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obs-scene.c 96 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013-2015 by Hugh Bailey <[email protected]>
  3. Philippe Groarke <[email protected]>
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. ******************************************************************************/
  15. #include "util/threading.h"
  16. #include "util/util_uint64.h"
  17. #include "graphics/math-defs.h"
  18. #include "obs-scene.h"
  19. #include "obs-internal.h"
  20. const struct obs_source_info group_info;
  21. static void resize_group(obs_sceneitem_t *group);
  22. static void resize_scene(obs_scene_t *scene);
  23. static void signal_parent(obs_scene_t *parent, const char *name,
  24. calldata_t *params);
  25. static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
  26. struct vec2 *scale, float *rot);
  27. static inline bool crop_enabled(const struct obs_sceneitem_crop *crop);
  28. static inline bool item_texture_enabled(const struct obs_scene_item *item);
  29. static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
  30. const char *name);
  31. /* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
  32. * lock the graphics mutex inside either of the scene mutexes.
  33. *
  34. * Another thing that must be done to prevent that cross-lock (and improve
  35. * performance), is to not create/release/update sources within the scene
  36. * mutexes.
  37. *
  38. * It's okay to lock the graphics mutex before locking either of the scene
  39. * mutexes, but not after.
  40. */
  41. static const char *obs_scene_signals[] = {
  42. "void item_add(ptr scene, ptr item)",
  43. "void item_remove(ptr scene, ptr item)",
  44. "void reorder(ptr scene)",
  45. "void refresh(ptr scene)",
  46. "void item_visible(ptr scene, ptr item, bool visible)",
  47. "void item_select(ptr scene, ptr item)",
  48. "void item_deselect(ptr scene, ptr item)",
  49. "void item_transform(ptr scene, ptr item)",
  50. "void item_locked(ptr scene, ptr item, bool locked)",
  51. NULL,
  52. };
  53. static const struct {
  54. enum gs_blend_type src_color;
  55. enum gs_blend_type src_alpha;
  56. enum gs_blend_type dst_color;
  57. enum gs_blend_type dst_alpha;
  58. enum gs_blend_op_type op;
  59. } obs_blend_mode_params[] = {
  60. /* clang-format off */
  61. // OBS_BLEND_NORMAL
  62. {
  63. GS_BLEND_ONE,
  64. GS_BLEND_ONE,
  65. GS_BLEND_INVSRCALPHA,
  66. GS_BLEND_INVSRCALPHA,
  67. GS_BLEND_OP_ADD,
  68. },
  69. // OBS_BLEND_ADDITIVE
  70. {
  71. GS_BLEND_ONE,
  72. GS_BLEND_ONE,
  73. GS_BLEND_ONE,
  74. GS_BLEND_ONE,
  75. GS_BLEND_OP_ADD,
  76. },
  77. // OBS_BLEND_SUBTRACT
  78. {
  79. GS_BLEND_ONE,
  80. GS_BLEND_ONE,
  81. GS_BLEND_ONE,
  82. GS_BLEND_ONE,
  83. GS_BLEND_OP_REVERSE_SUBTRACT,
  84. },
  85. // OBS_BLEND_SCREEN
  86. {
  87. GS_BLEND_ONE,
  88. GS_BLEND_ONE,
  89. GS_BLEND_INVSRCCOLOR,
  90. GS_BLEND_INVSRCALPHA,
  91. GS_BLEND_OP_ADD
  92. },
  93. // OBS_BLEND_MULTIPLY
  94. {
  95. GS_BLEND_DSTCOLOR,
  96. GS_BLEND_DSTALPHA,
  97. GS_BLEND_INVSRCALPHA,
  98. GS_BLEND_INVSRCALPHA,
  99. GS_BLEND_OP_ADD
  100. },
  101. // OBS_BLEND_LIGHTEN
  102. {
  103. GS_BLEND_ONE,
  104. GS_BLEND_ONE,
  105. GS_BLEND_ONE,
  106. GS_BLEND_ONE,
  107. GS_BLEND_OP_MAX,
  108. },
  109. // OBS_BLEND_DARKEN
  110. {
  111. GS_BLEND_ONE,
  112. GS_BLEND_ONE,
  113. GS_BLEND_ONE,
  114. GS_BLEND_ONE,
  115. GS_BLEND_OP_MIN,
  116. },
  117. /* clang-format on */
  118. };
  119. static inline void signal_item_remove(struct obs_scene_item *item)
  120. {
  121. struct calldata params;
  122. uint8_t stack[128];
  123. calldata_init_fixed(&params, stack, sizeof(stack));
  124. calldata_set_ptr(&params, "item", item);
  125. signal_parent(item->parent, "item_remove", &params);
  126. }
  127. static const char *scene_getname(void *unused)
  128. {
  129. UNUSED_PARAMETER(unused);
  130. return "Scene";
  131. }
  132. static const char *group_getname(void *unused)
  133. {
  134. UNUSED_PARAMETER(unused);
  135. return "Group";
  136. }
  137. static void *scene_create(obs_data_t *settings, struct obs_source *source)
  138. {
  139. struct obs_scene *scene = bzalloc(sizeof(struct obs_scene));
  140. scene->source = source;
  141. if (strcmp(source->info.id, group_info.id) == 0) {
  142. scene->is_group = true;
  143. scene->custom_size = true;
  144. scene->cx = 0;
  145. scene->cy = 0;
  146. }
  147. signal_handler_add_array(obs_source_get_signal_handler(source),
  148. obs_scene_signals);
  149. if (pthread_mutex_init_recursive(&scene->audio_mutex) != 0) {
  150. blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
  151. "mutex");
  152. goto fail;
  153. }
  154. if (pthread_mutex_init_recursive(&scene->video_mutex) != 0) {
  155. blog(LOG_ERROR, "scene_create: Couldn't initialize video "
  156. "mutex");
  157. goto fail;
  158. }
  159. UNUSED_PARAMETER(settings);
  160. return scene;
  161. fail:
  162. bfree(scene);
  163. return NULL;
  164. }
  165. #define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
  166. #define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
  167. #define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
  168. #define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)
  169. static inline void full_lock(struct obs_scene *scene)
  170. {
  171. video_lock(scene);
  172. audio_lock(scene);
  173. }
  174. static inline void full_unlock(struct obs_scene *scene)
  175. {
  176. audio_unlock(scene);
  177. video_unlock(scene);
  178. }
  179. static void set_visibility(struct obs_scene_item *item, bool vis);
  180. static inline void detach_sceneitem(struct obs_scene_item *item);
  181. static inline void remove_without_release(struct obs_scene_item *item)
  182. {
  183. item->removed = true;
  184. set_visibility(item, false);
  185. signal_item_remove(item);
  186. detach_sceneitem(item);
  187. }
  188. static void remove_all_items(struct obs_scene *scene)
  189. {
  190. struct obs_scene_item *item;
  191. DARRAY(struct obs_scene_item *) items;
  192. da_init(items);
  193. full_lock(scene);
  194. item = scene->first_item;
  195. while (item) {
  196. struct obs_scene_item *del_item = item;
  197. item = item->next;
  198. remove_without_release(del_item);
  199. da_push_back(items, &del_item);
  200. }
  201. full_unlock(scene);
  202. for (size_t i = 0; i < items.num; i++)
  203. obs_sceneitem_release(items.array[i]);
  204. da_free(items);
  205. }
  206. static void scene_destroy(void *data)
  207. {
  208. struct obs_scene *scene = data;
  209. remove_all_items(scene);
  210. pthread_mutex_destroy(&scene->video_mutex);
  211. pthread_mutex_destroy(&scene->audio_mutex);
  212. bfree(scene);
  213. }
  214. static inline bool transition_active(obs_source_t *transition)
  215. {
  216. return transition && (transition->transitioning_audio ||
  217. transition->transitioning_video);
  218. }
  219. static void scene_enum_sources(void *data, obs_source_enum_proc_t enum_callback,
  220. void *param, bool active)
  221. {
  222. struct obs_scene *scene = data;
  223. struct obs_scene_item *item;
  224. struct obs_scene_item *next;
  225. full_lock(scene);
  226. item = scene->first_item;
  227. while (item) {
  228. next = item->next;
  229. obs_sceneitem_addref(item);
  230. if (active) {
  231. if (item->visible &&
  232. transition_active(item->show_transition))
  233. enum_callback(scene->source,
  234. item->show_transition, param);
  235. else if (!item->visible &&
  236. transition_active(item->hide_transition))
  237. enum_callback(scene->source,
  238. item->hide_transition, param);
  239. else if (os_atomic_load_long(&item->active_refs) > 0)
  240. enum_callback(scene->source, item->source,
  241. param);
  242. } else {
  243. if (item->show_transition)
  244. enum_callback(scene->source,
  245. item->show_transition, param);
  246. if (item->hide_transition)
  247. enum_callback(scene->source,
  248. item->hide_transition, param);
  249. enum_callback(scene->source, item->source, param);
  250. }
  251. obs_sceneitem_release(item);
  252. item = next;
  253. }
  254. full_unlock(scene);
  255. }
  256. static void scene_enum_active_sources(void *data,
  257. obs_source_enum_proc_t enum_callback,
  258. void *param)
  259. {
  260. scene_enum_sources(data, enum_callback, param, true);
  261. }
  262. static void scene_enum_all_sources(void *data,
  263. obs_source_enum_proc_t enum_callback,
  264. void *param)
  265. {
  266. scene_enum_sources(data, enum_callback, param, false);
  267. }
  268. static inline void detach_sceneitem(struct obs_scene_item *item)
  269. {
  270. if (item->prev)
  271. item->prev->next = item->next;
  272. else
  273. item->parent->first_item = item->next;
  274. if (item->next)
  275. item->next->prev = item->prev;
  276. item->parent = NULL;
  277. }
  278. static inline void attach_sceneitem(struct obs_scene *parent,
  279. struct obs_scene_item *item,
  280. struct obs_scene_item *prev)
  281. {
  282. item->prev = prev;
  283. item->parent = parent;
  284. if (prev) {
  285. item->next = prev->next;
  286. if (prev->next)
  287. prev->next->prev = item;
  288. prev->next = item;
  289. } else {
  290. item->next = parent->first_item;
  291. if (parent->first_item)
  292. parent->first_item->prev = item;
  293. parent->first_item = item;
  294. }
  295. }
  296. void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
  297. {
  298. if (align & OBS_ALIGN_RIGHT)
  299. v->x += (float)cx;
  300. else if ((align & OBS_ALIGN_LEFT) == 0)
  301. v->x += (float)(cx / 2);
  302. if (align & OBS_ALIGN_BOTTOM)
  303. v->y += (float)cy;
  304. else if ((align & OBS_ALIGN_TOP) == 0)
  305. v->y += (float)(cy / 2);
  306. }
  307. static void calculate_bounds_data(struct obs_scene_item *item,
  308. struct vec2 *origin, struct vec2 *scale,
  309. uint32_t *cx, uint32_t *cy)
  310. {
  311. float width = (float)(*cx) * fabsf(scale->x);
  312. float height = (float)(*cy) * fabsf(scale->y);
  313. float item_aspect = width / height;
  314. float bounds_aspect = item->bounds.x / item->bounds.y;
  315. uint32_t bounds_type = item->bounds_type;
  316. float width_diff, height_diff;
  317. if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
  318. if (width > item->bounds.x || height > item->bounds.y)
  319. bounds_type = OBS_BOUNDS_SCALE_INNER;
  320. if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
  321. bounds_type == OBS_BOUNDS_SCALE_OUTER) {
  322. bool use_width = (bounds_aspect < item_aspect);
  323. float mul;
  324. if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
  325. use_width = !use_width;
  326. mul = use_width ? item->bounds.x / width
  327. : item->bounds.y / height;
  328. vec2_mulf(scale, scale, mul);
  329. } else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
  330. vec2_mulf(scale, scale, item->bounds.x / width);
  331. } else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
  332. vec2_mulf(scale, scale, item->bounds.y / height);
  333. } else if (bounds_type == OBS_BOUNDS_STRETCH) {
  334. scale->x = item->bounds.x / (float)(*cx);
  335. scale->y = item->bounds.y / (float)(*cy);
  336. }
  337. width = (float)(*cx) * scale->x;
  338. height = (float)(*cy) * scale->y;
  339. width_diff = item->bounds.x - width;
  340. height_diff = item->bounds.y - height;
  341. *cx = (uint32_t)item->bounds.x;
  342. *cy = (uint32_t)item->bounds.y;
  343. add_alignment(origin, item->bounds_align, (int)-width_diff,
  344. (int)-height_diff);
  345. }
  346. static inline uint32_t calc_cx(const struct obs_scene_item *item,
  347. uint32_t width)
  348. {
  349. uint32_t crop_cx = item->crop.left + item->crop.right;
  350. return (crop_cx > width) ? 2 : (width - crop_cx);
  351. }
  352. static inline uint32_t calc_cy(const struct obs_scene_item *item,
  353. uint32_t height)
  354. {
  355. uint32_t crop_cy = item->crop.top + item->crop.bottom;
  356. return (crop_cy > height) ? 2 : (height - crop_cy);
  357. }
  358. static void update_item_transform(struct obs_scene_item *item, bool update_tex)
  359. {
  360. uint32_t width;
  361. uint32_t height;
  362. uint32_t cx;
  363. uint32_t cy;
  364. struct vec2 base_origin;
  365. struct vec2 origin;
  366. struct vec2 scale;
  367. struct calldata params;
  368. uint8_t stack[128];
  369. if (os_atomic_load_long(&item->defer_update) > 0)
  370. return;
  371. width = obs_source_get_width(item->source);
  372. height = obs_source_get_height(item->source);
  373. cx = calc_cx(item, width);
  374. cy = calc_cy(item, height);
  375. scale = item->scale;
  376. item->last_width = width;
  377. item->last_height = height;
  378. width = cx;
  379. height = cy;
  380. vec2_zero(&base_origin);
  381. vec2_zero(&origin);
  382. /* ----------------------- */
  383. if (item->bounds_type != OBS_BOUNDS_NONE) {
  384. calculate_bounds_data(item, &origin, &scale, &cx, &cy);
  385. } else {
  386. cx = (uint32_t)((float)cx * scale.x);
  387. cy = (uint32_t)((float)cy * scale.y);
  388. }
  389. add_alignment(&origin, item->align, (int)cx, (int)cy);
  390. matrix4_identity(&item->draw_transform);
  391. matrix4_scale3f(&item->draw_transform, &item->draw_transform, scale.x,
  392. scale.y, 1.0f);
  393. matrix4_translate3f(&item->draw_transform, &item->draw_transform,
  394. -origin.x, -origin.y, 0.0f);
  395. matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform, 0.0f,
  396. 0.0f, 1.0f, RAD(item->rot));
  397. matrix4_translate3f(&item->draw_transform, &item->draw_transform,
  398. item->pos.x, item->pos.y, 0.0f);
  399. item->output_scale = scale;
  400. /* ----------------------- */
  401. if (item->bounds_type != OBS_BOUNDS_NONE) {
  402. vec2_copy(&scale, &item->bounds);
  403. } else {
  404. scale.x = (float)width * item->scale.x;
  405. scale.y = (float)height * item->scale.y;
  406. }
  407. item->box_scale = scale;
  408. add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
  409. matrix4_identity(&item->box_transform);
  410. matrix4_scale3f(&item->box_transform, &item->box_transform, scale.x,
  411. scale.y, 1.0f);
  412. matrix4_translate3f(&item->box_transform, &item->box_transform,
  413. -base_origin.x, -base_origin.y, 0.0f);
  414. matrix4_rotate_aa4f(&item->box_transform, &item->box_transform, 0.0f,
  415. 0.0f, 1.0f, RAD(item->rot));
  416. matrix4_translate3f(&item->box_transform, &item->box_transform,
  417. item->pos.x, item->pos.y, 0.0f);
  418. /* ----------------------- */
  419. calldata_init_fixed(&params, stack, sizeof(stack));
  420. calldata_set_ptr(&params, "item", item);
  421. signal_parent(item->parent, "item_transform", &params);
  422. if (!update_tex)
  423. return;
  424. os_atomic_set_bool(&item->update_transform, false);
  425. }
  426. static inline bool source_size_changed(struct obs_scene_item *item)
  427. {
  428. uint32_t width = obs_source_get_width(item->source);
  429. uint32_t height = obs_source_get_height(item->source);
  430. return item->last_width != width || item->last_height != height;
  431. }
  432. static inline bool crop_enabled(const struct obs_sceneitem_crop *crop)
  433. {
  434. return crop->left || crop->right || crop->top || crop->bottom;
  435. }
  436. static inline bool scale_filter_enabled(const struct obs_scene_item *item)
  437. {
  438. return item->scale_filter != OBS_SCALE_DISABLE;
  439. }
  440. static inline bool default_blending_enabled(const struct obs_scene_item *item)
  441. {
  442. return item->blend_type == OBS_BLEND_NORMAL;
  443. }
  444. static inline bool item_is_scene(const struct obs_scene_item *item)
  445. {
  446. return item->source && item->source->info.type == OBS_SOURCE_TYPE_SCENE;
  447. }
  448. static inline bool item_texture_enabled(const struct obs_scene_item *item)
  449. {
  450. return crop_enabled(&item->crop) || scale_filter_enabled(item) ||
  451. (item->blend_method == OBS_BLEND_METHOD_SRGB_OFF) ||
  452. !default_blending_enabled(item) ||
  453. (item_is_scene(item) && !item->is_group);
  454. }
  455. static void render_item_texture(struct obs_scene_item *item,
  456. enum gs_color_space current_space,
  457. enum gs_color_space source_space)
  458. {
  459. gs_texture_t *tex = gs_texrender_get_texture(item->item_render);
  460. if (!tex) {
  461. return;
  462. }
  463. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_ITEM_TEXTURE,
  464. "render_item_texture");
  465. gs_effect_t *effect = obs->video.default_effect;
  466. enum obs_scale_type type = item->scale_filter;
  467. uint32_t cx = gs_texture_get_width(tex);
  468. uint32_t cy = gs_texture_get_height(tex);
  469. bool upscale = false;
  470. if (type != OBS_SCALE_DISABLE) {
  471. if (type == OBS_SCALE_POINT) {
  472. gs_eparam_t *image =
  473. gs_effect_get_param_by_name(effect, "image");
  474. gs_effect_set_next_sampler(image,
  475. obs->video.point_sampler);
  476. } else if (!close_float(item->output_scale.x, 1.0f, EPSILON) ||
  477. !close_float(item->output_scale.y, 1.0f, EPSILON)) {
  478. if (item->output_scale.x < 0.5f ||
  479. item->output_scale.y < 0.5f) {
  480. effect = obs->video.bilinear_lowres_effect;
  481. } else if (type == OBS_SCALE_BICUBIC) {
  482. effect = obs->video.bicubic_effect;
  483. } else if (type == OBS_SCALE_LANCZOS) {
  484. effect = obs->video.lanczos_effect;
  485. } else if (type == OBS_SCALE_AREA) {
  486. effect = obs->video.area_effect;
  487. upscale = (item->output_scale.x >= 1.0f) &&
  488. (item->output_scale.y >= 1.0f);
  489. }
  490. gs_eparam_t *const scale_param =
  491. gs_effect_get_param_by_name(effect,
  492. "base_dimension");
  493. if (scale_param) {
  494. struct vec2 base_res = {(float)cx, (float)cy};
  495. gs_effect_set_vec2(scale_param, &base_res);
  496. }
  497. gs_eparam_t *const scale_i_param =
  498. gs_effect_get_param_by_name(effect,
  499. "base_dimension_i");
  500. if (scale_i_param) {
  501. struct vec2 base_res_i = {1.0f / (float)cx,
  502. 1.0f / (float)cy};
  503. gs_effect_set_vec2(scale_i_param, &base_res_i);
  504. }
  505. }
  506. }
  507. float multiplier = 1.f;
  508. switch (current_space) {
  509. case GS_CS_709_SCRGB:
  510. switch (source_space) {
  511. case GS_CS_SRGB:
  512. case GS_CS_709_EXTENDED:
  513. multiplier = obs_get_video_sdr_white_level() / 80.f;
  514. }
  515. }
  516. switch (source_space) {
  517. case GS_CS_709_SCRGB:
  518. switch (current_space) {
  519. case GS_CS_SRGB:
  520. case GS_CS_709_EXTENDED:
  521. multiplier = 80.f / obs_get_video_sdr_white_level();
  522. }
  523. }
  524. const char *tech_name = "Draw";
  525. if (upscale) {
  526. tech_name = "DrawUpscale";
  527. switch (source_space) {
  528. case GS_CS_SRGB:
  529. switch (current_space) {
  530. case GS_CS_709_SCRGB:
  531. tech_name = "DrawUpscaleMultiply";
  532. }
  533. break;
  534. case GS_CS_709_EXTENDED:
  535. switch (current_space) {
  536. case GS_CS_SRGB:
  537. tech_name = "DrawUpscaleTonemap";
  538. break;
  539. case GS_CS_709_SCRGB:
  540. tech_name = "DrawUpscaleMultiply";
  541. }
  542. break;
  543. case GS_CS_709_SCRGB:
  544. switch (current_space) {
  545. case GS_CS_SRGB:
  546. tech_name = "DrawUpscaleMultiplyTonemap";
  547. break;
  548. case GS_CS_709_EXTENDED:
  549. tech_name = "DrawUpscaleMultiply";
  550. }
  551. }
  552. } else {
  553. switch (source_space) {
  554. case GS_CS_SRGB:
  555. switch (current_space) {
  556. case GS_CS_709_SCRGB:
  557. tech_name = "DrawMultiply";
  558. }
  559. break;
  560. case GS_CS_709_EXTENDED:
  561. switch (current_space) {
  562. case GS_CS_SRGB:
  563. tech_name = "DrawTonemap";
  564. break;
  565. case GS_CS_709_SCRGB:
  566. tech_name = "DrawMultiply";
  567. }
  568. break;
  569. case GS_CS_709_SCRGB:
  570. switch (current_space) {
  571. case GS_CS_SRGB:
  572. tech_name = "DrawMultiplyTonemap";
  573. break;
  574. case GS_CS_709_EXTENDED:
  575. tech_name = "DrawMultiply";
  576. }
  577. }
  578. }
  579. gs_eparam_t *const multiplier_param =
  580. gs_effect_get_param_by_name(effect, "multiplier");
  581. if (multiplier_param)
  582. gs_effect_set_float(multiplier_param, multiplier);
  583. gs_blend_state_push();
  584. gs_blend_function_separate(
  585. obs_blend_mode_params[item->blend_type].src_color,
  586. obs_blend_mode_params[item->blend_type].dst_color,
  587. obs_blend_mode_params[item->blend_type].src_alpha,
  588. obs_blend_mode_params[item->blend_type].dst_alpha);
  589. gs_blend_op(obs_blend_mode_params[item->blend_type].op);
  590. while (gs_effect_loop(effect, tech_name))
  591. obs_source_draw(tex, 0, 0, 0, 0, 0);
  592. gs_blend_state_pop();
  593. GS_DEBUG_MARKER_END();
  594. }
  595. static bool are_texcoords_centered(struct matrix4 *m)
  596. {
  597. static const struct matrix4 identity = {
  598. {1.0f, 0.0f, 0.0f, 0.0f},
  599. {0.0f, 1.0f, 0.0f, 0.0f},
  600. {0.0f, 0.0f, 1.0f, 0.0f},
  601. {0.0f, 0.0f, 0.0f, 1.0f},
  602. };
  603. struct matrix4 copy = identity;
  604. copy.t.x = floorf(m->t.x);
  605. copy.t.y = floorf(m->t.y);
  606. return memcmp(m, &copy, sizeof(*m)) == 0;
  607. }
  608. static inline void render_item(struct obs_scene_item *item)
  609. {
  610. GS_DEBUG_MARKER_BEGIN_FORMAT(GS_DEBUG_COLOR_ITEM, "Item: %s",
  611. obs_source_get_name(item->source));
  612. const bool use_texrender = item_texture_enabled(item);
  613. obs_source_t *const source = item->source;
  614. const enum gs_color_space current_space = gs_get_color_space();
  615. const enum gs_color_space source_space =
  616. obs_source_get_color_space(source, 1, &current_space);
  617. const enum gs_color_format format =
  618. gs_get_format_from_space(source_space);
  619. if (item->item_render &&
  620. (!use_texrender ||
  621. (gs_texrender_get_format(item->item_render) != format))) {
  622. gs_texrender_destroy(item->item_render);
  623. item->item_render = NULL;
  624. }
  625. if (!item->item_render && use_texrender) {
  626. item->item_render = gs_texrender_create(format, GS_ZS_NONE);
  627. }
  628. if (item->item_render) {
  629. uint32_t width = obs_source_get_width(item->source);
  630. uint32_t height = obs_source_get_height(item->source);
  631. if (!width || !height) {
  632. goto cleanup;
  633. }
  634. uint32_t cx = calc_cx(item, width);
  635. uint32_t cy = calc_cy(item, height);
  636. if (cx && cy &&
  637. gs_texrender_begin_with_color_space(item->item_render, cx,
  638. cy, source_space)) {
  639. float cx_scale = (float)width / (float)cx;
  640. float cy_scale = (float)height / (float)cy;
  641. struct vec4 clear_color;
  642. vec4_zero(&clear_color);
  643. gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
  644. gs_ortho(0.0f, (float)width, 0.0f, (float)height,
  645. -100.0f, 100.0f);
  646. gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
  647. gs_matrix_translate3f(-(float)item->crop.left,
  648. -(float)item->crop.top, 0.0f);
  649. if (item->user_visible &&
  650. transition_active(item->show_transition)) {
  651. const int cx =
  652. obs_source_get_width(item->source);
  653. const int cy =
  654. obs_source_get_height(item->source);
  655. obs_transition_set_size(item->show_transition,
  656. cx, cy);
  657. obs_source_video_render(item->show_transition);
  658. } else if (!item->user_visible &&
  659. transition_active(item->hide_transition)) {
  660. const int cx =
  661. obs_source_get_width(item->source);
  662. const int cy =
  663. obs_source_get_height(item->source);
  664. obs_transition_set_size(item->hide_transition,
  665. cx, cy);
  666. obs_source_video_render(item->hide_transition);
  667. } else {
  668. obs_source_set_texcoords_centered(item->source,
  669. true);
  670. obs_source_video_render(item->source);
  671. obs_source_set_texcoords_centered(item->source,
  672. false);
  673. }
  674. gs_texrender_end(item->item_render);
  675. }
  676. }
  677. const bool linear_srgb =
  678. !item->item_render ||
  679. (item->blend_method != OBS_BLEND_METHOD_SRGB_OFF);
  680. const bool previous = gs_set_linear_srgb(linear_srgb);
  681. gs_matrix_push();
  682. gs_matrix_mul(&item->draw_transform);
  683. if (item->item_render) {
  684. render_item_texture(item, current_space, source_space);
  685. } else if (item->user_visible &&
  686. transition_active(item->show_transition)) {
  687. const int cx = obs_source_get_width(item->source);
  688. const int cy = obs_source_get_height(item->source);
  689. obs_transition_set_size(item->show_transition, cx, cy);
  690. obs_source_video_render(item->show_transition);
  691. } else if (!item->user_visible &&
  692. transition_active(item->hide_transition)) {
  693. const int cx = obs_source_get_width(item->source);
  694. const int cy = obs_source_get_height(item->source);
  695. obs_transition_set_size(item->hide_transition, cx, cy);
  696. obs_source_video_render(item->hide_transition);
  697. } else {
  698. const bool centered =
  699. are_texcoords_centered(&item->draw_transform);
  700. obs_source_set_texcoords_centered(item->source, centered);
  701. obs_source_video_render(item->source);
  702. obs_source_set_texcoords_centered(item->source, false);
  703. }
  704. gs_matrix_pop();
  705. gs_set_linear_srgb(previous);
  706. cleanup:
  707. GS_DEBUG_MARKER_END();
  708. }
  709. static void scene_video_tick(void *data, float seconds)
  710. {
  711. struct obs_scene *scene = data;
  712. struct obs_scene_item *item;
  713. video_lock(scene);
  714. item = scene->first_item;
  715. while (item) {
  716. if (item->item_render)
  717. gs_texrender_reset(item->item_render);
  718. item = item->next;
  719. }
  720. video_unlock(scene);
  721. UNUSED_PARAMETER(seconds);
  722. }
  723. /* assumes video lock */
  724. static void
  725. update_transforms_and_prune_sources(obs_scene_t *scene,
  726. struct darray *remove_items,
  727. obs_sceneitem_t *group_sceneitem)
  728. {
  729. struct obs_scene_item *item = scene->first_item;
  730. bool rebuild_group =
  731. group_sceneitem &&
  732. os_atomic_load_bool(&group_sceneitem->update_group_resize);
  733. while (item) {
  734. if (obs_source_removed(item->source)) {
  735. struct obs_scene_item *del_item = item;
  736. item = item->next;
  737. remove_without_release(del_item);
  738. darray_push_back(sizeof(struct obs_scene_item *),
  739. remove_items, &del_item);
  740. rebuild_group = true;
  741. continue;
  742. }
  743. if (item->is_group) {
  744. obs_scene_t *group_scene = item->source->context.data;
  745. video_lock(group_scene);
  746. update_transforms_and_prune_sources(group_scene,
  747. remove_items, item);
  748. video_unlock(group_scene);
  749. }
  750. if (os_atomic_load_bool(&item->update_transform) ||
  751. source_size_changed(item)) {
  752. update_item_transform(item, true);
  753. rebuild_group = true;
  754. }
  755. item = item->next;
  756. }
  757. if (rebuild_group && group_sceneitem)
  758. resize_group(group_sceneitem);
  759. }
  760. static void scene_video_render(void *data, gs_effect_t *effect)
  761. {
  762. DARRAY(struct obs_scene_item *) remove_items;
  763. struct obs_scene *scene = data;
  764. struct obs_scene_item *item;
  765. da_init(remove_items);
  766. video_lock(scene);
  767. if (!scene->is_group) {
  768. update_transforms_and_prune_sources(scene, &remove_items.da,
  769. NULL);
  770. }
  771. gs_blend_state_push();
  772. gs_reset_blend_state();
  773. item = scene->first_item;
  774. while (item) {
  775. if (item->user_visible ||
  776. transition_active(item->hide_transition))
  777. render_item(item);
  778. item = item->next;
  779. }
  780. gs_blend_state_pop();
  781. video_unlock(scene);
  782. for (size_t i = 0; i < remove_items.num; i++)
  783. obs_sceneitem_release(remove_items.array[i]);
  784. da_free(remove_items);
  785. UNUSED_PARAMETER(effect);
  786. }
  787. static void set_visibility(struct obs_scene_item *item, bool vis)
  788. {
  789. pthread_mutex_lock(&item->actions_mutex);
  790. da_resize(item->audio_actions, 0);
  791. if (os_atomic_load_long(&item->active_refs) > 0) {
  792. if (!vis)
  793. obs_source_remove_active_child(item->parent->source,
  794. item->source);
  795. } else if (vis) {
  796. obs_source_add_active_child(item->parent->source, item->source);
  797. }
  798. os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
  799. item->visible = vis;
  800. item->user_visible = vis;
  801. pthread_mutex_unlock(&item->actions_mutex);
  802. }
  803. static void scene_load(void *data, obs_data_t *settings);
  804. static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
  805. {
  806. const char *name = obs_data_get_string(item_data, "name");
  807. obs_source_t *source;
  808. const char *scale_filter_str;
  809. const char *blend_method_str;
  810. const char *blend_str;
  811. struct obs_scene_item *item;
  812. bool visible;
  813. bool lock;
  814. if (obs_data_get_bool(item_data, "group_item_backup"))
  815. return;
  816. source = obs_get_source_by_name(name);
  817. if (!source) {
  818. blog(LOG_WARNING,
  819. "[scene_load_item] Source %s not "
  820. "found!",
  821. name);
  822. return;
  823. }
  824. item = obs_scene_add(scene, source);
  825. if (!item) {
  826. blog(LOG_WARNING,
  827. "[scene_load_item] Could not add source '%s' "
  828. "to scene '%s'!",
  829. name, obs_source_get_name(scene->source));
  830. obs_source_release(source);
  831. return;
  832. }
  833. item->is_group = strcmp(source->info.id, group_info.id) == 0;
  834. obs_data_set_default_int(item_data, "align",
  835. OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
  836. if (obs_data_has_user_value(item_data, "id"))
  837. item->id = obs_data_get_int(item_data, "id");
  838. item->rot = (float)obs_data_get_double(item_data, "rot");
  839. item->align = (uint32_t)obs_data_get_int(item_data, "align");
  840. visible = obs_data_get_bool(item_data, "visible");
  841. lock = obs_data_get_bool(item_data, "locked");
  842. obs_data_get_vec2(item_data, "pos", &item->pos);
  843. obs_data_get_vec2(item_data, "scale", &item->scale);
  844. obs_data_release(item->private_settings);
  845. item->private_settings =
  846. obs_data_get_obj(item_data, "private_settings");
  847. if (!item->private_settings)
  848. item->private_settings = obs_data_create();
  849. set_visibility(item, visible);
  850. obs_sceneitem_set_locked(item, lock);
  851. item->bounds_type = (enum obs_bounds_type)obs_data_get_int(
  852. item_data, "bounds_type");
  853. item->bounds_align =
  854. (uint32_t)obs_data_get_int(item_data, "bounds_align");
  855. obs_data_get_vec2(item_data, "bounds", &item->bounds);
  856. item->crop.left = (uint32_t)obs_data_get_int(item_data, "crop_left");
  857. item->crop.top = (uint32_t)obs_data_get_int(item_data, "crop_top");
  858. item->crop.right = (uint32_t)obs_data_get_int(item_data, "crop_right");
  859. item->crop.bottom =
  860. (uint32_t)obs_data_get_int(item_data, "crop_bottom");
  861. scale_filter_str = obs_data_get_string(item_data, "scale_filter");
  862. item->scale_filter = OBS_SCALE_DISABLE;
  863. if (scale_filter_str) {
  864. if (astrcmpi(scale_filter_str, "point") == 0)
  865. item->scale_filter = OBS_SCALE_POINT;
  866. else if (astrcmpi(scale_filter_str, "bilinear") == 0)
  867. item->scale_filter = OBS_SCALE_BILINEAR;
  868. else if (astrcmpi(scale_filter_str, "bicubic") == 0)
  869. item->scale_filter = OBS_SCALE_BICUBIC;
  870. else if (astrcmpi(scale_filter_str, "lanczos") == 0)
  871. item->scale_filter = OBS_SCALE_LANCZOS;
  872. else if (astrcmpi(scale_filter_str, "area") == 0)
  873. item->scale_filter = OBS_SCALE_AREA;
  874. }
  875. blend_method_str = obs_data_get_string(item_data, "blend_method");
  876. item->blend_method = OBS_BLEND_METHOD_DEFAULT;
  877. if (blend_method_str) {
  878. if (astrcmpi(blend_method_str, "srgb_off") == 0)
  879. item->blend_method = OBS_BLEND_METHOD_SRGB_OFF;
  880. }
  881. blend_str = obs_data_get_string(item_data, "blend_type");
  882. item->blend_type = OBS_BLEND_NORMAL;
  883. if (blend_str) {
  884. if (astrcmpi(blend_str, "normal") == 0)
  885. item->blend_type = OBS_BLEND_NORMAL;
  886. else if (astrcmpi(blend_str, "additive") == 0)
  887. item->blend_type = OBS_BLEND_ADDITIVE;
  888. else if (astrcmpi(blend_str, "subtract") == 0)
  889. item->blend_type = OBS_BLEND_SUBTRACT;
  890. else if (astrcmpi(blend_str, "screen") == 0)
  891. item->blend_type = OBS_BLEND_SCREEN;
  892. else if (astrcmpi(blend_str, "multiply") == 0)
  893. item->blend_type = OBS_BLEND_MULTIPLY;
  894. else if (astrcmpi(blend_str, "lighten") == 0)
  895. item->blend_type = OBS_BLEND_LIGHTEN;
  896. else if (astrcmpi(blend_str, "darken") == 0)
  897. item->blend_type = OBS_BLEND_DARKEN;
  898. }
  899. obs_data_t *show_data = obs_data_get_obj(item_data, "show_transition");
  900. if (show_data) {
  901. obs_sceneitem_transition_load(item, show_data, true);
  902. obs_data_release(show_data);
  903. }
  904. obs_data_t *hide_data = obs_data_get_obj(item_data, "hide_transition");
  905. if (hide_data) {
  906. obs_sceneitem_transition_load(item, hide_data, false);
  907. obs_data_release(hide_data);
  908. }
  909. obs_source_release(source);
  910. update_item_transform(item, false);
  911. }
  912. static void scene_load(void *data, obs_data_t *settings)
  913. {
  914. struct obs_scene *scene = data;
  915. obs_data_array_t *items = obs_data_get_array(settings, "items");
  916. size_t count, i;
  917. remove_all_items(scene);
  918. if (!items)
  919. return;
  920. count = obs_data_array_count(items);
  921. for (i = 0; i < count; i++) {
  922. obs_data_t *item_data = obs_data_array_item(items, i);
  923. scene_load_item(scene, item_data);
  924. obs_data_release(item_data);
  925. }
  926. if (obs_data_has_user_value(settings, "id_counter"))
  927. scene->id_counter = obs_data_get_int(settings, "id_counter");
  928. if (obs_data_get_bool(settings, "custom_size")) {
  929. scene->cx = (uint32_t)obs_data_get_int(settings, "cx");
  930. scene->cy = (uint32_t)obs_data_get_int(settings, "cy");
  931. scene->custom_size = true;
  932. }
  933. obs_data_array_release(items);
  934. }
  935. static void scene_save(void *data, obs_data_t *settings);
  936. static void scene_save_item(obs_data_array_t *array,
  937. struct obs_scene_item *item,
  938. struct obs_scene_item *backup_group)
  939. {
  940. obs_data_t *item_data = obs_data_create();
  941. const char *name = obs_source_get_name(item->source);
  942. const char *scale_filter;
  943. const char *blend_method;
  944. const char *blend_type;
  945. struct vec2 pos = item->pos;
  946. struct vec2 scale = item->scale;
  947. float rot = item->rot;
  948. if (backup_group) {
  949. get_ungrouped_transform(backup_group, &pos, &scale, &rot);
  950. }
  951. obs_data_set_string(item_data, "name", name);
  952. obs_data_set_bool(item_data, "visible", item->user_visible);
  953. obs_data_set_bool(item_data, "locked", item->locked);
  954. obs_data_set_double(item_data, "rot", rot);
  955. obs_data_set_vec2(item_data, "pos", &pos);
  956. obs_data_set_vec2(item_data, "scale", &scale);
  957. obs_data_set_int(item_data, "align", (int)item->align);
  958. obs_data_set_int(item_data, "bounds_type", (int)item->bounds_type);
  959. obs_data_set_int(item_data, "bounds_align", (int)item->bounds_align);
  960. obs_data_set_vec2(item_data, "bounds", &item->bounds);
  961. obs_data_set_int(item_data, "crop_left", (int)item->crop.left);
  962. obs_data_set_int(item_data, "crop_top", (int)item->crop.top);
  963. obs_data_set_int(item_data, "crop_right", (int)item->crop.right);
  964. obs_data_set_int(item_data, "crop_bottom", (int)item->crop.bottom);
  965. obs_data_set_int(item_data, "id", item->id);
  966. obs_data_set_bool(item_data, "group_item_backup", !!backup_group);
  967. if (item->is_group) {
  968. obs_scene_t *group_scene = item->source->context.data;
  969. obs_sceneitem_t *group_item;
  970. /* save group items as part of main scene, but ignored.
  971. * causes an automatic ungroup if scene collection file
  972. * is loaded in previous versions. */
  973. full_lock(group_scene);
  974. group_item = group_scene->first_item;
  975. while (group_item) {
  976. scene_save_item(array, group_item, item);
  977. group_item = group_item->next;
  978. }
  979. full_unlock(group_scene);
  980. }
  981. if (item->scale_filter == OBS_SCALE_POINT)
  982. scale_filter = "point";
  983. else if (item->scale_filter == OBS_SCALE_BILINEAR)
  984. scale_filter = "bilinear";
  985. else if (item->scale_filter == OBS_SCALE_BICUBIC)
  986. scale_filter = "bicubic";
  987. else if (item->scale_filter == OBS_SCALE_LANCZOS)
  988. scale_filter = "lanczos";
  989. else if (item->scale_filter == OBS_SCALE_AREA)
  990. scale_filter = "area";
  991. else
  992. scale_filter = "disable";
  993. obs_data_set_string(item_data, "scale_filter", scale_filter);
  994. if (item->blend_method == OBS_BLEND_METHOD_SRGB_OFF)
  995. blend_method = "srgb_off";
  996. else
  997. blend_method = "default";
  998. obs_data_set_string(item_data, "blend_method", blend_method);
  999. if (item->blend_type == OBS_BLEND_NORMAL)
  1000. blend_type = "normal";
  1001. else if (item->blend_type == OBS_BLEND_ADDITIVE)
  1002. blend_type = "additive";
  1003. else if (item->blend_type == OBS_BLEND_SUBTRACT)
  1004. blend_type = "subtract";
  1005. else if (item->blend_type == OBS_BLEND_SCREEN)
  1006. blend_type = "screen";
  1007. else if (item->blend_type == OBS_BLEND_MULTIPLY)
  1008. blend_type = "multiply";
  1009. else if (item->blend_type == OBS_BLEND_LIGHTEN)
  1010. blend_type = "lighten";
  1011. else if (item->blend_type == OBS_BLEND_DARKEN)
  1012. blend_type = "darken";
  1013. else
  1014. blend_type = "normal";
  1015. obs_data_set_string(item_data, "blend_type", blend_type);
  1016. obs_data_t *show_data = obs_sceneitem_transition_save(item, true);
  1017. obs_data_set_obj(item_data, "show_transition", show_data);
  1018. obs_data_release(show_data);
  1019. obs_data_t *hide_data = obs_sceneitem_transition_save(item, false);
  1020. obs_data_set_obj(item_data, "hide_transition", hide_data);
  1021. obs_data_release(hide_data);
  1022. obs_data_set_obj(item_data, "private_settings", item->private_settings);
  1023. obs_data_array_push_back(array, item_data);
  1024. obs_data_release(item_data);
  1025. }
  1026. static void scene_save(void *data, obs_data_t *settings)
  1027. {
  1028. struct obs_scene *scene = data;
  1029. obs_data_array_t *array = obs_data_array_create();
  1030. struct obs_scene_item *item;
  1031. full_lock(scene);
  1032. item = scene->first_item;
  1033. while (item) {
  1034. scene_save_item(array, item, NULL);
  1035. item = item->next;
  1036. }
  1037. obs_data_set_int(settings, "id_counter", scene->id_counter);
  1038. obs_data_set_bool(settings, "custom_size", scene->custom_size);
  1039. if (scene->custom_size) {
  1040. obs_data_set_int(settings, "cx", scene->cx);
  1041. obs_data_set_int(settings, "cy", scene->cy);
  1042. }
  1043. full_unlock(scene);
  1044. obs_data_set_array(settings, "items", array);
  1045. obs_data_array_release(array);
  1046. }
  1047. static uint32_t scene_getwidth(void *data)
  1048. {
  1049. obs_scene_t *scene = data;
  1050. return scene->custom_size ? scene->cx : obs->video.base_width;
  1051. }
  1052. static uint32_t scene_getheight(void *data)
  1053. {
  1054. obs_scene_t *scene = data;
  1055. return scene->custom_size ? scene->cy : obs->video.base_height;
  1056. }
  1057. static void apply_scene_item_audio_actions(struct obs_scene_item *item,
  1058. float *buf, uint64_t ts,
  1059. size_t sample_rate)
  1060. {
  1061. bool cur_visible = item->visible;
  1062. uint64_t frame_num = 0;
  1063. size_t deref_count = 0;
  1064. pthread_mutex_lock(&item->actions_mutex);
  1065. for (size_t i = 0; i < item->audio_actions.num; i++) {
  1066. struct item_action action = item->audio_actions.array[i];
  1067. uint64_t timestamp = action.timestamp;
  1068. uint64_t new_frame_num;
  1069. if (timestamp < ts)
  1070. timestamp = ts;
  1071. new_frame_num = util_mul_div64(timestamp - ts, sample_rate,
  1072. 1000000000ULL);
  1073. if (ts && new_frame_num >= AUDIO_OUTPUT_FRAMES)
  1074. break;
  1075. da_erase(item->audio_actions, i--);
  1076. item->visible = action.visible;
  1077. if (!item->visible)
  1078. deref_count++;
  1079. if (buf && new_frame_num > frame_num) {
  1080. for (; frame_num < new_frame_num; frame_num++)
  1081. buf[frame_num] = cur_visible ? 1.0f : 0.0f;
  1082. }
  1083. cur_visible = item->visible;
  1084. }
  1085. if (buf) {
  1086. for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
  1087. buf[frame_num] = cur_visible ? 1.0f : 0.0f;
  1088. }
  1089. pthread_mutex_unlock(&item->actions_mutex);
  1090. while (deref_count--) {
  1091. if (os_atomic_dec_long(&item->active_refs) == 0) {
  1092. obs_source_remove_active_child(item->parent->source,
  1093. item->source);
  1094. }
  1095. }
  1096. }
  1097. static bool apply_scene_item_volume(struct obs_scene_item *item, float *buf,
  1098. uint64_t ts, size_t sample_rate)
  1099. {
  1100. bool actions_pending;
  1101. struct item_action action;
  1102. pthread_mutex_lock(&item->actions_mutex);
  1103. actions_pending = item->audio_actions.num > 0;
  1104. if (actions_pending)
  1105. action = item->audio_actions.array[0];
  1106. pthread_mutex_unlock(&item->actions_mutex);
  1107. if (actions_pending) {
  1108. uint64_t duration = util_mul_div64(AUDIO_OUTPUT_FRAMES,
  1109. 1000000000ULL, sample_rate);
  1110. if (!ts || action.timestamp < (ts + duration)) {
  1111. apply_scene_item_audio_actions(item, buf, ts,
  1112. sample_rate);
  1113. return true;
  1114. }
  1115. }
  1116. return false;
  1117. }
  1118. static void process_all_audio_actions(struct obs_scene_item *item,
  1119. size_t sample_rate)
  1120. {
  1121. while (apply_scene_item_volume(item, NULL, 0, sample_rate))
  1122. ;
  1123. }
  1124. static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
  1125. size_t pos, size_t count)
  1126. {
  1127. register float *out = p_out;
  1128. register float *buf = buf_in + pos;
  1129. register float *in = p_in + pos;
  1130. register float *end = in + count;
  1131. while (in < end)
  1132. *(out++) += *(in++) * *(buf++);
  1133. }
  1134. static inline void mix_audio(float *p_out, float *p_in, size_t pos,
  1135. size_t count)
  1136. {
  1137. register float *out = p_out;
  1138. register float *in = p_in + pos;
  1139. register float *end = in + count;
  1140. while (in < end)
  1141. *(out++) += *(in++);
  1142. }
  1143. static bool scene_audio_render(void *data, uint64_t *ts_out,
  1144. struct obs_source_audio_mix *audio_output,
  1145. uint32_t mixers, size_t channels,
  1146. size_t sample_rate)
  1147. {
  1148. uint64_t timestamp = 0;
  1149. float buf[AUDIO_OUTPUT_FRAMES];
  1150. struct obs_source_audio_mix child_audio;
  1151. struct obs_scene *scene = data;
  1152. struct obs_scene_item *item;
  1153. audio_lock(scene);
  1154. item = scene->first_item;
  1155. while (item) {
  1156. struct obs_source *source;
  1157. if (item->visible && transition_active(item->show_transition))
  1158. source = item->show_transition;
  1159. else if (!item->visible &&
  1160. transition_active(item->hide_transition))
  1161. source = item->hide_transition;
  1162. else
  1163. source = item->source;
  1164. if (!obs_source_audio_pending(source) &&
  1165. (item->visible ||
  1166. transition_active(item->hide_transition))) {
  1167. uint64_t source_ts =
  1168. obs_source_get_audio_timestamp(source);
  1169. if (source_ts && (!timestamp || source_ts < timestamp))
  1170. timestamp = source_ts;
  1171. }
  1172. item = item->next;
  1173. }
  1174. if (!timestamp) {
  1175. /* just process all pending audio actions if no audio playing,
  1176. * otherwise audio actions will just never be processed */
  1177. item = scene->first_item;
  1178. while (item) {
  1179. process_all_audio_actions(item, sample_rate);
  1180. item = item->next;
  1181. }
  1182. audio_unlock(scene);
  1183. return false;
  1184. }
  1185. item = scene->first_item;
  1186. while (item) {
  1187. uint64_t source_ts;
  1188. size_t pos, count;
  1189. bool apply_buf;
  1190. struct obs_source *source;
  1191. if (item->visible && transition_active(item->show_transition))
  1192. source = item->show_transition;
  1193. else if (!item->visible &&
  1194. transition_active(item->hide_transition))
  1195. source = item->hide_transition;
  1196. else
  1197. source = item->source;
  1198. apply_buf = apply_scene_item_volume(item, buf, timestamp,
  1199. sample_rate);
  1200. if (obs_source_audio_pending(source)) {
  1201. item = item->next;
  1202. continue;
  1203. }
  1204. source_ts = obs_source_get_audio_timestamp(source);
  1205. if (!source_ts) {
  1206. item = item->next;
  1207. continue;
  1208. }
  1209. pos = (size_t)ns_to_audio_frames(sample_rate,
  1210. source_ts - timestamp);
  1211. count = AUDIO_OUTPUT_FRAMES - pos;
  1212. if (!apply_buf && !item->visible &&
  1213. !transition_active(item->hide_transition)) {
  1214. item = item->next;
  1215. continue;
  1216. }
  1217. obs_source_get_audio_mix(source, &child_audio);
  1218. for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
  1219. if ((mixers & (1 << mix)) == 0)
  1220. continue;
  1221. for (size_t ch = 0; ch < channels; ch++) {
  1222. float *out = audio_output->output[mix].data[ch];
  1223. float *in = child_audio.output[mix].data[ch];
  1224. if (apply_buf)
  1225. mix_audio_with_buf(out, in, buf, pos,
  1226. count);
  1227. else
  1228. mix_audio(out, in, pos, count);
  1229. }
  1230. }
  1231. item = item->next;
  1232. }
  1233. *ts_out = timestamp;
  1234. audio_unlock(scene);
  1235. return true;
  1236. }
  1237. enum gs_color_space
  1238. scene_video_get_color_space(void *data, size_t count,
  1239. const enum gs_color_space *preferred_spaces)
  1240. {
  1241. UNUSED_PARAMETER(data);
  1242. enum gs_color_space canvas_space = GS_CS_SRGB;
  1243. struct obs_video_info ovi;
  1244. if (obs_get_video_info(&ovi)) {
  1245. switch (ovi.colorspace) {
  1246. case VIDEO_CS_2020_PQ:
  1247. case VIDEO_CS_2020_HLG:
  1248. canvas_space = GS_CS_709_EXTENDED;
  1249. }
  1250. }
  1251. enum gs_color_space space = canvas_space;
  1252. for (size_t i = 0; i < count; ++i) {
  1253. space = preferred_spaces[i];
  1254. if (space == canvas_space)
  1255. break;
  1256. }
  1257. return space;
  1258. }
  1259. const struct obs_source_info scene_info = {
  1260. .id = "scene",
  1261. .type = OBS_SOURCE_TYPE_SCENE,
  1262. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
  1263. OBS_SOURCE_COMPOSITE | OBS_SOURCE_DO_NOT_DUPLICATE |
  1264. OBS_SOURCE_SRGB,
  1265. .get_name = scene_getname,
  1266. .create = scene_create,
  1267. .destroy = scene_destroy,
  1268. .video_tick = scene_video_tick,
  1269. .video_render = scene_video_render,
  1270. .audio_render = scene_audio_render,
  1271. .get_width = scene_getwidth,
  1272. .get_height = scene_getheight,
  1273. .load = scene_load,
  1274. .save = scene_save,
  1275. .enum_active_sources = scene_enum_active_sources,
  1276. .enum_all_sources = scene_enum_all_sources,
  1277. .video_get_color_space = scene_video_get_color_space,
  1278. };
  1279. const struct obs_source_info group_info = {
  1280. .id = "group",
  1281. .type = OBS_SOURCE_TYPE_SCENE,
  1282. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
  1283. OBS_SOURCE_COMPOSITE | OBS_SOURCE_SRGB,
  1284. .get_name = group_getname,
  1285. .create = scene_create,
  1286. .destroy = scene_destroy,
  1287. .video_tick = scene_video_tick,
  1288. .video_render = scene_video_render,
  1289. .audio_render = scene_audio_render,
  1290. .get_width = scene_getwidth,
  1291. .get_height = scene_getheight,
  1292. .load = scene_load,
  1293. .save = scene_save,
  1294. .enum_active_sources = scene_enum_active_sources,
  1295. .enum_all_sources = scene_enum_all_sources,
  1296. .video_get_color_space = scene_video_get_color_space,
  1297. };
  1298. static inline obs_scene_t *create_id(const char *id, const char *name)
  1299. {
  1300. struct obs_source *source = obs_source_create(id, name, NULL, NULL);
  1301. return source->context.data;
  1302. }
  1303. static inline obs_scene_t *create_private_id(const char *id, const char *name)
  1304. {
  1305. struct obs_source *source = obs_source_create_private(id, name, NULL);
  1306. return source->context.data;
  1307. }
  1308. obs_scene_t *obs_scene_create(const char *name)
  1309. {
  1310. return create_id("scene", name);
  1311. }
  1312. obs_scene_t *obs_scene_create_private(const char *name)
  1313. {
  1314. return create_private_id("scene", name);
  1315. }
  1316. static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
  1317. {
  1318. struct obs_scene_item *item = scene->first_item;
  1319. while (item && idx--)
  1320. item = item->next;
  1321. return item ? item->source : NULL;
  1322. }
  1323. static inline obs_source_t *dup_child(struct darray *array, size_t idx,
  1324. obs_scene_t *new_scene, bool private)
  1325. {
  1326. DARRAY(struct obs_scene_item *) old_items;
  1327. obs_source_t *source;
  1328. old_items.da = *array;
  1329. source = old_items.array[idx]->source;
  1330. /* if the old item is referenced more than once in the old scene,
  1331. * make sure they're referenced similarly in the new scene to reduce
  1332. * load times */
  1333. for (size_t i = 0; i < idx; i++) {
  1334. struct obs_scene_item *item = old_items.array[i];
  1335. if (item->source == source) {
  1336. source = get_child_at_idx(new_scene, i);
  1337. return obs_source_get_ref(source);
  1338. }
  1339. }
  1340. return obs_source_duplicate(
  1341. source, private ? obs_source_get_name(source) : NULL, private);
  1342. }
  1343. static inline obs_source_t *new_ref(obs_source_t *source)
  1344. {
  1345. return obs_source_get_ref(source);
  1346. }
  1347. static inline void duplicate_item_data(struct obs_scene_item *dst,
  1348. struct obs_scene_item *src,
  1349. bool defer_texture_update,
  1350. bool duplicate_hotkeys,
  1351. bool duplicate_private_data)
  1352. {
  1353. struct obs_scene *dst_scene = dst->parent;
  1354. if (!src->user_visible)
  1355. set_visibility(dst, false);
  1356. dst->selected = src->selected;
  1357. dst->pos = src->pos;
  1358. dst->rot = src->rot;
  1359. dst->scale = src->scale;
  1360. dst->align = src->align;
  1361. dst->last_width = src->last_width;
  1362. dst->last_height = src->last_height;
  1363. dst->output_scale = src->output_scale;
  1364. dst->scale_filter = src->scale_filter;
  1365. dst->blend_type = src->blend_type;
  1366. dst->box_transform = src->box_transform;
  1367. dst->box_scale = src->box_scale;
  1368. dst->draw_transform = src->draw_transform;
  1369. dst->bounds_type = src->bounds_type;
  1370. dst->bounds_align = src->bounds_align;
  1371. dst->bounds = src->bounds;
  1372. if (src->show_transition) {
  1373. obs_source_t *transition = obs_source_duplicate(
  1374. src->show_transition,
  1375. obs_source_get_name(src->show_transition), true);
  1376. obs_sceneitem_set_transition(dst, true, transition);
  1377. obs_source_release(transition);
  1378. }
  1379. if (src->hide_transition) {
  1380. obs_source_t *transition = obs_source_duplicate(
  1381. src->hide_transition,
  1382. obs_source_get_name(src->hide_transition), true);
  1383. obs_sceneitem_set_transition(dst, false, transition);
  1384. obs_source_release(transition);
  1385. }
  1386. dst->show_transition_duration = src->show_transition_duration;
  1387. dst->hide_transition_duration = src->hide_transition_duration;
  1388. if (duplicate_hotkeys && !dst_scene->source->context.private) {
  1389. obs_data_array_t *data0 = NULL;
  1390. obs_data_array_t *data1 = NULL;
  1391. obs_hotkey_pair_save(src->toggle_visibility, &data0, &data1);
  1392. obs_hotkey_pair_load(dst->toggle_visibility, data0, data1);
  1393. obs_data_array_release(data0);
  1394. obs_data_array_release(data1);
  1395. }
  1396. obs_sceneitem_set_crop(dst, &src->crop);
  1397. obs_sceneitem_set_locked(dst, src->locked);
  1398. if (defer_texture_update) {
  1399. os_atomic_set_bool(&dst->update_transform, true);
  1400. }
  1401. if (duplicate_private_data) {
  1402. obs_data_apply(dst->private_settings, src->private_settings);
  1403. }
  1404. }
  1405. obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
  1406. enum obs_scene_duplicate_type type)
  1407. {
  1408. bool make_unique = ((int)type & (1 << 0)) != 0;
  1409. bool make_private = ((int)type & (1 << 1)) != 0;
  1410. DARRAY(struct obs_scene_item *) items;
  1411. struct obs_scene *new_scene;
  1412. struct obs_scene_item *item;
  1413. struct obs_source *source;
  1414. da_init(items);
  1415. if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
  1416. return NULL;
  1417. /* --------------------------------- */
  1418. full_lock(scene);
  1419. item = scene->first_item;
  1420. while (item) {
  1421. da_push_back(items, &item);
  1422. obs_sceneitem_addref(item);
  1423. item = item->next;
  1424. }
  1425. full_unlock(scene);
  1426. /* --------------------------------- */
  1427. new_scene = make_private
  1428. ? create_private_id(scene->source->info.id, name)
  1429. : create_id(scene->source->info.id, name);
  1430. obs_source_copy_filters(new_scene->source, scene->source);
  1431. obs_data_apply(new_scene->source->private_settings,
  1432. scene->source->private_settings);
  1433. /* never duplicate sub-items for groups */
  1434. if (scene->is_group)
  1435. make_unique = false;
  1436. for (size_t i = 0; i < items.num; i++) {
  1437. item = items.array[i];
  1438. source = make_unique ? dup_child(&items.da, i, new_scene,
  1439. make_private)
  1440. : new_ref(item->source);
  1441. if (source) {
  1442. struct obs_scene_item *new_item =
  1443. obs_scene_add(new_scene, source);
  1444. if (!new_item) {
  1445. obs_source_release(source);
  1446. continue;
  1447. }
  1448. duplicate_item_data(new_item, item, false, false,
  1449. false);
  1450. obs_source_release(source);
  1451. }
  1452. }
  1453. for (size_t i = 0; i < items.num; i++)
  1454. obs_sceneitem_release(items.array[i]);
  1455. if (new_scene->is_group)
  1456. resize_scene(new_scene);
  1457. da_free(items);
  1458. return new_scene;
  1459. }
  1460. void obs_scene_addref(obs_scene_t *scene)
  1461. {
  1462. if (scene)
  1463. obs_source_addref(scene->source);
  1464. }
  1465. obs_scene_t *obs_scene_get_ref(obs_scene_t *scene)
  1466. {
  1467. if (!scene)
  1468. return NULL;
  1469. if (obs_source_get_ref(scene->source) != NULL)
  1470. return scene;
  1471. return NULL;
  1472. }
  1473. void obs_scene_release(obs_scene_t *scene)
  1474. {
  1475. if (scene)
  1476. obs_source_release(scene->source);
  1477. }
  1478. obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
  1479. {
  1480. return scene ? scene->source : NULL;
  1481. }
  1482. obs_scene_t *obs_scene_from_source(const obs_source_t *source)
  1483. {
  1484. if (!source || strcmp(source->info.id, scene_info.id) != 0)
  1485. return NULL;
  1486. return source->context.data;
  1487. }
  1488. obs_scene_t *obs_group_from_source(const obs_source_t *source)
  1489. {
  1490. if (!source || strcmp(source->info.id, group_info.id) != 0)
  1491. return NULL;
  1492. return source->context.data;
  1493. }
  1494. obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
  1495. {
  1496. struct obs_scene_item *item;
  1497. if (!scene)
  1498. return NULL;
  1499. full_lock(scene);
  1500. item = scene->first_item;
  1501. while (item) {
  1502. if (strcmp(item->source->context.name, name) == 0)
  1503. break;
  1504. item = item->next;
  1505. }
  1506. full_unlock(scene);
  1507. return item;
  1508. }
  1509. obs_sceneitem_t *obs_scene_find_source_recursive(obs_scene_t *scene,
  1510. const char *name)
  1511. {
  1512. struct obs_scene_item *item;
  1513. if (!scene)
  1514. return NULL;
  1515. full_lock(scene);
  1516. item = scene->first_item;
  1517. while (item) {
  1518. if (strcmp(item->source->context.name, name) == 0)
  1519. break;
  1520. if (item->is_group) {
  1521. obs_scene_t *group = item->source->context.data;
  1522. obs_sceneitem_t *child =
  1523. obs_scene_find_source(group, name);
  1524. if (child) {
  1525. item = child;
  1526. break;
  1527. }
  1528. }
  1529. item = item->next;
  1530. }
  1531. full_unlock(scene);
  1532. return item;
  1533. }
  1534. struct sceneitem_check {
  1535. obs_source_t *source_in;
  1536. obs_sceneitem_t *item_out;
  1537. };
  1538. bool check_sceneitem_exists(obs_scene_t *scene, obs_sceneitem_t *item,
  1539. void *vp_check)
  1540. {
  1541. UNUSED_PARAMETER(scene);
  1542. struct sceneitem_check *check = (struct sceneitem_check *)vp_check;
  1543. if (obs_sceneitem_get_source(item) == check->source_in) {
  1544. check->item_out = item;
  1545. obs_sceneitem_addref(item);
  1546. return false;
  1547. }
  1548. return true;
  1549. }
  1550. obs_sceneitem_t *obs_scene_sceneitem_from_source(obs_scene_t *scene,
  1551. obs_source_t *source)
  1552. {
  1553. struct sceneitem_check check = {source, NULL};
  1554. obs_scene_enum_items(scene, check_sceneitem_exists, (void *)&check);
  1555. return check.item_out;
  1556. }
  1557. obs_sceneitem_t *obs_scene_find_sceneitem_by_id(obs_scene_t *scene, int64_t id)
  1558. {
  1559. struct obs_scene_item *item;
  1560. if (!scene)
  1561. return NULL;
  1562. full_lock(scene);
  1563. item = scene->first_item;
  1564. while (item) {
  1565. if (item->id == id)
  1566. break;
  1567. item = item->next;
  1568. }
  1569. full_unlock(scene);
  1570. return item;
  1571. }
  1572. void obs_scene_enum_items(obs_scene_t *scene,
  1573. bool (*callback)(obs_scene_t *, obs_sceneitem_t *,
  1574. void *),
  1575. void *param)
  1576. {
  1577. struct obs_scene_item *item;
  1578. if (!scene || !callback)
  1579. return;
  1580. full_lock(scene);
  1581. item = scene->first_item;
  1582. while (item) {
  1583. struct obs_scene_item *next = item->next;
  1584. obs_sceneitem_addref(item);
  1585. if (!callback(scene, item, param)) {
  1586. obs_sceneitem_release(item);
  1587. break;
  1588. }
  1589. obs_sceneitem_release(item);
  1590. item = next;
  1591. }
  1592. full_unlock(scene);
  1593. }
  1594. static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
  1595. {
  1596. long owners = os_atomic_load_long(&si->ref);
  1597. while (owners > 0) {
  1598. if (os_atomic_compare_exchange_long(&si->ref, &owners,
  1599. owners + 1)) {
  1600. return si;
  1601. }
  1602. }
  1603. return NULL;
  1604. }
  1605. static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
  1606. obs_hotkey_t *hotkey, bool pressed)
  1607. {
  1608. UNUSED_PARAMETER(id);
  1609. UNUSED_PARAMETER(hotkey);
  1610. obs_sceneitem_t *si = sceneitem_get_ref(data);
  1611. if (pressed && si && !si->user_visible) {
  1612. obs_sceneitem_set_visible(si, true);
  1613. obs_sceneitem_release(si);
  1614. return true;
  1615. }
  1616. obs_sceneitem_release(si);
  1617. return false;
  1618. }
  1619. static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
  1620. obs_hotkey_t *hotkey, bool pressed)
  1621. {
  1622. UNUSED_PARAMETER(id);
  1623. UNUSED_PARAMETER(hotkey);
  1624. obs_sceneitem_t *si = sceneitem_get_ref(data);
  1625. if (pressed && si && si->user_visible) {
  1626. obs_sceneitem_set_visible(si, false);
  1627. obs_sceneitem_release(si);
  1628. return true;
  1629. }
  1630. obs_sceneitem_release(si);
  1631. return false;
  1632. }
  1633. static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
  1634. const char *name)
  1635. {
  1636. struct dstr show = {0};
  1637. struct dstr hide = {0};
  1638. struct dstr show_desc = {0};
  1639. struct dstr hide_desc = {0};
  1640. dstr_copy(&show, "libobs.show_scene_item.%1");
  1641. dstr_replace(&show, "%1", name);
  1642. dstr_copy(&hide, "libobs.hide_scene_item.%1");
  1643. dstr_replace(&hide, "%1", name);
  1644. dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
  1645. dstr_replace(&show_desc, "%1", name);
  1646. dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
  1647. dstr_replace(&hide_desc, "%1", name);
  1648. item->toggle_visibility = obs_hotkey_pair_register_source(
  1649. scene->source, show.array, show_desc.array, hide.array,
  1650. hide_desc.array, hotkey_show_sceneitem, hotkey_hide_sceneitem,
  1651. item, item);
  1652. dstr_free(&show);
  1653. dstr_free(&hide);
  1654. dstr_free(&show_desc);
  1655. dstr_free(&hide_desc);
  1656. }
  1657. static void sceneitem_rename_hotkey(const obs_sceneitem_t *scene_item,
  1658. const char *new_name)
  1659. {
  1660. struct dstr show = {0};
  1661. struct dstr hide = {0};
  1662. struct dstr show_desc = {0};
  1663. struct dstr hide_desc = {0};
  1664. dstr_copy(&show, "libobs.show_scene_item.%1");
  1665. dstr_replace(&show, "%1", new_name);
  1666. dstr_copy(&hide, "libobs.hide_scene_item.%1");
  1667. dstr_replace(&hide, "%1", new_name);
  1668. obs_hotkey_pair_set_names(scene_item->toggle_visibility, show.array,
  1669. hide.array);
  1670. dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
  1671. dstr_replace(&show_desc, "%1", new_name);
  1672. dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
  1673. dstr_replace(&hide_desc, "%1", new_name);
  1674. obs_hotkey_pair_set_descriptions(scene_item->toggle_visibility,
  1675. show_desc.array, hide_desc.array);
  1676. dstr_free(&show);
  1677. dstr_free(&hide);
  1678. dstr_free(&show_desc);
  1679. dstr_free(&hide_desc);
  1680. }
  1681. static void sceneitem_renamed(void *param, calldata_t *data)
  1682. {
  1683. obs_sceneitem_t *scene_item = param;
  1684. const char *name = calldata_string(data, "new_name");
  1685. sceneitem_rename_hotkey(scene_item, name);
  1686. }
  1687. static inline bool source_has_audio(obs_source_t *source)
  1688. {
  1689. return (source->info.output_flags &
  1690. (OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
  1691. }
  1692. static obs_sceneitem_t *obs_scene_add_internal(obs_scene_t *scene,
  1693. obs_source_t *source,
  1694. obs_sceneitem_t *insert_after,
  1695. bool create_texture)
  1696. {
  1697. struct obs_scene_item *last;
  1698. struct obs_scene_item *item;
  1699. pthread_mutex_t mutex;
  1700. struct item_action action = {.visible = true,
  1701. .timestamp = os_gettime_ns()};
  1702. if (!scene)
  1703. return NULL;
  1704. source = obs_source_get_ref(source);
  1705. if (!source) {
  1706. blog(LOG_ERROR, "Tried to add a NULL source to a scene");
  1707. return NULL;
  1708. }
  1709. if (source->removed) {
  1710. blog(LOG_WARNING, "Tried to add a removed source to a scene");
  1711. goto release_source_and_fail;
  1712. }
  1713. if (pthread_mutex_init(&mutex, NULL) != 0) {
  1714. blog(LOG_WARNING, "Failed to create scene item mutex");
  1715. goto release_source_and_fail;
  1716. }
  1717. if (!obs_source_add_active_child(scene->source, source)) {
  1718. blog(LOG_WARNING, "Failed to add source to scene due to "
  1719. "infinite source recursion");
  1720. pthread_mutex_destroy(&mutex);
  1721. goto release_source_and_fail;
  1722. }
  1723. item = bzalloc(sizeof(struct obs_scene_item));
  1724. item->source = source;
  1725. item->id = ++scene->id_counter;
  1726. item->parent = scene;
  1727. item->ref = 1;
  1728. item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
  1729. item->actions_mutex = mutex;
  1730. item->user_visible = true;
  1731. item->locked = false;
  1732. item->is_group = strcmp(source->info.id, group_info.id) == 0;
  1733. item->private_settings = obs_data_create();
  1734. item->toggle_visibility = OBS_INVALID_HOTKEY_PAIR_ID;
  1735. os_atomic_set_long(&item->active_refs, 1);
  1736. vec2_set(&item->scale, 1.0f, 1.0f);
  1737. matrix4_identity(&item->draw_transform);
  1738. matrix4_identity(&item->box_transform);
  1739. if (source_has_audio(source)) {
  1740. item->visible = false;
  1741. da_push_back(item->audio_actions, &action);
  1742. } else {
  1743. item->visible = true;
  1744. }
  1745. full_lock(scene);
  1746. if (insert_after) {
  1747. obs_sceneitem_t *next = insert_after->next;
  1748. if (next)
  1749. next->prev = item;
  1750. item->next = insert_after->next;
  1751. item->prev = insert_after;
  1752. insert_after->next = item;
  1753. } else {
  1754. last = scene->first_item;
  1755. if (!last) {
  1756. scene->first_item = item;
  1757. } else {
  1758. while (last->next)
  1759. last = last->next;
  1760. last->next = item;
  1761. item->prev = last;
  1762. }
  1763. }
  1764. full_unlock(scene);
  1765. if (!scene->source->context.private)
  1766. init_hotkeys(scene, item, obs_source_get_name(source));
  1767. signal_handler_connect(obs_source_get_signal_handler(source), "rename",
  1768. sceneitem_renamed, item);
  1769. return item;
  1770. release_source_and_fail:
  1771. obs_source_release(source);
  1772. return NULL;
  1773. }
  1774. obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
  1775. {
  1776. obs_sceneitem_t *item =
  1777. obs_scene_add_internal(scene, source, NULL, true);
  1778. struct calldata params;
  1779. uint8_t stack[128];
  1780. if (!item)
  1781. return NULL;
  1782. calldata_init_fixed(&params, stack, sizeof(stack));
  1783. calldata_set_ptr(&params, "scene", scene);
  1784. calldata_set_ptr(&params, "item", item);
  1785. signal_handler_signal(scene->source->context.signals, "item_add",
  1786. &params);
  1787. return item;
  1788. }
  1789. static void obs_sceneitem_destroy(obs_sceneitem_t *item)
  1790. {
  1791. if (item) {
  1792. if (item->item_render) {
  1793. obs_enter_graphics();
  1794. gs_texrender_destroy(item->item_render);
  1795. obs_leave_graphics();
  1796. }
  1797. obs_data_release(item->private_settings);
  1798. obs_hotkey_pair_unregister(item->toggle_visibility);
  1799. pthread_mutex_destroy(&item->actions_mutex);
  1800. signal_handler_disconnect(
  1801. obs_source_get_signal_handler(item->source), "rename",
  1802. sceneitem_renamed, item);
  1803. if (item->show_transition)
  1804. obs_source_release(item->show_transition);
  1805. if (item->hide_transition)
  1806. obs_source_release(item->hide_transition);
  1807. if (item->source)
  1808. obs_source_release(item->source);
  1809. da_free(item->audio_actions);
  1810. bfree(item);
  1811. }
  1812. }
  1813. void obs_sceneitem_addref(obs_sceneitem_t *item)
  1814. {
  1815. if (item)
  1816. os_atomic_inc_long(&item->ref);
  1817. }
  1818. void obs_sceneitem_release(obs_sceneitem_t *item)
  1819. {
  1820. if (!item)
  1821. return;
  1822. if (os_atomic_dec_long(&item->ref) == 0)
  1823. obs_sceneitem_destroy(item);
  1824. }
  1825. void obs_sceneitem_remove(obs_sceneitem_t *item)
  1826. {
  1827. obs_scene_t *scene;
  1828. if (!item)
  1829. return;
  1830. scene = item->parent;
  1831. full_lock(scene);
  1832. if (item->removed) {
  1833. if (scene)
  1834. full_unlock(scene);
  1835. return;
  1836. }
  1837. item->removed = true;
  1838. assert(scene != NULL);
  1839. assert(scene->source != NULL);
  1840. set_visibility(item, false);
  1841. signal_item_remove(item);
  1842. detach_sceneitem(item);
  1843. full_unlock(scene);
  1844. obs_sceneitem_set_transition(item, true, NULL);
  1845. obs_sceneitem_set_transition(item, false, NULL);
  1846. obs_sceneitem_release(item);
  1847. }
  1848. void obs_sceneitem_save(obs_sceneitem_t *item, obs_data_array_t *arr)
  1849. {
  1850. scene_save_item(arr, item, NULL);
  1851. }
  1852. void sceneitem_restore(obs_data_t *data, void *vp)
  1853. {
  1854. obs_scene_t *scene = (obs_scene_t *)vp;
  1855. scene_load_item(scene, data);
  1856. }
  1857. void obs_sceneitems_add(obs_scene_t *scene, obs_data_array_t *data)
  1858. {
  1859. obs_data_array_enum(data, sceneitem_restore, scene);
  1860. }
  1861. obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
  1862. {
  1863. return item ? item->parent : NULL;
  1864. }
  1865. obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
  1866. {
  1867. return item ? item->source : NULL;
  1868. }
  1869. static void signal_parent(obs_scene_t *parent, const char *command,
  1870. calldata_t *params)
  1871. {
  1872. calldata_set_ptr(params, "scene", parent);
  1873. signal_handler_signal(parent->source->context.signals, command, params);
  1874. }
  1875. struct passthrough {
  1876. obs_data_array_t *ids;
  1877. obs_data_array_t *scenes_and_groups;
  1878. bool all_items;
  1879. };
  1880. bool save_transform_states(obs_scene_t *scene, obs_sceneitem_t *item,
  1881. void *vp_pass)
  1882. {
  1883. struct passthrough *pass = (struct passthrough *)vp_pass;
  1884. if (obs_sceneitem_selected(item) || pass->all_items) {
  1885. obs_data_t *temp = obs_data_create();
  1886. obs_data_array_t *item_ids = (obs_data_array_t *)pass->ids;
  1887. struct obs_transform_info info;
  1888. struct obs_sceneitem_crop crop;
  1889. obs_sceneitem_get_info(item, &info);
  1890. obs_sceneitem_get_crop(item, &crop);
  1891. struct vec2 pos = info.pos;
  1892. struct vec2 scale = info.scale;
  1893. float rot = info.rot;
  1894. uint32_t alignment = info.alignment;
  1895. uint32_t bounds_type = info.bounds_type;
  1896. uint32_t bounds_alignment = info.bounds_alignment;
  1897. struct vec2 bounds = info.bounds;
  1898. obs_data_set_int(temp, "id", obs_sceneitem_get_id(item));
  1899. obs_data_set_vec2(temp, "pos", &pos);
  1900. obs_data_set_vec2(temp, "scale", &scale);
  1901. obs_data_set_double(temp, "rot", rot);
  1902. obs_data_set_int(temp, "alignment", alignment);
  1903. obs_data_set_int(temp, "bounds_type", bounds_type);
  1904. obs_data_set_vec2(temp, "bounds", &bounds);
  1905. obs_data_set_int(temp, "bounds_alignment", bounds_alignment);
  1906. obs_data_set_int(temp, "top", crop.top);
  1907. obs_data_set_int(temp, "bottom", crop.bottom);
  1908. obs_data_set_int(temp, "left", crop.left);
  1909. obs_data_set_int(temp, "right", crop.right);
  1910. obs_data_array_push_back(item_ids, temp);
  1911. obs_data_release(temp);
  1912. }
  1913. obs_source_t *item_source = obs_sceneitem_get_source(item);
  1914. if (obs_source_is_group(item_source)) {
  1915. obs_data_t *temp = obs_data_create();
  1916. obs_data_array_t *nids = obs_data_array_create();
  1917. obs_data_set_string(temp, "scene_name",
  1918. obs_source_get_name(item_source));
  1919. obs_data_set_bool(temp, "is_group", true);
  1920. obs_data_set_string(
  1921. temp, "group_parent",
  1922. obs_source_get_name(obs_scene_get_source(scene)));
  1923. struct passthrough npass = {nids, pass->scenes_and_groups,
  1924. pass->all_items};
  1925. obs_sceneitem_group_enum_items(item, save_transform_states,
  1926. (void *)&npass);
  1927. obs_data_set_array(temp, "items", nids);
  1928. obs_data_array_push_back(pass->scenes_and_groups, temp);
  1929. obs_data_release(temp);
  1930. obs_data_array_release(nids);
  1931. }
  1932. UNUSED_PARAMETER(scene);
  1933. return true;
  1934. }
  1935. obs_data_t *obs_scene_save_transform_states(obs_scene_t *scene, bool all_items)
  1936. {
  1937. obs_data_t *wrapper = obs_data_create();
  1938. obs_data_array_t *scenes_and_groups = obs_data_array_create();
  1939. obs_data_array_t *item_ids = obs_data_array_create();
  1940. struct passthrough pass = {item_ids, scenes_and_groups, all_items};
  1941. obs_data_t *temp = obs_data_create();
  1942. obs_data_set_string(temp, "scene_name",
  1943. obs_source_get_name(obs_scene_get_source(scene)));
  1944. obs_data_set_bool(temp, "is_group", false);
  1945. obs_scene_enum_items(scene, save_transform_states, (void *)&pass);
  1946. obs_data_set_array(temp, "items", item_ids);
  1947. obs_data_array_push_back(scenes_and_groups, temp);
  1948. obs_data_set_array(wrapper, "scenes_and_groups", scenes_and_groups);
  1949. obs_data_array_release(item_ids);
  1950. obs_data_array_release(scenes_and_groups);
  1951. obs_data_release(temp);
  1952. return wrapper;
  1953. }
  1954. void load_transform_states(obs_data_t *temp, void *vp_scene)
  1955. {
  1956. obs_scene_t *scene = (obs_scene_t *)vp_scene;
  1957. int64_t id = obs_data_get_int(temp, "id");
  1958. obs_sceneitem_t *item = obs_scene_find_sceneitem_by_id(scene, id);
  1959. struct obs_transform_info info;
  1960. struct obs_sceneitem_crop crop;
  1961. obs_data_get_vec2(temp, "pos", &info.pos);
  1962. obs_data_get_vec2(temp, "scale", &info.scale);
  1963. info.rot = (float)obs_data_get_double(temp, "rot");
  1964. info.alignment = (uint32_t)obs_data_get_int(temp, "alignment");
  1965. info.bounds_type =
  1966. (enum obs_bounds_type)obs_data_get_int(temp, "bounds_type");
  1967. info.bounds_alignment =
  1968. (uint32_t)obs_data_get_int(temp, "bounds_alignment");
  1969. obs_data_get_vec2(temp, "bounds", &info.bounds);
  1970. crop.top = (int)obs_data_get_int(temp, "top");
  1971. crop.bottom = (int)obs_data_get_int(temp, "bottom");
  1972. crop.left = (int)obs_data_get_int(temp, "left");
  1973. crop.right = (int)obs_data_get_int(temp, "right");
  1974. obs_sceneitem_defer_update_begin(item);
  1975. obs_sceneitem_set_info(item, &info);
  1976. obs_sceneitem_set_crop(item, &crop);
  1977. obs_sceneitem_defer_update_end(item);
  1978. }
  1979. void iterate_scenes_and_groups_transform_states(obs_data_t *data, void *vp)
  1980. {
  1981. obs_data_array_t *items = obs_data_get_array(data, "items");
  1982. obs_source_t *scene_source =
  1983. obs_get_source_by_name(obs_data_get_string(data, "scene_name"));
  1984. obs_scene_t *scene = obs_scene_from_source(scene_source);
  1985. if (obs_data_get_bool(data, "is_group")) {
  1986. obs_source_t *parent_source = obs_get_source_by_name(
  1987. obs_data_get_string(data, "group_parent"));
  1988. obs_scene_t *parent = obs_scene_from_source(parent_source);
  1989. obs_sceneitem_t *group = obs_scene_get_group(
  1990. parent, obs_data_get_string(data, "scene_name"));
  1991. scene = obs_sceneitem_group_get_scene(group);
  1992. obs_source_release(parent_source);
  1993. }
  1994. obs_data_array_enum(items, load_transform_states, (void *)scene);
  1995. UNUSED_PARAMETER(vp);
  1996. obs_data_array_release(items);
  1997. obs_source_release(scene_source);
  1998. }
  1999. void obs_scene_load_transform_states(const char *data)
  2000. {
  2001. obs_data_t *dat = obs_data_create_from_json(data);
  2002. obs_data_array_t *scenes_and_groups =
  2003. obs_data_get_array(dat, "scenes_and_groups");
  2004. obs_data_array_enum(scenes_and_groups,
  2005. iterate_scenes_and_groups_transform_states, NULL);
  2006. obs_data_release(dat);
  2007. obs_data_array_release(scenes_and_groups);
  2008. }
  2009. void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
  2010. {
  2011. struct calldata params;
  2012. uint8_t stack[128];
  2013. const char *command = select ? "item_select" : "item_deselect";
  2014. if (!item || item->selected == select || !item->parent)
  2015. return;
  2016. item->selected = select;
  2017. calldata_init_fixed(&params, stack, sizeof(stack));
  2018. calldata_set_ptr(&params, "item", item);
  2019. signal_parent(item->parent, command, &params);
  2020. }
  2021. bool obs_sceneitem_selected(const obs_sceneitem_t *item)
  2022. {
  2023. return item ? item->selected : false;
  2024. }
  2025. #define do_update_transform(item) \
  2026. do { \
  2027. if (!item->parent || item->parent->is_group) \
  2028. os_atomic_set_bool(&item->update_transform, true); \
  2029. else \
  2030. update_item_transform(item, false); \
  2031. } while (false)
  2032. void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
  2033. {
  2034. if (item) {
  2035. vec2_copy(&item->pos, pos);
  2036. do_update_transform(item);
  2037. }
  2038. }
  2039. void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
  2040. {
  2041. if (item) {
  2042. item->rot = rot;
  2043. do_update_transform(item);
  2044. }
  2045. }
  2046. void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
  2047. {
  2048. if (item) {
  2049. vec2_copy(&item->scale, scale);
  2050. do_update_transform(item);
  2051. }
  2052. }
  2053. void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
  2054. {
  2055. if (item) {
  2056. item->align = alignment;
  2057. do_update_transform(item);
  2058. }
  2059. }
  2060. static inline void signal_reorder(struct obs_scene_item *item)
  2061. {
  2062. const char *command = NULL;
  2063. struct calldata params;
  2064. uint8_t stack[128];
  2065. command = "reorder";
  2066. calldata_init_fixed(&params, stack, sizeof(stack));
  2067. signal_parent(item->parent, command, &params);
  2068. }
  2069. static inline void signal_refresh(obs_scene_t *scene)
  2070. {
  2071. const char *command = NULL;
  2072. struct calldata params;
  2073. uint8_t stack[128];
  2074. command = "refresh";
  2075. calldata_init_fixed(&params, stack, sizeof(stack));
  2076. signal_parent(scene, command, &params);
  2077. }
  2078. void obs_sceneitem_set_order(obs_sceneitem_t *item,
  2079. enum obs_order_movement movement)
  2080. {
  2081. if (!item)
  2082. return;
  2083. struct obs_scene_item *next, *prev;
  2084. struct obs_scene *scene = obs_scene_get_ref(item->parent);
  2085. if (!scene)
  2086. return;
  2087. full_lock(scene);
  2088. next = item->next;
  2089. prev = item->prev;
  2090. detach_sceneitem(item);
  2091. if (movement == OBS_ORDER_MOVE_DOWN) {
  2092. attach_sceneitem(scene, item, prev ? prev->prev : NULL);
  2093. } else if (movement == OBS_ORDER_MOVE_UP) {
  2094. attach_sceneitem(scene, item, next ? next : prev);
  2095. } else if (movement == OBS_ORDER_MOVE_TOP) {
  2096. struct obs_scene_item *last = next;
  2097. if (!last) {
  2098. last = prev;
  2099. } else {
  2100. while (last->next)
  2101. last = last->next;
  2102. }
  2103. attach_sceneitem(scene, item, last);
  2104. } else if (movement == OBS_ORDER_MOVE_BOTTOM) {
  2105. attach_sceneitem(scene, item, NULL);
  2106. }
  2107. full_unlock(scene);
  2108. signal_reorder(item);
  2109. obs_scene_release(scene);
  2110. }
  2111. int obs_sceneitem_get_order_position(obs_sceneitem_t *item)
  2112. {
  2113. struct obs_scene *scene = item->parent;
  2114. struct obs_scene_item *next = scene->first_item;
  2115. full_lock(scene);
  2116. int index = 0;
  2117. while (next && next != item) {
  2118. next = next->next;
  2119. ++index;
  2120. }
  2121. full_unlock(scene);
  2122. return index;
  2123. }
  2124. void obs_sceneitem_set_order_position(obs_sceneitem_t *item, int position)
  2125. {
  2126. if (!item)
  2127. return;
  2128. struct obs_scene *scene = obs_scene_get_ref(item->parent);
  2129. struct obs_scene_item *next;
  2130. if (!scene)
  2131. return;
  2132. full_lock(scene);
  2133. detach_sceneitem(item);
  2134. next = scene->first_item;
  2135. if (position == 0) {
  2136. attach_sceneitem(scene, item, NULL);
  2137. } else {
  2138. for (int i = position; i > 1; --i) {
  2139. if (next->next == NULL)
  2140. break;
  2141. next = next->next;
  2142. }
  2143. attach_sceneitem(scene, item, next);
  2144. }
  2145. full_unlock(scene);
  2146. signal_reorder(item);
  2147. obs_scene_release(scene);
  2148. }
  2149. void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
  2150. enum obs_bounds_type type)
  2151. {
  2152. if (item) {
  2153. item->bounds_type = type;
  2154. do_update_transform(item);
  2155. }
  2156. }
  2157. void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
  2158. uint32_t alignment)
  2159. {
  2160. if (item) {
  2161. item->bounds_align = alignment;
  2162. do_update_transform(item);
  2163. }
  2164. }
  2165. void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
  2166. {
  2167. if (item) {
  2168. item->bounds = *bounds;
  2169. do_update_transform(item);
  2170. }
  2171. }
  2172. void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
  2173. {
  2174. if (item)
  2175. vec2_copy(pos, &item->pos);
  2176. }
  2177. float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
  2178. {
  2179. return item ? item->rot : 0.0f;
  2180. }
  2181. void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
  2182. {
  2183. if (item)
  2184. vec2_copy(scale, &item->scale);
  2185. }
  2186. uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
  2187. {
  2188. return item ? item->align : 0;
  2189. }
  2190. enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
  2191. {
  2192. return item ? item->bounds_type : OBS_BOUNDS_NONE;
  2193. }
  2194. uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
  2195. {
  2196. return item ? item->bounds_align : 0;
  2197. }
  2198. void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
  2199. {
  2200. if (item)
  2201. *bounds = item->bounds;
  2202. }
  2203. void obs_sceneitem_get_info(const obs_sceneitem_t *item,
  2204. struct obs_transform_info *info)
  2205. {
  2206. if (item && info) {
  2207. info->pos = item->pos;
  2208. info->rot = item->rot;
  2209. info->scale = item->scale;
  2210. info->alignment = item->align;
  2211. info->bounds_type = item->bounds_type;
  2212. info->bounds_alignment = item->bounds_align;
  2213. info->bounds = item->bounds;
  2214. }
  2215. }
  2216. void obs_sceneitem_set_info(obs_sceneitem_t *item,
  2217. const struct obs_transform_info *info)
  2218. {
  2219. if (item && info) {
  2220. item->pos = info->pos;
  2221. item->rot = info->rot;
  2222. item->scale = info->scale;
  2223. item->align = info->alignment;
  2224. item->bounds_type = info->bounds_type;
  2225. item->bounds_align = info->bounds_alignment;
  2226. item->bounds = info->bounds;
  2227. do_update_transform(item);
  2228. }
  2229. }
  2230. void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
  2231. struct matrix4 *transform)
  2232. {
  2233. if (item)
  2234. matrix4_copy(transform, &item->draw_transform);
  2235. }
  2236. void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
  2237. struct matrix4 *transform)
  2238. {
  2239. if (item)
  2240. matrix4_copy(transform, &item->box_transform);
  2241. }
  2242. void obs_sceneitem_get_box_scale(const obs_sceneitem_t *item,
  2243. struct vec2 *scale)
  2244. {
  2245. if (item)
  2246. *scale = item->box_scale;
  2247. }
  2248. bool obs_sceneitem_visible(const obs_sceneitem_t *item)
  2249. {
  2250. return item ? item->user_visible : false;
  2251. }
  2252. static bool group_item_transition(obs_scene_t *scene, obs_sceneitem_t *item,
  2253. void *param)
  2254. {
  2255. if (!param || !item)
  2256. return true;
  2257. const bool visible = *(bool *)param;
  2258. if (obs_sceneitem_visible(item))
  2259. obs_sceneitem_do_transition(item, visible);
  2260. UNUSED_PARAMETER(scene);
  2261. return true;
  2262. }
  2263. bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
  2264. {
  2265. struct calldata cd;
  2266. uint8_t stack[256];
  2267. struct item_action action = {.visible = visible,
  2268. .timestamp = os_gettime_ns()};
  2269. if (!item)
  2270. return false;
  2271. if (item->user_visible == visible)
  2272. return false;
  2273. if (!item->parent)
  2274. return false;
  2275. obs_sceneitem_do_transition(item, visible);
  2276. if (obs_sceneitem_is_group(item))
  2277. obs_sceneitem_group_enum_items(item, group_item_transition,
  2278. &visible);
  2279. item->user_visible = visible;
  2280. if (visible) {
  2281. if (os_atomic_inc_long(&item->active_refs) == 1) {
  2282. if (!obs_source_add_active_child(item->parent->source,
  2283. item->source)) {
  2284. os_atomic_dec_long(&item->active_refs);
  2285. return false;
  2286. }
  2287. }
  2288. }
  2289. calldata_init_fixed(&cd, stack, sizeof(stack));
  2290. calldata_set_ptr(&cd, "item", item);
  2291. calldata_set_bool(&cd, "visible", visible);
  2292. signal_parent(item->parent, "item_visible", &cd);
  2293. if (source_has_audio(item->source)) {
  2294. pthread_mutex_lock(&item->actions_mutex);
  2295. da_push_back(item->audio_actions, &action);
  2296. pthread_mutex_unlock(&item->actions_mutex);
  2297. } else {
  2298. set_visibility(item, visible);
  2299. }
  2300. return true;
  2301. }
  2302. bool obs_sceneitem_locked(const obs_sceneitem_t *item)
  2303. {
  2304. return item ? item->locked : false;
  2305. }
  2306. bool obs_sceneitem_set_locked(obs_sceneitem_t *item, bool lock)
  2307. {
  2308. struct calldata cd;
  2309. uint8_t stack[256];
  2310. if (!item)
  2311. return false;
  2312. if (item->locked == lock)
  2313. return false;
  2314. if (!item->parent)
  2315. return false;
  2316. item->locked = lock;
  2317. calldata_init_fixed(&cd, stack, sizeof(stack));
  2318. calldata_set_ptr(&cd, "item", item);
  2319. calldata_set_bool(&cd, "locked", lock);
  2320. signal_parent(item->parent, "item_locked", &cd);
  2321. return true;
  2322. }
  2323. static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t *const *items,
  2324. size_t size, bool *order_matches)
  2325. {
  2326. obs_sceneitem_t *item = scene->first_item;
  2327. size_t count = 0;
  2328. while (item) {
  2329. bool found = false;
  2330. for (size_t i = 0; i < size; i++) {
  2331. if (items[i] != item)
  2332. continue;
  2333. if (count != i)
  2334. *order_matches = false;
  2335. found = true;
  2336. break;
  2337. }
  2338. if (!found)
  2339. return false;
  2340. item = item->next;
  2341. count += 1;
  2342. }
  2343. return count == size;
  2344. }
  2345. bool obs_scene_reorder_items(obs_scene_t *scene,
  2346. obs_sceneitem_t *const *item_order,
  2347. size_t item_order_size)
  2348. {
  2349. if (!scene || !item_order_size)
  2350. return false;
  2351. scene = obs_scene_get_ref(scene);
  2352. if (!scene)
  2353. return false;
  2354. full_lock(scene);
  2355. bool order_matches = true;
  2356. if (!sceneitems_match(scene, item_order, item_order_size,
  2357. &order_matches) ||
  2358. order_matches) {
  2359. full_unlock(scene);
  2360. obs_scene_release(scene);
  2361. return false;
  2362. }
  2363. scene->first_item = item_order[0];
  2364. obs_sceneitem_t *prev = NULL;
  2365. for (size_t i = 0; i < item_order_size; i++) {
  2366. item_order[i]->prev = prev;
  2367. item_order[i]->next = NULL;
  2368. if (prev)
  2369. prev->next = item_order[i];
  2370. prev = item_order[i];
  2371. }
  2372. full_unlock(scene);
  2373. signal_reorder(scene->first_item);
  2374. obs_scene_release(scene);
  2375. return true;
  2376. }
  2377. void obs_scene_atomic_update(obs_scene_t *scene,
  2378. obs_scene_atomic_update_func func, void *data)
  2379. {
  2380. if (!scene)
  2381. return;
  2382. scene = obs_scene_get_ref(scene);
  2383. if (!scene)
  2384. return;
  2385. full_lock(scene);
  2386. func(data, scene);
  2387. full_unlock(scene);
  2388. obs_scene_release(scene);
  2389. }
  2390. static inline bool crop_equal(const struct obs_sceneitem_crop *crop1,
  2391. const struct obs_sceneitem_crop *crop2)
  2392. {
  2393. return crop1->left == crop2->left && crop1->right == crop2->right &&
  2394. crop1->top == crop2->top && crop1->bottom == crop2->bottom;
  2395. }
  2396. void obs_sceneitem_set_crop(obs_sceneitem_t *item,
  2397. const struct obs_sceneitem_crop *crop)
  2398. {
  2399. if (!obs_ptr_valid(item, "obs_sceneitem_set_crop"))
  2400. return;
  2401. if (!obs_ptr_valid(crop, "obs_sceneitem_set_crop"))
  2402. return;
  2403. if (crop_equal(crop, &item->crop))
  2404. return;
  2405. memcpy(&item->crop, crop, sizeof(*crop));
  2406. if (item->crop.left < 0)
  2407. item->crop.left = 0;
  2408. if (item->crop.right < 0)
  2409. item->crop.right = 0;
  2410. if (item->crop.top < 0)
  2411. item->crop.top = 0;
  2412. if (item->crop.bottom < 0)
  2413. item->crop.bottom = 0;
  2414. os_atomic_set_bool(&item->update_transform, true);
  2415. }
  2416. void obs_sceneitem_get_crop(const obs_sceneitem_t *item,
  2417. struct obs_sceneitem_crop *crop)
  2418. {
  2419. if (!obs_ptr_valid(item, "obs_sceneitem_get_crop"))
  2420. return;
  2421. if (!obs_ptr_valid(crop, "obs_sceneitem_get_crop"))
  2422. return;
  2423. memcpy(crop, &item->crop, sizeof(*crop));
  2424. }
  2425. void obs_sceneitem_set_scale_filter(obs_sceneitem_t *item,
  2426. enum obs_scale_type filter)
  2427. {
  2428. if (!obs_ptr_valid(item, "obs_sceneitem_set_scale_filter"))
  2429. return;
  2430. item->scale_filter = filter;
  2431. os_atomic_set_bool(&item->update_transform, true);
  2432. }
  2433. enum obs_scale_type obs_sceneitem_get_scale_filter(obs_sceneitem_t *item)
  2434. {
  2435. return obs_ptr_valid(item, "obs_sceneitem_get_scale_filter")
  2436. ? item->scale_filter
  2437. : OBS_SCALE_DISABLE;
  2438. }
  2439. void obs_sceneitem_set_blending_method(obs_sceneitem_t *item,
  2440. enum obs_blending_method method)
  2441. {
  2442. if (!obs_ptr_valid(item, "obs_sceneitem_set_blending_method"))
  2443. return;
  2444. item->blend_method = method;
  2445. }
  2446. enum obs_blending_method
  2447. obs_sceneitem_get_blending_method(obs_sceneitem_t *item)
  2448. {
  2449. return obs_ptr_valid(item, "obs_sceneitem_get_blending_method")
  2450. ? item->blend_method
  2451. : OBS_BLEND_NORMAL;
  2452. }
  2453. void obs_sceneitem_set_blending_mode(obs_sceneitem_t *item,
  2454. enum obs_blending_type type)
  2455. {
  2456. if (!obs_ptr_valid(item, "obs_sceneitem_set_blending_mode"))
  2457. return;
  2458. item->blend_type = type;
  2459. os_atomic_set_bool(&item->update_transform, true);
  2460. }
  2461. enum obs_blending_type obs_sceneitem_get_blending_mode(obs_sceneitem_t *item)
  2462. {
  2463. return obs_ptr_valid(item, "obs_sceneitem_get_blending_mode")
  2464. ? item->blend_type
  2465. : OBS_BLEND_NORMAL;
  2466. }
  2467. void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
  2468. {
  2469. if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_begin"))
  2470. return;
  2471. os_atomic_inc_long(&item->defer_update);
  2472. }
  2473. void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)
  2474. {
  2475. if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_end"))
  2476. return;
  2477. if (os_atomic_dec_long(&item->defer_update) == 0)
  2478. do_update_transform(item);
  2479. }
  2480. void obs_sceneitem_defer_group_resize_begin(obs_sceneitem_t *item)
  2481. {
  2482. if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_begin"))
  2483. return;
  2484. os_atomic_inc_long(&item->defer_group_resize);
  2485. }
  2486. void obs_sceneitem_defer_group_resize_end(obs_sceneitem_t *item)
  2487. {
  2488. if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_end"))
  2489. return;
  2490. if (os_atomic_dec_long(&item->defer_group_resize) == 0)
  2491. os_atomic_set_bool(&item->update_group_resize, true);
  2492. }
  2493. int64_t obs_sceneitem_get_id(const obs_sceneitem_t *item)
  2494. {
  2495. if (!obs_ptr_valid(item, "obs_sceneitem_get_id"))
  2496. return 0;
  2497. return item->id;
  2498. }
  2499. void obs_sceneitem_set_id(obs_sceneitem_t *item, int64_t id)
  2500. {
  2501. item->id = id;
  2502. }
  2503. obs_data_t *obs_sceneitem_get_private_settings(obs_sceneitem_t *item)
  2504. {
  2505. if (!obs_ptr_valid(item, "obs_sceneitem_get_private_settings"))
  2506. return NULL;
  2507. obs_data_addref(item->private_settings);
  2508. return item->private_settings;
  2509. }
  2510. static inline void transform_val(struct vec2 *v2, struct matrix4 *transform)
  2511. {
  2512. struct vec3 v;
  2513. vec3_set(&v, v2->x, v2->y, 0.0f);
  2514. vec3_transform(&v, &v, transform);
  2515. v2->x = v.x;
  2516. v2->y = v.y;
  2517. }
  2518. static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
  2519. struct vec2 *scale, float *rot)
  2520. {
  2521. struct matrix4 transform;
  2522. struct matrix4 mat;
  2523. struct vec4 x_base;
  2524. vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);
  2525. matrix4_copy(&transform, &group->draw_transform);
  2526. transform_val(pos, &transform);
  2527. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2528. vec4_set(&mat.x, scale->x, 0.0f, 0.0f, 0.0f);
  2529. vec4_set(&mat.y, 0.0f, scale->y, 0.0f, 0.0f);
  2530. vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
  2531. vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2532. matrix4_mul(&mat, &mat, &transform);
  2533. scale->x = vec4_len(&mat.x) * (scale->x > 0.0f ? 1.0f : -1.0f);
  2534. scale->y = vec4_len(&mat.y) * (scale->y > 0.0f ? 1.0f : -1.0f);
  2535. *rot += group->rot;
  2536. }
  2537. static void remove_group_transform(obs_sceneitem_t *group,
  2538. obs_sceneitem_t *item)
  2539. {
  2540. obs_scene_t *parent = item->parent;
  2541. if (!parent || !group)
  2542. return;
  2543. get_ungrouped_transform(group, &item->pos, &item->scale, &item->rot);
  2544. update_item_transform(item, false);
  2545. }
  2546. static void apply_group_transform(obs_sceneitem_t *item, obs_sceneitem_t *group)
  2547. {
  2548. struct matrix4 transform;
  2549. struct matrix4 mat;
  2550. struct vec4 x_base;
  2551. vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);
  2552. matrix4_inv(&transform, &group->draw_transform);
  2553. transform_val(&item->pos, &transform);
  2554. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2555. vec4_set(&mat.x, item->scale.x, 0.0f, 0.0f, 0.0f);
  2556. vec4_set(&mat.y, 0.0f, item->scale.y, 0.0f, 0.0f);
  2557. vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
  2558. vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2559. matrix4_mul(&mat, &mat, &transform);
  2560. item->scale.x =
  2561. vec4_len(&mat.x) * (item->scale.x > 0.0f ? 1.0f : -1.0f);
  2562. item->scale.y =
  2563. vec4_len(&mat.y) * (item->scale.y > 0.0f ? 1.0f : -1.0f);
  2564. item->rot -= group->rot;
  2565. update_item_transform(item, false);
  2566. }
  2567. static bool resize_scene_base(obs_scene_t *scene, struct vec2 *minv,
  2568. struct vec2 *maxv, struct vec2 *scale)
  2569. {
  2570. vec2_set(minv, M_INFINITE, M_INFINITE);
  2571. vec2_set(maxv, -M_INFINITE, -M_INFINITE);
  2572. obs_sceneitem_t *item = scene->first_item;
  2573. if (!item) {
  2574. scene->cx = 0;
  2575. scene->cy = 0;
  2576. return false;
  2577. }
  2578. while (item) {
  2579. #define get_min_max(x_val, y_val) \
  2580. do { \
  2581. struct vec3 v; \
  2582. vec3_set(&v, x_val, y_val, 0.0f); \
  2583. vec3_transform(&v, &v, &item->box_transform); \
  2584. if (v.x < minv->x) \
  2585. minv->x = v.x; \
  2586. if (v.y < minv->y) \
  2587. minv->y = v.y; \
  2588. if (v.x > maxv->x) \
  2589. maxv->x = v.x; \
  2590. if (v.y > maxv->y) \
  2591. maxv->y = v.y; \
  2592. } while (false)
  2593. get_min_max(0.0f, 0.0f);
  2594. get_min_max(1.0f, 0.0f);
  2595. get_min_max(0.0f, 1.0f);
  2596. get_min_max(1.0f, 1.0f);
  2597. #undef get_min_max
  2598. item = item->next;
  2599. }
  2600. item = scene->first_item;
  2601. while (item) {
  2602. vec2_sub(&item->pos, &item->pos, minv);
  2603. update_item_transform(item, false);
  2604. item = item->next;
  2605. }
  2606. vec2_sub(scale, maxv, minv);
  2607. scene->cx = (uint32_t)ceilf(scale->x);
  2608. scene->cy = (uint32_t)ceilf(scale->y);
  2609. return true;
  2610. }
  2611. static void resize_scene(obs_scene_t *scene)
  2612. {
  2613. struct vec2 minv;
  2614. struct vec2 maxv;
  2615. struct vec2 scale;
  2616. resize_scene_base(scene, &minv, &maxv, &scale);
  2617. }
  2618. /* assumes group scene and parent scene is locked */
  2619. static void resize_group(obs_sceneitem_t *group)
  2620. {
  2621. obs_scene_t *scene = group->source->context.data;
  2622. struct vec2 minv;
  2623. struct vec2 maxv;
  2624. struct vec2 scale;
  2625. if (os_atomic_load_long(&group->defer_group_resize) > 0)
  2626. return;
  2627. if (!resize_scene_base(scene, &minv, &maxv, &scale))
  2628. return;
  2629. if (group->bounds_type == OBS_BOUNDS_NONE) {
  2630. struct vec2 new_pos;
  2631. if ((group->align & OBS_ALIGN_LEFT) != 0)
  2632. new_pos.x = minv.x;
  2633. else if ((group->align & OBS_ALIGN_RIGHT) != 0)
  2634. new_pos.x = maxv.x;
  2635. else
  2636. new_pos.x = (maxv.x - minv.x) * 0.5f + minv.x;
  2637. if ((group->align & OBS_ALIGN_TOP) != 0)
  2638. new_pos.y = minv.y;
  2639. else if ((group->align & OBS_ALIGN_BOTTOM) != 0)
  2640. new_pos.y = maxv.y;
  2641. else
  2642. new_pos.y = (maxv.y - minv.y) * 0.5f + minv.y;
  2643. transform_val(&new_pos, &group->draw_transform);
  2644. vec2_copy(&group->pos, &new_pos);
  2645. }
  2646. os_atomic_set_bool(&group->update_group_resize, false);
  2647. update_item_transform(group, false);
  2648. }
  2649. obs_sceneitem_t *obs_scene_add_group(obs_scene_t *scene, const char *name)
  2650. {
  2651. return obs_scene_insert_group(scene, name, NULL, 0);
  2652. }
  2653. obs_sceneitem_t *obs_scene_add_group2(obs_scene_t *scene, const char *name,
  2654. bool signal)
  2655. {
  2656. return obs_scene_insert_group2(scene, name, NULL, 0, signal);
  2657. }
  2658. obs_sceneitem_t *obs_scene_insert_group(obs_scene_t *scene, const char *name,
  2659. obs_sceneitem_t **items, size_t count)
  2660. {
  2661. if (!scene)
  2662. return NULL;
  2663. /* don't allow groups or sub-items of other groups */
  2664. for (size_t i = count; i > 0; i--) {
  2665. obs_sceneitem_t *item = items[i - 1];
  2666. if (item->parent != scene || item->is_group)
  2667. return NULL;
  2668. }
  2669. obs_scene_t *sub_scene = create_id("group", name);
  2670. obs_sceneitem_t *last_item = items ? items[count - 1] : NULL;
  2671. obs_sceneitem_t *item = obs_scene_add_internal(scene, sub_scene->source,
  2672. last_item, true);
  2673. obs_scene_release(sub_scene);
  2674. if (!items || !count)
  2675. return item;
  2676. /* ------------------------- */
  2677. full_lock(scene);
  2678. full_lock(sub_scene);
  2679. sub_scene->first_item = items[0];
  2680. for (size_t i = count; i > 0; i--) {
  2681. size_t idx = i - 1;
  2682. remove_group_transform(item, items[idx]);
  2683. detach_sceneitem(items[idx]);
  2684. }
  2685. for (size_t i = 0; i < count; i++) {
  2686. size_t idx = i;
  2687. if (idx != (count - 1)) {
  2688. size_t next_idx = idx + 1;
  2689. items[idx]->next = items[next_idx];
  2690. items[next_idx]->prev = items[idx];
  2691. } else {
  2692. items[idx]->next = NULL;
  2693. }
  2694. items[idx]->parent = sub_scene;
  2695. apply_group_transform(items[idx], item);
  2696. }
  2697. items[0]->prev = NULL;
  2698. resize_group(item);
  2699. full_unlock(sub_scene);
  2700. full_unlock(scene);
  2701. /* ------------------------- */
  2702. return item;
  2703. }
  2704. obs_sceneitem_t *obs_scene_insert_group2(obs_scene_t *scene, const char *name,
  2705. obs_sceneitem_t **items, size_t count,
  2706. bool signal)
  2707. {
  2708. obs_sceneitem_t *item =
  2709. obs_scene_insert_group(scene, name, items, count);
  2710. if (signal && item)
  2711. signal_refresh(scene);
  2712. return item;
  2713. }
  2714. obs_sceneitem_t *obs_scene_get_group(obs_scene_t *scene, const char *name)
  2715. {
  2716. if (!scene || !name || !*name) {
  2717. return NULL;
  2718. }
  2719. obs_sceneitem_t *group = NULL;
  2720. obs_sceneitem_t *item;
  2721. full_lock(scene);
  2722. item = scene->first_item;
  2723. while (item) {
  2724. if (item->is_group && item->source->context.name) {
  2725. if (strcmp(item->source->context.name, name) == 0) {
  2726. group = item;
  2727. break;
  2728. }
  2729. }
  2730. item = item->next;
  2731. }
  2732. full_unlock(scene);
  2733. return group;
  2734. }
  2735. bool obs_sceneitem_is_group(obs_sceneitem_t *item)
  2736. {
  2737. return item && item->is_group;
  2738. }
  2739. obs_scene_t *obs_sceneitem_group_get_scene(const obs_sceneitem_t *item)
  2740. {
  2741. return (item && item->is_group) ? item->source->context.data : NULL;
  2742. }
  2743. void obs_sceneitem_group_ungroup(obs_sceneitem_t *item)
  2744. {
  2745. if (!item || !item->is_group)
  2746. return;
  2747. obs_scene_t *scene = item->parent;
  2748. obs_scene_t *subscene = item->source->context.data;
  2749. obs_sceneitem_t *insert_after = item;
  2750. obs_sceneitem_t *first;
  2751. obs_sceneitem_t *last;
  2752. full_lock(scene);
  2753. /* ------------------------- */
  2754. full_lock(subscene);
  2755. first = subscene->first_item;
  2756. last = first;
  2757. while (last) {
  2758. obs_sceneitem_t *dst;
  2759. remove_group_transform(item, last);
  2760. dst = obs_scene_add_internal(scene, last->source, insert_after,
  2761. false);
  2762. duplicate_item_data(dst, last, true, true, true);
  2763. apply_group_transform(last, item);
  2764. if (!last->next)
  2765. break;
  2766. insert_after = dst;
  2767. last = last->next;
  2768. }
  2769. full_unlock(subscene);
  2770. /* ------------------------- */
  2771. detach_sceneitem(item);
  2772. full_unlock(scene);
  2773. obs_sceneitem_release(item);
  2774. }
  2775. void obs_sceneitem_group_ungroup2(obs_sceneitem_t *item, bool signal)
  2776. {
  2777. obs_scene_t *scene = item->parent;
  2778. obs_sceneitem_group_ungroup(item);
  2779. if (signal)
  2780. signal_refresh(scene);
  2781. }
  2782. void obs_sceneitem_group_add_item(obs_sceneitem_t *group, obs_sceneitem_t *item)
  2783. {
  2784. if (!group || !group->is_group || !item)
  2785. return;
  2786. obs_scene_t *scene = group->parent;
  2787. obs_scene_t *groupscene = group->source->context.data;
  2788. if (item->parent != scene)
  2789. return;
  2790. if (item->parent == groupscene)
  2791. return;
  2792. /* ------------------------- */
  2793. full_lock(scene);
  2794. full_lock(groupscene);
  2795. remove_group_transform(group, item);
  2796. detach_sceneitem(item);
  2797. attach_sceneitem(groupscene, item, NULL);
  2798. apply_group_transform(item, group);
  2799. resize_group(group);
  2800. full_unlock(groupscene);
  2801. full_unlock(scene);
  2802. /* ------------------------- */
  2803. signal_refresh(scene);
  2804. }
  2805. void obs_sceneitem_group_remove_item(obs_sceneitem_t *group,
  2806. obs_sceneitem_t *item)
  2807. {
  2808. if (!item || !group || !group->is_group)
  2809. return;
  2810. obs_scene_t *groupscene = item->parent;
  2811. obs_scene_t *scene = group->parent;
  2812. /* ------------------------- */
  2813. full_lock(scene);
  2814. full_lock(groupscene);
  2815. remove_group_transform(group, item);
  2816. detach_sceneitem(item);
  2817. attach_sceneitem(scene, item, NULL);
  2818. resize_group(group);
  2819. full_unlock(groupscene);
  2820. full_unlock(scene);
  2821. /* ------------------------- */
  2822. signal_refresh(scene);
  2823. }
  2824. static void
  2825. build_current_order_info(obs_scene_t *scene,
  2826. struct obs_sceneitem_order_info **items_out,
  2827. size_t *size_out)
  2828. {
  2829. DARRAY(struct obs_sceneitem_order_info) items;
  2830. da_init(items);
  2831. obs_sceneitem_t *item = scene->first_item;
  2832. while (item) {
  2833. struct obs_sceneitem_order_info info = {0};
  2834. info.item = item;
  2835. da_push_back(items, &info);
  2836. if (item->is_group) {
  2837. obs_scene_t *sub_scene = item->source->context.data;
  2838. full_lock(sub_scene);
  2839. obs_sceneitem_t *sub_item = sub_scene->first_item;
  2840. while (sub_item) {
  2841. info.group = item;
  2842. info.item = sub_item;
  2843. da_push_back(items, &info);
  2844. sub_item = sub_item->next;
  2845. }
  2846. full_unlock(sub_scene);
  2847. }
  2848. item = item->next;
  2849. }
  2850. *items_out = items.array;
  2851. *size_out = items.num;
  2852. }
  2853. static bool sceneitems_match2(obs_scene_t *scene,
  2854. struct obs_sceneitem_order_info *items,
  2855. size_t size)
  2856. {
  2857. struct obs_sceneitem_order_info *cur_items;
  2858. size_t cur_size;
  2859. build_current_order_info(scene, &cur_items, &cur_size);
  2860. if (cur_size != size) {
  2861. bfree(cur_items);
  2862. return false;
  2863. }
  2864. for (size_t i = 0; i < size; i++) {
  2865. struct obs_sceneitem_order_info *new = &items[i];
  2866. struct obs_sceneitem_order_info *old = &cur_items[i];
  2867. if (new->group != old->group || new->item != old->item) {
  2868. bfree(cur_items);
  2869. return false;
  2870. }
  2871. }
  2872. bfree(cur_items);
  2873. return true;
  2874. }
  2875. static obs_sceneitem_t *
  2876. get_sceneitem_parent_group(obs_scene_t *scene, obs_sceneitem_t *group_subitem)
  2877. {
  2878. if (group_subitem->is_group)
  2879. return NULL;
  2880. obs_sceneitem_t *item = scene->first_item;
  2881. while (item) {
  2882. if (item->is_group &&
  2883. item->source->context.data == group_subitem->parent)
  2884. return item;
  2885. item = item->next;
  2886. }
  2887. return NULL;
  2888. }
  2889. bool obs_scene_reorder_items2(obs_scene_t *scene,
  2890. struct obs_sceneitem_order_info *item_order,
  2891. size_t item_order_size)
  2892. {
  2893. if (!scene || !item_order_size || !item_order)
  2894. return false;
  2895. scene = obs_scene_get_ref(scene);
  2896. if (!scene)
  2897. return false;
  2898. full_lock(scene);
  2899. if (sceneitems_match2(scene, item_order, item_order_size)) {
  2900. full_unlock(scene);
  2901. obs_scene_release(scene);
  2902. return false;
  2903. }
  2904. for (size_t i = 0; i < item_order_size; i++) {
  2905. struct obs_sceneitem_order_info *info = &item_order[i];
  2906. if (!info->item->is_group) {
  2907. obs_sceneitem_t *group =
  2908. get_sceneitem_parent_group(scene, info->item);
  2909. remove_group_transform(group, info->item);
  2910. }
  2911. }
  2912. scene->first_item = item_order[0].item;
  2913. obs_sceneitem_t *prev = NULL;
  2914. for (size_t i = 0; i < item_order_size; i++) {
  2915. struct obs_sceneitem_order_info *info = &item_order[i];
  2916. obs_sceneitem_t *item = info->item;
  2917. if (info->item->is_group) {
  2918. obs_sceneitem_t *sub_prev = NULL;
  2919. obs_scene_t *sub_scene =
  2920. info->item->source->context.data;
  2921. sub_scene->first_item = NULL;
  2922. obs_scene_addref(sub_scene);
  2923. full_lock(sub_scene);
  2924. for (i++; i < item_order_size; i++) {
  2925. struct obs_sceneitem_order_info *sub_info =
  2926. &item_order[i];
  2927. obs_sceneitem_t *sub_item = sub_info->item;
  2928. if (sub_info->group != info->item) {
  2929. i--;
  2930. break;
  2931. }
  2932. if (!sub_scene->first_item)
  2933. sub_scene->first_item = sub_item;
  2934. sub_item->prev = sub_prev;
  2935. sub_item->next = NULL;
  2936. sub_item->parent = sub_scene;
  2937. if (sub_prev)
  2938. sub_prev->next = sub_item;
  2939. apply_group_transform(sub_info->item,
  2940. sub_info->group);
  2941. sub_prev = sub_item;
  2942. }
  2943. resize_group(info->item);
  2944. full_unlock(sub_scene);
  2945. obs_scene_release(sub_scene);
  2946. }
  2947. item->prev = prev;
  2948. item->next = NULL;
  2949. item->parent = scene;
  2950. if (prev)
  2951. prev->next = item;
  2952. prev = item;
  2953. }
  2954. full_unlock(scene);
  2955. signal_reorder(scene->first_item);
  2956. obs_scene_release(scene);
  2957. return true;
  2958. }
  2959. obs_sceneitem_t *obs_sceneitem_get_group(obs_scene_t *scene,
  2960. obs_sceneitem_t *group_subitem)
  2961. {
  2962. if (!scene || !group_subitem || group_subitem->is_group)
  2963. return NULL;
  2964. full_lock(scene);
  2965. obs_sceneitem_t *group =
  2966. get_sceneitem_parent_group(scene, group_subitem);
  2967. full_unlock(scene);
  2968. return group;
  2969. }
  2970. bool obs_source_is_group(const obs_source_t *source)
  2971. {
  2972. return source && strcmp(source->info.id, group_info.id) == 0;
  2973. }
  2974. bool obs_source_is_scene(const obs_source_t *source)
  2975. {
  2976. return source && strcmp(source->info.id, scene_info.id) == 0;
  2977. }
  2978. bool obs_scene_is_group(const obs_scene_t *scene)
  2979. {
  2980. return scene ? scene->is_group : false;
  2981. }
  2982. void obs_sceneitem_group_enum_items(obs_sceneitem_t *group,
  2983. bool (*callback)(obs_scene_t *,
  2984. obs_sceneitem_t *, void *),
  2985. void *param)
  2986. {
  2987. if (!group || !group->is_group)
  2988. return;
  2989. obs_scene_t *scene = group->source->context.data;
  2990. if (scene)
  2991. obs_scene_enum_items(scene, callback, param);
  2992. }
  2993. void obs_sceneitem_force_update_transform(obs_sceneitem_t *item)
  2994. {
  2995. if (!item)
  2996. return;
  2997. if (os_atomic_set_bool(&item->update_transform, false))
  2998. update_item_transform(item, false);
  2999. }
  3000. void obs_sceneitem_set_show_transition(obs_sceneitem_t *item,
  3001. obs_source_t *transition)
  3002. {
  3003. if (!item)
  3004. return;
  3005. if (item->show_transition)
  3006. obs_source_release(item->show_transition);
  3007. item->show_transition = obs_source_get_ref(transition);
  3008. }
  3009. void obs_sceneitem_set_show_transition_duration(obs_sceneitem_t *item,
  3010. uint32_t duration_ms)
  3011. {
  3012. if (!item)
  3013. return;
  3014. item->show_transition_duration = duration_ms;
  3015. }
  3016. obs_source_t *obs_sceneitem_get_show_transition(obs_sceneitem_t *item)
  3017. {
  3018. if (!item)
  3019. return NULL;
  3020. return item->show_transition;
  3021. }
  3022. uint32_t obs_sceneitem_get_show_transition_duration(obs_sceneitem_t *item)
  3023. {
  3024. if (!item)
  3025. return 0;
  3026. return item->show_transition_duration;
  3027. }
  3028. void obs_sceneitem_set_hide_transition(obs_sceneitem_t *item,
  3029. obs_source_t *transition)
  3030. {
  3031. if (!item)
  3032. return;
  3033. if (item->hide_transition)
  3034. obs_source_release(item->hide_transition);
  3035. item->hide_transition = obs_source_get_ref(transition);
  3036. }
  3037. void obs_sceneitem_set_hide_transition_duration(obs_sceneitem_t *item,
  3038. uint32_t duration_ms)
  3039. {
  3040. if (!item)
  3041. return;
  3042. item->hide_transition_duration = duration_ms;
  3043. }
  3044. obs_source_t *obs_sceneitem_get_hide_transition(obs_sceneitem_t *item)
  3045. {
  3046. if (!item)
  3047. return NULL;
  3048. return item->hide_transition;
  3049. }
  3050. uint32_t obs_sceneitem_get_hide_transition_duration(obs_sceneitem_t *item)
  3051. {
  3052. if (!item)
  3053. return 0;
  3054. return item->hide_transition_duration;
  3055. }
  3056. void obs_sceneitem_set_transition(obs_sceneitem_t *item, bool show,
  3057. obs_source_t *transition)
  3058. {
  3059. if (!item)
  3060. return;
  3061. obs_source_t **target = show ? &item->show_transition
  3062. : &item->hide_transition;
  3063. if (*target)
  3064. obs_source_release(*target);
  3065. *target = obs_source_get_ref(transition);
  3066. }
  3067. obs_source_t *obs_sceneitem_get_transition(obs_sceneitem_t *item, bool show)
  3068. {
  3069. if (!item)
  3070. return NULL;
  3071. return show ? item->show_transition : item->hide_transition;
  3072. }
  3073. void obs_sceneitem_set_transition_duration(obs_sceneitem_t *item, bool show,
  3074. uint32_t duration_ms)
  3075. {
  3076. if (!item)
  3077. return;
  3078. if (show)
  3079. item->show_transition_duration = duration_ms;
  3080. else
  3081. item->hide_transition_duration = duration_ms;
  3082. }
  3083. uint32_t obs_sceneitem_get_transition_duration(obs_sceneitem_t *item, bool show)
  3084. {
  3085. if (!item)
  3086. return 0;
  3087. return show ? item->show_transition_duration
  3088. : item->hide_transition_duration;
  3089. }
  3090. void obs_sceneitem_transition_stop(void *data, calldata_t *calldata)
  3091. {
  3092. obs_source_t *parent = data;
  3093. obs_source_t *transition;
  3094. calldata_get_ptr(calldata, "source", &transition);
  3095. obs_source_remove_active_child(parent, transition);
  3096. signal_handler_t *sh = obs_source_get_signal_handler(transition);
  3097. if (sh)
  3098. signal_handler_disconnect(sh, "transition_stop",
  3099. obs_sceneitem_transition_stop,
  3100. parent);
  3101. }
  3102. void obs_sceneitem_do_transition(obs_sceneitem_t *item, bool visible)
  3103. {
  3104. if (!item)
  3105. return;
  3106. if (transition_active(item->show_transition))
  3107. obs_transition_force_stop(item->show_transition);
  3108. if (transition_active(item->hide_transition))
  3109. obs_transition_force_stop(item->hide_transition);
  3110. obs_source_t *transition = obs_sceneitem_get_transition(item, visible);
  3111. if (!transition)
  3112. return;
  3113. int duration =
  3114. (int)obs_sceneitem_get_transition_duration(item, visible);
  3115. const int cx = obs_source_get_width(item->source);
  3116. const int cy = obs_source_get_height(item->source);
  3117. obs_transition_set_size(transition, cx, cy);
  3118. obs_transition_set_alignment(transition, OBS_ALIGN_CENTER);
  3119. obs_transition_set_scale_type(transition, OBS_TRANSITION_SCALE_ASPECT);
  3120. if (duration == 0)
  3121. duration = 300;
  3122. obs_scene_t *scene = obs_sceneitem_get_scene(item);
  3123. obs_source_t *parent = obs_scene_get_source(scene);
  3124. obs_source_add_active_child(parent, transition);
  3125. signal_handler_t *sh = obs_source_get_signal_handler(transition);
  3126. if (sh)
  3127. signal_handler_connect(sh, "transition_stop",
  3128. obs_sceneitem_transition_stop, parent);
  3129. if (!visible) {
  3130. obs_transition_set(transition, item->source);
  3131. obs_transition_start(transition, OBS_TRANSITION_MODE_AUTO,
  3132. duration, NULL);
  3133. } else {
  3134. obs_transition_set(transition, NULL);
  3135. obs_transition_start(transition, OBS_TRANSITION_MODE_AUTO,
  3136. duration, item->source);
  3137. }
  3138. }
  3139. void obs_sceneitem_transition_load(struct obs_scene_item *item,
  3140. obs_data_t *data, bool show)
  3141. {
  3142. if (!item || !data)
  3143. return;
  3144. const char *id = obs_data_get_string(data, "id");
  3145. if (id && strlen(id)) {
  3146. const char *tn = obs_data_get_string(data, "name");
  3147. obs_data_t *s = obs_data_get_obj(data, "transition");
  3148. obs_source_t *t = obs_source_create_private(id, tn, s);
  3149. obs_sceneitem_set_transition(item, show, t);
  3150. obs_source_release(t);
  3151. obs_data_release(s);
  3152. } else {
  3153. obs_sceneitem_set_transition(item, show, NULL);
  3154. }
  3155. obs_sceneitem_set_transition_duration(
  3156. item, show, (uint32_t)obs_data_get_int(data, "duration"));
  3157. }
  3158. obs_data_t *obs_sceneitem_transition_save(struct obs_scene_item *item,
  3159. bool show)
  3160. {
  3161. obs_data_t *data = obs_data_create();
  3162. struct obs_source *transition = show ? item->show_transition
  3163. : item->hide_transition;
  3164. if (transition) {
  3165. obs_data_set_string(data, "id",
  3166. obs_source_get_unversioned_id(transition));
  3167. obs_data_set_string(data, "versioned_id",
  3168. obs_source_get_id(transition));
  3169. obs_data_set_string(data, "name",
  3170. obs_source_get_name(transition));
  3171. obs_data_t *s = obs_source_get_settings(transition);
  3172. obs_data_set_obj(data, "transition", s);
  3173. obs_data_release(s);
  3174. }
  3175. obs_data_set_int(data, "duration",
  3176. show ? item->show_transition_duration
  3177. : item->hide_transition_duration);
  3178. return data;
  3179. }
  3180. void obs_scene_prune_sources(obs_scene_t *scene)
  3181. {
  3182. DARRAY(struct obs_scene_item *) remove_items;
  3183. da_init(remove_items);
  3184. video_lock(scene);
  3185. update_transforms_and_prune_sources(scene, &remove_items.da, NULL);
  3186. video_unlock(scene);
  3187. for (size_t i = 0; i < remove_items.num; i++)
  3188. obs_sceneitem_release(remove_items.array[i]);
  3189. da_free(remove_items);
  3190. }