gl-exports.h 9.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "util/c99defs.h"
  16. EXPORT device_t device_create(struct gs_init_data *data);
  17. EXPORT void device_destroy(device_t device);
  18. EXPORT void device_entercontext(device_t device);
  19. EXPORT void device_leavecontext(device_t device);
  20. EXPORT swapchain_t device_create_swapchain(device_t device,
  21. struct gs_init_data *data);
  22. EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
  23. EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
  24. EXPORT uint32_t device_getwidth(device_t device);
  25. EXPORT uint32_t device_getheight(device_t device);
  26. EXPORT texture_t device_create_texture(device_t device, uint32_t width,
  27. uint32_t height, enum gs_color_format color_format,
  28. uint32_t levels, const void **data, uint32_t flags);
  29. EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
  30. enum gs_color_format color_format, uint32_t levels,
  31. const void **data, uint32_t flags);
  32. EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
  33. uint32_t height, uint32_t depth,
  34. enum gs_color_format color_format, uint32_t levels,
  35. const void **data, uint32_t flags);
  36. EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
  37. uint32_t height, enum gs_zstencil_format format);
  38. EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
  39. uint32_t height, enum gs_color_format color_format);
  40. EXPORT samplerstate_t device_create_samplerstate(device_t device,
  41. struct gs_sampler_info *info);
  42. EXPORT shader_t device_create_vertexshader(device_t device,
  43. const char *shader, const char *file,
  44. char **error_string);
  45. EXPORT shader_t device_create_pixelshader(device_t device,
  46. const char *shader, const char *file,
  47. char **error_string);
  48. EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
  49. struct vb_data *data, uint32_t flags);
  50. EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
  51. enum gs_index_type type, void *indices, size_t num,
  52. uint32_t flags);
  53. EXPORT enum gs_texture_type device_gettexturetype(device_t device,
  54. texture_t texture);
  55. EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
  56. EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
  57. EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
  58. EXPORT void device_load_samplerstate(device_t device,
  59. samplerstate_t samplerstate, int unit);
  60. EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
  61. EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
  62. EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
  63. int unit);
  64. EXPORT shader_t device_getvertexshader(device_t device);
  65. EXPORT shader_t device_getpixelshader(device_t device);
  66. EXPORT texture_t device_getrendertarget(device_t device);
  67. EXPORT zstencil_t device_getzstenciltarget(device_t device);
  68. EXPORT void device_setrendertarget(device_t device, texture_t tex,
  69. zstencil_t zstencil);
  70. EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
  71. int side, zstencil_t zstencil);
  72. EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
  73. EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
  74. texture_t src);
  75. EXPORT void device_beginscene(device_t device);
  76. EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
  77. uint32_t start_vert, uint32_t num_verts);
  78. EXPORT void device_endscene(device_t device);
  79. EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
  80. EXPORT void device_clear(device_t device, uint32_t clear_flags,
  81. struct vec4 *color, float depth, uint8_t stencil);
  82. EXPORT void device_present(device_t device);
  83. EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
  84. EXPORT enum gs_cull_mode device_getcullmode(device_t device);
  85. EXPORT void device_enable_blending(device_t device, bool enable);
  86. EXPORT void device_enable_depthtest(device_t device, bool enable);
  87. EXPORT void device_enable_stenciltest(device_t device, bool enable);
  88. EXPORT void device_enable_stencilwrite(device_t device, bool enable);
  89. EXPORT void device_enable_color(device_t device, bool red, bool green,
  90. bool blue, bool alpha);
  91. EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
  92. enum gs_blend_type dest);
  93. EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
  94. EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
  95. enum gs_depth_test test);
  96. EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
  97. enum gs_stencil_op fail, enum gs_stencil_op zfail,
  98. enum gs_stencil_op zpass);
  99. EXPORT void device_enable_fullscreen(device_t device, bool enable);
  100. EXPORT int device_fullscreen_enabled(device_t device);
  101. EXPORT void device_setdisplaymode(device_t device,
  102. const struct gs_display_mode *mode);
  103. EXPORT void device_getdisplaymode(device_t device,
  104. struct gs_display_mode *mode);
  105. EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
  106. float contrast);
  107. EXPORT void device_setviewport(device_t device, int x, int y, int width,
  108. int height);
  109. EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
  110. EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
  111. EXPORT void device_ortho(device_t device, float left, float right,
  112. float top, float bottom, float znear, float zfar);
  113. EXPORT void device_frustum(device_t device, float left, float right,
  114. float top, float bottom, float znear, float zfar);
  115. EXPORT void device_projection_push(device_t device);
  116. EXPORT void device_projection_pop(device_t device);
  117. EXPORT void swapchain_destroy(swapchain_t swapchain);
  118. EXPORT void texture_destroy(texture_t tex);
  119. EXPORT uint32_t texture_getwidth(texture_t tex);
  120. EXPORT uint32_t texture_getheight(texture_t tex);
  121. EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
  122. EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width);
  123. EXPORT void texture_unmap(texture_t tex);
  124. EXPORT void cubetexture_destroy(texture_t cubetex);
  125. EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
  126. EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
  127. EXPORT void volumetexture_destroy(texture_t voltex);
  128. EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
  129. EXPORT uint32_t volumetexture_getheight(texture_t voltex);
  130. EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
  131. EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
  132. EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
  133. EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
  134. EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
  135. EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
  136. EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
  137. uint32_t *byte_width);
  138. EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
  139. EXPORT void zstencil_destroy(zstencil_t zstencil);
  140. EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
  141. EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
  142. EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
  143. EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
  144. EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
  145. EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
  146. EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
  147. EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
  148. EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
  149. EXPORT void shader_destroy(shader_t shader);
  150. EXPORT int shader_numparams(shader_t shader);
  151. EXPORT sparam_t shader_getparambyidx(shader_t shader, int param);
  152. EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
  153. EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
  154. struct shader_param_info *info);
  155. EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
  156. EXPORT sparam_t shader_getworldmatrix(shader_t shader);
  157. EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
  158. EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
  159. EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
  160. EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
  161. const struct matrix3 *val);
  162. EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
  163. const struct matrix4 *val);
  164. EXPORT void shader_setvec2(shader_t shader, sparam_t param,
  165. const struct vec2 *val);
  166. EXPORT void shader_setvec3(shader_t shader, sparam_t param,
  167. const struct vec3 *val);
  168. EXPORT void shader_setvec4(shader_t shader, sparam_t param,
  169. const struct vec4 *val);
  170. EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
  171. EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
  172. size_t size);
  173. EXPORT void shader_setdefault(shader_t shader, sparam_t param);