quat.h 4.6 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/c99defs.h"
  16. #include "math-defs.h"
  17. #include "vec3.h"
  18. #include <xmmintrin.h>
  19. /*
  20. * Quaternion math
  21. *
  22. * Generally used to represent rotational data more than anything. Allows
  23. * for efficient and correct rotational interpolation without suffering from
  24. * things like gimbal lock.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. struct matrix3;
  30. struct axisang;
  31. struct quat {
  32. union {
  33. struct {float x, y, z, w;};
  34. float ptr[4];
  35. __m128 m;
  36. };
  37. };
  38. static inline void quat_identity(struct quat *q)
  39. {
  40. q->m = _mm_setzero_ps();
  41. q->w = 1.0f;
  42. }
  43. static inline void quat_set(struct quat *dst, float x, float y, float z,
  44. float w)
  45. {
  46. dst->m = _mm_set_ps(x, y, z, w);
  47. }
  48. static inline void quat_copy(struct quat *dst, const struct quat *q)
  49. {
  50. dst->m = q->m;
  51. }
  52. static inline void quat_add(struct quat *dst, const struct quat *q1,
  53. const struct quat *q2)
  54. {
  55. dst->m = _mm_add_ps(q1->m, q2->m);
  56. }
  57. static inline void quat_sub(struct quat *dst, const struct quat *q1,
  58. const struct quat *q2)
  59. {
  60. dst->m = _mm_sub_ps(q1->m, q2->m);
  61. }
  62. EXPORT void quat_mul(struct quat *dst, const struct quat *q1,
  63. const struct quat *q2);
  64. static inline void quat_addf(struct quat *dst, const struct quat *q,
  65. float f)
  66. {
  67. dst->m = _mm_add_ps(q->m, _mm_set1_ps(f));
  68. }
  69. static inline void quat_subf(struct quat *dst, const struct quat *q,
  70. float f)
  71. {
  72. dst->m = _mm_sub_ps(q->m, _mm_set1_ps(f));
  73. }
  74. static inline void quat_mulf(struct quat *dst, const struct quat *q,
  75. float f)
  76. {
  77. dst->m = _mm_mul_ps(q->m, _mm_set1_ps(f));
  78. }
  79. static inline void quat_divf(struct quat *dst, const struct quat *q,
  80. float f)
  81. {
  82. dst->m = _mm_div_ps(q->m, _mm_set1_ps(f));
  83. }
  84. static inline float quat_dot(const struct quat *q1, const struct quat *q2)
  85. {
  86. struct vec3 add;
  87. __m128 mul = _mm_mul_ps(q1->m, q2->m);
  88. add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul);
  89. add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m);
  90. return add.x;
  91. }
  92. static inline void quat_inv(struct quat *dst, const struct quat *q)
  93. {
  94. dst->x = -q->x;
  95. dst->y = -q->y;
  96. dst->z = -q->z;
  97. }
  98. static inline void quat_neg(struct quat *dst, const struct quat *q)
  99. {
  100. dst->x = -q->x;
  101. dst->y = -q->y;
  102. dst->z = -q->z;
  103. dst->w = -q->w;
  104. }
  105. static inline float quat_len(const struct quat *q)
  106. {
  107. float dot_val = quat_dot(q, q);
  108. return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
  109. }
  110. static inline float quat_dist(const struct quat *q1, const struct quat *q2)
  111. {
  112. struct quat temp;
  113. float dot_val;
  114. quat_sub(&temp, q1, q2);
  115. dot_val = quat_dot(&temp, &temp);
  116. return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
  117. }
  118. static inline void quat_norm(struct quat *dst, const struct quat *q)
  119. {
  120. float dot_val = quat_dot(q, q);
  121. dst->m = (dot_val > 0.0f) ?
  122. _mm_mul_ps(q->m, _mm_set1_ps(1.0f/sqrtf(dot_val))) :
  123. _mm_setzero_ps();
  124. }
  125. static inline bool quat_close(const struct quat *q1, const struct quat *q2,
  126. float epsilon)
  127. {
  128. struct quat test;
  129. quat_sub(&test, q1, q2);
  130. return test.x < epsilon &&
  131. test.y < epsilon &&
  132. test.z < epsilon &&
  133. test.w < epsilon;
  134. }
  135. EXPORT void quat_from_axisang(struct quat *dst, const struct axisang *aa);
  136. EXPORT void quat_from_matrix3(struct quat *dst, const struct matrix3 *m);
  137. EXPORT void quat_get_dir(struct vec3 *dst, const struct quat *q);
  138. EXPORT void quat_set_look_dir(struct quat *dst, const struct vec3 *dir);
  139. EXPORT void quat_log(struct quat *dst, const struct quat *q);
  140. EXPORT void quat_exp(struct quat *dst, const struct quat *q);
  141. EXPORT void quat_interpolate(struct quat *dst, const struct quat *q1,
  142. const struct quat *q2, float t);
  143. EXPORT void quat_get_tangent(struct quat *dst, const struct quat *prev,
  144. const struct quat *q, const struct quat *next);
  145. EXPORT void quat_interpolate_cubic(struct quat *dst, const struct quat *q1,
  146. const struct quat *q2, const struct quat *m1,
  147. const struct quat *m2, float t);
  148. #ifdef __cplusplus
  149. }
  150. #endif