noise-suppress-filter.c 27 KB

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  1. #include <stdint.h>
  2. #include <inttypes.h>
  3. #include <util/circlebuf.h>
  4. #include <obs-module.h>
  5. #ifdef LIBSPEEXDSP_ENABLED
  6. #include <speex/speex_preprocess.h>
  7. #endif
  8. #ifdef LIBRNNOISE_ENABLED
  9. #ifdef _MSC_VER
  10. #define ssize_t intptr_t
  11. #endif
  12. #include <rnnoise.h>
  13. #include <media-io/audio-resampler.h>
  14. #endif
  15. bool nvafx_loaded = false;
  16. #ifdef LIBNVAFX_ENABLED
  17. #include "nvafx-load.h"
  18. #endif
  19. /* -------------------------------------------------------- */
  20. #define do_log(level, format, ...) \
  21. blog(level, "[noise suppress: '%s'] " format, \
  22. obs_source_get_name(ng->context), ##__VA_ARGS__)
  23. #define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
  24. #define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
  25. #ifdef _DEBUG
  26. #define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
  27. #else
  28. #define debug(format, ...)
  29. #endif
  30. /* -------------------------------------------------------- */
  31. #define S_SUPPRESS_LEVEL "suppress_level"
  32. #define S_NVAFX_INTENSITY "intensity"
  33. #define S_METHOD "method"
  34. #define S_METHOD_SPEEX "speex"
  35. #define S_METHOD_RNN "rnnoise"
  36. #define S_METHOD_NVAFX "nvafx"
  37. #define MT_ obs_module_text
  38. #define TEXT_SUPPRESS_LEVEL MT_("NoiseSuppress.SuppressLevel")
  39. #define TEXT_NVAFX_INTENSITY MT_("NoiseSuppress.Intensity")
  40. #define TEXT_METHOD MT_("NoiseSuppress.Method")
  41. #define TEXT_METHOD_SPEEX MT_("NoiseSuppress.Method.Speex")
  42. #define TEXT_METHOD_RNN MT_("NoiseSuppress.Method.RNNoise")
  43. #define TEXT_METHOD_NVAFX MT_("NoiseSuppress.Method.nvafx")
  44. #define MAX_PREPROC_CHANNELS 8
  45. /* RNNoise constants, these can't be changed */
  46. #define RNNOISE_SAMPLE_RATE 48000
  47. #define RNNOISE_FRAME_SIZE 480
  48. /* nvafx constants, these can't be changed */
  49. #define NVAFX_SAMPLE_RATE 48000
  50. #define NVAFX_FRAME_SIZE \
  51. 480 /* the sdk does not explicitly set this as a constant though it relies on it*/
  52. /* If the following constant changes, RNNoise breaks */
  53. #define BUFFER_SIZE_MSEC 10
  54. /* -------------------------------------------------------- */
  55. struct noise_suppress_data {
  56. obs_source_t *context;
  57. int suppress_level;
  58. uint64_t last_timestamp;
  59. uint64_t latency;
  60. size_t frames;
  61. size_t channels;
  62. struct circlebuf info_buffer;
  63. struct circlebuf input_buffers[MAX_PREPROC_CHANNELS];
  64. struct circlebuf output_buffers[MAX_PREPROC_CHANNELS];
  65. bool use_rnnoise;
  66. bool use_nvafx;
  67. bool nvafx_enabled;
  68. #ifdef LIBSPEEXDSP_ENABLED
  69. /* Speex preprocessor state */
  70. SpeexPreprocessState *spx_states[MAX_PREPROC_CHANNELS];
  71. #endif
  72. #ifdef LIBRNNOISE_ENABLED
  73. /* RNNoise state */
  74. DenoiseState *rnn_states[MAX_PREPROC_CHANNELS];
  75. /* Resampler */
  76. audio_resampler_t *rnn_resampler;
  77. audio_resampler_t *rnn_resampler_back;
  78. #endif
  79. #ifdef LIBNVAFX_ENABLED
  80. /* NVAFX handle, one per audio channel */
  81. NvAFX_Handle handle[MAX_PREPROC_CHANNELS];
  82. uint32_t sample_rate;
  83. float intensity_ratio;
  84. unsigned int num_samples_per_frame, num_channels;
  85. char *model;
  86. bool nvafx_initialized;
  87. /* Resampler */
  88. audio_resampler_t *nvafx_resampler;
  89. audio_resampler_t *nvafx_resampler_back;
  90. #endif
  91. /* PCM buffers */
  92. float *copy_buffers[MAX_PREPROC_CHANNELS];
  93. #ifdef LIBSPEEXDSP_ENABLED
  94. spx_int16_t *spx_segment_buffers[MAX_PREPROC_CHANNELS];
  95. #endif
  96. #ifdef LIBRNNOISE_ENABLED
  97. float *rnn_segment_buffers[MAX_PREPROC_CHANNELS];
  98. #endif
  99. #ifdef LIBNVAFX_ENABLED
  100. float *nvafx_segment_buffers[MAX_PREPROC_CHANNELS];
  101. #endif
  102. /* output data */
  103. struct obs_audio_data output_audio;
  104. DARRAY(float) output_data;
  105. };
  106. /* -------------------------------------------------------- */
  107. #define SUP_MIN -60
  108. #define SUP_MAX 0
  109. static const float c_32_to_16 = (float)INT16_MAX;
  110. static const float c_16_to_32 = ((float)INT16_MAX + 1.0f);
  111. /* -------------------------------------------------------- */
  112. static const char *noise_suppress_name(void *unused)
  113. {
  114. UNUSED_PARAMETER(unused);
  115. return obs_module_text("NoiseSuppress");
  116. }
  117. static void noise_suppress_destroy(void *data)
  118. {
  119. struct noise_suppress_data *ng = data;
  120. for (size_t i = 0; i < ng->channels; i++) {
  121. #ifdef LIBSPEEXDSP_ENABLED
  122. speex_preprocess_state_destroy(ng->spx_states[i]);
  123. #endif
  124. #ifdef LIBRNNOISE_ENABLED
  125. rnnoise_destroy(ng->rnn_states[i]);
  126. #endif
  127. #ifdef LIBNVAFX_ENABLED
  128. if (ng->handle[0]) {
  129. if (NvAFX_DestroyEffect(ng->handle[i]) !=
  130. NVAFX_STATUS_SUCCESS) {
  131. do_log(LOG_ERROR, "NvAFX_Release() failed");
  132. }
  133. }
  134. #endif
  135. circlebuf_free(&ng->input_buffers[i]);
  136. circlebuf_free(&ng->output_buffers[i]);
  137. }
  138. #ifdef LIBSPEEXDSP_ENABLED
  139. bfree(ng->spx_segment_buffers[0]);
  140. #endif
  141. #ifdef LIBRNNOISE_ENABLED
  142. bfree(ng->rnn_segment_buffers[0]);
  143. if (ng->rnn_resampler) {
  144. audio_resampler_destroy(ng->rnn_resampler);
  145. audio_resampler_destroy(ng->rnn_resampler_back);
  146. }
  147. #endif
  148. #ifdef LIBNVAFX_ENABLED
  149. bfree(ng->nvafx_segment_buffers[0]);
  150. if (ng->nvafx_resampler) {
  151. audio_resampler_destroy(ng->nvafx_resampler);
  152. audio_resampler_destroy(ng->nvafx_resampler_back);
  153. }
  154. bfree(ng->model);
  155. #endif
  156. bfree(ng->copy_buffers[0]);
  157. circlebuf_free(&ng->info_buffer);
  158. da_free(ng->output_data);
  159. bfree(ng);
  160. }
  161. static inline bool nvafx_initialize(void *data)
  162. {
  163. #ifdef LIBNVAFX_ENABLED
  164. struct noise_suppress_data *ng = data;
  165. int err;
  166. if (!ng->use_nvafx || !nvafx_loaded)
  167. return false;
  168. if (!ng->handle[0]) {
  169. ng->sample_rate = NVAFX_SAMPLE_RATE;
  170. for (int i = 0; i < MAX_PREPROC_CHANNELS; i++) {
  171. err = NvAFX_CreateEffect(NVAFX_EFFECT_DENOISER,
  172. &ng->handle[i]);
  173. if (err != NVAFX_STATUS_SUCCESS) {
  174. do_log(LOG_ERROR,
  175. "NvAFX_CreateEffect() failed, error %i",
  176. err);
  177. ng->use_nvafx = false;
  178. return false;
  179. }
  180. err = NvAFX_SetU32(ng->handle[i],
  181. NVAFX_PARAM_DENOISER_SAMPLE_RATE,
  182. ng->sample_rate);
  183. if (err != NVAFX_STATUS_SUCCESS) {
  184. do_log(LOG_ERROR,
  185. "NvAFX_SetU32(Sample Rate: %f) failed, error %i",
  186. ng->sample_rate, err);
  187. ng->use_nvafx = false;
  188. return false;
  189. }
  190. // initial setting of intensity to 1.0f
  191. err = NvAFX_SetFloat(
  192. ng->handle[i],
  193. NVAFX_PARAM_DENOISER_INTENSITY_RATIO,
  194. ng->intensity_ratio);
  195. if (err != NVAFX_STATUS_SUCCESS) {
  196. do_log(LOG_ERROR,
  197. "NvAFX_SetFloat(Intensity Ratio: %f) failed, error %i",
  198. 1.0f, err);
  199. ng->use_nvafx = false;
  200. return false;
  201. }
  202. err = NvAFX_SetString(ng->handle[i],
  203. NVAFX_PARAM_DENOISER_MODEL_PATH,
  204. ng->model);
  205. if (err != NVAFX_STATUS_SUCCESS) {
  206. do_log(LOG_ERROR,
  207. "NvAFX_SetString() failed, error %i",
  208. err);
  209. ng->use_nvafx = false;
  210. return false;
  211. }
  212. err = NvAFX_Load(ng->handle[i]);
  213. if (err != NVAFX_STATUS_SUCCESS) {
  214. do_log(LOG_ERROR,
  215. "NvAFX_Load() failed with error %i",
  216. err);
  217. ng->use_nvafx = false;
  218. return false;
  219. }
  220. }
  221. if (ng->use_nvafx) {
  222. err = NvAFX_GetU32(ng->handle[0],
  223. NVAFX_PARAM_DENOISER_NUM_CHANNELS,
  224. &ng->num_channels);
  225. if (err != NVAFX_STATUS_SUCCESS) {
  226. do_log(LOG_ERROR,
  227. "NvAFX_GetU32() failed to get the number of channels, error %i",
  228. err);
  229. ng->use_nvafx = false;
  230. return false;
  231. }
  232. if (ng->num_channels != 1) {
  233. do_log(LOG_ERROR,
  234. "The number of channels is not 1 in the sdk any more ==> update code");
  235. ng->use_nvafx = false;
  236. return false;
  237. }
  238. NvAFX_Status err = NvAFX_GetU32(
  239. ng->handle[0],
  240. NVAFX_PARAM_DENOISER_NUM_SAMPLES_PER_FRAME,
  241. &ng->num_samples_per_frame);
  242. if (err != NVAFX_STATUS_SUCCESS) {
  243. do_log(LOG_ERROR,
  244. "NvAFX_GetU32() failed to get the number of samples per frame, error %i",
  245. err);
  246. ng->use_nvafx = false;
  247. return false;
  248. }
  249. if (ng->num_samples_per_frame != NVAFX_FRAME_SIZE) {
  250. do_log(LOG_ERROR,
  251. "The number of samples per frame has changed from 480 (= 10 ms) ==> update code");
  252. ng->use_nvafx = false;
  253. return false;
  254. }
  255. }
  256. }
  257. return true;
  258. #else
  259. UNUSED_PARAMETER(data);
  260. return false;
  261. #endif
  262. }
  263. static inline void alloc_channel(struct noise_suppress_data *ng,
  264. uint32_t sample_rate, size_t channel,
  265. size_t frames)
  266. {
  267. #ifdef LIBSPEEXDSP_ENABLED
  268. ng->spx_states[channel] =
  269. speex_preprocess_state_init((int)frames, sample_rate);
  270. #endif
  271. #ifdef LIBRNNOISE_ENABLED
  272. ng->rnn_states[channel] = rnnoise_create(NULL);
  273. #endif
  274. circlebuf_reserve(&ng->input_buffers[channel], frames * sizeof(float));
  275. circlebuf_reserve(&ng->output_buffers[channel], frames * sizeof(float));
  276. }
  277. static inline enum speaker_layout convert_speaker_layout(uint8_t channels)
  278. {
  279. switch (channels) {
  280. case 0:
  281. return SPEAKERS_UNKNOWN;
  282. case 1:
  283. return SPEAKERS_MONO;
  284. case 2:
  285. return SPEAKERS_STEREO;
  286. case 3:
  287. return SPEAKERS_2POINT1;
  288. case 4:
  289. return SPEAKERS_4POINT0;
  290. case 5:
  291. return SPEAKERS_4POINT1;
  292. case 6:
  293. return SPEAKERS_5POINT1;
  294. case 8:
  295. return SPEAKERS_7POINT1;
  296. default:
  297. return SPEAKERS_UNKNOWN;
  298. }
  299. }
  300. static void noise_suppress_update(void *data, obs_data_t *s)
  301. {
  302. struct noise_suppress_data *ng = data;
  303. uint32_t sample_rate = audio_output_get_sample_rate(obs_get_audio());
  304. size_t channels = audio_output_get_channels(obs_get_audio());
  305. size_t frames = (size_t)sample_rate / (1000 / BUFFER_SIZE_MSEC);
  306. const char *method = obs_data_get_string(s, S_METHOD);
  307. ng->suppress_level = (int)obs_data_get_int(s, S_SUPPRESS_LEVEL);
  308. ng->latency = 1000000000LL / (1000 / BUFFER_SIZE_MSEC);
  309. ng->use_rnnoise = strcmp(method, S_METHOD_RNN) == 0;
  310. ng->use_nvafx = ng->nvafx_enabled &&
  311. strcmp(method, S_METHOD_NVAFX) == 0;
  312. /* Process 10 millisecond segments to keep latency low */
  313. /* Also RNNoise only supports buffers of this exact size. */
  314. /* At 48kHz, NVAFX processes 480 samples which corresponds to 10 ms.*/
  315. ng->frames = frames;
  316. ng->channels = channels;
  317. #ifdef LIBNVAFX_ENABLED
  318. ng->intensity_ratio = (float)obs_data_get_double(s, S_NVAFX_INTENSITY);
  319. if (ng->nvafx_initialized && ng->use_nvafx) {
  320. int err;
  321. for (int i = 0; i < MAX_PREPROC_CHANNELS; i++) {
  322. err = NvAFX_SetFloat(
  323. ng->handle[i],
  324. NVAFX_PARAM_DENOISER_INTENSITY_RATIO,
  325. ng->intensity_ratio);
  326. if (err != NVAFX_STATUS_SUCCESS) {
  327. do_log(LOG_ERROR,
  328. "NvAFX_SetFloat(Intensity Ratio: %f) failed, error %i",
  329. ng->intensity_ratio, err);
  330. ng->use_nvafx = false;
  331. }
  332. }
  333. }
  334. #endif
  335. /* Ignore if already allocated */
  336. #if defined(LIBSPEEXDSP_ENABLED)
  337. if (!ng->use_rnnoise && !ng->use_nvafx && ng->spx_states[0])
  338. return;
  339. #endif
  340. #ifdef LIBNVAFX_ENABLED
  341. if (ng->use_nvafx && ng->nvafx_initialized)
  342. return;
  343. #endif
  344. #ifdef LIBRNNOISE_ENABLED
  345. if (ng->use_rnnoise && ng->rnn_states[0])
  346. return;
  347. #endif
  348. /* One speex/rnnoise state for each channel (limit 2) */
  349. ng->copy_buffers[0] = bmalloc(frames * channels * sizeof(float));
  350. #ifdef LIBSPEEXDSP_ENABLED
  351. ng->spx_segment_buffers[0] =
  352. bmalloc(frames * channels * sizeof(spx_int16_t));
  353. #endif
  354. #ifdef LIBRNNOISE_ENABLED
  355. ng->rnn_segment_buffers[0] =
  356. bmalloc(RNNOISE_FRAME_SIZE * channels * sizeof(float));
  357. #endif
  358. #ifdef LIBNVAFX_ENABLED
  359. ng->nvafx_segment_buffers[0] =
  360. bmalloc(NVAFX_FRAME_SIZE * channels * sizeof(float));
  361. #endif
  362. for (size_t c = 1; c < channels; ++c) {
  363. ng->copy_buffers[c] = ng->copy_buffers[c - 1] + frames;
  364. #ifdef LIBSPEEXDSP_ENABLED
  365. ng->spx_segment_buffers[c] =
  366. ng->spx_segment_buffers[c - 1] + frames;
  367. #endif
  368. #ifdef LIBRNNOISE_ENABLED
  369. ng->rnn_segment_buffers[c] =
  370. ng->rnn_segment_buffers[c - 1] + RNNOISE_FRAME_SIZE;
  371. #endif
  372. #ifdef LIBNVAFX_ENABLED
  373. ng->nvafx_segment_buffers[c] =
  374. ng->nvafx_segment_buffers[c - 1] + NVAFX_FRAME_SIZE;
  375. #endif
  376. }
  377. #ifdef LIBNVAFX_ENABLED
  378. if (!ng->nvafx_initialized && ng->use_nvafx)
  379. ng->nvafx_initialized = nvafx_initialize(data);
  380. #endif
  381. for (size_t i = 0; i < channels; i++)
  382. alloc_channel(ng, sample_rate, i, frames);
  383. #ifdef LIBRNNOISE_ENABLED
  384. if (sample_rate == RNNOISE_SAMPLE_RATE) {
  385. ng->rnn_resampler = NULL;
  386. ng->rnn_resampler_back = NULL;
  387. } else {
  388. struct resample_info src, dst;
  389. src.samples_per_sec = sample_rate;
  390. src.format = AUDIO_FORMAT_FLOAT_PLANAR;
  391. src.speakers = convert_speaker_layout((uint8_t)channels);
  392. dst.samples_per_sec = RNNOISE_SAMPLE_RATE;
  393. dst.format = AUDIO_FORMAT_FLOAT_PLANAR;
  394. dst.speakers = convert_speaker_layout((uint8_t)channels);
  395. ng->rnn_resampler = audio_resampler_create(&dst, &src);
  396. ng->rnn_resampler_back = audio_resampler_create(&src, &dst);
  397. }
  398. #endif
  399. #ifdef LIBNVAFX_ENABLED
  400. if (sample_rate == NVAFX_SAMPLE_RATE) {
  401. ng->nvafx_resampler = NULL;
  402. ng->nvafx_resampler_back = NULL;
  403. } else {
  404. struct resample_info src, dst;
  405. src.samples_per_sec = sample_rate;
  406. src.format = AUDIO_FORMAT_FLOAT_PLANAR;
  407. src.speakers = convert_speaker_layout((uint8_t)channels);
  408. dst.samples_per_sec = NVAFX_SAMPLE_RATE;
  409. dst.format = AUDIO_FORMAT_FLOAT_PLANAR;
  410. dst.speakers = convert_speaker_layout((uint8_t)channels);
  411. ng->nvafx_resampler = audio_resampler_create(&dst, &src);
  412. ng->nvafx_resampler_back = audio_resampler_create(&src, &dst);
  413. }
  414. #endif
  415. }
  416. #ifdef _MSC_VER
  417. #pragma warning(push)
  418. #pragma warning(disable : 4706)
  419. #endif
  420. bool load_nvafx(void)
  421. {
  422. #ifdef LIBNVAFX_ENABLED
  423. if (!load_lib()) {
  424. blog(LOG_INFO,
  425. "[noise suppress: Nvidia RTX denoiser disabled, redistributable not found]");
  426. return false;
  427. } else {
  428. blog(LOG_INFO, "[noise suppress: Nvidia RTX denoiser enabled]");
  429. }
  430. #define LOAD_SYM_FROM_LIB(sym, lib, dll) \
  431. if (!(sym = (sym##_t)GetProcAddress(lib, #sym))) { \
  432. DWORD err = GetLastError(); \
  433. printf("[noise suppress: Couldn't load " #sym " from " dll \
  434. ": %lu (0x%lx)]", \
  435. err, err); \
  436. goto unload_everything; \
  437. }
  438. #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_audiofx, "NVAudioEffects.dll")
  439. LOAD_SYM(NvAFX_GetEffectList);
  440. LOAD_SYM(NvAFX_CreateEffect);
  441. LOAD_SYM(NvAFX_DestroyEffect);
  442. LOAD_SYM(NvAFX_SetU32);
  443. LOAD_SYM(NvAFX_SetString);
  444. LOAD_SYM(NvAFX_SetFloat);
  445. LOAD_SYM(NvAFX_GetU32);
  446. LOAD_SYM(NvAFX_GetString);
  447. LOAD_SYM(NvAFX_GetFloat);
  448. LOAD_SYM(NvAFX_Load);
  449. LOAD_SYM(NvAFX_Run);
  450. #undef LOAD_SYM
  451. nvafx_loaded = true;
  452. return true;
  453. unload_everything:
  454. release_lib();
  455. #endif
  456. return false;
  457. }
  458. #ifdef _MSC_VER
  459. #pragma warning(pop)
  460. #endif
  461. static void *noise_suppress_create(obs_data_t *settings, obs_source_t *filter)
  462. {
  463. struct noise_suppress_data *ng =
  464. bzalloc(sizeof(struct noise_suppress_data));
  465. ng->context = filter;
  466. #ifdef LIBNVAFX_ENABLED
  467. char sdk_path[MAX_PATH];
  468. if (!nvafx_get_sdk_path(sdk_path, sizeof(sdk_path))) {
  469. ng->nvafx_enabled = false;
  470. do_log(LOG_ERROR, "NVAFX redist is not installed.");
  471. } else {
  472. const char *file = "\\models\\denoiser_48k.trtpkg";
  473. size_t size = strlen(sdk_path) + strlen(file) + 1;
  474. char *buffer = (char *)bmalloc(size);
  475. strcpy(buffer, sdk_path);
  476. strcat(buffer, file);
  477. ng->model = buffer;
  478. ng->nvafx_enabled = true;
  479. ng->nvafx_initialized = false;
  480. info("NVAFX SDK redist path was found here %s", sdk_path);
  481. }
  482. #endif
  483. noise_suppress_update(ng, settings);
  484. return ng;
  485. }
  486. static inline void process_speexdsp(struct noise_suppress_data *ng)
  487. {
  488. #ifdef LIBSPEEXDSP_ENABLED
  489. /* Set args */
  490. for (size_t i = 0; i < ng->channels; i++)
  491. speex_preprocess_ctl(ng->spx_states[i],
  492. SPEEX_PREPROCESS_SET_NOISE_SUPPRESS,
  493. &ng->suppress_level);
  494. /* Convert to 16bit */
  495. for (size_t i = 0; i < ng->channels; i++)
  496. for (size_t j = 0; j < ng->frames; j++) {
  497. float s = ng->copy_buffers[i][j];
  498. if (s > 1.0f)
  499. s = 1.0f;
  500. else if (s < -1.0f)
  501. s = -1.0f;
  502. ng->spx_segment_buffers[i][j] =
  503. (spx_int16_t)(s * c_32_to_16);
  504. }
  505. /* Execute */
  506. for (size_t i = 0; i < ng->channels; i++)
  507. speex_preprocess_run(ng->spx_states[i],
  508. ng->spx_segment_buffers[i]);
  509. /* Convert back to 32bit */
  510. for (size_t i = 0; i < ng->channels; i++)
  511. for (size_t j = 0; j < ng->frames; j++)
  512. ng->copy_buffers[i][j] =
  513. (float)ng->spx_segment_buffers[i][j] /
  514. c_16_to_32;
  515. #endif
  516. }
  517. static inline void process_rnnoise(struct noise_suppress_data *ng)
  518. {
  519. #ifdef LIBRNNOISE_ENABLED
  520. /* Adjust signal level to what RNNoise expects, resample if necessary */
  521. if (ng->rnn_resampler) {
  522. float *output[MAX_PREPROC_CHANNELS];
  523. uint32_t out_frames;
  524. uint64_t ts_offset;
  525. audio_resampler_resample(ng->rnn_resampler, (uint8_t **)output,
  526. &out_frames, &ts_offset,
  527. (const uint8_t **)ng->copy_buffers,
  528. (uint32_t)ng->frames);
  529. for (size_t i = 0; i < ng->channels; i++) {
  530. for (ssize_t j = 0, k = (ssize_t)out_frames -
  531. RNNOISE_FRAME_SIZE;
  532. j < RNNOISE_FRAME_SIZE; ++j, ++k) {
  533. if (k >= 0) {
  534. ng->rnn_segment_buffers[i][j] =
  535. output[i][k] * 32768.0f;
  536. } else {
  537. ng->rnn_segment_buffers[i][j] = 0;
  538. }
  539. }
  540. }
  541. } else {
  542. for (size_t i = 0; i < ng->channels; i++) {
  543. for (size_t j = 0; j < RNNOISE_FRAME_SIZE; ++j) {
  544. ng->rnn_segment_buffers[i][j] =
  545. ng->copy_buffers[i][j] * 32768.0f;
  546. }
  547. }
  548. }
  549. /* Execute */
  550. for (size_t i = 0; i < ng->channels; i++) {
  551. rnnoise_process_frame(ng->rnn_states[i],
  552. ng->rnn_segment_buffers[i],
  553. ng->rnn_segment_buffers[i]);
  554. }
  555. /* Revert signal level adjustment, resample back if necessary */
  556. if (ng->rnn_resampler) {
  557. float *output[MAX_PREPROC_CHANNELS];
  558. uint32_t out_frames;
  559. uint64_t ts_offset;
  560. audio_resampler_resample(
  561. ng->rnn_resampler_back, (uint8_t **)output, &out_frames,
  562. &ts_offset, (const uint8_t **)ng->rnn_segment_buffers,
  563. RNNOISE_FRAME_SIZE);
  564. for (size_t i = 0; i < ng->channels; i++) {
  565. for (ssize_t j = 0,
  566. k = (ssize_t)out_frames - ng->frames;
  567. j < (ssize_t)ng->frames; ++j, ++k) {
  568. if (k >= 0) {
  569. ng->copy_buffers[i][j] =
  570. output[i][k] / 32768.0f;
  571. } else {
  572. ng->copy_buffers[i][j] = 0;
  573. }
  574. }
  575. }
  576. } else {
  577. for (size_t i = 0; i < ng->channels; i++) {
  578. for (size_t j = 0; j < RNNOISE_FRAME_SIZE; ++j) {
  579. ng->copy_buffers[i][j] =
  580. ng->rnn_segment_buffers[i][j] /
  581. 32768.0f;
  582. }
  583. }
  584. }
  585. #else
  586. UNUSED_PARAMETER(ng);
  587. #endif
  588. }
  589. static inline void process_nvafx(struct noise_suppress_data *ng)
  590. {
  591. #ifdef LIBNVAFX_ENABLED
  592. if (nvafx_loaded && ng->use_nvafx && ng->nvafx_initialized) {
  593. /* Resample if necessary */
  594. if (ng->nvafx_resampler) {
  595. float *output[MAX_PREPROC_CHANNELS];
  596. uint32_t out_frames;
  597. uint64_t ts_offset;
  598. audio_resampler_resample(
  599. ng->nvafx_resampler, (uint8_t **)output,
  600. &out_frames, &ts_offset,
  601. (const uint8_t **)ng->copy_buffers,
  602. (uint32_t)ng->frames);
  603. for (size_t i = 0; i < ng->channels; i++) {
  604. for (ssize_t j = 0, k = (ssize_t)out_frames -
  605. NVAFX_FRAME_SIZE;
  606. j < NVAFX_FRAME_SIZE; ++j, ++k) {
  607. if (k >= 0) {
  608. ng->nvafx_segment_buffers[i][j] =
  609. output[i][k];
  610. } else {
  611. ng->nvafx_segment_buffers[i][j] =
  612. 0;
  613. }
  614. }
  615. }
  616. } else {
  617. for (size_t i = 0; i < ng->channels; i++) {
  618. for (size_t j = 0; j < NVAFX_FRAME_SIZE; ++j) {
  619. ng->nvafx_segment_buffers[i][j] =
  620. ng->copy_buffers[i][j];
  621. }
  622. }
  623. }
  624. /* Execute */
  625. for (size_t i = 0; i < ng->channels; i++) {
  626. NvAFX_Status err = NvAFX_Run(
  627. ng->handle[i], &ng->nvafx_segment_buffers[i],
  628. &ng->nvafx_segment_buffers[i],
  629. ng->num_samples_per_frame, ng->num_channels);
  630. if (err != NVAFX_STATUS_SUCCESS)
  631. do_log(LOG_ERROR,
  632. "NvAFX_Run() failed, error %i", err);
  633. }
  634. /* Revert signal level adjustment, resample back if necessary */
  635. if (ng->nvafx_resampler) {
  636. float *output[MAX_PREPROC_CHANNELS];
  637. uint32_t out_frames;
  638. uint64_t ts_offset;
  639. audio_resampler_resample(
  640. ng->nvafx_resampler_back, (uint8_t **)output,
  641. &out_frames, &ts_offset,
  642. (const uint8_t **)ng->nvafx_segment_buffers,
  643. NVAFX_FRAME_SIZE);
  644. for (size_t i = 0; i < ng->channels; i++) {
  645. for (ssize_t j = 0, k = (ssize_t)out_frames -
  646. ng->frames;
  647. j < (ssize_t)ng->frames; ++j, ++k) {
  648. if (k >= 0) {
  649. ng->copy_buffers[i][j] =
  650. output[i][k];
  651. } else {
  652. ng->copy_buffers[i][j] = 0;
  653. }
  654. }
  655. }
  656. } else {
  657. for (size_t i = 0; i < ng->channels; i++) {
  658. for (size_t j = 0; j < NVAFX_FRAME_SIZE; ++j) {
  659. ng->copy_buffers[i][j] =
  660. ng->nvafx_segment_buffers[i][j];
  661. }
  662. }
  663. }
  664. }
  665. #else
  666. UNUSED_PARAMETER(ng);
  667. #endif
  668. }
  669. static inline void process(struct noise_suppress_data *ng)
  670. {
  671. /* Pop from input circlebuf */
  672. for (size_t i = 0; i < ng->channels; i++)
  673. circlebuf_pop_front(&ng->input_buffers[i], ng->copy_buffers[i],
  674. ng->frames * sizeof(float));
  675. if (ng->use_rnnoise) {
  676. process_rnnoise(ng);
  677. } else if (ng->use_nvafx) {
  678. if (nvafx_loaded) {
  679. process_nvafx(ng);
  680. }
  681. } else {
  682. process_speexdsp(ng);
  683. }
  684. /* Push to output circlebuf */
  685. for (size_t i = 0; i < ng->channels; i++)
  686. circlebuf_push_back(&ng->output_buffers[i], ng->copy_buffers[i],
  687. ng->frames * sizeof(float));
  688. }
  689. struct ng_audio_info {
  690. uint32_t frames;
  691. uint64_t timestamp;
  692. };
  693. static inline void clear_circlebuf(struct circlebuf *buf)
  694. {
  695. circlebuf_pop_front(buf, NULL, buf->size);
  696. }
  697. static void reset_data(struct noise_suppress_data *ng)
  698. {
  699. for (size_t i = 0; i < ng->channels; i++) {
  700. clear_circlebuf(&ng->input_buffers[i]);
  701. clear_circlebuf(&ng->output_buffers[i]);
  702. }
  703. clear_circlebuf(&ng->info_buffer);
  704. }
  705. static struct obs_audio_data *
  706. noise_suppress_filter_audio(void *data, struct obs_audio_data *audio)
  707. {
  708. struct noise_suppress_data *ng = data;
  709. struct ng_audio_info info;
  710. size_t segment_size = ng->frames * sizeof(float);
  711. size_t out_size;
  712. #ifdef LIBSPEEXDSP_ENABLED
  713. if (!ng->spx_states[0])
  714. return audio;
  715. #endif
  716. #ifdef LIBRNNOISE_ENABLED
  717. if (!ng->rnn_states[0])
  718. return audio;
  719. #endif
  720. /* -----------------------------------------------
  721. * if timestamp has dramatically changed, consider it a new stream of
  722. * audio data. clear all circular buffers to prevent old audio data
  723. * from being processed as part of the new data. */
  724. if (ng->last_timestamp) {
  725. int64_t diff = llabs((int64_t)ng->last_timestamp -
  726. (int64_t)audio->timestamp);
  727. if (diff > 1000000000LL)
  728. reset_data(ng);
  729. }
  730. ng->last_timestamp = audio->timestamp;
  731. /* -----------------------------------------------
  732. * push audio packet info (timestamp/frame count) to info circlebuf */
  733. info.frames = audio->frames;
  734. info.timestamp = audio->timestamp;
  735. circlebuf_push_back(&ng->info_buffer, &info, sizeof(info));
  736. /* -----------------------------------------------
  737. * push back current audio data to input circlebuf */
  738. for (size_t i = 0; i < ng->channels; i++)
  739. circlebuf_push_back(&ng->input_buffers[i], audio->data[i],
  740. audio->frames * sizeof(float));
  741. /* -----------------------------------------------
  742. * pop/process each 10ms segments, push back to output circlebuf */
  743. while (ng->input_buffers[0].size >= segment_size)
  744. process(ng);
  745. /* -----------------------------------------------
  746. * peek front of info circlebuf, check to see if we have enough to
  747. * pop the expected packet size, if not, return null */
  748. memset(&info, 0, sizeof(info));
  749. circlebuf_peek_front(&ng->info_buffer, &info, sizeof(info));
  750. out_size = info.frames * sizeof(float);
  751. if (ng->output_buffers[0].size < out_size)
  752. return NULL;
  753. /* -----------------------------------------------
  754. * if there's enough audio data buffered in the output circlebuf,
  755. * pop and return a packet */
  756. circlebuf_pop_front(&ng->info_buffer, NULL, sizeof(info));
  757. da_resize(ng->output_data, out_size * ng->channels);
  758. for (size_t i = 0; i < ng->channels; i++) {
  759. ng->output_audio.data[i] =
  760. (uint8_t *)&ng->output_data.array[i * out_size];
  761. circlebuf_pop_front(&ng->output_buffers[i],
  762. ng->output_audio.data[i], out_size);
  763. }
  764. ng->output_audio.frames = info.frames;
  765. ng->output_audio.timestamp = info.timestamp - ng->latency;
  766. return &ng->output_audio;
  767. }
  768. static bool noise_suppress_method_modified(obs_properties_t *props,
  769. obs_property_t *property,
  770. obs_data_t *settings)
  771. {
  772. obs_property_t *p_suppress_level =
  773. obs_properties_get(props, S_SUPPRESS_LEVEL);
  774. obs_property_t *p_navfx_intensity =
  775. obs_properties_get(props, S_NVAFX_INTENSITY);
  776. const char *method = obs_data_get_string(settings, S_METHOD);
  777. bool enable_level = strcmp(method, S_METHOD_SPEEX) == 0;
  778. bool enable_intensity = strcmp(method, S_METHOD_NVAFX) == 0;
  779. obs_property_set_visible(p_suppress_level, enable_level);
  780. obs_property_set_visible(p_navfx_intensity, enable_intensity);
  781. UNUSED_PARAMETER(property);
  782. return true;
  783. }
  784. static void noise_suppress_defaults_v1(obs_data_t *s)
  785. {
  786. obs_data_set_default_int(s, S_SUPPRESS_LEVEL, -30);
  787. #if defined(LIBRNNOISE_ENABLED) && !defined(LIBSPEEXDSP_ENABLED)
  788. obs_data_set_default_string(s, S_METHOD, S_METHOD_RNN);
  789. #else
  790. obs_data_set_default_string(s, S_METHOD, S_METHOD_SPEEX);
  791. #endif
  792. #if defined(LIBNVAFX_ENABLED)
  793. obs_data_set_default_double(s, S_NVAFX_INTENSITY, 1.0);
  794. #endif
  795. }
  796. static void noise_suppress_defaults_v2(obs_data_t *s)
  797. {
  798. obs_data_set_default_int(s, S_SUPPRESS_LEVEL, -30);
  799. #if defined(LIBRNNOISE_ENABLED)
  800. obs_data_set_default_string(s, S_METHOD, S_METHOD_RNN);
  801. #else
  802. obs_data_set_default_string(s, S_METHOD, S_METHOD_SPEEX);
  803. #endif
  804. #if defined(LIBNVAFX_ENABLED)
  805. obs_data_set_default_double(s, S_NVAFX_INTENSITY, 1.0);
  806. #endif
  807. }
  808. static obs_properties_t *noise_suppress_properties(void *data)
  809. {
  810. obs_properties_t *ppts = obs_properties_create();
  811. struct noise_suppress_data *ng = (struct noise_suppress_data *)data;
  812. #if defined(LIBRNNOISE_ENABLED) && defined(LIBSPEEXDSP_ENABLED)
  813. obs_property_t *method = obs_properties_add_list(
  814. ppts, S_METHOD, TEXT_METHOD, OBS_COMBO_TYPE_LIST,
  815. OBS_COMBO_FORMAT_STRING);
  816. obs_property_list_add_string(method, TEXT_METHOD_SPEEX, S_METHOD_SPEEX);
  817. obs_property_list_add_string(method, TEXT_METHOD_RNN, S_METHOD_RNN);
  818. #ifdef LIBNVAFX_ENABLED
  819. if (ng->nvafx_enabled)
  820. obs_property_list_add_string(method, TEXT_METHOD_NVAFX,
  821. S_METHOD_NVAFX);
  822. #endif
  823. obs_property_set_modified_callback(method,
  824. noise_suppress_method_modified);
  825. #endif
  826. #ifdef LIBSPEEXDSP_ENABLED
  827. obs_property_t *speex_slider = obs_properties_add_int_slider(
  828. ppts, S_SUPPRESS_LEVEL, TEXT_SUPPRESS_LEVEL, SUP_MIN, SUP_MAX,
  829. 1);
  830. obs_property_int_set_suffix(speex_slider, " dB");
  831. #endif
  832. UNUSED_PARAMETER(data);
  833. #ifdef LIBNVAFX_ENABLED
  834. obs_property_t *nvafx_slider = obs_properties_add_float_slider(
  835. ppts, S_NVAFX_INTENSITY, TEXT_NVAFX_INTENSITY, 0.0f, 1.0f,
  836. 0.01f);
  837. if (!nvafx_loaded) {
  838. obs_property_list_item_disable(method, 2, true);
  839. }
  840. #endif
  841. return ppts;
  842. }
  843. struct obs_source_info noise_suppress_filter = {
  844. .id = "noise_suppress_filter",
  845. .type = OBS_SOURCE_TYPE_FILTER,
  846. .output_flags = OBS_SOURCE_AUDIO | OBS_SOURCE_CAP_OBSOLETE,
  847. .get_name = noise_suppress_name,
  848. .create = noise_suppress_create,
  849. .destroy = noise_suppress_destroy,
  850. .update = noise_suppress_update,
  851. .filter_audio = noise_suppress_filter_audio,
  852. .get_defaults = noise_suppress_defaults_v1,
  853. .get_properties = noise_suppress_properties,
  854. };
  855. struct obs_source_info noise_suppress_filter_v2 = {
  856. .id = "noise_suppress_filter",
  857. .version = 2,
  858. .type = OBS_SOURCE_TYPE_FILTER,
  859. .output_flags = OBS_SOURCE_AUDIO,
  860. .get_name = noise_suppress_name,
  861. .create = noise_suppress_create,
  862. .destroy = noise_suppress_destroy,
  863. .update = noise_suppress_update,
  864. .filter_audio = noise_suppress_filter_audio,
  865. .get_defaults = noise_suppress_defaults_v2,
  866. .get_properties = noise_suppress_properties,
  867. };