gl-shaderparser.c 17 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token, const char *end);
  18. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  19. struct cf_token *token)
  20. {
  21. size_t i;
  22. for (i = 0; i < glsp->parser.params.num; i++) {
  23. struct shader_var *param = glsp->parser.params.array+i;
  24. if (strref_cmp(&token->str, param->name) == 0)
  25. return param;
  26. }
  27. return NULL;
  28. }
  29. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  30. struct cf_token *token)
  31. {
  32. size_t i;
  33. for (i = 0; i < glsp->parser.samplers.num; i++) {
  34. struct shader_sampler *sampler = glsp->parser.samplers.array+i;
  35. if (strref_cmp(&token->str, sampler->name) == 0)
  36. return i;
  37. }
  38. return -1;
  39. }
  40. static bool gl_write_type_n(struct gl_shader_parser *glsp,
  41. const char *type, size_t len)
  42. {
  43. if (astrcmp_n(type, "float2", len) == 0)
  44. dstr_cat(&glsp->gl_string, "vec2");
  45. else if (astrcmp_n(type, "float3", len) == 0)
  46. dstr_cat(&glsp->gl_string, "vec3");
  47. else if (astrcmp_n(type, "float4", len) == 0)
  48. dstr_cat(&glsp->gl_string, "vec4");
  49. else if (astrcmp_n(type, "float3x3", len) == 0)
  50. dstr_cat(&glsp->gl_string, "mat3x3");
  51. else if (astrcmp_n(type, "float3x4", len) == 0)
  52. dstr_cat(&glsp->gl_string, "mat3x4");
  53. else if (astrcmp_n(type, "float4x4", len) == 0)
  54. dstr_cat(&glsp->gl_string, "mat4x4");
  55. else if (astrcmp_n(type, "texture2d", len) == 0)
  56. dstr_cat(&glsp->gl_string, "sampler2D");
  57. else if (astrcmp_n(type, "texture3d", len) == 0)
  58. dstr_cat(&glsp->gl_string, "sampler3D");
  59. else if (astrcmp_n(type, "texture_cube", len) == 0)
  60. dstr_cat(&glsp->gl_string, "samplerCube");
  61. else
  62. return false;
  63. return true;
  64. }
  65. static inline void gl_write_type(struct gl_shader_parser *glsp,
  66. const char *type)
  67. {
  68. if (!gl_write_type_n(glsp, type, strlen(type)))
  69. dstr_cat(&glsp->gl_string, type);
  70. }
  71. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  72. struct cf_token *token)
  73. {
  74. return gl_write_type_n(glsp, token->str.array, token->str.len);
  75. }
  76. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  77. {
  78. if (var->var_type == SHADER_VAR_UNIFORM)
  79. dstr_cat(&glsp->gl_string, "uniform ");
  80. else if (var->var_type == SHADER_VAR_CONST)
  81. dstr_cat(&glsp->gl_string, "const ");
  82. gl_write_type(glsp, var->type);
  83. dstr_cat(&glsp->gl_string, " ");
  84. dstr_cat(&glsp->gl_string, var->name);
  85. }
  86. static inline void gl_write_params(struct gl_shader_parser *glsp)
  87. {
  88. size_t i;
  89. for (i = 0; i < glsp->parser.params.num; i++) {
  90. struct shader_var *var = glsp->parser.params.array+i;
  91. gl_write_var(glsp, var);
  92. dstr_cat(&glsp->gl_string, ";\n");
  93. }
  94. dstr_cat(&glsp->gl_string, "\n");
  95. }
  96. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  97. struct shader_var *var, bool input, const char *prefix);
  98. /* unwraps a structure that's used for input/output */
  99. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  100. struct shader_struct *st, const char *name, bool input,
  101. const char *prefix)
  102. {
  103. struct dstr prefix_str;
  104. size_t i;
  105. dstr_init(&prefix_str);
  106. if (prefix)
  107. dstr_copy(&prefix_str, prefix);
  108. dstr_cat(&prefix_str, name);
  109. dstr_cat(&prefix_str, "_");
  110. for (i = 0; i < st->vars.num; i++) {
  111. struct shader_var *st_var = st->vars.array+i;
  112. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  113. }
  114. dstr_free(&prefix_str);
  115. }
  116. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  117. struct shader_var *var, bool input, const char *prefix)
  118. {
  119. struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
  120. var->type);
  121. if (st) {
  122. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  123. } else {
  124. struct gl_parser_attrib attrib = {{0}};
  125. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  126. if (prefix)
  127. dstr_cat(&attrib.name, prefix);
  128. dstr_cat(&attrib.name, var->name);
  129. gl_write_type(glsp, var->type);
  130. dstr_cat(&glsp->gl_string, " ");
  131. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  132. dstr_cat(&glsp->gl_string, ";\n");
  133. attrib.input = input;
  134. attrib.mapping = var->mapping;
  135. da_push_back(glsp->attribs, &attrib);
  136. }
  137. }
  138. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  139. struct shader_func *main)
  140. {
  141. size_t i;
  142. for (i = 0; i < main->params.num; i++)
  143. gl_write_storage_var(glsp, main->params.array+i, true,
  144. "inputval_");
  145. dstr_cat(&glsp->gl_string, "\n");
  146. }
  147. static void gl_write_outputs(struct gl_shader_parser *glsp,
  148. struct shader_func *main)
  149. {
  150. struct shader_var var = {0};
  151. var.type = main->return_type;
  152. var.name = "outputval";
  153. if (main->mapping)
  154. var.mapping = main->mapping;
  155. gl_write_storage_var(glsp, &var, false, NULL);
  156. dstr_cat(&glsp->gl_string, "\n");
  157. }
  158. static void gl_write_struct(struct gl_shader_parser *glsp,
  159. struct shader_struct *st)
  160. {
  161. size_t i;
  162. dstr_cat(&glsp->gl_string, "struct ");
  163. dstr_cat(&glsp->gl_string, st->name);
  164. dstr_cat(&glsp->gl_string, " {\n");
  165. for (i = 0; i < st->vars.num; i++) {
  166. struct shader_var *var = st->vars.array+i;
  167. dstr_cat(&glsp->gl_string, "\t");
  168. gl_write_var(glsp, var);
  169. dstr_cat(&glsp->gl_string, ";\n");
  170. }
  171. dstr_cat(&glsp->gl_string, "};\n\n");
  172. }
  173. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  174. {
  175. if (glsp->type == SHADER_VERTEX) {
  176. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  177. "\tvec4 gl_Position;\n};\n\n");
  178. }
  179. }
  180. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  181. {
  182. size_t i;
  183. for (i = 0; i < glsp->parser.structs.num; i++) {
  184. struct shader_struct *st = glsp->parser.structs.array+i;
  185. gl_write_struct(glsp, st);
  186. }
  187. }
  188. /*
  189. * NOTE: HLSL-> GLSL intrinsic conversions
  190. * atan2 -> atan
  191. * clip -> (unsupported)
  192. * ddx -> dFdx
  193. * ddy -> dFdy
  194. * fmod -> (unsupported)
  195. * frac -> fract
  196. * lerp -> mix
  197. * lit -> (unsupported)
  198. * log10 -> (unsupported)
  199. * mul -> (change to operator)
  200. * rsqrt -> inversesqrt
  201. * saturate -> (use clamp)
  202. * tex* -> texture
  203. * tex*grad -> textureGrad
  204. * tex*lod -> textureLod
  205. * tex*bias -> (use optional 'bias' value)
  206. * tex*proj -> textureProj
  207. *
  208. * All else can be left as-is
  209. */
  210. static bool gl_write_mul(struct gl_shader_parser *glsp,
  211. struct cf_token **p_token)
  212. {
  213. struct cf_parser *cfp = &glsp->parser.cfp;
  214. cfp->cur_token = *p_token;
  215. if (!next_token(cfp)) return false;
  216. if (!token_is(cfp, "(")) return false;
  217. dstr_cat(&glsp->gl_string, "(");
  218. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  219. dstr_cat(&glsp->gl_string, ") * (");
  220. next_token(cfp);
  221. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  222. dstr_cat(&glsp->gl_string, "))");
  223. *p_token = cfp->cur_token;
  224. return true;
  225. }
  226. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  227. struct cf_token **p_token)
  228. {
  229. struct cf_parser *cfp = &glsp->parser.cfp;
  230. cfp->cur_token = *p_token;
  231. if (!next_token(cfp)) return false;
  232. if (!token_is(cfp, "(")) return false;
  233. dstr_cat(&glsp->gl_string, "clamp");
  234. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  235. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  236. *p_token = cfp->cur_token;
  237. return true;
  238. }
  239. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  240. struct shader_var *var, const char *call)
  241. {
  242. struct cf_parser *cfp = &glsp->parser.cfp;
  243. size_t sampler_id = -1;
  244. if (!next_token(cfp)) return false;
  245. if (!token_is(cfp, "(")) return false;
  246. if (!next_token(cfp)) return false;
  247. sampler_id = sp_getsampler(glsp, cfp->cur_token);
  248. if (sampler_id == -1) return false;
  249. if (!next_token(cfp)) return false;
  250. if (!token_is(cfp, ",")) return false;
  251. var->gl_sampler_id = sampler_id;
  252. dstr_cat(&glsp->gl_string, call);
  253. dstr_cat(&glsp->gl_string, "(");
  254. dstr_cat(&glsp->gl_string, var->name);
  255. dstr_cat(&glsp->gl_string, ", ");
  256. return true;
  257. }
  258. /* processes texture.Sample(sampler, texcoord) */
  259. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  260. struct cf_token **p_token, struct shader_var *var)
  261. {
  262. struct cf_parser *cfp = &glsp->parser.cfp;
  263. bool written = false;
  264. cfp->cur_token = *p_token;
  265. if (!next_token(cfp)) return false;
  266. if (!token_is(cfp, ".")) return false;
  267. if (!next_token(cfp)) return false;
  268. if (token_is(cfp, "Sample"))
  269. written = gl_write_texture_call(glsp, var, "texture");
  270. else if (token_is(cfp, "SampleBias"))
  271. written = gl_write_texture_call(glsp, var, "texture");
  272. else if (token_is(cfp, "SampleGrad"))
  273. written = gl_write_texture_call(glsp, var, "textureGrad");
  274. else if (token_is(cfp, "SampleLevel"))
  275. written = gl_write_texture_call(glsp, var, "textureLod");
  276. if (!written)
  277. return false;
  278. if (!next_token(cfp)) return false;
  279. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  280. dstr_cat(&glsp->gl_string, ")");
  281. *p_token = cfp->cur_token;
  282. return true;
  283. }
  284. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  285. struct cf_token **p_token)
  286. {
  287. struct cf_token *token = *p_token;
  288. bool written = true;
  289. if (strref_cmp(&token->str, "atan2") == 0) {
  290. dstr_cat(&glsp->gl_string, "atan2");
  291. } else if (strref_cmp(&token->str, "ddx") == 0) {
  292. dstr_cat(&glsp->gl_string, "dFdx");
  293. } else if (strref_cmp(&token->str, "ddy") == 0) {
  294. dstr_cat(&glsp->gl_string, "dFdy");
  295. } else if (strref_cmp(&token->str, "frac") == 0) {
  296. dstr_cat(&glsp->gl_string, "fract");
  297. } else if (strref_cmp(&token->str, "lerp") == 0) {
  298. dstr_cat(&glsp->gl_string, "mix");
  299. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  300. dstr_cat(&glsp->gl_string, "inversesqrt");
  301. } else if (strref_cmp(&token->str, "saturate") == 0) {
  302. written = gl_write_saturate(glsp, &token);
  303. } else if (strref_cmp(&token->str, "mul") == 0) {
  304. written = gl_write_mul(glsp, &token);
  305. } else {
  306. struct shader_var *var = sp_getparam(glsp, token);
  307. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  308. written = gl_write_texture_code(glsp, &token, var);
  309. else
  310. written = false;
  311. }
  312. if (written)
  313. *p_token = token;
  314. return written;
  315. }
  316. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  317. struct cf_token **p_token, const char *end)
  318. {
  319. struct cf_token *token = *p_token;
  320. if (token->type != CFTOKEN_NAME
  321. || ( !gl_write_type_token(glsp, token)
  322. && !gl_write_intrinsic(glsp, &token)))
  323. dstr_cat_strref(&glsp->gl_string, &token->str);
  324. while (token->type != CFTOKEN_NONE) {
  325. token++;
  326. if (end && strref_cmp(&token->str, end) == 0)
  327. break;
  328. if (token->type == CFTOKEN_NAME) {
  329. if (!gl_write_type_token(glsp, token) &&
  330. !gl_write_intrinsic(glsp, &token))
  331. dstr_cat_strref(&glsp->gl_string, &token->str);
  332. } else if (token->type == CFTOKEN_OTHER) {
  333. if (*token->str.array == '{')
  334. gl_write_function_contents(glsp, &token, "}");
  335. else if (*token->str.array == '(')
  336. gl_write_function_contents(glsp, &token, ")");
  337. dstr_cat_strref(&glsp->gl_string, &token->str);
  338. } else {
  339. dstr_cat_strref(&glsp->gl_string, &token->str);
  340. }
  341. }
  342. *p_token = token;
  343. }
  344. static void gl_write_function(struct gl_shader_parser *glsp,
  345. struct shader_func *func)
  346. {
  347. size_t i;
  348. struct cf_token *token;
  349. gl_write_type(glsp, func->return_type);
  350. dstr_cat(&glsp->gl_string, " ");
  351. if (strcmp(func->name, "main") == 0)
  352. dstr_cat(&glsp->gl_string, "_main_wrap");
  353. else
  354. dstr_cat(&glsp->gl_string, func->name);
  355. dstr_cat(&glsp->gl_string, "(");
  356. for (i = 0; i < func->params.num; i++) {
  357. struct shader_var *param = func->params.array+i;
  358. if (i > 0)
  359. dstr_cat(&glsp->gl_string, ", ");
  360. gl_write_var(glsp, param);
  361. }
  362. dstr_cat(&glsp->gl_string, ")\n");
  363. token = func->start;
  364. gl_write_function_contents(glsp, &token, "}");
  365. dstr_cat(&glsp->gl_string, "}\n\n");
  366. }
  367. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  368. {
  369. size_t i;
  370. for (i = 0; i < glsp->parser.funcs.num; i++) {
  371. struct shader_func *func = glsp->parser.funcs.array+i;
  372. gl_write_function(glsp, func);
  373. }
  374. }
  375. static inline void gl_write_main_interface_assign(
  376. struct gl_shader_parser *glsp, struct shader_var *var,
  377. const char *src)
  378. {
  379. /* vertex shaders: write gl_Position */
  380. if (glsp->type == SHADER_VERTEX &&
  381. strcmp(var->mapping, "POSITION") == 0) {
  382. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  383. dstr_cat(&glsp->gl_string, src);
  384. dstr_cat(&glsp->gl_string, var->name);
  385. dstr_cat(&glsp->gl_string, ";\n");
  386. }
  387. }
  388. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  389. struct shader_var *var, const char *dst, const char *src,
  390. bool input)
  391. {
  392. struct shader_struct *st;
  393. struct dstr dst_copy = {0};
  394. char ch_left = input ? '.' : '_';
  395. char ch_right = input ? '_' : '.';
  396. if (dst) {
  397. dstr_copy(&dst_copy, dst);
  398. dstr_cat_ch(&dst_copy, ch_left);
  399. } else {
  400. dstr_copy(&dst_copy, "\t");
  401. }
  402. dstr_cat(&dst_copy, var->name);
  403. st = shader_parser_getstruct(&glsp->parser, var->type);
  404. if (st) {
  405. struct dstr src_copy = {0};
  406. size_t i;
  407. if (src)
  408. dstr_copy(&src_copy, src);
  409. dstr_cat(&src_copy, var->name);
  410. dstr_cat_ch(&src_copy, ch_right);
  411. for (i = 0; i < st->vars.num; i++) {
  412. struct shader_var *var = st->vars.array+i;
  413. gl_write_main_storage_assign(glsp, var, dst_copy.array,
  414. src_copy.array, input);
  415. }
  416. dstr_free(&src_copy);
  417. } else {
  418. if (!dstr_isempty(&dst_copy))
  419. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  420. dstr_cat(&glsp->gl_string, " = ");
  421. if (src)
  422. dstr_cat(&glsp->gl_string, src);
  423. dstr_cat(&glsp->gl_string, var->name);
  424. dstr_cat(&glsp->gl_string, ";\n");
  425. if (!input)
  426. gl_write_main_interface_assign(glsp, var, src);
  427. }
  428. dstr_free(&dst_copy);
  429. }
  430. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  431. struct shader_func *main)
  432. {
  433. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  434. "inputval_", true);
  435. }
  436. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  437. struct shader_func *main)
  438. {
  439. /* we only do this *if* we're writing a struct, because otherwise
  440. * the call to 'main' already does the assignment for us */
  441. if (!main->mapping) {
  442. struct shader_var var = {0};
  443. var.name = "outputval";
  444. var.type = (char*)main->return_type;
  445. dstr_cat(&glsp->gl_string, "\n");
  446. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  447. }
  448. }
  449. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  450. struct shader_func *main_func)
  451. {
  452. size_t i;
  453. for (i = 0; i < main_func->params.num; i++) {
  454. dstr_cat(&glsp->gl_string, "\t");
  455. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  456. dstr_cat(&glsp->gl_string, " ");
  457. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  458. dstr_cat(&glsp->gl_string, ";\n");
  459. }
  460. if (!main_func->mapping) {
  461. dstr_cat(&glsp->gl_string, "\t");
  462. dstr_cat(&glsp->gl_string, main_func->return_type);
  463. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  464. }
  465. }
  466. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  467. struct shader_func *main_func)
  468. {
  469. size_t i;
  470. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  471. for (i = 0; i < main_func->params.num; i++) {
  472. if (i)
  473. dstr_cat(&glsp->gl_string, ", ");
  474. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  475. }
  476. dstr_cat(&glsp->gl_string, ");\n");
  477. }
  478. static void gl_write_main(struct gl_shader_parser *glsp,
  479. struct shader_func *main)
  480. {
  481. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  482. gl_write_main_vars(glsp, main);
  483. gl_write_main_storage_inputs(glsp, main);
  484. gl_write_main_func_call(glsp, main);
  485. gl_write_main_storage_outputs(glsp, main);
  486. dstr_cat(&glsp->gl_string, "}\n");
  487. }
  488. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  489. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  490. {
  491. size_t i = 0, input_idx = 0, output_idx = 0;
  492. for (i = 0; i < glsp->attribs.num; i++) {
  493. struct gl_parser_attrib *attrib = glsp->attribs.array+i;
  494. struct dstr new_name = {0};
  495. const char *prefix;
  496. size_t val;
  497. if (attrib->input) {
  498. prefix = glsp->input_prefix;
  499. val = input_idx++;
  500. } else {
  501. prefix = glsp->output_prefix;
  502. val = output_idx++;
  503. }
  504. dstr_printf(&new_name, "%s%u", prefix, val);
  505. dstr_replace(&glsp->gl_string, attrib->name.array,
  506. new_name.array);
  507. dstr_move(&attrib->name, &new_name);
  508. }
  509. }
  510. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  511. {
  512. struct shader_func *main_func;
  513. main_func = shader_parser_getfunc(&glsp->parser, "main");
  514. if (!main_func) {
  515. blog(LOG_ERROR, "function 'main' not found");
  516. return false;
  517. }
  518. dstr_copy(&glsp->gl_string, "#version 150\n\n");
  519. gl_write_params(glsp);
  520. gl_write_inputs(glsp, main_func);
  521. gl_write_outputs(glsp, main_func);
  522. gl_write_interface_block(glsp);
  523. gl_write_structs(glsp);
  524. gl_write_functions(glsp);
  525. gl_write_main(glsp, main_func);
  526. gl_rename_attributes(glsp);
  527. return true;
  528. }
  529. bool gl_shader_parse(struct gl_shader_parser *glsp,
  530. const char *shader_str, const char *file)
  531. {
  532. bool success = shader_parse(&glsp->parser, shader_str, file);
  533. char *str = shader_parser_geterrors(&glsp->parser);
  534. if (str) {
  535. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  536. bfree(str);
  537. }
  538. if (success)
  539. success = gl_shader_buildstring(glsp);
  540. return success;
  541. }