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							- #pragma once
 
- #include <obs.hpp>
 
- #include <graphics/vec2.h>
 
- #include <graphics/matrix4.h>
 
- #include "qt-display.hpp"
 
- #include "obs-app.hpp"
 
- class OBSBasic;
 
- class QMouseEvent;
 
- #define ITEM_LEFT   (1<<0)
 
- #define ITEM_RIGHT  (1<<1)
 
- #define ITEM_TOP    (1<<2)
 
- #define ITEM_BOTTOM (1<<3)
 
- enum class ItemHandle : uint32_t {
 
- 	None         = 0,
 
- 	TopLeft      = ITEM_TOP | ITEM_LEFT,
 
- 	TopCenter    = ITEM_TOP,
 
- 	TopRight     = ITEM_TOP | ITEM_RIGHT,
 
- 	CenterLeft   = ITEM_LEFT,
 
- 	CenterRight  = ITEM_RIGHT,
 
- 	BottomLeft   = ITEM_BOTTOM | ITEM_LEFT,
 
- 	BottomCenter = ITEM_BOTTOM,
 
- 	BottomRight  = ITEM_BOTTOM | ITEM_RIGHT
 
- };
 
- class OBSBasicPreview : public OBSQTDisplay {
 
- 	Q_OBJECT
 
- private:
 
- 	OBSSceneItem stretchItem;
 
- 	ItemHandle   stretchHandle = ItemHandle::None;
 
- 	vec2         stretchItemSize;
 
- 	matrix4      screenToItem;
 
- 	matrix4      itemToScreen;
 
- 	vec2         startPos;
 
- 	vec2         lastMoveOffset;
 
- 	bool         mouseDown      = false;
 
- 	bool         mouseMoved     = false;
 
- 	bool         mouseOverItems = false;
 
- 	static vec2 GetMouseEventPos(QMouseEvent *event);
 
- 	static bool DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
 
- 		void *param);
 
- 	static OBSSceneItem GetItemAtPos(const vec2 &pos, bool selectBelow);
 
- 	static bool SelectedAtPos(const vec2 &pos);
 
- 	static void DoSelect(const vec2 &pos);
 
- 	static void DoCtrlSelect(const vec2 &pos);
 
- 	static vec3 GetScreenSnapOffset(const vec3 &tl, const vec3 &br);
 
- 	void GetStretchHandleData(const vec2 &pos);
 
- 	void SnapStretchingToScreen(vec3 &tl, vec3 &br);
 
- 	void ClampAspect(vec3 &tl, vec3 &br, vec2 &size, const vec2 &baseSize);
 
- 	vec3 CalculateStretchPos(const vec3 &tl, const vec3 &br);
 
- 	void StretchItem(const vec2 &pos);
 
- 	static void SnapItemMovement(vec2 &offset);
 
- 	void MoveItems(const vec2 &pos);
 
- 	void ProcessClick(const vec2 &pos);
 
- public:
 
- 	OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags = 0);
 
- 	virtual void mousePressEvent(QMouseEvent *event) override;
 
- 	virtual void mouseReleaseEvent(QMouseEvent *event) override;
 
- 	virtual void mouseMoveEvent(QMouseEvent *event) override;
 
- 	void DrawSceneEditing();
 
- 	/* use libobs allocator for alignment because the matrices itemToScreen
 
- 	 * and screenToItem may contain SSE data, which will cause SSE
 
- 	 * instructions to crash if the data is not aligned to at least a 16
 
- 	 * byte boundry. */
 
- 	static inline void* operator new(size_t size) {return bmalloc(size);}
 
- 	static inline void operator delete(void* ptr) {bfree(ptr);}
 
- };
 
 
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