DecklinkOutputUI.cpp 1.5 KB

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  1. #include "DecklinkOutputUI.h"
  2. #include <obs-module.h>
  3. #include <util/platform.h>
  4. #include "decklink-ui-main.h"
  5. DecklinkOutputUI::DecklinkOutputUI(QWidget *parent)
  6. : QDialog(parent),
  7. ui(new Ui_Output)
  8. {
  9. ui->setupUi(this);
  10. propertiesView = nullptr;
  11. connect(ui->startOutput, SIGNAL(released()), this, SLOT(StartOutput()));
  12. connect(ui->stopOutput, SIGNAL(released()), this, SLOT(StopOutput()));
  13. }
  14. void DecklinkOutputUI::ShowHideDialog()
  15. {
  16. SetupPropertiesView();
  17. setVisible(!isVisible());
  18. }
  19. void DecklinkOutputUI::SetupPropertiesView()
  20. {
  21. if (propertiesView)
  22. delete propertiesView;
  23. obs_data_t *settings = obs_data_create();
  24. OBSData data = load_settings();
  25. if (data)
  26. obs_data_apply(settings, data);
  27. propertiesView = new OBSPropertiesView(settings,
  28. "decklink_output",
  29. (PropertiesReloadCallback) obs_get_output_properties,
  30. 170);
  31. ui->propertiesLayout->addWidget(propertiesView);
  32. obs_data_release(settings);
  33. connect(propertiesView, SIGNAL(Changed()), this, SLOT(PropertiesChanged()));
  34. }
  35. void DecklinkOutputUI::SaveSettings()
  36. {
  37. char *modulePath = obs_module_get_config_path(obs_current_module(), "");
  38. os_mkdirs(modulePath);
  39. char *path = obs_module_get_config_path(obs_current_module(),
  40. "decklinkOutputProps.json");
  41. obs_data_t *settings = propertiesView->GetSettings();
  42. if (settings)
  43. obs_data_save_json_safe(settings, path, "tmp", "bak");
  44. }
  45. void DecklinkOutputUI::StartOutput()
  46. {
  47. SaveSettings();
  48. output_start();
  49. }
  50. void DecklinkOutputUI::StopOutput()
  51. {
  52. output_stop();
  53. }
  54. void DecklinkOutputUI::PropertiesChanged()
  55. {
  56. SaveSettings();
  57. }