graphics.c 46 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t thread_graphics = NULL;
  29. #endif
  30. #define IMMEDIATE_COUNT 512
  31. extern void gs_init_image_deps(void);
  32. extern void gs_free_image_deps(void);
  33. bool load_graphics_imports(struct gs_exports *exports, void *module,
  34. const char *module_name);
  35. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  36. {
  37. struct vb_data *vbd;
  38. vbd = vbdata_create();
  39. vbd->num = IMMEDIATE_COUNT;
  40. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  41. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  42. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  43. vbd->num_tex = 1;
  44. vbd->tvarray = bmalloc(sizeof(struct tvertarray));
  45. vbd->tvarray[0].width = 2;
  46. vbd->tvarray[0].array =
  47. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  48. graphics->immediate_vertbuffer = graphics->exports.
  49. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
  50. if (!graphics->immediate_vertbuffer)
  51. return false;
  52. return true;
  53. }
  54. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  55. {
  56. struct vb_data *vbd;
  57. vbd = vbdata_create();
  58. vbd->num = 4;
  59. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  60. vbd->num_tex = 1;
  61. vbd->tvarray = bmalloc(sizeof(struct tvertarray));
  62. vbd->tvarray[0].width = 2;
  63. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  64. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  65. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  66. graphics->sprite_buffer = graphics->exports.
  67. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
  68. if (!graphics->sprite_buffer)
  69. return false;
  70. return true;
  71. }
  72. static bool graphics_init(struct graphics_subsystem *graphics)
  73. {
  74. struct matrix4 top_mat;
  75. matrix4_identity(&top_mat);
  76. da_push_back(graphics->matrix_stack, &top_mat);
  77. graphics->exports.device_entercontext(graphics->device);
  78. if (!graphics_init_immediate_vb(graphics))
  79. return false;
  80. if (!graphics_init_sprite_vb(graphics))
  81. return false;
  82. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  83. return false;
  84. graphics->exports.device_blendfunction(graphics->device,
  85. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
  86. graphics->cur_blend_state.enabled = true;
  87. graphics->cur_blend_state.src = GS_BLEND_SRCALPHA;
  88. graphics->cur_blend_state.dest = GS_BLEND_INVSRCALPHA;
  89. graphics->exports.device_leavecontext(graphics->device);
  90. gs_init_image_deps();
  91. return true;
  92. }
  93. int gs_create(graphics_t *pgraphics, const char *module,
  94. struct gs_init_data *data)
  95. {
  96. int errcode = GS_ERROR_FAIL;
  97. graphics_t graphics = bzalloc(sizeof(struct graphics_subsystem));
  98. pthread_mutex_init_value(&graphics->mutex);
  99. if (!data->num_backbuffers)
  100. data->num_backbuffers = 1;
  101. graphics->module = os_dlopen(module);
  102. if (!graphics->module) {
  103. errcode = GS_ERROR_MODULE_NOT_FOUND;
  104. goto error;
  105. }
  106. if (!load_graphics_imports(&graphics->exports, graphics->module,
  107. module))
  108. goto error;
  109. errcode = graphics->exports.device_create(&graphics->device, data);
  110. if (errcode != GS_SUCCESS)
  111. goto error;
  112. if (!graphics_init(graphics)) {
  113. errcode = GS_ERROR_FAIL;
  114. goto error;
  115. }
  116. *pgraphics = graphics;
  117. return errcode;
  118. error:
  119. gs_destroy(graphics);
  120. return errcode;
  121. }
  122. void gs_destroy(graphics_t graphics)
  123. {
  124. if (!graphics)
  125. return;
  126. while (thread_graphics)
  127. gs_leavecontext();
  128. if (graphics->device) {
  129. graphics->exports.device_entercontext(graphics->device);
  130. graphics->exports.vertexbuffer_destroy(graphics->sprite_buffer);
  131. graphics->exports.vertexbuffer_destroy(
  132. graphics->immediate_vertbuffer);
  133. graphics->exports.device_destroy(graphics->device);
  134. }
  135. pthread_mutex_destroy(&graphics->mutex);
  136. da_free(graphics->matrix_stack);
  137. da_free(graphics->viewport_stack);
  138. if (graphics->module)
  139. os_dlclose(graphics->module);
  140. bfree(graphics);
  141. gs_free_image_deps();
  142. }
  143. void gs_entercontext(graphics_t graphics)
  144. {
  145. if (!graphics) return;
  146. bool is_current = thread_graphics == graphics;
  147. if (thread_graphics && !is_current) {
  148. while (thread_graphics)
  149. gs_leavecontext();
  150. }
  151. if (!is_current) {
  152. pthread_mutex_lock(&graphics->mutex);
  153. graphics->exports.device_entercontext(graphics->device);
  154. thread_graphics = graphics;
  155. }
  156. os_atomic_inc_long(&graphics->ref);
  157. }
  158. void gs_leavecontext(void)
  159. {
  160. if (thread_graphics) {
  161. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  162. graphics_t graphics = thread_graphics;
  163. graphics->exports.device_leavecontext(graphics->device);
  164. pthread_mutex_unlock(&graphics->mutex);
  165. thread_graphics = NULL;
  166. }
  167. }
  168. }
  169. graphics_t gs_getcontext(void)
  170. {
  171. return thread_graphics;
  172. }
  173. const char *gs_device_name(void)
  174. {
  175. return thread_graphics ? thread_graphics->exports.device_name() : NULL;
  176. }
  177. int gs_device_type(void)
  178. {
  179. return thread_graphics ? thread_graphics->exports.device_type() : -1;
  180. }
  181. static inline struct matrix4 *top_matrix(graphics_t graphics)
  182. {
  183. return graphics ?
  184. (graphics->matrix_stack.array + graphics->cur_matrix) : NULL;
  185. }
  186. void gs_matrix_push(void)
  187. {
  188. graphics_t graphics = thread_graphics;
  189. if (!graphics)
  190. return;
  191. struct matrix4 mat, *top_mat = top_matrix(graphics);
  192. memcpy(&mat, top_mat, sizeof(struct matrix4));
  193. da_push_back(graphics->matrix_stack, &mat);
  194. graphics->cur_matrix++;
  195. }
  196. void gs_matrix_pop(void)
  197. {
  198. graphics_t graphics = thread_graphics;
  199. if (!graphics)
  200. return;
  201. if (graphics->cur_matrix == 0) {
  202. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  203. return;
  204. }
  205. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  206. graphics->cur_matrix--;
  207. }
  208. void gs_matrix_identity(void)
  209. {
  210. struct matrix4 *top_mat = top_matrix(thread_graphics);
  211. if (top_mat)
  212. matrix4_identity(top_mat);
  213. }
  214. void gs_matrix_transpose(void)
  215. {
  216. struct matrix4 *top_mat = top_matrix(thread_graphics);
  217. if (top_mat)
  218. matrix4_transpose(top_mat, top_mat);
  219. }
  220. void gs_matrix_set(const struct matrix4 *matrix)
  221. {
  222. struct matrix4 *top_mat = top_matrix(thread_graphics);
  223. if (top_mat)
  224. matrix4_copy(top_mat, matrix);
  225. }
  226. void gs_matrix_get(struct matrix4 *dst)
  227. {
  228. struct matrix4 *top_mat = top_matrix(thread_graphics);
  229. if (top_mat)
  230. matrix4_copy(dst, top_mat);
  231. }
  232. void gs_matrix_mul(const struct matrix4 *matrix)
  233. {
  234. struct matrix4 *top_mat = top_matrix(thread_graphics);
  235. if (top_mat)
  236. matrix4_mul(top_mat, top_mat, matrix);
  237. }
  238. void gs_matrix_rotquat(const struct quat *rot)
  239. {
  240. struct matrix4 *top_mat = top_matrix(thread_graphics);
  241. if (top_mat)
  242. matrix4_rotate(top_mat, top_mat, rot);
  243. }
  244. void gs_matrix_rotaa(const struct axisang *rot)
  245. {
  246. struct matrix4 *top_mat = top_matrix(thread_graphics);
  247. if (top_mat)
  248. matrix4_rotate_aa(top_mat, top_mat, rot);
  249. }
  250. void gs_matrix_translate(const struct vec3 *pos)
  251. {
  252. struct matrix4 *top_mat = top_matrix(thread_graphics);
  253. if (top_mat)
  254. matrix4_translate3v(top_mat, top_mat, pos);
  255. }
  256. void gs_matrix_scale(const struct vec3 *scale)
  257. {
  258. struct matrix4 *top_mat = top_matrix(thread_graphics);
  259. if (top_mat)
  260. matrix4_scale(top_mat, top_mat, scale);
  261. }
  262. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  263. {
  264. struct matrix4 *top_mat = top_matrix(thread_graphics);
  265. struct axisang aa;
  266. if (top_mat) {
  267. axisang_set(&aa, x, y, z, angle);
  268. matrix4_rotate_aa(top_mat, top_mat, &aa);
  269. }
  270. }
  271. void gs_matrix_translate3f(float x, float y, float z)
  272. {
  273. struct matrix4 *top_mat = top_matrix(thread_graphics);
  274. struct vec3 p;
  275. if (top_mat) {
  276. vec3_set(&p, x, y, z);
  277. matrix4_translate3v(top_mat, top_mat, &p);
  278. }
  279. }
  280. void gs_matrix_scale3f(float x, float y, float z)
  281. {
  282. struct matrix4 *top_mat = top_matrix(thread_graphics);
  283. struct vec3 p;
  284. if (top_mat) {
  285. vec3_set(&p, x, y, z);
  286. matrix4_scale(top_mat, top_mat, &p);
  287. }
  288. }
  289. static inline void reset_immediate_arrays(graphics_t graphics)
  290. {
  291. da_init(graphics->verts);
  292. da_init(graphics->norms);
  293. da_init(graphics->colors);
  294. for (size_t i = 0; i < 16; i++)
  295. da_init(graphics->texverts[i]);
  296. }
  297. void gs_renderstart(bool b_new)
  298. {
  299. graphics_t graphics = thread_graphics;
  300. if (!graphics)
  301. return;
  302. graphics->using_immediate = !b_new;
  303. reset_immediate_arrays(graphics);
  304. if (b_new) {
  305. graphics->vbd = vbdata_create();
  306. } else {
  307. graphics->vbd = vertexbuffer_getdata(
  308. graphics->immediate_vertbuffer);
  309. memset(graphics->vbd->colors, 0xFF,
  310. sizeof(uint32_t) * IMMEDIATE_COUNT);
  311. graphics->verts.array = graphics->vbd->points;
  312. graphics->norms.array = graphics->vbd->normals;
  313. graphics->colors.array = graphics->vbd->colors;
  314. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  315. graphics->verts.capacity = IMMEDIATE_COUNT;
  316. graphics->norms.capacity = IMMEDIATE_COUNT;
  317. graphics->colors.capacity = IMMEDIATE_COUNT;
  318. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  319. }
  320. }
  321. static inline size_t min_size(const size_t a, const size_t b)
  322. {
  323. return (a < b) ? a : b;
  324. }
  325. void gs_renderstop(enum gs_draw_mode mode)
  326. {
  327. graphics_t graphics = thread_graphics;
  328. size_t i, num;
  329. if (!graphics)
  330. return;
  331. num = graphics->verts.num;
  332. if (!num) {
  333. if (!graphics->using_immediate) {
  334. da_free(graphics->verts);
  335. da_free(graphics->norms);
  336. da_free(graphics->colors);
  337. for (i = 0; i < 16; i++)
  338. da_free(graphics->texverts[i]);
  339. vbdata_destroy(graphics->vbd);
  340. }
  341. return;
  342. }
  343. if (graphics->norms.num &&
  344. (graphics->norms.num != graphics->verts.num)) {
  345. blog(LOG_ERROR, "gs_renderstop: normal count does "
  346. "not match vertex count");
  347. num = min_size(num, graphics->norms.num);
  348. }
  349. if (graphics->colors.num &&
  350. (graphics->colors.num != graphics->verts.num)) {
  351. blog(LOG_ERROR, "gs_renderstop: color count does "
  352. "not match vertex count");
  353. num = min_size(num, graphics->colors.num);
  354. }
  355. if (graphics->texverts[0].num &&
  356. (graphics->texverts[0].num != graphics->verts.num)) {
  357. blog(LOG_ERROR, "gs_renderstop: texture vertex count does "
  358. "not match vertex count");
  359. num = min_size(num, graphics->texverts[0].num);
  360. }
  361. if (graphics->using_immediate) {
  362. vertexbuffer_flush(graphics->immediate_vertbuffer);
  363. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  364. gs_load_indexbuffer(NULL);
  365. gs_draw(mode, 0, (uint32_t)num);
  366. reset_immediate_arrays(graphics);
  367. } else {
  368. vertbuffer_t vb = gs_rendersave();
  369. gs_load_vertexbuffer(vb);
  370. gs_load_indexbuffer(NULL);
  371. gs_draw(mode, 0, 0);
  372. vertexbuffer_destroy(vb);
  373. }
  374. graphics->vbd = NULL;
  375. }
  376. vertbuffer_t gs_rendersave(void)
  377. {
  378. graphics_t graphics = thread_graphics;
  379. size_t num_tex, i;
  380. if (!graphics)
  381. return NULL;
  382. if (graphics->using_immediate)
  383. return NULL;
  384. if (!graphics->verts.num) {
  385. vbdata_destroy(graphics->vbd);
  386. return NULL;
  387. }
  388. for (num_tex = 0; num_tex < 16; num_tex++)
  389. if (!graphics->texverts[num_tex].num)
  390. break;
  391. graphics->vbd->points = graphics->verts.array;
  392. graphics->vbd->normals = graphics->norms.array;
  393. graphics->vbd->colors = graphics->colors.array;
  394. graphics->vbd->num = graphics->verts.num;
  395. graphics->vbd->num_tex = num_tex;
  396. if (graphics->vbd->num_tex) {
  397. graphics->vbd->tvarray =
  398. bmalloc(sizeof(struct tvertarray) * num_tex);
  399. for (i = 0; i < num_tex; i++) {
  400. graphics->vbd->tvarray[i].width = 2;
  401. graphics->vbd->tvarray[i].array =
  402. graphics->texverts[i].array;
  403. }
  404. }
  405. reset_immediate_arrays(graphics);
  406. return gs_create_vertexbuffer(graphics->vbd, 0);
  407. }
  408. void gs_vertex2f(float x, float y)
  409. {
  410. struct vec3 v3;
  411. vec3_set(&v3, x, y, 0.0f);
  412. gs_vertex3v(&v3);
  413. }
  414. void gs_vertex3f(float x, float y, float z)
  415. {
  416. struct vec3 v3;
  417. vec3_set(&v3, x, y, z);
  418. gs_vertex3v(&v3);
  419. }
  420. void gs_normal3f(float x, float y, float z)
  421. {
  422. struct vec3 v3;
  423. vec3_set(&v3, x, y, z);
  424. gs_normal3v(&v3);
  425. }
  426. static inline bool validvertsize(graphics_t graphics, size_t num,
  427. const char *name)
  428. {
  429. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  430. blog(LOG_ERROR, "%s: tried to use over %u "
  431. "for immediate rendering",
  432. name, IMMEDIATE_COUNT);
  433. return false;
  434. }
  435. return true;
  436. }
  437. void gs_color(uint32_t color)
  438. {
  439. graphics_t graphics = thread_graphics;
  440. if (!graphics)
  441. return;
  442. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  443. return;
  444. da_push_back(graphics->colors, &color);
  445. }
  446. void gs_texcoord(float x, float y, int unit)
  447. {
  448. struct vec2 v2;
  449. vec2_set(&v2, x, y);
  450. gs_texcoord2v(&v2, unit);
  451. }
  452. void gs_vertex2v(const struct vec2 *v)
  453. {
  454. struct vec3 v3;
  455. vec3_set(&v3, v->x, v->y, 0.0f);
  456. gs_vertex3v(&v3);
  457. }
  458. void gs_vertex3v(const struct vec3 *v)
  459. {
  460. graphics_t graphics = thread_graphics;
  461. if (!graphics)
  462. return;
  463. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  464. return;
  465. da_push_back(graphics->verts, v);
  466. }
  467. void gs_normal3v(const struct vec3 *v)
  468. {
  469. graphics_t graphics = thread_graphics;
  470. if (!graphics)
  471. return;
  472. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  473. return;
  474. da_push_back(graphics->norms, v);
  475. }
  476. void gs_color4v(const struct vec4 *v)
  477. {
  478. /* TODO */
  479. UNUSED_PARAMETER(v);
  480. }
  481. void gs_texcoord2v(const struct vec2 *v, int unit)
  482. {
  483. graphics_t graphics = thread_graphics;
  484. if (!graphics)
  485. return;
  486. if (!validvertsize(graphics, graphics->texverts[unit].num,
  487. "gs_texcoord"))
  488. return;
  489. da_push_back(graphics->texverts[unit], v);
  490. }
  491. input_t gs_getinput(void)
  492. {
  493. /* TODO */
  494. return NULL;
  495. }
  496. effect_t gs_geteffect(void)
  497. {
  498. return thread_graphics ? thread_graphics->cur_effect : NULL;
  499. }
  500. effect_t gs_create_effect_from_file(const char *file, char **error_string)
  501. {
  502. char *file_string;
  503. effect_t effect = NULL;
  504. if (!thread_graphics || !file)
  505. return NULL;
  506. file_string = os_quick_read_utf8_file(file);
  507. if (!file_string) {
  508. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  509. return NULL;
  510. }
  511. effect = gs_create_effect(file_string, file, error_string);
  512. bfree(file_string);
  513. return effect;
  514. }
  515. effect_t gs_create_effect(const char *effect_string, const char *filename,
  516. char **error_string)
  517. {
  518. if (!thread_graphics || !effect_string)
  519. return NULL;
  520. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  521. struct effect_parser parser;
  522. bool success;
  523. effect->graphics = thread_graphics;
  524. ep_init(&parser);
  525. success = ep_parse(&parser, effect, effect_string, filename);
  526. if (!success) {
  527. if (error_string)
  528. *error_string = error_data_buildstring(
  529. &parser.cfp.error_list);
  530. effect_destroy(effect);
  531. effect = NULL;
  532. }
  533. ep_free(&parser);
  534. return effect;
  535. }
  536. shader_t gs_create_vertexshader_from_file(const char *file, char **error_string)
  537. {
  538. if (!thread_graphics || !file)
  539. return NULL;
  540. char *file_string;
  541. shader_t shader = NULL;
  542. file_string = os_quick_read_utf8_file(file);
  543. if (!file_string) {
  544. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  545. file);
  546. return NULL;
  547. }
  548. shader = gs_create_vertexshader(file_string, file, error_string);
  549. bfree(file_string);
  550. return shader;
  551. }
  552. shader_t gs_create_pixelshader_from_file(const char *file, char **error_string)
  553. {
  554. char *file_string;
  555. shader_t shader = NULL;
  556. if (!thread_graphics || !file)
  557. return NULL;
  558. file_string = os_quick_read_utf8_file(file);
  559. if (!file_string) {
  560. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  561. file);
  562. return NULL;
  563. }
  564. shader = gs_create_pixelshader(file_string, file, error_string);
  565. bfree(file_string);
  566. return shader;
  567. }
  568. static inline void assign_sprite_rect(float *start, float *end, float size,
  569. bool flip)
  570. {
  571. if (!flip) {
  572. *start = 0.0f;
  573. *end = size;
  574. } else {
  575. *start = size;
  576. *end = 0.0f;
  577. }
  578. }
  579. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  580. {
  581. if (!flip) {
  582. *start = 0.0f;
  583. *end = 1.0f;
  584. } else {
  585. *start = 1.0f;
  586. *end = 0.0f;
  587. }
  588. }
  589. static void build_sprite(struct vb_data *data, float fcx, float fcy,
  590. float start_u, float end_u, float start_v, float end_v)
  591. {
  592. struct vec2 *tvarray = data->tvarray[0].array;
  593. vec3_zero(data->points);
  594. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  595. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  596. vec3_set(data->points+3, fcx, fcy, 0.0f);
  597. vec2_set(tvarray, start_u, start_v);
  598. vec2_set(tvarray+1, end_u, start_v);
  599. vec2_set(tvarray+2, start_u, end_v);
  600. vec2_set(tvarray+3, end_u, end_v);
  601. }
  602. static inline void build_sprite_norm(struct vb_data *data, float fcx, float fcy,
  603. uint32_t flip)
  604. {
  605. float start_u, end_u;
  606. float start_v, end_v;
  607. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  608. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  609. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  610. }
  611. static inline void build_sprite_rect(struct vb_data *data, texture_t tex,
  612. float fcx, float fcy, uint32_t flip)
  613. {
  614. float start_u, end_u;
  615. float start_v, end_v;
  616. float width = (float)texture_getwidth(tex);
  617. float height = (float)texture_getheight(tex);
  618. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  619. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  620. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  621. }
  622. void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
  623. uint32_t height)
  624. {
  625. graphics_t graphics = thread_graphics;
  626. float fcx, fcy;
  627. struct vb_data *data;
  628. assert(tex);
  629. if (!tex || !thread_graphics)
  630. return;
  631. if (gs_gettexturetype(tex) != GS_TEXTURE_2D) {
  632. blog(LOG_ERROR, "A sprite must be a 2D texture");
  633. return;
  634. }
  635. fcx = width ? (float)width : (float)texture_getwidth(tex);
  636. fcy = height ? (float)height : (float)texture_getheight(tex);
  637. data = vertexbuffer_getdata(graphics->sprite_buffer);
  638. if (texture_isrect(tex))
  639. build_sprite_rect(data, tex, fcx, fcy, flip);
  640. else
  641. build_sprite_norm(data, fcx, fcy, flip);
  642. vertexbuffer_flush(graphics->sprite_buffer);
  643. gs_load_vertexbuffer(graphics->sprite_buffer);
  644. gs_load_indexbuffer(NULL);
  645. gs_draw(GS_TRISTRIP, 0, 0);
  646. }
  647. void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
  648. float left, float right, float top, float bottom, float znear)
  649. {
  650. /* TODO */
  651. UNUSED_PARAMETER(cubetex);
  652. UNUSED_PARAMETER(rot);
  653. UNUSED_PARAMETER(left);
  654. UNUSED_PARAMETER(right);
  655. UNUSED_PARAMETER(top);
  656. UNUSED_PARAMETER(bottom);
  657. UNUSED_PARAMETER(znear);
  658. }
  659. void gs_resetviewport(void)
  660. {
  661. uint32_t cx, cy;
  662. assert(thread_graphics != NULL);
  663. gs_getsize(&cx, &cy);
  664. gs_setviewport(0, 0, (int)cx, (int)cy);
  665. }
  666. void gs_set2dmode(void)
  667. {
  668. uint32_t cx, cy;
  669. assert(thread_graphics != NULL);
  670. gs_getsize(&cx, &cy);
  671. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  672. }
  673. void gs_set3dmode(double fovy, double znear, double zvar)
  674. {
  675. /* TODO */
  676. UNUSED_PARAMETER(fovy);
  677. UNUSED_PARAMETER(znear);
  678. UNUSED_PARAMETER(zvar);
  679. }
  680. void gs_viewport_push(void)
  681. {
  682. if (!thread_graphics) return;
  683. struct gs_rect *rect = da_push_back_new(
  684. thread_graphics->viewport_stack);
  685. gs_getviewport(rect);
  686. }
  687. void gs_viewport_pop(void)
  688. {
  689. struct gs_rect *rect;
  690. if (!thread_graphics || !thread_graphics->viewport_stack.num)
  691. return;
  692. rect = da_end(thread_graphics->viewport_stack);
  693. gs_setviewport(rect->x, rect->y, rect->cx, rect->cy);
  694. da_pop_back(thread_graphics->viewport_stack);
  695. }
  696. void texture_setimage(texture_t tex, const uint8_t *data, uint32_t linesize,
  697. bool flip)
  698. {
  699. uint8_t *ptr;
  700. uint32_t linesize_out;
  701. uint32_t row_copy;
  702. int32_t height;
  703. int32_t y;
  704. if (!thread_graphics || !tex)
  705. return;
  706. height = (int32_t)texture_getheight(tex);
  707. if (!texture_map(tex, &ptr, &linesize_out))
  708. return;
  709. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  710. if (flip) {
  711. for (y = height-1; y >= 0; y--)
  712. memcpy(ptr + (uint32_t)y * linesize_out,
  713. data + (uint32_t)y * linesize,
  714. row_copy);
  715. } else if (linesize == linesize_out) {
  716. memcpy(ptr, data, row_copy * height);
  717. } else {
  718. for (y = 0; y < height; y++)
  719. memcpy(ptr + (uint32_t)y * linesize_out,
  720. data + (uint32_t)y * linesize,
  721. row_copy);
  722. }
  723. texture_unmap(tex);
  724. }
  725. void cubetexture_setimage(texture_t cubetex, uint32_t side, const void *data,
  726. uint32_t linesize, bool invert)
  727. {
  728. /* TODO */
  729. UNUSED_PARAMETER(cubetex);
  730. UNUSED_PARAMETER(side);
  731. UNUSED_PARAMETER(data);
  732. UNUSED_PARAMETER(linesize);
  733. UNUSED_PARAMETER(invert);
  734. }
  735. void gs_perspective(float angle, float aspect, float near, float far)
  736. {
  737. graphics_t graphics = thread_graphics;
  738. float xmin, xmax, ymin, ymax;
  739. if (!graphics) return;
  740. ymax = near * tanf(RAD(angle)*0.5f);
  741. ymin = -ymax;
  742. xmin = ymin * aspect;
  743. xmax = ymax * aspect;
  744. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  745. ymin, ymax, near, far);
  746. }
  747. void gs_reset_blend_state(void)
  748. {
  749. graphics_t graphics = thread_graphics;
  750. if (!graphics) return;
  751. if (!graphics->cur_blend_state.enabled)
  752. gs_enable_blending(true);
  753. if (graphics->cur_blend_state.src != GS_BLEND_SRCALPHA ||
  754. graphics->cur_blend_state.dest != GS_BLEND_INVSRCALPHA)
  755. gs_blendfunction(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
  756. }
  757. /* ------------------------------------------------------------------------- */
  758. const char *gs_preprocessor_name(void)
  759. {
  760. graphics_t graphics = thread_graphics;
  761. if (!graphics) return NULL;
  762. return graphics->exports.device_preprocessor_name();
  763. }
  764. swapchain_t gs_create_swapchain(struct gs_init_data *data)
  765. {
  766. graphics_t graphics = thread_graphics;
  767. if (!graphics) return NULL;
  768. return graphics->exports.device_create_swapchain(graphics->device,
  769. data);
  770. }
  771. void gs_resize(uint32_t x, uint32_t y)
  772. {
  773. graphics_t graphics = thread_graphics;
  774. if (!graphics) return;
  775. graphics->exports.device_resize(graphics->device, x, y);
  776. }
  777. void gs_getsize(uint32_t *x, uint32_t *y)
  778. {
  779. graphics_t graphics = thread_graphics;
  780. if (!graphics) return;
  781. graphics->exports.device_getsize(graphics->device, x, y);
  782. }
  783. uint32_t gs_getwidth(void)
  784. {
  785. graphics_t graphics = thread_graphics;
  786. if (!graphics) return 0;
  787. return graphics->exports.device_getwidth(graphics->device);
  788. }
  789. uint32_t gs_getheight(void)
  790. {
  791. graphics_t graphics = thread_graphics;
  792. if (!graphics) return 0;
  793. return graphics->exports.device_getheight(graphics->device);
  794. }
  795. static inline bool is_pow2(uint32_t size)
  796. {
  797. return size >= 2 && (size & (size-1)) == 0;
  798. }
  799. texture_t gs_create_texture(uint32_t width, uint32_t height,
  800. enum gs_color_format color_format, uint32_t levels,
  801. const uint8_t **data, uint32_t flags)
  802. {
  803. graphics_t graphics = thread_graphics;
  804. bool pow2tex = is_pow2(width) && is_pow2(height);
  805. bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1);
  806. if (!graphics)
  807. return NULL;
  808. if (uses_mipmaps && !pow2tex) {
  809. blog(LOG_WARNING, "Cannot use mipmaps with a "
  810. "non-power-of-two texture. Disabling "
  811. "mipmaps for this texture.");
  812. uses_mipmaps = false;
  813. flags &= ~GS_BUILDMIPMAPS;
  814. levels = 1;
  815. }
  816. if (uses_mipmaps && flags & GS_RENDERTARGET) {
  817. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  818. "Disabling mipmaps for this texture.");
  819. flags &= ~GS_BUILDMIPMAPS;
  820. levels = 1;
  821. }
  822. return graphics->exports.device_create_texture(graphics->device,
  823. width, height, color_format, levels, data, flags);
  824. }
  825. texture_t gs_create_cubetexture(uint32_t size,
  826. enum gs_color_format color_format, uint32_t levels,
  827. const uint8_t **data, uint32_t flags)
  828. {
  829. graphics_t graphics = thread_graphics;
  830. bool pow2tex = is_pow2(size);
  831. bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1);
  832. if (!graphics)
  833. return NULL;
  834. if (uses_mipmaps && !pow2tex) {
  835. blog(LOG_WARNING, "Cannot use mipmaps with a "
  836. "non-power-of-two texture. Disabling "
  837. "mipmaps for this texture.");
  838. uses_mipmaps = false;
  839. flags &= ~GS_BUILDMIPMAPS;
  840. levels = 1;
  841. }
  842. if (uses_mipmaps && flags & GS_RENDERTARGET) {
  843. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  844. "Disabling mipmaps for this texture.");
  845. flags &= ~GS_BUILDMIPMAPS;
  846. levels = 1;
  847. data = NULL;
  848. }
  849. return graphics->exports.device_create_cubetexture(graphics->device,
  850. size, color_format, levels, data, flags);
  851. }
  852. texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
  853. uint32_t depth, enum gs_color_format color_format,
  854. uint32_t levels, const uint8_t **data, uint32_t flags)
  855. {
  856. graphics_t graphics = thread_graphics;
  857. if (!graphics) return NULL;
  858. return graphics->exports.device_create_volumetexture(graphics->device,
  859. width, height, depth, color_format, levels, data,
  860. flags);
  861. }
  862. zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
  863. enum gs_zstencil_format format)
  864. {
  865. graphics_t graphics = thread_graphics;
  866. if (!graphics) return NULL;
  867. return graphics->exports.device_create_zstencil(graphics->device,
  868. width, height, format);
  869. }
  870. stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
  871. enum gs_color_format color_format)
  872. {
  873. graphics_t graphics = thread_graphics;
  874. if (!graphics) return NULL;
  875. return graphics->exports.device_create_stagesurface(graphics->device,
  876. width, height, color_format);
  877. }
  878. samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info)
  879. {
  880. graphics_t graphics = thread_graphics;
  881. if (!graphics) return NULL;
  882. return graphics->exports.device_create_samplerstate(graphics->device,
  883. info);
  884. }
  885. shader_t gs_create_vertexshader(const char *shader, const char *file,
  886. char **error_string)
  887. {
  888. graphics_t graphics = thread_graphics;
  889. if (!graphics) return NULL;
  890. return graphics->exports.device_create_vertexshader(graphics->device,
  891. shader, file, error_string);
  892. }
  893. shader_t gs_create_pixelshader(const char *shader,
  894. const char *file, char **error_string)
  895. {
  896. graphics_t graphics = thread_graphics;
  897. if (!graphics) return NULL;
  898. return graphics->exports.device_create_pixelshader(graphics->device,
  899. shader, file, error_string);
  900. }
  901. vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
  902. uint32_t flags)
  903. {
  904. graphics_t graphics = thread_graphics;
  905. if (!graphics) return NULL;
  906. return graphics->exports.device_create_vertexbuffer(graphics->device,
  907. data, flags);
  908. }
  909. indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
  910. void *indices, size_t num, uint32_t flags)
  911. {
  912. graphics_t graphics = thread_graphics;
  913. if (!graphics) return NULL;
  914. return graphics->exports.device_create_indexbuffer(graphics->device,
  915. type, indices, num, flags);
  916. }
  917. enum gs_texture_type gs_gettexturetype(texture_t texture)
  918. {
  919. graphics_t graphics = thread_graphics;
  920. if (!graphics) return GS_TEXTURE_2D;
  921. return graphics->exports.device_gettexturetype(texture);
  922. }
  923. void gs_load_vertexbuffer(vertbuffer_t vertbuffer)
  924. {
  925. graphics_t graphics = thread_graphics;
  926. if (!graphics) return;
  927. graphics->exports.device_load_vertexbuffer(graphics->device,
  928. vertbuffer);
  929. }
  930. void gs_load_indexbuffer(indexbuffer_t indexbuffer)
  931. {
  932. graphics_t graphics = thread_graphics;
  933. if (!graphics) return;
  934. graphics->exports.device_load_indexbuffer(graphics->device,
  935. indexbuffer);
  936. }
  937. void gs_load_texture(texture_t tex, int unit)
  938. {
  939. graphics_t graphics = thread_graphics;
  940. if (!graphics) return;
  941. graphics->exports.device_load_texture(graphics->device, tex, unit);
  942. }
  943. void gs_load_samplerstate(samplerstate_t samplerstate, int unit)
  944. {
  945. graphics_t graphics = thread_graphics;
  946. if (!graphics) return;
  947. graphics->exports.device_load_samplerstate(graphics->device,
  948. samplerstate, unit);
  949. }
  950. void gs_load_vertexshader(shader_t vertshader)
  951. {
  952. graphics_t graphics = thread_graphics;
  953. if (!graphics) return;
  954. graphics->exports.device_load_vertexshader(graphics->device,
  955. vertshader);
  956. }
  957. void gs_load_pixelshader(shader_t pixelshader)
  958. {
  959. graphics_t graphics = thread_graphics;
  960. if (!graphics) return;
  961. graphics->exports.device_load_pixelshader(graphics->device,
  962. pixelshader);
  963. }
  964. void gs_load_defaultsamplerstate(bool b_3d, int unit)
  965. {
  966. graphics_t graphics = thread_graphics;
  967. if (!graphics) return;
  968. graphics->exports.device_load_defaultsamplerstate(graphics->device,
  969. b_3d, unit);
  970. }
  971. shader_t gs_getvertexshader(void)
  972. {
  973. graphics_t graphics = thread_graphics;
  974. if (!graphics) return NULL;
  975. return graphics->exports.device_getvertexshader(graphics->device);
  976. }
  977. shader_t gs_getpixelshader(void)
  978. {
  979. graphics_t graphics = thread_graphics;
  980. if (!graphics) return NULL;
  981. return graphics->exports.device_getpixelshader(graphics->device);
  982. }
  983. texture_t gs_getrendertarget(void)
  984. {
  985. graphics_t graphics = thread_graphics;
  986. if (!graphics) return NULL;
  987. return graphics->exports.device_getrendertarget(graphics->device);
  988. }
  989. zstencil_t gs_getzstenciltarget(void)
  990. {
  991. graphics_t graphics = thread_graphics;
  992. if (!graphics) return NULL;
  993. return graphics->exports.device_getzstenciltarget(graphics->device);
  994. }
  995. void gs_setrendertarget(texture_t tex, zstencil_t zstencil)
  996. {
  997. graphics_t graphics = thread_graphics;
  998. if (!graphics) return;
  999. graphics->exports.device_setrendertarget(graphics->device, tex,
  1000. zstencil);
  1001. }
  1002. void gs_setcuberendertarget(texture_t cubetex, int side, zstencil_t zstencil)
  1003. {
  1004. graphics_t graphics = thread_graphics;
  1005. if (!graphics) return;
  1006. graphics->exports.device_setcuberendertarget(graphics->device, cubetex,
  1007. side, zstencil);
  1008. }
  1009. void gs_copy_texture(texture_t dst, texture_t src)
  1010. {
  1011. graphics_t graphics = thread_graphics;
  1012. if (!graphics) return;
  1013. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1014. }
  1015. void gs_copy_texture_region(texture_t dst, uint32_t dst_x, uint32_t dst_y,
  1016. texture_t src, uint32_t src_x, uint32_t src_y,
  1017. uint32_t src_w, uint32_t src_h)
  1018. {
  1019. graphics_t graphics = thread_graphics;
  1020. if (!graphics) return;
  1021. graphics->exports.device_copy_texture_region(graphics->device,
  1022. dst, dst_x, dst_y,
  1023. src, src_x, src_y, src_w, src_h);
  1024. }
  1025. void gs_stage_texture(stagesurf_t dst, texture_t src)
  1026. {
  1027. graphics_t graphics = thread_graphics;
  1028. if (!graphics) return;
  1029. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1030. }
  1031. void gs_beginscene(void)
  1032. {
  1033. graphics_t graphics = thread_graphics;
  1034. if (!graphics) return;
  1035. graphics->exports.device_beginscene(graphics->device);
  1036. }
  1037. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1038. uint32_t num_verts)
  1039. {
  1040. graphics_t graphics = thread_graphics;
  1041. if (!graphics) return;
  1042. graphics->exports.device_draw(graphics->device, draw_mode,
  1043. start_vert, num_verts);
  1044. }
  1045. void gs_endscene(void)
  1046. {
  1047. graphics_t graphics = thread_graphics;
  1048. if (!graphics) return;
  1049. graphics->exports.device_endscene(graphics->device);
  1050. }
  1051. void gs_load_swapchain(swapchain_t swapchain)
  1052. {
  1053. graphics_t graphics = thread_graphics;
  1054. if (!graphics) return;
  1055. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1056. }
  1057. void gs_clear(uint32_t clear_flags, struct vec4 *color, float depth,
  1058. uint8_t stencil)
  1059. {
  1060. graphics_t graphics = thread_graphics;
  1061. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1062. depth, stencil);
  1063. }
  1064. void gs_present(void)
  1065. {
  1066. graphics_t graphics = thread_graphics;
  1067. if (!graphics) return;
  1068. graphics->exports.device_present(graphics->device);
  1069. }
  1070. void gs_flush(void)
  1071. {
  1072. graphics_t graphics = thread_graphics;
  1073. if (!graphics) return;
  1074. graphics->exports.device_flush(graphics->device);
  1075. }
  1076. void gs_setcullmode(enum gs_cull_mode mode)
  1077. {
  1078. graphics_t graphics = thread_graphics;
  1079. if (!graphics) return;
  1080. graphics->exports.device_setcullmode(graphics->device, mode);
  1081. }
  1082. enum gs_cull_mode gs_getcullmode(void)
  1083. {
  1084. graphics_t graphics = thread_graphics;
  1085. if (!graphics) return GS_NEITHER;
  1086. return graphics->exports.device_getcullmode(graphics->device);
  1087. }
  1088. void gs_enable_blending(bool enable)
  1089. {
  1090. graphics_t graphics = thread_graphics;
  1091. if (!graphics) return;
  1092. graphics->cur_blend_state.enabled = enable;
  1093. graphics->exports.device_enable_blending(graphics->device, enable);
  1094. }
  1095. void gs_enable_depthtest(bool enable)
  1096. {
  1097. graphics_t graphics = thread_graphics;
  1098. if (!graphics) return;
  1099. graphics->exports.device_enable_depthtest(graphics->device, enable);
  1100. }
  1101. void gs_enable_stenciltest(bool enable)
  1102. {
  1103. graphics_t graphics = thread_graphics;
  1104. if (!graphics) return;
  1105. graphics->exports.device_enable_stenciltest(graphics->device, enable);
  1106. }
  1107. void gs_enable_stencilwrite(bool enable)
  1108. {
  1109. graphics_t graphics = thread_graphics;
  1110. if (!graphics) return;
  1111. graphics->exports.device_enable_stencilwrite(graphics->device, enable);
  1112. }
  1113. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1114. {
  1115. graphics_t graphics = thread_graphics;
  1116. if (!graphics) return;
  1117. graphics->exports.device_enable_color(graphics->device, red, green,
  1118. blue, alpha);
  1119. }
  1120. void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest)
  1121. {
  1122. graphics_t graphics = thread_graphics;
  1123. if (!graphics) return;
  1124. graphics->cur_blend_state.src = src;
  1125. graphics->cur_blend_state.dest = dest;
  1126. graphics->exports.device_blendfunction(graphics->device, src, dest);
  1127. }
  1128. void gs_depthfunction(enum gs_depth_test test)
  1129. {
  1130. graphics_t graphics = thread_graphics;
  1131. if (!graphics) return;
  1132. graphics->exports.device_depthfunction(graphics->device, test);
  1133. }
  1134. void gs_stencilfunction(enum gs_stencil_side side, enum gs_depth_test test)
  1135. {
  1136. graphics_t graphics = thread_graphics;
  1137. if (!graphics) return;
  1138. graphics->exports.device_stencilfunction(graphics->device, side, test);
  1139. }
  1140. void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
  1141. enum gs_stencil_op zfail, enum gs_stencil_op zpass)
  1142. {
  1143. graphics_t graphics = thread_graphics;
  1144. if (!graphics) return;
  1145. graphics->exports.device_stencilop(graphics->device, side, fail, zfail,
  1146. zpass);
  1147. }
  1148. void gs_setviewport(int x, int y, int width, int height)
  1149. {
  1150. graphics_t graphics = thread_graphics;
  1151. if (!graphics) return;
  1152. graphics->exports.device_setviewport(graphics->device, x, y, width,
  1153. height);
  1154. }
  1155. void gs_getviewport(struct gs_rect *rect)
  1156. {
  1157. graphics_t graphics = thread_graphics;
  1158. if (!graphics) return;
  1159. graphics->exports.device_getviewport(graphics->device, rect);
  1160. }
  1161. void gs_setscissorrect(struct gs_rect *rect)
  1162. {
  1163. graphics_t graphics = thread_graphics;
  1164. if (!graphics) return;
  1165. graphics->exports.device_setscissorrect(graphics->device, rect);
  1166. }
  1167. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1168. float zfar)
  1169. {
  1170. graphics_t graphics = thread_graphics;
  1171. if (!graphics) return;
  1172. graphics->exports.device_ortho(graphics->device, left, right, top,
  1173. bottom, znear, zfar);
  1174. }
  1175. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1176. float zfar)
  1177. {
  1178. graphics_t graphics = thread_graphics;
  1179. if (!graphics) return;
  1180. graphics->exports.device_frustum(graphics->device, left, right, top,
  1181. bottom, znear, zfar);
  1182. }
  1183. void gs_projection_push(void)
  1184. {
  1185. graphics_t graphics = thread_graphics;
  1186. if (!graphics) return;
  1187. graphics->exports.device_projection_push(graphics->device);
  1188. }
  1189. void gs_projection_pop(void)
  1190. {
  1191. graphics_t graphics = thread_graphics;
  1192. if (!graphics) return;
  1193. graphics->exports.device_projection_pop(graphics->device);
  1194. }
  1195. void swapchain_destroy(swapchain_t swapchain)
  1196. {
  1197. graphics_t graphics = thread_graphics;
  1198. if (!graphics || !swapchain) return;
  1199. graphics->exports.swapchain_destroy(swapchain);
  1200. }
  1201. void shader_destroy(shader_t shader)
  1202. {
  1203. graphics_t graphics = thread_graphics;
  1204. if (!graphics || !shader) return;
  1205. graphics->exports.shader_destroy(shader);
  1206. }
  1207. int shader_numparams(shader_t shader)
  1208. {
  1209. graphics_t graphics = thread_graphics;
  1210. if (!graphics || !shader) return 0;
  1211. return graphics->exports.shader_numparams(shader);
  1212. }
  1213. sparam_t shader_getparambyidx(shader_t shader, uint32_t param)
  1214. {
  1215. graphics_t graphics = thread_graphics;
  1216. if (!graphics || !shader) return NULL;
  1217. return graphics->exports.shader_getparambyidx(shader, param);
  1218. }
  1219. sparam_t shader_getparambyname(shader_t shader, const char *name)
  1220. {
  1221. graphics_t graphics = thread_graphics;
  1222. if (!graphics || !shader) return NULL;
  1223. return graphics->exports.shader_getparambyname(shader, name);
  1224. }
  1225. sparam_t shader_getviewprojmatrix(shader_t shader)
  1226. {
  1227. graphics_t graphics = thread_graphics;
  1228. if (!graphics || !shader) return NULL;
  1229. return graphics->exports.shader_getviewprojmatrix(shader);
  1230. }
  1231. sparam_t shader_getworldmatrix(shader_t shader)
  1232. {
  1233. graphics_t graphics = thread_graphics;
  1234. if (!graphics || !shader) return NULL;
  1235. return graphics->exports.shader_getworldmatrix(shader);
  1236. }
  1237. void shader_getparaminfo(sparam_t param, struct shader_param_info *info)
  1238. {
  1239. graphics_t graphics = thread_graphics;
  1240. if (!graphics || !param) return;
  1241. graphics->exports.shader_getparaminfo(param, info);
  1242. }
  1243. void shader_setbool(sparam_t param, bool val)
  1244. {
  1245. graphics_t graphics = thread_graphics;
  1246. if (!graphics || !param) return;
  1247. graphics->exports.shader_setbool(param, val);
  1248. }
  1249. void shader_setfloat(sparam_t param, float val)
  1250. {
  1251. graphics_t graphics = thread_graphics;
  1252. if (!graphics || !param) return;
  1253. graphics->exports.shader_setfloat(param, val);
  1254. }
  1255. void shader_setint(sparam_t param, int val)
  1256. {
  1257. graphics_t graphics = thread_graphics;
  1258. if (!graphics || !param) return;
  1259. graphics->exports.shader_setint(param, val);
  1260. }
  1261. void shader_setmatrix3(sparam_t param, const struct matrix3 *val)
  1262. {
  1263. graphics_t graphics = thread_graphics;
  1264. if (!graphics || !param) return;
  1265. graphics->exports.shader_setmatrix3(param, val);
  1266. }
  1267. void shader_setmatrix4(sparam_t param, const struct matrix4 *val)
  1268. {
  1269. graphics_t graphics = thread_graphics;
  1270. if (!graphics || !param) return;
  1271. graphics->exports.shader_setmatrix4(param, val);
  1272. }
  1273. void shader_setvec2(sparam_t param, const struct vec2 *val)
  1274. {
  1275. graphics_t graphics = thread_graphics;
  1276. if (!graphics || !param) return;
  1277. graphics->exports.shader_setvec2(param, val);
  1278. }
  1279. void shader_setvec3(sparam_t param, const struct vec3 *val)
  1280. {
  1281. graphics_t graphics = thread_graphics;
  1282. if (!graphics || !param) return;
  1283. graphics->exports.shader_setvec3(param, val);
  1284. }
  1285. void shader_setvec4(sparam_t param, const struct vec4 *val)
  1286. {
  1287. graphics_t graphics = thread_graphics;
  1288. if (!graphics || !param) return;
  1289. graphics->exports.shader_setvec4(param, val);
  1290. }
  1291. void shader_settexture(sparam_t param, texture_t val)
  1292. {
  1293. graphics_t graphics = thread_graphics;
  1294. if (!graphics || !param) return;
  1295. graphics->exports.shader_settexture(param, val);
  1296. }
  1297. void shader_setval(sparam_t param, const void *val, size_t size)
  1298. {
  1299. graphics_t graphics = thread_graphics;
  1300. if (!graphics || !param) return;
  1301. graphics->exports.shader_setval(param, val, size);
  1302. }
  1303. void shader_setdefault(sparam_t param)
  1304. {
  1305. graphics_t graphics = thread_graphics;
  1306. if (!graphics || !param) return;
  1307. graphics->exports.shader_setdefault(param);
  1308. }
  1309. void texture_destroy(texture_t tex)
  1310. {
  1311. graphics_t graphics = thread_graphics;
  1312. if (!graphics || !tex) return;
  1313. graphics->exports.texture_destroy(tex);
  1314. }
  1315. uint32_t texture_getwidth(texture_t tex)
  1316. {
  1317. graphics_t graphics = thread_graphics;
  1318. if (!graphics || !tex) return 0;
  1319. return graphics->exports.texture_getwidth(tex);
  1320. }
  1321. uint32_t texture_getheight(texture_t tex)
  1322. {
  1323. graphics_t graphics = thread_graphics;
  1324. if (!graphics || !tex) return 0;
  1325. return graphics->exports.texture_getheight(tex);
  1326. }
  1327. enum gs_color_format texture_getcolorformat(texture_t tex)
  1328. {
  1329. graphics_t graphics = thread_graphics;
  1330. if (!graphics || !tex) return GS_UNKNOWN;
  1331. return graphics->exports.texture_getcolorformat(tex);
  1332. }
  1333. bool texture_map(texture_t tex, uint8_t **ptr, uint32_t *linesize)
  1334. {
  1335. graphics_t graphics = thread_graphics;
  1336. if (!graphics || !tex) return false;
  1337. return graphics->exports.texture_map(tex, ptr, linesize);
  1338. }
  1339. void texture_unmap(texture_t tex)
  1340. {
  1341. graphics_t graphics = thread_graphics;
  1342. if (!graphics || !tex) return;
  1343. graphics->exports.texture_unmap(tex);
  1344. }
  1345. bool texture_isrect(texture_t tex)
  1346. {
  1347. graphics_t graphics = thread_graphics;
  1348. if (!graphics || !tex) return false;
  1349. if (graphics->exports.texture_isrect)
  1350. return graphics->exports.texture_isrect(tex);
  1351. else
  1352. return false;
  1353. }
  1354. void *texture_getobj(texture_t tex)
  1355. {
  1356. graphics_t graphics = thread_graphics;
  1357. if (!graphics || !tex) return NULL;
  1358. return graphics->exports.texture_getobj(tex);
  1359. }
  1360. void cubetexture_destroy(texture_t cubetex)
  1361. {
  1362. graphics_t graphics = thread_graphics;
  1363. if (!graphics || !cubetex) return;
  1364. graphics->exports.cubetexture_destroy(cubetex);
  1365. }
  1366. uint32_t cubetexture_getsize(texture_t cubetex)
  1367. {
  1368. graphics_t graphics = thread_graphics;
  1369. if (!graphics || !cubetex) return 0;
  1370. return graphics->exports.cubetexture_getsize(cubetex);
  1371. }
  1372. enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
  1373. {
  1374. graphics_t graphics = thread_graphics;
  1375. if (!graphics || !cubetex) return GS_UNKNOWN;
  1376. return graphics->exports.cubetexture_getcolorformat(cubetex);
  1377. }
  1378. void volumetexture_destroy(texture_t voltex)
  1379. {
  1380. graphics_t graphics = thread_graphics;
  1381. if (!graphics || !voltex) return;
  1382. graphics->exports.volumetexture_destroy(voltex);
  1383. }
  1384. uint32_t volumetexture_getwidth(texture_t voltex)
  1385. {
  1386. graphics_t graphics = thread_graphics;
  1387. if (!graphics || !voltex) return 0;
  1388. return graphics->exports.volumetexture_getwidth(voltex);
  1389. }
  1390. uint32_t volumetexture_getheight(texture_t voltex)
  1391. {
  1392. graphics_t graphics = thread_graphics;
  1393. if (!graphics || !voltex) return 0;
  1394. return graphics->exports.volumetexture_getheight(voltex);
  1395. }
  1396. uint32_t volumetexture_getdepth(texture_t voltex)
  1397. {
  1398. graphics_t graphics = thread_graphics;
  1399. if (!graphics || !voltex) return 0;
  1400. return graphics->exports.volumetexture_getdepth(voltex);
  1401. }
  1402. enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
  1403. {
  1404. graphics_t graphics = thread_graphics;
  1405. if (!graphics || !voltex) return GS_UNKNOWN;
  1406. return graphics->exports.volumetexture_getcolorformat(voltex);
  1407. }
  1408. void stagesurface_destroy(stagesurf_t stagesurf)
  1409. {
  1410. graphics_t graphics = thread_graphics;
  1411. if (!graphics || !stagesurf) return;
  1412. graphics->exports.stagesurface_destroy(stagesurf);
  1413. }
  1414. uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
  1415. {
  1416. graphics_t graphics = thread_graphics;
  1417. if (!graphics || !stagesurf) return 0;
  1418. return graphics->exports.stagesurface_getwidth(stagesurf);
  1419. }
  1420. uint32_t stagesurface_getheight(stagesurf_t stagesurf)
  1421. {
  1422. graphics_t graphics = thread_graphics;
  1423. if (!graphics || !stagesurf) return 0;
  1424. return graphics->exports.stagesurface_getheight(stagesurf);
  1425. }
  1426. enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf)
  1427. {
  1428. graphics_t graphics = thread_graphics;
  1429. if (!graphics || !stagesurf) return GS_UNKNOWN;
  1430. return graphics->exports.stagesurface_getcolorformat(stagesurf);
  1431. }
  1432. bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data, uint32_t *linesize)
  1433. {
  1434. graphics_t graphics = thread_graphics;
  1435. if (!graphics || !stagesurf) return false;
  1436. return graphics->exports.stagesurface_map(stagesurf, data, linesize);
  1437. }
  1438. void stagesurface_unmap(stagesurf_t stagesurf)
  1439. {
  1440. graphics_t graphics = thread_graphics;
  1441. if (!graphics || !stagesurf) return;
  1442. graphics->exports.stagesurface_unmap(stagesurf);
  1443. }
  1444. void zstencil_destroy(zstencil_t zstencil)
  1445. {
  1446. if (!thread_graphics || !zstencil) return;
  1447. thread_graphics->exports.zstencil_destroy(zstencil);
  1448. }
  1449. void samplerstate_destroy(samplerstate_t samplerstate)
  1450. {
  1451. if (!thread_graphics || !samplerstate) return;
  1452. thread_graphics->exports.samplerstate_destroy(samplerstate);
  1453. }
  1454. void vertexbuffer_destroy(vertbuffer_t vertbuffer)
  1455. {
  1456. graphics_t graphics = thread_graphics;
  1457. if (!graphics || !vertbuffer) return;
  1458. graphics->exports.vertexbuffer_destroy(vertbuffer);
  1459. }
  1460. void vertexbuffer_flush(vertbuffer_t vertbuffer)
  1461. {
  1462. if (!thread_graphics || !vertbuffer) return;
  1463. thread_graphics->exports.vertexbuffer_flush(vertbuffer);
  1464. }
  1465. struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
  1466. {
  1467. if (!thread_graphics || !vertbuffer) return NULL;
  1468. return thread_graphics->exports.vertexbuffer_getdata(vertbuffer);
  1469. }
  1470. void indexbuffer_destroy(indexbuffer_t indexbuffer)
  1471. {
  1472. graphics_t graphics = thread_graphics;
  1473. if (!graphics || !indexbuffer) return;
  1474. graphics->exports.indexbuffer_destroy(indexbuffer);
  1475. }
  1476. void indexbuffer_flush(indexbuffer_t indexbuffer)
  1477. {
  1478. if (!thread_graphics || !indexbuffer) return;
  1479. thread_graphics->exports.indexbuffer_flush(indexbuffer);
  1480. }
  1481. void *indexbuffer_getdata(indexbuffer_t indexbuffer)
  1482. {
  1483. if (!thread_graphics || !indexbuffer) return NULL;
  1484. return thread_graphics->exports.indexbuffer_getdata(indexbuffer);
  1485. }
  1486. size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
  1487. {
  1488. if (!thread_graphics || !indexbuffer) return 0;
  1489. return thread_graphics->exports.indexbuffer_numindices(indexbuffer);
  1490. }
  1491. enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
  1492. {
  1493. if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0;
  1494. return thread_graphics->exports.indexbuffer_gettype(indexbuffer);
  1495. }
  1496. #ifdef __APPLE__
  1497. /** Platform specific functions */
  1498. texture_t gs_create_texture_from_iosurface(void *iosurf)
  1499. {
  1500. graphics_t graphics = thread_graphics;
  1501. if (!graphics || !iosurf ||
  1502. !graphics->exports.texture_create_from_iosurface)
  1503. return NULL;
  1504. return graphics->exports.texture_create_from_iosurface(
  1505. graphics->device, iosurf);
  1506. }
  1507. bool texture_rebind_iosurface(texture_t texture, void *iosurf)
  1508. {
  1509. graphics_t graphics = thread_graphics;
  1510. if (!graphics || !iosurf || !graphics->exports.texture_rebind_iosurface)
  1511. return false;
  1512. return graphics->exports.texture_rebind_iosurface(texture, iosurf);
  1513. }
  1514. #elif _WIN32
  1515. bool gs_gdi_texture_available(void)
  1516. {
  1517. if (!thread_graphics)
  1518. return false;
  1519. return thread_graphics->exports.gdi_texture_available();
  1520. }
  1521. /** creates a windows GDI-lockable texture */
  1522. texture_t gs_create_gdi_texture(uint32_t width, uint32_t height)
  1523. {
  1524. graphics_t graphics = thread_graphics;
  1525. if (!graphics) return NULL;
  1526. if (graphics->exports.device_create_gdi_texture)
  1527. return graphics->exports.device_create_gdi_texture(
  1528. graphics->device, width, height);
  1529. return NULL;
  1530. }
  1531. void *texture_get_dc(texture_t gdi_tex)
  1532. {
  1533. if (!thread_graphics || !gdi_tex)
  1534. return NULL;
  1535. if (thread_graphics->exports.texture_get_dc)
  1536. return thread_graphics->exports.texture_get_dc(gdi_tex);
  1537. return NULL;
  1538. }
  1539. void texture_release_dc(texture_t gdi_tex)
  1540. {
  1541. if (!thread_graphics || !gdi_tex)
  1542. return;
  1543. if (thread_graphics->exports.texture_release_dc)
  1544. thread_graphics->exports.texture_release_dc(gdi_tex);
  1545. }
  1546. #endif