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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #pragma once
- #include "util/c99defs.h"
- EXPORT device_t device_create(struct gs_init_data *data);
- EXPORT void device_destroy(device_t device);
- EXPORT void device_entercontext(device_t device);
- EXPORT void device_leavecontext(device_t device);
- EXPORT swapchain_t device_create_swapchain(device_t device,
- struct gs_init_data *data);
- EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
- EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
- EXPORT uint32_t device_getwidth(device_t device);
- EXPORT uint32_t device_getheight(device_t device);
- EXPORT texture_t device_create_texture(device_t device, uint32_t width,
- uint32_t height, enum gs_color_format color_format,
- uint32_t levels, const void **data, uint32_t flags);
- EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
- enum gs_color_format color_format, uint32_t levels,
- const void **data, uint32_t flags);
- EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
- uint32_t height, uint32_t depth,
- enum gs_color_format color_format, uint32_t levels,
- const void **data, uint32_t flags);
- EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
- uint32_t height, enum gs_zstencil_format format);
- EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
- uint32_t height, enum gs_color_format color_format);
- EXPORT samplerstate_t device_create_samplerstate(device_t device,
- struct gs_sampler_info *info);
- EXPORT shader_t device_create_vertexshader(device_t device,
- const char *shader, const char *file,
- char **error_string);
- EXPORT shader_t device_create_pixelshader(device_t device,
- const char *shader, const char *file,
- char **error_string);
- EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
- struct vb_data *data, uint32_t flags);
- EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
- enum gs_index_type type, void *indices, size_t num,
- uint32_t flags);
- EXPORT enum gs_texture_type device_gettexturetype(device_t device,
- texture_t texture);
- EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
- EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
- EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
- EXPORT void device_load_samplerstate(device_t device,
- samplerstate_t samplerstate, int unit);
- EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
- EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
- EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
- int unit);
- EXPORT shader_t device_getvertexshader(device_t device);
- EXPORT shader_t device_getpixelshader(device_t device);
- EXPORT texture_t device_getrendertarget(device_t device);
- EXPORT zstencil_t device_getzstenciltarget(device_t device);
- EXPORT void device_setrendertarget(device_t device, texture_t tex,
- zstencil_t zstencil);
- EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
- int side, zstencil_t zstencil);
- EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
- EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
- texture_t src);
- EXPORT void device_beginscene(device_t device);
- EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
- uint32_t start_vert, uint32_t num_verts);
- EXPORT void device_endscene(device_t device);
- EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
- EXPORT void device_clear(device_t device, uint32_t clear_flags,
- struct vec4 *color, float depth, uint8_t stencil);
- EXPORT void device_present(device_t device);
- EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
- EXPORT enum gs_cull_mode device_getcullmode(device_t device);
- EXPORT void device_enable_blending(device_t device, bool enable);
- EXPORT void device_enable_depthtest(device_t device, bool enable);
- EXPORT void device_enable_stenciltest(device_t device, bool enable);
- EXPORT void device_enable_stencilwrite(device_t device, bool enable);
- EXPORT void device_enable_color(device_t device, bool red, bool green,
- bool blue, bool alpha);
- EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
- enum gs_blend_type dest);
- EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
- EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
- enum gs_depth_test test);
- EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
- enum gs_stencil_op fail, enum gs_stencil_op zfail,
- enum gs_stencil_op zpass);
- EXPORT void device_enable_fullscreen(device_t device, bool enable);
- EXPORT int device_fullscreen_enabled(device_t device);
- EXPORT void device_setdisplaymode(device_t device,
- const struct gs_display_mode *mode);
- EXPORT void device_getdisplaymode(device_t device,
- struct gs_display_mode *mode);
- EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
- float contrast);
- EXPORT void device_setviewport(device_t device, int x, int y, int width,
- int height);
- EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
- EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
- EXPORT void device_ortho(device_t device, float left, float right,
- float top, float bottom, float znear, float zfar);
- EXPORT void device_frustum(device_t device, float left, float right,
- float top, float bottom, float znear, float zfar);
- EXPORT void device_projection_push(device_t device);
- EXPORT void device_projection_pop(device_t device);
- EXPORT void swapchain_destroy(swapchain_t swapchain);
- EXPORT void texture_destroy(texture_t tex);
- EXPORT uint32_t texture_getwidth(texture_t tex);
- EXPORT uint32_t texture_getheight(texture_t tex);
- EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
- EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width);
- EXPORT void texture_unmap(texture_t tex);
- EXPORT void cubetexture_destroy(texture_t cubetex);
- EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
- EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
- EXPORT void volumetexture_destroy(texture_t voltex);
- EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
- EXPORT uint32_t volumetexture_getheight(texture_t voltex);
- EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
- EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
- EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
- EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
- EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
- EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
- EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
- uint32_t *byte_width);
- EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
- EXPORT void zstencil_destroy(zstencil_t zstencil);
- EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
- EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
- EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
- EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
- EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
- EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
- EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
- EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
- EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
- EXPORT void shader_destroy(shader_t shader);
- EXPORT int shader_numparams(shader_t shader);
- EXPORT sparam_t shader_getparambyidx(shader_t shader, int param);
- EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
- EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
- struct shader_param_info *info);
- EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
- EXPORT sparam_t shader_getworldmatrix(shader_t shader);
- EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
- EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
- EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
- EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
- const struct matrix3 *val);
- EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
- const struct matrix4 *val);
- EXPORT void shader_setvec2(shader_t shader, sparam_t param,
- const struct vec2 *val);
- EXPORT void shader_setvec3(shader_t shader, sparam_t param,
- const struct vec3 *val);
- EXPORT void shader_setvec4(shader_t shader, sparam_t param,
- const struct vec4 *val);
- EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
- EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
- size_t size);
- EXPORT void shader_setdefault(shader_t shader, sparam_t param);
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