTextures[unit] == tex)
- return;
- if (tex)
- view = tex->shaderRes;
- device->curTextures[unit] = tex;
- device->context->PSSetShaderResources(unit, 1, &view);
- }
- void device_load_samplerstate(gs_device_t *device,
- gs_samplerstate_t *samplerstate, int unit)
- {
- ID3D11SamplerState *state = NULL;
- if (device->curSamplers[unit] == samplerstate)
- return;
- if (samplerstate)
- state = samplerstate->state;
- device->curSamplers[unit] = samplerstate;
- device->context->PSSetSamplers(unit, 1, &state);
- }
- void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
- {
- ID3D11VertexShader *shader = NULL;
- ID3D11InputLayout *layout = NULL;
- ID3D11Buffer *constants = NULL;
- if (device->curVertexShader == vertshader)
- return;
- gs_vertex_shader *vs = static_cast<gs_vertex_shader *>(vertshader);
- if (vertshader) {
- if (vertshader->type != GS_SHADER_VERTEX) {
- blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
- "Specified shader is not a vertex "
- "shader");
- return;
- }
- shader = vs->shader;
- layout = vs->layout;
- constants = vs->constants;
- }
- device->curVertexShader = vs;
- device->context->VSSetShader(shader, NULL, 0);
- device->context->IASetInputLayout(layout);
- device->context->VSSetConstantBuffers(0, 1, &constants);
- }
- static inline void clear_textures(gs_device_t *device)
- {
- ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
- memset(views, 0, sizeof(views));
- memset(device->curTextures, 0, sizeof(device->curTextures));
- device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
- }
- void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
- {
- ID3D11PixelShader *shader = NULL;
- ID3D11Buffer *constants = NULL;
- ID3D11SamplerState *states[GS_MAX_TEXTURES];
- if (device->curPixelShader == pixelshader)
- return;
- gs_pixel_shader *ps = static_cast<gs_pixel_shader *>(pixelshader);
- if (pixelshader) {
- if (pixelshader->type != GS_SHADER_PIXEL) {
- blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
- "Specified shader is not a pixel "
- "shader");
- return;
- }
- shader = ps->shader;
- constants = ps->constants;
- ps->GetSamplerStates(states);
- } else {
- memset(states, 0, sizeof(states));
- }
- clear_textures(device);
- device->curPixelShader = ps;
- device->context->PSSetShader(shader, NULL, 0);
- device->context->PSSetConstantBuffers(0, 1, &constants);
- device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
- for (int i = 0; i < GS_MAX_TEXTURES; i++)
- if (device->curSamplers[i] &&
- device->curSamplers[i]->state != states[i])
- device->curSamplers[i] = nullptr;
- }
- void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
- {
- /* TODO */
- UNUSED_PARAMETER(device);
- UNUSED_PARAMETER(b_3d);
- UNUSED_PARAMETER(unit);
- }
- gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
- {
- return device->curVertexShader;
- }
- gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
- {
- return device->curPixelShader;
- }
- gs_texture_t *device_get_render_target(const gs_device_t *device)
- {
- if (device->curRenderTarget == &device->curSwapChain->target)
- return NULL;
- return device->curRenderTarget;
- }
- gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
- {
- if (device->curZStencilBuffer == &device->curSwapChain->zs)
- return NULL;
- return device->curZStencilBuffer;
- }
- void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
- gs_zstencil_t *zstencil)
- {
- if (device->curSwapChain) {
- if (!tex)
- tex = &device->curSwapChain->target;
- if (!zstencil)
- zstencil = &device->curSwapChain->zs;
- }
- if (device->curRenderTarget == tex &&
- device->curZStencilBuffer == zstencil)
- return;
- if (tex && tex->type != GS_TEXTURE_2D) {
- blog(LOG_ERROR, "device_set_render_target (D3D11): "
- "texture is not a 2D texture");
- return;
- }
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- if (tex2d && !tex2d->renderTarget[0]) {
- blog(LOG_ERROR, "device_set_render_target (D3D11): "
- "texture is not a render target");
- return;
- }
- ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0].Get()
- : nullptr;
- device->curRenderTarget = tex2d;
- device->curRenderSide = 0;
- device->curZStencilBuffer = zstencil;
- device->context->OMSetRenderTargets(
- 1, &rt, zstencil ? zstencil->view : nullptr);
- }
- void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
- int side, gs_zstencil_t *zstencil)
- {
- if (device->curSwapChain) {
- if (!tex) {
- tex = &device->curSwapChain->target;
- side = 0;
- }
- if (!zstencil)
- zstencil = &device->curSwapChain->zs;
- }
- if (device->curRenderTarget == tex && device->curRenderSide == side &&
- device->curZStencilBuffer == zstencil)
- return;
- if (tex->type != GS_TEXTURE_CUBE) {
- blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
- "texture is not a cube texture");
- return;
- }
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- if (!tex2d->renderTarget[side]) {
- blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
- "texture is not a render target");
- return;
- }
- ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
- device->curRenderTarget = tex2d;
- device->curRenderSide = side;
- device->curZStencilBuffer = zstencil;
- device->context->OMSetRenderTargets(1, &rt, zstencil->view);
- }
- inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x,
- uint32_t dst_y, gs_texture_t *src,
- uint32_t src_x, uint32_t src_y, uint32_t src_w,
- uint32_t src_h)
- {
- if (src->type != GS_TEXTURE_2D)
- throw "Source texture must be a 2D texture";
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(src);
- if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
- src_w == 0 && src_h == 0) {
- context->CopyResource(dst, tex2d->texture);
- } else {
- D3D11_BOX sbox;
- sbox.left = src_x;
- if (src_w > 0)
- sbox.right = src_x + src_w;
- else
- sbox.right = tex2d->width - 1;
- sbox.top = src_y;
- if (src_h > 0)
- sbox.bottom = src_y + src_h;
- else
- sbox.bottom = tex2d->height - 1;
- sbox.front = 0;
- sbox.back = 1;
- context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
- tex2d->texture, 0, &sbox);
- }
- }
- void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
- uint32_t dst_x, uint32_t dst_y,
- gs_texture_t *src, uint32_t src_x,
- uint32_t src_y, uint32_t src_w, uint32_t src_h)
- {
- try {
- gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
- gs_texture_2d *dst2d = static_cast<gs_texture_2d *>(dst);
- if (!src)
- throw "Source texture is NULL";
- if (!dst)
- throw "Destination texture is NULL";
- if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
- throw "Source and destination textures must be a 2D "
- "textures";
- if (dst->format != src->format)
- throw "Source and destination formats do not match";
- /* apparently casting to the same type that the variable
- * already exists as is supposed to prevent some warning
- * when used with the conditional operator? */
- uint32_t copyWidth = (uint32_t)src_w ? (uint32_t)src_w
- : (src2d->width - src_x);
- uint32_t copyHeight = (uint32_t)src_h ? (uint32_t)src_h
- : (src2d->height - src_y);
- uint32_t dstWidth = dst2d->width - dst_x;
- uint32_t dstHeight = dst2d->height - dst_y;
- if (dstWidth < copyWidth || dstHeight < copyHeight)
- throw "Destination texture region is not big "
- "enough to hold the source region";
- if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
- src_w == 0 && src_h == 0) {
- copyWidth = 0;
- copyHeight = 0;
- }
- device->CopyTex(dst2d->texture, dst_x, dst_y, src, src_x, src_y,
- copyWidth, copyHeight);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
- }
- }
- void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
- gs_texture_t *src)
- {
- device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
- }
- void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
- gs_texture_t *src)
- {
- try {
- gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
- if (!src)
- throw "Source texture is NULL";
- if (src->type != GS_TEXTURE_2D)
- throw "Source texture must be a 2D texture";
- if (!dst)
- throw "Destination surface is NULL";
- if (dst->format != GS_UNKNOWN && dst->format != src->format)
- throw "Source and destination formats do not match";
- if (dst->width != src2d->width || dst->height != src2d->height)
- throw "Source and destination must have the same "
- "dimensions";
- device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
- }
- }
- void device_begin_scene(gs_device_t *device)
- {
- clear_textures(device);
- }
- void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
- uint32_t start_vert, uint32_t num_verts)
- {
- try {
- if (!device->curVertexShader)
- throw "No vertex shader specified";
- if (!device->curPixelShader)
- throw "No pixel shader specified";
- if (!device->curVertexBuffer && (num_verts == 0))
- throw "No vertex buffer specified";
- if (!device->curSwapChain && !device->curRenderTarget)
- throw "No render target or swap chain to render to";
- gs_effect_t *effect = gs_get_effect();
- if (effect)
- gs_effect_update_params(effect);
- device->LoadVertexBufferData();
- device->UpdateBlendState();
- device->UpdateRasterState();
- device->UpdateZStencilState();
- device->UpdateViewProjMatrix();
- device->curVertexShader->UploadParams();
- device->curPixelShader->UploadParams();
- } catch (const char *error) {
- blog(LOG_ERROR, "device_draw (D3D11): %s", error);
- return;
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
- error.hr);
- LogD3D11ErrorDetails(error, device);
- return;
- }
- D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
- if (device->curToplogy != newTopology) {
- device->context->IASetPrimitiveTopology(newTopology);
- device->curToplogy = newTopology;
- }
- if (device->curIndexBuffer) {
- if (num_verts == 0)
- num_verts = (uint32_t)device->curIndexBuffer->num;
- device->context->DrawIndexed(num_verts, start_vert, 0);
- } else {
- if (num_verts == 0)
- num_verts = (uint32_t)device->curVertexBuffer->numVerts;
- device->context->Draw(num_verts, start_vert);
- }
- }
- void device_end_scene(gs_device_t *device)
- {
- /* does nothing in D3D11 */
- UNUSED_PARAMETER(device);
- }
- void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
- {
- gs_texture_t *target = device->curRenderTarget;
- gs_zstencil_t *zs = device->curZStencilBuffer;
- bool is_cube =
- device->curRenderTarget
- ? (device->curRenderTarget->type == GS_TEXTURE_CUBE)
- : false;
- if (device->curSwapChain) {
- if (target == &device->curSwapChain->target)
- target = NULL;
- if (zs == &device->curSwapChain->zs)
- zs = NULL;
- }
- device->curSwapChain = swapchain;
- if (is_cube)
- device_set_cube_render_target(device, target,
- device->curRenderSide, zs);
- else
- device_set_render_target(device, target, zs);
- }
- void device_clear(gs_device_t *device, uint32_t clear_flags,
- const struct vec4 *color, float depth, uint8_t stencil)
- {
- int side = device->curRenderSide;
- if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
- device->context->ClearRenderTargetView(
- device->curRenderTarget->renderTarget[side],
- color->ptr);
- if (device->curZStencilBuffer) {
- uint32_t flags = 0;
- if ((clear_flags & GS_CLEAR_DEPTH) != 0)
- flags |= D3D11_CLEAR_DEPTH;
- if ((clear_flags & GS_CLEAR_STENCIL) != 0)
- flags |= D3D11_CLEAR_STENCIL;
- if (flags && device->curZStencilBuffer->view)
- device->context->ClearDepthStencilView(
- device->curZStencilBuffer->view, flags, depth,
- stencil);
- }
- }
- void device_present(gs_device_t *device)
- {
- HRESULT hr;
- if (device->curSwapChain) {
- hr = device->curSwapChain->swap->Present(0, 0);
- if (hr == DXGI_ERROR_DEVICE_REMOVED ||
- hr == DXGI_ERROR_DEVICE_RESET) {
- device->RebuildDevice();
- }
- } else {
- blog(LOG_WARNING, "device_present (D3D11): No active swap");
- }
- }
- extern "C" void reset_duplicators(void);
- void device_flush(gs_device_t *device)
- {
- device->context->Flush();
- reset_duplicators();
- }
- void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
- {
- if (mode == device->rasterState.cullMode)
- return;
- device->rasterState.cullMode = mode;
- device->rasterStateChanged = true;
- }
- enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
- {
- return device->rasterState.cullMode;
- }
- void device_enable_blending(gs_device_t *device, bool enable)
- {
- if (enable == device->blendState.blendEnabled)
- return;
- device->blendState.blendEnabled = enable;
- device->blendStateChanged = true;
- }
- void device_enable_depth_test(gs_device_t *device, bool enable)
- {
- if (enable == device->zstencilState.depthEnabled)
- return;
- device->zstencilState.depthEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_stencil_test(gs_device_t *device, bool enable)
- {
- if (enable == device->zstencilState.stencilEnabled)
- return;
- device->zstencilState.stencilEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_stencil_write(gs_device_t *device, bool enable)
- {
- if (enable == device->zstencilState.stencilWriteEnabled)
- return;
- device->zstencilState.stencilWriteEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_color(gs_device_t *device, bool red, bool green, bool blue,
- bool alpha)
- {
- if (device->blendState.redEnabled == red &&
- device->blendState.greenEnabled == green &&
- device->blendState.blueEnabled == blue &&
- device->blendState.alphaEnabled == alpha)
- return;
- device->blendState.redEnabled = red;
- device->blendState.greenEnabled = green;
- device->blendState.blueEnabled = blue;
- device->blendState.alphaEnabled = alpha;
- device->blendStateChanged = true;
- }
- void device_blend_function(gs_device_t *device, enum gs_blend_type src,
- enum gs_blend_type dest)
- {
- if (device->blendState.srcFactorC == src &&
- device->blendState.destFactorC == dest &&
- device->blendState.srcFactorA == src &&
- device->blendState.destFactorA == dest)
- return;
- device->blendState.srcFactorC = src;
- device->blendState.destFactorC = dest;
- device->blendState.srcFactorA = src;
- device->blendState.destFactorA = dest;
- device->blendStateChanged = true;
- }
- void device_blend_function_separate(gs_device_t *device,
- enum gs_blend_type src_c,
- enum gs_blend_type dest_c,
- enum gs_blend_type src_a,
- enum gs_blend_type dest_a)
- {
- if (device->blendState.srcFactorC == src_c &&
- device->blendState.destFactorC == dest_c &&
- device->blendState.srcFactorA == src_a &&
- device->blendState.destFactorA == dest_a)
- return;
- device->blendState.srcFactorC = src_c;
- device->blendState.destFactorC = dest_c;
- device->blendState.srcFactorA = src_a;
- device->blendState.destFactorA = dest_a;
- device->blendStateChanged = true;
- }
- void device_depth_function(gs_device_t *device, enum gs_depth_test test)
- {
- if (device->zstencilState.depthFunc == test)
- return;
- device->zstencilState.depthFunc = test;
- device->zstencilStateChanged = true;
- }
- static inline void update_stencilside_test(gs_device_t *device,
- StencilSide &side,
- gs_depth_test test)
- {
- if (side.test == test)
- return;
- side.test = test;
- device->zstencilStateChanged = true;
- }
- void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
- enum gs_depth_test test)
- {
- int sideVal = (int)side;
- if (sideVal & GS_STENCIL_FRONT)
- update_stencilside_test(
- device, device->zstencilState.stencilFront, test);
- if (sideVal & GS_STENCIL_BACK)
- update_stencilside_test(
- device, device->zstencilState.stencilBack, test);
- }
- static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
- enum gs_stencil_op_type fail,
- enum gs_stencil_op_type zfail,
- enum gs_stencil_op_type zpass)
- {
- if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
- return;
- side.fail = fail;
- side.zfail = zfail;
- side.zpass = zpass;
- device->zstencilStateChanged = true;
- }
- void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
- enum gs_stencil_op_type fail,
- enum gs_stencil_op_type zfail,
- enum gs_stencil_op_type zpass)
- {
- int sideVal = (int)side;
- if (sideVal & GS_STENCIL_FRONT)
- update_stencilside_op(device,
- device->zstencilState.stencilFront, fail,
- zfail, zpass);
- if (sideVal & GS_STENCIL_BACK)
- update_stencilside_op(device, device->zstencilState.stencilBack,
- fail, zfail, zpass);
- }
- void device_set_viewport(gs_device_t *device, int x, int y, int width,
- int height)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.MaxDepth = 1.0f;
- vp.TopLeftX = (float)x;
- vp.TopLeftY = (float)y;
- vp.Width = (float)width;
- vp.Height = (float)height;
- device->context->RSSetViewports(1, &vp);
- device->viewport.x = x;
- device->viewport.y = y;
- device->viewport.cx = width;
- device->viewport.cy = height;
- }
- void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
- {
- memcpy(rect, &device->viewport, sizeof(gs_rect));
- }
- void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
- {
- D3D11_RECT d3drect;
- device->rasterState.scissorEnabled = (rect != NULL);
- if (rect != NULL) {
- d3drect.left = rect->x;
- d3drect.top = rect->y;
- d3drect.right = rect->x + rect->cx;
- d3drect.bottom = rect->y + rect->cy;
- device->context->RSSetScissorRects(1, &d3drect);
- }
- device->rasterStateChanged = true;
- }
- void device_ortho(gs_device_t *device, float left, float right, float top,
- float bottom, float zNear, float zFar)
- {
- matrix4 *dst = &device->curProjMatrix;
- float rml = right - left;
- float bmt = bottom - top;
- float fmn = zFar - zNear;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = 2.0f / rml;
- dst->t.x = (left + right) / -rml;
- dst->y.y = 2.0f / -bmt;
- dst->t.y = (bottom + top) / bmt;
- dst->z.z = 1.0f / fmn;
- dst->t.z = zNear / -fmn;
- dst->t.w = 1.0f;
- }
- void device_frustum(gs_device_t *device, float left, float right, float top,
- float bottom, float zNear, float zFar)
- {
- matrix4 *dst = &device->curProjMatrix;
- float rml = right - left;
- float bmt = bottom - top;
- float fmn = zFar - zNear;
- float nearx2 = 2.0f * zNear;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = nearx2 / rml;
- dst->z.x = (left + right) / -rml;
- dst->y.y = nearx2 / -bmt;
- dst->z.y = (bottom + top) / bmt;
- dst->z.z = zFar / fmn;
- dst->t.z = (zNear * zFar) / -fmn;
- dst->z.w = 1.0f;
- }
- void device_projection_push(gs_device_t *device)
- {
- mat4float mat;
- memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
- device->projStack.push_back(mat);
- }
- void device_projection_pop(gs_device_t *device)
- {
- if (device->projStack.empty())
- return;
- const mat4float &mat = device->projStack.back();
- memcpy(&device->curProjMatrix, &mat, sizeof(matrix4));
- device->projStack.pop_back();
- }
- void gs_swapchain_destroy(gs_swapchain_t *swapchain)
- {
- if (swapchain->device->curSwapChain == swapchain)
- device_load_swapchain(swapchain->device, nullptr);
- delete swapchain;
- }
- void gs_texture_destroy(gs_texture_t *tex)
- {
- delete tex;
- }
- uint32_t gs_texture_get_width(const gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return 0;
- return static_cast<const gs_texture_2d *>(tex)->width;
- }
- uint32_t gs_texture_get_height(const gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return 0;
- return static_cast<const gs_texture_2d *>(tex)->height;
- }
- enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return GS_UNKNOWN;
- return static_cast<const gs_texture_2d *>(tex)->format;
- }
- bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
- {
- HRESULT hr;
- if (tex->type != GS_TEXTURE_2D)
- return false;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- D3D11_MAPPED_SUBRESOURCE map;
- hr = tex2d->device->context->Map(tex2d->texture, 0,
- D3D11_MAP_WRITE_DISCARD, 0, &map);
- if (FAILED(hr))
- return false;
- *ptr = (uint8_t *)map.pData;
- *linesize = map.RowPitch;
- return true;
- }
- void gs_texture_unmap(gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- tex2d->device->context->Unmap(tex2d->texture, 0);
- }
- void *gs_texture_get_obj(gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return nullptr;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- return tex2d->texture.Get();
- }
- void gs_cubetexture_destroy(gs_texture_t *cubetex)
- {
- delete cubetex;
- }
- uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
- {
- if (cubetex->type != GS_TEXTURE_CUBE)
- return 0;
- const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
- return tex->width;
- }
- enum gs_color_format
- gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
- {
- if (cubetex->type != GS_TEXTURE_CUBE)
- return GS_UNKNOWN;
- const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
- return tex->format;
- }
- void gs_voltexture_destroy(gs_texture_t *voltex)
- {
- delete voltex;
- }
- uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return GS_UNKNOWN;
- }
- void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
- {
- delete stagesurf;
- }
- uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
- {
- return stagesurf->width;
- }
- uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
- {
- return stagesurf->height;
- }
- enum gs_color_format
- gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
- {
- return stagesurf->format;
- }
- bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
- uint32_t *linesize)
- {
- D3D11_MAPPED_SUBRESOURCE map;
- if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
- D3D11_MAP_READ, 0, &map)))
- return false;
- *data = (uint8_t *)map.pData;
- *linesize = map.RowPitch;
- return true;
- }
- void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
- {
- stagesurf->device->context->Unmap(stagesurf->texture, 0);
- }
- void gs_zstencil_destroy(gs_zstencil_t *zstencil)
- {
- delete zstencil;
- }
- void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
- {
- if (!samplerstate)
- return;
- if (samplerstate->device)
- for (int i = 0; i < GS_MAX_TEXTURES; i++)
- if (samplerstate->device->curSamplers[i] ==
- samplerstate)
- samplerstate->device->curSamplers[i] = nullptr;
- delete samplerstate;
- }
- void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
- {
- if (vertbuffer && vertbuffer->device->lastVertexBuffer == vertbuffer)
- vertbuffer->device->lastVertexBuffer = nullptr;
- delete vertbuffer;
- }
- static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vertbuffer,
- const gs_vb_data *data)
- {
- size_t num_tex = data->num_tex < vertbuffer->uvBuffers.size()
- ? data->num_tex
- : vertbuffer->uvBuffers.size();
- if (!vertbuffer->dynamic) {
- blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
- "not dynamic");
- return;
- }
- if (data->points)
- vertbuffer->FlushBuffer(vertbuffer->vertexBuffer, data->points,
- sizeof(vec3));
- if (vertbuffer->normalBuffer && data->normals)
- vertbuffer->FlushBuffer(vertbuffer->normalBuffer, data->normals,
- sizeof(vec3));
- if (vertbuffer->tangentBuffer && data->tangents)
- vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
- data->tangents, sizeof(vec3));
- if (vertbuffer->colorBuffer && data->colors)
- vertbuffer->FlushBuffer(vertbuffer->colorBuffer, data->colors,
- sizeof(uint32_t));
- for (size_t i = 0; i < num_tex; i++) {
- gs_tvertarray &tv = data->tvarray[i];
- vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i], tv.array,
- tv.width * sizeof(float));
- }
- }
- void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
- {
- gs_vertexbuffer_flush_internal(vertbuffer, vertbuffer->vbd.data);
- }
- void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
- const gs_vb_data *data)
- {
- gs_vertexbuffer_flush_internal(vertbuffer, data);
- }
- struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
- {
- return vertbuffer->vbd.data;
- }
- void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
- {
- delete indexbuffer;
- }
- static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *indexbuffer,
- const void *data)
- {
- HRESULT hr;
- if (!indexbuffer->dynamic)
- return;
- D3D11_MAPPED_SUBRESOURCE map;
- hr = indexbuffer->device->context->Map(
- indexbuffer->indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- if (FAILED(hr))
- return;
- memcpy(map.pData, data, indexbuffer->num * indexbuffer->indexSize);
- indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
- }
- void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
- {
- gs_indexbuffer_flush_internal(indexbuffer, indexbuffer->indices.data);
- }
- void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
- const void *data)
- {
- gs_indexbuffer_flush_internal(indexbuffer, data);
- }
- void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
- {
- return indexbuffer->indices.data;
- }
- size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
- {
- return indexbuffer->num;
- }
- enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
- {
- return indexbuffer->type;
- }
- void gs_timer_destroy(gs_timer_t *timer)
- {
- delete timer;
- }
- void gs_timer_begin(gs_timer_t *timer)
- {
- timer->device->context->End(timer->query_begin);
- }
- void gs_timer_end(gs_timer_t *timer)
- {
- timer->device->context->End(timer->query_end);
- }
- bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
- {
- uint64_t begin, end;
- HRESULT hr_begin, hr_end;
- do {
- hr_begin = timer->device->context->GetData(
- timer->query_begin, &begin, sizeof(begin), 0);
- } while (hr_begin == S_FALSE);
- do {
- hr_end = timer->device->context->GetData(timer->query_end, &end,
- sizeof(end), 0);
- } while (hr_end == S_FALSE);
- const bool succeeded = SUCCEEDED(hr_begin) && SUCCEEDED(hr_end);
- if (succeeded)
- *ticks = end - begin;
- return succeeded;
- }
- void gs_timer_range_destroy(gs_timer_range_t *range)
- {
- delete range;
- }
- void gs_timer_range_begin(gs_timer_range_t *range)
- {
- range->device->context->Begin(range->query_disjoint);
- }
- void gs_timer_range_end(gs_timer_range_t *range)
- {
- range->device->context->End(range->query_disjoint);
- }
- bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
- uint64_t *frequency)
- {
- D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timestamp_disjoint;
- HRESULT hr;
- do {
- hr = range->device->context->GetData(range->query_disjoint,
- ×tamp_disjoint,
- sizeof(timestamp_disjoint),
- 0);
- } while (hr == S_FALSE);
- const bool succeeded = SUCCEEDED(hr);
- if (succeeded) {
- *disjoint = timestamp_disjoint.Disjoint;
- *frequency = timestamp_disjoint.Frequency;
- }
- return succeeded;
- }
- gs_timer::gs_timer(gs_device_t *device) : gs_obj(device, gs_type::gs_timer)
- {
- Rebuild(device->device);
- }
- gs_timer_range::gs_timer_range(gs_device_t *device)
- : gs_obj(device, gs_type::gs_timer_range)
- {
- Rebuild(device->device);
- }
- extern "C" EXPORT bool device_gdi_texture_available(void)
- {
- return true;
- }
- extern "C" EXPORT bool device_shared_texture_available(void)
- {
- return true;
- }
- extern "C" EXPORT bool device_nv12_available(gs_device_t *device)
- {
- return device->nv12Supported;
- }
- extern "C" EXPORT void device_debug_marker_begin(gs_device_t *,
- const char *markername,
- const float color[4])
- {
- D3DCOLOR bgra = D3DCOLOR_ARGB((DWORD)(255.0f * color[3]),
- (DWORD)(255.0f * color[0]),
- (DWORD)(255.0f * color[1]),
- (DWORD)(255.0f * color[2]));
- wchar_t wide[64];
- os_utf8_to_wcs(markername, 0, wide, _countof(wide));
- D3DPERF_BeginEvent(bgra, wide);
- }
- extern "C" EXPORT void device_debug_marker_end(gs_device_t *)
- {
- D3DPERF_EndEvent();
- }
- extern "C" EXPORT gs_texture_t *
- device_texture_create_gdi(gs_device_t *device, uint32_t width, uint32_t height)
- {
- gs_texture *texture = nullptr;
- try {
- texture = new gs_texture_2d(device, width, height, GS_BGRA, 1,
- nullptr, GS_RENDER_TARGET,
- GS_TEXTURE_2D, true);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
- }
- return texture;
- }
- static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
- {
- if (!tex2d->isGDICompatible) {
- blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
- func);
- return false;
- }
- return true;
- }
- extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
- {
- HDC hDC = nullptr;
- if (tex->type != GS_TEXTURE_2D)
- return nullptr;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
- return nullptr;
- if (!tex2d->gdiSurface)
- return nullptr;
- tex2d->gdiSurface->GetDC(true, &hDC);
- return hDC;
- }
- extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
- return;
- tex2d->gdiSurface->ReleaseDC(nullptr);
- }
- extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
- uint32_t handle)
- {
- gs_texture *texture = nullptr;
- try {
- texture = new gs_texture_2d(device, handle);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
- }
- return texture;
- }
- extern "C" EXPORT uint32_t device_texture_get_shared_handle(gs_texture_t *tex)
- {
- gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
- if (tex->type != GS_TEXTURE_2D)
- return GS_INVALID_HANDLE;
- return tex2d->isShared ? tex2d->sharedHandle : GS_INVALID_HANDLE;
- }
- int device_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
- {
- gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
- if (tex->type != GS_TEXTURE_2D)
- return -1;
- if (tex2d->acquired)
- return 0;
- ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
- if (!keyedMutex)
- return -1;
- HRESULT hr = keyedMutex->AcquireSync(key, ms);
- if (hr == S_OK) {
- tex2d->acquired = true;
- return 0;
- } else if (hr == WAIT_TIMEOUT) {
- return ETIMEDOUT;
- }
- return -1;
- }
- extern "C" EXPORT int device_texture_release_sync(gs_texture_t *tex,
- uint64_t key)
- {
- gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
- if (tex->type != GS_TEXTURE_2D)
- return -1;
- if (!tex2d->acquired)
- return 0;
- ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
- if (!keyedMutex)
- return -1;
- HRESULT hr = keyedMutex->ReleaseSync(key);
- if (hr == S_OK) {
- tex2d->acquired = false;
- return 0;
- }
- return -1;
- }
- extern "C" EXPORT bool
- device_texture_create_nv12(gs_device_t *device, gs_texture_t **p_tex_y,
- gs_texture_t **p_tex_uv, uint32_t width,
- uint32_t height, uint32_t flags)
- {
- if (!device->nv12Supported)
- return false;
- *p_tex_y = nullptr;
- *p_tex_uv = nullptr;
- gs_texture_2d *tex_y;
- gs_texture_2d *tex_uv;
- try {
- tex_y = new gs_texture_2d(device, width, height, GS_R8, 1,
- nullptr, flags, GS_TEXTURE_2D, false,
- true);
- tex_uv = new gs_texture_2d(device, tex_y->texture, flags);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- return false;
- } catch (const char *error) {
- blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s", error);
- return false;
- }
- tex_y->pairedNV12texture = tex_uv;
- tex_uv->pairedNV12texture = tex_y;
- *p_tex_y = tex_y;
- *p_tex_uv = tex_uv;
- return true;
- }
- extern "C" EXPORT gs_stagesurf_t *
- device_stagesurface_create_nv12(gs_device_t *device, uint32_t width,
- uint32_t height)
- {
- gs_stage_surface *surf = NULL;
- try {
- surf = new gs_stage_surface(device, width, height);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_stagesurface_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return surf;
- }
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