d3d11-subsystem.cpp 68 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <cinttypes>
  15. #include <util/base.h>
  16. #include <util/platform.h>
  17. #include <util/dstr.h>
  18. #include <util/util.hpp>
  19. #include <graphics/matrix3.h>
  20. #include <winternl.h>
  21. #include <d3d9.h>
  22. #include "d3d11-subsystem.hpp"
  23. #include "d3d11-config.h"
  24. struct UnsupportedHWError : HRError {
  25. inline UnsupportedHWError(const char *str, HRESULT hr)
  26. : HRError(str, hr)
  27. {
  28. }
  29. };
  30. #ifdef _MSC_VER
  31. /* alignment warning - despite the fact that alignment is already fixed */
  32. #pragma warning(disable : 4316)
  33. #endif
  34. static inline void LogD3D11ErrorDetails(HRError error, gs_device_t *device)
  35. {
  36. if (error.hr == DXGI_ERROR_DEVICE_REMOVED) {
  37. HRESULT DeviceRemovedReason =
  38. device->device->GetDeviceRemovedReason();
  39. blog(LOG_ERROR, " Device Removed Reason: %08lX",
  40. DeviceRemovedReason);
  41. }
  42. }
  43. static const IID dxgiFactory2 = {0x50c83a1c,
  44. 0xe072,
  45. 0x4c48,
  46. {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6,
  47. 0xd0}};
  48. gs_obj::gs_obj(gs_device_t *device_, gs_type type)
  49. : device(device_), obj_type(type)
  50. {
  51. prev_next = &device->first_obj;
  52. next = device->first_obj;
  53. device->first_obj = this;
  54. if (next)
  55. next->prev_next = &next;
  56. }
  57. gs_obj::~gs_obj()
  58. {
  59. if (prev_next)
  60. *prev_next = next;
  61. if (next)
  62. next->prev_next = prev_next;
  63. }
  64. static inline void make_swap_desc_common(DXGI_SWAP_CHAIN_DESC &desc,
  65. const gs_init_data *data,
  66. UINT num_backbuffers,
  67. DXGI_SWAP_EFFECT effect)
  68. {
  69. memset(&desc, 0, sizeof(desc));
  70. desc.BufferDesc.Width = data->cx;
  71. desc.BufferDesc.Height = data->cy;
  72. desc.BufferDesc.Format = ConvertGSTextureFormat(data->format);
  73. desc.SampleDesc.Count = 1;
  74. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  75. desc.BufferCount = num_backbuffers;
  76. desc.OutputWindow = (HWND)data->window.hwnd;
  77. desc.Windowed = true;
  78. desc.SwapEffect = effect;
  79. }
  80. static inline void make_swap_desc_win7(DXGI_SWAP_CHAIN_DESC &desc,
  81. const gs_init_data *data)
  82. {
  83. UINT num_backbuffers = data->num_backbuffers;
  84. if (num_backbuffers == 0)
  85. num_backbuffers = 1;
  86. make_swap_desc_common(desc, data, num_backbuffers,
  87. DXGI_SWAP_EFFECT_DISCARD);
  88. }
  89. static inline void make_swap_desc_win10(DXGI_SWAP_CHAIN_DESC &desc,
  90. const gs_init_data *data)
  91. {
  92. UINT num_backbuffers = data->num_backbuffers;
  93. if (num_backbuffers == 0)
  94. num_backbuffers = 2;
  95. make_swap_desc_common(desc, data, num_backbuffers,
  96. DXGI_SWAP_EFFECT_FLIP_DISCARD);
  97. }
  98. void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
  99. {
  100. HRESULT hr;
  101. target.width = cx;
  102. target.height = cy;
  103. hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
  104. (void **)target.texture.Assign());
  105. if (FAILED(hr))
  106. throw HRError("Failed to get swap buffer texture", hr);
  107. hr = device->device->CreateRenderTargetView(
  108. target.texture, NULL, target.renderTarget[0].Assign());
  109. if (FAILED(hr))
  110. throw HRError("Failed to create swap render target view", hr);
  111. }
  112. void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
  113. {
  114. zs.width = cx;
  115. zs.height = cy;
  116. if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
  117. zs.InitBuffer();
  118. } else {
  119. zs.texture.Clear();
  120. zs.view.Clear();
  121. }
  122. }
  123. void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
  124. {
  125. RECT clientRect;
  126. HRESULT hr;
  127. target.texture.Clear();
  128. target.renderTarget[0].Clear();
  129. zs.texture.Clear();
  130. zs.view.Clear();
  131. initData.cx = cx;
  132. initData.cy = cy;
  133. if (cx == 0 || cy == 0) {
  134. GetClientRect(hwnd, &clientRect);
  135. if (cx == 0)
  136. cx = clientRect.right;
  137. if (cy == 0)
  138. cy = clientRect.bottom;
  139. }
  140. hr = swap->ResizeBuffers(numBuffers, cx, cy, target.dxgiFormat, 0);
  141. if (FAILED(hr))
  142. throw HRError("Failed to resize swap buffers", hr);
  143. InitTarget(cx, cy);
  144. InitZStencilBuffer(cx, cy);
  145. }
  146. void gs_swap_chain::Init()
  147. {
  148. target.device = device;
  149. target.isRenderTarget = true;
  150. target.format = initData.format;
  151. target.dxgiFormat = ConvertGSTextureFormat(initData.format);
  152. InitTarget(initData.cx, initData.cy);
  153. zs.device = device;
  154. zs.format = initData.zsformat;
  155. zs.dxgiFormat = ConvertGSZStencilFormat(initData.zsformat);
  156. InitZStencilBuffer(initData.cx, initData.cy);
  157. }
  158. gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
  159. : gs_obj(device, gs_type::gs_swap_chain),
  160. numBuffers(data->num_backbuffers),
  161. hwnd((HWND)data->window.hwnd),
  162. initData(*data)
  163. {
  164. HRESULT hr;
  165. make_swap_desc_win10(swapDesc, data);
  166. hr = device->factory->CreateSwapChain(device->device, &swapDesc,
  167. swap.Assign());
  168. if (FAILED(hr)) {
  169. make_swap_desc_win7(swapDesc, data);
  170. hr = device->factory->CreateSwapChain(device->device, &swapDesc,
  171. swap.Assign());
  172. if (FAILED(hr))
  173. throw HRError("Failed to create swap chain", hr);
  174. }
  175. /* Ignore Alt+Enter */
  176. device->factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
  177. Init();
  178. }
  179. void gs_device::InitCompiler()
  180. {
  181. char d3dcompiler[40] = {};
  182. int ver = 49;
  183. while (ver > 30) {
  184. sprintf(d3dcompiler, "D3DCompiler_%02d.dll", ver);
  185. HMODULE module = LoadLibraryA(d3dcompiler);
  186. if (module) {
  187. d3dCompile = (pD3DCompile)GetProcAddress(module,
  188. "D3DCompile");
  189. #ifdef DISASSEMBLE_SHADERS
  190. d3dDisassemble = (pD3DDisassemble)GetProcAddress(
  191. module, "D3DDisassemble");
  192. #endif
  193. if (d3dCompile) {
  194. return;
  195. }
  196. FreeLibrary(module);
  197. }
  198. ver--;
  199. }
  200. throw "Could not find any D3DCompiler libraries. Make sure you've "
  201. "installed the <a href=\"https://obsproject.com/go/dxwebsetup\">"
  202. "DirectX components</a> that OBS Studio requires.";
  203. }
  204. void gs_device::InitFactory(uint32_t adapterIdx)
  205. {
  206. HRESULT hr;
  207. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
  208. : __uuidof(IDXGIFactory1);
  209. hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
  210. if (FAILED(hr))
  211. throw UnsupportedHWError("Failed to create DXGIFactory", hr);
  212. hr = factory->EnumAdapters1(adapterIdx, &adapter);
  213. if (FAILED(hr))
  214. throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
  215. }
  216. const static D3D_FEATURE_LEVEL featureLevels[] = {
  217. D3D_FEATURE_LEVEL_11_0,
  218. D3D_FEATURE_LEVEL_10_1,
  219. D3D_FEATURE_LEVEL_10_0,
  220. };
  221. /* ------------------------------------------------------------------------- */
  222. #define VERT_IN_OUT \
  223. "\
  224. struct VertInOut { \
  225. float4 pos : POSITION; \
  226. }; "
  227. #define NV12_Y_PS \
  228. VERT_IN_OUT "\
  229. float main(VertInOut vert_in) : TARGET \
  230. { \
  231. return 1.0; \
  232. }"
  233. #define NV12_UV_PS \
  234. VERT_IN_OUT "\
  235. float2 main(VertInOut vert_in) : TARGET \
  236. { \
  237. return float2(1.0, 1.0); \
  238. }"
  239. #define NV12_VS \
  240. VERT_IN_OUT "\
  241. VertInOut main(VertInOut vert_in) \
  242. { \
  243. VertInOut vert_out; \
  244. vert_out.pos = float4(vert_in.pos.xyz, 1.0); \
  245. return vert_out; \
  246. } "
  247. /* ------------------------------------------------------------------------- */
  248. #define NV12_CX 128
  249. #define NV12_CY 128
  250. bool gs_device::HasBadNV12Output()
  251. try {
  252. vec3 points[4];
  253. vec3_set(&points[0], -1.0f, -1.0f, 0.0f);
  254. vec3_set(&points[1], -1.0f, 1.0f, 0.0f);
  255. vec3_set(&points[2], 1.0f, -1.0f, 0.0f);
  256. vec3_set(&points[3], 1.0f, 1.0f, 0.0f);
  257. gs_texture_2d nv12_y(this, NV12_CX, NV12_CY, GS_R8, 1, nullptr,
  258. GS_RENDER_TARGET | GS_SHARED_KM_TEX, GS_TEXTURE_2D,
  259. false, true);
  260. gs_texture_2d nv12_uv(this, nv12_y.texture,
  261. GS_RENDER_TARGET | GS_SHARED_KM_TEX);
  262. gs_vertex_shader nv12_vs(this, "", NV12_VS);
  263. gs_pixel_shader nv12_y_ps(this, "", NV12_Y_PS);
  264. gs_pixel_shader nv12_uv_ps(this, "", NV12_UV_PS);
  265. gs_stage_surface nv12_stage(this, NV12_CX, NV12_CY);
  266. gs_vb_data *vbd = gs_vbdata_create();
  267. vbd->num = 4;
  268. vbd->points = (vec3 *)bmemdup(&points, sizeof(points));
  269. gs_vertex_buffer buf(this, vbd, 0);
  270. device_load_vertexbuffer(this, &buf);
  271. device_load_vertexshader(this, &nv12_vs);
  272. context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
  273. device_set_viewport(this, 0, 0, NV12_CX, NV12_CY);
  274. device_set_cull_mode(this, GS_NEITHER);
  275. device_enable_depth_test(this, false);
  276. device_enable_blending(this, false);
  277. LoadVertexBufferData();
  278. device_set_render_target(this, &nv12_y, nullptr);
  279. device_load_pixelshader(this, &nv12_y_ps);
  280. UpdateBlendState();
  281. UpdateRasterState();
  282. UpdateZStencilState();
  283. context->Draw(4, 0);
  284. device_set_viewport(this, 0, 0, NV12_CX / 2, NV12_CY / 2);
  285. device_set_render_target(this, &nv12_uv, nullptr);
  286. device_load_pixelshader(this, &nv12_uv_ps);
  287. UpdateBlendState();
  288. UpdateRasterState();
  289. UpdateZStencilState();
  290. context->Draw(4, 0);
  291. device_load_pixelshader(this, nullptr);
  292. device_load_vertexbuffer(this, nullptr);
  293. device_load_vertexshader(this, nullptr);
  294. device_set_render_target(this, nullptr, nullptr);
  295. device_stage_texture(this, &nv12_stage, &nv12_y);
  296. uint8_t *data;
  297. uint32_t linesize;
  298. bool bad_driver = false;
  299. if (gs_stagesurface_map(&nv12_stage, &data, &linesize)) {
  300. bad_driver = data[linesize * NV12_CY] == 0;
  301. gs_stagesurface_unmap(&nv12_stage);
  302. } else {
  303. throw "Could not map surface";
  304. }
  305. if (bad_driver) {
  306. blog(LOG_WARNING, "Bad NV12 texture handling detected! "
  307. "Disabling NV12 texture support.");
  308. }
  309. return bad_driver;
  310. } catch (const HRError &error) {
  311. blog(LOG_WARNING, "HasBadNV12Output failed: %s (%08lX)", error.str,
  312. error.hr);
  313. return false;
  314. } catch (const char *error) {
  315. blog(LOG_WARNING, "HasBadNV12Output failed: %s", error);
  316. return false;
  317. }
  318. #if USE_GPU_PRIORITY
  319. static bool set_priority(ID3D11Device *device)
  320. {
  321. typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS {
  322. D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
  323. D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
  324. D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
  325. D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
  326. D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
  327. D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
  328. } D3DKMT_SCHEDULINGPRIORITYCLASS;
  329. ComQIPtr<IDXGIDevice> dxgiDevice(device);
  330. if (!dxgiDevice) {
  331. blog(LOG_DEBUG, "%s: Failed to get IDXGIDevice", __FUNCTION__);
  332. return false;
  333. }
  334. HMODULE gdi32 = GetModuleHandleW(L"GDI32");
  335. if (!gdi32) {
  336. blog(LOG_DEBUG, "%s: Failed to get GDI32", __FUNCTION__);
  337. return false;
  338. }
  339. NTSTATUS(WINAPI * d3dkmt_spspc)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
  340. d3dkmt_spspc = (decltype(d3dkmt_spspc))GetProcAddress(
  341. gdi32, "D3DKMTSetProcessSchedulingPriorityClass");
  342. if (!d3dkmt_spspc) {
  343. blog(LOG_DEBUG, "%s: Failed to get d3dkmt_spspc", __FUNCTION__);
  344. return false;
  345. }
  346. NTSTATUS status = d3dkmt_spspc(GetCurrentProcess(),
  347. D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
  348. if (status != 0) {
  349. blog(LOG_DEBUG, "%s: Failed to set process priority class: %d",
  350. __FUNCTION__, (int)status);
  351. return false;
  352. }
  353. HRESULT hr = dxgiDevice->SetGPUThreadPriority(GPU_PRIORITY_VAL);
  354. if (FAILED(hr)) {
  355. blog(LOG_DEBUG, "%s: SetGPUThreadPriority failed",
  356. __FUNCTION__);
  357. return false;
  358. }
  359. blog(LOG_INFO, "D3D11 GPU priority setup success");
  360. return true;
  361. }
  362. static bool is_intel(const wstring &name)
  363. {
  364. return wstrstri(name.c_str(), L"intel") != nullptr;
  365. }
  366. #endif
  367. void gs_device::InitDevice(uint32_t adapterIdx)
  368. {
  369. wstring adapterName;
  370. DXGI_ADAPTER_DESC desc;
  371. D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_10_0;
  372. HRESULT hr = 0;
  373. adpIdx = adapterIdx;
  374. uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
  375. #ifdef _DEBUG
  376. //createFlags |= D3D11_CREATE_DEVICE_DEBUG;
  377. #endif
  378. adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description
  379. : L"<unknown>";
  380. BPtr<char> adapterNameUTF8;
  381. os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
  382. blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
  383. adapterNameUTF8.Get(), adapterIdx);
  384. hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
  385. createFlags, featureLevels,
  386. sizeof(featureLevels) /
  387. sizeof(D3D_FEATURE_LEVEL),
  388. D3D11_SDK_VERSION, device.Assign(), &levelUsed,
  389. context.Assign());
  390. if (FAILED(hr))
  391. throw UnsupportedHWError("Failed to create device", hr);
  392. blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %x",
  393. (unsigned int)levelUsed);
  394. /* adjust gpu thread priority */
  395. #if USE_GPU_PRIORITY
  396. if (!is_intel(adapterName) && !set_priority(device)) {
  397. blog(LOG_INFO, "D3D11 GPU priority setup "
  398. "failed (not admin?)");
  399. }
  400. #endif
  401. /* ---------------------------------------- */
  402. /* check for nv12 texture output support */
  403. nv12Supported = false;
  404. /* WARP NV12 support is suspected to be buggy on older Windows */
  405. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c) {
  406. return;
  407. }
  408. /* Intel CopyResource is very slow with NV12 */
  409. if (desc.VendorId == 0x8086) {
  410. return;
  411. }
  412. ComQIPtr<ID3D11Device1> d3d11_1(device);
  413. if (!d3d11_1) {
  414. return;
  415. }
  416. /* needs to support extended resource sharing */
  417. D3D11_FEATURE_DATA_D3D11_OPTIONS opts = {};
  418. hr = d3d11_1->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &opts,
  419. sizeof(opts));
  420. if (FAILED(hr) || !opts.ExtendedResourceSharing) {
  421. return;
  422. }
  423. /* needs to support the actual format */
  424. UINT support = 0;
  425. hr = device->CheckFormatSupport(DXGI_FORMAT_NV12, &support);
  426. if (FAILED(hr)) {
  427. return;
  428. }
  429. if ((support & D3D11_FORMAT_SUPPORT_TEXTURE2D) == 0) {
  430. return;
  431. }
  432. /* must be usable as a render target */
  433. if ((support & D3D11_FORMAT_SUPPORT_RENDER_TARGET) == 0) {
  434. return;
  435. }
  436. if (HasBadNV12Output()) {
  437. return;
  438. }
  439. nv12Supported = true;
  440. }
  441. static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
  442. const StencilSide &side)
  443. {
  444. desc.StencilFunc = ConvertGSDepthTest(side.test);
  445. desc.StencilFailOp = ConvertGSStencilOp(side.fail);
  446. desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
  447. desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
  448. }
  449. ID3D11DepthStencilState *gs_device::AddZStencilState()
  450. {
  451. HRESULT hr;
  452. D3D11_DEPTH_STENCIL_DESC dsd;
  453. ID3D11DepthStencilState *state;
  454. dsd.DepthEnable = zstencilState.depthEnabled;
  455. dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
  456. dsd.DepthWriteMask = zstencilState.depthWriteEnabled
  457. ? D3D11_DEPTH_WRITE_MASK_ALL
  458. : D3D11_DEPTH_WRITE_MASK_ZERO;
  459. dsd.StencilEnable = zstencilState.stencilEnabled;
  460. dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
  461. dsd.StencilWriteMask = zstencilState.stencilWriteEnabled
  462. ? D3D11_DEFAULT_STENCIL_WRITE_MASK
  463. : 0;
  464. ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
  465. ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
  466. SavedZStencilState savedState(zstencilState, dsd);
  467. hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
  468. if (FAILED(hr))
  469. throw HRError("Failed to create depth stencil state", hr);
  470. state = savedState.state;
  471. zstencilStates.push_back(savedState);
  472. return state;
  473. }
  474. ID3D11RasterizerState *gs_device::AddRasterState()
  475. {
  476. HRESULT hr;
  477. D3D11_RASTERIZER_DESC rd;
  478. ID3D11RasterizerState *state;
  479. memset(&rd, 0, sizeof(rd));
  480. /* use CCW to convert to a right-handed coordinate system */
  481. rd.FrontCounterClockwise = true;
  482. rd.FillMode = D3D11_FILL_SOLID;
  483. rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
  484. rd.DepthClipEnable = true;
  485. rd.ScissorEnable = rasterState.scissorEnabled;
  486. SavedRasterState savedState(rasterState, rd);
  487. hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
  488. if (FAILED(hr))
  489. throw HRError("Failed to create rasterizer state", hr);
  490. state = savedState.state;
  491. rasterStates.push_back(savedState);
  492. return state;
  493. }
  494. ID3D11BlendState *gs_device::AddBlendState()
  495. {
  496. HRESULT hr;
  497. D3D11_BLEND_DESC bd;
  498. ID3D11BlendState *state;
  499. memset(&bd, 0, sizeof(bd));
  500. for (int i = 0; i < 8; i++) {
  501. bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
  502. bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
  503. bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
  504. bd.RenderTarget[i].SrcBlend =
  505. ConvertGSBlendType(blendState.srcFactorC);
  506. bd.RenderTarget[i].DestBlend =
  507. ConvertGSBlendType(blendState.destFactorC);
  508. bd.RenderTarget[i].SrcBlendAlpha =
  509. ConvertGSBlendType(blendState.srcFactorA);
  510. bd.RenderTarget[i].DestBlendAlpha =
  511. ConvertGSBlendType(blendState.destFactorA);
  512. bd.RenderTarget[i].RenderTargetWriteMask =
  513. (blendState.redEnabled ? D3D11_COLOR_WRITE_ENABLE_RED
  514. : 0) |
  515. (blendState.greenEnabled
  516. ? D3D11_COLOR_WRITE_ENABLE_GREEN
  517. : 0) |
  518. (blendState.blueEnabled ? D3D11_COLOR_WRITE_ENABLE_BLUE
  519. : 0) |
  520. (blendState.alphaEnabled
  521. ? D3D11_COLOR_WRITE_ENABLE_ALPHA
  522. : 0);
  523. }
  524. SavedBlendState savedState(blendState, bd);
  525. hr = device->CreateBlendState(&bd, savedState.state.Assign());
  526. if (FAILED(hr))
  527. throw HRError("Failed to create blend state", hr);
  528. state = savedState.state;
  529. blendStates.push_back(savedState);
  530. return state;
  531. }
  532. void gs_device::UpdateZStencilState()
  533. {
  534. ID3D11DepthStencilState *state = NULL;
  535. if (!zstencilStateChanged)
  536. return;
  537. for (size_t i = 0; i < zstencilStates.size(); i++) {
  538. SavedZStencilState &s = zstencilStates[i];
  539. if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
  540. state = s.state;
  541. break;
  542. }
  543. }
  544. if (!state)
  545. state = AddZStencilState();
  546. if (state != curDepthStencilState) {
  547. context->OMSetDepthStencilState(state, 0);
  548. curDepthStencilState = state;
  549. }
  550. zstencilStateChanged = false;
  551. }
  552. void gs_device::UpdateRasterState()
  553. {
  554. ID3D11RasterizerState *state = NULL;
  555. if (!rasterStateChanged)
  556. return;
  557. for (size_t i = 0; i < rasterStates.size(); i++) {
  558. SavedRasterState &s = rasterStates[i];
  559. if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
  560. state = s.state;
  561. break;
  562. }
  563. }
  564. if (!state)
  565. state = AddRasterState();
  566. if (state != curRasterState) {
  567. context->RSSetState(state);
  568. curRasterState = state;
  569. }
  570. rasterStateChanged = false;
  571. }
  572. void gs_device::UpdateBlendState()
  573. {
  574. ID3D11BlendState *state = NULL;
  575. if (!blendStateChanged)
  576. return;
  577. for (size_t i = 0; i < blendStates.size(); i++) {
  578. SavedBlendState &s = blendStates[i];
  579. if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
  580. state = s.state;
  581. break;
  582. }
  583. }
  584. if (!state)
  585. state = AddBlendState();
  586. if (state != curBlendState) {
  587. float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
  588. context->OMSetBlendState(state, f, 0xFFFFFFFF);
  589. curBlendState = state;
  590. }
  591. blendStateChanged = false;
  592. }
  593. void gs_device::UpdateViewProjMatrix()
  594. {
  595. gs_matrix_get(&curViewMatrix);
  596. /* negate Z col of the view matrix for right-handed coordinate system */
  597. curViewMatrix.x.z = -curViewMatrix.x.z;
  598. curViewMatrix.y.z = -curViewMatrix.y.z;
  599. curViewMatrix.z.z = -curViewMatrix.z.z;
  600. curViewMatrix.t.z = -curViewMatrix.t.z;
  601. matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
  602. matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
  603. if (curVertexShader->viewProj)
  604. gs_shader_set_matrix4(curVertexShader->viewProj,
  605. &curViewProjMatrix);
  606. }
  607. gs_device::gs_device(uint32_t adapterIdx)
  608. : curToplogy(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
  609. {
  610. matrix4_identity(&curProjMatrix);
  611. matrix4_identity(&curViewMatrix);
  612. matrix4_identity(&curViewProjMatrix);
  613. memset(&viewport, 0, sizeof(viewport));
  614. for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
  615. curTextures[i] = NULL;
  616. curSamplers[i] = NULL;
  617. }
  618. InitCompiler();
  619. InitFactory(adapterIdx);
  620. InitDevice(adapterIdx);
  621. device_set_render_target(this, NULL, NULL);
  622. }
  623. gs_device::~gs_device()
  624. {
  625. context->ClearState();
  626. }
  627. const char *device_get_name(void)
  628. {
  629. return "Direct3D 11";
  630. }
  631. int device_get_type(void)
  632. {
  633. return GS_DEVICE_DIRECT3D_11;
  634. }
  635. const char *device_preprocessor_name(void)
  636. {
  637. return "_D3D11";
  638. }
  639. static inline void
  640. EnumD3DAdapters(bool (*callback)(void *, const char *, uint32_t), void *param)
  641. {
  642. ComPtr<IDXGIFactory1> factory;
  643. ComPtr<IDXGIAdapter1> adapter;
  644. HRESULT hr;
  645. UINT i;
  646. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
  647. : __uuidof(IDXGIFactory1);
  648. hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
  649. if (FAILED(hr))
  650. throw HRError("Failed to create DXGIFactory", hr);
  651. for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
  652. DXGI_ADAPTER_DESC desc;
  653. char name[512] = "";
  654. hr = adapter->GetDesc(&desc);
  655. if (FAILED(hr))
  656. continue;
  657. /* ignore Microsoft's 'basic' renderer' */
  658. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  659. continue;
  660. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  661. if (!callback(param, name, i))
  662. break;
  663. }
  664. }
  665. bool device_enum_adapters(bool (*callback)(void *param, const char *name,
  666. uint32_t id),
  667. void *param)
  668. {
  669. try {
  670. EnumD3DAdapters(callback, param);
  671. return true;
  672. } catch (const HRError &error) {
  673. blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
  674. error.str, error.hr);
  675. return false;
  676. }
  677. }
  678. static bool GetMonitorTarget(const MONITORINFOEX &info,
  679. DISPLAYCONFIG_TARGET_DEVICE_NAME &target)
  680. {
  681. bool found = false;
  682. UINT32 numPath, numMode;
  683. if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &numPath,
  684. &numMode) == ERROR_SUCCESS) {
  685. std::vector<DISPLAYCONFIG_PATH_INFO> paths(numPath);
  686. std::vector<DISPLAYCONFIG_MODE_INFO> modes(numMode);
  687. if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &numPath,
  688. paths.data(), &numMode, modes.data(),
  689. nullptr) == ERROR_SUCCESS) {
  690. paths.resize(numPath);
  691. for (size_t i = 0; i < numPath; ++i) {
  692. const DISPLAYCONFIG_PATH_INFO &path = paths[i];
  693. DISPLAYCONFIG_SOURCE_DEVICE_NAME
  694. source;
  695. source.header.type =
  696. DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
  697. source.header.size = sizeof(source);
  698. source.header.adapterId =
  699. path.sourceInfo.adapterId;
  700. source.header.id = path.sourceInfo.id;
  701. if (DisplayConfigGetDeviceInfo(
  702. &source.header) == ERROR_SUCCESS &&
  703. wcscmp(info.szDevice,
  704. source.viewGdiDeviceName) == 0) {
  705. target.header.type =
  706. DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
  707. target.header.size = sizeof(target);
  708. target.header.adapterId =
  709. path.sourceInfo.adapterId;
  710. target.header.id = path.targetInfo.id;
  711. found = DisplayConfigGetDeviceInfo(
  712. &target.header) ==
  713. ERROR_SUCCESS;
  714. break;
  715. }
  716. }
  717. }
  718. }
  719. return found;
  720. }
  721. static inline void LogAdapterMonitors(IDXGIAdapter1 *adapter)
  722. {
  723. UINT i;
  724. ComPtr<IDXGIOutput> output;
  725. for (i = 0; adapter->EnumOutputs(i, &output) == S_OK; ++i) {
  726. DXGI_OUTPUT_DESC desc;
  727. if (FAILED(output->GetDesc(&desc)))
  728. continue;
  729. unsigned refresh = 0;
  730. bool target_found = false;
  731. DISPLAYCONFIG_TARGET_DEVICE_NAME target;
  732. MONITORINFOEX info;
  733. info.cbSize = sizeof(info);
  734. if (GetMonitorInfo(desc.Monitor, &info)) {
  735. target_found = GetMonitorTarget(info, target);
  736. DEVMODE mode;
  737. mode.dmSize = sizeof(mode);
  738. mode.dmDriverExtra = 0;
  739. if (EnumDisplaySettings(info.szDevice,
  740. ENUM_CURRENT_SETTINGS, &mode)) {
  741. refresh = mode.dmDisplayFrequency;
  742. }
  743. }
  744. if (!target_found) {
  745. target.monitorFriendlyDeviceName[0] = 0;
  746. }
  747. const RECT &rect = desc.DesktopCoordinates;
  748. blog(LOG_INFO,
  749. "\t output %u: "
  750. "pos={%d, %d}, "
  751. "size={%d, %d}, "
  752. "attached=%s, "
  753. "refresh=%u, "
  754. "name=%ls",
  755. i, rect.left, rect.top, rect.right - rect.left,
  756. rect.bottom - rect.top,
  757. desc.AttachedToDesktop ? "true" : "false", refresh,
  758. target.monitorFriendlyDeviceName);
  759. }
  760. }
  761. static inline void LogD3DAdapters()
  762. {
  763. ComPtr<IDXGIFactory1> factory;
  764. ComPtr<IDXGIAdapter1> adapter;
  765. HRESULT hr;
  766. UINT i;
  767. blog(LOG_INFO, "Available Video Adapters: ");
  768. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
  769. : __uuidof(IDXGIFactory1);
  770. hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
  771. if (FAILED(hr))
  772. throw HRError("Failed to create DXGIFactory", hr);
  773. for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
  774. DXGI_ADAPTER_DESC desc;
  775. char name[512] = "";
  776. hr = adapter->GetDesc(&desc);
  777. if (FAILED(hr))
  778. continue;
  779. /* ignore Microsoft's 'basic' renderer' */
  780. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  781. continue;
  782. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  783. blog(LOG_INFO, "\tAdapter %u: %s", i, name);
  784. blog(LOG_INFO, "\t Dedicated VRAM: %u",
  785. desc.DedicatedVideoMemory);
  786. blog(LOG_INFO, "\t Shared VRAM: %u",
  787. desc.SharedSystemMemory);
  788. /* driver version */
  789. LARGE_INTEGER umd;
  790. hr = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice),
  791. &umd);
  792. if (SUCCEEDED(hr)) {
  793. const uint64_t version = umd.QuadPart;
  794. const uint16_t aa = (version >> 48) & 0xffff;
  795. const uint16_t bb = (version >> 32) & 0xffff;
  796. const uint16_t ccccc = (version >> 16) & 0xffff;
  797. const uint16_t ddddd = version & 0xffff;
  798. blog(LOG_INFO,
  799. "\t Driver Version: %" PRIu16 ".%" PRIu16
  800. ".%" PRIu16 ".%" PRIu16,
  801. aa, bb, ccccc, ddddd);
  802. } else {
  803. blog(LOG_INFO, "\t Driver Version: Unknown (0x%X)",
  804. (unsigned)hr);
  805. }
  806. LogAdapterMonitors(adapter);
  807. }
  808. }
  809. int device_create(gs_device_t **p_device, uint32_t adapter)
  810. {
  811. gs_device *device = NULL;
  812. int errorcode = GS_SUCCESS;
  813. try {
  814. blog(LOG_INFO, "---------------------------------");
  815. blog(LOG_INFO, "Initializing D3D11...");
  816. LogD3DAdapters();
  817. device = new gs_device(adapter);
  818. } catch (const UnsupportedHWError &error) {
  819. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  820. error.hr);
  821. errorcode = GS_ERROR_NOT_SUPPORTED;
  822. } catch (const HRError &error) {
  823. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  824. error.hr);
  825. errorcode = GS_ERROR_FAIL;
  826. }
  827. *p_device = device;
  828. return errorcode;
  829. }
  830. void device_destroy(gs_device_t *device)
  831. {
  832. delete device;
  833. }
  834. void device_enter_context(gs_device_t *device)
  835. {
  836. /* does nothing */
  837. UNUSED_PARAMETER(device);
  838. }
  839. void device_leave_context(gs_device_t *device)
  840. {
  841. /* does nothing */
  842. UNUSED_PARAMETER(device);
  843. }
  844. void *device_get_device_obj(gs_device_t *device)
  845. {
  846. return (void *)device->device.Get();
  847. }
  848. gs_swapchain_t *device_swapchain_create(gs_device_t *device,
  849. const struct gs_init_data *data)
  850. {
  851. gs_swap_chain *swap = NULL;
  852. try {
  853. swap = new gs_swap_chain(device, data);
  854. } catch (const HRError &error) {
  855. blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
  856. error.str, error.hr);
  857. LogD3D11ErrorDetails(error, device);
  858. }
  859. return swap;
  860. }
  861. void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
  862. {
  863. if (!device->curSwapChain) {
  864. blog(LOG_WARNING, "device_resize (D3D11): No active swap");
  865. return;
  866. }
  867. try {
  868. ID3D11RenderTargetView *renderView = NULL;
  869. ID3D11DepthStencilView *depthView = NULL;
  870. int i = device->curRenderSide;
  871. device->context->OMSetRenderTargets(1, &renderView, depthView);
  872. device->curSwapChain->Resize(cx, cy);
  873. if (device->curRenderTarget)
  874. renderView = device->curRenderTarget->renderTarget[i];
  875. if (device->curZStencilBuffer)
  876. depthView = device->curZStencilBuffer->view;
  877. device->context->OMSetRenderTargets(1, &renderView, depthView);
  878. } catch (const HRError &error) {
  879. blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)", error.str,
  880. error.hr);
  881. LogD3D11ErrorDetails(error, device);
  882. }
  883. }
  884. void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
  885. {
  886. if (device->curSwapChain) {
  887. *cx = device->curSwapChain->target.width;
  888. *cy = device->curSwapChain->target.height;
  889. } else {
  890. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  891. *cx = 0;
  892. *cy = 0;
  893. }
  894. }
  895. uint32_t device_get_width(const gs_device_t *device)
  896. {
  897. if (device->curSwapChain) {
  898. return device->curSwapChain->target.width;
  899. } else {
  900. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  901. return 0;
  902. }
  903. }
  904. uint32_t device_get_height(const gs_device_t *device)
  905. {
  906. if (device->curSwapChain) {
  907. return device->curSwapChain->target.height;
  908. } else {
  909. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  910. return 0;
  911. }
  912. }
  913. gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
  914. uint32_t height,
  915. enum gs_color_format color_format,
  916. uint32_t levels, const uint8_t **data,
  917. uint32_t flags)
  918. {
  919. gs_texture *texture = NULL;
  920. try {
  921. texture = new gs_texture_2d(device, width, height, color_format,
  922. levels, data, flags, GS_TEXTURE_2D,
  923. false);
  924. } catch (const HRError &error) {
  925. blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
  926. error.str, error.hr);
  927. LogD3D11ErrorDetails(error, device);
  928. } catch (const char *error) {
  929. blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
  930. }
  931. return texture;
  932. }
  933. gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
  934. enum gs_color_format color_format,
  935. uint32_t levels, const uint8_t **data,
  936. uint32_t flags)
  937. {
  938. gs_texture *texture = NULL;
  939. try {
  940. texture = new gs_texture_2d(device, size, size, color_format,
  941. levels, data, flags,
  942. GS_TEXTURE_CUBE, false);
  943. } catch (const HRError &error) {
  944. blog(LOG_ERROR,
  945. "device_cubetexture_create (D3D11): %s "
  946. "(%08lX)",
  947. error.str, error.hr);
  948. LogD3D11ErrorDetails(error, device);
  949. } catch (const char *error) {
  950. blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s", error);
  951. }
  952. return texture;
  953. }
  954. gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
  955. uint32_t height, uint32_t depth,
  956. enum gs_color_format color_format,
  957. uint32_t levels, const uint8_t **data,
  958. uint32_t flags)
  959. {
  960. /* TODO */
  961. UNUSED_PARAMETER(device);
  962. UNUSED_PARAMETER(width);
  963. UNUSED_PARAMETER(height);
  964. UNUSED_PARAMETER(depth);
  965. UNUSED_PARAMETER(color_format);
  966. UNUSED_PARAMETER(levels);
  967. UNUSED_PARAMETER(data);
  968. UNUSED_PARAMETER(flags);
  969. return NULL;
  970. }
  971. gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
  972. uint32_t height,
  973. enum gs_zstencil_format format)
  974. {
  975. gs_zstencil_buffer *zstencil = NULL;
  976. try {
  977. zstencil =
  978. new gs_zstencil_buffer(device, width, height, format);
  979. } catch (const HRError &error) {
  980. blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
  981. error.str, error.hr);
  982. LogD3D11ErrorDetails(error, device);
  983. }
  984. return zstencil;
  985. }
  986. gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
  987. uint32_t height,
  988. enum gs_color_format color_format)
  989. {
  990. gs_stage_surface *surf = NULL;
  991. try {
  992. surf = new gs_stage_surface(device, width, height,
  993. color_format);
  994. } catch (const HRError &error) {
  995. blog(LOG_ERROR,
  996. "device_stagesurface_create (D3D11): %s "
  997. "(%08lX)",
  998. error.str, error.hr);
  999. LogD3D11ErrorDetails(error, device);
  1000. }
  1001. return surf;
  1002. }
  1003. gs_samplerstate_t *
  1004. device_samplerstate_create(gs_device_t *device,
  1005. const struct gs_sampler_info *info)
  1006. {
  1007. gs_sampler_state *ss = NULL;
  1008. try {
  1009. ss = new gs_sampler_state(device, info);
  1010. } catch (const HRError &error) {
  1011. blog(LOG_ERROR,
  1012. "device_samplerstate_create (D3D11): %s "
  1013. "(%08lX)",
  1014. error.str, error.hr);
  1015. LogD3D11ErrorDetails(error, device);
  1016. }
  1017. return ss;
  1018. }
  1019. gs_shader_t *device_vertexshader_create(gs_device_t *device,
  1020. const char *shader_string,
  1021. const char *file, char **error_string)
  1022. {
  1023. gs_vertex_shader *shader = NULL;
  1024. try {
  1025. shader = new gs_vertex_shader(device, file, shader_string);
  1026. } catch (const HRError &error) {
  1027. blog(LOG_ERROR,
  1028. "device_vertexshader_create (D3D11): %s "
  1029. "(%08lX)",
  1030. error.str, error.hr);
  1031. LogD3D11ErrorDetails(error, device);
  1032. } catch (const ShaderError &error) {
  1033. const char *buf =
  1034. (const char *)error.errors->GetBufferPointer();
  1035. if (error_string)
  1036. *error_string = bstrdup(buf);
  1037. blog(LOG_ERROR,
  1038. "device_vertexshader_create (D3D11): "
  1039. "Compile warnings/errors for %s:\n%s",
  1040. file, buf);
  1041. } catch (const char *error) {
  1042. blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
  1043. error);
  1044. }
  1045. return shader;
  1046. }
  1047. gs_shader_t *device_pixelshader_create(gs_device_t *device,
  1048. const char *shader_string,
  1049. const char *file, char **error_string)
  1050. {
  1051. gs_pixel_shader *shader = NULL;
  1052. try {
  1053. shader = new gs_pixel_shader(device, file, shader_string);
  1054. } catch (const HRError &error) {
  1055. blog(LOG_ERROR,
  1056. "device_pixelshader_create (D3D11): %s "
  1057. "(%08lX)",
  1058. error.str, error.hr);
  1059. LogD3D11ErrorDetails(error, device);
  1060. } catch (const ShaderError &error) {
  1061. const char *buf =
  1062. (const char *)error.errors->GetBufferPointer();
  1063. if (error_string)
  1064. *error_string = bstrdup(buf);
  1065. blog(LOG_ERROR,
  1066. "device_pixelshader_create (D3D11): "
  1067. "Compiler warnings/errors for %s:\n%s",
  1068. file, buf);
  1069. } catch (const char *error) {
  1070. blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s", error);
  1071. }
  1072. return shader;
  1073. }
  1074. gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
  1075. struct gs_vb_data *data,
  1076. uint32_t flags)
  1077. {
  1078. gs_vertex_buffer *buffer = NULL;
  1079. try {
  1080. buffer = new gs_vertex_buffer(device, data, flags);
  1081. } catch (const HRError &error) {
  1082. blog(LOG_ERROR,
  1083. "device_vertexbuffer_create (D3D11): %s "
  1084. "(%08lX)",
  1085. error.str, error.hr);
  1086. LogD3D11ErrorDetails(error, device);
  1087. } catch (const char *error) {
  1088. blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
  1089. error);
  1090. }
  1091. return buffer;
  1092. }
  1093. gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
  1094. enum gs_index_type type,
  1095. void *indices, size_t num,
  1096. uint32_t flags)
  1097. {
  1098. gs_index_buffer *buffer = NULL;
  1099. try {
  1100. buffer = new gs_index_buffer(device, type, indices, num, flags);
  1101. } catch (const HRError &error) {
  1102. blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
  1103. error.str, error.hr);
  1104. LogD3D11ErrorDetails(error, device);
  1105. }
  1106. return buffer;
  1107. }
  1108. gs_timer_t *device_timer_create(gs_device_t *device)
  1109. {
  1110. gs_timer *timer = NULL;
  1111. try {
  1112. timer = new gs_timer(device);
  1113. } catch (const HRError &error) {
  1114. blog(LOG_ERROR, "device_timer_create (D3D11): %s (%08lX)",
  1115. error.str, error.hr);
  1116. LogD3D11ErrorDetails(error, device);
  1117. }
  1118. return timer;
  1119. }
  1120. gs_timer_range_t *device_timer_range_create(gs_device_t *device)
  1121. {
  1122. gs_timer_range *range = NULL;
  1123. try {
  1124. range = new gs_timer_range(device);
  1125. } catch (const HRError &error) {
  1126. blog(LOG_ERROR, "device_timer_range_create (D3D11): %s (%08lX)",
  1127. error.str, error.hr);
  1128. LogD3D11ErrorDetails(error, device);
  1129. }
  1130. return range;
  1131. }
  1132. enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
  1133. {
  1134. return texture->type;
  1135. }
  1136. void gs_device::LoadVertexBufferData()
  1137. {
  1138. if (curVertexBuffer == lastVertexBuffer &&
  1139. curVertexShader == lastVertexShader)
  1140. return;
  1141. vector<ID3D11Buffer *> buffers;
  1142. vector<uint32_t> strides;
  1143. vector<uint32_t> offsets;
  1144. if (curVertexBuffer && curVertexShader) {
  1145. curVertexBuffer->MakeBufferList(curVertexShader, buffers,
  1146. strides);
  1147. } else {
  1148. size_t buffersToClear =
  1149. curVertexShader ? curVertexShader->NumBuffersExpected()
  1150. : 0;
  1151. buffers.resize(buffersToClear);
  1152. strides.resize(buffersToClear);
  1153. }
  1154. offsets.resize(buffers.size());
  1155. context->IASetVertexBuffers(0, (UINT)buffers.size(), buffers.data(),
  1156. strides.data(), offsets.data());
  1157. lastVertexBuffer = curVertexBuffer;
  1158. lastVertexShader = curVertexShader;
  1159. }
  1160. void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
  1161. {
  1162. if (device->curVertexBuffer == vertbuffer)
  1163. return;
  1164. device->curVertexBuffer = vertbuffer;
  1165. }
  1166. void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
  1167. {
  1168. DXGI_FORMAT format;
  1169. ID3D11Buffer *buffer;
  1170. if (device->curIndexBuffer == indexbuffer)
  1171. return;
  1172. if (indexbuffer) {
  1173. switch (indexbuffer->indexSize) {
  1174. case 2:
  1175. format = DXGI_FORMAT_R16_UINT;
  1176. break;
  1177. default:
  1178. case 4:
  1179. format = DXGI_FORMAT_R32_UINT;
  1180. break;
  1181. }
  1182. buffer = indexbuffer->indexBuffer;
  1183. } else {
  1184. buffer = NULL;
  1185. format = DXGI_FORMAT_R32_UINT;
  1186. }
  1187. device->curIndexBuffer = indexbuffer;
  1188. device->context->IASetIndexBuffer(buffer, format, 0);
  1189. }
  1190. void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
  1191. {
  1192. ID3D11ShaderResourceView *view = NULL;
  1193. if (device->curTextures[unit] == tex)
  1194. return;
  1195. if (tex)
  1196. view = tex->shaderRes;
  1197. device->curTextures[unit] = tex;
  1198. device->context->PSSetShaderResources(unit, 1, &view);
  1199. }
  1200. void device_load_samplerstate(gs_device_t *device,
  1201. gs_samplerstate_t *samplerstate, int unit)
  1202. {
  1203. ID3D11SamplerState *state = NULL;
  1204. if (device->curSamplers[unit] == samplerstate)
  1205. return;
  1206. if (samplerstate)
  1207. state = samplerstate->state;
  1208. device->curSamplers[unit] = samplerstate;
  1209. device->context->PSSetSamplers(unit, 1, &state);
  1210. }
  1211. void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
  1212. {
  1213. ID3D11VertexShader *shader = NULL;
  1214. ID3D11InputLayout *layout = NULL;
  1215. ID3D11Buffer *constants = NULL;
  1216. if (device->curVertexShader == vertshader)
  1217. return;
  1218. gs_vertex_shader *vs = static_cast<gs_vertex_shader *>(vertshader);
  1219. if (vertshader) {
  1220. if (vertshader->type != GS_SHADER_VERTEX) {
  1221. blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
  1222. "Specified shader is not a vertex "
  1223. "shader");
  1224. return;
  1225. }
  1226. shader = vs->shader;
  1227. layout = vs->layout;
  1228. constants = vs->constants;
  1229. }
  1230. device->curVertexShader = vs;
  1231. device->context->VSSetShader(shader, NULL, 0);
  1232. device->context->IASetInputLayout(layout);
  1233. device->context->VSSetConstantBuffers(0, 1, &constants);
  1234. }
  1235. static inline void clear_textures(gs_device_t *device)
  1236. {
  1237. ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
  1238. memset(views, 0, sizeof(views));
  1239. memset(device->curTextures, 0, sizeof(device->curTextures));
  1240. device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
  1241. }
  1242. void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
  1243. {
  1244. ID3D11PixelShader *shader = NULL;
  1245. ID3D11Buffer *constants = NULL;
  1246. ID3D11SamplerState *states[GS_MAX_TEXTURES];
  1247. if (device->curPixelShader == pixelshader)
  1248. return;
  1249. gs_pixel_shader *ps = static_cast<gs_pixel_shader *>(pixelshader);
  1250. if (pixelshader) {
  1251. if (pixelshader->type != GS_SHADER_PIXEL) {
  1252. blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
  1253. "Specified shader is not a pixel "
  1254. "shader");
  1255. return;
  1256. }
  1257. shader = ps->shader;
  1258. constants = ps->constants;
  1259. ps->GetSamplerStates(states);
  1260. } else {
  1261. memset(states, 0, sizeof(states));
  1262. }
  1263. clear_textures(device);
  1264. device->curPixelShader = ps;
  1265. device->context->PSSetShader(shader, NULL, 0);
  1266. device->context->PSSetConstantBuffers(0, 1, &constants);
  1267. device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
  1268. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  1269. if (device->curSamplers[i] &&
  1270. device->curSamplers[i]->state != states[i])
  1271. device->curSamplers[i] = nullptr;
  1272. }
  1273. void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
  1274. {
  1275. /* TODO */
  1276. UNUSED_PARAMETER(device);
  1277. UNUSED_PARAMETER(b_3d);
  1278. UNUSED_PARAMETER(unit);
  1279. }
  1280. gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
  1281. {
  1282. return device->curVertexShader;
  1283. }
  1284. gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
  1285. {
  1286. return device->curPixelShader;
  1287. }
  1288. gs_texture_t *device_get_render_target(const gs_device_t *device)
  1289. {
  1290. if (device->curRenderTarget == &device->curSwapChain->target)
  1291. return NULL;
  1292. return device->curRenderTarget;
  1293. }
  1294. gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
  1295. {
  1296. if (device->curZStencilBuffer == &device->curSwapChain->zs)
  1297. return NULL;
  1298. return device->curZStencilBuffer;
  1299. }
  1300. void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
  1301. gs_zstencil_t *zstencil)
  1302. {
  1303. if (device->curSwapChain) {
  1304. if (!tex)
  1305. tex = &device->curSwapChain->target;
  1306. if (!zstencil)
  1307. zstencil = &device->curSwapChain->zs;
  1308. }
  1309. if (device->curRenderTarget == tex &&
  1310. device->curZStencilBuffer == zstencil)
  1311. return;
  1312. if (tex && tex->type != GS_TEXTURE_2D) {
  1313. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  1314. "texture is not a 2D texture");
  1315. return;
  1316. }
  1317. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1318. if (tex2d && !tex2d->renderTarget[0]) {
  1319. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  1320. "texture is not a render target");
  1321. return;
  1322. }
  1323. ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0].Get()
  1324. : nullptr;
  1325. device->curRenderTarget = tex2d;
  1326. device->curRenderSide = 0;
  1327. device->curZStencilBuffer = zstencil;
  1328. device->context->OMSetRenderTargets(
  1329. 1, &rt, zstencil ? zstencil->view : nullptr);
  1330. }
  1331. void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
  1332. int side, gs_zstencil_t *zstencil)
  1333. {
  1334. if (device->curSwapChain) {
  1335. if (!tex) {
  1336. tex = &device->curSwapChain->target;
  1337. side = 0;
  1338. }
  1339. if (!zstencil)
  1340. zstencil = &device->curSwapChain->zs;
  1341. }
  1342. if (device->curRenderTarget == tex && device->curRenderSide == side &&
  1343. device->curZStencilBuffer == zstencil)
  1344. return;
  1345. if (tex->type != GS_TEXTURE_CUBE) {
  1346. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  1347. "texture is not a cube texture");
  1348. return;
  1349. }
  1350. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1351. if (!tex2d->renderTarget[side]) {
  1352. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  1353. "texture is not a render target");
  1354. return;
  1355. }
  1356. ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
  1357. device->curRenderTarget = tex2d;
  1358. device->curRenderSide = side;
  1359. device->curZStencilBuffer = zstencil;
  1360. device->context->OMSetRenderTargets(1, &rt, zstencil->view);
  1361. }
  1362. inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x,
  1363. uint32_t dst_y, gs_texture_t *src,
  1364. uint32_t src_x, uint32_t src_y, uint32_t src_w,
  1365. uint32_t src_h)
  1366. {
  1367. if (src->type != GS_TEXTURE_2D)
  1368. throw "Source texture must be a 2D texture";
  1369. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(src);
  1370. if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
  1371. src_w == 0 && src_h == 0) {
  1372. context->CopyResource(dst, tex2d->texture);
  1373. } else {
  1374. D3D11_BOX sbox;
  1375. sbox.left = src_x;
  1376. if (src_w > 0)
  1377. sbox.right = src_x + src_w;
  1378. else
  1379. sbox.right = tex2d->width - 1;
  1380. sbox.top = src_y;
  1381. if (src_h > 0)
  1382. sbox.bottom = src_y + src_h;
  1383. else
  1384. sbox.bottom = tex2d->height - 1;
  1385. sbox.front = 0;
  1386. sbox.back = 1;
  1387. context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
  1388. tex2d->texture, 0, &sbox);
  1389. }
  1390. }
  1391. void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
  1392. uint32_t dst_x, uint32_t dst_y,
  1393. gs_texture_t *src, uint32_t src_x,
  1394. uint32_t src_y, uint32_t src_w, uint32_t src_h)
  1395. {
  1396. try {
  1397. gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
  1398. gs_texture_2d *dst2d = static_cast<gs_texture_2d *>(dst);
  1399. if (!src)
  1400. throw "Source texture is NULL";
  1401. if (!dst)
  1402. throw "Destination texture is NULL";
  1403. if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
  1404. throw "Source and destination textures must be a 2D "
  1405. "textures";
  1406. if (dst->format != src->format)
  1407. throw "Source and destination formats do not match";
  1408. /* apparently casting to the same type that the variable
  1409. * already exists as is supposed to prevent some warning
  1410. * when used with the conditional operator? */
  1411. uint32_t copyWidth = (uint32_t)src_w ? (uint32_t)src_w
  1412. : (src2d->width - src_x);
  1413. uint32_t copyHeight = (uint32_t)src_h ? (uint32_t)src_h
  1414. : (src2d->height - src_y);
  1415. uint32_t dstWidth = dst2d->width - dst_x;
  1416. uint32_t dstHeight = dst2d->height - dst_y;
  1417. if (dstWidth < copyWidth || dstHeight < copyHeight)
  1418. throw "Destination texture region is not big "
  1419. "enough to hold the source region";
  1420. if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
  1421. src_w == 0 && src_h == 0) {
  1422. copyWidth = 0;
  1423. copyHeight = 0;
  1424. }
  1425. device->CopyTex(dst2d->texture, dst_x, dst_y, src, src_x, src_y,
  1426. copyWidth, copyHeight);
  1427. } catch (const char *error) {
  1428. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  1429. }
  1430. }
  1431. void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
  1432. gs_texture_t *src)
  1433. {
  1434. device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
  1435. }
  1436. void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
  1437. gs_texture_t *src)
  1438. {
  1439. try {
  1440. gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
  1441. if (!src)
  1442. throw "Source texture is NULL";
  1443. if (src->type != GS_TEXTURE_2D)
  1444. throw "Source texture must be a 2D texture";
  1445. if (!dst)
  1446. throw "Destination surface is NULL";
  1447. if (dst->format != GS_UNKNOWN && dst->format != src->format)
  1448. throw "Source and destination formats do not match";
  1449. if (dst->width != src2d->width || dst->height != src2d->height)
  1450. throw "Source and destination must have the same "
  1451. "dimensions";
  1452. device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
  1453. } catch (const char *error) {
  1454. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  1455. }
  1456. }
  1457. extern "C" void reset_duplicators(void);
  1458. void device_begin_frame(gs_device_t *device)
  1459. {
  1460. /* does nothing in D3D11 */
  1461. UNUSED_PARAMETER(device);
  1462. reset_duplicators();
  1463. }
  1464. void device_begin_scene(gs_device_t *device)
  1465. {
  1466. clear_textures(device);
  1467. }
  1468. void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
  1469. uint32_t start_vert, uint32_t num_verts)
  1470. {
  1471. try {
  1472. if (!device->curVertexShader)
  1473. throw "No vertex shader specified";
  1474. if (!device->curPixelShader)
  1475. throw "No pixel shader specified";
  1476. if (!device->curVertexBuffer && (num_verts == 0))
  1477. throw "No vertex buffer specified";
  1478. if (!device->curSwapChain && !device->curRenderTarget)
  1479. throw "No render target or swap chain to render to";
  1480. gs_effect_t *effect = gs_get_effect();
  1481. if (effect)
  1482. gs_effect_update_params(effect);
  1483. device->LoadVertexBufferData();
  1484. device->UpdateBlendState();
  1485. device->UpdateRasterState();
  1486. device->UpdateZStencilState();
  1487. device->UpdateViewProjMatrix();
  1488. device->curVertexShader->UploadParams();
  1489. device->curPixelShader->UploadParams();
  1490. } catch (const char *error) {
  1491. blog(LOG_ERROR, "device_draw (D3D11): %s", error);
  1492. return;
  1493. } catch (const HRError &error) {
  1494. blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
  1495. error.hr);
  1496. LogD3D11ErrorDetails(error, device);
  1497. return;
  1498. }
  1499. D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
  1500. if (device->curToplogy != newTopology) {
  1501. device->context->IASetPrimitiveTopology(newTopology);
  1502. device->curToplogy = newTopology;
  1503. }
  1504. if (device->curIndexBuffer) {
  1505. if (num_verts == 0)
  1506. num_verts = (uint32_t)device->curIndexBuffer->num;
  1507. device->context->DrawIndexed(num_verts, start_vert, 0);
  1508. } else {
  1509. if (num_verts == 0)
  1510. num_verts = (uint32_t)device->curVertexBuffer->numVerts;
  1511. device->context->Draw(num_verts, start_vert);
  1512. }
  1513. }
  1514. void device_end_scene(gs_device_t *device)
  1515. {
  1516. /* does nothing in D3D11 */
  1517. UNUSED_PARAMETER(device);
  1518. }
  1519. void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
  1520. {
  1521. gs_texture_t *target = device->curRenderTarget;
  1522. gs_zstencil_t *zs = device->curZStencilBuffer;
  1523. bool is_cube =
  1524. device->curRenderTarget
  1525. ? (device->curRenderTarget->type == GS_TEXTURE_CUBE)
  1526. : false;
  1527. if (device->curSwapChain) {
  1528. if (target == &device->curSwapChain->target)
  1529. target = NULL;
  1530. if (zs == &device->curSwapChain->zs)
  1531. zs = NULL;
  1532. }
  1533. device->curSwapChain = swapchain;
  1534. if (is_cube)
  1535. device_set_cube_render_target(device, target,
  1536. device->curRenderSide, zs);
  1537. else
  1538. device_set_render_target(device, target, zs);
  1539. }
  1540. void device_clear(gs_device_t *device, uint32_t clear_flags,
  1541. const struct vec4 *color, float depth, uint8_t stencil)
  1542. {
  1543. int side = device->curRenderSide;
  1544. if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
  1545. device->context->ClearRenderTargetView(
  1546. device->curRenderTarget->renderTarget[side],
  1547. color->ptr);
  1548. if (device->curZStencilBuffer) {
  1549. uint32_t flags = 0;
  1550. if ((clear_flags & GS_CLEAR_DEPTH) != 0)
  1551. flags |= D3D11_CLEAR_DEPTH;
  1552. if ((clear_flags & GS_CLEAR_STENCIL) != 0)
  1553. flags |= D3D11_CLEAR_STENCIL;
  1554. if (flags && device->curZStencilBuffer->view)
  1555. device->context->ClearDepthStencilView(
  1556. device->curZStencilBuffer->view, flags, depth,
  1557. stencil);
  1558. }
  1559. }
  1560. void device_present(gs_device_t *device)
  1561. {
  1562. HRESULT hr;
  1563. if (device->curSwapChain) {
  1564. hr = device->curSwapChain->swap->Present(0, 0);
  1565. if (hr == DXGI_ERROR_DEVICE_REMOVED ||
  1566. hr == DXGI_ERROR_DEVICE_RESET) {
  1567. device->RebuildDevice();
  1568. }
  1569. } else {
  1570. blog(LOG_WARNING, "device_present (D3D11): No active swap");
  1571. }
  1572. }
  1573. void device_flush(gs_device_t *device)
  1574. {
  1575. device->context->Flush();
  1576. }
  1577. void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
  1578. {
  1579. if (mode == device->rasterState.cullMode)
  1580. return;
  1581. device->rasterState.cullMode = mode;
  1582. device->rasterStateChanged = true;
  1583. }
  1584. enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
  1585. {
  1586. return device->rasterState.cullMode;
  1587. }
  1588. void device_enable_blending(gs_device_t *device, bool enable)
  1589. {
  1590. if (enable == device->blendState.blendEnabled)
  1591. return;
  1592. device->blendState.blendEnabled = enable;
  1593. device->blendStateChanged = true;
  1594. }
  1595. void device_enable_depth_test(gs_device_t *device, bool enable)
  1596. {
  1597. if (enable == device->zstencilState.depthEnabled)
  1598. return;
  1599. device->zstencilState.depthEnabled = enable;
  1600. device->zstencilStateChanged = true;
  1601. }
  1602. void device_enable_stencil_test(gs_device_t *device, bool enable)
  1603. {
  1604. if (enable == device->zstencilState.stencilEnabled)
  1605. return;
  1606. device->zstencilState.stencilEnabled = enable;
  1607. device->zstencilStateChanged = true;
  1608. }
  1609. void device_enable_stencil_write(gs_device_t *device, bool enable)
  1610. {
  1611. if (enable == device->zstencilState.stencilWriteEnabled)
  1612. return;
  1613. device->zstencilState.stencilWriteEnabled = enable;
  1614. device->zstencilStateChanged = true;
  1615. }
  1616. void device_enable_color(gs_device_t *device, bool red, bool green, bool blue,
  1617. bool alpha)
  1618. {
  1619. if (device->blendState.redEnabled == red &&
  1620. device->blendState.greenEnabled == green &&
  1621. device->blendState.blueEnabled == blue &&
  1622. device->blendState.alphaEnabled == alpha)
  1623. return;
  1624. device->blendState.redEnabled = red;
  1625. device->blendState.greenEnabled = green;
  1626. device->blendState.blueEnabled = blue;
  1627. device->blendState.alphaEnabled = alpha;
  1628. device->blendStateChanged = true;
  1629. }
  1630. void device_blend_function(gs_device_t *device, enum gs_blend_type src,
  1631. enum gs_blend_type dest)
  1632. {
  1633. if (device->blendState.srcFactorC == src &&
  1634. device->blendState.destFactorC == dest &&
  1635. device->blendState.srcFactorA == src &&
  1636. device->blendState.destFactorA == dest)
  1637. return;
  1638. device->blendState.srcFactorC = src;
  1639. device->blendState.destFactorC = dest;
  1640. device->blendState.srcFactorA = src;
  1641. device->blendState.destFactorA = dest;
  1642. device->blendStateChanged = true;
  1643. }
  1644. void device_blend_function_separate(gs_device_t *device,
  1645. enum gs_blend_type src_c,
  1646. enum gs_blend_type dest_c,
  1647. enum gs_blend_type src_a,
  1648. enum gs_blend_type dest_a)
  1649. {
  1650. if (device->blendState.srcFactorC == src_c &&
  1651. device->blendState.destFactorC == dest_c &&
  1652. device->blendState.srcFactorA == src_a &&
  1653. device->blendState.destFactorA == dest_a)
  1654. return;
  1655. device->blendState.srcFactorC = src_c;
  1656. device->blendState.destFactorC = dest_c;
  1657. device->blendState.srcFactorA = src_a;
  1658. device->blendState.destFactorA = dest_a;
  1659. device->blendStateChanged = true;
  1660. }
  1661. void device_depth_function(gs_device_t *device, enum gs_depth_test test)
  1662. {
  1663. if (device->zstencilState.depthFunc == test)
  1664. return;
  1665. device->zstencilState.depthFunc = test;
  1666. device->zstencilStateChanged = true;
  1667. }
  1668. static inline void update_stencilside_test(gs_device_t *device,
  1669. StencilSide &side,
  1670. gs_depth_test test)
  1671. {
  1672. if (side.test == test)
  1673. return;
  1674. side.test = test;
  1675. device->zstencilStateChanged = true;
  1676. }
  1677. void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
  1678. enum gs_depth_test test)
  1679. {
  1680. int sideVal = (int)side;
  1681. if (sideVal & GS_STENCIL_FRONT)
  1682. update_stencilside_test(
  1683. device, device->zstencilState.stencilFront, test);
  1684. if (sideVal & GS_STENCIL_BACK)
  1685. update_stencilside_test(
  1686. device, device->zstencilState.stencilBack, test);
  1687. }
  1688. static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
  1689. enum gs_stencil_op_type fail,
  1690. enum gs_stencil_op_type zfail,
  1691. enum gs_stencil_op_type zpass)
  1692. {
  1693. if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
  1694. return;
  1695. side.fail = fail;
  1696. side.zfail = zfail;
  1697. side.zpass = zpass;
  1698. device->zstencilStateChanged = true;
  1699. }
  1700. void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
  1701. enum gs_stencil_op_type fail,
  1702. enum gs_stencil_op_type zfail,
  1703. enum gs_stencil_op_type zpass)
  1704. {
  1705. int sideVal = (int)side;
  1706. if (sideVal & GS_STENCIL_FRONT)
  1707. update_stencilside_op(device,
  1708. device->zstencilState.stencilFront, fail,
  1709. zfail, zpass);
  1710. if (sideVal & GS_STENCIL_BACK)
  1711. update_stencilside_op(device, device->zstencilState.stencilBack,
  1712. fail, zfail, zpass);
  1713. }
  1714. void device_set_viewport(gs_device_t *device, int x, int y, int width,
  1715. int height)
  1716. {
  1717. D3D11_VIEWPORT vp;
  1718. memset(&vp, 0, sizeof(vp));
  1719. vp.MaxDepth = 1.0f;
  1720. vp.TopLeftX = (float)x;
  1721. vp.TopLeftY = (float)y;
  1722. vp.Width = (float)width;
  1723. vp.Height = (float)height;
  1724. device->context->RSSetViewports(1, &vp);
  1725. device->viewport.x = x;
  1726. device->viewport.y = y;
  1727. device->viewport.cx = width;
  1728. device->viewport.cy = height;
  1729. }
  1730. void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
  1731. {
  1732. memcpy(rect, &device->viewport, sizeof(gs_rect));
  1733. }
  1734. void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
  1735. {
  1736. D3D11_RECT d3drect;
  1737. device->rasterState.scissorEnabled = (rect != NULL);
  1738. if (rect != NULL) {
  1739. d3drect.left = rect->x;
  1740. d3drect.top = rect->y;
  1741. d3drect.right = rect->x + rect->cx;
  1742. d3drect.bottom = rect->y + rect->cy;
  1743. device->context->RSSetScissorRects(1, &d3drect);
  1744. }
  1745. device->rasterStateChanged = true;
  1746. }
  1747. void device_ortho(gs_device_t *device, float left, float right, float top,
  1748. float bottom, float zNear, float zFar)
  1749. {
  1750. matrix4 *dst = &device->curProjMatrix;
  1751. float rml = right - left;
  1752. float bmt = bottom - top;
  1753. float fmn = zFar - zNear;
  1754. vec4_zero(&dst->x);
  1755. vec4_zero(&dst->y);
  1756. vec4_zero(&dst->z);
  1757. vec4_zero(&dst->t);
  1758. dst->x.x = 2.0f / rml;
  1759. dst->t.x = (left + right) / -rml;
  1760. dst->y.y = 2.0f / -bmt;
  1761. dst->t.y = (bottom + top) / bmt;
  1762. dst->z.z = 1.0f / fmn;
  1763. dst->t.z = zNear / -fmn;
  1764. dst->t.w = 1.0f;
  1765. }
  1766. void device_frustum(gs_device_t *device, float left, float right, float top,
  1767. float bottom, float zNear, float zFar)
  1768. {
  1769. matrix4 *dst = &device->curProjMatrix;
  1770. float rml = right - left;
  1771. float bmt = bottom - top;
  1772. float fmn = zFar - zNear;
  1773. float nearx2 = 2.0f * zNear;
  1774. vec4_zero(&dst->x);
  1775. vec4_zero(&dst->y);
  1776. vec4_zero(&dst->z);
  1777. vec4_zero(&dst->t);
  1778. dst->x.x = nearx2 / rml;
  1779. dst->z.x = (left + right) / -rml;
  1780. dst->y.y = nearx2 / -bmt;
  1781. dst->z.y = (bottom + top) / bmt;
  1782. dst->z.z = zFar / fmn;
  1783. dst->t.z = (zNear * zFar) / -fmn;
  1784. dst->z.w = 1.0f;
  1785. }
  1786. void device_projection_push(gs_device_t *device)
  1787. {
  1788. mat4float mat;
  1789. memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
  1790. device->projStack.push_back(mat);
  1791. }
  1792. void device_projection_pop(gs_device_t *device)
  1793. {
  1794. if (device->projStack.empty())
  1795. return;
  1796. const mat4float &mat = device->projStack.back();
  1797. memcpy(&device->curProjMatrix, &mat, sizeof(matrix4));
  1798. device->projStack.pop_back();
  1799. }
  1800. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1801. {
  1802. if (swapchain->device->curSwapChain == swapchain)
  1803. device_load_swapchain(swapchain->device, nullptr);
  1804. delete swapchain;
  1805. }
  1806. void gs_texture_destroy(gs_texture_t *tex)
  1807. {
  1808. delete tex;
  1809. }
  1810. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1811. {
  1812. if (tex->type != GS_TEXTURE_2D)
  1813. return 0;
  1814. return static_cast<const gs_texture_2d *>(tex)->width;
  1815. }
  1816. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1817. {
  1818. if (tex->type != GS_TEXTURE_2D)
  1819. return 0;
  1820. return static_cast<const gs_texture_2d *>(tex)->height;
  1821. }
  1822. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1823. {
  1824. if (tex->type != GS_TEXTURE_2D)
  1825. return GS_UNKNOWN;
  1826. return static_cast<const gs_texture_2d *>(tex)->format;
  1827. }
  1828. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1829. {
  1830. HRESULT hr;
  1831. if (tex->type != GS_TEXTURE_2D)
  1832. return false;
  1833. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1834. D3D11_MAPPED_SUBRESOURCE map;
  1835. hr = tex2d->device->context->Map(tex2d->texture, 0,
  1836. D3D11_MAP_WRITE_DISCARD, 0, &map);
  1837. if (FAILED(hr))
  1838. return false;
  1839. *ptr = (uint8_t *)map.pData;
  1840. *linesize = map.RowPitch;
  1841. return true;
  1842. }
  1843. void gs_texture_unmap(gs_texture_t *tex)
  1844. {
  1845. if (tex->type != GS_TEXTURE_2D)
  1846. return;
  1847. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1848. tex2d->device->context->Unmap(tex2d->texture, 0);
  1849. }
  1850. void *gs_texture_get_obj(gs_texture_t *tex)
  1851. {
  1852. if (tex->type != GS_TEXTURE_2D)
  1853. return nullptr;
  1854. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1855. return tex2d->texture.Get();
  1856. }
  1857. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1858. {
  1859. delete cubetex;
  1860. }
  1861. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1862. {
  1863. if (cubetex->type != GS_TEXTURE_CUBE)
  1864. return 0;
  1865. const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
  1866. return tex->width;
  1867. }
  1868. enum gs_color_format
  1869. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1870. {
  1871. if (cubetex->type != GS_TEXTURE_CUBE)
  1872. return GS_UNKNOWN;
  1873. const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
  1874. return tex->format;
  1875. }
  1876. void gs_voltexture_destroy(gs_texture_t *voltex)
  1877. {
  1878. delete voltex;
  1879. }
  1880. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1881. {
  1882. /* TODO */
  1883. UNUSED_PARAMETER(voltex);
  1884. return 0;
  1885. }
  1886. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1887. {
  1888. /* TODO */
  1889. UNUSED_PARAMETER(voltex);
  1890. return 0;
  1891. }
  1892. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1893. {
  1894. /* TODO */
  1895. UNUSED_PARAMETER(voltex);
  1896. return 0;
  1897. }
  1898. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1899. {
  1900. /* TODO */
  1901. UNUSED_PARAMETER(voltex);
  1902. return GS_UNKNOWN;
  1903. }
  1904. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1905. {
  1906. delete stagesurf;
  1907. }
  1908. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1909. {
  1910. return stagesurf->width;
  1911. }
  1912. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1913. {
  1914. return stagesurf->height;
  1915. }
  1916. enum gs_color_format
  1917. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1918. {
  1919. return stagesurf->format;
  1920. }
  1921. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1922. uint32_t *linesize)
  1923. {
  1924. D3D11_MAPPED_SUBRESOURCE map;
  1925. if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
  1926. D3D11_MAP_READ, 0, &map)))
  1927. return false;
  1928. *data = (uint8_t *)map.pData;
  1929. *linesize = map.RowPitch;
  1930. return true;
  1931. }
  1932. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1933. {
  1934. stagesurf->device->context->Unmap(stagesurf->texture, 0);
  1935. }
  1936. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1937. {
  1938. delete zstencil;
  1939. }
  1940. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1941. {
  1942. if (!samplerstate)
  1943. return;
  1944. if (samplerstate->device)
  1945. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  1946. if (samplerstate->device->curSamplers[i] ==
  1947. samplerstate)
  1948. samplerstate->device->curSamplers[i] = nullptr;
  1949. delete samplerstate;
  1950. }
  1951. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1952. {
  1953. if (vertbuffer && vertbuffer->device->lastVertexBuffer == vertbuffer)
  1954. vertbuffer->device->lastVertexBuffer = nullptr;
  1955. delete vertbuffer;
  1956. }
  1957. static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vertbuffer,
  1958. const gs_vb_data *data)
  1959. {
  1960. size_t num_tex = data->num_tex < vertbuffer->uvBuffers.size()
  1961. ? data->num_tex
  1962. : vertbuffer->uvBuffers.size();
  1963. if (!vertbuffer->dynamic) {
  1964. blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
  1965. "not dynamic");
  1966. return;
  1967. }
  1968. if (data->points)
  1969. vertbuffer->FlushBuffer(vertbuffer->vertexBuffer, data->points,
  1970. sizeof(vec3));
  1971. if (vertbuffer->normalBuffer && data->normals)
  1972. vertbuffer->FlushBuffer(vertbuffer->normalBuffer, data->normals,
  1973. sizeof(vec3));
  1974. if (vertbuffer->tangentBuffer && data->tangents)
  1975. vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
  1976. data->tangents, sizeof(vec3));
  1977. if (vertbuffer->colorBuffer && data->colors)
  1978. vertbuffer->FlushBuffer(vertbuffer->colorBuffer, data->colors,
  1979. sizeof(uint32_t));
  1980. for (size_t i = 0; i < num_tex; i++) {
  1981. gs_tvertarray &tv = data->tvarray[i];
  1982. vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i], tv.array,
  1983. tv.width * sizeof(float));
  1984. }
  1985. }
  1986. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1987. {
  1988. gs_vertexbuffer_flush_internal(vertbuffer, vertbuffer->vbd.data);
  1989. }
  1990. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1991. const gs_vb_data *data)
  1992. {
  1993. gs_vertexbuffer_flush_internal(vertbuffer, data);
  1994. }
  1995. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1996. {
  1997. return vertbuffer->vbd.data;
  1998. }
  1999. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  2000. {
  2001. delete indexbuffer;
  2002. }
  2003. static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *indexbuffer,
  2004. const void *data)
  2005. {
  2006. HRESULT hr;
  2007. if (!indexbuffer->dynamic)
  2008. return;
  2009. D3D11_MAPPED_SUBRESOURCE map;
  2010. hr = indexbuffer->device->context->Map(
  2011. indexbuffer->indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
  2012. if (FAILED(hr))
  2013. return;
  2014. memcpy(map.pData, data, indexbuffer->num * indexbuffer->indexSize);
  2015. indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
  2016. }
  2017. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  2018. {
  2019. gs_indexbuffer_flush_internal(indexbuffer, indexbuffer->indices.data);
  2020. }
  2021. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  2022. const void *data)
  2023. {
  2024. gs_indexbuffer_flush_internal(indexbuffer, data);
  2025. }
  2026. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  2027. {
  2028. return indexbuffer->indices.data;
  2029. }
  2030. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2031. {
  2032. return indexbuffer->num;
  2033. }
  2034. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2035. {
  2036. return indexbuffer->type;
  2037. }
  2038. void gs_timer_destroy(gs_timer_t *timer)
  2039. {
  2040. delete timer;
  2041. }
  2042. void gs_timer_begin(gs_timer_t *timer)
  2043. {
  2044. timer->device->context->End(timer->query_begin);
  2045. }
  2046. void gs_timer_end(gs_timer_t *timer)
  2047. {
  2048. timer->device->context->End(timer->query_end);
  2049. }
  2050. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2051. {
  2052. uint64_t begin, end;
  2053. HRESULT hr_begin, hr_end;
  2054. do {
  2055. hr_begin = timer->device->context->GetData(
  2056. timer->query_begin, &begin, sizeof(begin), 0);
  2057. } while (hr_begin == S_FALSE);
  2058. do {
  2059. hr_end = timer->device->context->GetData(timer->query_end, &end,
  2060. sizeof(end), 0);
  2061. } while (hr_end == S_FALSE);
  2062. const bool succeeded = SUCCEEDED(hr_begin) && SUCCEEDED(hr_end);
  2063. if (succeeded)
  2064. *ticks = end - begin;
  2065. return succeeded;
  2066. }
  2067. void gs_timer_range_destroy(gs_timer_range_t *range)
  2068. {
  2069. delete range;
  2070. }
  2071. void gs_timer_range_begin(gs_timer_range_t *range)
  2072. {
  2073. range->device->context->Begin(range->query_disjoint);
  2074. }
  2075. void gs_timer_range_end(gs_timer_range_t *range)
  2076. {
  2077. range->device->context->End(range->query_disjoint);
  2078. }
  2079. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2080. uint64_t *frequency)
  2081. {
  2082. D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timestamp_disjoint;
  2083. HRESULT hr;
  2084. do {
  2085. hr = range->device->context->GetData(range->query_disjoint,
  2086. &timestamp_disjoint,
  2087. sizeof(timestamp_disjoint),
  2088. 0);
  2089. } while (hr == S_FALSE);
  2090. const bool succeeded = SUCCEEDED(hr);
  2091. if (succeeded) {
  2092. *disjoint = timestamp_disjoint.Disjoint;
  2093. *frequency = timestamp_disjoint.Frequency;
  2094. }
  2095. return succeeded;
  2096. }
  2097. gs_timer::gs_timer(gs_device_t *device) : gs_obj(device, gs_type::gs_timer)
  2098. {
  2099. Rebuild(device->device);
  2100. }
  2101. gs_timer_range::gs_timer_range(gs_device_t *device)
  2102. : gs_obj(device, gs_type::gs_timer_range)
  2103. {
  2104. Rebuild(device->device);
  2105. }
  2106. extern "C" EXPORT bool device_gdi_texture_available(void)
  2107. {
  2108. return true;
  2109. }
  2110. extern "C" EXPORT bool device_shared_texture_available(void)
  2111. {
  2112. return true;
  2113. }
  2114. extern "C" EXPORT bool device_nv12_available(gs_device_t *device)
  2115. {
  2116. return device->nv12Supported;
  2117. }
  2118. extern "C" EXPORT void device_debug_marker_begin(gs_device_t *,
  2119. const char *markername,
  2120. const float color[4])
  2121. {
  2122. D3DCOLOR bgra = D3DCOLOR_ARGB((DWORD)(255.0f * color[3]),
  2123. (DWORD)(255.0f * color[0]),
  2124. (DWORD)(255.0f * color[1]),
  2125. (DWORD)(255.0f * color[2]));
  2126. wchar_t wide[64];
  2127. os_utf8_to_wcs(markername, 0, wide, _countof(wide));
  2128. D3DPERF_BeginEvent(bgra, wide);
  2129. }
  2130. extern "C" EXPORT void device_debug_marker_end(gs_device_t *)
  2131. {
  2132. D3DPERF_EndEvent();
  2133. }
  2134. extern "C" EXPORT gs_texture_t *
  2135. device_texture_create_gdi(gs_device_t *device, uint32_t width, uint32_t height)
  2136. {
  2137. gs_texture *texture = nullptr;
  2138. try {
  2139. texture = new gs_texture_2d(device, width, height, GS_BGRA, 1,
  2140. nullptr, GS_RENDER_TARGET,
  2141. GS_TEXTURE_2D, true);
  2142. } catch (const HRError &error) {
  2143. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
  2144. error.str, error.hr);
  2145. LogD3D11ErrorDetails(error, device);
  2146. } catch (const char *error) {
  2147. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
  2148. }
  2149. return texture;
  2150. }
  2151. static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
  2152. {
  2153. if (!tex2d->isGDICompatible) {
  2154. blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
  2155. func);
  2156. return false;
  2157. }
  2158. return true;
  2159. }
  2160. extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
  2161. {
  2162. HDC hDC = nullptr;
  2163. if (tex->type != GS_TEXTURE_2D)
  2164. return nullptr;
  2165. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  2166. if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
  2167. return nullptr;
  2168. if (!tex2d->gdiSurface)
  2169. return nullptr;
  2170. tex2d->gdiSurface->GetDC(true, &hDC);
  2171. return hDC;
  2172. }
  2173. extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
  2174. {
  2175. if (tex->type != GS_TEXTURE_2D)
  2176. return;
  2177. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  2178. if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
  2179. return;
  2180. tex2d->gdiSurface->ReleaseDC(nullptr);
  2181. }
  2182. extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
  2183. uint32_t handle)
  2184. {
  2185. gs_texture *texture = nullptr;
  2186. try {
  2187. texture = new gs_texture_2d(device, handle);
  2188. } catch (const HRError &error) {
  2189. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
  2190. error.str, error.hr);
  2191. LogD3D11ErrorDetails(error, device);
  2192. } catch (const char *error) {
  2193. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
  2194. }
  2195. return texture;
  2196. }
  2197. extern "C" EXPORT uint32_t device_texture_get_shared_handle(gs_texture_t *tex)
  2198. {
  2199. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  2200. if (tex->type != GS_TEXTURE_2D)
  2201. return GS_INVALID_HANDLE;
  2202. return tex2d->isShared ? tex2d->sharedHandle : GS_INVALID_HANDLE;
  2203. }
  2204. int device_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2205. {
  2206. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  2207. if (tex->type != GS_TEXTURE_2D)
  2208. return -1;
  2209. if (tex2d->acquired)
  2210. return 0;
  2211. ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
  2212. if (!keyedMutex)
  2213. return -1;
  2214. HRESULT hr = keyedMutex->AcquireSync(key, ms);
  2215. if (hr == S_OK) {
  2216. tex2d->acquired = true;
  2217. return 0;
  2218. } else if (hr == WAIT_TIMEOUT) {
  2219. return ETIMEDOUT;
  2220. }
  2221. return -1;
  2222. }
  2223. extern "C" EXPORT int device_texture_release_sync(gs_texture_t *tex,
  2224. uint64_t key)
  2225. {
  2226. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  2227. if (tex->type != GS_TEXTURE_2D)
  2228. return -1;
  2229. if (!tex2d->acquired)
  2230. return 0;
  2231. ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
  2232. if (!keyedMutex)
  2233. return -1;
  2234. HRESULT hr = keyedMutex->ReleaseSync(key);
  2235. if (hr == S_OK) {
  2236. tex2d->acquired = false;
  2237. return 0;
  2238. }
  2239. return -1;
  2240. }
  2241. extern "C" EXPORT bool
  2242. device_texture_create_nv12(gs_device_t *device, gs_texture_t **p_tex_y,
  2243. gs_texture_t **p_tex_uv, uint32_t width,
  2244. uint32_t height, uint32_t flags)
  2245. {
  2246. if (!device->nv12Supported)
  2247. return false;
  2248. *p_tex_y = nullptr;
  2249. *p_tex_uv = nullptr;
  2250. gs_texture_2d *tex_y;
  2251. gs_texture_2d *tex_uv;
  2252. try {
  2253. tex_y = new gs_texture_2d(device, width, height, GS_R8, 1,
  2254. nullptr, flags, GS_TEXTURE_2D, false,
  2255. true);
  2256. tex_uv = new gs_texture_2d(device, tex_y->texture, flags);
  2257. } catch (const HRError &error) {
  2258. blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s (%08lX)",
  2259. error.str, error.hr);
  2260. LogD3D11ErrorDetails(error, device);
  2261. return false;
  2262. } catch (const char *error) {
  2263. blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s", error);
  2264. return false;
  2265. }
  2266. tex_y->pairedNV12texture = tex_uv;
  2267. tex_uv->pairedNV12texture = tex_y;
  2268. *p_tex_y = tex_y;
  2269. *p_tex_uv = tex_uv;
  2270. return true;
  2271. }
  2272. extern "C" EXPORT gs_stagesurf_t *
  2273. device_stagesurface_create_nv12(gs_device_t *device, uint32_t width,
  2274. uint32_t height)
  2275. {
  2276. gs_stage_surface *surf = NULL;
  2277. try {
  2278. surf = new gs_stage_surface(device, width, height);
  2279. } catch (const HRError &error) {
  2280. blog(LOG_ERROR,
  2281. "device_stagesurface_create (D3D11): %s "
  2282. "(%08lX)",
  2283. error.str, error.hr);
  2284. LogD3D11ErrorDetails(error, device);
  2285. }
  2286. return surf;
  2287. }