gl-shaderparser.c 20 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token,
  18. const char *end);
  19. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  20. struct cf_token *token)
  21. {
  22. size_t i;
  23. for (i = 0; i < glsp->parser.params.num; i++) {
  24. struct shader_var *param = glsp->parser.params.array + i;
  25. if (strref_cmp(&token->str, param->name) == 0)
  26. return param;
  27. }
  28. return NULL;
  29. }
  30. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  31. struct cf_token *token)
  32. {
  33. size_t i;
  34. for (i = 0; i < glsp->parser.samplers.num; i++) {
  35. struct shader_sampler *sampler =
  36. glsp->parser.samplers.array + i;
  37. if (strref_cmp(&token->str, sampler->name) == 0)
  38. return i;
  39. }
  40. return -1;
  41. }
  42. static inline int cmp_type(const char *name, const size_t name_len,
  43. const char *type, const size_t type_len)
  44. {
  45. size_t min_len = (name_len < type_len) ? type_len : name_len;
  46. return astrcmp_n(name, type, min_len);
  47. }
  48. static bool gl_write_type_n(struct gl_shader_parser *glsp, const char *type,
  49. size_t len)
  50. {
  51. if (cmp_type(type, len, "float2", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec2");
  53. else if (cmp_type(type, len, "float3", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec3");
  55. else if (cmp_type(type, len, "float4", 6) == 0)
  56. dstr_cat(&glsp->gl_string, "vec4");
  57. else if (cmp_type(type, len, "int2", 4) == 0)
  58. dstr_cat(&glsp->gl_string, "ivec2");
  59. else if (cmp_type(type, len, "int3", 4) == 0)
  60. dstr_cat(&glsp->gl_string, "ivec3");
  61. else if (cmp_type(type, len, "int4", 4) == 0)
  62. dstr_cat(&glsp->gl_string, "ivec4");
  63. else if (cmp_type(type, len, "float3x3", 8) == 0)
  64. dstr_cat(&glsp->gl_string, "mat3x3");
  65. else if (cmp_type(type, len, "float3x4", 8) == 0)
  66. dstr_cat(&glsp->gl_string, "mat3x4");
  67. else if (cmp_type(type, len, "float4x4", 8) == 0)
  68. dstr_cat(&glsp->gl_string, "mat4x4");
  69. else if (cmp_type(type, len, "texture2d", 9) == 0)
  70. dstr_cat(&glsp->gl_string, "sampler2D");
  71. else if (cmp_type(type, len, "texture3d", 9) == 0)
  72. dstr_cat(&glsp->gl_string, "sampler3D");
  73. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  74. dstr_cat(&glsp->gl_string, "samplerCube");
  75. else if (cmp_type(type, len, "texture_rect", 12) == 0)
  76. dstr_cat(&glsp->gl_string, "sampler2DRect");
  77. else
  78. return false;
  79. return true;
  80. }
  81. static inline void gl_write_type(struct gl_shader_parser *glsp,
  82. const char *type)
  83. {
  84. if (!gl_write_type_n(glsp, type, strlen(type)))
  85. dstr_cat(&glsp->gl_string, type);
  86. }
  87. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  88. struct cf_token *token)
  89. {
  90. return gl_write_type_n(glsp, token->str.array, token->str.len);
  91. }
  92. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  93. {
  94. if (var->var_type == SHADER_VAR_UNIFORM)
  95. dstr_cat(&glsp->gl_string, "uniform ");
  96. else if (var->var_type == SHADER_VAR_CONST)
  97. dstr_cat(&glsp->gl_string, "const ");
  98. else if (var->var_type == SHADER_VAR_INOUT)
  99. dstr_cat(&glsp->gl_string, "inout ");
  100. else if (var->var_type == SHADER_VAR_OUT)
  101. dstr_cat(&glsp->gl_string, "out ");
  102. gl_write_type(glsp, var->type);
  103. dstr_cat(&glsp->gl_string, " ");
  104. dstr_cat(&glsp->gl_string, var->name);
  105. }
  106. static inline void gl_write_params(struct gl_shader_parser *glsp)
  107. {
  108. size_t i;
  109. for (i = 0; i < glsp->parser.params.num; i++) {
  110. struct shader_var *var = glsp->parser.params.array + i;
  111. gl_write_var(glsp, var);
  112. dstr_cat(&glsp->gl_string, ";\n");
  113. }
  114. dstr_cat(&glsp->gl_string, "\n");
  115. }
  116. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  117. struct shader_var *var, bool input,
  118. const char *prefix);
  119. /* unwraps a structure that's used for input/output */
  120. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  121. struct shader_struct *st, const char *name,
  122. bool input, const char *prefix)
  123. {
  124. struct dstr prefix_str;
  125. size_t i;
  126. dstr_init(&prefix_str);
  127. if (prefix)
  128. dstr_copy(&prefix_str, prefix);
  129. dstr_cat(&prefix_str, name);
  130. dstr_cat(&prefix_str, "_");
  131. for (i = 0; i < st->vars.num; i++) {
  132. struct shader_var *st_var = st->vars.array + i;
  133. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  134. }
  135. dstr_free(&prefix_str);
  136. }
  137. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  138. struct shader_var *var, bool input,
  139. const char *prefix)
  140. {
  141. struct shader_struct *st =
  142. shader_parser_getstruct(&glsp->parser, var->type);
  143. if (st) {
  144. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  145. } else {
  146. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  147. return;
  148. if (strcmp(var->mapping, "POSITION") == 0) {
  149. if (!input && (glsp->type == GS_SHADER_VERTEX))
  150. return;
  151. if (input && (glsp->type == GS_SHADER_PIXEL))
  152. return;
  153. }
  154. struct gl_parser_attrib attrib;
  155. gl_parser_attrib_init(&attrib);
  156. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  157. if (prefix)
  158. dstr_cat(&attrib.name, prefix);
  159. dstr_cat(&attrib.name, var->name);
  160. gl_write_type(glsp, var->type);
  161. dstr_cat(&glsp->gl_string, " ");
  162. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  163. dstr_cat(&glsp->gl_string, ";\n");
  164. attrib.input = input;
  165. attrib.mapping = var->mapping;
  166. da_push_back(glsp->attribs, &attrib);
  167. }
  168. }
  169. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  170. struct shader_func *main)
  171. {
  172. size_t i;
  173. for (i = 0; i < main->params.num; i++)
  174. gl_write_storage_var(glsp, main->params.array + i, true,
  175. "inputval_");
  176. dstr_cat(&glsp->gl_string, "\n");
  177. }
  178. static void gl_write_outputs(struct gl_shader_parser *glsp,
  179. struct shader_func *main)
  180. {
  181. struct shader_var var = {0};
  182. var.type = main->return_type;
  183. var.name = "outputval";
  184. if (main->mapping)
  185. var.mapping = main->mapping;
  186. gl_write_storage_var(glsp, &var, false, NULL);
  187. dstr_cat(&glsp->gl_string, "\n");
  188. }
  189. static void gl_write_struct(struct gl_shader_parser *glsp,
  190. struct shader_struct *st)
  191. {
  192. size_t i;
  193. dstr_cat(&glsp->gl_string, "struct ");
  194. dstr_cat(&glsp->gl_string, st->name);
  195. dstr_cat(&glsp->gl_string, " {\n");
  196. for (i = 0; i < st->vars.num; i++) {
  197. struct shader_var *var = st->vars.array + i;
  198. dstr_cat(&glsp->gl_string, "\t");
  199. gl_write_var(glsp, var);
  200. dstr_cat(&glsp->gl_string, ";\n");
  201. }
  202. dstr_cat(&glsp->gl_string, "};\n\n");
  203. }
  204. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  205. {
  206. if (glsp->type == GS_SHADER_VERTEX) {
  207. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  208. "\tvec4 gl_Position;\n};\n\n");
  209. }
  210. }
  211. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  212. {
  213. size_t i;
  214. for (i = 0; i < glsp->parser.structs.num; i++) {
  215. struct shader_struct *st = glsp->parser.structs.array + i;
  216. gl_write_struct(glsp, st);
  217. }
  218. }
  219. /*
  220. * NOTE: HLSL-> GLSL intrinsic conversions
  221. * atan2 -> atan
  222. * clip -> (unsupported)
  223. * ddx -> dFdx
  224. * ddy -> dFdy
  225. * fmod -> mod (XXX: these are different if sign is negative)
  226. * frac -> fract
  227. * lerp -> mix
  228. * lit -> (unsupported)
  229. * log10 -> (unsupported)
  230. * mul -> (change to operator)
  231. * rsqrt -> inversesqrt
  232. * saturate -> (use clamp)
  233. * tex* -> texture
  234. * tex*grad -> textureGrad
  235. * tex*lod -> textureLod
  236. * tex*bias -> (use optional 'bias' value)
  237. * tex*proj -> textureProj
  238. *
  239. * All else can be left as-is
  240. */
  241. static bool gl_write_mul(struct gl_shader_parser *glsp,
  242. struct cf_token **p_token)
  243. {
  244. struct cf_parser *cfp = &glsp->parser.cfp;
  245. cfp->cur_token = *p_token;
  246. if (!cf_next_token(cfp))
  247. return false;
  248. if (!cf_token_is(cfp, "("))
  249. return false;
  250. dstr_cat(&glsp->gl_string, "(");
  251. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  252. dstr_cat(&glsp->gl_string, ") * (");
  253. cf_next_token(cfp);
  254. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  255. dstr_cat(&glsp->gl_string, "))");
  256. *p_token = cfp->cur_token;
  257. return true;
  258. }
  259. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  260. struct cf_token **p_token)
  261. {
  262. struct cf_parser *cfp = &glsp->parser.cfp;
  263. cfp->cur_token = *p_token;
  264. if (!cf_next_token(cfp))
  265. return false;
  266. if (!cf_token_is(cfp, "("))
  267. return false;
  268. dstr_cat(&glsp->gl_string, "clamp");
  269. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  270. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  271. *p_token = cfp->cur_token;
  272. return true;
  273. }
  274. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  275. struct shader_var *var,
  276. const char *call, bool sampler)
  277. {
  278. struct cf_parser *cfp = &glsp->parser.cfp;
  279. size_t sampler_id = (size_t)-1;
  280. if (!cf_next_token(cfp))
  281. return false;
  282. if (!cf_token_is(cfp, "("))
  283. return false;
  284. if (sampler) {
  285. if (!cf_next_token(cfp))
  286. return false;
  287. sampler_id = sp_getsampler(glsp, cfp->cur_token);
  288. if (sampler_id == (size_t)-1)
  289. return false;
  290. if (!cf_next_token(cfp))
  291. return false;
  292. if (!cf_token_is(cfp, ","))
  293. return false;
  294. }
  295. var->gl_sampler_id = sampler_id;
  296. dstr_cat(&glsp->gl_string, call);
  297. dstr_cat(&glsp->gl_string, "(");
  298. dstr_cat(&glsp->gl_string, var->name);
  299. dstr_cat(&glsp->gl_string, ", ");
  300. return true;
  301. }
  302. /* processes texture.Sample(sampler, texcoord) */
  303. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  304. struct cf_token **p_token,
  305. struct shader_var *var)
  306. {
  307. struct cf_parser *cfp = &glsp->parser.cfp;
  308. bool written = false;
  309. cfp->cur_token = *p_token;
  310. if (!cf_next_token(cfp))
  311. return false;
  312. if (!cf_token_is(cfp, "."))
  313. return false;
  314. if (!cf_next_token(cfp))
  315. return false;
  316. const char *function_end = ")";
  317. if (cf_token_is(cfp, "Sample"))
  318. written = gl_write_texture_call(glsp, var, "texture", true);
  319. else if (cf_token_is(cfp, "SampleBias"))
  320. written = gl_write_texture_call(glsp, var, "texture", true);
  321. else if (cf_token_is(cfp, "SampleGrad"))
  322. written = gl_write_texture_call(glsp, var, "textureGrad", true);
  323. else if (cf_token_is(cfp, "SampleLevel"))
  324. written = gl_write_texture_call(glsp, var, "textureLod", true);
  325. else if (cf_token_is(cfp, "Load")) {
  326. written = gl_write_texture_call(glsp, var, "texelFetch", false);
  327. dstr_cat(&glsp->gl_string, "(");
  328. function_end = ").xy, 0)";
  329. }
  330. if (!written)
  331. return false;
  332. if (!cf_next_token(cfp))
  333. return false;
  334. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  335. dstr_cat(&glsp->gl_string, function_end);
  336. *p_token = cfp->cur_token;
  337. return true;
  338. }
  339. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  340. struct cf_token **p_token)
  341. {
  342. struct cf_token *token = *p_token;
  343. bool written = true;
  344. if (strref_cmp(&token->str, "atan2") == 0) {
  345. dstr_cat(&glsp->gl_string, "atan2");
  346. } else if (strref_cmp(&token->str, "ddx") == 0) {
  347. dstr_cat(&glsp->gl_string, "dFdx");
  348. } else if (strref_cmp(&token->str, "ddy") == 0) {
  349. dstr_cat(&glsp->gl_string, "dFdy");
  350. } else if (strref_cmp(&token->str, "frac") == 0) {
  351. dstr_cat(&glsp->gl_string, "fract");
  352. } else if (strref_cmp(&token->str, "lerp") == 0) {
  353. dstr_cat(&glsp->gl_string, "mix");
  354. } else if (strref_cmp(&token->str, "fmod") == 0) {
  355. dstr_cat(&glsp->gl_string, "mod");
  356. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  357. dstr_cat(&glsp->gl_string, "inversesqrt");
  358. } else if (strref_cmp(&token->str, "saturate") == 0) {
  359. written = gl_write_saturate(glsp, &token);
  360. } else if (strref_cmp(&token->str, "mul") == 0) {
  361. written = gl_write_mul(glsp, &token);
  362. } else {
  363. struct shader_var *var = sp_getparam(glsp, token);
  364. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  365. written = gl_write_texture_code(glsp, &token, var);
  366. else
  367. written = false;
  368. }
  369. if (written)
  370. *p_token = token;
  371. return written;
  372. }
  373. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  374. struct cf_token **p_token,
  375. const char *end)
  376. {
  377. struct cf_token *token = *p_token;
  378. if (token->type != CFTOKEN_NAME || (!gl_write_type_token(glsp, token) &&
  379. !gl_write_intrinsic(glsp, &token)))
  380. dstr_cat_strref(&glsp->gl_string, &token->str);
  381. while (token->type != CFTOKEN_NONE) {
  382. token++;
  383. if (end && strref_cmp(&token->str, end) == 0)
  384. break;
  385. if (token->type == CFTOKEN_NAME) {
  386. if (!gl_write_type_token(glsp, token) &&
  387. !gl_write_intrinsic(glsp, &token))
  388. dstr_cat_strref(&glsp->gl_string, &token->str);
  389. } else if (token->type == CFTOKEN_OTHER) {
  390. if (*token->str.array == '{')
  391. gl_write_function_contents(glsp, &token, "}");
  392. else if (*token->str.array == '(')
  393. gl_write_function_contents(glsp, &token, ")");
  394. dstr_cat_strref(&glsp->gl_string, &token->str);
  395. } else {
  396. dstr_cat_strref(&glsp->gl_string, &token->str);
  397. }
  398. }
  399. *p_token = token;
  400. }
  401. static void gl_write_function(struct gl_shader_parser *glsp,
  402. struct shader_func *func)
  403. {
  404. size_t i;
  405. struct cf_token *token;
  406. gl_write_type(glsp, func->return_type);
  407. dstr_cat(&glsp->gl_string, " ");
  408. if (strcmp(func->name, "main") == 0)
  409. dstr_cat(&glsp->gl_string, "_main_wrap");
  410. else
  411. dstr_cat(&glsp->gl_string, func->name);
  412. dstr_cat(&glsp->gl_string, "(");
  413. for (i = 0; i < func->params.num; i++) {
  414. struct shader_var *param = func->params.array + i;
  415. if (i > 0)
  416. dstr_cat(&glsp->gl_string, ", ");
  417. gl_write_var(glsp, param);
  418. }
  419. dstr_cat(&glsp->gl_string, ")\n");
  420. token = func->start;
  421. gl_write_function_contents(glsp, &token, "}");
  422. dstr_cat(&glsp->gl_string, "}\n\n");
  423. }
  424. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  425. {
  426. size_t i;
  427. for (i = 0; i < glsp->parser.funcs.num; i++) {
  428. struct shader_func *func = glsp->parser.funcs.array + i;
  429. gl_write_function(glsp, func);
  430. }
  431. }
  432. static inline void gl_write_main_interface_assign(struct gl_shader_parser *glsp,
  433. struct shader_var *var,
  434. const char *src)
  435. {
  436. /* vertex shaders: write gl_Position */
  437. if (glsp->type == GS_SHADER_VERTEX &&
  438. strcmp(var->mapping, "POSITION") == 0) {
  439. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  440. dstr_cat(&glsp->gl_string, src);
  441. dstr_cat(&glsp->gl_string, var->name);
  442. dstr_cat(&glsp->gl_string, ";\n");
  443. }
  444. }
  445. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  446. struct shader_var *var,
  447. const char *dst, const char *src,
  448. bool input)
  449. {
  450. struct shader_struct *st;
  451. struct dstr dst_copy = {0};
  452. char ch_left = input ? '.' : '_';
  453. char ch_right = input ? '_' : '.';
  454. if (dst) {
  455. dstr_copy(&dst_copy, dst);
  456. dstr_cat_ch(&dst_copy, ch_left);
  457. } else {
  458. dstr_copy(&dst_copy, "\t");
  459. }
  460. dstr_cat(&dst_copy, var->name);
  461. st = shader_parser_getstruct(&glsp->parser, var->type);
  462. if (st) {
  463. struct dstr src_copy = {0};
  464. size_t i;
  465. if (src)
  466. dstr_copy(&src_copy, src);
  467. dstr_cat(&src_copy, var->name);
  468. dstr_cat_ch(&src_copy, ch_right);
  469. for (i = 0; i < st->vars.num; i++) {
  470. struct shader_var *st_var = st->vars.array + i;
  471. gl_write_main_storage_assign(glsp, st_var,
  472. dst_copy.array,
  473. src_copy.array, input);
  474. }
  475. dstr_free(&src_copy);
  476. } else {
  477. if (input || (glsp->type != GS_SHADER_VERTEX) ||
  478. (strcmp(var->mapping, "POSITION"))) {
  479. if (!dstr_is_empty(&dst_copy))
  480. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  481. dstr_cat(&glsp->gl_string, " = ");
  482. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  483. dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
  484. else if (input && (glsp->type == GS_SHADER_PIXEL) &&
  485. (strcmp(var->mapping, "POSITION") == 0))
  486. dstr_cat(&glsp->gl_string, "gl_FragCoord");
  487. else {
  488. if (src)
  489. dstr_cat(&glsp->gl_string, src);
  490. dstr_cat(&glsp->gl_string, var->name);
  491. }
  492. dstr_cat(&glsp->gl_string, ";\n");
  493. }
  494. if (!input)
  495. gl_write_main_interface_assign(glsp, var, src);
  496. }
  497. dstr_free(&dst_copy);
  498. }
  499. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  500. struct shader_func *main)
  501. {
  502. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  503. "inputval_", true);
  504. }
  505. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  506. struct shader_func *main)
  507. {
  508. /* we only do this *if* we're writing a struct, because otherwise
  509. * the call to 'main' already does the assignment for us */
  510. if (!main->mapping) {
  511. struct shader_var var = {0};
  512. var.name = "outputval";
  513. var.type = (char *)main->return_type;
  514. dstr_cat(&glsp->gl_string, "\n");
  515. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  516. }
  517. }
  518. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  519. struct shader_func *main_func)
  520. {
  521. size_t i;
  522. for (i = 0; i < main_func->params.num; i++) {
  523. dstr_cat(&glsp->gl_string, "\t");
  524. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  525. dstr_cat(&glsp->gl_string, " ");
  526. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  527. dstr_cat(&glsp->gl_string, ";\n");
  528. }
  529. if (!main_func->mapping) {
  530. dstr_cat(&glsp->gl_string, "\t");
  531. dstr_cat(&glsp->gl_string, main_func->return_type);
  532. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  533. }
  534. }
  535. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  536. struct shader_func *main_func)
  537. {
  538. size_t i;
  539. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  540. for (i = 0; i < main_func->params.num; i++) {
  541. if (i)
  542. dstr_cat(&glsp->gl_string, ", ");
  543. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  544. }
  545. dstr_cat(&glsp->gl_string, ");\n");
  546. }
  547. static void gl_write_main(struct gl_shader_parser *glsp,
  548. struct shader_func *main)
  549. {
  550. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  551. gl_write_main_vars(glsp, main);
  552. gl_write_main_storage_inputs(glsp, main);
  553. gl_write_main_func_call(glsp, main);
  554. gl_write_main_storage_outputs(glsp, main);
  555. dstr_cat(&glsp->gl_string, "}\n");
  556. }
  557. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  558. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  559. {
  560. size_t i = 0, input_idx = 0, output_idx = 0;
  561. for (i = 0; i < glsp->attribs.num; i++) {
  562. struct gl_parser_attrib *attrib = glsp->attribs.array + i;
  563. struct dstr new_name = {0};
  564. const char *prefix;
  565. size_t val;
  566. if (attrib->input) {
  567. if (strcmp(attrib->mapping, "VERTEXID") == 0) {
  568. dstr_replace(&glsp->gl_string,
  569. attrib->name.array, "gl_VertexID");
  570. continue;
  571. }
  572. prefix = glsp->input_prefix;
  573. val = input_idx++;
  574. } else {
  575. prefix = glsp->output_prefix;
  576. val = output_idx++;
  577. }
  578. dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
  579. dstr_replace(&glsp->gl_string, attrib->name.array,
  580. new_name.array);
  581. dstr_move(&attrib->name, &new_name);
  582. }
  583. }
  584. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  585. {
  586. struct shader_func *main_func;
  587. main_func = shader_parser_getfunc(&glsp->parser, "main");
  588. if (!main_func) {
  589. blog(LOG_ERROR, "function 'main' not found");
  590. return false;
  591. }
  592. dstr_copy(&glsp->gl_string, "#version 150\n\n");
  593. dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
  594. gl_write_params(glsp);
  595. gl_write_inputs(glsp, main_func);
  596. gl_write_outputs(glsp, main_func);
  597. gl_write_interface_block(glsp);
  598. gl_write_structs(glsp);
  599. gl_write_functions(glsp);
  600. gl_write_main(glsp, main_func);
  601. gl_rename_attributes(glsp);
  602. return true;
  603. }
  604. bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str,
  605. const char *file)
  606. {
  607. bool success = shader_parse(&glsp->parser, shader_str, file);
  608. char *str = shader_parser_geterrors(&glsp->parser);
  609. if (str) {
  610. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  611. bfree(str);
  612. }
  613. if (success)
  614. success = gl_shader_buildstring(glsp);
  615. return success;
  616. }