gl-vertexbuffer.c 6.6 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "graphics/vec3.h"
  15. #include "gl-subsystem.h"
  16. static bool create_buffers(struct gs_vertex_buffer *vb)
  17. {
  18. GLenum usage = vb->dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
  19. size_t i;
  20. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
  21. vb->data->num * sizeof(struct vec3),
  22. vb->data->points, usage))
  23. return false;
  24. if (vb->data->normals) {
  25. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
  26. vb->data->num * sizeof(struct vec3),
  27. vb->data->normals, usage))
  28. return false;
  29. }
  30. if (vb->data->tangents) {
  31. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
  32. vb->data->num * sizeof(struct vec3),
  33. vb->data->tangents, usage))
  34. return false;
  35. }
  36. if (vb->data->colors) {
  37. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
  38. vb->data->num * sizeof(uint32_t),
  39. vb->data->colors, usage))
  40. return false;
  41. }
  42. da_reserve(vb->uv_buffers, vb->data->num_tex);
  43. da_reserve(vb->uv_sizes, vb->data->num_tex);
  44. for (i = 0; i < vb->data->num_tex; i++) {
  45. GLuint tex_buffer;
  46. struct tvertarray *tv = vb->data->tvarray+i;
  47. size_t size = vb->data->num * sizeof(float) * tv->width;
  48. if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
  49. tv->array, usage))
  50. return false;
  51. da_push_back(vb->uv_buffers, &tex_buffer);
  52. da_push_back(vb->uv_sizes, &tv->width);
  53. }
  54. if (!vb->dynamic) {
  55. vbdata_destroy(vb->data);
  56. vb->data = NULL;
  57. }
  58. return true;
  59. }
  60. vertbuffer_t device_create_vertexbuffer(device_t device,
  61. struct vb_data *data, uint32_t flags)
  62. {
  63. struct gs_vertex_buffer *vb = bmalloc(sizeof(struct gs_vertex_buffer));
  64. memset(vb, 0, sizeof(struct gs_vertex_buffer));
  65. vb->device = device;
  66. vb->data = data;
  67. vb->num = data->num;
  68. vb->dynamic = flags & GS_DYNAMIC;
  69. if (!create_buffers(vb)) {
  70. blog(LOG_ERROR, "device_create_vertexbuffer (GL) failed");
  71. vertexbuffer_destroy(vb);
  72. return NULL;
  73. }
  74. return vb;
  75. }
  76. void vertexbuffer_destroy(vertbuffer_t vb)
  77. {
  78. if (vb) {
  79. if (vb->vertex_buffer)
  80. gl_delete_buffers(1, &vb->vertex_buffer);
  81. if (vb->normal_buffer)
  82. gl_delete_buffers(1, &vb->normal_buffer);
  83. if (vb->tangent_buffer)
  84. gl_delete_buffers(1, &vb->tangent_buffer);
  85. if (vb->color_buffer)
  86. gl_delete_buffers(1, &vb->color_buffer);
  87. if (vb->uv_buffers.num)
  88. gl_delete_buffers((GLsizei)vb->uv_buffers.num,
  89. vb->uv_buffers.array);
  90. da_free(vb->uv_sizes);
  91. da_free(vb->uv_buffers);
  92. vbdata_destroy(vb->data);
  93. bfree(vb);
  94. }
  95. }
  96. void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
  97. {
  98. size_t i;
  99. if (!vb->dynamic) {
  100. blog(LOG_ERROR, "vertex buffer is not dynamic");
  101. goto failed;
  102. }
  103. if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
  104. vb->data->points,
  105. vb->data->num * sizeof(struct vec3)))
  106. goto failed;
  107. if (vb->normal_buffer) {
  108. if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
  109. vb->data->normals,
  110. vb->data->num * sizeof(struct vec3)))
  111. goto failed;
  112. }
  113. if (vb->tangent_buffer) {
  114. if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
  115. vb->data->tangents,
  116. vb->data->num * sizeof(struct vec3)))
  117. goto failed;
  118. }
  119. if (vb->color_buffer) {
  120. if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
  121. vb->data->colors,
  122. vb->data->num * sizeof(uint32_t)))
  123. goto failed;
  124. }
  125. for (i = 0; i < vb->data->num_tex; i++) {
  126. GLuint buffer = vb->uv_buffers.array[i];
  127. struct tvertarray *tv = vb->data->tvarray+i;
  128. size_t size = vb->data->num * tv->width * sizeof(float);
  129. if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
  130. goto failed;
  131. }
  132. return;
  133. failed:
  134. blog(LOG_ERROR, "vertexbuffer_flush (GL) failed");
  135. }
  136. struct vb_data *vertexbuffer_getdata(vertbuffer_t vb)
  137. {
  138. return vb->data;
  139. }
  140. static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
  141. enum attrib_type type, size_t index, GLint *width,
  142. GLenum *gl_type)
  143. {
  144. *gl_type = GL_FLOAT;
  145. *width = 4;
  146. if (type == ATTRIB_POSITION) {
  147. return vb->vertex_buffer;
  148. } else if (type == ATTRIB_NORMAL) {
  149. return vb->normal_buffer;
  150. } else if (type == ATTRIB_TANGENT) {
  151. return vb->tangent_buffer;
  152. } else if (type == ATTRIB_COLOR) {
  153. *gl_type = GL_UNSIGNED_BYTE;
  154. return vb->color_buffer;
  155. } else if (type == ATTRIB_TEXCOORD) {
  156. if (vb->uv_buffers.num <= index)
  157. return 0;
  158. *width = (GLint)vb->uv_sizes.array[index];
  159. return vb->uv_buffers.array[index];
  160. }
  161. return 0;
  162. }
  163. static bool load_vb_buffer(struct gs_shader *shader,
  164. struct shader_attrib *attrib,
  165. struct gs_vertex_buffer *vb)
  166. {
  167. GLenum type;
  168. GLint width;
  169. GLuint buffer;
  170. bool success = true;
  171. buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
  172. if (!buffer) {
  173. blog(LOG_ERROR, "Vertex buffer does not have the required "
  174. "inputs for vertex shader");
  175. return false;
  176. }
  177. if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
  178. return false;
  179. glVertexAttribPointer(attrib->attrib, width, type, GL_FALSE, 0, 0);
  180. if (!gl_success("glVertexAttribPointer"))
  181. success = false;
  182. glEnableVertexAttribArray(attrib->attrib);
  183. if (!gl_success("glEnableVertexAttribArray"))
  184. success = false;
  185. return success;
  186. }
  187. static inline bool load_vb_buffers(struct gs_shader *shader,
  188. struct gs_vertex_buffer *vb)
  189. {
  190. size_t i;
  191. for (i = 0; i < shader->attribs.num; i++) {
  192. struct shader_attrib *attrib = shader->attribs.array+i;
  193. if (!load_vb_buffer(shader, attrib, vb))
  194. return false;
  195. }
  196. return true;
  197. }
  198. bool vertexbuffer_load(device_t device, vertbuffer_t vb)
  199. {
  200. if (device->cur_vertex_buffer == vb)
  201. return true;
  202. device->cur_vertex_buffer = vb;
  203. if (!device->cur_vertex_shader || !vb) {
  204. gl_bind_vertex_array(0);
  205. return true;
  206. }
  207. if (!load_vb_buffers(device->cur_vertex_shader, vb))
  208. return false;
  209. return true;
  210. }
  211. void device_load_vertexbuffer(device_t device, vertbuffer_t vb)
  212. {
  213. if (!vertexbuffer_load(device, vb))
  214. blog(LOG_ERROR, "device_load_vertexbuffer (GL) failed");
  215. }