d3d11-shaderprocessor.hpp 1.4 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include <graphics/shader-parser.h>
  16. struct ShaderParser : shader_parser {
  17. inline ShaderParser() {shader_parser_init(this);}
  18. inline ~ShaderParser() {shader_parser_free(this);}
  19. };
  20. struct ShaderProcessor {
  21. device_t device;
  22. ShaderParser parser;
  23. void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
  24. void BuildParams(vector<shader_param> &params);
  25. void BuildSamplers(vector<ShaderSampler> &samplers);
  26. void BuildString(string &outputString);
  27. void Process(const char *shader_string, const char *file);
  28. inline ShaderProcessor(device_t device) : device(device)
  29. {
  30. }
  31. };