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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <graphics/vec3.h>
- #include "gl-subsystem.h"
- static bool create_buffers(struct gs_vertex_buffer *vb)
- {
- GLenum usage = vb->dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
- size_t i;
- if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
- vb->data->num * sizeof(struct vec3),
- vb->data->points, usage))
- return false;
- if (vb->data->normals) {
- if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
- vb->data->num * sizeof(struct vec3),
- vb->data->normals, usage))
- return false;
- }
- if (vb->data->tangents) {
- if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
- vb->data->num * sizeof(struct vec3),
- vb->data->tangents, usage))
- return false;
- }
- if (vb->data->colors) {
- if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
- vb->data->num * sizeof(uint32_t),
- vb->data->colors, usage))
- return false;
- }
- da_reserve(vb->uv_buffers, vb->data->num_tex);
- da_reserve(vb->uv_sizes, vb->data->num_tex);
- for (i = 0; i < vb->data->num_tex; i++) {
- GLuint tex_buffer;
- struct tvertarray *tv = vb->data->tvarray+i;
- size_t size = vb->data->num * sizeof(float) * tv->width;
- if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
- tv->array, usage))
- return false;
- da_push_back(vb->uv_buffers, &tex_buffer);
- da_push_back(vb->uv_sizes, &tv->width);
- }
- if (!vb->dynamic) {
- vbdata_destroy(vb->data);
- vb->data = NULL;
- }
- if (!gl_gen_vertex_arrays(1, &vb->vao))
- return false;
- return true;
- }
- vertbuffer_t device_create_vertexbuffer(device_t device,
- struct vb_data *data, uint32_t flags)
- {
- struct gs_vertex_buffer *vb = bmalloc(sizeof(struct gs_vertex_buffer));
- memset(vb, 0, sizeof(struct gs_vertex_buffer));
- vb->device = device;
- vb->data = data;
- vb->num = data->num;
- vb->dynamic = flags & GS_DYNAMIC;
- if (!create_buffers(vb)) {
- blog(LOG_ERROR, "device_create_vertexbuffer (GL) failed");
- vertexbuffer_destroy(vb);
- return NULL;
- }
- return vb;
- }
- void vertexbuffer_destroy(vertbuffer_t vb)
- {
- if (vb) {
- if (vb->vertex_buffer)
- gl_delete_buffers(1, &vb->vertex_buffer);
- if (vb->normal_buffer)
- gl_delete_buffers(1, &vb->normal_buffer);
- if (vb->tangent_buffer)
- gl_delete_buffers(1, &vb->tangent_buffer);
- if (vb->color_buffer)
- gl_delete_buffers(1, &vb->color_buffer);
- if (vb->uv_buffers.num)
- gl_delete_buffers((GLsizei)vb->uv_buffers.num,
- vb->uv_buffers.array);
- if (vb->vao)
- gl_delete_vertex_arrays(1, &vb->vao);
- da_free(vb->uv_sizes);
- da_free(vb->uv_buffers);
- vbdata_destroy(vb->data);
- bfree(vb);
- }
- }
- void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
- {
- size_t i;
- if (!vb->dynamic) {
- blog(LOG_ERROR, "vertex buffer is not dynamic");
- goto failed;
- }
- if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
- vb->data->points,
- vb->data->num * sizeof(struct vec3)))
- goto failed;
- if (vb->normal_buffer) {
- if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
- vb->data->normals,
- vb->data->num * sizeof(struct vec3)))
- goto failed;
- }
- if (vb->tangent_buffer) {
- if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
- vb->data->tangents,
- vb->data->num * sizeof(struct vec3)))
- goto failed;
- }
- if (vb->color_buffer) {
- if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
- vb->data->colors,
- vb->data->num * sizeof(uint32_t)))
- goto failed;
- }
- for (i = 0; i < vb->data->num_tex; i++) {
- GLuint buffer = vb->uv_buffers.array[i];
- struct tvertarray *tv = vb->data->tvarray+i;
- size_t size = vb->data->num * tv->width * sizeof(float);
- if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
- goto failed;
- }
- return;
- failed:
- blog(LOG_ERROR, "vertexbuffer_flush (GL) failed");
- }
- struct vb_data *vertexbuffer_getdata(vertbuffer_t vb)
- {
- return vb->data;
- }
- static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
- enum attrib_type type, size_t index, GLint *width,
- GLenum *gl_type)
- {
- *gl_type = GL_FLOAT;
- *width = 4;
- if (type == ATTRIB_POSITION) {
- return vb->vertex_buffer;
- } else if (type == ATTRIB_NORMAL) {
- return vb->normal_buffer;
- } else if (type == ATTRIB_TANGENT) {
- return vb->tangent_buffer;
- } else if (type == ATTRIB_COLOR) {
- *gl_type = GL_UNSIGNED_BYTE;
- return vb->color_buffer;
- } else if (type == ATTRIB_TEXCOORD) {
- if (vb->uv_buffers.num <= index)
- return 0;
- *width = (GLint)vb->uv_sizes.array[index];
- return vb->uv_buffers.array[index];
- }
- return 0;
- }
- static bool load_vb_buffer(struct gs_shader *shader,
- struct shader_attrib *attrib,
- struct gs_vertex_buffer *vb)
- {
- GLenum type;
- GLint width;
- GLuint buffer;
- bool success = true;
- buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
- if (!buffer) {
- blog(LOG_ERROR, "Vertex buffer does not have the required "
- "inputs for vertex shader");
- return false;
- }
- if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
- return false;
- glVertexAttribPointer(attrib->attrib, width, type, GL_FALSE, 0, 0);
- if (!gl_success("glVertexAttribPointer"))
- success = false;
- glEnableVertexAttribArray(attrib->attrib);
- if (!gl_success("glEnableVertexAttribArray"))
- success = false;
- if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
- success = false;
- return success;
- }
- static inline bool load_vb_buffers(struct gs_shader *shader,
- struct gs_vertex_buffer *vb)
- {
- size_t i;
- if (!gl_bind_vertex_array(vb->vao))
- return false;
- for (i = 0; i < shader->attribs.num; i++) {
- struct shader_attrib *attrib = shader->attribs.array+i;
- if (!load_vb_buffer(shader, attrib, vb))
- return false;
- }
- return true;
- }
- bool vertexbuffer_load(device_t device, vertbuffer_t vb)
- {
- if (device->cur_vertex_buffer == vb)
- return true;
- device->cur_vertex_buffer = vb;
- if (!device->cur_vertex_shader || !vb) {
- gl_bind_vertex_array(0);
- return true;
- }
- if (!load_vb_buffers(device->cur_vertex_shader, vb))
- return false;
- return true;
- }
- void device_load_vertexbuffer(device_t device, vertbuffer_t vb)
- {
- if (!vertexbuffer_load(device, vb))
- blog(LOG_ERROR, "device_load_vertexbuffer (GL) failed");
- }
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