graphics.c 71 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. #undef near
  27. #undef far
  28. #endif
  29. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  30. static inline bool gs_obj_valid(const void *obj, const char *f,
  31. const char *name)
  32. {
  33. if (!obj) {
  34. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  35. return false;
  36. }
  37. return true;
  38. }
  39. static inline bool gs_valid(const char *f)
  40. {
  41. if (!thread_graphics) {
  42. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  43. f);
  44. return false;
  45. }
  46. return true;
  47. }
  48. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  49. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  50. #define gs_valid_p2(func, param1, param2) \
  51. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  52. #define gs_valid_p3(func, param1, param2, param3) \
  53. (gs_valid(func) && ptr_valid(param1, func) && \
  54. ptr_valid(param2, func) && ptr_valid(param3, func))
  55. #define IMMEDIATE_COUNT 512
  56. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  57. uint32_t id),
  58. void *param)
  59. {
  60. graphics_t *graphics = thread_graphics;
  61. if (!gs_valid_p("gs_enum_adapters", callback))
  62. return;
  63. if (graphics->exports.device_enum_adapters) {
  64. if (graphics->exports.device_enum_adapters(callback, param)) {
  65. return;
  66. }
  67. }
  68. /* If the subsystem does not currently support device enumeration of
  69. * adapters or fails to enumerate adapters, just set it to one adapter
  70. * named "Default" */
  71. callback(param, "Default", 0);
  72. }
  73. extern void gs_init_image_deps(void);
  74. extern void gs_free_image_deps(void);
  75. bool load_graphics_imports(struct gs_exports *exports, void *module,
  76. const char *module_name);
  77. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  78. {
  79. struct gs_vb_data *vbd;
  80. vbd = gs_vbdata_create();
  81. vbd->num = IMMEDIATE_COUNT;
  82. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  83. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  84. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  85. vbd->num_tex = 1;
  86. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  87. vbd->tvarray[0].width = 2;
  88. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  89. graphics->immediate_vertbuffer =
  90. graphics->exports.device_vertexbuffer_create(graphics->device,
  91. vbd, GS_DYNAMIC);
  92. if (!graphics->immediate_vertbuffer)
  93. return false;
  94. return true;
  95. }
  96. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  97. {
  98. struct gs_vb_data *vbd;
  99. vbd = gs_vbdata_create();
  100. vbd->num = 4;
  101. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  102. vbd->num_tex = 1;
  103. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  104. vbd->tvarray[0].width = 2;
  105. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  106. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  107. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  108. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  109. graphics->device, vbd, GS_DYNAMIC);
  110. if (!graphics->sprite_buffer)
  111. return false;
  112. return true;
  113. }
  114. static bool graphics_init(struct graphics_subsystem *graphics)
  115. {
  116. struct matrix4 top_mat;
  117. matrix4_identity(&top_mat);
  118. da_push_back(graphics->matrix_stack, &top_mat);
  119. graphics->exports.device_enter_context(graphics->device);
  120. if (!graphics_init_immediate_vb(graphics))
  121. return false;
  122. if (!graphics_init_sprite_vb(graphics))
  123. return false;
  124. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  125. return false;
  126. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  127. return false;
  128. graphics->exports.device_blend_function_separate(
  129. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  130. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  131. graphics->cur_blend_state.enabled = true;
  132. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  133. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  134. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  135. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  136. graphics->exports.device_leave_context(graphics->device);
  137. gs_init_image_deps();
  138. return true;
  139. }
  140. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  141. {
  142. int errcode = GS_ERROR_FAIL;
  143. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  144. pthread_mutex_init_value(&graphics->mutex);
  145. pthread_mutex_init_value(&graphics->effect_mutex);
  146. graphics->module = os_dlopen(module);
  147. if (!graphics->module) {
  148. errcode = GS_ERROR_MODULE_NOT_FOUND;
  149. goto error;
  150. }
  151. if (!load_graphics_imports(&graphics->exports, graphics->module,
  152. module))
  153. goto error;
  154. errcode = graphics->exports.device_create(&graphics->device, adapter);
  155. if (errcode != GS_SUCCESS)
  156. goto error;
  157. if (!graphics_init(graphics)) {
  158. errcode = GS_ERROR_FAIL;
  159. goto error;
  160. }
  161. *pgraphics = graphics;
  162. return errcode;
  163. error:
  164. gs_destroy(graphics);
  165. return errcode;
  166. }
  167. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  168. void gs_destroy(graphics_t *graphics)
  169. {
  170. if (!ptr_valid(graphics, "gs_destroy"))
  171. return;
  172. while (thread_graphics)
  173. gs_leave_context();
  174. if (graphics->device) {
  175. struct gs_effect *effect = graphics->first_effect;
  176. thread_graphics = graphics;
  177. graphics->exports.device_enter_context(graphics->device);
  178. while (effect) {
  179. struct gs_effect *next = effect->next;
  180. gs_effect_actually_destroy(effect);
  181. effect = next;
  182. }
  183. graphics->exports.gs_vertexbuffer_destroy(
  184. graphics->sprite_buffer);
  185. graphics->exports.gs_vertexbuffer_destroy(
  186. graphics->immediate_vertbuffer);
  187. graphics->exports.device_destroy(graphics->device);
  188. thread_graphics = NULL;
  189. }
  190. pthread_mutex_destroy(&graphics->mutex);
  191. pthread_mutex_destroy(&graphics->effect_mutex);
  192. da_free(graphics->matrix_stack);
  193. da_free(graphics->viewport_stack);
  194. da_free(graphics->blend_state_stack);
  195. if (graphics->module)
  196. os_dlclose(graphics->module);
  197. bfree(graphics);
  198. gs_free_image_deps();
  199. }
  200. void gs_enter_context(graphics_t *graphics)
  201. {
  202. if (!ptr_valid(graphics, "gs_enter_context"))
  203. return;
  204. bool is_current = thread_graphics == graphics;
  205. if (thread_graphics && !is_current) {
  206. while (thread_graphics)
  207. gs_leave_context();
  208. }
  209. if (!is_current) {
  210. pthread_mutex_lock(&graphics->mutex);
  211. graphics->exports.device_enter_context(graphics->device);
  212. thread_graphics = graphics;
  213. }
  214. os_atomic_inc_long(&graphics->ref);
  215. }
  216. void gs_leave_context(void)
  217. {
  218. if (gs_valid("gs_leave_context")) {
  219. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  220. graphics_t *graphics = thread_graphics;
  221. graphics->exports.device_leave_context(
  222. graphics->device);
  223. pthread_mutex_unlock(&graphics->mutex);
  224. thread_graphics = NULL;
  225. }
  226. }
  227. }
  228. graphics_t *gs_get_context(void)
  229. {
  230. return thread_graphics;
  231. }
  232. void *gs_get_device_obj(void)
  233. {
  234. if (!gs_valid("gs_get_device_obj"))
  235. return NULL;
  236. return thread_graphics->exports.device_get_device_obj(
  237. thread_graphics->device);
  238. }
  239. const char *gs_get_device_name(void)
  240. {
  241. return gs_valid("gs_get_device_name")
  242. ? thread_graphics->exports.device_get_name()
  243. : NULL;
  244. }
  245. int gs_get_device_type(void)
  246. {
  247. return gs_valid("gs_get_device_type")
  248. ? thread_graphics->exports.device_get_type()
  249. : -1;
  250. }
  251. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  252. {
  253. return graphics->matrix_stack.array + graphics->cur_matrix;
  254. }
  255. void gs_matrix_push(void)
  256. {
  257. graphics_t *graphics = thread_graphics;
  258. if (!gs_valid("gs_matrix_push"))
  259. return;
  260. struct matrix4 mat, *top_mat = top_matrix(graphics);
  261. memcpy(&mat, top_mat, sizeof(struct matrix4));
  262. da_push_back(graphics->matrix_stack, &mat);
  263. graphics->cur_matrix++;
  264. }
  265. void gs_matrix_pop(void)
  266. {
  267. graphics_t *graphics = thread_graphics;
  268. if (!gs_valid("gs_matrix_pop"))
  269. return;
  270. if (graphics->cur_matrix == 0) {
  271. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  272. return;
  273. }
  274. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  275. graphics->cur_matrix--;
  276. }
  277. void gs_matrix_identity(void)
  278. {
  279. struct matrix4 *top_mat;
  280. if (!gs_valid("gs_matrix_identity"))
  281. return;
  282. top_mat = top_matrix(thread_graphics);
  283. if (top_mat)
  284. matrix4_identity(top_mat);
  285. }
  286. void gs_matrix_transpose(void)
  287. {
  288. struct matrix4 *top_mat;
  289. if (!gs_valid("gs_matrix_transpose"))
  290. return;
  291. top_mat = top_matrix(thread_graphics);
  292. if (top_mat)
  293. matrix4_transpose(top_mat, top_mat);
  294. }
  295. void gs_matrix_set(const struct matrix4 *matrix)
  296. {
  297. struct matrix4 *top_mat;
  298. if (!gs_valid("gs_matrix_set"))
  299. return;
  300. top_mat = top_matrix(thread_graphics);
  301. if (top_mat)
  302. matrix4_copy(top_mat, matrix);
  303. }
  304. void gs_matrix_get(struct matrix4 *dst)
  305. {
  306. struct matrix4 *top_mat;
  307. if (!gs_valid("gs_matrix_get"))
  308. return;
  309. top_mat = top_matrix(thread_graphics);
  310. if (top_mat)
  311. matrix4_copy(dst, top_mat);
  312. }
  313. void gs_matrix_mul(const struct matrix4 *matrix)
  314. {
  315. struct matrix4 *top_mat;
  316. if (!gs_valid("gs_matrix_mul"))
  317. return;
  318. top_mat = top_matrix(thread_graphics);
  319. if (top_mat)
  320. matrix4_mul(top_mat, matrix, top_mat);
  321. }
  322. void gs_matrix_rotquat(const struct quat *rot)
  323. {
  324. struct matrix4 *top_mat;
  325. if (!gs_valid("gs_matrix_rotquat"))
  326. return;
  327. top_mat = top_matrix(thread_graphics);
  328. if (top_mat)
  329. matrix4_rotate_i(top_mat, rot, top_mat);
  330. }
  331. void gs_matrix_rotaa(const struct axisang *rot)
  332. {
  333. struct matrix4 *top_mat;
  334. if (!gs_valid("gs_matrix_rotaa"))
  335. return;
  336. top_mat = top_matrix(thread_graphics);
  337. if (top_mat)
  338. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  339. }
  340. void gs_matrix_translate(const struct vec3 *pos)
  341. {
  342. struct matrix4 *top_mat;
  343. if (!gs_valid("gs_matrix_translate"))
  344. return;
  345. top_mat = top_matrix(thread_graphics);
  346. if (top_mat)
  347. matrix4_translate3v_i(top_mat, pos, top_mat);
  348. }
  349. void gs_matrix_scale(const struct vec3 *scale)
  350. {
  351. struct matrix4 *top_mat;
  352. if (!gs_valid("gs_matrix_scale"))
  353. return;
  354. top_mat = top_matrix(thread_graphics);
  355. if (top_mat)
  356. matrix4_scale_i(top_mat, scale, top_mat);
  357. }
  358. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  359. {
  360. struct matrix4 *top_mat;
  361. struct axisang aa;
  362. if (!gs_valid("gs_matrix_rotaa4f"))
  363. return;
  364. top_mat = top_matrix(thread_graphics);
  365. if (top_mat) {
  366. axisang_set(&aa, x, y, z, angle);
  367. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  368. }
  369. }
  370. void gs_matrix_translate3f(float x, float y, float z)
  371. {
  372. struct matrix4 *top_mat;
  373. struct vec3 p;
  374. if (!gs_valid("gs_matrix_translate3f"))
  375. return;
  376. top_mat = top_matrix(thread_graphics);
  377. if (top_mat) {
  378. vec3_set(&p, x, y, z);
  379. matrix4_translate3v_i(top_mat, &p, top_mat);
  380. }
  381. }
  382. void gs_matrix_scale3f(float x, float y, float z)
  383. {
  384. struct matrix4 *top_mat = top_matrix(thread_graphics);
  385. struct vec3 p;
  386. if (top_mat) {
  387. vec3_set(&p, x, y, z);
  388. matrix4_scale_i(top_mat, &p, top_mat);
  389. }
  390. }
  391. static inline void reset_immediate_arrays(graphics_t *graphics)
  392. {
  393. da_init(graphics->verts);
  394. da_init(graphics->norms);
  395. da_init(graphics->colors);
  396. for (size_t i = 0; i < 16; i++)
  397. da_init(graphics->texverts[i]);
  398. }
  399. void gs_render_start(bool b_new)
  400. {
  401. graphics_t *graphics = thread_graphics;
  402. if (!gs_valid("gs_render_start"))
  403. return;
  404. graphics->using_immediate = !b_new;
  405. reset_immediate_arrays(graphics);
  406. if (b_new) {
  407. graphics->vbd = gs_vbdata_create();
  408. } else {
  409. graphics->vbd = gs_vertexbuffer_get_data(
  410. graphics->immediate_vertbuffer);
  411. memset(graphics->vbd->colors, 0xFF,
  412. sizeof(uint32_t) * IMMEDIATE_COUNT);
  413. graphics->verts.array = graphics->vbd->points;
  414. graphics->norms.array = graphics->vbd->normals;
  415. graphics->colors.array = graphics->vbd->colors;
  416. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  417. graphics->verts.capacity = IMMEDIATE_COUNT;
  418. graphics->norms.capacity = IMMEDIATE_COUNT;
  419. graphics->colors.capacity = IMMEDIATE_COUNT;
  420. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  421. }
  422. }
  423. static inline size_t min_size(const size_t a, const size_t b)
  424. {
  425. return (a < b) ? a : b;
  426. }
  427. void gs_render_stop(enum gs_draw_mode mode)
  428. {
  429. graphics_t *graphics = thread_graphics;
  430. size_t i, num;
  431. if (!gs_valid("gs_render_stop"))
  432. return;
  433. num = graphics->verts.num;
  434. if (!num) {
  435. if (!graphics->using_immediate) {
  436. da_free(graphics->verts);
  437. da_free(graphics->norms);
  438. da_free(graphics->colors);
  439. for (i = 0; i < 16; i++)
  440. da_free(graphics->texverts[i]);
  441. gs_vbdata_destroy(graphics->vbd);
  442. }
  443. return;
  444. }
  445. if (graphics->norms.num &&
  446. (graphics->norms.num != graphics->verts.num)) {
  447. blog(LOG_ERROR, "gs_render_stop: normal count does "
  448. "not match vertex count");
  449. num = min_size(num, graphics->norms.num);
  450. }
  451. if (graphics->colors.num &&
  452. (graphics->colors.num != graphics->verts.num)) {
  453. blog(LOG_ERROR, "gs_render_stop: color count does "
  454. "not match vertex count");
  455. num = min_size(num, graphics->colors.num);
  456. }
  457. if (graphics->texverts[0].num &&
  458. (graphics->texverts[0].num != graphics->verts.num)) {
  459. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  460. "not match vertex count");
  461. num = min_size(num, graphics->texverts[0].num);
  462. }
  463. if (graphics->using_immediate) {
  464. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  465. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  466. gs_load_indexbuffer(NULL);
  467. gs_draw(mode, 0, (uint32_t)num);
  468. reset_immediate_arrays(graphics);
  469. } else {
  470. gs_vertbuffer_t *vb = gs_render_save();
  471. gs_load_vertexbuffer(vb);
  472. gs_load_indexbuffer(NULL);
  473. gs_draw(mode, 0, 0);
  474. gs_vertexbuffer_destroy(vb);
  475. }
  476. graphics->vbd = NULL;
  477. }
  478. gs_vertbuffer_t *gs_render_save(void)
  479. {
  480. graphics_t *graphics = thread_graphics;
  481. size_t num_tex, i;
  482. if (!gs_valid("gs_render_save"))
  483. return NULL;
  484. if (graphics->using_immediate)
  485. return NULL;
  486. if (!graphics->verts.num) {
  487. gs_vbdata_destroy(graphics->vbd);
  488. return NULL;
  489. }
  490. for (num_tex = 0; num_tex < 16; num_tex++)
  491. if (!graphics->texverts[num_tex].num)
  492. break;
  493. graphics->vbd->points = graphics->verts.array;
  494. graphics->vbd->normals = graphics->norms.array;
  495. graphics->vbd->colors = graphics->colors.array;
  496. graphics->vbd->num = graphics->verts.num;
  497. graphics->vbd->num_tex = num_tex;
  498. if (graphics->vbd->num_tex) {
  499. graphics->vbd->tvarray =
  500. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  501. for (i = 0; i < num_tex; i++) {
  502. graphics->vbd->tvarray[i].width = 2;
  503. graphics->vbd->tvarray[i].array =
  504. graphics->texverts[i].array;
  505. }
  506. }
  507. reset_immediate_arrays(graphics);
  508. return gs_vertexbuffer_create(graphics->vbd, 0);
  509. }
  510. void gs_vertex2f(float x, float y)
  511. {
  512. struct vec3 v3;
  513. if (!gs_valid("gs_verte"))
  514. return;
  515. vec3_set(&v3, x, y, 0.0f);
  516. gs_vertex3v(&v3);
  517. }
  518. void gs_vertex3f(float x, float y, float z)
  519. {
  520. struct vec3 v3;
  521. if (!gs_valid("gs_vertex3f"))
  522. return;
  523. vec3_set(&v3, x, y, z);
  524. gs_vertex3v(&v3);
  525. }
  526. void gs_normal3f(float x, float y, float z)
  527. {
  528. struct vec3 v3;
  529. if (!gs_valid("gs_normal3f"))
  530. return;
  531. vec3_set(&v3, x, y, z);
  532. gs_normal3v(&v3);
  533. }
  534. static inline bool validvertsize(graphics_t *graphics, size_t num,
  535. const char *name)
  536. {
  537. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  538. blog(LOG_ERROR,
  539. "%s: tried to use over %u "
  540. "for immediate rendering",
  541. name, IMMEDIATE_COUNT);
  542. return false;
  543. }
  544. return true;
  545. }
  546. void gs_color(uint32_t color)
  547. {
  548. graphics_t *graphics = thread_graphics;
  549. if (!gs_valid("gs_color"))
  550. return;
  551. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  552. return;
  553. da_push_back(graphics->colors, &color);
  554. }
  555. void gs_texcoord(float x, float y, int unit)
  556. {
  557. struct vec2 v2;
  558. if (!gs_valid("gs_texcoord"))
  559. return;
  560. vec2_set(&v2, x, y);
  561. gs_texcoord2v(&v2, unit);
  562. }
  563. void gs_vertex2v(const struct vec2 *v)
  564. {
  565. struct vec3 v3;
  566. if (!gs_valid("gs_vertex2v"))
  567. return;
  568. vec3_set(&v3, v->x, v->y, 0.0f);
  569. gs_vertex3v(&v3);
  570. }
  571. void gs_vertex3v(const struct vec3 *v)
  572. {
  573. graphics_t *graphics = thread_graphics;
  574. if (!gs_valid("gs_vertex3v"))
  575. return;
  576. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  577. return;
  578. da_push_back(graphics->verts, v);
  579. }
  580. void gs_normal3v(const struct vec3 *v)
  581. {
  582. graphics_t *graphics = thread_graphics;
  583. if (!gs_valid("gs_normal3v"))
  584. return;
  585. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  586. return;
  587. da_push_back(graphics->norms, v);
  588. }
  589. void gs_color4v(const struct vec4 *v)
  590. {
  591. /* TODO */
  592. UNUSED_PARAMETER(v);
  593. }
  594. void gs_texcoord2v(const struct vec2 *v, int unit)
  595. {
  596. graphics_t *graphics = thread_graphics;
  597. if (!gs_valid("gs_texcoord2v"))
  598. return;
  599. if (!validvertsize(graphics, graphics->texverts[unit].num,
  600. "gs_texcoord"))
  601. return;
  602. da_push_back(graphics->texverts[unit], v);
  603. }
  604. input_t *gs_get_input(void)
  605. {
  606. /* TODO */
  607. return NULL;
  608. }
  609. gs_effect_t *gs_get_effect(void)
  610. {
  611. if (!gs_valid("gs_get_effect"))
  612. return NULL;
  613. return thread_graphics ? thread_graphics->cur_effect : NULL;
  614. }
  615. static inline struct gs_effect *find_cached_effect(const char *filename)
  616. {
  617. struct gs_effect *effect = thread_graphics->first_effect;
  618. while (effect) {
  619. if (strcmp(effect->effect_path, filename) == 0)
  620. break;
  621. effect = effect->next;
  622. }
  623. return effect;
  624. }
  625. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  626. {
  627. char *file_string;
  628. gs_effect_t *effect = NULL;
  629. if (!gs_valid_p("gs_effect_create_from_file", file))
  630. return NULL;
  631. effect = find_cached_effect(file);
  632. if (effect)
  633. return effect;
  634. file_string = os_quick_read_utf8_file(file);
  635. if (!file_string) {
  636. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  637. return NULL;
  638. }
  639. effect = gs_effect_create(file_string, file, error_string);
  640. bfree(file_string);
  641. return effect;
  642. }
  643. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  644. char **error_string)
  645. {
  646. if (!gs_valid_p("gs_effect_create", effect_string))
  647. return NULL;
  648. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  649. struct effect_parser parser;
  650. bool success;
  651. effect->graphics = thread_graphics;
  652. effect->effect_path = bstrdup(filename);
  653. ep_init(&parser);
  654. success = ep_parse(&parser, effect, effect_string, filename);
  655. if (!success) {
  656. if (error_string)
  657. *error_string =
  658. error_data_buildstring(&parser.cfp.error_list);
  659. gs_effect_destroy(effect);
  660. effect = NULL;
  661. }
  662. if (effect) {
  663. pthread_mutex_lock(&thread_graphics->effect_mutex);
  664. if (effect->effect_path) {
  665. effect->cached = true;
  666. effect->next = thread_graphics->first_effect;
  667. thread_graphics->first_effect = effect;
  668. }
  669. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  670. }
  671. ep_free(&parser);
  672. return effect;
  673. }
  674. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  675. char **error_string)
  676. {
  677. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  678. return NULL;
  679. char *file_string;
  680. gs_shader_t *shader = NULL;
  681. file_string = os_quick_read_utf8_file(file);
  682. if (!file_string) {
  683. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  684. return NULL;
  685. }
  686. shader = gs_vertexshader_create(file_string, file, error_string);
  687. bfree(file_string);
  688. return shader;
  689. }
  690. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  691. char **error_string)
  692. {
  693. char *file_string;
  694. gs_shader_t *shader = NULL;
  695. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  696. return NULL;
  697. file_string = os_quick_read_utf8_file(file);
  698. if (!file_string) {
  699. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  700. return NULL;
  701. }
  702. shader = gs_pixelshader_create(file_string, file, error_string);
  703. bfree(file_string);
  704. return shader;
  705. }
  706. gs_texture_t *gs_texture_create_from_file(const char *file)
  707. {
  708. enum gs_color_format format;
  709. uint32_t cx;
  710. uint32_t cy;
  711. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  712. gs_texture_t *tex = NULL;
  713. if (data) {
  714. tex = gs_texture_create(cx, cy, format, 1,
  715. (const uint8_t **)&data, 0);
  716. bfree(data);
  717. }
  718. return tex;
  719. }
  720. static inline void assign_sprite_rect(float *start, float *end, float size,
  721. bool flip)
  722. {
  723. if (!flip) {
  724. *start = 0.0f;
  725. *end = size;
  726. } else {
  727. *start = size;
  728. *end = 0.0f;
  729. }
  730. }
  731. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  732. {
  733. if (!flip) {
  734. *start = 0.0f;
  735. *end = 1.0f;
  736. } else {
  737. *start = 1.0f;
  738. *end = 0.0f;
  739. }
  740. }
  741. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  742. float start_u, float end_u, float start_v, float end_v)
  743. {
  744. struct vec2 *tvarray = data->tvarray[0].array;
  745. vec3_zero(data->points);
  746. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  747. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  748. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  749. vec2_set(tvarray, start_u, start_v);
  750. vec2_set(tvarray + 1, end_u, start_v);
  751. vec2_set(tvarray + 2, start_u, end_v);
  752. vec2_set(tvarray + 3, end_u, end_v);
  753. }
  754. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  755. float fcy, uint32_t flip)
  756. {
  757. float start_u, end_u;
  758. float start_v, end_v;
  759. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  760. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  761. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  762. }
  763. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  764. float fsub_y, float fsub_cx,
  765. float fsub_cy, float fcx, float fcy,
  766. uint32_t flip)
  767. {
  768. float start_u, end_u;
  769. float start_v, end_v;
  770. if ((flip & GS_FLIP_U) == 0) {
  771. start_u = fsub_x / fcx;
  772. end_u = (fsub_x + fsub_cx) / fcx;
  773. } else {
  774. start_u = (fsub_x + fsub_cx) / fcx;
  775. end_u = fsub_x / fcx;
  776. }
  777. if ((flip & GS_FLIP_V) == 0) {
  778. start_v = fsub_y / fcy;
  779. end_v = (fsub_y + fsub_cy) / fcy;
  780. } else {
  781. start_v = (fsub_y + fsub_cy) / fcy;
  782. end_v = fsub_y / fcy;
  783. }
  784. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  785. }
  786. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  787. float fcx, float fcy, uint32_t flip)
  788. {
  789. float start_u, end_u;
  790. float start_v, end_v;
  791. float width = (float)gs_texture_get_width(tex);
  792. float height = (float)gs_texture_get_height(tex);
  793. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  794. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  795. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  796. }
  797. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  798. uint32_t height)
  799. {
  800. graphics_t *graphics = thread_graphics;
  801. float fcx, fcy;
  802. struct gs_vb_data *data;
  803. if (tex) {
  804. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  805. blog(LOG_ERROR, "A sprite must be a 2D texture");
  806. return;
  807. }
  808. } else {
  809. if (!width || !height) {
  810. blog(LOG_ERROR, "A sprite cannot be drawn without "
  811. "a width/height");
  812. return;
  813. }
  814. }
  815. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  816. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  817. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  818. if (tex && gs_texture_is_rect(tex))
  819. build_sprite_rect(data, tex, fcx, fcy, flip);
  820. else
  821. build_sprite_norm(data, fcx, fcy, flip);
  822. gs_vertexbuffer_flush(graphics->sprite_buffer);
  823. gs_load_vertexbuffer(graphics->sprite_buffer);
  824. gs_load_indexbuffer(NULL);
  825. gs_draw(GS_TRISTRIP, 0, 0);
  826. }
  827. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  828. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  829. {
  830. graphics_t *graphics = thread_graphics;
  831. float fcx, fcy;
  832. struct gs_vb_data *data;
  833. if (tex) {
  834. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  835. blog(LOG_ERROR, "A sprite must be a 2D texture");
  836. return;
  837. }
  838. }
  839. fcx = (float)gs_texture_get_width(tex);
  840. fcy = (float)gs_texture_get_height(tex);
  841. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  842. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  843. (float)sub_cy, fcx, fcy, flip);
  844. gs_vertexbuffer_flush(graphics->sprite_buffer);
  845. gs_load_vertexbuffer(graphics->sprite_buffer);
  846. gs_load_indexbuffer(NULL);
  847. gs_draw(GS_TRISTRIP, 0, 0);
  848. }
  849. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  850. float left, float right, float top, float bottom,
  851. float znear)
  852. {
  853. /* TODO */
  854. UNUSED_PARAMETER(cubetex);
  855. UNUSED_PARAMETER(rot);
  856. UNUSED_PARAMETER(left);
  857. UNUSED_PARAMETER(right);
  858. UNUSED_PARAMETER(top);
  859. UNUSED_PARAMETER(bottom);
  860. UNUSED_PARAMETER(znear);
  861. }
  862. void gs_reset_viewport(void)
  863. {
  864. uint32_t cx, cy;
  865. if (!gs_valid("gs_reset_viewport"))
  866. return;
  867. gs_get_size(&cx, &cy);
  868. gs_set_viewport(0, 0, (int)cx, (int)cy);
  869. }
  870. void gs_set_2d_mode(void)
  871. {
  872. uint32_t cx, cy;
  873. if (!gs_valid("gs_set_2d_mode"))
  874. return;
  875. gs_get_size(&cx, &cy);
  876. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  877. }
  878. void gs_set_3d_mode(double fovy, double znear, double zvar)
  879. {
  880. /* TODO */
  881. UNUSED_PARAMETER(fovy);
  882. UNUSED_PARAMETER(znear);
  883. UNUSED_PARAMETER(zvar);
  884. }
  885. void gs_viewport_push(void)
  886. {
  887. if (!gs_valid("gs_viewport_push"))
  888. return;
  889. struct gs_rect *rect =
  890. da_push_back_new(thread_graphics->viewport_stack);
  891. gs_get_viewport(rect);
  892. }
  893. void gs_viewport_pop(void)
  894. {
  895. struct gs_rect *rect;
  896. if (!gs_valid("gs_viewport_pop"))
  897. return;
  898. if (!thread_graphics->viewport_stack.num)
  899. return;
  900. rect = da_end(thread_graphics->viewport_stack);
  901. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  902. da_pop_back(thread_graphics->viewport_stack);
  903. }
  904. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  905. uint32_t linesize, bool flip)
  906. {
  907. uint8_t *ptr;
  908. uint32_t linesize_out;
  909. size_t row_copy;
  910. size_t height;
  911. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  912. return;
  913. if (!gs_texture_map(tex, &ptr, &linesize_out))
  914. return;
  915. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  916. height = gs_texture_get_height(tex);
  917. if (flip) {
  918. uint8_t *const end = ptr + height * linesize_out;
  919. data += (height - 1) * linesize;
  920. while (ptr < end) {
  921. memcpy(ptr, data, row_copy);
  922. ptr += linesize_out;
  923. data -= linesize;
  924. }
  925. } else if (linesize == linesize_out) {
  926. memcpy(ptr, data, row_copy * height);
  927. } else {
  928. uint8_t *const end = ptr + height * linesize_out;
  929. while (ptr < end) {
  930. memcpy(ptr, data, row_copy);
  931. ptr += linesize_out;
  932. data += linesize;
  933. }
  934. }
  935. gs_texture_unmap(tex);
  936. }
  937. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  938. const void *data, uint32_t linesize, bool invert)
  939. {
  940. /* TODO */
  941. UNUSED_PARAMETER(cubetex);
  942. UNUSED_PARAMETER(side);
  943. UNUSED_PARAMETER(data);
  944. UNUSED_PARAMETER(linesize);
  945. UNUSED_PARAMETER(invert);
  946. }
  947. void gs_perspective(float angle, float aspect, float near, float far)
  948. {
  949. graphics_t *graphics = thread_graphics;
  950. float xmin, xmax, ymin, ymax;
  951. if (!gs_valid("gs_perspective"))
  952. return;
  953. ymax = near * tanf(RAD(angle) * 0.5f);
  954. ymin = -ymax;
  955. xmin = ymin * aspect;
  956. xmax = ymax * aspect;
  957. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  958. ymax, near, far);
  959. }
  960. void gs_blend_state_push(void)
  961. {
  962. graphics_t *graphics = thread_graphics;
  963. if (!gs_valid("gs_blend_state_push"))
  964. return;
  965. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  966. }
  967. void gs_blend_state_pop(void)
  968. {
  969. graphics_t *graphics = thread_graphics;
  970. struct blend_state *state;
  971. if (!gs_valid("gs_blend_state_pop"))
  972. return;
  973. state = da_end(graphics->blend_state_stack);
  974. if (!state)
  975. return;
  976. gs_enable_blending(state->enabled);
  977. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  978. state->dest_a);
  979. da_pop_back(graphics->blend_state_stack);
  980. }
  981. void gs_reset_blend_state(void)
  982. {
  983. graphics_t *graphics = thread_graphics;
  984. if (!gs_valid("gs_preprocessor_name"))
  985. return;
  986. if (!graphics->cur_blend_state.enabled)
  987. gs_enable_blending(true);
  988. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  989. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  990. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  991. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA)
  992. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  993. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  994. GS_BLEND_INVSRCALPHA);
  995. }
  996. /* ------------------------------------------------------------------------- */
  997. const char *gs_preprocessor_name(void)
  998. {
  999. graphics_t *graphics = thread_graphics;
  1000. if (!gs_valid("gs_preprocessor_name"))
  1001. return NULL;
  1002. return graphics->exports.device_preprocessor_name();
  1003. }
  1004. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  1005. {
  1006. struct gs_init_data new_data = *data;
  1007. graphics_t *graphics = thread_graphics;
  1008. if (!gs_valid_p("gs_swapchain_create", data))
  1009. return NULL;
  1010. if (new_data.num_backbuffers == 0)
  1011. new_data.num_backbuffers = 1;
  1012. return graphics->exports.device_swapchain_create(graphics->device,
  1013. &new_data);
  1014. }
  1015. void gs_resize(uint32_t x, uint32_t y)
  1016. {
  1017. graphics_t *graphics = thread_graphics;
  1018. if (!gs_valid("gs_resize"))
  1019. return;
  1020. graphics->exports.device_resize(graphics->device, x, y);
  1021. }
  1022. void gs_get_size(uint32_t *x, uint32_t *y)
  1023. {
  1024. graphics_t *graphics = thread_graphics;
  1025. if (!gs_valid("gs_get_size"))
  1026. return;
  1027. graphics->exports.device_get_size(graphics->device, x, y);
  1028. }
  1029. uint32_t gs_get_width(void)
  1030. {
  1031. graphics_t *graphics = thread_graphics;
  1032. if (!gs_valid("gs_get_width"))
  1033. return 0;
  1034. return graphics->exports.device_get_width(graphics->device);
  1035. }
  1036. uint32_t gs_get_height(void)
  1037. {
  1038. graphics_t *graphics = thread_graphics;
  1039. if (!gs_valid("gs_get_height"))
  1040. return 0;
  1041. return graphics->exports.device_get_height(graphics->device);
  1042. }
  1043. static inline bool is_pow2(uint32_t size)
  1044. {
  1045. return size >= 2 && (size & (size - 1)) == 0;
  1046. }
  1047. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1048. enum gs_color_format color_format,
  1049. uint32_t levels, const uint8_t **data,
  1050. uint32_t flags)
  1051. {
  1052. graphics_t *graphics = thread_graphics;
  1053. bool pow2tex = is_pow2(width) && is_pow2(height);
  1054. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1055. if (!gs_valid("gs_texture_create"))
  1056. return NULL;
  1057. if (uses_mipmaps && !pow2tex) {
  1058. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1059. "non-power-of-two texture. Disabling "
  1060. "mipmaps for this texture.");
  1061. uses_mipmaps = false;
  1062. flags &= ~GS_BUILD_MIPMAPS;
  1063. levels = 1;
  1064. }
  1065. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1066. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1067. "Disabling mipmaps for this texture.");
  1068. flags &= ~GS_BUILD_MIPMAPS;
  1069. levels = 1;
  1070. }
  1071. return graphics->exports.device_texture_create(graphics->device, width,
  1072. height, color_format,
  1073. levels, data, flags);
  1074. }
  1075. #if __linux__
  1076. gs_texture_t *gs_texture_create_from_dmabuf(
  1077. unsigned int width, unsigned int height, uint32_t drm_format,
  1078. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1079. const uint32_t *strides, const uint32_t *offsets,
  1080. const uint64_t *modifiers)
  1081. {
  1082. graphics_t *graphics = thread_graphics;
  1083. return graphics->exports.device_texture_create_from_dmabuf(
  1084. graphics->device, width, height, drm_format, color_format,
  1085. n_planes, fds, strides, offsets, modifiers);
  1086. }
  1087. #endif
  1088. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1089. enum gs_color_format color_format,
  1090. uint32_t levels, const uint8_t **data,
  1091. uint32_t flags)
  1092. {
  1093. graphics_t *graphics = thread_graphics;
  1094. bool pow2tex = is_pow2(size);
  1095. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1096. if (!gs_valid("gs_cubetexture_create"))
  1097. return NULL;
  1098. if (uses_mipmaps && !pow2tex) {
  1099. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1100. "non-power-of-two texture. Disabling "
  1101. "mipmaps for this texture.");
  1102. uses_mipmaps = false;
  1103. flags &= ~GS_BUILD_MIPMAPS;
  1104. levels = 1;
  1105. }
  1106. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1107. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1108. "Disabling mipmaps for this texture.");
  1109. flags &= ~GS_BUILD_MIPMAPS;
  1110. levels = 1;
  1111. data = NULL;
  1112. }
  1113. return graphics->exports.device_cubetexture_create(
  1114. graphics->device, size, color_format, levels, data, flags);
  1115. }
  1116. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1117. uint32_t depth,
  1118. enum gs_color_format color_format,
  1119. uint32_t levels, const uint8_t **data,
  1120. uint32_t flags)
  1121. {
  1122. graphics_t *graphics = thread_graphics;
  1123. if (!gs_valid("gs_voltexture_create"))
  1124. return NULL;
  1125. return graphics->exports.device_voltexture_create(graphics->device,
  1126. width, height, depth,
  1127. color_format, levels,
  1128. data, flags);
  1129. }
  1130. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1131. enum gs_zstencil_format format)
  1132. {
  1133. graphics_t *graphics = thread_graphics;
  1134. if (!gs_valid("gs_zstencil_create"))
  1135. return NULL;
  1136. return graphics->exports.device_zstencil_create(graphics->device, width,
  1137. height, format);
  1138. }
  1139. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1140. enum gs_color_format color_format)
  1141. {
  1142. graphics_t *graphics = thread_graphics;
  1143. if (!gs_valid("gs_stagesurface_create"))
  1144. return NULL;
  1145. return graphics->exports.device_stagesurface_create(
  1146. graphics->device, width, height, color_format);
  1147. }
  1148. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1149. {
  1150. graphics_t *graphics = thread_graphics;
  1151. if (!gs_valid_p("gs_samplerstate_create", info))
  1152. return NULL;
  1153. return graphics->exports.device_samplerstate_create(graphics->device,
  1154. info);
  1155. }
  1156. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1157. char **error_string)
  1158. {
  1159. graphics_t *graphics = thread_graphics;
  1160. if (!gs_valid_p("gs_vertexshader_create", shader))
  1161. return NULL;
  1162. return graphics->exports.device_vertexshader_create(
  1163. graphics->device, shader, file, error_string);
  1164. }
  1165. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1166. char **error_string)
  1167. {
  1168. graphics_t *graphics = thread_graphics;
  1169. if (!gs_valid_p("gs_pixelshader_create", shader))
  1170. return NULL;
  1171. return graphics->exports.device_pixelshader_create(
  1172. graphics->device, shader, file, error_string);
  1173. }
  1174. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1175. {
  1176. graphics_t *graphics = thread_graphics;
  1177. if (!gs_valid("gs_vertexbuffer_create"))
  1178. return NULL;
  1179. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1180. struct gs_vb_data *new_data = gs_vbdata_create();
  1181. new_data->num = data->num;
  1182. #define DUP_VAL(val) \
  1183. do { \
  1184. if (data->val) \
  1185. new_data->val = bmemdup( \
  1186. data->val, sizeof(*data->val) * data->num); \
  1187. } while (false)
  1188. DUP_VAL(points);
  1189. DUP_VAL(normals);
  1190. DUP_VAL(tangents);
  1191. DUP_VAL(colors);
  1192. #undef DUP_VAL
  1193. if (data->tvarray && data->num_tex) {
  1194. new_data->num_tex = data->num_tex;
  1195. new_data->tvarray = bzalloc(
  1196. sizeof(struct gs_tvertarray) * data->num_tex);
  1197. for (size_t i = 0; i < data->num_tex; i++) {
  1198. struct gs_tvertarray *tv = &data->tvarray[i];
  1199. struct gs_tvertarray *new_tv =
  1200. &new_data->tvarray[i];
  1201. size_t size = tv->width * sizeof(float);
  1202. new_tv->width = tv->width;
  1203. new_tv->array =
  1204. bmemdup(tv->array, size * data->num);
  1205. }
  1206. }
  1207. data = new_data;
  1208. }
  1209. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1210. data, flags);
  1211. }
  1212. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1213. size_t num, uint32_t flags)
  1214. {
  1215. graphics_t *graphics = thread_graphics;
  1216. if (!gs_valid("gs_indexbuffer_create"))
  1217. return NULL;
  1218. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1219. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1220. indices = bmemdup(indices, size * num);
  1221. }
  1222. return graphics->exports.device_indexbuffer_create(
  1223. graphics->device, type, indices, num, flags);
  1224. }
  1225. gs_timer_t *gs_timer_create()
  1226. {
  1227. graphics_t *graphics = thread_graphics;
  1228. if (!gs_valid("gs_timer_create"))
  1229. return NULL;
  1230. return graphics->exports.device_timer_create(graphics->device);
  1231. }
  1232. gs_timer_range_t *gs_timer_range_create()
  1233. {
  1234. graphics_t *graphics = thread_graphics;
  1235. if (!gs_valid("gs_timer_range_create"))
  1236. return NULL;
  1237. return graphics->exports.device_timer_range_create(graphics->device);
  1238. }
  1239. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1240. {
  1241. graphics_t *graphics = thread_graphics;
  1242. if (!gs_valid_p("gs_get_texture_type", texture))
  1243. return GS_TEXTURE_2D;
  1244. return graphics->exports.device_get_texture_type(texture);
  1245. }
  1246. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1247. {
  1248. graphics_t *graphics = thread_graphics;
  1249. if (!gs_valid("gs_load_vertexbuffer"))
  1250. return;
  1251. graphics->exports.device_load_vertexbuffer(graphics->device,
  1252. vertbuffer);
  1253. }
  1254. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1255. {
  1256. graphics_t *graphics = thread_graphics;
  1257. if (!gs_valid("gs_load_indexbuffer"))
  1258. return;
  1259. graphics->exports.device_load_indexbuffer(graphics->device,
  1260. indexbuffer);
  1261. }
  1262. void gs_load_texture(gs_texture_t *tex, int unit)
  1263. {
  1264. graphics_t *graphics = thread_graphics;
  1265. if (!gs_valid("gs_load_texture"))
  1266. return;
  1267. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1268. }
  1269. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1270. {
  1271. graphics_t *graphics = thread_graphics;
  1272. if (!gs_valid("gs_load_samplerstate"))
  1273. return;
  1274. graphics->exports.device_load_samplerstate(graphics->device,
  1275. samplerstate, unit);
  1276. }
  1277. void gs_load_vertexshader(gs_shader_t *vertshader)
  1278. {
  1279. graphics_t *graphics = thread_graphics;
  1280. if (!gs_valid("gs_load_vertexshader"))
  1281. return;
  1282. graphics->exports.device_load_vertexshader(graphics->device,
  1283. vertshader);
  1284. }
  1285. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1286. {
  1287. graphics_t *graphics = thread_graphics;
  1288. if (!gs_valid("gs_load_pixelshader"))
  1289. return;
  1290. graphics->exports.device_load_pixelshader(graphics->device,
  1291. pixelshader);
  1292. }
  1293. void gs_load_default_samplerstate(bool b_3d, int unit)
  1294. {
  1295. graphics_t *graphics = thread_graphics;
  1296. if (!gs_valid("gs_load_default_samplerstate"))
  1297. return;
  1298. graphics->exports.device_load_default_samplerstate(graphics->device,
  1299. b_3d, unit);
  1300. }
  1301. gs_shader_t *gs_get_vertex_shader(void)
  1302. {
  1303. graphics_t *graphics = thread_graphics;
  1304. if (!gs_valid("gs_get_vertex_shader"))
  1305. return NULL;
  1306. return graphics->exports.device_get_vertex_shader(graphics->device);
  1307. }
  1308. gs_shader_t *gs_get_pixel_shader(void)
  1309. {
  1310. graphics_t *graphics = thread_graphics;
  1311. if (!gs_valid("gs_get_pixel_shader"))
  1312. return NULL;
  1313. return graphics->exports.device_get_pixel_shader(graphics->device);
  1314. }
  1315. gs_texture_t *gs_get_render_target(void)
  1316. {
  1317. graphics_t *graphics = thread_graphics;
  1318. if (!gs_valid("gs_get_render_target"))
  1319. return NULL;
  1320. return graphics->exports.device_get_render_target(graphics->device);
  1321. }
  1322. gs_zstencil_t *gs_get_zstencil_target(void)
  1323. {
  1324. graphics_t *graphics = thread_graphics;
  1325. if (!gs_valid("gs_get_zstencil_target"))
  1326. return NULL;
  1327. return graphics->exports.device_get_zstencil_target(graphics->device);
  1328. }
  1329. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1330. {
  1331. graphics_t *graphics = thread_graphics;
  1332. if (!gs_valid("gs_set_render_target"))
  1333. return;
  1334. graphics->exports.device_set_render_target(graphics->device, tex,
  1335. zstencil);
  1336. }
  1337. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1338. gs_zstencil_t *zstencil)
  1339. {
  1340. graphics_t *graphics = thread_graphics;
  1341. if (!gs_valid("gs_set_cube_render_target"))
  1342. return;
  1343. graphics->exports.device_set_cube_render_target(
  1344. graphics->device, cubetex, side, zstencil);
  1345. }
  1346. void gs_enable_framebuffer_srgb(bool enable)
  1347. {
  1348. graphics_t *graphics = thread_graphics;
  1349. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1350. return;
  1351. graphics->exports.device_enable_framebuffer_srgb(graphics->device,
  1352. enable);
  1353. }
  1354. bool gs_framebuffer_srgb_enabled(void)
  1355. {
  1356. graphics_t *graphics = thread_graphics;
  1357. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1358. return false;
  1359. return graphics->exports.device_framebuffer_srgb_enabled(
  1360. graphics->device);
  1361. }
  1362. bool gs_get_linear_srgb(void)
  1363. {
  1364. graphics_t *graphics = thread_graphics;
  1365. if (!gs_valid("gs_get_linear_srgb"))
  1366. return false;
  1367. return graphics->linear_srgb;
  1368. }
  1369. bool gs_set_linear_srgb(bool linear_srgb)
  1370. {
  1371. graphics_t *graphics = thread_graphics;
  1372. if (!gs_valid("gs_set_linear_srgb"))
  1373. return false;
  1374. const bool previous = graphics->linear_srgb;
  1375. graphics->linear_srgb = linear_srgb;
  1376. return previous;
  1377. }
  1378. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1379. {
  1380. graphics_t *graphics = thread_graphics;
  1381. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1382. return;
  1383. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1384. }
  1385. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1386. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1387. uint32_t src_w, uint32_t src_h)
  1388. {
  1389. graphics_t *graphics = thread_graphics;
  1390. if (!gs_valid_p("gs_copy_texture_region", dst))
  1391. return;
  1392. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1393. dst_x, dst_y, src, src_x,
  1394. src_y, src_w, src_h);
  1395. }
  1396. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1397. {
  1398. graphics_t *graphics = thread_graphics;
  1399. if (!gs_valid("gs_stage_texture"))
  1400. return;
  1401. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1402. }
  1403. void gs_begin_frame(void)
  1404. {
  1405. graphics_t *graphics = thread_graphics;
  1406. if (!gs_valid("gs_begin_frame"))
  1407. return;
  1408. graphics->exports.device_begin_frame(graphics->device);
  1409. }
  1410. void gs_begin_scene(void)
  1411. {
  1412. graphics_t *graphics = thread_graphics;
  1413. if (!gs_valid("gs_begin_scene"))
  1414. return;
  1415. graphics->exports.device_begin_scene(graphics->device);
  1416. }
  1417. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1418. uint32_t num_verts)
  1419. {
  1420. graphics_t *graphics = thread_graphics;
  1421. if (!gs_valid("gs_draw"))
  1422. return;
  1423. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1424. num_verts);
  1425. }
  1426. void gs_end_scene(void)
  1427. {
  1428. graphics_t *graphics = thread_graphics;
  1429. if (!gs_valid("gs_end_scene"))
  1430. return;
  1431. graphics->exports.device_end_scene(graphics->device);
  1432. }
  1433. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1434. {
  1435. graphics_t *graphics = thread_graphics;
  1436. if (!gs_valid("gs_load_swapchain"))
  1437. return;
  1438. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1439. }
  1440. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1441. uint8_t stencil)
  1442. {
  1443. graphics_t *graphics = thread_graphics;
  1444. if (!gs_valid("gs_clear"))
  1445. return;
  1446. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1447. depth, stencil);
  1448. }
  1449. void gs_present(void)
  1450. {
  1451. graphics_t *graphics = thread_graphics;
  1452. if (!gs_valid("gs_present"))
  1453. return;
  1454. graphics->exports.device_present(graphics->device);
  1455. }
  1456. void gs_flush(void)
  1457. {
  1458. graphics_t *graphics = thread_graphics;
  1459. if (!gs_valid("gs_flush"))
  1460. return;
  1461. graphics->exports.device_flush(graphics->device);
  1462. }
  1463. void gs_set_cull_mode(enum gs_cull_mode mode)
  1464. {
  1465. graphics_t *graphics = thread_graphics;
  1466. if (!gs_valid("gs_set_cull_mode"))
  1467. return;
  1468. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1469. }
  1470. enum gs_cull_mode gs_get_cull_mode(void)
  1471. {
  1472. graphics_t *graphics = thread_graphics;
  1473. if (!gs_valid("gs_get_cull_mode"))
  1474. return GS_NEITHER;
  1475. return graphics->exports.device_get_cull_mode(graphics->device);
  1476. }
  1477. void gs_enable_blending(bool enable)
  1478. {
  1479. graphics_t *graphics = thread_graphics;
  1480. if (!gs_valid("gs_enable_blending"))
  1481. return;
  1482. graphics->cur_blend_state.enabled = enable;
  1483. graphics->exports.device_enable_blending(graphics->device, enable);
  1484. }
  1485. void gs_enable_depth_test(bool enable)
  1486. {
  1487. graphics_t *graphics = thread_graphics;
  1488. if (!gs_valid("gs_enable_depth_test"))
  1489. return;
  1490. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1491. }
  1492. void gs_enable_stencil_test(bool enable)
  1493. {
  1494. graphics_t *graphics = thread_graphics;
  1495. if (!gs_valid("gs_enable_stencil_test"))
  1496. return;
  1497. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1498. }
  1499. void gs_enable_stencil_write(bool enable)
  1500. {
  1501. graphics_t *graphics = thread_graphics;
  1502. if (!gs_valid("gs_enable_stencil_write"))
  1503. return;
  1504. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1505. }
  1506. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1507. {
  1508. graphics_t *graphics = thread_graphics;
  1509. if (!gs_valid("gs_enable_color"))
  1510. return;
  1511. graphics->exports.device_enable_color(graphics->device, red, green,
  1512. blue, alpha);
  1513. }
  1514. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1515. {
  1516. graphics_t *graphics = thread_graphics;
  1517. if (!gs_valid("gs_blend_function"))
  1518. return;
  1519. graphics->cur_blend_state.src_c = src;
  1520. graphics->cur_blend_state.dest_c = dest;
  1521. graphics->cur_blend_state.src_a = src;
  1522. graphics->cur_blend_state.dest_a = dest;
  1523. graphics->exports.device_blend_function(graphics->device, src, dest);
  1524. }
  1525. void gs_blend_function_separate(enum gs_blend_type src_c,
  1526. enum gs_blend_type dest_c,
  1527. enum gs_blend_type src_a,
  1528. enum gs_blend_type dest_a)
  1529. {
  1530. graphics_t *graphics = thread_graphics;
  1531. if (!gs_valid("gs_blend_function_separate"))
  1532. return;
  1533. graphics->cur_blend_state.src_c = src_c;
  1534. graphics->cur_blend_state.dest_c = dest_c;
  1535. graphics->cur_blend_state.src_a = src_a;
  1536. graphics->cur_blend_state.dest_a = dest_a;
  1537. graphics->exports.device_blend_function_separate(
  1538. graphics->device, src_c, dest_c, src_a, dest_a);
  1539. }
  1540. void gs_depth_function(enum gs_depth_test test)
  1541. {
  1542. graphics_t *graphics = thread_graphics;
  1543. if (!gs_valid("gs_depth_function"))
  1544. return;
  1545. graphics->exports.device_depth_function(graphics->device, test);
  1546. }
  1547. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1548. {
  1549. graphics_t *graphics = thread_graphics;
  1550. if (!gs_valid("gs_stencil_function"))
  1551. return;
  1552. graphics->exports.device_stencil_function(graphics->device, side, test);
  1553. }
  1554. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1555. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1556. {
  1557. graphics_t *graphics = thread_graphics;
  1558. if (!gs_valid("gs_stencil_op"))
  1559. return;
  1560. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1561. zpass);
  1562. }
  1563. void gs_set_viewport(int x, int y, int width, int height)
  1564. {
  1565. graphics_t *graphics = thread_graphics;
  1566. if (!gs_valid("gs_set_viewport"))
  1567. return;
  1568. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1569. height);
  1570. }
  1571. void gs_get_viewport(struct gs_rect *rect)
  1572. {
  1573. graphics_t *graphics = thread_graphics;
  1574. if (!gs_valid_p("gs_get_viewport", rect))
  1575. return;
  1576. graphics->exports.device_get_viewport(graphics->device, rect);
  1577. }
  1578. void gs_set_scissor_rect(const struct gs_rect *rect)
  1579. {
  1580. graphics_t *graphics = thread_graphics;
  1581. if (!gs_valid("gs_set_scissor_rect"))
  1582. return;
  1583. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1584. }
  1585. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1586. float zfar)
  1587. {
  1588. graphics_t *graphics = thread_graphics;
  1589. if (!gs_valid("gs_ortho"))
  1590. return;
  1591. graphics->exports.device_ortho(graphics->device, left, right, top,
  1592. bottom, znear, zfar);
  1593. }
  1594. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1595. float zfar)
  1596. {
  1597. graphics_t *graphics = thread_graphics;
  1598. if (!gs_valid("gs_frustum"))
  1599. return;
  1600. graphics->exports.device_frustum(graphics->device, left, right, top,
  1601. bottom, znear, zfar);
  1602. }
  1603. void gs_projection_push(void)
  1604. {
  1605. graphics_t *graphics = thread_graphics;
  1606. if (!gs_valid("gs_projection_push"))
  1607. return;
  1608. graphics->exports.device_projection_push(graphics->device);
  1609. }
  1610. void gs_projection_pop(void)
  1611. {
  1612. graphics_t *graphics = thread_graphics;
  1613. if (!gs_valid("gs_projection_pop"))
  1614. return;
  1615. graphics->exports.device_projection_pop(graphics->device);
  1616. }
  1617. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1618. {
  1619. graphics_t *graphics = thread_graphics;
  1620. if (!gs_valid("gs_swapchain_destroy"))
  1621. return;
  1622. if (!swapchain)
  1623. return;
  1624. graphics->exports.gs_swapchain_destroy(swapchain);
  1625. }
  1626. void gs_shader_destroy(gs_shader_t *shader)
  1627. {
  1628. graphics_t *graphics = thread_graphics;
  1629. if (!gs_valid("gs_shader_destroy"))
  1630. return;
  1631. if (!shader)
  1632. return;
  1633. graphics->exports.gs_shader_destroy(shader);
  1634. }
  1635. int gs_shader_get_num_params(const gs_shader_t *shader)
  1636. {
  1637. graphics_t *graphics = thread_graphics;
  1638. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1639. return 0;
  1640. return graphics->exports.gs_shader_get_num_params(shader);
  1641. }
  1642. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1643. {
  1644. graphics_t *graphics = thread_graphics;
  1645. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1646. return NULL;
  1647. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1648. }
  1649. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1650. {
  1651. graphics_t *graphics = thread_graphics;
  1652. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1653. return NULL;
  1654. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1655. }
  1656. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1657. {
  1658. graphics_t *graphics = thread_graphics;
  1659. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1660. return NULL;
  1661. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1662. }
  1663. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1664. {
  1665. graphics_t *graphics = thread_graphics;
  1666. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1667. return NULL;
  1668. return graphics->exports.gs_shader_get_world_matrix(shader);
  1669. }
  1670. void gs_shader_get_param_info(const gs_sparam_t *param,
  1671. struct gs_shader_param_info *info)
  1672. {
  1673. graphics_t *graphics = thread_graphics;
  1674. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1675. return;
  1676. graphics->exports.gs_shader_get_param_info(param, info);
  1677. }
  1678. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1679. {
  1680. graphics_t *graphics = thread_graphics;
  1681. if (!gs_valid_p("gs_shader_set_bool", param))
  1682. return;
  1683. graphics->exports.gs_shader_set_bool(param, val);
  1684. }
  1685. void gs_shader_set_float(gs_sparam_t *param, float val)
  1686. {
  1687. graphics_t *graphics = thread_graphics;
  1688. if (!gs_valid_p("gs_shader_set_float", param))
  1689. return;
  1690. graphics->exports.gs_shader_set_float(param, val);
  1691. }
  1692. void gs_shader_set_int(gs_sparam_t *param, int val)
  1693. {
  1694. graphics_t *graphics = thread_graphics;
  1695. if (!gs_valid_p("gs_shader_set_int", param))
  1696. return;
  1697. graphics->exports.gs_shader_set_int(param, val);
  1698. }
  1699. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1700. {
  1701. graphics_t *graphics = thread_graphics;
  1702. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1703. return;
  1704. graphics->exports.gs_shader_set_matrix3(param, val);
  1705. }
  1706. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1707. {
  1708. graphics_t *graphics = thread_graphics;
  1709. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1710. return;
  1711. graphics->exports.gs_shader_set_matrix4(param, val);
  1712. }
  1713. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1714. {
  1715. graphics_t *graphics = thread_graphics;
  1716. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1717. return;
  1718. graphics->exports.gs_shader_set_vec2(param, val);
  1719. }
  1720. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1721. {
  1722. graphics_t *graphics = thread_graphics;
  1723. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1724. return;
  1725. graphics->exports.gs_shader_set_vec3(param, val);
  1726. }
  1727. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1728. {
  1729. graphics_t *graphics = thread_graphics;
  1730. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1731. return;
  1732. graphics->exports.gs_shader_set_vec4(param, val);
  1733. }
  1734. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1735. {
  1736. graphics_t *graphics = thread_graphics;
  1737. if (!gs_valid_p("gs_shader_set_texture", param))
  1738. return;
  1739. graphics->exports.gs_shader_set_texture(param, val);
  1740. }
  1741. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1742. {
  1743. graphics_t *graphics = thread_graphics;
  1744. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1745. return;
  1746. graphics->exports.gs_shader_set_val(param, val, size);
  1747. }
  1748. void gs_shader_set_default(gs_sparam_t *param)
  1749. {
  1750. graphics_t *graphics = thread_graphics;
  1751. if (!gs_valid_p("gs_shader_set_default", param))
  1752. return;
  1753. graphics->exports.gs_shader_set_default(param);
  1754. }
  1755. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1756. {
  1757. graphics_t *graphics = thread_graphics;
  1758. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1759. return;
  1760. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1761. }
  1762. void gs_texture_destroy(gs_texture_t *tex)
  1763. {
  1764. graphics_t *graphics = thread_graphics;
  1765. if (!gs_valid("gs_texture_destroy"))
  1766. return;
  1767. if (!tex)
  1768. return;
  1769. graphics->exports.gs_texture_destroy(tex);
  1770. }
  1771. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1772. {
  1773. graphics_t *graphics = thread_graphics;
  1774. if (!gs_valid_p("gs_texture_get_width", tex))
  1775. return 0;
  1776. return graphics->exports.gs_texture_get_width(tex);
  1777. }
  1778. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1779. {
  1780. graphics_t *graphics = thread_graphics;
  1781. if (!gs_valid_p("gs_texture_get_height", tex))
  1782. return 0;
  1783. return graphics->exports.gs_texture_get_height(tex);
  1784. }
  1785. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1786. {
  1787. graphics_t *graphics = thread_graphics;
  1788. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1789. return GS_UNKNOWN;
  1790. return graphics->exports.gs_texture_get_color_format(tex);
  1791. }
  1792. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1793. {
  1794. graphics_t *graphics = thread_graphics;
  1795. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1796. return false;
  1797. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1798. }
  1799. void gs_texture_unmap(gs_texture_t *tex)
  1800. {
  1801. graphics_t *graphics = thread_graphics;
  1802. if (!gs_valid_p("gs_texture_unmap", tex))
  1803. return;
  1804. graphics->exports.gs_texture_unmap(tex);
  1805. }
  1806. bool gs_texture_is_rect(const gs_texture_t *tex)
  1807. {
  1808. graphics_t *graphics = thread_graphics;
  1809. if (!gs_valid_p("gs_texture_is_rect", tex))
  1810. return false;
  1811. if (graphics->exports.gs_texture_is_rect)
  1812. return graphics->exports.gs_texture_is_rect(tex);
  1813. else
  1814. return false;
  1815. }
  1816. void *gs_texture_get_obj(gs_texture_t *tex)
  1817. {
  1818. graphics_t *graphics = thread_graphics;
  1819. if (!gs_valid_p("gs_texture_get_obj", tex))
  1820. return NULL;
  1821. return graphics->exports.gs_texture_get_obj(tex);
  1822. }
  1823. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1824. {
  1825. graphics_t *graphics = thread_graphics;
  1826. if (!gs_valid("gs_cubetexture_destroy"))
  1827. return;
  1828. if (!cubetex)
  1829. return;
  1830. graphics->exports.gs_cubetexture_destroy(cubetex);
  1831. }
  1832. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1833. {
  1834. graphics_t *graphics = thread_graphics;
  1835. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1836. return 0;
  1837. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1838. }
  1839. enum gs_color_format
  1840. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1841. {
  1842. graphics_t *graphics = thread_graphics;
  1843. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1844. return GS_UNKNOWN;
  1845. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1846. }
  1847. void gs_voltexture_destroy(gs_texture_t *voltex)
  1848. {
  1849. graphics_t *graphics = thread_graphics;
  1850. if (!gs_valid("gs_voltexture_destroy"))
  1851. return;
  1852. if (!voltex)
  1853. return;
  1854. graphics->exports.gs_voltexture_destroy(voltex);
  1855. }
  1856. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1857. {
  1858. graphics_t *graphics = thread_graphics;
  1859. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1860. return 0;
  1861. return graphics->exports.gs_voltexture_get_width(voltex);
  1862. }
  1863. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1864. {
  1865. graphics_t *graphics = thread_graphics;
  1866. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1867. return 0;
  1868. return graphics->exports.gs_voltexture_get_height(voltex);
  1869. }
  1870. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1871. {
  1872. graphics_t *graphics = thread_graphics;
  1873. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1874. return 0;
  1875. return graphics->exports.gs_voltexture_get_depth(voltex);
  1876. }
  1877. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1878. {
  1879. graphics_t *graphics = thread_graphics;
  1880. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1881. return GS_UNKNOWN;
  1882. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1883. }
  1884. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1885. {
  1886. graphics_t *graphics = thread_graphics;
  1887. if (!gs_valid("gs_stagesurface_destroy"))
  1888. return;
  1889. if (!stagesurf)
  1890. return;
  1891. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1892. }
  1893. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1894. {
  1895. graphics_t *graphics = thread_graphics;
  1896. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1897. return 0;
  1898. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1899. }
  1900. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1901. {
  1902. graphics_t *graphics = thread_graphics;
  1903. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1904. return 0;
  1905. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1906. }
  1907. enum gs_color_format
  1908. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1909. {
  1910. graphics_t *graphics = thread_graphics;
  1911. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1912. return GS_UNKNOWN;
  1913. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1914. }
  1915. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1916. uint32_t *linesize)
  1917. {
  1918. graphics_t *graphics = thread_graphics;
  1919. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1920. return 0;
  1921. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1922. }
  1923. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1924. {
  1925. graphics_t *graphics = thread_graphics;
  1926. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1927. return;
  1928. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1929. }
  1930. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1931. {
  1932. if (!gs_valid("gs_zstencil_destroy"))
  1933. return;
  1934. if (!zstencil)
  1935. return;
  1936. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1937. }
  1938. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1939. {
  1940. if (!gs_valid("gs_samplerstate_destroy"))
  1941. return;
  1942. if (!samplerstate)
  1943. return;
  1944. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1945. }
  1946. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1947. {
  1948. graphics_t *graphics = thread_graphics;
  1949. if (!gs_valid("gs_vertexbuffer_destroy"))
  1950. return;
  1951. if (!vertbuffer)
  1952. return;
  1953. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1954. }
  1955. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1956. {
  1957. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1958. return;
  1959. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1960. }
  1961. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1962. const struct gs_vb_data *data)
  1963. {
  1964. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1965. return;
  1966. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1967. }
  1968. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1969. {
  1970. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1971. return NULL;
  1972. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1973. }
  1974. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1975. {
  1976. graphics_t *graphics = thread_graphics;
  1977. if (!gs_valid("gs_indexbuffer_destroy"))
  1978. return;
  1979. if (!indexbuffer)
  1980. return;
  1981. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1982. }
  1983. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1984. {
  1985. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1986. return;
  1987. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1988. }
  1989. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1990. const void *data)
  1991. {
  1992. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1993. return;
  1994. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1995. }
  1996. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1997. {
  1998. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1999. return NULL;
  2000. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  2001. }
  2002. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2003. {
  2004. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  2005. return 0;
  2006. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  2007. indexbuffer);
  2008. }
  2009. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2010. {
  2011. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  2012. return (enum gs_index_type)0;
  2013. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2014. }
  2015. void gs_timer_destroy(gs_timer_t *timer)
  2016. {
  2017. graphics_t *graphics = thread_graphics;
  2018. if (!gs_valid("gs_timer_destroy"))
  2019. return;
  2020. if (!timer)
  2021. return;
  2022. graphics->exports.gs_timer_destroy(timer);
  2023. }
  2024. void gs_timer_begin(gs_timer_t *timer)
  2025. {
  2026. graphics_t *graphics = thread_graphics;
  2027. if (!gs_valid("gs_timer_begin"))
  2028. return;
  2029. if (!timer)
  2030. return;
  2031. graphics->exports.gs_timer_begin(timer);
  2032. }
  2033. void gs_timer_end(gs_timer_t *timer)
  2034. {
  2035. graphics_t *graphics = thread_graphics;
  2036. if (!gs_valid("gs_timer_end"))
  2037. return;
  2038. if (!timer)
  2039. return;
  2040. graphics->exports.gs_timer_end(timer);
  2041. }
  2042. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2043. {
  2044. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2045. return false;
  2046. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2047. }
  2048. void gs_timer_range_destroy(gs_timer_range_t *range)
  2049. {
  2050. graphics_t *graphics = thread_graphics;
  2051. if (!gs_valid("gs_timer_range_destroy"))
  2052. return;
  2053. if (!range)
  2054. return;
  2055. graphics->exports.gs_timer_range_destroy(range);
  2056. }
  2057. void gs_timer_range_begin(gs_timer_range_t *range)
  2058. {
  2059. graphics_t *graphics = thread_graphics;
  2060. if (!gs_valid("gs_timer_range_begin"))
  2061. return;
  2062. if (!range)
  2063. return;
  2064. graphics->exports.gs_timer_range_begin(range);
  2065. }
  2066. void gs_timer_range_end(gs_timer_range_t *range)
  2067. {
  2068. graphics_t *graphics = thread_graphics;
  2069. if (!gs_valid("gs_timer_range_end"))
  2070. return;
  2071. if (!range)
  2072. return;
  2073. graphics->exports.gs_timer_range_end(range);
  2074. }
  2075. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2076. uint64_t *frequency)
  2077. {
  2078. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2079. return false;
  2080. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint,
  2081. frequency);
  2082. }
  2083. bool gs_nv12_available(void)
  2084. {
  2085. if (!gs_valid("gs_nv12_available"))
  2086. return false;
  2087. if (!thread_graphics->exports.device_nv12_available)
  2088. return false;
  2089. return thread_graphics->exports.device_nv12_available(
  2090. thread_graphics->device);
  2091. }
  2092. void gs_debug_marker_begin(const float color[4], const char *markername)
  2093. {
  2094. if (!gs_valid("gs_debug_marker_begin"))
  2095. return;
  2096. if (!markername)
  2097. markername = "(null)";
  2098. thread_graphics->exports.device_debug_marker_begin(
  2099. thread_graphics->device, markername, color);
  2100. }
  2101. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2102. {
  2103. if (!gs_valid("gs_debug_marker_begin"))
  2104. return;
  2105. if (format) {
  2106. char markername[64];
  2107. va_list args;
  2108. va_start(args, format);
  2109. vsnprintf(markername, sizeof(markername), format, args);
  2110. va_end(args);
  2111. thread_graphics->exports.device_debug_marker_begin(
  2112. thread_graphics->device, markername, color);
  2113. } else {
  2114. gs_debug_marker_begin(color, NULL);
  2115. }
  2116. }
  2117. void gs_debug_marker_end(void)
  2118. {
  2119. if (!gs_valid("gs_debug_marker_end"))
  2120. return;
  2121. thread_graphics->exports.device_debug_marker_end(
  2122. thread_graphics->device);
  2123. }
  2124. #ifdef __APPLE__
  2125. /** Platform specific functions */
  2126. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2127. {
  2128. graphics_t *graphics = thread_graphics;
  2129. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2130. return NULL;
  2131. if (!graphics->exports.device_texture_create_from_iosurface)
  2132. return NULL;
  2133. return graphics->exports.device_texture_create_from_iosurface(
  2134. graphics->device, iosurf);
  2135. }
  2136. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2137. {
  2138. graphics_t *graphics = thread_graphics;
  2139. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2140. return false;
  2141. if (!graphics->exports.gs_texture_rebind_iosurface)
  2142. return false;
  2143. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2144. }
  2145. bool gs_shared_texture_available(void)
  2146. {
  2147. if (!gs_valid("gs_shared_texture_available"))
  2148. return false;
  2149. return thread_graphics->exports.device_shared_texture_available();
  2150. }
  2151. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2152. {
  2153. graphics_t *graphics = thread_graphics;
  2154. if (!gs_valid("gs_texture_open_shared"))
  2155. return NULL;
  2156. if (graphics->exports.device_texture_open_shared)
  2157. return graphics->exports.device_texture_open_shared(
  2158. graphics->device, handle);
  2159. return NULL;
  2160. }
  2161. #elif _WIN32
  2162. bool gs_gdi_texture_available(void)
  2163. {
  2164. if (!gs_valid("gs_gdi_texture_available"))
  2165. return false;
  2166. return thread_graphics->exports.device_gdi_texture_available();
  2167. }
  2168. bool gs_shared_texture_available(void)
  2169. {
  2170. if (!gs_valid("gs_shared_texture_available"))
  2171. return false;
  2172. return thread_graphics->exports.device_shared_texture_available();
  2173. }
  2174. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2175. struct gs_monitor_info *monitor_info)
  2176. {
  2177. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2178. return false;
  2179. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2180. return false;
  2181. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2182. thread_graphics->device, monitor_idx, monitor_info);
  2183. }
  2184. int gs_duplicator_get_monitor_index(void *monitor)
  2185. {
  2186. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2187. return false;
  2188. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2189. return false;
  2190. return thread_graphics->exports.device_duplicator_get_monitor_index(
  2191. thread_graphics->device, monitor);
  2192. }
  2193. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2194. {
  2195. if (!gs_valid("gs_duplicator_create"))
  2196. return NULL;
  2197. if (!thread_graphics->exports.device_duplicator_create)
  2198. return NULL;
  2199. return thread_graphics->exports.device_duplicator_create(
  2200. thread_graphics->device, monitor_idx);
  2201. }
  2202. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2203. {
  2204. if (!gs_valid("gs_duplicator_destroy"))
  2205. return;
  2206. if (!duplicator)
  2207. return;
  2208. if (!thread_graphics->exports.gs_duplicator_destroy)
  2209. return;
  2210. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2211. }
  2212. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2213. {
  2214. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2215. return false;
  2216. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2217. return false;
  2218. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2219. }
  2220. uint32_t gs_get_adapter_count(void)
  2221. {
  2222. if (!gs_valid("gs_get_adapter_count"))
  2223. return 0;
  2224. if (!thread_graphics->exports.gs_get_adapter_count)
  2225. return 0;
  2226. return thread_graphics->exports.gs_get_adapter_count();
  2227. }
  2228. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2229. {
  2230. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2231. return NULL;
  2232. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2233. return NULL;
  2234. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2235. }
  2236. /** creates a windows GDI-lockable texture */
  2237. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2238. {
  2239. graphics_t *graphics = thread_graphics;
  2240. if (!gs_valid("gs_texture_create_gdi"))
  2241. return NULL;
  2242. if (graphics->exports.device_texture_create_gdi)
  2243. return graphics->exports.device_texture_create_gdi(
  2244. graphics->device, width, height);
  2245. return NULL;
  2246. }
  2247. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2248. {
  2249. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2250. return NULL;
  2251. if (thread_graphics->exports.gs_texture_get_dc)
  2252. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2253. return NULL;
  2254. }
  2255. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2256. {
  2257. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2258. return;
  2259. if (thread_graphics->exports.gs_texture_release_dc)
  2260. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2261. }
  2262. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2263. {
  2264. graphics_t *graphics = thread_graphics;
  2265. if (!gs_valid("gs_texture_open_shared"))
  2266. return NULL;
  2267. if (graphics->exports.device_texture_open_shared)
  2268. return graphics->exports.device_texture_open_shared(
  2269. graphics->device, handle);
  2270. return NULL;
  2271. }
  2272. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2273. {
  2274. graphics_t *graphics = thread_graphics;
  2275. if (!gs_valid("gs_texture_get_shared_handle"))
  2276. return GS_INVALID_HANDLE;
  2277. if (graphics->exports.device_texture_get_shared_handle)
  2278. return graphics->exports.device_texture_get_shared_handle(tex);
  2279. return GS_INVALID_HANDLE;
  2280. }
  2281. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2282. {
  2283. graphics_t *graphics = thread_graphics;
  2284. if (!gs_valid("gs_texture_wrap_obj"))
  2285. return NULL;
  2286. if (graphics->exports.device_texture_wrap_obj)
  2287. return graphics->exports.device_texture_wrap_obj(
  2288. graphics->device, obj);
  2289. return NULL;
  2290. }
  2291. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2292. {
  2293. graphics_t *graphics = thread_graphics;
  2294. if (!gs_valid("gs_texture_acquire_sync"))
  2295. return -1;
  2296. if (graphics->exports.device_texture_acquire_sync)
  2297. return graphics->exports.device_texture_acquire_sync(tex, key,
  2298. ms);
  2299. return -1;
  2300. }
  2301. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2302. {
  2303. graphics_t *graphics = thread_graphics;
  2304. if (!gs_valid("gs_texture_release_sync"))
  2305. return -1;
  2306. if (graphics->exports.device_texture_release_sync)
  2307. return graphics->exports.device_texture_release_sync(tex, key);
  2308. return -1;
  2309. }
  2310. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2311. uint32_t width, uint32_t height, uint32_t flags)
  2312. {
  2313. graphics_t *graphics = thread_graphics;
  2314. bool success = false;
  2315. if (!gs_valid("gs_texture_create_nv12"))
  2316. return false;
  2317. if ((width & 1) == 1 || (height & 1) == 1) {
  2318. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2319. "divisible by 2.");
  2320. return false;
  2321. }
  2322. if (graphics->exports.device_texture_create_nv12) {
  2323. success = graphics->exports.device_texture_create_nv12(
  2324. graphics->device, tex_y, tex_uv, width, height, flags);
  2325. if (success)
  2326. return true;
  2327. }
  2328. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2329. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2330. flags);
  2331. if (!*tex_y || !*tex_uv) {
  2332. if (*tex_y)
  2333. gs_texture_destroy(*tex_y);
  2334. if (*tex_uv)
  2335. gs_texture_destroy(*tex_uv);
  2336. *tex_y = NULL;
  2337. *tex_uv = NULL;
  2338. return false;
  2339. }
  2340. return true;
  2341. }
  2342. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2343. {
  2344. graphics_t *graphics = thread_graphics;
  2345. if (!gs_valid("gs_stagesurface_create_nv12"))
  2346. return NULL;
  2347. if ((width & 1) == 1 || (height & 1) == 1) {
  2348. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2349. "divisible by 2.");
  2350. return NULL;
  2351. }
  2352. if (graphics->exports.device_stagesurface_create_nv12)
  2353. return graphics->exports.device_stagesurface_create_nv12(
  2354. graphics->device, width, height);
  2355. return NULL;
  2356. }
  2357. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2358. {
  2359. graphics_t *graphics = thread_graphics;
  2360. if (!gs_valid("gs_register_loss_callbacks"))
  2361. return;
  2362. if (graphics->exports.device_register_loss_callbacks)
  2363. graphics->exports.device_register_loss_callbacks(
  2364. graphics->device, callbacks);
  2365. }
  2366. void gs_unregister_loss_callbacks(void *data)
  2367. {
  2368. graphics_t *graphics = thread_graphics;
  2369. if (!gs_valid("gs_unregister_loss_callbacks"))
  2370. return;
  2371. if (graphics->exports.device_unregister_loss_callbacks)
  2372. graphics->exports.device_unregister_loss_callbacks(
  2373. graphics->device, data);
  2374. }
  2375. #endif