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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <assert.h>
- #include <graphics/vec2.h>
- #include <graphics/vec3.h>
- #include <graphics/vec4.h>
- #include <graphics/matrix3.h>
- #include <graphics/matrix4.h>
- #include "gl-subsystem.h"
- #include "gl-shaderparser.h"
- static inline void shader_param_init(struct shader_param *param)
- {
- memset(param, 0, sizeof(struct shader_param));
- }
- static inline void shader_param_free(struct shader_param *param)
- {
- bfree(param->name);
- da_free(param->cur_value);
- da_free(param->def_value);
- }
- static void gl_get_program_info(GLuint program, const char *file,
- char **error_string)
- {
- char *errors;
- GLint info_len = 0;
- GLsizei chars_written = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_len);
- if (!gl_success("glGetProgramiv") || !info_len)
- return;
- errors = bmalloc(info_len+1);
- memset(errors, 0, info_len+1);
- glGetProgramInfoLog(program, info_len, &chars_written, errors);
- gl_success("glGetProgramInfoLog");
- blog(LOG_DEBUG, "Compiler warnings/errors for %s:\n%s", file, errors);
- if (error_string)
- *error_string = errors;
- else
- bfree(errors);
- }
- static bool gl_add_param(struct gs_shader *shader, struct shader_var *var,
- GLint *texture_id)
- {
- struct shader_param param = {0};
- param.array_count = var->array_count;
- param.name = bstrdup(var->name);
- param.shader = shader;
- param.type = get_shader_param_type(var->type);
- if (param.type == SHADER_PARAM_TEXTURE) {
- param.sampler_id = var->gl_sampler_id;
- param.texture_id = (*texture_id)++;
- } else {
- param.changed = true;
- }
- da_move(param.def_value, var->default_val);
- da_copy(param.cur_value, param.def_value);
- param.param = glGetUniformLocation(shader->program, param.name);
- if (!gl_success("glGetUniformLocation"))
- goto fail;
- if (param.type == SHADER_PARAM_TEXTURE) {
- glProgramUniform1i(shader->program, param.param,
- param.texture_id);
- if (!gl_success("glProgramUniform1i"))
- goto fail;
- }
- da_push_back(shader->params, ¶m);
- return true;
- fail:
- shader_param_free(¶m);
- return false;
- }
- static inline bool gl_add_params(struct gs_shader *shader,
- struct gl_shader_parser *glsp)
- {
- size_t i;
- GLint tex_id = 0;
- for (i = 0; i < glsp->parser.params.num; i++)
- if (!gl_add_param(shader, glsp->parser.params.array+i, &tex_id))
- return false;
- shader->viewproj = shader_getparambyname(shader, "ViewProj");
- shader->world = shader_getparambyname(shader, "World");
- return true;
- }
- static inline void gl_add_sampler(struct gs_shader *shader,
- struct shader_sampler *sampler)
- {
- samplerstate_t new_sampler;
- struct gs_sampler_info info;
- shader_sampler_convert(sampler, &info);
- new_sampler = device_create_samplerstate(shader->device, &info);
- da_push_back(shader->samplers, &new_sampler);
- }
- static inline void gl_add_samplers(struct gs_shader *shader,
- struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->parser.samplers.num; i++) {
- struct shader_sampler *sampler = glsp->parser.samplers.array+i;
- gl_add_sampler(shader, sampler);
- }
- }
- static void get_attrib_type(const char *mapping, enum attrib_type *type,
- size_t *index)
- {
- if (strcmp(mapping, "POSITION") == 0) {
- *type = ATTRIB_POSITION;
- } else if (strcmp(mapping, "NORMAL") == 0) {
- *type = ATTRIB_NORMAL;
- } else if (strcmp(mapping, "TANGENT") == 0) {
- *type = ATTRIB_TANGENT;
- } else if (strcmp(mapping, "COLOR") == 0) {
- *type = ATTRIB_COLOR;
- } else if (astrcmp_n(mapping, "TEXCOORD", 8) == 0) {
- *type = ATTRIB_TEXCOORD;
- *index = (*(mapping+8)) - '0';
- return;
- } else if (strcmp(mapping, "TARGET") == 0) {
- *type = ATTRIB_TARGET;
- }
- *index = 0;
- }
- static inline bool gl_process_attrib(struct gs_shader *shader,
- struct gl_parser_attrib *pa)
- {
- struct shader_attrib attrib = {0};
- get_attrib_type(pa->mapping, &attrib.type, &attrib.index);
- attrib.attrib = glGetAttribLocation(shader->program, pa->name.array);
- if (!gl_success("glGetAttribLocation"))
- return false;
- /* If the attribute is not found, it's usually just an output */
- if (attrib.attrib == -1)
- return true;
- da_push_back(shader->attribs, &attrib);
- return true;
- }
- static inline bool gl_process_attribs(struct gs_shader *shader,
- struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->attribs.num; i++) {
- struct gl_parser_attrib *pa = glsp->attribs.array+i;
- if (!gl_process_attrib(shader, pa))
- return false;
- }
- return true;
- }
- static bool gl_shader_init(struct gs_shader *shader,
- struct gl_shader_parser *glsp,
- const char *file, char **error_string)
- {
- GLenum type = convert_shader_type(shader->type);
- int compiled = 0;
- bool success = true;
- shader->program = glCreateShaderProgramv(type, 1,
- (const GLchar**)&glsp->gl_string.array);
- if (!gl_success("glCreateShaderProgramv") || !shader->program)
- return false;
- blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
- blog(LOG_DEBUG, " GL shader string for: %s", file);
- blog(LOG_DEBUG, "-----------------------------------");
- blog(LOG_DEBUG, "%s", glsp->gl_string.array);
- blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
- glGetProgramiv(shader->program, GL_LINK_STATUS, &compiled);
- if (!gl_success("glGetProgramiv"))
- return false;
- if (!compiled)
- success = false;
- gl_get_program_info(shader->program, file, error_string);
- if (success)
- success = gl_add_params(shader, glsp);
- /* Only vertex shaders actually require input attributes */
- if (success && shader->type == SHADER_VERTEX)
- success = gl_process_attribs(shader, glsp);
- if (success)
- gl_add_samplers(shader, glsp);
- return success;
- }
- static struct gs_shader *shader_create(device_t device, enum shader_type type,
- const char *shader_str, const char *file, char **error_string)
- {
- struct gs_shader *shader = bmalloc(sizeof(struct gs_shader));
- struct gl_shader_parser glsp;
- bool success = true;
- memset(shader, 0, sizeof(struct gs_shader));
- shader->device = device;
- shader->type = type;
- gl_shader_parser_init(&glsp, type);
- if (!gl_shader_parse(&glsp, shader_str, file))
- success = false;
- else
- success = gl_shader_init(shader, &glsp, file, error_string);
- if (!success) {
- shader_destroy(shader);
- shader = NULL;
- }
- gl_shader_parser_free(&glsp);
- return shader;
- }
- shader_t device_create_vertexshader(device_t device,
- const char *shader, const char *file,
- char **error_string)
- {
- struct gs_shader *ptr;
- ptr = shader_create(device, SHADER_VERTEX, shader, file, error_string);
- if (!ptr)
- blog(LOG_ERROR, "device_create_vertexshader (GL) failed");
- return ptr;
- }
- shader_t device_create_pixelshader(device_t device,
- const char *shader, const char *file,
- char **error_string)
- {
- struct gs_shader *ptr;
- ptr = shader_create(device, SHADER_PIXEL, shader, file, error_string);
- if (!ptr)
- blog(LOG_ERROR, "device_create_pixelshader (GL) failed");
- return ptr;
- }
- void shader_destroy(shader_t shader)
- {
- size_t i;
- if (!shader)
- return;
- for (i = 0; i < shader->samplers.num; i++)
- samplerstate_destroy(shader->samplers.array[i]);
- for (i = 0; i < shader->params.num; i++)
- shader_param_free(shader->params.array+i);
- if (shader->program) {
- glDeleteProgram(shader->program);
- gl_success("glDeleteProgram");
- }
- da_free(shader->samplers);
- da_free(shader->params);
- da_free(shader->attribs);
- bfree(shader);
- }
- int shader_numparams(shader_t shader)
- {
- return (int)shader->params.num;
- }
- sparam_t shader_getparambyidx(shader_t shader, uint32_t param)
- {
- assert(param < shader->params.num);
- return shader->params.array+param;
- }
- sparam_t shader_getparambyname(shader_t shader, const char *name)
- {
- size_t i;
- for (i = 0; i < shader->params.num; i++) {
- struct shader_param *param = shader->params.array+i;
- if (strcmp(param->name, name) == 0)
- return param;
- }
- return NULL;
- }
- static inline bool matching_shader(shader_t shader, sparam_t sparam)
- {
- if (shader != sparam->shader) {
- blog(LOG_ERROR, "Shader and shader parameter do not match");
- return false;
- }
- return true;
- }
- void shader_getparaminfo(shader_t shader, sparam_t param,
- struct shader_param_info *info)
- {
- if (!matching_shader(shader, param))
- return;
- info->type = param->type;
- info->name = param->name;
- }
- sparam_t shader_getviewprojmatrix(shader_t shader)
- {
- return shader->viewproj;
- }
- sparam_t shader_getworldmatrix(shader_t shader)
- {
- return shader->world;
- }
- void shader_setbool(shader_t shader, sparam_t param, bool val)
- {
- if (matching_shader(shader, param)) {
- glProgramUniform1i(shader->program, param->param, (GLint)val);
- gl_success("glProgramUniform1i");
- }
- }
- void shader_setfloat(shader_t shader, sparam_t param, float val)
- {
- if (matching_shader(shader, param)) {
- glProgramUniform1f(shader->program, param->param, val);
- gl_success("glProgramUniform1f");
- }
- }
- void shader_setint(shader_t shader, sparam_t param, int val)
- {
- if (matching_shader(shader, param)) {
- glProgramUniform1i(shader->program, param->param, val);
- gl_success("glProgramUniform1i");
- }
- }
- void shader_setmatrix3(shader_t shader, sparam_t param,
- const struct matrix3 *val)
- {
- struct matrix4 mat;
- matrix4_from_matrix3(&mat, val);
- if (matching_shader(shader, param)) {
- glProgramUniformMatrix4fv(shader->program, param->param, 1,
- false, mat.x.ptr);
- gl_success("glProgramUniformMatrix4fv");
- }
- }
- void shader_setmatrix4(shader_t shader, sparam_t param,
- const struct matrix4 *val)
- {
- if (matching_shader(shader, param)) {
- glProgramUniformMatrix4fv(shader->program, param->param, 1,
- false, val->x.ptr);
- gl_success("glProgramUniformMatrix4fv");
- }
- }
- void shader_setvec2(shader_t shader, sparam_t param,
- const struct vec2 *val)
- {
- if (matching_shader(shader, param)) {
- glProgramUniform2fv(shader->program, param->param, 1, val->ptr);
- gl_success("glProgramUniform2fv");
- }
- }
- void shader_setvec3(shader_t shader, sparam_t param,
- const struct vec3 *val)
- {
- if (matching_shader(shader, param)) {
- glProgramUniform3fv(shader->program, param->param, 1, val->ptr);
- gl_success("glProgramUniform3fv");
- }
- }
- void shader_setvec4(shader_t shader, sparam_t param,
- const struct vec4 *val)
- {
- if (matching_shader(shader, param)) {
- glProgramUniform4fv(shader->program, param->param, 1, val->ptr);
- gl_success("glProgramUniform4fv");
- }
- }
- void shader_settexture(shader_t shader, sparam_t param, texture_t val)
- {
- if (matching_shader(shader, param))
- param->texture = val;
- }
- static void shader_setval_data(shader_t shader, sparam_t param,
- const void *val, int count)
- {
- if (!matching_shader(shader, param))
- return;
- if (param->type == SHADER_PARAM_BOOL ||
- param->type == SHADER_PARAM_INT) {
- glProgramUniform1iv(shader->program, param->param, count, val);
- gl_success("glProgramUniform1iv");
- } else if (param->type == SHADER_PARAM_FLOAT) {
- glProgramUniform1fv(shader->program, param->param, count, val);
- gl_success("glProgramUniform1fv");
- } else if (param->type == SHADER_PARAM_VEC2) {
- glProgramUniform2fv(shader->program, param->param, count, val);
- gl_success("glProgramUniform2fv");
- } else if (param->type == SHADER_PARAM_VEC3) {
- glProgramUniform3fv(shader->program, param->param, count, val);
- gl_success("glProgramUniform3fv");
- } else if (param->type == SHADER_PARAM_VEC4) {
- glProgramUniform4fv(shader->program, param->param, count, val);
- gl_success("glProgramUniform4fv");
- } else if (param->type == SHADER_PARAM_MATRIX4X4) {
- glProgramUniformMatrix4fv(shader->program, param->param,
- count, false, val);
- gl_success("glProgramUniformMatrix4fv");
- }
- }
- void shader_update_textures(struct gs_shader *shader)
- {
- size_t i;
- for (i = 0; i < shader->params.num; i++) {
- struct shader_param *param = shader->params.array+i;
- if (param->type == SHADER_PARAM_TEXTURE)
- device_load_texture(shader->device, param->texture,
- param->texture_id);
- }
- }
- void shader_setval(shader_t shader, sparam_t param, const void *val,
- size_t size)
- {
- int count = param->array_count;
- size_t expected_size = 0;
- if (!count)
- count = 1;
- if (!matching_shader(shader, param))
- return;
- switch ((uint32_t)param->type) {
- case SHADER_PARAM_FLOAT: expected_size = sizeof(float); break;
- case SHADER_PARAM_BOOL:
- case SHADER_PARAM_INT: expected_size = sizeof(int); break;
- case SHADER_PARAM_VEC2: expected_size = sizeof(float)*2; break;
- case SHADER_PARAM_VEC3: expected_size = sizeof(float)*3; break;
- case SHADER_PARAM_VEC4: expected_size = sizeof(float)*4; break;
- case SHADER_PARAM_MATRIX4X4: expected_size = sizeof(float)*4*4; break;
- case SHADER_PARAM_TEXTURE: expected_size = sizeof(void*); break;
- default: expected_size = 0;
- }
- expected_size *= count;
- if (!expected_size)
- return;
- if (expected_size != size) {
- blog(LOG_ERROR, "shader_setval (GL): Size of shader param does "
- "not match the size of the input");
- return;
- }
- if (param->type == SHADER_PARAM_TEXTURE)
- shader_settexture(shader, param, *(texture_t*)val);
- else
- shader_setval_data(shader, param, val, count);
- }
- void shader_setdefault(shader_t shader, sparam_t param)
- {
- shader_setval(shader, param, param->def_value.array,
- param->def_value.num);
- }
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