graphics.c 76 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef near
  26. #undef near
  27. #endif
  28. #ifdef far
  29. #undef far
  30. #endif
  31. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  32. static inline bool gs_obj_valid(const void *obj, const char *f,
  33. const char *name)
  34. {
  35. if (!obj) {
  36. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  37. return false;
  38. }
  39. return true;
  40. }
  41. static inline bool gs_valid(const char *f)
  42. {
  43. if (!thread_graphics) {
  44. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  45. f);
  46. return false;
  47. }
  48. return true;
  49. }
  50. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  51. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  52. #define gs_valid_p2(func, param1, param2) \
  53. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  54. #define gs_valid_p3(func, param1, param2, param3) \
  55. (gs_valid(func) && ptr_valid(param1, func) && \
  56. ptr_valid(param2, func) && ptr_valid(param3, func))
  57. #define IMMEDIATE_COUNT 512
  58. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  59. uint32_t id),
  60. void *param)
  61. {
  62. graphics_t *graphics = thread_graphics;
  63. if (!gs_valid_p("gs_enum_adapters", callback))
  64. return;
  65. if (graphics->exports.device_enum_adapters) {
  66. if (graphics->exports.device_enum_adapters(callback, param)) {
  67. return;
  68. }
  69. }
  70. /* If the subsystem does not currently support device enumeration of
  71. * adapters or fails to enumerate adapters, just set it to one adapter
  72. * named "Default" */
  73. callback(param, "Default", 0);
  74. }
  75. extern void gs_init_image_deps(void);
  76. extern void gs_free_image_deps(void);
  77. bool load_graphics_imports(struct gs_exports *exports, void *module,
  78. const char *module_name);
  79. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  80. {
  81. struct gs_vb_data *vbd;
  82. vbd = gs_vbdata_create();
  83. vbd->num = IMMEDIATE_COUNT;
  84. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  85. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  86. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  87. vbd->num_tex = 1;
  88. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  89. vbd->tvarray[0].width = 2;
  90. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  91. graphics->immediate_vertbuffer =
  92. graphics->exports.device_vertexbuffer_create(graphics->device,
  93. vbd, GS_DYNAMIC);
  94. if (!graphics->immediate_vertbuffer)
  95. return false;
  96. return true;
  97. }
  98. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  99. {
  100. struct gs_vb_data *vbd;
  101. vbd = gs_vbdata_create();
  102. vbd->num = 4;
  103. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  104. vbd->num_tex = 1;
  105. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  106. vbd->tvarray[0].width = 2;
  107. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  108. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  109. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  110. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  111. graphics->device, vbd, GS_DYNAMIC);
  112. if (!graphics->sprite_buffer)
  113. return false;
  114. return true;
  115. }
  116. static bool graphics_init(struct graphics_subsystem *graphics)
  117. {
  118. struct matrix4 top_mat;
  119. matrix4_identity(&top_mat);
  120. da_push_back(graphics->matrix_stack, &top_mat);
  121. graphics->exports.device_enter_context(graphics->device);
  122. if (!graphics_init_immediate_vb(graphics))
  123. return false;
  124. if (!graphics_init_sprite_vb(graphics))
  125. return false;
  126. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  127. return false;
  128. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  129. return false;
  130. graphics->exports.device_blend_function_separate(
  131. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  132. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  133. graphics->cur_blend_state.enabled = true;
  134. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  135. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  136. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  137. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  138. graphics->cur_blend_state.op = GS_BLEND_OP_ADD;
  139. graphics->exports.device_blend_op(graphics->device,
  140. graphics->cur_blend_state.op);
  141. graphics->exports.device_leave_context(graphics->device);
  142. gs_init_image_deps();
  143. return true;
  144. }
  145. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  146. {
  147. int errcode = GS_ERROR_FAIL;
  148. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  149. pthread_mutex_init_value(&graphics->mutex);
  150. pthread_mutex_init_value(&graphics->effect_mutex);
  151. graphics->module = os_dlopen(module);
  152. if (!graphics->module) {
  153. errcode = GS_ERROR_MODULE_NOT_FOUND;
  154. goto error;
  155. }
  156. if (!load_graphics_imports(&graphics->exports, graphics->module,
  157. module))
  158. goto error;
  159. errcode = graphics->exports.device_create(&graphics->device, adapter);
  160. if (errcode != GS_SUCCESS)
  161. goto error;
  162. if (!graphics_init(graphics)) {
  163. errcode = GS_ERROR_FAIL;
  164. goto error;
  165. }
  166. *pgraphics = graphics;
  167. return errcode;
  168. error:
  169. gs_destroy(graphics);
  170. return errcode;
  171. }
  172. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  173. void gs_destroy(graphics_t *graphics)
  174. {
  175. if (!ptr_valid(graphics, "gs_destroy"))
  176. return;
  177. while (thread_graphics)
  178. gs_leave_context();
  179. if (graphics->device) {
  180. struct gs_effect *effect = graphics->first_effect;
  181. thread_graphics = graphics;
  182. graphics->exports.device_enter_context(graphics->device);
  183. while (effect) {
  184. struct gs_effect *next = effect->next;
  185. gs_effect_actually_destroy(effect);
  186. effect = next;
  187. }
  188. graphics->exports.gs_vertexbuffer_destroy(
  189. graphics->sprite_buffer);
  190. graphics->exports.gs_vertexbuffer_destroy(
  191. graphics->immediate_vertbuffer);
  192. graphics->exports.device_destroy(graphics->device);
  193. thread_graphics = NULL;
  194. }
  195. pthread_mutex_destroy(&graphics->mutex);
  196. pthread_mutex_destroy(&graphics->effect_mutex);
  197. da_free(graphics->matrix_stack);
  198. da_free(graphics->viewport_stack);
  199. da_free(graphics->blend_state_stack);
  200. if (graphics->module)
  201. os_dlclose(graphics->module);
  202. bfree(graphics);
  203. gs_free_image_deps();
  204. }
  205. void gs_enter_context(graphics_t *graphics)
  206. {
  207. if (!ptr_valid(graphics, "gs_enter_context"))
  208. return;
  209. bool is_current = thread_graphics == graphics;
  210. if (thread_graphics && !is_current) {
  211. while (thread_graphics)
  212. gs_leave_context();
  213. }
  214. if (!is_current) {
  215. pthread_mutex_lock(&graphics->mutex);
  216. graphics->exports.device_enter_context(graphics->device);
  217. thread_graphics = graphics;
  218. }
  219. os_atomic_inc_long(&graphics->ref);
  220. }
  221. void gs_leave_context(void)
  222. {
  223. if (gs_valid("gs_leave_context")) {
  224. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  225. graphics_t *graphics = thread_graphics;
  226. graphics->exports.device_leave_context(
  227. graphics->device);
  228. pthread_mutex_unlock(&graphics->mutex);
  229. thread_graphics = NULL;
  230. }
  231. }
  232. }
  233. graphics_t *gs_get_context(void)
  234. {
  235. return thread_graphics;
  236. }
  237. void *gs_get_device_obj(void)
  238. {
  239. if (!gs_valid("gs_get_device_obj"))
  240. return NULL;
  241. return thread_graphics->exports.device_get_device_obj(
  242. thread_graphics->device);
  243. }
  244. const char *gs_get_device_name(void)
  245. {
  246. return gs_valid("gs_get_device_name")
  247. ? thread_graphics->exports.device_get_name()
  248. : NULL;
  249. }
  250. int gs_get_device_type(void)
  251. {
  252. return gs_valid("gs_get_device_type")
  253. ? thread_graphics->exports.device_get_type()
  254. : -1;
  255. }
  256. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  257. {
  258. return graphics->matrix_stack.array + graphics->cur_matrix;
  259. }
  260. void gs_matrix_push(void)
  261. {
  262. graphics_t *graphics = thread_graphics;
  263. if (!gs_valid("gs_matrix_push"))
  264. return;
  265. struct matrix4 mat, *top_mat = top_matrix(graphics);
  266. memcpy(&mat, top_mat, sizeof(struct matrix4));
  267. da_push_back(graphics->matrix_stack, &mat);
  268. graphics->cur_matrix++;
  269. }
  270. void gs_matrix_pop(void)
  271. {
  272. graphics_t *graphics = thread_graphics;
  273. if (!gs_valid("gs_matrix_pop"))
  274. return;
  275. if (graphics->cur_matrix == 0) {
  276. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  277. return;
  278. }
  279. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  280. graphics->cur_matrix--;
  281. }
  282. void gs_matrix_identity(void)
  283. {
  284. struct matrix4 *top_mat;
  285. if (!gs_valid("gs_matrix_identity"))
  286. return;
  287. top_mat = top_matrix(thread_graphics);
  288. if (top_mat)
  289. matrix4_identity(top_mat);
  290. }
  291. void gs_matrix_transpose(void)
  292. {
  293. struct matrix4 *top_mat;
  294. if (!gs_valid("gs_matrix_transpose"))
  295. return;
  296. top_mat = top_matrix(thread_graphics);
  297. if (top_mat)
  298. matrix4_transpose(top_mat, top_mat);
  299. }
  300. void gs_matrix_set(const struct matrix4 *matrix)
  301. {
  302. struct matrix4 *top_mat;
  303. if (!gs_valid("gs_matrix_set"))
  304. return;
  305. top_mat = top_matrix(thread_graphics);
  306. if (top_mat)
  307. matrix4_copy(top_mat, matrix);
  308. }
  309. void gs_matrix_get(struct matrix4 *dst)
  310. {
  311. struct matrix4 *top_mat;
  312. if (!gs_valid("gs_matrix_get"))
  313. return;
  314. top_mat = top_matrix(thread_graphics);
  315. if (top_mat)
  316. matrix4_copy(dst, top_mat);
  317. }
  318. void gs_matrix_mul(const struct matrix4 *matrix)
  319. {
  320. struct matrix4 *top_mat;
  321. if (!gs_valid("gs_matrix_mul"))
  322. return;
  323. top_mat = top_matrix(thread_graphics);
  324. if (top_mat)
  325. matrix4_mul(top_mat, matrix, top_mat);
  326. }
  327. void gs_matrix_rotquat(const struct quat *rot)
  328. {
  329. struct matrix4 *top_mat;
  330. if (!gs_valid("gs_matrix_rotquat"))
  331. return;
  332. top_mat = top_matrix(thread_graphics);
  333. if (top_mat)
  334. matrix4_rotate_i(top_mat, rot, top_mat);
  335. }
  336. void gs_matrix_rotaa(const struct axisang *rot)
  337. {
  338. struct matrix4 *top_mat;
  339. if (!gs_valid("gs_matrix_rotaa"))
  340. return;
  341. top_mat = top_matrix(thread_graphics);
  342. if (top_mat)
  343. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  344. }
  345. void gs_matrix_translate(const struct vec3 *pos)
  346. {
  347. struct matrix4 *top_mat;
  348. if (!gs_valid("gs_matrix_translate"))
  349. return;
  350. top_mat = top_matrix(thread_graphics);
  351. if (top_mat)
  352. matrix4_translate3v_i(top_mat, pos, top_mat);
  353. }
  354. void gs_matrix_scale(const struct vec3 *scale)
  355. {
  356. struct matrix4 *top_mat;
  357. if (!gs_valid("gs_matrix_scale"))
  358. return;
  359. top_mat = top_matrix(thread_graphics);
  360. if (top_mat)
  361. matrix4_scale_i(top_mat, scale, top_mat);
  362. }
  363. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  364. {
  365. struct matrix4 *top_mat;
  366. struct axisang aa;
  367. if (!gs_valid("gs_matrix_rotaa4f"))
  368. return;
  369. top_mat = top_matrix(thread_graphics);
  370. if (top_mat) {
  371. axisang_set(&aa, x, y, z, angle);
  372. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  373. }
  374. }
  375. void gs_matrix_translate3f(float x, float y, float z)
  376. {
  377. struct matrix4 *top_mat;
  378. struct vec3 p;
  379. if (!gs_valid("gs_matrix_translate3f"))
  380. return;
  381. top_mat = top_matrix(thread_graphics);
  382. if (top_mat) {
  383. vec3_set(&p, x, y, z);
  384. matrix4_translate3v_i(top_mat, &p, top_mat);
  385. }
  386. }
  387. void gs_matrix_scale3f(float x, float y, float z)
  388. {
  389. struct matrix4 *top_mat = top_matrix(thread_graphics);
  390. struct vec3 p;
  391. if (top_mat) {
  392. vec3_set(&p, x, y, z);
  393. matrix4_scale_i(top_mat, &p, top_mat);
  394. }
  395. }
  396. static inline void reset_immediate_arrays(graphics_t *graphics)
  397. {
  398. da_init(graphics->verts);
  399. da_init(graphics->norms);
  400. da_init(graphics->colors);
  401. for (size_t i = 0; i < 16; i++)
  402. da_init(graphics->texverts[i]);
  403. }
  404. void gs_render_start(bool b_new)
  405. {
  406. graphics_t *graphics = thread_graphics;
  407. if (!gs_valid("gs_render_start"))
  408. return;
  409. graphics->using_immediate = !b_new;
  410. reset_immediate_arrays(graphics);
  411. if (b_new) {
  412. graphics->vbd = gs_vbdata_create();
  413. } else {
  414. graphics->vbd = gs_vertexbuffer_get_data(
  415. graphics->immediate_vertbuffer);
  416. memset(graphics->vbd->colors, 0xFF,
  417. sizeof(uint32_t) * IMMEDIATE_COUNT);
  418. graphics->verts.array = graphics->vbd->points;
  419. graphics->norms.array = graphics->vbd->normals;
  420. graphics->colors.array = graphics->vbd->colors;
  421. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  422. graphics->verts.capacity = IMMEDIATE_COUNT;
  423. graphics->norms.capacity = IMMEDIATE_COUNT;
  424. graphics->colors.capacity = IMMEDIATE_COUNT;
  425. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  426. }
  427. }
  428. static inline size_t min_size(const size_t a, const size_t b)
  429. {
  430. return (a < b) ? a : b;
  431. }
  432. void gs_render_stop(enum gs_draw_mode mode)
  433. {
  434. graphics_t *graphics = thread_graphics;
  435. size_t i, num;
  436. if (!gs_valid("gs_render_stop"))
  437. return;
  438. num = graphics->verts.num;
  439. if (!num) {
  440. if (!graphics->using_immediate) {
  441. da_free(graphics->verts);
  442. da_free(graphics->norms);
  443. da_free(graphics->colors);
  444. for (i = 0; i < 16; i++)
  445. da_free(graphics->texverts[i]);
  446. gs_vbdata_destroy(graphics->vbd);
  447. }
  448. return;
  449. }
  450. if (graphics->norms.num &&
  451. (graphics->norms.num != graphics->verts.num)) {
  452. blog(LOG_ERROR, "gs_render_stop: normal count does "
  453. "not match vertex count");
  454. num = min_size(num, graphics->norms.num);
  455. }
  456. if (graphics->colors.num &&
  457. (graphics->colors.num != graphics->verts.num)) {
  458. blog(LOG_ERROR, "gs_render_stop: color count does "
  459. "not match vertex count");
  460. num = min_size(num, graphics->colors.num);
  461. }
  462. if (graphics->texverts[0].num &&
  463. (graphics->texverts[0].num != graphics->verts.num)) {
  464. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  465. "not match vertex count");
  466. num = min_size(num, graphics->texverts[0].num);
  467. }
  468. if (graphics->using_immediate) {
  469. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  470. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  471. gs_load_indexbuffer(NULL);
  472. gs_draw(mode, 0, (uint32_t)num);
  473. reset_immediate_arrays(graphics);
  474. } else {
  475. gs_vertbuffer_t *vb = gs_render_save();
  476. gs_load_vertexbuffer(vb);
  477. gs_load_indexbuffer(NULL);
  478. gs_draw(mode, 0, 0);
  479. gs_vertexbuffer_destroy(vb);
  480. }
  481. graphics->vbd = NULL;
  482. }
  483. gs_vertbuffer_t *gs_render_save(void)
  484. {
  485. graphics_t *graphics = thread_graphics;
  486. size_t num_tex, i;
  487. if (!gs_valid("gs_render_save"))
  488. return NULL;
  489. if (graphics->using_immediate)
  490. return NULL;
  491. if (!graphics->verts.num) {
  492. gs_vbdata_destroy(graphics->vbd);
  493. return NULL;
  494. }
  495. for (num_tex = 0; num_tex < 16; num_tex++)
  496. if (!graphics->texverts[num_tex].num)
  497. break;
  498. graphics->vbd->points = graphics->verts.array;
  499. graphics->vbd->normals = graphics->norms.array;
  500. graphics->vbd->colors = graphics->colors.array;
  501. graphics->vbd->num = graphics->verts.num;
  502. graphics->vbd->num_tex = num_tex;
  503. if (graphics->vbd->num_tex) {
  504. graphics->vbd->tvarray =
  505. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  506. for (i = 0; i < num_tex; i++) {
  507. graphics->vbd->tvarray[i].width = 2;
  508. graphics->vbd->tvarray[i].array =
  509. graphics->texverts[i].array;
  510. }
  511. }
  512. reset_immediate_arrays(graphics);
  513. return gs_vertexbuffer_create(graphics->vbd, 0);
  514. }
  515. void gs_vertex2f(float x, float y)
  516. {
  517. struct vec3 v3;
  518. if (!gs_valid("gs_verte"))
  519. return;
  520. vec3_set(&v3, x, y, 0.0f);
  521. gs_vertex3v(&v3);
  522. }
  523. void gs_vertex3f(float x, float y, float z)
  524. {
  525. struct vec3 v3;
  526. if (!gs_valid("gs_vertex3f"))
  527. return;
  528. vec3_set(&v3, x, y, z);
  529. gs_vertex3v(&v3);
  530. }
  531. void gs_normal3f(float x, float y, float z)
  532. {
  533. struct vec3 v3;
  534. if (!gs_valid("gs_normal3f"))
  535. return;
  536. vec3_set(&v3, x, y, z);
  537. gs_normal3v(&v3);
  538. }
  539. static inline bool validvertsize(graphics_t *graphics, size_t num,
  540. const char *name)
  541. {
  542. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  543. blog(LOG_ERROR,
  544. "%s: tried to use over %u "
  545. "for immediate rendering",
  546. name, IMMEDIATE_COUNT);
  547. return false;
  548. }
  549. return true;
  550. }
  551. void gs_color(uint32_t color)
  552. {
  553. graphics_t *graphics = thread_graphics;
  554. if (!gs_valid("gs_color"))
  555. return;
  556. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  557. return;
  558. da_push_back(graphics->colors, &color);
  559. }
  560. void gs_texcoord(float x, float y, int unit)
  561. {
  562. struct vec2 v2;
  563. if (!gs_valid("gs_texcoord"))
  564. return;
  565. vec2_set(&v2, x, y);
  566. gs_texcoord2v(&v2, unit);
  567. }
  568. void gs_vertex2v(const struct vec2 *v)
  569. {
  570. struct vec3 v3;
  571. if (!gs_valid("gs_vertex2v"))
  572. return;
  573. vec3_set(&v3, v->x, v->y, 0.0f);
  574. gs_vertex3v(&v3);
  575. }
  576. void gs_vertex3v(const struct vec3 *v)
  577. {
  578. graphics_t *graphics = thread_graphics;
  579. if (!gs_valid("gs_vertex3v"))
  580. return;
  581. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  582. return;
  583. da_push_back(graphics->verts, v);
  584. }
  585. void gs_normal3v(const struct vec3 *v)
  586. {
  587. graphics_t *graphics = thread_graphics;
  588. if (!gs_valid("gs_normal3v"))
  589. return;
  590. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  591. return;
  592. da_push_back(graphics->norms, v);
  593. }
  594. void gs_color4v(const struct vec4 *v)
  595. {
  596. /* TODO */
  597. UNUSED_PARAMETER(v);
  598. }
  599. void gs_texcoord2v(const struct vec2 *v, int unit)
  600. {
  601. graphics_t *graphics = thread_graphics;
  602. if (!gs_valid("gs_texcoord2v"))
  603. return;
  604. if (!validvertsize(graphics, graphics->texverts[unit].num,
  605. "gs_texcoord"))
  606. return;
  607. da_push_back(graphics->texverts[unit], v);
  608. }
  609. input_t *gs_get_input(void)
  610. {
  611. /* TODO */
  612. return NULL;
  613. }
  614. gs_effect_t *gs_get_effect(void)
  615. {
  616. if (!gs_valid("gs_get_effect"))
  617. return NULL;
  618. return thread_graphics ? thread_graphics->cur_effect : NULL;
  619. }
  620. static inline struct gs_effect *find_cached_effect(const char *filename)
  621. {
  622. struct gs_effect *effect = thread_graphics->first_effect;
  623. while (effect) {
  624. if (strcmp(effect->effect_path, filename) == 0)
  625. break;
  626. effect = effect->next;
  627. }
  628. return effect;
  629. }
  630. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  631. {
  632. char *file_string;
  633. gs_effect_t *effect = NULL;
  634. if (!gs_valid_p("gs_effect_create_from_file", file))
  635. return NULL;
  636. effect = find_cached_effect(file);
  637. if (effect)
  638. return effect;
  639. file_string = os_quick_read_utf8_file(file);
  640. if (!file_string) {
  641. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  642. return NULL;
  643. }
  644. effect = gs_effect_create(file_string, file, error_string);
  645. bfree(file_string);
  646. return effect;
  647. }
  648. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  649. char **error_string)
  650. {
  651. if (!gs_valid_p("gs_effect_create", effect_string))
  652. return NULL;
  653. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  654. struct effect_parser parser;
  655. bool success;
  656. effect->graphics = thread_graphics;
  657. effect->effect_path = bstrdup(filename);
  658. ep_init(&parser);
  659. success = ep_parse(&parser, effect, effect_string, filename);
  660. if (!success) {
  661. if (error_string)
  662. *error_string =
  663. error_data_buildstring(&parser.cfp.error_list);
  664. gs_effect_destroy(effect);
  665. effect = NULL;
  666. }
  667. if (effect) {
  668. pthread_mutex_lock(&thread_graphics->effect_mutex);
  669. if (effect->effect_path) {
  670. effect->cached = true;
  671. effect->next = thread_graphics->first_effect;
  672. thread_graphics->first_effect = effect;
  673. }
  674. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  675. }
  676. ep_free(&parser);
  677. return effect;
  678. }
  679. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  680. char **error_string)
  681. {
  682. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  683. return NULL;
  684. char *file_string;
  685. gs_shader_t *shader = NULL;
  686. file_string = os_quick_read_utf8_file(file);
  687. if (!file_string) {
  688. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  689. return NULL;
  690. }
  691. shader = gs_vertexshader_create(file_string, file, error_string);
  692. bfree(file_string);
  693. return shader;
  694. }
  695. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  696. char **error_string)
  697. {
  698. char *file_string;
  699. gs_shader_t *shader = NULL;
  700. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  701. return NULL;
  702. file_string = os_quick_read_utf8_file(file);
  703. if (!file_string) {
  704. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  705. return NULL;
  706. }
  707. shader = gs_pixelshader_create(file_string, file, error_string);
  708. bfree(file_string);
  709. return shader;
  710. }
  711. gs_texture_t *gs_texture_create_from_file(const char *file)
  712. {
  713. enum gs_color_format format;
  714. uint32_t cx;
  715. uint32_t cy;
  716. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  717. gs_texture_t *tex = NULL;
  718. if (data) {
  719. tex = gs_texture_create(cx, cy, format, 1,
  720. (const uint8_t **)&data, 0);
  721. bfree(data);
  722. }
  723. return tex;
  724. }
  725. static inline void assign_sprite_rect(float *start, float *end, float size,
  726. bool flip)
  727. {
  728. if (!flip) {
  729. *start = 0.0f;
  730. *end = size;
  731. } else {
  732. *start = size;
  733. *end = 0.0f;
  734. }
  735. }
  736. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  737. {
  738. if (!flip) {
  739. *start = 0.0f;
  740. *end = 1.0f;
  741. } else {
  742. *start = 1.0f;
  743. *end = 0.0f;
  744. }
  745. }
  746. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  747. float start_u, float end_u, float start_v, float end_v)
  748. {
  749. struct vec2 *tvarray = data->tvarray[0].array;
  750. vec3_zero(data->points);
  751. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  752. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  753. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  754. vec2_set(tvarray, start_u, start_v);
  755. vec2_set(tvarray + 1, end_u, start_v);
  756. vec2_set(tvarray + 2, start_u, end_v);
  757. vec2_set(tvarray + 3, end_u, end_v);
  758. }
  759. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  760. float fcy, uint32_t flip)
  761. {
  762. float start_u, end_u;
  763. float start_v, end_v;
  764. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  765. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  766. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  767. }
  768. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  769. float fsub_y, float fsub_cx,
  770. float fsub_cy, float fcx, float fcy,
  771. uint32_t flip)
  772. {
  773. float start_u, end_u;
  774. float start_v, end_v;
  775. if ((flip & GS_FLIP_U) == 0) {
  776. start_u = fsub_x / fcx;
  777. end_u = (fsub_x + fsub_cx) / fcx;
  778. } else {
  779. start_u = (fsub_x + fsub_cx) / fcx;
  780. end_u = fsub_x / fcx;
  781. }
  782. if ((flip & GS_FLIP_V) == 0) {
  783. start_v = fsub_y / fcy;
  784. end_v = (fsub_y + fsub_cy) / fcy;
  785. } else {
  786. start_v = (fsub_y + fsub_cy) / fcy;
  787. end_v = fsub_y / fcy;
  788. }
  789. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  790. }
  791. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  792. float fcx, float fcy, uint32_t flip)
  793. {
  794. float start_u, end_u;
  795. float start_v, end_v;
  796. float width = (float)gs_texture_get_width(tex);
  797. float height = (float)gs_texture_get_height(tex);
  798. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  799. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  800. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  801. }
  802. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  803. uint32_t height)
  804. {
  805. graphics_t *graphics = thread_graphics;
  806. float fcx, fcy;
  807. struct gs_vb_data *data;
  808. if (tex) {
  809. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  810. blog(LOG_ERROR, "A sprite must be a 2D texture");
  811. return;
  812. }
  813. } else {
  814. if (!width || !height) {
  815. blog(LOG_ERROR, "A sprite cannot be drawn without "
  816. "a width/height");
  817. return;
  818. }
  819. }
  820. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  821. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  822. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  823. if (tex && gs_texture_is_rect(tex))
  824. build_sprite_rect(data, tex, fcx, fcy, flip);
  825. else
  826. build_sprite_norm(data, fcx, fcy, flip);
  827. gs_vertexbuffer_flush(graphics->sprite_buffer);
  828. gs_load_vertexbuffer(graphics->sprite_buffer);
  829. gs_load_indexbuffer(NULL);
  830. gs_draw(GS_TRISTRIP, 0, 0);
  831. }
  832. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  833. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  834. {
  835. graphics_t *graphics = thread_graphics;
  836. float fcx, fcy;
  837. struct gs_vb_data *data;
  838. if (tex) {
  839. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  840. blog(LOG_ERROR, "A sprite must be a 2D texture");
  841. return;
  842. }
  843. }
  844. fcx = (float)gs_texture_get_width(tex);
  845. fcy = (float)gs_texture_get_height(tex);
  846. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  847. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  848. (float)sub_cy, fcx, fcy, flip);
  849. gs_vertexbuffer_flush(graphics->sprite_buffer);
  850. gs_load_vertexbuffer(graphics->sprite_buffer);
  851. gs_load_indexbuffer(NULL);
  852. gs_draw(GS_TRISTRIP, 0, 0);
  853. }
  854. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  855. float left, float right, float top, float bottom,
  856. float znear)
  857. {
  858. /* TODO */
  859. UNUSED_PARAMETER(cubetex);
  860. UNUSED_PARAMETER(rot);
  861. UNUSED_PARAMETER(left);
  862. UNUSED_PARAMETER(right);
  863. UNUSED_PARAMETER(top);
  864. UNUSED_PARAMETER(bottom);
  865. UNUSED_PARAMETER(znear);
  866. }
  867. void gs_reset_viewport(void)
  868. {
  869. uint32_t cx, cy;
  870. if (!gs_valid("gs_reset_viewport"))
  871. return;
  872. gs_get_size(&cx, &cy);
  873. gs_set_viewport(0, 0, (int)cx, (int)cy);
  874. }
  875. void gs_set_2d_mode(void)
  876. {
  877. uint32_t cx, cy;
  878. if (!gs_valid("gs_set_2d_mode"))
  879. return;
  880. gs_get_size(&cx, &cy);
  881. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  882. }
  883. void gs_set_3d_mode(double fovy, double znear, double zvar)
  884. {
  885. /* TODO */
  886. UNUSED_PARAMETER(fovy);
  887. UNUSED_PARAMETER(znear);
  888. UNUSED_PARAMETER(zvar);
  889. }
  890. void gs_viewport_push(void)
  891. {
  892. if (!gs_valid("gs_viewport_push"))
  893. return;
  894. struct gs_rect *rect =
  895. da_push_back_new(thread_graphics->viewport_stack);
  896. gs_get_viewport(rect);
  897. }
  898. void gs_viewport_pop(void)
  899. {
  900. struct gs_rect *rect;
  901. if (!gs_valid("gs_viewport_pop"))
  902. return;
  903. if (!thread_graphics->viewport_stack.num)
  904. return;
  905. rect = da_end(thread_graphics->viewport_stack);
  906. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  907. da_pop_back(thread_graphics->viewport_stack);
  908. }
  909. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  910. uint32_t linesize, bool flip)
  911. {
  912. uint8_t *ptr;
  913. uint32_t linesize_out;
  914. size_t row_copy;
  915. size_t height;
  916. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  917. return;
  918. if (!gs_texture_map(tex, &ptr, &linesize_out))
  919. return;
  920. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  921. height = gs_texture_get_height(tex);
  922. if (flip) {
  923. uint8_t *const end = ptr + height * linesize_out;
  924. data += (height - 1) * linesize;
  925. while (ptr < end) {
  926. memcpy(ptr, data, row_copy);
  927. ptr += linesize_out;
  928. data -= linesize;
  929. }
  930. } else if (linesize == linesize_out) {
  931. memcpy(ptr, data, row_copy * height);
  932. } else {
  933. uint8_t *const end = ptr + height * linesize_out;
  934. while (ptr < end) {
  935. memcpy(ptr, data, row_copy);
  936. ptr += linesize_out;
  937. data += linesize;
  938. }
  939. }
  940. gs_texture_unmap(tex);
  941. }
  942. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  943. const void *data, uint32_t linesize, bool invert)
  944. {
  945. /* TODO */
  946. UNUSED_PARAMETER(cubetex);
  947. UNUSED_PARAMETER(side);
  948. UNUSED_PARAMETER(data);
  949. UNUSED_PARAMETER(linesize);
  950. UNUSED_PARAMETER(invert);
  951. }
  952. void gs_perspective(float angle, float aspect, float near, float far)
  953. {
  954. graphics_t *graphics = thread_graphics;
  955. float xmin, xmax, ymin, ymax;
  956. if (!gs_valid("gs_perspective"))
  957. return;
  958. ymax = near * tanf(RAD(angle) * 0.5f);
  959. ymin = -ymax;
  960. xmin = ymin * aspect;
  961. xmax = ymax * aspect;
  962. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  963. ymax, near, far);
  964. }
  965. void gs_blend_state_push(void)
  966. {
  967. graphics_t *graphics = thread_graphics;
  968. if (!gs_valid("gs_blend_state_push"))
  969. return;
  970. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  971. }
  972. void gs_blend_state_pop(void)
  973. {
  974. graphics_t *graphics = thread_graphics;
  975. struct blend_state *state;
  976. if (!gs_valid("gs_blend_state_pop"))
  977. return;
  978. state = da_end(graphics->blend_state_stack);
  979. if (!state)
  980. return;
  981. gs_enable_blending(state->enabled);
  982. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  983. state->dest_a);
  984. gs_blend_op(state->op);
  985. da_pop_back(graphics->blend_state_stack);
  986. }
  987. void gs_reset_blend_state(void)
  988. {
  989. graphics_t *graphics = thread_graphics;
  990. if (!gs_valid("gs_preprocessor_name"))
  991. return;
  992. if (!graphics->cur_blend_state.enabled)
  993. gs_enable_blending(true);
  994. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  995. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  996. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  997. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA) {
  998. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  999. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  1000. GS_BLEND_INVSRCALPHA);
  1001. gs_blend_op(GS_BLEND_OP_ADD);
  1002. }
  1003. }
  1004. /* ------------------------------------------------------------------------- */
  1005. const char *gs_preprocessor_name(void)
  1006. {
  1007. graphics_t *graphics = thread_graphics;
  1008. if (!gs_valid("gs_preprocessor_name"))
  1009. return NULL;
  1010. return graphics->exports.device_preprocessor_name();
  1011. }
  1012. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  1013. {
  1014. struct gs_init_data new_data = *data;
  1015. graphics_t *graphics = thread_graphics;
  1016. if (!gs_valid_p("gs_swapchain_create", data))
  1017. return NULL;
  1018. if (new_data.num_backbuffers == 0)
  1019. new_data.num_backbuffers = 1;
  1020. return graphics->exports.device_swapchain_create(graphics->device,
  1021. &new_data);
  1022. }
  1023. void gs_resize(uint32_t x, uint32_t y)
  1024. {
  1025. graphics_t *graphics = thread_graphics;
  1026. if (!gs_valid("gs_resize"))
  1027. return;
  1028. graphics->exports.device_resize(graphics->device, x, y);
  1029. }
  1030. void gs_update_color_space(void)
  1031. {
  1032. graphics_t *graphics = thread_graphics;
  1033. if (!gs_valid("gs_update_color_space"))
  1034. return;
  1035. graphics->exports.device_update_color_space(graphics->device);
  1036. }
  1037. void gs_get_size(uint32_t *x, uint32_t *y)
  1038. {
  1039. graphics_t *graphics = thread_graphics;
  1040. if (!gs_valid("gs_get_size"))
  1041. return;
  1042. graphics->exports.device_get_size(graphics->device, x, y);
  1043. }
  1044. uint32_t gs_get_width(void)
  1045. {
  1046. graphics_t *graphics = thread_graphics;
  1047. if (!gs_valid("gs_get_width"))
  1048. return 0;
  1049. return graphics->exports.device_get_width(graphics->device);
  1050. }
  1051. uint32_t gs_get_height(void)
  1052. {
  1053. graphics_t *graphics = thread_graphics;
  1054. if (!gs_valid("gs_get_height"))
  1055. return 0;
  1056. return graphics->exports.device_get_height(graphics->device);
  1057. }
  1058. static inline bool is_pow2(uint32_t size)
  1059. {
  1060. return size >= 2 && (size & (size - 1)) == 0;
  1061. }
  1062. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1063. enum gs_color_format color_format,
  1064. uint32_t levels, const uint8_t **data,
  1065. uint32_t flags)
  1066. {
  1067. graphics_t *graphics = thread_graphics;
  1068. bool pow2tex = is_pow2(width) && is_pow2(height);
  1069. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1070. if (!gs_valid("gs_texture_create"))
  1071. return NULL;
  1072. if (uses_mipmaps && !pow2tex) {
  1073. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1074. "non-power-of-two texture. Disabling "
  1075. "mipmaps for this texture.");
  1076. uses_mipmaps = false;
  1077. flags &= ~GS_BUILD_MIPMAPS;
  1078. levels = 1;
  1079. }
  1080. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1081. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1082. "Disabling mipmaps for this texture.");
  1083. flags &= ~GS_BUILD_MIPMAPS;
  1084. levels = 1;
  1085. }
  1086. return graphics->exports.device_texture_create(graphics->device, width,
  1087. height, color_format,
  1088. levels, data, flags);
  1089. }
  1090. #if defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
  1091. gs_texture_t *gs_texture_create_from_dmabuf(
  1092. unsigned int width, unsigned int height, uint32_t drm_format,
  1093. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1094. const uint32_t *strides, const uint32_t *offsets,
  1095. const uint64_t *modifiers)
  1096. {
  1097. graphics_t *graphics = thread_graphics;
  1098. return graphics->exports.device_texture_create_from_dmabuf(
  1099. graphics->device, width, height, drm_format, color_format,
  1100. n_planes, fds, strides, offsets, modifiers);
  1101. }
  1102. bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags,
  1103. uint32_t **drm_formats, size_t *n_formats)
  1104. {
  1105. graphics_t *graphics = thread_graphics;
  1106. return graphics->exports.device_query_dmabuf_capabilities(
  1107. graphics->device, dmabuf_flags, drm_formats, n_formats);
  1108. }
  1109. bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format,
  1110. uint64_t **modifiers,
  1111. size_t *n_modifiers)
  1112. {
  1113. graphics_t *graphics = thread_graphics;
  1114. return graphics->exports.device_query_dmabuf_modifiers_for_format(
  1115. graphics->device, drm_format, modifiers, n_modifiers);
  1116. }
  1117. gs_texture_t *gs_texture_create_from_pixmap(uint32_t width, uint32_t height,
  1118. enum gs_color_format color_format,
  1119. uint32_t target, void *pixmap)
  1120. {
  1121. graphics_t *graphics = thread_graphics;
  1122. return graphics->exports.device_texture_create_from_pixmap(
  1123. graphics->device, width, height, color_format, target, pixmap);
  1124. }
  1125. #endif
  1126. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1127. enum gs_color_format color_format,
  1128. uint32_t levels, const uint8_t **data,
  1129. uint32_t flags)
  1130. {
  1131. graphics_t *graphics = thread_graphics;
  1132. bool pow2tex = is_pow2(size);
  1133. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1134. if (!gs_valid("gs_cubetexture_create"))
  1135. return NULL;
  1136. if (uses_mipmaps && !pow2tex) {
  1137. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1138. "non-power-of-two texture. Disabling "
  1139. "mipmaps for this texture.");
  1140. uses_mipmaps = false;
  1141. flags &= ~GS_BUILD_MIPMAPS;
  1142. levels = 1;
  1143. }
  1144. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1145. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1146. "Disabling mipmaps for this texture.");
  1147. flags &= ~GS_BUILD_MIPMAPS;
  1148. levels = 1;
  1149. data = NULL;
  1150. }
  1151. return graphics->exports.device_cubetexture_create(
  1152. graphics->device, size, color_format, levels, data, flags);
  1153. }
  1154. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1155. uint32_t depth,
  1156. enum gs_color_format color_format,
  1157. uint32_t levels, const uint8_t **data,
  1158. uint32_t flags)
  1159. {
  1160. graphics_t *graphics = thread_graphics;
  1161. if (!gs_valid("gs_voltexture_create"))
  1162. return NULL;
  1163. return graphics->exports.device_voltexture_create(graphics->device,
  1164. width, height, depth,
  1165. color_format, levels,
  1166. data, flags);
  1167. }
  1168. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1169. enum gs_zstencil_format format)
  1170. {
  1171. graphics_t *graphics = thread_graphics;
  1172. if (!gs_valid("gs_zstencil_create"))
  1173. return NULL;
  1174. return graphics->exports.device_zstencil_create(graphics->device, width,
  1175. height, format);
  1176. }
  1177. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1178. enum gs_color_format color_format)
  1179. {
  1180. graphics_t *graphics = thread_graphics;
  1181. if (!gs_valid("gs_stagesurface_create"))
  1182. return NULL;
  1183. return graphics->exports.device_stagesurface_create(
  1184. graphics->device, width, height, color_format);
  1185. }
  1186. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1187. {
  1188. graphics_t *graphics = thread_graphics;
  1189. if (!gs_valid_p("gs_samplerstate_create", info))
  1190. return NULL;
  1191. return graphics->exports.device_samplerstate_create(graphics->device,
  1192. info);
  1193. }
  1194. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1195. char **error_string)
  1196. {
  1197. graphics_t *graphics = thread_graphics;
  1198. if (!gs_valid_p("gs_vertexshader_create", shader))
  1199. return NULL;
  1200. return graphics->exports.device_vertexshader_create(
  1201. graphics->device, shader, file, error_string);
  1202. }
  1203. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1204. char **error_string)
  1205. {
  1206. graphics_t *graphics = thread_graphics;
  1207. if (!gs_valid_p("gs_pixelshader_create", shader))
  1208. return NULL;
  1209. return graphics->exports.device_pixelshader_create(
  1210. graphics->device, shader, file, error_string);
  1211. }
  1212. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1213. {
  1214. graphics_t *graphics = thread_graphics;
  1215. if (!gs_valid("gs_vertexbuffer_create"))
  1216. return NULL;
  1217. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1218. struct gs_vb_data *new_data = gs_vbdata_create();
  1219. new_data->num = data->num;
  1220. #define DUP_VAL(val) \
  1221. do { \
  1222. if (data->val) \
  1223. new_data->val = bmemdup( \
  1224. data->val, sizeof(*data->val) * data->num); \
  1225. } while (false)
  1226. DUP_VAL(points);
  1227. DUP_VAL(normals);
  1228. DUP_VAL(tangents);
  1229. DUP_VAL(colors);
  1230. #undef DUP_VAL
  1231. if (data->tvarray && data->num_tex) {
  1232. new_data->num_tex = data->num_tex;
  1233. new_data->tvarray = bzalloc(
  1234. sizeof(struct gs_tvertarray) * data->num_tex);
  1235. for (size_t i = 0; i < data->num_tex; i++) {
  1236. struct gs_tvertarray *tv = &data->tvarray[i];
  1237. struct gs_tvertarray *new_tv =
  1238. &new_data->tvarray[i];
  1239. size_t size = tv->width * sizeof(float);
  1240. new_tv->width = tv->width;
  1241. new_tv->array =
  1242. bmemdup(tv->array, size * data->num);
  1243. }
  1244. }
  1245. data = new_data;
  1246. }
  1247. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1248. data, flags);
  1249. }
  1250. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1251. size_t num, uint32_t flags)
  1252. {
  1253. graphics_t *graphics = thread_graphics;
  1254. if (!gs_valid("gs_indexbuffer_create"))
  1255. return NULL;
  1256. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1257. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1258. indices = bmemdup(indices, size * num);
  1259. }
  1260. return graphics->exports.device_indexbuffer_create(
  1261. graphics->device, type, indices, num, flags);
  1262. }
  1263. gs_timer_t *gs_timer_create()
  1264. {
  1265. graphics_t *graphics = thread_graphics;
  1266. if (!gs_valid("gs_timer_create"))
  1267. return NULL;
  1268. return graphics->exports.device_timer_create(graphics->device);
  1269. }
  1270. gs_timer_range_t *gs_timer_range_create()
  1271. {
  1272. graphics_t *graphics = thread_graphics;
  1273. if (!gs_valid("gs_timer_range_create"))
  1274. return NULL;
  1275. return graphics->exports.device_timer_range_create(graphics->device);
  1276. }
  1277. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1278. {
  1279. graphics_t *graphics = thread_graphics;
  1280. if (!gs_valid_p("gs_get_texture_type", texture))
  1281. return GS_TEXTURE_2D;
  1282. return graphics->exports.device_get_texture_type(texture);
  1283. }
  1284. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1285. {
  1286. graphics_t *graphics = thread_graphics;
  1287. if (!gs_valid("gs_load_vertexbuffer"))
  1288. return;
  1289. graphics->exports.device_load_vertexbuffer(graphics->device,
  1290. vertbuffer);
  1291. }
  1292. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1293. {
  1294. graphics_t *graphics = thread_graphics;
  1295. if (!gs_valid("gs_load_indexbuffer"))
  1296. return;
  1297. graphics->exports.device_load_indexbuffer(graphics->device,
  1298. indexbuffer);
  1299. }
  1300. void gs_load_texture(gs_texture_t *tex, int unit)
  1301. {
  1302. graphics_t *graphics = thread_graphics;
  1303. if (!gs_valid("gs_load_texture"))
  1304. return;
  1305. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1306. }
  1307. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1308. {
  1309. graphics_t *graphics = thread_graphics;
  1310. if (!gs_valid("gs_load_samplerstate"))
  1311. return;
  1312. graphics->exports.device_load_samplerstate(graphics->device,
  1313. samplerstate, unit);
  1314. }
  1315. void gs_load_vertexshader(gs_shader_t *vertshader)
  1316. {
  1317. graphics_t *graphics = thread_graphics;
  1318. if (!gs_valid("gs_load_vertexshader"))
  1319. return;
  1320. graphics->exports.device_load_vertexshader(graphics->device,
  1321. vertshader);
  1322. }
  1323. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1324. {
  1325. graphics_t *graphics = thread_graphics;
  1326. if (!gs_valid("gs_load_pixelshader"))
  1327. return;
  1328. graphics->exports.device_load_pixelshader(graphics->device,
  1329. pixelshader);
  1330. }
  1331. void gs_load_default_samplerstate(bool b_3d, int unit)
  1332. {
  1333. graphics_t *graphics = thread_graphics;
  1334. if (!gs_valid("gs_load_default_samplerstate"))
  1335. return;
  1336. graphics->exports.device_load_default_samplerstate(graphics->device,
  1337. b_3d, unit);
  1338. }
  1339. gs_shader_t *gs_get_vertex_shader(void)
  1340. {
  1341. graphics_t *graphics = thread_graphics;
  1342. if (!gs_valid("gs_get_vertex_shader"))
  1343. return NULL;
  1344. return graphics->exports.device_get_vertex_shader(graphics->device);
  1345. }
  1346. gs_shader_t *gs_get_pixel_shader(void)
  1347. {
  1348. graphics_t *graphics = thread_graphics;
  1349. if (!gs_valid("gs_get_pixel_shader"))
  1350. return NULL;
  1351. return graphics->exports.device_get_pixel_shader(graphics->device);
  1352. }
  1353. enum gs_color_space gs_get_color_space(void)
  1354. {
  1355. graphics_t *graphics = thread_graphics;
  1356. if (!gs_valid("gs_get_color_space"))
  1357. return GS_CS_SRGB;
  1358. return graphics->exports.device_get_color_space(graphics->device);
  1359. }
  1360. gs_texture_t *gs_get_render_target(void)
  1361. {
  1362. graphics_t *graphics = thread_graphics;
  1363. if (!gs_valid("gs_get_render_target"))
  1364. return NULL;
  1365. return graphics->exports.device_get_render_target(graphics->device);
  1366. }
  1367. gs_zstencil_t *gs_get_zstencil_target(void)
  1368. {
  1369. graphics_t *graphics = thread_graphics;
  1370. if (!gs_valid("gs_get_zstencil_target"))
  1371. return NULL;
  1372. return graphics->exports.device_get_zstencil_target(graphics->device);
  1373. }
  1374. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1375. {
  1376. graphics_t *graphics = thread_graphics;
  1377. if (!gs_valid("gs_set_render_target"))
  1378. return;
  1379. graphics->exports.device_set_render_target(graphics->device, tex,
  1380. zstencil);
  1381. }
  1382. void gs_set_render_target_with_color_space(gs_texture_t *tex,
  1383. gs_zstencil_t *zstencil,
  1384. enum gs_color_space space)
  1385. {
  1386. graphics_t *graphics = thread_graphics;
  1387. if (!gs_valid("gs_set_render_target_with_color_space"))
  1388. return;
  1389. graphics->exports.device_set_render_target_with_color_space(
  1390. graphics->device, tex, zstencil, space);
  1391. }
  1392. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1393. gs_zstencil_t *zstencil)
  1394. {
  1395. graphics_t *graphics = thread_graphics;
  1396. if (!gs_valid("gs_set_cube_render_target"))
  1397. return;
  1398. graphics->exports.device_set_cube_render_target(
  1399. graphics->device, cubetex, side, zstencil);
  1400. }
  1401. void gs_enable_framebuffer_srgb(bool enable)
  1402. {
  1403. graphics_t *graphics = thread_graphics;
  1404. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1405. return;
  1406. graphics->exports.device_enable_framebuffer_srgb(graphics->device,
  1407. enable);
  1408. }
  1409. bool gs_framebuffer_srgb_enabled(void)
  1410. {
  1411. graphics_t *graphics = thread_graphics;
  1412. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1413. return false;
  1414. return graphics->exports.device_framebuffer_srgb_enabled(
  1415. graphics->device);
  1416. }
  1417. bool gs_get_linear_srgb(void)
  1418. {
  1419. graphics_t *graphics = thread_graphics;
  1420. if (!gs_valid("gs_get_linear_srgb"))
  1421. return false;
  1422. return graphics->linear_srgb;
  1423. }
  1424. bool gs_set_linear_srgb(bool linear_srgb)
  1425. {
  1426. graphics_t *graphics = thread_graphics;
  1427. if (!gs_valid("gs_set_linear_srgb"))
  1428. return false;
  1429. const bool previous = graphics->linear_srgb;
  1430. graphics->linear_srgb = linear_srgb;
  1431. return previous;
  1432. }
  1433. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1434. {
  1435. graphics_t *graphics = thread_graphics;
  1436. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1437. return;
  1438. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1439. }
  1440. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1441. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1442. uint32_t src_w, uint32_t src_h)
  1443. {
  1444. graphics_t *graphics = thread_graphics;
  1445. if (!gs_valid_p("gs_copy_texture_region", dst))
  1446. return;
  1447. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1448. dst_x, dst_y, src, src_x,
  1449. src_y, src_w, src_h);
  1450. }
  1451. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1452. {
  1453. graphics_t *graphics = thread_graphics;
  1454. if (!gs_valid("gs_stage_texture"))
  1455. return;
  1456. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1457. }
  1458. void gs_begin_frame(void)
  1459. {
  1460. graphics_t *graphics = thread_graphics;
  1461. if (!gs_valid("gs_begin_frame"))
  1462. return;
  1463. graphics->exports.device_begin_frame(graphics->device);
  1464. }
  1465. void gs_begin_scene(void)
  1466. {
  1467. graphics_t *graphics = thread_graphics;
  1468. if (!gs_valid("gs_begin_scene"))
  1469. return;
  1470. graphics->exports.device_begin_scene(graphics->device);
  1471. }
  1472. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1473. uint32_t num_verts)
  1474. {
  1475. graphics_t *graphics = thread_graphics;
  1476. if (!gs_valid("gs_draw"))
  1477. return;
  1478. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1479. num_verts);
  1480. }
  1481. void gs_end_scene(void)
  1482. {
  1483. graphics_t *graphics = thread_graphics;
  1484. if (!gs_valid("gs_end_scene"))
  1485. return;
  1486. graphics->exports.device_end_scene(graphics->device);
  1487. }
  1488. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1489. {
  1490. graphics_t *graphics = thread_graphics;
  1491. if (!gs_valid("gs_load_swapchain"))
  1492. return;
  1493. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1494. }
  1495. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1496. uint8_t stencil)
  1497. {
  1498. graphics_t *graphics = thread_graphics;
  1499. if (!gs_valid("gs_clear"))
  1500. return;
  1501. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1502. depth, stencil);
  1503. }
  1504. bool gs_is_present_ready(void)
  1505. {
  1506. graphics_t *graphics = thread_graphics;
  1507. if (!gs_valid("gs_is_present_ready"))
  1508. return false;
  1509. return graphics->exports.device_is_present_ready(graphics->device);
  1510. }
  1511. void gs_present(void)
  1512. {
  1513. graphics_t *graphics = thread_graphics;
  1514. if (!gs_valid("gs_present"))
  1515. return;
  1516. graphics->exports.device_present(graphics->device);
  1517. }
  1518. void gs_flush(void)
  1519. {
  1520. graphics_t *graphics = thread_graphics;
  1521. if (!gs_valid("gs_flush"))
  1522. return;
  1523. graphics->exports.device_flush(graphics->device);
  1524. }
  1525. void gs_set_cull_mode(enum gs_cull_mode mode)
  1526. {
  1527. graphics_t *graphics = thread_graphics;
  1528. if (!gs_valid("gs_set_cull_mode"))
  1529. return;
  1530. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1531. }
  1532. enum gs_cull_mode gs_get_cull_mode(void)
  1533. {
  1534. graphics_t *graphics = thread_graphics;
  1535. if (!gs_valid("gs_get_cull_mode"))
  1536. return GS_NEITHER;
  1537. return graphics->exports.device_get_cull_mode(graphics->device);
  1538. }
  1539. void gs_enable_blending(bool enable)
  1540. {
  1541. graphics_t *graphics = thread_graphics;
  1542. if (!gs_valid("gs_enable_blending"))
  1543. return;
  1544. graphics->cur_blend_state.enabled = enable;
  1545. graphics->exports.device_enable_blending(graphics->device, enable);
  1546. }
  1547. void gs_enable_depth_test(bool enable)
  1548. {
  1549. graphics_t *graphics = thread_graphics;
  1550. if (!gs_valid("gs_enable_depth_test"))
  1551. return;
  1552. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1553. }
  1554. void gs_enable_stencil_test(bool enable)
  1555. {
  1556. graphics_t *graphics = thread_graphics;
  1557. if (!gs_valid("gs_enable_stencil_test"))
  1558. return;
  1559. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1560. }
  1561. void gs_enable_stencil_write(bool enable)
  1562. {
  1563. graphics_t *graphics = thread_graphics;
  1564. if (!gs_valid("gs_enable_stencil_write"))
  1565. return;
  1566. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1567. }
  1568. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1569. {
  1570. graphics_t *graphics = thread_graphics;
  1571. if (!gs_valid("gs_enable_color"))
  1572. return;
  1573. graphics->exports.device_enable_color(graphics->device, red, green,
  1574. blue, alpha);
  1575. }
  1576. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1577. {
  1578. graphics_t *graphics = thread_graphics;
  1579. if (!gs_valid("gs_blend_function"))
  1580. return;
  1581. graphics->cur_blend_state.src_c = src;
  1582. graphics->cur_blend_state.dest_c = dest;
  1583. graphics->cur_blend_state.src_a = src;
  1584. graphics->cur_blend_state.dest_a = dest;
  1585. graphics->exports.device_blend_function(graphics->device, src, dest);
  1586. }
  1587. void gs_blend_function_separate(enum gs_blend_type src_c,
  1588. enum gs_blend_type dest_c,
  1589. enum gs_blend_type src_a,
  1590. enum gs_blend_type dest_a)
  1591. {
  1592. graphics_t *graphics = thread_graphics;
  1593. if (!gs_valid("gs_blend_function_separate"))
  1594. return;
  1595. graphics->cur_blend_state.src_c = src_c;
  1596. graphics->cur_blend_state.dest_c = dest_c;
  1597. graphics->cur_blend_state.src_a = src_a;
  1598. graphics->cur_blend_state.dest_a = dest_a;
  1599. graphics->exports.device_blend_function_separate(
  1600. graphics->device, src_c, dest_c, src_a, dest_a);
  1601. }
  1602. void gs_blend_op(enum gs_blend_op_type op)
  1603. {
  1604. graphics_t *graphics = thread_graphics;
  1605. if (!gs_valid("gs_blend_op"))
  1606. return;
  1607. graphics->cur_blend_state.op = op;
  1608. graphics->exports.device_blend_op(graphics->device,
  1609. graphics->cur_blend_state.op);
  1610. }
  1611. void gs_depth_function(enum gs_depth_test test)
  1612. {
  1613. graphics_t *graphics = thread_graphics;
  1614. if (!gs_valid("gs_depth_function"))
  1615. return;
  1616. graphics->exports.device_depth_function(graphics->device, test);
  1617. }
  1618. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1619. {
  1620. graphics_t *graphics = thread_graphics;
  1621. if (!gs_valid("gs_stencil_function"))
  1622. return;
  1623. graphics->exports.device_stencil_function(graphics->device, side, test);
  1624. }
  1625. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1626. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1627. {
  1628. graphics_t *graphics = thread_graphics;
  1629. if (!gs_valid("gs_stencil_op"))
  1630. return;
  1631. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1632. zpass);
  1633. }
  1634. void gs_set_viewport(int x, int y, int width, int height)
  1635. {
  1636. graphics_t *graphics = thread_graphics;
  1637. if (!gs_valid("gs_set_viewport"))
  1638. return;
  1639. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1640. height);
  1641. }
  1642. void gs_get_viewport(struct gs_rect *rect)
  1643. {
  1644. graphics_t *graphics = thread_graphics;
  1645. if (!gs_valid_p("gs_get_viewport", rect))
  1646. return;
  1647. graphics->exports.device_get_viewport(graphics->device, rect);
  1648. }
  1649. void gs_set_scissor_rect(const struct gs_rect *rect)
  1650. {
  1651. graphics_t *graphics = thread_graphics;
  1652. if (!gs_valid("gs_set_scissor_rect"))
  1653. return;
  1654. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1655. }
  1656. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1657. float zfar)
  1658. {
  1659. graphics_t *graphics = thread_graphics;
  1660. if (!gs_valid("gs_ortho"))
  1661. return;
  1662. graphics->exports.device_ortho(graphics->device, left, right, top,
  1663. bottom, znear, zfar);
  1664. }
  1665. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1666. float zfar)
  1667. {
  1668. graphics_t *graphics = thread_graphics;
  1669. if (!gs_valid("gs_frustum"))
  1670. return;
  1671. graphics->exports.device_frustum(graphics->device, left, right, top,
  1672. bottom, znear, zfar);
  1673. }
  1674. void gs_projection_push(void)
  1675. {
  1676. graphics_t *graphics = thread_graphics;
  1677. if (!gs_valid("gs_projection_push"))
  1678. return;
  1679. graphics->exports.device_projection_push(graphics->device);
  1680. }
  1681. void gs_projection_pop(void)
  1682. {
  1683. graphics_t *graphics = thread_graphics;
  1684. if (!gs_valid("gs_projection_pop"))
  1685. return;
  1686. graphics->exports.device_projection_pop(graphics->device);
  1687. }
  1688. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1689. {
  1690. graphics_t *graphics = thread_graphics;
  1691. if (!gs_valid("gs_swapchain_destroy"))
  1692. return;
  1693. if (!swapchain)
  1694. return;
  1695. graphics->exports.gs_swapchain_destroy(swapchain);
  1696. }
  1697. void gs_shader_destroy(gs_shader_t *shader)
  1698. {
  1699. graphics_t *graphics = thread_graphics;
  1700. if (!gs_valid("gs_shader_destroy"))
  1701. return;
  1702. if (!shader)
  1703. return;
  1704. graphics->exports.gs_shader_destroy(shader);
  1705. }
  1706. int gs_shader_get_num_params(const gs_shader_t *shader)
  1707. {
  1708. graphics_t *graphics = thread_graphics;
  1709. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1710. return 0;
  1711. return graphics->exports.gs_shader_get_num_params(shader);
  1712. }
  1713. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1714. {
  1715. graphics_t *graphics = thread_graphics;
  1716. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1717. return NULL;
  1718. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1719. }
  1720. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1721. {
  1722. graphics_t *graphics = thread_graphics;
  1723. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1724. return NULL;
  1725. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1726. }
  1727. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1728. {
  1729. graphics_t *graphics = thread_graphics;
  1730. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1731. return NULL;
  1732. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1733. }
  1734. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1735. {
  1736. graphics_t *graphics = thread_graphics;
  1737. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1738. return NULL;
  1739. return graphics->exports.gs_shader_get_world_matrix(shader);
  1740. }
  1741. void gs_shader_get_param_info(const gs_sparam_t *param,
  1742. struct gs_shader_param_info *info)
  1743. {
  1744. graphics_t *graphics = thread_graphics;
  1745. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1746. return;
  1747. graphics->exports.gs_shader_get_param_info(param, info);
  1748. }
  1749. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1750. {
  1751. graphics_t *graphics = thread_graphics;
  1752. if (!gs_valid_p("gs_shader_set_bool", param))
  1753. return;
  1754. graphics->exports.gs_shader_set_bool(param, val);
  1755. }
  1756. void gs_shader_set_float(gs_sparam_t *param, float val)
  1757. {
  1758. graphics_t *graphics = thread_graphics;
  1759. if (!gs_valid_p("gs_shader_set_float", param))
  1760. return;
  1761. graphics->exports.gs_shader_set_float(param, val);
  1762. }
  1763. void gs_shader_set_int(gs_sparam_t *param, int val)
  1764. {
  1765. graphics_t *graphics = thread_graphics;
  1766. if (!gs_valid_p("gs_shader_set_int", param))
  1767. return;
  1768. graphics->exports.gs_shader_set_int(param, val);
  1769. }
  1770. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1771. {
  1772. graphics_t *graphics = thread_graphics;
  1773. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1774. return;
  1775. graphics->exports.gs_shader_set_matrix3(param, val);
  1776. }
  1777. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1778. {
  1779. graphics_t *graphics = thread_graphics;
  1780. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1781. return;
  1782. graphics->exports.gs_shader_set_matrix4(param, val);
  1783. }
  1784. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1785. {
  1786. graphics_t *graphics = thread_graphics;
  1787. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1788. return;
  1789. graphics->exports.gs_shader_set_vec2(param, val);
  1790. }
  1791. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1792. {
  1793. graphics_t *graphics = thread_graphics;
  1794. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1795. return;
  1796. graphics->exports.gs_shader_set_vec3(param, val);
  1797. }
  1798. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1799. {
  1800. graphics_t *graphics = thread_graphics;
  1801. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1802. return;
  1803. graphics->exports.gs_shader_set_vec4(param, val);
  1804. }
  1805. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1806. {
  1807. graphics_t *graphics = thread_graphics;
  1808. if (!gs_valid_p("gs_shader_set_texture", param))
  1809. return;
  1810. graphics->exports.gs_shader_set_texture(param, val);
  1811. }
  1812. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1813. {
  1814. graphics_t *graphics = thread_graphics;
  1815. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1816. return;
  1817. graphics->exports.gs_shader_set_val(param, val, size);
  1818. }
  1819. void gs_shader_set_default(gs_sparam_t *param)
  1820. {
  1821. graphics_t *graphics = thread_graphics;
  1822. if (!gs_valid_p("gs_shader_set_default", param))
  1823. return;
  1824. graphics->exports.gs_shader_set_default(param);
  1825. }
  1826. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1827. {
  1828. graphics_t *graphics = thread_graphics;
  1829. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1830. return;
  1831. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1832. }
  1833. void gs_texture_destroy(gs_texture_t *tex)
  1834. {
  1835. graphics_t *graphics = thread_graphics;
  1836. if (!gs_valid("gs_texture_destroy"))
  1837. return;
  1838. if (!tex)
  1839. return;
  1840. graphics->exports.gs_texture_destroy(tex);
  1841. }
  1842. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1843. {
  1844. graphics_t *graphics = thread_graphics;
  1845. if (!gs_valid_p("gs_texture_get_width", tex))
  1846. return 0;
  1847. return graphics->exports.gs_texture_get_width(tex);
  1848. }
  1849. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1850. {
  1851. graphics_t *graphics = thread_graphics;
  1852. if (!gs_valid_p("gs_texture_get_height", tex))
  1853. return 0;
  1854. return graphics->exports.gs_texture_get_height(tex);
  1855. }
  1856. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1857. {
  1858. graphics_t *graphics = thread_graphics;
  1859. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1860. return GS_UNKNOWN;
  1861. return graphics->exports.gs_texture_get_color_format(tex);
  1862. }
  1863. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1864. {
  1865. graphics_t *graphics = thread_graphics;
  1866. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1867. return false;
  1868. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1869. }
  1870. void gs_texture_unmap(gs_texture_t *tex)
  1871. {
  1872. graphics_t *graphics = thread_graphics;
  1873. if (!gs_valid_p("gs_texture_unmap", tex))
  1874. return;
  1875. graphics->exports.gs_texture_unmap(tex);
  1876. }
  1877. bool gs_texture_is_rect(const gs_texture_t *tex)
  1878. {
  1879. graphics_t *graphics = thread_graphics;
  1880. if (!gs_valid_p("gs_texture_is_rect", tex))
  1881. return false;
  1882. if (graphics->exports.gs_texture_is_rect)
  1883. return graphics->exports.gs_texture_is_rect(tex);
  1884. else
  1885. return false;
  1886. }
  1887. void *gs_texture_get_obj(gs_texture_t *tex)
  1888. {
  1889. graphics_t *graphics = thread_graphics;
  1890. if (!gs_valid_p("gs_texture_get_obj", tex))
  1891. return NULL;
  1892. return graphics->exports.gs_texture_get_obj(tex);
  1893. }
  1894. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1895. {
  1896. graphics_t *graphics = thread_graphics;
  1897. if (!gs_valid("gs_cubetexture_destroy"))
  1898. return;
  1899. if (!cubetex)
  1900. return;
  1901. graphics->exports.gs_cubetexture_destroy(cubetex);
  1902. }
  1903. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1904. {
  1905. graphics_t *graphics = thread_graphics;
  1906. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1907. return 0;
  1908. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1909. }
  1910. enum gs_color_format
  1911. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1912. {
  1913. graphics_t *graphics = thread_graphics;
  1914. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1915. return GS_UNKNOWN;
  1916. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1917. }
  1918. void gs_voltexture_destroy(gs_texture_t *voltex)
  1919. {
  1920. graphics_t *graphics = thread_graphics;
  1921. if (!gs_valid("gs_voltexture_destroy"))
  1922. return;
  1923. if (!voltex)
  1924. return;
  1925. graphics->exports.gs_voltexture_destroy(voltex);
  1926. }
  1927. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1928. {
  1929. graphics_t *graphics = thread_graphics;
  1930. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1931. return 0;
  1932. return graphics->exports.gs_voltexture_get_width(voltex);
  1933. }
  1934. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1935. {
  1936. graphics_t *graphics = thread_graphics;
  1937. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1938. return 0;
  1939. return graphics->exports.gs_voltexture_get_height(voltex);
  1940. }
  1941. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1942. {
  1943. graphics_t *graphics = thread_graphics;
  1944. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1945. return 0;
  1946. return graphics->exports.gs_voltexture_get_depth(voltex);
  1947. }
  1948. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1949. {
  1950. graphics_t *graphics = thread_graphics;
  1951. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1952. return GS_UNKNOWN;
  1953. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1954. }
  1955. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1956. {
  1957. graphics_t *graphics = thread_graphics;
  1958. if (!gs_valid("gs_stagesurface_destroy"))
  1959. return;
  1960. if (!stagesurf)
  1961. return;
  1962. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1963. }
  1964. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1965. {
  1966. graphics_t *graphics = thread_graphics;
  1967. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1968. return 0;
  1969. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1970. }
  1971. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1972. {
  1973. graphics_t *graphics = thread_graphics;
  1974. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1975. return 0;
  1976. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1977. }
  1978. enum gs_color_format
  1979. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1980. {
  1981. graphics_t *graphics = thread_graphics;
  1982. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1983. return GS_UNKNOWN;
  1984. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1985. }
  1986. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1987. uint32_t *linesize)
  1988. {
  1989. graphics_t *graphics = thread_graphics;
  1990. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1991. return 0;
  1992. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1993. }
  1994. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1995. {
  1996. graphics_t *graphics = thread_graphics;
  1997. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1998. return;
  1999. graphics->exports.gs_stagesurface_unmap(stagesurf);
  2000. }
  2001. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  2002. {
  2003. if (!gs_valid("gs_zstencil_destroy"))
  2004. return;
  2005. if (!zstencil)
  2006. return;
  2007. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  2008. }
  2009. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  2010. {
  2011. if (!gs_valid("gs_samplerstate_destroy"))
  2012. return;
  2013. if (!samplerstate)
  2014. return;
  2015. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  2016. }
  2017. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  2018. {
  2019. graphics_t *graphics = thread_graphics;
  2020. if (!gs_valid("gs_vertexbuffer_destroy"))
  2021. return;
  2022. if (!vertbuffer)
  2023. return;
  2024. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  2025. }
  2026. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  2027. {
  2028. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  2029. return;
  2030. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  2031. }
  2032. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  2033. const struct gs_vb_data *data)
  2034. {
  2035. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  2036. return;
  2037. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  2038. }
  2039. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  2040. {
  2041. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  2042. return NULL;
  2043. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  2044. }
  2045. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  2046. {
  2047. graphics_t *graphics = thread_graphics;
  2048. if (!gs_valid("gs_indexbuffer_destroy"))
  2049. return;
  2050. if (!indexbuffer)
  2051. return;
  2052. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  2053. }
  2054. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  2055. {
  2056. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  2057. return;
  2058. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  2059. }
  2060. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  2061. const void *data)
  2062. {
  2063. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  2064. return;
  2065. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  2066. }
  2067. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  2068. {
  2069. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  2070. return NULL;
  2071. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  2072. }
  2073. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2074. {
  2075. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  2076. return 0;
  2077. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  2078. indexbuffer);
  2079. }
  2080. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2081. {
  2082. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  2083. return (enum gs_index_type)0;
  2084. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2085. }
  2086. void gs_timer_destroy(gs_timer_t *timer)
  2087. {
  2088. graphics_t *graphics = thread_graphics;
  2089. if (!gs_valid("gs_timer_destroy"))
  2090. return;
  2091. if (!timer)
  2092. return;
  2093. graphics->exports.gs_timer_destroy(timer);
  2094. }
  2095. void gs_timer_begin(gs_timer_t *timer)
  2096. {
  2097. graphics_t *graphics = thread_graphics;
  2098. if (!gs_valid("gs_timer_begin"))
  2099. return;
  2100. if (!timer)
  2101. return;
  2102. graphics->exports.gs_timer_begin(timer);
  2103. }
  2104. void gs_timer_end(gs_timer_t *timer)
  2105. {
  2106. graphics_t *graphics = thread_graphics;
  2107. if (!gs_valid("gs_timer_end"))
  2108. return;
  2109. if (!timer)
  2110. return;
  2111. graphics->exports.gs_timer_end(timer);
  2112. }
  2113. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2114. {
  2115. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2116. return false;
  2117. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2118. }
  2119. void gs_timer_range_destroy(gs_timer_range_t *range)
  2120. {
  2121. graphics_t *graphics = thread_graphics;
  2122. if (!gs_valid("gs_timer_range_destroy"))
  2123. return;
  2124. if (!range)
  2125. return;
  2126. graphics->exports.gs_timer_range_destroy(range);
  2127. }
  2128. void gs_timer_range_begin(gs_timer_range_t *range)
  2129. {
  2130. graphics_t *graphics = thread_graphics;
  2131. if (!gs_valid("gs_timer_range_begin"))
  2132. return;
  2133. if (!range)
  2134. return;
  2135. graphics->exports.gs_timer_range_begin(range);
  2136. }
  2137. void gs_timer_range_end(gs_timer_range_t *range)
  2138. {
  2139. graphics_t *graphics = thread_graphics;
  2140. if (!gs_valid("gs_timer_range_end"))
  2141. return;
  2142. if (!range)
  2143. return;
  2144. graphics->exports.gs_timer_range_end(range);
  2145. }
  2146. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2147. uint64_t *frequency)
  2148. {
  2149. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2150. return false;
  2151. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint,
  2152. frequency);
  2153. }
  2154. bool gs_nv12_available(void)
  2155. {
  2156. if (!gs_valid("gs_nv12_available"))
  2157. return false;
  2158. if (!thread_graphics->exports.device_nv12_available)
  2159. return false;
  2160. return thread_graphics->exports.device_nv12_available(
  2161. thread_graphics->device);
  2162. }
  2163. bool gs_p010_available(void)
  2164. {
  2165. if (!gs_valid("gs_p010_available"))
  2166. return false;
  2167. if (!thread_graphics->exports.device_p010_available)
  2168. return false;
  2169. return thread_graphics->exports.device_p010_available(
  2170. thread_graphics->device);
  2171. }
  2172. bool gs_is_monitor_hdr(void *monitor)
  2173. {
  2174. if (!gs_valid("gs_is_monitor_hdr"))
  2175. return false;
  2176. return thread_graphics->exports.device_is_monitor_hdr(
  2177. thread_graphics->device, monitor);
  2178. }
  2179. void gs_debug_marker_begin(const float color[4], const char *markername)
  2180. {
  2181. if (!gs_valid("gs_debug_marker_begin"))
  2182. return;
  2183. if (!markername)
  2184. markername = "(null)";
  2185. thread_graphics->exports.device_debug_marker_begin(
  2186. thread_graphics->device, markername, color);
  2187. }
  2188. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2189. {
  2190. if (!gs_valid("gs_debug_marker_begin"))
  2191. return;
  2192. if (format) {
  2193. char markername[64];
  2194. va_list args;
  2195. va_start(args, format);
  2196. vsnprintf(markername, sizeof(markername), format, args);
  2197. va_end(args);
  2198. thread_graphics->exports.device_debug_marker_begin(
  2199. thread_graphics->device, markername, color);
  2200. } else {
  2201. gs_debug_marker_begin(color, NULL);
  2202. }
  2203. }
  2204. void gs_debug_marker_end(void)
  2205. {
  2206. if (!gs_valid("gs_debug_marker_end"))
  2207. return;
  2208. thread_graphics->exports.device_debug_marker_end(
  2209. thread_graphics->device);
  2210. }
  2211. #ifdef __APPLE__
  2212. /** Platform specific functions */
  2213. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2214. {
  2215. graphics_t *graphics = thread_graphics;
  2216. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2217. return NULL;
  2218. if (!graphics->exports.device_texture_create_from_iosurface)
  2219. return NULL;
  2220. return graphics->exports.device_texture_create_from_iosurface(
  2221. graphics->device, iosurf);
  2222. }
  2223. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2224. {
  2225. graphics_t *graphics = thread_graphics;
  2226. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2227. return false;
  2228. if (!graphics->exports.gs_texture_rebind_iosurface)
  2229. return false;
  2230. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2231. }
  2232. bool gs_shared_texture_available(void)
  2233. {
  2234. if (!gs_valid("gs_shared_texture_available"))
  2235. return false;
  2236. return thread_graphics->exports.device_shared_texture_available();
  2237. }
  2238. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2239. {
  2240. graphics_t *graphics = thread_graphics;
  2241. if (!gs_valid("gs_texture_open_shared"))
  2242. return NULL;
  2243. if (graphics->exports.device_texture_open_shared)
  2244. return graphics->exports.device_texture_open_shared(
  2245. graphics->device, handle);
  2246. return NULL;
  2247. }
  2248. #elif _WIN32
  2249. bool gs_gdi_texture_available(void)
  2250. {
  2251. if (!gs_valid("gs_gdi_texture_available"))
  2252. return false;
  2253. return thread_graphics->exports.device_gdi_texture_available();
  2254. }
  2255. bool gs_shared_texture_available(void)
  2256. {
  2257. if (!gs_valid("gs_shared_texture_available"))
  2258. return false;
  2259. return thread_graphics->exports.device_shared_texture_available();
  2260. }
  2261. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2262. struct gs_monitor_info *monitor_info)
  2263. {
  2264. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2265. return false;
  2266. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2267. return false;
  2268. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2269. thread_graphics->device, monitor_idx, monitor_info);
  2270. }
  2271. int gs_duplicator_get_monitor_index(void *monitor)
  2272. {
  2273. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2274. return false;
  2275. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2276. return false;
  2277. return thread_graphics->exports.device_duplicator_get_monitor_index(
  2278. thread_graphics->device, monitor);
  2279. }
  2280. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2281. {
  2282. if (!gs_valid("gs_duplicator_create"))
  2283. return NULL;
  2284. if (!thread_graphics->exports.device_duplicator_create)
  2285. return NULL;
  2286. return thread_graphics->exports.device_duplicator_create(
  2287. thread_graphics->device, monitor_idx);
  2288. }
  2289. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2290. {
  2291. if (!gs_valid("gs_duplicator_destroy"))
  2292. return;
  2293. if (!duplicator)
  2294. return;
  2295. if (!thread_graphics->exports.gs_duplicator_destroy)
  2296. return;
  2297. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2298. }
  2299. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2300. {
  2301. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2302. return false;
  2303. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2304. return false;
  2305. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2306. }
  2307. uint32_t gs_get_adapter_count(void)
  2308. {
  2309. if (!gs_valid("gs_get_adapter_count"))
  2310. return 0;
  2311. if (!thread_graphics->exports.gs_get_adapter_count)
  2312. return 0;
  2313. return thread_graphics->exports.gs_get_adapter_count();
  2314. }
  2315. bool gs_can_adapter_fast_clear(void)
  2316. {
  2317. if (!gs_valid("gs_can_adapter_fast_clear"))
  2318. return false;
  2319. if (!thread_graphics->exports.device_can_adapter_fast_clear)
  2320. return false;
  2321. return thread_graphics->exports.device_can_adapter_fast_clear(
  2322. thread_graphics->device);
  2323. }
  2324. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2325. {
  2326. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2327. return NULL;
  2328. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2329. return NULL;
  2330. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2331. }
  2332. enum gs_color_space gs_duplicator_get_color_space(gs_duplicator_t *duplicator)
  2333. {
  2334. if (!gs_valid_p("gs_duplicator_get_color_space", duplicator))
  2335. return GS_CS_SRGB;
  2336. if (!thread_graphics->exports.gs_duplicator_get_color_space)
  2337. return GS_CS_SRGB;
  2338. return thread_graphics->exports.gs_duplicator_get_color_space(
  2339. duplicator);
  2340. }
  2341. float gs_duplicator_get_sdr_white_level(gs_duplicator_t *duplicator)
  2342. {
  2343. if (!gs_valid_p("gs_duplicator_get_sdr_white_level", duplicator))
  2344. return 80.f;
  2345. if (!thread_graphics->exports.gs_duplicator_get_sdr_white_level)
  2346. return 80.f;
  2347. return thread_graphics->exports.gs_duplicator_get_sdr_white_level(
  2348. duplicator);
  2349. }
  2350. /** creates a windows GDI-lockable texture */
  2351. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2352. {
  2353. graphics_t *graphics = thread_graphics;
  2354. if (!gs_valid("gs_texture_create_gdi"))
  2355. return NULL;
  2356. if (graphics->exports.device_texture_create_gdi)
  2357. return graphics->exports.device_texture_create_gdi(
  2358. graphics->device, width, height);
  2359. return NULL;
  2360. }
  2361. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2362. {
  2363. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2364. return NULL;
  2365. if (thread_graphics->exports.gs_texture_get_dc)
  2366. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2367. return NULL;
  2368. }
  2369. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2370. {
  2371. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2372. return;
  2373. if (thread_graphics->exports.gs_texture_release_dc)
  2374. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2375. }
  2376. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2377. {
  2378. graphics_t *graphics = thread_graphics;
  2379. if (!gs_valid("gs_texture_open_shared"))
  2380. return NULL;
  2381. if (graphics->exports.device_texture_open_shared)
  2382. return graphics->exports.device_texture_open_shared(
  2383. graphics->device, handle);
  2384. return NULL;
  2385. }
  2386. gs_texture_t *gs_texture_open_nt_shared(uint32_t handle)
  2387. {
  2388. graphics_t *graphics = thread_graphics;
  2389. if (!gs_valid("gs_texture_open_nt_shared"))
  2390. return NULL;
  2391. if (graphics->exports.device_texture_open_nt_shared)
  2392. return graphics->exports.device_texture_open_nt_shared(
  2393. graphics->device, handle);
  2394. return NULL;
  2395. }
  2396. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2397. {
  2398. graphics_t *graphics = thread_graphics;
  2399. if (!gs_valid("gs_texture_get_shared_handle"))
  2400. return GS_INVALID_HANDLE;
  2401. if (graphics->exports.device_texture_get_shared_handle)
  2402. return graphics->exports.device_texture_get_shared_handle(tex);
  2403. return GS_INVALID_HANDLE;
  2404. }
  2405. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2406. {
  2407. graphics_t *graphics = thread_graphics;
  2408. if (!gs_valid("gs_texture_wrap_obj"))
  2409. return NULL;
  2410. if (graphics->exports.device_texture_wrap_obj)
  2411. return graphics->exports.device_texture_wrap_obj(
  2412. graphics->device, obj);
  2413. return NULL;
  2414. }
  2415. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2416. {
  2417. graphics_t *graphics = thread_graphics;
  2418. if (!gs_valid("gs_texture_acquire_sync"))
  2419. return -1;
  2420. if (graphics->exports.device_texture_acquire_sync)
  2421. return graphics->exports.device_texture_acquire_sync(tex, key,
  2422. ms);
  2423. return -1;
  2424. }
  2425. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2426. {
  2427. graphics_t *graphics = thread_graphics;
  2428. if (!gs_valid("gs_texture_release_sync"))
  2429. return -1;
  2430. if (graphics->exports.device_texture_release_sync)
  2431. return graphics->exports.device_texture_release_sync(tex, key);
  2432. return -1;
  2433. }
  2434. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2435. uint32_t width, uint32_t height, uint32_t flags)
  2436. {
  2437. graphics_t *graphics = thread_graphics;
  2438. bool success = false;
  2439. if (!gs_valid("gs_texture_create_nv12"))
  2440. return false;
  2441. if ((width & 1) == 1 || (height & 1) == 1) {
  2442. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2443. "divisible by 2.");
  2444. return false;
  2445. }
  2446. if (graphics->exports.device_texture_create_nv12) {
  2447. success = graphics->exports.device_texture_create_nv12(
  2448. graphics->device, tex_y, tex_uv, width, height, flags);
  2449. if (success)
  2450. return true;
  2451. }
  2452. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2453. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2454. flags);
  2455. if (!*tex_y || !*tex_uv) {
  2456. if (*tex_y)
  2457. gs_texture_destroy(*tex_y);
  2458. if (*tex_uv)
  2459. gs_texture_destroy(*tex_uv);
  2460. *tex_y = NULL;
  2461. *tex_uv = NULL;
  2462. return false;
  2463. }
  2464. return true;
  2465. }
  2466. bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2467. uint32_t width, uint32_t height, uint32_t flags)
  2468. {
  2469. graphics_t *graphics = thread_graphics;
  2470. bool success = false;
  2471. if (!gs_valid("gs_texture_create_p010"))
  2472. return false;
  2473. if ((width & 1) == 1 || (height & 1) == 1) {
  2474. blog(LOG_ERROR, "P010 textures must have dimensions "
  2475. "divisible by 2.");
  2476. return false;
  2477. }
  2478. if (graphics->exports.device_texture_create_p010) {
  2479. success = graphics->exports.device_texture_create_p010(
  2480. graphics->device, tex_y, tex_uv, width, height, flags);
  2481. if (success)
  2482. return true;
  2483. }
  2484. *tex_y = gs_texture_create(width, height, GS_R16, 1, NULL, flags);
  2485. *tex_uv = gs_texture_create(width / 2, height / 2, GS_RG16, 1, NULL,
  2486. flags);
  2487. if (!*tex_y || !*tex_uv) {
  2488. if (*tex_y)
  2489. gs_texture_destroy(*tex_y);
  2490. if (*tex_uv)
  2491. gs_texture_destroy(*tex_uv);
  2492. *tex_y = NULL;
  2493. *tex_uv = NULL;
  2494. return false;
  2495. }
  2496. return true;
  2497. }
  2498. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2499. {
  2500. graphics_t *graphics = thread_graphics;
  2501. if (!gs_valid("gs_stagesurface_create_nv12"))
  2502. return NULL;
  2503. if ((width & 1) == 1 || (height & 1) == 1) {
  2504. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2505. "divisible by 2.");
  2506. return NULL;
  2507. }
  2508. if (graphics->exports.device_stagesurface_create_nv12)
  2509. return graphics->exports.device_stagesurface_create_nv12(
  2510. graphics->device, width, height);
  2511. return NULL;
  2512. }
  2513. gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width, uint32_t height)
  2514. {
  2515. graphics_t *graphics = thread_graphics;
  2516. if (!gs_valid("gs_stagesurface_create_p010"))
  2517. return NULL;
  2518. if ((width & 1) == 1 || (height & 1) == 1) {
  2519. blog(LOG_ERROR, "P010 textures must have dimensions "
  2520. "divisible by 2.");
  2521. return NULL;
  2522. }
  2523. if (graphics->exports.device_stagesurface_create_p010)
  2524. return graphics->exports.device_stagesurface_create_p010(
  2525. graphics->device, width, height);
  2526. return NULL;
  2527. }
  2528. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2529. {
  2530. graphics_t *graphics = thread_graphics;
  2531. if (!gs_valid("gs_register_loss_callbacks"))
  2532. return;
  2533. if (graphics->exports.device_register_loss_callbacks)
  2534. graphics->exports.device_register_loss_callbacks(
  2535. graphics->device, callbacks);
  2536. }
  2537. void gs_unregister_loss_callbacks(void *data)
  2538. {
  2539. graphics_t *graphics = thread_graphics;
  2540. if (!gs_valid("gs_unregister_loss_callbacks"))
  2541. return;
  2542. if (graphics->exports.device_unregister_loss_callbacks)
  2543. graphics->exports.device_unregister_loss_callbacks(
  2544. graphics->device, data);
  2545. }
  2546. #endif