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CMakeLists.txt
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8e8834f109
libobs-d3d11: Rebuild device and assets if device removed/reset
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9 jaren geleden |
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d3d11-duplicator.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 jaren geleden |
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d3d11-indexbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 jaren geleden |
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d3d11-rebuild.cpp
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8cc5f8de55
libobs-d3d11: Don't crash if unable to rebuild shared texture
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9 jaren geleden |
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d3d11-samplerstate.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 jaren geleden |
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d3d11-shader.cpp
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d2bb7157c2
libobs-d3d11: Add optional macro to log shader disassembly
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9 jaren geleden |
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d3d11-shaderprocessor.cpp
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7321cc38e8
libobs-d3d11: Store shader samplers as pointers
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9 jaren geleden |
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d3d11-shaderprocessor.hpp
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7321cc38e8
libobs-d3d11: Store shader samplers as pointers
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9 jaren geleden |
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d3d11-stagesurf.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 jaren geleden |
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d3d11-subsystem.cpp
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d2bb7157c2
libobs-d3d11: Add optional macro to log shader disassembly
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9 jaren geleden |
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d3d11-subsystem.hpp
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8cc5f8de55
libobs-d3d11: Don't crash if unable to rebuild shared texture
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9 jaren geleden |
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d3d11-texture2d.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 jaren geleden |
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d3d11-vertexbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 jaren geleden |
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d3d11-zstencilbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 jaren geleden |