obs-scene.c 92 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013-2015 by Hugh Bailey <[email protected]>
  3. Philippe Groarke <[email protected]>
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. ******************************************************************************/
  15. #include "util/threading.h"
  16. #include "util/util_uint64.h"
  17. #include "graphics/math-defs.h"
  18. #include "obs-scene.h"
  19. #include "obs-internal.h"
  20. const struct obs_source_info group_info;
  21. static void resize_group(obs_sceneitem_t *group);
  22. static void resize_scene(obs_scene_t *scene);
  23. static void signal_parent(obs_scene_t *parent, const char *name,
  24. calldata_t *params);
  25. static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
  26. struct vec2 *scale, float *rot);
  27. static inline bool crop_enabled(const struct obs_sceneitem_crop *crop);
  28. static inline bool item_texture_enabled(const struct obs_scene_item *item);
  29. static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
  30. const char *name);
  31. /* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
  32. * lock the graphics mutex inside either of the scene mutexes.
  33. *
  34. * Another thing that must be done to prevent that cross-lock (and improve
  35. * performance), is to not create/release/update sources within the scene
  36. * mutexes.
  37. *
  38. * It's okay to lock the graphics mutex before locking either of the scene
  39. * mutexes, but not after.
  40. */
  41. static const char *obs_scene_signals[] = {
  42. "void item_add(ptr scene, ptr item)",
  43. "void item_remove(ptr scene, ptr item)",
  44. "void reorder(ptr scene)",
  45. "void refresh(ptr scene)",
  46. "void item_visible(ptr scene, ptr item, bool visible)",
  47. "void item_select(ptr scene, ptr item)",
  48. "void item_deselect(ptr scene, ptr item)",
  49. "void item_transform(ptr scene, ptr item)",
  50. "void item_locked(ptr scene, ptr item, bool locked)",
  51. NULL,
  52. };
  53. static const struct {
  54. enum gs_blend_type src_color;
  55. enum gs_blend_type src_alpha;
  56. enum gs_blend_type dst_color;
  57. enum gs_blend_type dst_alpha;
  58. enum gs_blend_op_type op;
  59. } obs_blend_mode_params[] = {
  60. /* clang-format off */
  61. // OBS_BLEND_NORMAL
  62. {
  63. GS_BLEND_ONE,
  64. GS_BLEND_ONE,
  65. GS_BLEND_INVSRCALPHA,
  66. GS_BLEND_INVSRCALPHA,
  67. GS_BLEND_OP_ADD,
  68. },
  69. // OBS_BLEND_ADDITIVE
  70. {
  71. GS_BLEND_ONE,
  72. GS_BLEND_ONE,
  73. GS_BLEND_ONE,
  74. GS_BLEND_ONE,
  75. GS_BLEND_OP_ADD,
  76. },
  77. // OBS_BLEND_SUBTRACT
  78. {
  79. GS_BLEND_ONE,
  80. GS_BLEND_ONE,
  81. GS_BLEND_ONE,
  82. GS_BLEND_ONE,
  83. GS_BLEND_OP_REVERSE_SUBTRACT,
  84. },
  85. // OBS_BLEND_SCREEN
  86. {
  87. GS_BLEND_ONE,
  88. GS_BLEND_ONE,
  89. GS_BLEND_INVSRCCOLOR,
  90. GS_BLEND_INVSRCALPHA,
  91. GS_BLEND_OP_ADD
  92. },
  93. // OBS_BLEND_MULTIPLY
  94. {
  95. GS_BLEND_DSTCOLOR,
  96. GS_BLEND_DSTALPHA,
  97. GS_BLEND_INVSRCALPHA,
  98. GS_BLEND_INVSRCALPHA,
  99. GS_BLEND_OP_ADD
  100. },
  101. // OBS_BLEND_LIGHTEN
  102. {
  103. GS_BLEND_ONE,
  104. GS_BLEND_ONE,
  105. GS_BLEND_ONE,
  106. GS_BLEND_ONE,
  107. GS_BLEND_OP_MAX,
  108. },
  109. // OBS_BLEND_DARKEN
  110. {
  111. GS_BLEND_ONE,
  112. GS_BLEND_ONE,
  113. GS_BLEND_ONE,
  114. GS_BLEND_ONE,
  115. GS_BLEND_OP_MIN,
  116. },
  117. /* clang-format on */
  118. };
  119. static inline void signal_item_remove(struct obs_scene_item *item)
  120. {
  121. struct calldata params;
  122. uint8_t stack[128];
  123. calldata_init_fixed(&params, stack, sizeof(stack));
  124. calldata_set_ptr(&params, "item", item);
  125. signal_parent(item->parent, "item_remove", &params);
  126. }
  127. static const char *scene_getname(void *unused)
  128. {
  129. UNUSED_PARAMETER(unused);
  130. return "Scene";
  131. }
  132. static const char *group_getname(void *unused)
  133. {
  134. UNUSED_PARAMETER(unused);
  135. return "Group";
  136. }
  137. static void *scene_create(obs_data_t *settings, struct obs_source *source)
  138. {
  139. struct obs_scene *scene = bzalloc(sizeof(struct obs_scene));
  140. scene->source = source;
  141. if (strcmp(source->info.id, group_info.id) == 0) {
  142. scene->is_group = true;
  143. scene->custom_size = true;
  144. scene->cx = 0;
  145. scene->cy = 0;
  146. }
  147. signal_handler_add_array(obs_source_get_signal_handler(source),
  148. obs_scene_signals);
  149. if (pthread_mutex_init_recursive(&scene->audio_mutex) != 0) {
  150. blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
  151. "mutex");
  152. goto fail;
  153. }
  154. if (pthread_mutex_init_recursive(&scene->video_mutex) != 0) {
  155. blog(LOG_ERROR, "scene_create: Couldn't initialize video "
  156. "mutex");
  157. goto fail;
  158. }
  159. UNUSED_PARAMETER(settings);
  160. return scene;
  161. fail:
  162. bfree(scene);
  163. return NULL;
  164. }
  165. #define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
  166. #define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
  167. #define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
  168. #define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)
  169. static inline void full_lock(struct obs_scene *scene)
  170. {
  171. video_lock(scene);
  172. audio_lock(scene);
  173. }
  174. static inline void full_unlock(struct obs_scene *scene)
  175. {
  176. audio_unlock(scene);
  177. video_unlock(scene);
  178. }
  179. static void set_visibility(struct obs_scene_item *item, bool vis);
  180. static inline void detach_sceneitem(struct obs_scene_item *item);
  181. static inline void remove_without_release(struct obs_scene_item *item)
  182. {
  183. item->removed = true;
  184. set_visibility(item, false);
  185. signal_item_remove(item);
  186. detach_sceneitem(item);
  187. }
  188. static void remove_all_items(struct obs_scene *scene)
  189. {
  190. struct obs_scene_item *item;
  191. DARRAY(struct obs_scene_item *) items;
  192. da_init(items);
  193. full_lock(scene);
  194. item = scene->first_item;
  195. while (item) {
  196. struct obs_scene_item *del_item = item;
  197. item = item->next;
  198. remove_without_release(del_item);
  199. da_push_back(items, &del_item);
  200. }
  201. full_unlock(scene);
  202. for (size_t i = 0; i < items.num; i++)
  203. obs_sceneitem_release(items.array[i]);
  204. da_free(items);
  205. }
  206. static void scene_destroy(void *data)
  207. {
  208. struct obs_scene *scene = data;
  209. remove_all_items(scene);
  210. pthread_mutex_destroy(&scene->video_mutex);
  211. pthread_mutex_destroy(&scene->audio_mutex);
  212. bfree(scene);
  213. }
  214. static inline bool transition_active(obs_source_t *transition)
  215. {
  216. return transition && (transition->transitioning_audio ||
  217. transition->transitioning_video);
  218. }
  219. static void scene_enum_sources(void *data, obs_source_enum_proc_t enum_callback,
  220. void *param, bool active)
  221. {
  222. struct obs_scene *scene = data;
  223. struct obs_scene_item *item;
  224. struct obs_scene_item *next;
  225. full_lock(scene);
  226. item = scene->first_item;
  227. while (item) {
  228. next = item->next;
  229. obs_sceneitem_addref(item);
  230. if (active) {
  231. if (item->visible &&
  232. transition_active(item->show_transition))
  233. enum_callback(scene->source,
  234. item->show_transition, param);
  235. else if (!item->visible &&
  236. transition_active(item->hide_transition))
  237. enum_callback(scene->source,
  238. item->hide_transition, param);
  239. else if (os_atomic_load_long(&item->active_refs) > 0)
  240. enum_callback(scene->source, item->source,
  241. param);
  242. } else {
  243. if (item->show_transition)
  244. enum_callback(scene->source,
  245. item->show_transition, param);
  246. if (item->hide_transition)
  247. enum_callback(scene->source,
  248. item->hide_transition, param);
  249. enum_callback(scene->source, item->source, param);
  250. }
  251. obs_sceneitem_release(item);
  252. item = next;
  253. }
  254. full_unlock(scene);
  255. }
  256. static void scene_enum_active_sources(void *data,
  257. obs_source_enum_proc_t enum_callback,
  258. void *param)
  259. {
  260. scene_enum_sources(data, enum_callback, param, true);
  261. }
  262. static void scene_enum_all_sources(void *data,
  263. obs_source_enum_proc_t enum_callback,
  264. void *param)
  265. {
  266. scene_enum_sources(data, enum_callback, param, false);
  267. }
  268. static inline void detach_sceneitem(struct obs_scene_item *item)
  269. {
  270. if (item->prev)
  271. item->prev->next = item->next;
  272. else
  273. item->parent->first_item = item->next;
  274. if (item->next)
  275. item->next->prev = item->prev;
  276. item->parent = NULL;
  277. }
  278. static inline void attach_sceneitem(struct obs_scene *parent,
  279. struct obs_scene_item *item,
  280. struct obs_scene_item *prev)
  281. {
  282. item->prev = prev;
  283. item->parent = parent;
  284. if (prev) {
  285. item->next = prev->next;
  286. if (prev->next)
  287. prev->next->prev = item;
  288. prev->next = item;
  289. } else {
  290. item->next = parent->first_item;
  291. if (parent->first_item)
  292. parent->first_item->prev = item;
  293. parent->first_item = item;
  294. }
  295. }
  296. void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
  297. {
  298. if (align & OBS_ALIGN_RIGHT)
  299. v->x += (float)cx;
  300. else if ((align & OBS_ALIGN_LEFT) == 0)
  301. v->x += (float)(cx / 2);
  302. if (align & OBS_ALIGN_BOTTOM)
  303. v->y += (float)cy;
  304. else if ((align & OBS_ALIGN_TOP) == 0)
  305. v->y += (float)(cy / 2);
  306. }
  307. static void calculate_bounds_data(struct obs_scene_item *item,
  308. struct vec2 *origin, struct vec2 *scale,
  309. uint32_t *cx, uint32_t *cy)
  310. {
  311. float width = (float)(*cx) * fabsf(scale->x);
  312. float height = (float)(*cy) * fabsf(scale->y);
  313. float item_aspect = width / height;
  314. float bounds_aspect = item->bounds.x / item->bounds.y;
  315. uint32_t bounds_type = item->bounds_type;
  316. float width_diff, height_diff;
  317. if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
  318. if (width > item->bounds.x || height > item->bounds.y)
  319. bounds_type = OBS_BOUNDS_SCALE_INNER;
  320. if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
  321. bounds_type == OBS_BOUNDS_SCALE_OUTER) {
  322. bool use_width = (bounds_aspect < item_aspect);
  323. float mul;
  324. if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
  325. use_width = !use_width;
  326. mul = use_width ? item->bounds.x / width
  327. : item->bounds.y / height;
  328. vec2_mulf(scale, scale, mul);
  329. } else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
  330. vec2_mulf(scale, scale, item->bounds.x / width);
  331. } else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
  332. vec2_mulf(scale, scale, item->bounds.y / height);
  333. } else if (bounds_type == OBS_BOUNDS_STRETCH) {
  334. scale->x = item->bounds.x / (float)(*cx);
  335. scale->y = item->bounds.y / (float)(*cy);
  336. }
  337. width = (float)(*cx) * scale->x;
  338. height = (float)(*cy) * scale->y;
  339. width_diff = item->bounds.x - width;
  340. height_diff = item->bounds.y - height;
  341. *cx = (uint32_t)item->bounds.x;
  342. *cy = (uint32_t)item->bounds.y;
  343. add_alignment(origin, item->bounds_align, (int)-width_diff,
  344. (int)-height_diff);
  345. }
  346. static inline uint32_t calc_cx(const struct obs_scene_item *item,
  347. uint32_t width)
  348. {
  349. uint32_t crop_cx = item->crop.left + item->crop.right;
  350. return (crop_cx > width) ? 2 : (width - crop_cx);
  351. }
  352. static inline uint32_t calc_cy(const struct obs_scene_item *item,
  353. uint32_t height)
  354. {
  355. uint32_t crop_cy = item->crop.top + item->crop.bottom;
  356. return (crop_cy > height) ? 2 : (height - crop_cy);
  357. }
  358. static void update_item_transform(struct obs_scene_item *item, bool update_tex)
  359. {
  360. uint32_t width;
  361. uint32_t height;
  362. uint32_t cx;
  363. uint32_t cy;
  364. struct vec2 base_origin;
  365. struct vec2 origin;
  366. struct vec2 scale;
  367. struct calldata params;
  368. uint8_t stack[128];
  369. if (os_atomic_load_long(&item->defer_update) > 0)
  370. return;
  371. width = obs_source_get_width(item->source);
  372. height = obs_source_get_height(item->source);
  373. cx = calc_cx(item, width);
  374. cy = calc_cy(item, height);
  375. scale = item->scale;
  376. item->last_width = width;
  377. item->last_height = height;
  378. width = cx;
  379. height = cy;
  380. vec2_zero(&base_origin);
  381. vec2_zero(&origin);
  382. /* ----------------------- */
  383. if (item->bounds_type != OBS_BOUNDS_NONE) {
  384. calculate_bounds_data(item, &origin, &scale, &cx, &cy);
  385. } else {
  386. cx = (uint32_t)((float)cx * scale.x);
  387. cy = (uint32_t)((float)cy * scale.y);
  388. }
  389. add_alignment(&origin, item->align, (int)cx, (int)cy);
  390. matrix4_identity(&item->draw_transform);
  391. matrix4_scale3f(&item->draw_transform, &item->draw_transform, scale.x,
  392. scale.y, 1.0f);
  393. matrix4_translate3f(&item->draw_transform, &item->draw_transform,
  394. -origin.x, -origin.y, 0.0f);
  395. matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform, 0.0f,
  396. 0.0f, 1.0f, RAD(item->rot));
  397. matrix4_translate3f(&item->draw_transform, &item->draw_transform,
  398. item->pos.x, item->pos.y, 0.0f);
  399. item->output_scale = scale;
  400. /* ----------------------- */
  401. if (item->bounds_type != OBS_BOUNDS_NONE) {
  402. vec2_copy(&scale, &item->bounds);
  403. } else {
  404. scale.x = (float)width * item->scale.x;
  405. scale.y = (float)height * item->scale.y;
  406. }
  407. item->box_scale = scale;
  408. add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
  409. matrix4_identity(&item->box_transform);
  410. matrix4_scale3f(&item->box_transform, &item->box_transform, scale.x,
  411. scale.y, 1.0f);
  412. matrix4_translate3f(&item->box_transform, &item->box_transform,
  413. -base_origin.x, -base_origin.y, 0.0f);
  414. matrix4_rotate_aa4f(&item->box_transform, &item->box_transform, 0.0f,
  415. 0.0f, 1.0f, RAD(item->rot));
  416. matrix4_translate3f(&item->box_transform, &item->box_transform,
  417. item->pos.x, item->pos.y, 0.0f);
  418. /* ----------------------- */
  419. calldata_init_fixed(&params, stack, sizeof(stack));
  420. calldata_set_ptr(&params, "item", item);
  421. signal_parent(item->parent, "item_transform", &params);
  422. if (!update_tex)
  423. return;
  424. if (item->item_render && !item_texture_enabled(item)) {
  425. obs_enter_graphics();
  426. gs_texrender_destroy(item->item_render);
  427. item->item_render = NULL;
  428. obs_leave_graphics();
  429. } else if (!item->item_render && item_texture_enabled(item)) {
  430. obs_enter_graphics();
  431. item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
  432. obs_leave_graphics();
  433. }
  434. os_atomic_set_bool(&item->update_transform, false);
  435. }
  436. static inline bool source_size_changed(struct obs_scene_item *item)
  437. {
  438. uint32_t width = obs_source_get_width(item->source);
  439. uint32_t height = obs_source_get_height(item->source);
  440. return item->last_width != width || item->last_height != height;
  441. }
  442. static inline bool crop_enabled(const struct obs_sceneitem_crop *crop)
  443. {
  444. return crop->left || crop->right || crop->top || crop->bottom;
  445. }
  446. static inline bool scale_filter_enabled(const struct obs_scene_item *item)
  447. {
  448. return item->scale_filter != OBS_SCALE_DISABLE;
  449. }
  450. static inline bool default_blending_enabled(const struct obs_scene_item *item)
  451. {
  452. return item->blend_type == OBS_BLEND_NORMAL;
  453. }
  454. static inline bool item_is_scene(const struct obs_scene_item *item)
  455. {
  456. return item->source && item->source->info.type == OBS_SOURCE_TYPE_SCENE;
  457. }
  458. static inline bool item_texture_enabled(const struct obs_scene_item *item)
  459. {
  460. return crop_enabled(&item->crop) || scale_filter_enabled(item) ||
  461. !default_blending_enabled(item) ||
  462. (item_is_scene(item) && !item->is_group);
  463. }
  464. static void render_item_texture(struct obs_scene_item *item)
  465. {
  466. gs_texture_t *tex = gs_texrender_get_texture(item->item_render);
  467. if (!tex) {
  468. return;
  469. }
  470. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_ITEM_TEXTURE,
  471. "render_item_texture");
  472. gs_effect_t *effect = obs->video.default_effect;
  473. enum obs_scale_type type = item->scale_filter;
  474. uint32_t cx = gs_texture_get_width(tex);
  475. uint32_t cy = gs_texture_get_height(tex);
  476. const char *tech = "Draw";
  477. if (type != OBS_SCALE_DISABLE) {
  478. if (type == OBS_SCALE_POINT) {
  479. gs_eparam_t *image =
  480. gs_effect_get_param_by_name(effect, "image");
  481. gs_effect_set_next_sampler(image,
  482. obs->video.point_sampler);
  483. } else if (!close_float(item->output_scale.x, 1.0f, EPSILON) ||
  484. !close_float(item->output_scale.y, 1.0f, EPSILON)) {
  485. gs_eparam_t *scale_param;
  486. gs_eparam_t *scale_i_param;
  487. if (item->output_scale.x < 0.5f ||
  488. item->output_scale.y < 0.5f) {
  489. effect = obs->video.bilinear_lowres_effect;
  490. } else if (type == OBS_SCALE_BICUBIC) {
  491. effect = obs->video.bicubic_effect;
  492. } else if (type == OBS_SCALE_LANCZOS) {
  493. effect = obs->video.lanczos_effect;
  494. } else if (type == OBS_SCALE_AREA) {
  495. effect = obs->video.area_effect;
  496. if ((item->output_scale.x >= 1.0f) &&
  497. (item->output_scale.y >= 1.0f))
  498. tech = "DrawUpscale";
  499. }
  500. scale_param = gs_effect_get_param_by_name(
  501. effect, "base_dimension");
  502. if (scale_param) {
  503. struct vec2 base_res = {(float)cx, (float)cy};
  504. gs_effect_set_vec2(scale_param, &base_res);
  505. }
  506. scale_i_param = gs_effect_get_param_by_name(
  507. effect, "base_dimension_i");
  508. if (scale_i_param) {
  509. struct vec2 base_res_i = {1.0f / (float)cx,
  510. 1.0f / (float)cy};
  511. gs_effect_set_vec2(scale_i_param, &base_res_i);
  512. }
  513. }
  514. }
  515. gs_blend_state_push();
  516. gs_blend_function_separate(
  517. obs_blend_mode_params[item->blend_type].src_color,
  518. obs_blend_mode_params[item->blend_type].dst_color,
  519. obs_blend_mode_params[item->blend_type].src_alpha,
  520. obs_blend_mode_params[item->blend_type].dst_alpha);
  521. gs_blend_op(obs_blend_mode_params[item->blend_type].op);
  522. while (gs_effect_loop(effect, tech))
  523. obs_source_draw(tex, 0, 0, 0, 0, 0);
  524. gs_blend_state_pop();
  525. GS_DEBUG_MARKER_END();
  526. }
  527. static bool are_texcoords_centered(struct matrix4 *m)
  528. {
  529. static const struct matrix4 identity = {
  530. {1.0f, 0.0f, 0.0f, 0.0f},
  531. {0.0f, 1.0f, 0.0f, 0.0f},
  532. {0.0f, 0.0f, 1.0f, 0.0f},
  533. {0.0f, 0.0f, 0.0f, 1.0f},
  534. };
  535. struct matrix4 copy = identity;
  536. copy.t.x = floorf(m->t.x);
  537. copy.t.y = floorf(m->t.y);
  538. return memcmp(m, &copy, sizeof(*m)) == 0;
  539. }
  540. static inline void render_item(struct obs_scene_item *item)
  541. {
  542. GS_DEBUG_MARKER_BEGIN_FORMAT(GS_DEBUG_COLOR_ITEM, "Item: %s",
  543. obs_source_get_name(item->source));
  544. if (item->item_render) {
  545. uint32_t width = obs_source_get_width(item->source);
  546. uint32_t height = obs_source_get_height(item->source);
  547. if (!width || !height) {
  548. goto cleanup;
  549. }
  550. uint32_t cx = calc_cx(item, width);
  551. uint32_t cy = calc_cy(item, height);
  552. if (cx && cy && gs_texrender_begin(item->item_render, cx, cy)) {
  553. float cx_scale = (float)width / (float)cx;
  554. float cy_scale = (float)height / (float)cy;
  555. struct vec4 clear_color;
  556. vec4_zero(&clear_color);
  557. gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
  558. gs_ortho(0.0f, (float)width, 0.0f, (float)height,
  559. -100.0f, 100.0f);
  560. gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
  561. gs_matrix_translate3f(-(float)item->crop.left,
  562. -(float)item->crop.top, 0.0f);
  563. if (item->user_visible &&
  564. transition_active(item->show_transition)) {
  565. const int cx =
  566. obs_source_get_width(item->source);
  567. const int cy =
  568. obs_source_get_height(item->source);
  569. obs_transition_set_size(item->show_transition,
  570. cx, cy);
  571. obs_source_video_render(item->show_transition);
  572. } else if (!item->user_visible &&
  573. transition_active(item->hide_transition)) {
  574. const int cx =
  575. obs_source_get_width(item->source);
  576. const int cy =
  577. obs_source_get_height(item->source);
  578. obs_transition_set_size(item->hide_transition,
  579. cx, cy);
  580. obs_source_video_render(item->hide_transition);
  581. } else {
  582. obs_source_set_texcoords_centered(item->source,
  583. true);
  584. obs_source_video_render(item->source);
  585. obs_source_set_texcoords_centered(item->source,
  586. false);
  587. }
  588. gs_texrender_end(item->item_render);
  589. }
  590. }
  591. const bool previous = gs_set_linear_srgb(true);
  592. gs_matrix_push();
  593. gs_matrix_mul(&item->draw_transform);
  594. if (item->item_render) {
  595. render_item_texture(item);
  596. } else if (item->user_visible &&
  597. transition_active(item->show_transition)) {
  598. const int cx = obs_source_get_width(item->source);
  599. const int cy = obs_source_get_height(item->source);
  600. obs_transition_set_size(item->show_transition, cx, cy);
  601. obs_source_video_render(item->show_transition);
  602. } else if (!item->user_visible &&
  603. transition_active(item->hide_transition)) {
  604. const int cx = obs_source_get_width(item->source);
  605. const int cy = obs_source_get_height(item->source);
  606. obs_transition_set_size(item->hide_transition, cx, cy);
  607. obs_source_video_render(item->hide_transition);
  608. } else {
  609. const bool centered =
  610. are_texcoords_centered(&item->draw_transform);
  611. obs_source_set_texcoords_centered(item->source, centered);
  612. obs_source_video_render(item->source);
  613. obs_source_set_texcoords_centered(item->source, false);
  614. }
  615. gs_matrix_pop();
  616. gs_set_linear_srgb(previous);
  617. cleanup:
  618. GS_DEBUG_MARKER_END();
  619. }
  620. static void scene_video_tick(void *data, float seconds)
  621. {
  622. struct obs_scene *scene = data;
  623. struct obs_scene_item *item;
  624. video_lock(scene);
  625. item = scene->first_item;
  626. while (item) {
  627. if (item->item_render)
  628. gs_texrender_reset(item->item_render);
  629. item = item->next;
  630. }
  631. video_unlock(scene);
  632. UNUSED_PARAMETER(seconds);
  633. }
  634. /* assumes video lock */
  635. static void
  636. update_transforms_and_prune_sources(obs_scene_t *scene,
  637. struct darray *remove_items,
  638. obs_sceneitem_t *group_sceneitem)
  639. {
  640. struct obs_scene_item *item = scene->first_item;
  641. bool rebuild_group =
  642. group_sceneitem &&
  643. os_atomic_load_bool(&group_sceneitem->update_group_resize);
  644. while (item) {
  645. if (obs_source_removed(item->source)) {
  646. struct obs_scene_item *del_item = item;
  647. item = item->next;
  648. remove_without_release(del_item);
  649. darray_push_back(sizeof(struct obs_scene_item *),
  650. remove_items, &del_item);
  651. rebuild_group = true;
  652. continue;
  653. }
  654. if (item->is_group) {
  655. obs_scene_t *group_scene = item->source->context.data;
  656. video_lock(group_scene);
  657. update_transforms_and_prune_sources(group_scene,
  658. remove_items, item);
  659. video_unlock(group_scene);
  660. }
  661. if (os_atomic_load_bool(&item->update_transform) ||
  662. source_size_changed(item)) {
  663. update_item_transform(item, true);
  664. rebuild_group = true;
  665. }
  666. item = item->next;
  667. }
  668. if (rebuild_group && group_sceneitem)
  669. resize_group(group_sceneitem);
  670. }
  671. static void scene_video_render(void *data, gs_effect_t *effect)
  672. {
  673. DARRAY(struct obs_scene_item *) remove_items;
  674. struct obs_scene *scene = data;
  675. struct obs_scene_item *item;
  676. da_init(remove_items);
  677. video_lock(scene);
  678. if (!scene->is_group) {
  679. update_transforms_and_prune_sources(scene, &remove_items.da,
  680. NULL);
  681. }
  682. gs_blend_state_push();
  683. gs_reset_blend_state();
  684. item = scene->first_item;
  685. while (item) {
  686. if (item->user_visible ||
  687. transition_active(item->hide_transition))
  688. render_item(item);
  689. item = item->next;
  690. }
  691. gs_blend_state_pop();
  692. video_unlock(scene);
  693. for (size_t i = 0; i < remove_items.num; i++)
  694. obs_sceneitem_release(remove_items.array[i]);
  695. da_free(remove_items);
  696. UNUSED_PARAMETER(effect);
  697. }
  698. static void set_visibility(struct obs_scene_item *item, bool vis)
  699. {
  700. pthread_mutex_lock(&item->actions_mutex);
  701. da_resize(item->audio_actions, 0);
  702. if (os_atomic_load_long(&item->active_refs) > 0) {
  703. if (!vis)
  704. obs_source_remove_active_child(item->parent->source,
  705. item->source);
  706. } else if (vis) {
  707. obs_source_add_active_child(item->parent->source, item->source);
  708. }
  709. os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
  710. item->visible = vis;
  711. item->user_visible = vis;
  712. pthread_mutex_unlock(&item->actions_mutex);
  713. }
  714. static void scene_load(void *data, obs_data_t *settings);
  715. static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
  716. {
  717. const char *name = obs_data_get_string(item_data, "name");
  718. obs_source_t *source;
  719. const char *scale_filter_str;
  720. const char *blend_str;
  721. struct obs_scene_item *item;
  722. bool visible;
  723. bool lock;
  724. if (obs_data_get_bool(item_data, "group_item_backup"))
  725. return;
  726. source = obs_get_source_by_name(name);
  727. if (!source) {
  728. blog(LOG_WARNING,
  729. "[scene_load_item] Source %s not "
  730. "found!",
  731. name);
  732. return;
  733. }
  734. item = obs_scene_add(scene, source);
  735. if (!item) {
  736. blog(LOG_WARNING,
  737. "[scene_load_item] Could not add source '%s' "
  738. "to scene '%s'!",
  739. name, obs_source_get_name(scene->source));
  740. obs_source_release(source);
  741. return;
  742. }
  743. item->is_group = strcmp(source->info.id, group_info.id) == 0;
  744. obs_data_set_default_int(item_data, "align",
  745. OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
  746. if (obs_data_has_user_value(item_data, "id"))
  747. item->id = obs_data_get_int(item_data, "id");
  748. item->rot = (float)obs_data_get_double(item_data, "rot");
  749. item->align = (uint32_t)obs_data_get_int(item_data, "align");
  750. visible = obs_data_get_bool(item_data, "visible");
  751. lock = obs_data_get_bool(item_data, "locked");
  752. obs_data_get_vec2(item_data, "pos", &item->pos);
  753. obs_data_get_vec2(item_data, "scale", &item->scale);
  754. obs_data_release(item->private_settings);
  755. item->private_settings =
  756. obs_data_get_obj(item_data, "private_settings");
  757. if (!item->private_settings)
  758. item->private_settings = obs_data_create();
  759. set_visibility(item, visible);
  760. obs_sceneitem_set_locked(item, lock);
  761. item->bounds_type = (enum obs_bounds_type)obs_data_get_int(
  762. item_data, "bounds_type");
  763. item->bounds_align =
  764. (uint32_t)obs_data_get_int(item_data, "bounds_align");
  765. obs_data_get_vec2(item_data, "bounds", &item->bounds);
  766. item->crop.left = (uint32_t)obs_data_get_int(item_data, "crop_left");
  767. item->crop.top = (uint32_t)obs_data_get_int(item_data, "crop_top");
  768. item->crop.right = (uint32_t)obs_data_get_int(item_data, "crop_right");
  769. item->crop.bottom =
  770. (uint32_t)obs_data_get_int(item_data, "crop_bottom");
  771. scale_filter_str = obs_data_get_string(item_data, "scale_filter");
  772. item->scale_filter = OBS_SCALE_DISABLE;
  773. if (scale_filter_str) {
  774. if (astrcmpi(scale_filter_str, "point") == 0)
  775. item->scale_filter = OBS_SCALE_POINT;
  776. else if (astrcmpi(scale_filter_str, "bilinear") == 0)
  777. item->scale_filter = OBS_SCALE_BILINEAR;
  778. else if (astrcmpi(scale_filter_str, "bicubic") == 0)
  779. item->scale_filter = OBS_SCALE_BICUBIC;
  780. else if (astrcmpi(scale_filter_str, "lanczos") == 0)
  781. item->scale_filter = OBS_SCALE_LANCZOS;
  782. else if (astrcmpi(scale_filter_str, "area") == 0)
  783. item->scale_filter = OBS_SCALE_AREA;
  784. }
  785. blend_str = obs_data_get_string(item_data, "blend_type");
  786. item->blend_type = OBS_BLEND_NORMAL;
  787. if (blend_str) {
  788. if (astrcmpi(blend_str, "normal") == 0)
  789. item->blend_type = OBS_BLEND_NORMAL;
  790. else if (astrcmpi(blend_str, "additive") == 0)
  791. item->blend_type = OBS_BLEND_ADDITIVE;
  792. else if (astrcmpi(blend_str, "subtract") == 0)
  793. item->blend_type = OBS_BLEND_SUBTRACT;
  794. else if (astrcmpi(blend_str, "screen") == 0)
  795. item->blend_type = OBS_BLEND_SCREEN;
  796. else if (astrcmpi(blend_str, "multiply") == 0)
  797. item->blend_type = OBS_BLEND_MULTIPLY;
  798. else if (astrcmpi(blend_str, "lighten") == 0)
  799. item->blend_type = OBS_BLEND_LIGHTEN;
  800. else if (astrcmpi(blend_str, "darken") == 0)
  801. item->blend_type = OBS_BLEND_DARKEN;
  802. }
  803. obs_data_t *show_data = obs_data_get_obj(item_data, "show_transition");
  804. if (show_data) {
  805. obs_sceneitem_transition_load(item, show_data, true);
  806. obs_data_release(show_data);
  807. }
  808. obs_data_t *hide_data = obs_data_get_obj(item_data, "hide_transition");
  809. if (hide_data) {
  810. obs_sceneitem_transition_load(item, hide_data, false);
  811. obs_data_release(hide_data);
  812. }
  813. if (item->item_render && !item_texture_enabled(item)) {
  814. obs_enter_graphics();
  815. gs_texrender_destroy(item->item_render);
  816. item->item_render = NULL;
  817. obs_leave_graphics();
  818. } else if (!item->item_render && item_texture_enabled(item)) {
  819. obs_enter_graphics();
  820. item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
  821. obs_leave_graphics();
  822. }
  823. obs_source_release(source);
  824. update_item_transform(item, false);
  825. }
  826. static void scene_load(void *data, obs_data_t *settings)
  827. {
  828. struct obs_scene *scene = data;
  829. obs_data_array_t *items = obs_data_get_array(settings, "items");
  830. size_t count, i;
  831. remove_all_items(scene);
  832. if (!items)
  833. return;
  834. count = obs_data_array_count(items);
  835. for (i = 0; i < count; i++) {
  836. obs_data_t *item_data = obs_data_array_item(items, i);
  837. scene_load_item(scene, item_data);
  838. obs_data_release(item_data);
  839. }
  840. if (obs_data_has_user_value(settings, "id_counter"))
  841. scene->id_counter = obs_data_get_int(settings, "id_counter");
  842. if (obs_data_get_bool(settings, "custom_size")) {
  843. scene->cx = (uint32_t)obs_data_get_int(settings, "cx");
  844. scene->cy = (uint32_t)obs_data_get_int(settings, "cy");
  845. scene->custom_size = true;
  846. }
  847. obs_data_array_release(items);
  848. }
  849. static void scene_save(void *data, obs_data_t *settings);
  850. static void scene_save_item(obs_data_array_t *array,
  851. struct obs_scene_item *item,
  852. struct obs_scene_item *backup_group)
  853. {
  854. obs_data_t *item_data = obs_data_create();
  855. const char *name = obs_source_get_name(item->source);
  856. const char *scale_filter;
  857. const char *blend_type;
  858. struct vec2 pos = item->pos;
  859. struct vec2 scale = item->scale;
  860. float rot = item->rot;
  861. if (backup_group) {
  862. get_ungrouped_transform(backup_group, &pos, &scale, &rot);
  863. }
  864. obs_data_set_string(item_data, "name", name);
  865. obs_data_set_bool(item_data, "visible", item->user_visible);
  866. obs_data_set_bool(item_data, "locked", item->locked);
  867. obs_data_set_double(item_data, "rot", rot);
  868. obs_data_set_vec2(item_data, "pos", &pos);
  869. obs_data_set_vec2(item_data, "scale", &scale);
  870. obs_data_set_int(item_data, "align", (int)item->align);
  871. obs_data_set_int(item_data, "bounds_type", (int)item->bounds_type);
  872. obs_data_set_int(item_data, "bounds_align", (int)item->bounds_align);
  873. obs_data_set_vec2(item_data, "bounds", &item->bounds);
  874. obs_data_set_int(item_data, "crop_left", (int)item->crop.left);
  875. obs_data_set_int(item_data, "crop_top", (int)item->crop.top);
  876. obs_data_set_int(item_data, "crop_right", (int)item->crop.right);
  877. obs_data_set_int(item_data, "crop_bottom", (int)item->crop.bottom);
  878. obs_data_set_int(item_data, "id", item->id);
  879. obs_data_set_bool(item_data, "group_item_backup", !!backup_group);
  880. if (item->is_group) {
  881. obs_scene_t *group_scene = item->source->context.data;
  882. obs_sceneitem_t *group_item;
  883. /* save group items as part of main scene, but ignored.
  884. * causes an automatic ungroup if scene collection file
  885. * is loaded in previous versions. */
  886. full_lock(group_scene);
  887. group_item = group_scene->first_item;
  888. while (group_item) {
  889. scene_save_item(array, group_item, item);
  890. group_item = group_item->next;
  891. }
  892. full_unlock(group_scene);
  893. }
  894. if (item->scale_filter == OBS_SCALE_POINT)
  895. scale_filter = "point";
  896. else if (item->scale_filter == OBS_SCALE_BILINEAR)
  897. scale_filter = "bilinear";
  898. else if (item->scale_filter == OBS_SCALE_BICUBIC)
  899. scale_filter = "bicubic";
  900. else if (item->scale_filter == OBS_SCALE_LANCZOS)
  901. scale_filter = "lanczos";
  902. else if (item->scale_filter == OBS_SCALE_AREA)
  903. scale_filter = "area";
  904. else
  905. scale_filter = "disable";
  906. obs_data_set_string(item_data, "scale_filter", scale_filter);
  907. if (item->blend_type == OBS_BLEND_NORMAL)
  908. blend_type = "normal";
  909. else if (item->blend_type == OBS_BLEND_ADDITIVE)
  910. blend_type = "additive";
  911. else if (item->blend_type == OBS_BLEND_SUBTRACT)
  912. blend_type = "subtract";
  913. else if (item->blend_type == OBS_BLEND_SCREEN)
  914. blend_type = "screen";
  915. else if (item->blend_type == OBS_BLEND_MULTIPLY)
  916. blend_type = "multiply";
  917. else if (item->blend_type == OBS_BLEND_LIGHTEN)
  918. blend_type = "lighten";
  919. else if (item->blend_type == OBS_BLEND_DARKEN)
  920. blend_type = "darken";
  921. else
  922. blend_type = "normal";
  923. obs_data_set_string(item_data, "blend_type", blend_type);
  924. obs_data_t *show_data = obs_sceneitem_transition_save(item, true);
  925. obs_data_set_obj(item_data, "show_transition", show_data);
  926. obs_data_release(show_data);
  927. obs_data_t *hide_data = obs_sceneitem_transition_save(item, false);
  928. obs_data_set_obj(item_data, "hide_transition", hide_data);
  929. obs_data_release(hide_data);
  930. obs_data_set_obj(item_data, "private_settings", item->private_settings);
  931. obs_data_array_push_back(array, item_data);
  932. obs_data_release(item_data);
  933. }
  934. static void scene_save(void *data, obs_data_t *settings)
  935. {
  936. struct obs_scene *scene = data;
  937. obs_data_array_t *array = obs_data_array_create();
  938. struct obs_scene_item *item;
  939. full_lock(scene);
  940. item = scene->first_item;
  941. while (item) {
  942. scene_save_item(array, item, NULL);
  943. item = item->next;
  944. }
  945. obs_data_set_int(settings, "id_counter", scene->id_counter);
  946. obs_data_set_bool(settings, "custom_size", scene->custom_size);
  947. if (scene->custom_size) {
  948. obs_data_set_int(settings, "cx", scene->cx);
  949. obs_data_set_int(settings, "cy", scene->cy);
  950. }
  951. full_unlock(scene);
  952. obs_data_set_array(settings, "items", array);
  953. obs_data_array_release(array);
  954. }
  955. static uint32_t scene_getwidth(void *data)
  956. {
  957. obs_scene_t *scene = data;
  958. return scene->custom_size ? scene->cx : obs->video.base_width;
  959. }
  960. static uint32_t scene_getheight(void *data)
  961. {
  962. obs_scene_t *scene = data;
  963. return scene->custom_size ? scene->cy : obs->video.base_height;
  964. }
  965. static void apply_scene_item_audio_actions(struct obs_scene_item *item,
  966. float *buf, uint64_t ts,
  967. size_t sample_rate)
  968. {
  969. bool cur_visible = item->visible;
  970. uint64_t frame_num = 0;
  971. size_t deref_count = 0;
  972. pthread_mutex_lock(&item->actions_mutex);
  973. for (size_t i = 0; i < item->audio_actions.num; i++) {
  974. struct item_action action = item->audio_actions.array[i];
  975. uint64_t timestamp = action.timestamp;
  976. uint64_t new_frame_num;
  977. if (timestamp < ts)
  978. timestamp = ts;
  979. new_frame_num = util_mul_div64(timestamp - ts, sample_rate,
  980. 1000000000ULL);
  981. if (ts && new_frame_num >= AUDIO_OUTPUT_FRAMES)
  982. break;
  983. da_erase(item->audio_actions, i--);
  984. item->visible = action.visible;
  985. if (!item->visible)
  986. deref_count++;
  987. if (buf && new_frame_num > frame_num) {
  988. for (; frame_num < new_frame_num; frame_num++)
  989. buf[frame_num] = cur_visible ? 1.0f : 0.0f;
  990. }
  991. cur_visible = item->visible;
  992. }
  993. if (buf) {
  994. for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
  995. buf[frame_num] = cur_visible ? 1.0f : 0.0f;
  996. }
  997. pthread_mutex_unlock(&item->actions_mutex);
  998. while (deref_count--) {
  999. if (os_atomic_dec_long(&item->active_refs) == 0) {
  1000. obs_source_remove_active_child(item->parent->source,
  1001. item->source);
  1002. }
  1003. }
  1004. }
  1005. static bool apply_scene_item_volume(struct obs_scene_item *item, float *buf,
  1006. uint64_t ts, size_t sample_rate)
  1007. {
  1008. bool actions_pending;
  1009. struct item_action action;
  1010. pthread_mutex_lock(&item->actions_mutex);
  1011. actions_pending = item->audio_actions.num > 0;
  1012. if (actions_pending)
  1013. action = item->audio_actions.array[0];
  1014. pthread_mutex_unlock(&item->actions_mutex);
  1015. if (actions_pending) {
  1016. uint64_t duration = util_mul_div64(AUDIO_OUTPUT_FRAMES,
  1017. 1000000000ULL, sample_rate);
  1018. if (!ts || action.timestamp < (ts + duration)) {
  1019. apply_scene_item_audio_actions(item, buf, ts,
  1020. sample_rate);
  1021. return true;
  1022. }
  1023. }
  1024. return false;
  1025. }
  1026. static void process_all_audio_actions(struct obs_scene_item *item,
  1027. size_t sample_rate)
  1028. {
  1029. while (apply_scene_item_volume(item, NULL, 0, sample_rate))
  1030. ;
  1031. }
  1032. static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
  1033. size_t pos, size_t count)
  1034. {
  1035. register float *out = p_out;
  1036. register float *buf = buf_in + pos;
  1037. register float *in = p_in + pos;
  1038. register float *end = in + count;
  1039. while (in < end)
  1040. *(out++) += *(in++) * *(buf++);
  1041. }
  1042. static inline void mix_audio(float *p_out, float *p_in, size_t pos,
  1043. size_t count)
  1044. {
  1045. register float *out = p_out;
  1046. register float *in = p_in + pos;
  1047. register float *end = in + count;
  1048. while (in < end)
  1049. *(out++) += *(in++);
  1050. }
  1051. static bool scene_audio_render(void *data, uint64_t *ts_out,
  1052. struct obs_source_audio_mix *audio_output,
  1053. uint32_t mixers, size_t channels,
  1054. size_t sample_rate)
  1055. {
  1056. uint64_t timestamp = 0;
  1057. float buf[AUDIO_OUTPUT_FRAMES];
  1058. struct obs_source_audio_mix child_audio;
  1059. struct obs_scene *scene = data;
  1060. struct obs_scene_item *item;
  1061. audio_lock(scene);
  1062. item = scene->first_item;
  1063. while (item) {
  1064. struct obs_source *source;
  1065. if (item->visible && transition_active(item->show_transition))
  1066. source = item->show_transition;
  1067. else if (!item->visible &&
  1068. transition_active(item->hide_transition))
  1069. source = item->hide_transition;
  1070. else
  1071. source = item->source;
  1072. if (!obs_source_audio_pending(source) &&
  1073. (item->visible ||
  1074. transition_active(item->hide_transition))) {
  1075. uint64_t source_ts =
  1076. obs_source_get_audio_timestamp(source);
  1077. if (source_ts && (!timestamp || source_ts < timestamp))
  1078. timestamp = source_ts;
  1079. }
  1080. item = item->next;
  1081. }
  1082. if (!timestamp) {
  1083. /* just process all pending audio actions if no audio playing,
  1084. * otherwise audio actions will just never be processed */
  1085. item = scene->first_item;
  1086. while (item) {
  1087. process_all_audio_actions(item, sample_rate);
  1088. item = item->next;
  1089. }
  1090. audio_unlock(scene);
  1091. return false;
  1092. }
  1093. item = scene->first_item;
  1094. while (item) {
  1095. uint64_t source_ts;
  1096. size_t pos, count;
  1097. bool apply_buf;
  1098. struct obs_source *source;
  1099. if (item->visible && transition_active(item->show_transition))
  1100. source = item->show_transition;
  1101. else if (!item->visible &&
  1102. transition_active(item->hide_transition))
  1103. source = item->hide_transition;
  1104. else
  1105. source = item->source;
  1106. apply_buf = apply_scene_item_volume(item, buf, timestamp,
  1107. sample_rate);
  1108. if (obs_source_audio_pending(source)) {
  1109. item = item->next;
  1110. continue;
  1111. }
  1112. source_ts = obs_source_get_audio_timestamp(source);
  1113. if (!source_ts) {
  1114. item = item->next;
  1115. continue;
  1116. }
  1117. pos = (size_t)ns_to_audio_frames(sample_rate,
  1118. source_ts - timestamp);
  1119. count = AUDIO_OUTPUT_FRAMES - pos;
  1120. if (!apply_buf && !item->visible &&
  1121. !transition_active(item->hide_transition)) {
  1122. item = item->next;
  1123. continue;
  1124. }
  1125. obs_source_get_audio_mix(source, &child_audio);
  1126. for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
  1127. if ((mixers & (1 << mix)) == 0)
  1128. continue;
  1129. for (size_t ch = 0; ch < channels; ch++) {
  1130. float *out = audio_output->output[mix].data[ch];
  1131. float *in = child_audio.output[mix].data[ch];
  1132. if (apply_buf)
  1133. mix_audio_with_buf(out, in, buf, pos,
  1134. count);
  1135. else
  1136. mix_audio(out, in, pos, count);
  1137. }
  1138. }
  1139. item = item->next;
  1140. }
  1141. *ts_out = timestamp;
  1142. audio_unlock(scene);
  1143. return true;
  1144. }
  1145. const struct obs_source_info scene_info = {
  1146. .id = "scene",
  1147. .type = OBS_SOURCE_TYPE_SCENE,
  1148. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
  1149. OBS_SOURCE_COMPOSITE | OBS_SOURCE_DO_NOT_DUPLICATE |
  1150. OBS_SOURCE_SRGB,
  1151. .get_name = scene_getname,
  1152. .create = scene_create,
  1153. .destroy = scene_destroy,
  1154. .video_tick = scene_video_tick,
  1155. .video_render = scene_video_render,
  1156. .audio_render = scene_audio_render,
  1157. .get_width = scene_getwidth,
  1158. .get_height = scene_getheight,
  1159. .load = scene_load,
  1160. .save = scene_save,
  1161. .enum_active_sources = scene_enum_active_sources,
  1162. .enum_all_sources = scene_enum_all_sources};
  1163. const struct obs_source_info group_info = {
  1164. .id = "group",
  1165. .type = OBS_SOURCE_TYPE_SCENE,
  1166. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
  1167. OBS_SOURCE_COMPOSITE | OBS_SOURCE_SRGB,
  1168. .get_name = group_getname,
  1169. .create = scene_create,
  1170. .destroy = scene_destroy,
  1171. .video_tick = scene_video_tick,
  1172. .video_render = scene_video_render,
  1173. .audio_render = scene_audio_render,
  1174. .get_width = scene_getwidth,
  1175. .get_height = scene_getheight,
  1176. .load = scene_load,
  1177. .save = scene_save,
  1178. .enum_active_sources = scene_enum_active_sources,
  1179. .enum_all_sources = scene_enum_all_sources};
  1180. static inline obs_scene_t *create_id(const char *id, const char *name)
  1181. {
  1182. struct obs_source *source = obs_source_create(id, name, NULL, NULL);
  1183. return source->context.data;
  1184. }
  1185. static inline obs_scene_t *create_private_id(const char *id, const char *name)
  1186. {
  1187. struct obs_source *source = obs_source_create_private(id, name, NULL);
  1188. return source->context.data;
  1189. }
  1190. obs_scene_t *obs_scene_create(const char *name)
  1191. {
  1192. return create_id("scene", name);
  1193. }
  1194. obs_scene_t *obs_scene_create_private(const char *name)
  1195. {
  1196. return create_private_id("scene", name);
  1197. }
  1198. static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
  1199. {
  1200. struct obs_scene_item *item = scene->first_item;
  1201. while (item && idx--)
  1202. item = item->next;
  1203. return item ? item->source : NULL;
  1204. }
  1205. static inline obs_source_t *dup_child(struct darray *array, size_t idx,
  1206. obs_scene_t *new_scene, bool private)
  1207. {
  1208. DARRAY(struct obs_scene_item *) old_items;
  1209. obs_source_t *source;
  1210. old_items.da = *array;
  1211. source = old_items.array[idx]->source;
  1212. /* if the old item is referenced more than once in the old scene,
  1213. * make sure they're referenced similarly in the new scene to reduce
  1214. * load times */
  1215. for (size_t i = 0; i < idx; i++) {
  1216. struct obs_scene_item *item = old_items.array[i];
  1217. if (item->source == source) {
  1218. source = get_child_at_idx(new_scene, i);
  1219. obs_source_addref(source);
  1220. return source;
  1221. }
  1222. }
  1223. return obs_source_duplicate(
  1224. source, private ? obs_source_get_name(source) : NULL, private);
  1225. }
  1226. static inline obs_source_t *new_ref(obs_source_t *source)
  1227. {
  1228. obs_source_addref(source);
  1229. return source;
  1230. }
  1231. static inline void duplicate_item_data(struct obs_scene_item *dst,
  1232. struct obs_scene_item *src,
  1233. bool defer_texture_update,
  1234. bool duplicate_hotkeys,
  1235. bool duplicate_private_data)
  1236. {
  1237. struct obs_scene *dst_scene = dst->parent;
  1238. if (!src->user_visible)
  1239. set_visibility(dst, false);
  1240. dst->selected = src->selected;
  1241. dst->pos = src->pos;
  1242. dst->rot = src->rot;
  1243. dst->scale = src->scale;
  1244. dst->align = src->align;
  1245. dst->last_width = src->last_width;
  1246. dst->last_height = src->last_height;
  1247. dst->output_scale = src->output_scale;
  1248. dst->scale_filter = src->scale_filter;
  1249. dst->blend_type = src->blend_type;
  1250. dst->box_transform = src->box_transform;
  1251. dst->box_scale = src->box_scale;
  1252. dst->draw_transform = src->draw_transform;
  1253. dst->bounds_type = src->bounds_type;
  1254. dst->bounds_align = src->bounds_align;
  1255. dst->bounds = src->bounds;
  1256. if (src->show_transition) {
  1257. obs_source_t *transition = obs_source_duplicate(
  1258. src->show_transition,
  1259. obs_source_get_name(src->show_transition), true);
  1260. obs_sceneitem_set_show_transition(dst, transition);
  1261. obs_source_release(transition);
  1262. }
  1263. if (src->hide_transition) {
  1264. obs_source_t *transition = obs_source_duplicate(
  1265. src->hide_transition,
  1266. obs_source_get_name(src->hide_transition), true);
  1267. obs_sceneitem_set_hide_transition(dst, transition);
  1268. obs_source_release(transition);
  1269. }
  1270. dst->show_transition_duration = src->show_transition_duration;
  1271. dst->hide_transition_duration = src->hide_transition_duration;
  1272. if (duplicate_hotkeys && !dst_scene->source->context.private) {
  1273. obs_data_array_t *data0 = NULL;
  1274. obs_data_array_t *data1 = NULL;
  1275. obs_hotkey_pair_save(src->toggle_visibility, &data0, &data1);
  1276. obs_hotkey_pair_load(dst->toggle_visibility, data0, data1);
  1277. obs_data_array_release(data0);
  1278. obs_data_array_release(data1);
  1279. }
  1280. obs_sceneitem_set_crop(dst, &src->crop);
  1281. obs_sceneitem_set_locked(dst, src->locked);
  1282. if (defer_texture_update) {
  1283. os_atomic_set_bool(&dst->update_transform, true);
  1284. } else {
  1285. if (!dst->item_render && item_texture_enabled(dst)) {
  1286. obs_enter_graphics();
  1287. dst->item_render =
  1288. gs_texrender_create(GS_RGBA, GS_ZS_NONE);
  1289. obs_leave_graphics();
  1290. }
  1291. }
  1292. if (duplicate_private_data) {
  1293. obs_data_apply(dst->private_settings, src->private_settings);
  1294. }
  1295. }
  1296. obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
  1297. enum obs_scene_duplicate_type type)
  1298. {
  1299. bool make_unique = ((int)type & (1 << 0)) != 0;
  1300. bool make_private = ((int)type & (1 << 1)) != 0;
  1301. DARRAY(struct obs_scene_item *) items;
  1302. struct obs_scene *new_scene;
  1303. struct obs_scene_item *item;
  1304. struct obs_source *source;
  1305. da_init(items);
  1306. if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
  1307. return NULL;
  1308. /* --------------------------------- */
  1309. full_lock(scene);
  1310. item = scene->first_item;
  1311. while (item) {
  1312. da_push_back(items, &item);
  1313. obs_sceneitem_addref(item);
  1314. item = item->next;
  1315. }
  1316. full_unlock(scene);
  1317. /* --------------------------------- */
  1318. new_scene = make_private
  1319. ? create_private_id(scene->source->info.id, name)
  1320. : create_id(scene->source->info.id, name);
  1321. obs_source_copy_filters(new_scene->source, scene->source);
  1322. obs_data_apply(new_scene->source->private_settings,
  1323. scene->source->private_settings);
  1324. /* never duplicate sub-items for groups */
  1325. if (scene->is_group)
  1326. make_unique = false;
  1327. for (size_t i = 0; i < items.num; i++) {
  1328. item = items.array[i];
  1329. source = make_unique ? dup_child(&items.da, i, new_scene,
  1330. make_private)
  1331. : new_ref(item->source);
  1332. if (source) {
  1333. struct obs_scene_item *new_item =
  1334. obs_scene_add(new_scene, source);
  1335. if (!new_item) {
  1336. obs_source_release(source);
  1337. continue;
  1338. }
  1339. duplicate_item_data(new_item, item, false, false,
  1340. false);
  1341. obs_source_release(source);
  1342. }
  1343. }
  1344. for (size_t i = 0; i < items.num; i++)
  1345. obs_sceneitem_release(items.array[i]);
  1346. if (new_scene->is_group)
  1347. resize_scene(new_scene);
  1348. da_free(items);
  1349. return new_scene;
  1350. }
  1351. void obs_scene_addref(obs_scene_t *scene)
  1352. {
  1353. if (scene)
  1354. obs_source_addref(scene->source);
  1355. }
  1356. void obs_scene_release(obs_scene_t *scene)
  1357. {
  1358. if (scene)
  1359. obs_source_release(scene->source);
  1360. }
  1361. obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
  1362. {
  1363. return scene ? scene->source : NULL;
  1364. }
  1365. obs_scene_t *obs_scene_from_source(const obs_source_t *source)
  1366. {
  1367. if (!source || strcmp(source->info.id, scene_info.id) != 0)
  1368. return NULL;
  1369. return source->context.data;
  1370. }
  1371. obs_scene_t *obs_group_from_source(const obs_source_t *source)
  1372. {
  1373. if (!source || strcmp(source->info.id, group_info.id) != 0)
  1374. return NULL;
  1375. return source->context.data;
  1376. }
  1377. obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
  1378. {
  1379. struct obs_scene_item *item;
  1380. if (!scene)
  1381. return NULL;
  1382. full_lock(scene);
  1383. item = scene->first_item;
  1384. while (item) {
  1385. if (strcmp(item->source->context.name, name) == 0)
  1386. break;
  1387. item = item->next;
  1388. }
  1389. full_unlock(scene);
  1390. return item;
  1391. }
  1392. obs_sceneitem_t *obs_scene_find_source_recursive(obs_scene_t *scene,
  1393. const char *name)
  1394. {
  1395. struct obs_scene_item *item;
  1396. if (!scene)
  1397. return NULL;
  1398. full_lock(scene);
  1399. item = scene->first_item;
  1400. while (item) {
  1401. if (strcmp(item->source->context.name, name) == 0)
  1402. break;
  1403. if (item->is_group) {
  1404. obs_scene_t *group = item->source->context.data;
  1405. obs_sceneitem_t *child =
  1406. obs_scene_find_source(group, name);
  1407. if (child) {
  1408. item = child;
  1409. break;
  1410. }
  1411. }
  1412. item = item->next;
  1413. }
  1414. full_unlock(scene);
  1415. return item;
  1416. }
  1417. struct sceneitem_check {
  1418. obs_source_t *source_in;
  1419. obs_sceneitem_t *item_out;
  1420. };
  1421. bool check_sceneitem_exists(obs_scene_t *scene, obs_sceneitem_t *item,
  1422. void *vp_check)
  1423. {
  1424. UNUSED_PARAMETER(scene);
  1425. struct sceneitem_check *check = (struct sceneitem_check *)vp_check;
  1426. if (obs_sceneitem_get_source(item) == check->source_in) {
  1427. check->item_out = item;
  1428. obs_sceneitem_addref(item);
  1429. return false;
  1430. }
  1431. return true;
  1432. }
  1433. obs_sceneitem_t *obs_scene_sceneitem_from_source(obs_scene_t *scene,
  1434. obs_source_t *source)
  1435. {
  1436. struct sceneitem_check check = {source, NULL};
  1437. obs_scene_enum_items(scene, check_sceneitem_exists, (void *)&check);
  1438. return check.item_out;
  1439. }
  1440. obs_sceneitem_t *obs_scene_find_sceneitem_by_id(obs_scene_t *scene, int64_t id)
  1441. {
  1442. struct obs_scene_item *item;
  1443. if (!scene)
  1444. return NULL;
  1445. full_lock(scene);
  1446. item = scene->first_item;
  1447. while (item) {
  1448. if (item->id == id)
  1449. break;
  1450. item = item->next;
  1451. }
  1452. full_unlock(scene);
  1453. return item;
  1454. }
  1455. void obs_scene_enum_items(obs_scene_t *scene,
  1456. bool (*callback)(obs_scene_t *, obs_sceneitem_t *,
  1457. void *),
  1458. void *param)
  1459. {
  1460. struct obs_scene_item *item;
  1461. if (!scene || !callback)
  1462. return;
  1463. full_lock(scene);
  1464. item = scene->first_item;
  1465. while (item) {
  1466. struct obs_scene_item *next = item->next;
  1467. obs_sceneitem_addref(item);
  1468. if (!callback(scene, item, param)) {
  1469. obs_sceneitem_release(item);
  1470. break;
  1471. }
  1472. obs_sceneitem_release(item);
  1473. item = next;
  1474. }
  1475. full_unlock(scene);
  1476. }
  1477. static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
  1478. {
  1479. long owners = os_atomic_load_long(&si->ref);
  1480. while (owners > 0) {
  1481. if (os_atomic_compare_exchange_long(&si->ref, &owners,
  1482. owners + 1)) {
  1483. return si;
  1484. }
  1485. }
  1486. return NULL;
  1487. }
  1488. static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
  1489. obs_hotkey_t *hotkey, bool pressed)
  1490. {
  1491. UNUSED_PARAMETER(id);
  1492. UNUSED_PARAMETER(hotkey);
  1493. obs_sceneitem_t *si = sceneitem_get_ref(data);
  1494. if (pressed && si && !si->user_visible) {
  1495. obs_sceneitem_set_visible(si, true);
  1496. obs_sceneitem_release(si);
  1497. return true;
  1498. }
  1499. obs_sceneitem_release(si);
  1500. return false;
  1501. }
  1502. static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
  1503. obs_hotkey_t *hotkey, bool pressed)
  1504. {
  1505. UNUSED_PARAMETER(id);
  1506. UNUSED_PARAMETER(hotkey);
  1507. obs_sceneitem_t *si = sceneitem_get_ref(data);
  1508. if (pressed && si && si->user_visible) {
  1509. obs_sceneitem_set_visible(si, false);
  1510. obs_sceneitem_release(si);
  1511. return true;
  1512. }
  1513. obs_sceneitem_release(si);
  1514. return false;
  1515. }
  1516. static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
  1517. const char *name)
  1518. {
  1519. struct dstr show = {0};
  1520. struct dstr hide = {0};
  1521. struct dstr show_desc = {0};
  1522. struct dstr hide_desc = {0};
  1523. dstr_copy(&show, "libobs.show_scene_item.%1");
  1524. dstr_replace(&show, "%1", name);
  1525. dstr_copy(&hide, "libobs.hide_scene_item.%1");
  1526. dstr_replace(&hide, "%1", name);
  1527. dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
  1528. dstr_replace(&show_desc, "%1", name);
  1529. dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
  1530. dstr_replace(&hide_desc, "%1", name);
  1531. item->toggle_visibility = obs_hotkey_pair_register_source(
  1532. scene->source, show.array, show_desc.array, hide.array,
  1533. hide_desc.array, hotkey_show_sceneitem, hotkey_hide_sceneitem,
  1534. item, item);
  1535. dstr_free(&show);
  1536. dstr_free(&hide);
  1537. dstr_free(&show_desc);
  1538. dstr_free(&hide_desc);
  1539. }
  1540. static void sceneitem_rename_hotkey(const obs_sceneitem_t *scene_item,
  1541. const char *new_name)
  1542. {
  1543. struct dstr show = {0};
  1544. struct dstr hide = {0};
  1545. struct dstr show_desc = {0};
  1546. struct dstr hide_desc = {0};
  1547. dstr_copy(&show, "libobs.show_scene_item.%1");
  1548. dstr_replace(&show, "%1", new_name);
  1549. dstr_copy(&hide, "libobs.hide_scene_item.%1");
  1550. dstr_replace(&hide, "%1", new_name);
  1551. obs_hotkey_pair_set_names(scene_item->toggle_visibility, show.array,
  1552. hide.array);
  1553. dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
  1554. dstr_replace(&show_desc, "%1", new_name);
  1555. dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
  1556. dstr_replace(&hide_desc, "%1", new_name);
  1557. obs_hotkey_pair_set_descriptions(scene_item->toggle_visibility,
  1558. show_desc.array, hide_desc.array);
  1559. dstr_free(&show);
  1560. dstr_free(&hide);
  1561. dstr_free(&show_desc);
  1562. dstr_free(&hide_desc);
  1563. }
  1564. static void sceneitem_renamed(void *param, calldata_t *data)
  1565. {
  1566. obs_sceneitem_t *scene_item = param;
  1567. const char *name = calldata_string(data, "new_name");
  1568. sceneitem_rename_hotkey(scene_item, name);
  1569. }
  1570. static inline bool source_has_audio(obs_source_t *source)
  1571. {
  1572. return (source->info.output_flags &
  1573. (OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
  1574. }
  1575. static obs_sceneitem_t *obs_scene_add_internal(obs_scene_t *scene,
  1576. obs_source_t *source,
  1577. obs_sceneitem_t *insert_after,
  1578. bool create_texture)
  1579. {
  1580. struct obs_scene_item *last;
  1581. struct obs_scene_item *item;
  1582. pthread_mutex_t mutex;
  1583. struct item_action action = {.visible = true,
  1584. .timestamp = os_gettime_ns()};
  1585. if (!scene)
  1586. return NULL;
  1587. if (!source) {
  1588. blog(LOG_ERROR, "Tried to add a NULL source to a scene");
  1589. return NULL;
  1590. }
  1591. if (source->removed) {
  1592. blog(LOG_WARNING, "Tried to add a removed source to a scene");
  1593. return NULL;
  1594. }
  1595. if (pthread_mutex_init(&mutex, NULL) != 0) {
  1596. blog(LOG_WARNING, "Failed to create scene item mutex");
  1597. return NULL;
  1598. }
  1599. if (!obs_source_add_active_child(scene->source, source)) {
  1600. blog(LOG_WARNING, "Failed to add source to scene due to "
  1601. "infinite source recursion");
  1602. pthread_mutex_destroy(&mutex);
  1603. return NULL;
  1604. }
  1605. item = bzalloc(sizeof(struct obs_scene_item));
  1606. item->source = source;
  1607. item->id = ++scene->id_counter;
  1608. item->parent = scene;
  1609. item->ref = 1;
  1610. item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
  1611. item->actions_mutex = mutex;
  1612. item->user_visible = true;
  1613. item->locked = false;
  1614. item->is_group = strcmp(source->info.id, group_info.id) == 0;
  1615. item->private_settings = obs_data_create();
  1616. item->toggle_visibility = OBS_INVALID_HOTKEY_PAIR_ID;
  1617. os_atomic_set_long(&item->active_refs, 1);
  1618. vec2_set(&item->scale, 1.0f, 1.0f);
  1619. matrix4_identity(&item->draw_transform);
  1620. matrix4_identity(&item->box_transform);
  1621. obs_source_addref(source);
  1622. if (source_has_audio(source)) {
  1623. item->visible = false;
  1624. da_push_back(item->audio_actions, &action);
  1625. } else {
  1626. item->visible = true;
  1627. }
  1628. if (create_texture && item_texture_enabled(item)) {
  1629. obs_enter_graphics();
  1630. item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
  1631. obs_leave_graphics();
  1632. }
  1633. full_lock(scene);
  1634. if (insert_after) {
  1635. obs_sceneitem_t *next = insert_after->next;
  1636. if (next)
  1637. next->prev = item;
  1638. item->next = insert_after->next;
  1639. item->prev = insert_after;
  1640. insert_after->next = item;
  1641. } else {
  1642. last = scene->first_item;
  1643. if (!last) {
  1644. scene->first_item = item;
  1645. } else {
  1646. while (last->next)
  1647. last = last->next;
  1648. last->next = item;
  1649. item->prev = last;
  1650. }
  1651. }
  1652. full_unlock(scene);
  1653. if (!scene->source->context.private)
  1654. init_hotkeys(scene, item, obs_source_get_name(source));
  1655. signal_handler_connect(obs_source_get_signal_handler(source), "rename",
  1656. sceneitem_renamed, item);
  1657. return item;
  1658. }
  1659. obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
  1660. {
  1661. obs_sceneitem_t *item =
  1662. obs_scene_add_internal(scene, source, NULL, true);
  1663. struct calldata params;
  1664. uint8_t stack[128];
  1665. if (!item)
  1666. return NULL;
  1667. calldata_init_fixed(&params, stack, sizeof(stack));
  1668. calldata_set_ptr(&params, "scene", scene);
  1669. calldata_set_ptr(&params, "item", item);
  1670. signal_handler_signal(scene->source->context.signals, "item_add",
  1671. &params);
  1672. return item;
  1673. }
  1674. static void obs_sceneitem_destroy(obs_sceneitem_t *item)
  1675. {
  1676. if (item) {
  1677. if (item->item_render) {
  1678. obs_enter_graphics();
  1679. gs_texrender_destroy(item->item_render);
  1680. obs_leave_graphics();
  1681. }
  1682. obs_data_release(item->private_settings);
  1683. obs_hotkey_pair_unregister(item->toggle_visibility);
  1684. pthread_mutex_destroy(&item->actions_mutex);
  1685. signal_handler_disconnect(
  1686. obs_source_get_signal_handler(item->source), "rename",
  1687. sceneitem_renamed, item);
  1688. if (item->show_transition)
  1689. obs_source_release(item->show_transition);
  1690. if (item->hide_transition)
  1691. obs_source_release(item->hide_transition);
  1692. if (item->source)
  1693. obs_source_release(item->source);
  1694. da_free(item->audio_actions);
  1695. bfree(item);
  1696. }
  1697. }
  1698. void obs_sceneitem_addref(obs_sceneitem_t *item)
  1699. {
  1700. if (item)
  1701. os_atomic_inc_long(&item->ref);
  1702. }
  1703. void obs_sceneitem_release(obs_sceneitem_t *item)
  1704. {
  1705. if (!item)
  1706. return;
  1707. if (os_atomic_dec_long(&item->ref) == 0)
  1708. obs_sceneitem_destroy(item);
  1709. }
  1710. void obs_sceneitem_remove(obs_sceneitem_t *item)
  1711. {
  1712. obs_scene_t *scene;
  1713. if (!item)
  1714. return;
  1715. scene = item->parent;
  1716. full_lock(scene);
  1717. if (item->removed) {
  1718. if (scene)
  1719. full_unlock(scene);
  1720. return;
  1721. }
  1722. item->removed = true;
  1723. assert(scene != NULL);
  1724. assert(scene->source != NULL);
  1725. set_visibility(item, false);
  1726. signal_item_remove(item);
  1727. detach_sceneitem(item);
  1728. full_unlock(scene);
  1729. obs_sceneitem_set_show_transition(item, NULL);
  1730. obs_sceneitem_set_hide_transition(item, NULL);
  1731. obs_sceneitem_release(item);
  1732. }
  1733. void obs_sceneitem_save(obs_sceneitem_t *item, obs_data_array_t *arr)
  1734. {
  1735. scene_save_item(arr, item, NULL);
  1736. }
  1737. void sceneitem_restore(obs_data_t *data, void *vp)
  1738. {
  1739. obs_scene_t *scene = (obs_scene_t *)vp;
  1740. scene_load_item(scene, data);
  1741. }
  1742. void obs_sceneitems_add(obs_scene_t *scene, obs_data_array_t *data)
  1743. {
  1744. obs_data_array_enum(data, sceneitem_restore, scene);
  1745. }
  1746. obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
  1747. {
  1748. return item ? item->parent : NULL;
  1749. }
  1750. obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
  1751. {
  1752. return item ? item->source : NULL;
  1753. }
  1754. static void signal_parent(obs_scene_t *parent, const char *command,
  1755. calldata_t *params)
  1756. {
  1757. calldata_set_ptr(params, "scene", parent);
  1758. signal_handler_signal(parent->source->context.signals, command, params);
  1759. }
  1760. struct passthrough {
  1761. obs_data_array_t *ids;
  1762. obs_data_array_t *scenes_and_groups;
  1763. bool all_items;
  1764. };
  1765. bool save_transform_states(obs_scene_t *scene, obs_sceneitem_t *item,
  1766. void *vp_pass)
  1767. {
  1768. struct passthrough *pass = (struct passthrough *)vp_pass;
  1769. if (obs_sceneitem_selected(item) || pass->all_items) {
  1770. obs_data_t *temp = obs_data_create();
  1771. obs_data_array_t *item_ids = (obs_data_array_t *)pass->ids;
  1772. struct obs_transform_info info;
  1773. struct obs_sceneitem_crop crop;
  1774. obs_sceneitem_get_info(item, &info);
  1775. obs_sceneitem_get_crop(item, &crop);
  1776. struct vec2 pos = info.pos;
  1777. struct vec2 scale = info.scale;
  1778. float rot = info.rot;
  1779. uint32_t alignment = info.alignment;
  1780. uint32_t bounds_type = info.bounds_type;
  1781. uint32_t bounds_alignment = info.bounds_alignment;
  1782. struct vec2 bounds = info.bounds;
  1783. obs_data_set_int(temp, "id", obs_sceneitem_get_id(item));
  1784. obs_data_set_vec2(temp, "pos", &pos);
  1785. obs_data_set_vec2(temp, "scale", &scale);
  1786. obs_data_set_double(temp, "rot", rot);
  1787. obs_data_set_int(temp, "alignment", alignment);
  1788. obs_data_set_int(temp, "bounds_type", bounds_type);
  1789. obs_data_set_vec2(temp, "bounds", &bounds);
  1790. obs_data_set_int(temp, "bounds_alignment", bounds_alignment);
  1791. obs_data_set_int(temp, "top", crop.top);
  1792. obs_data_set_int(temp, "bottom", crop.bottom);
  1793. obs_data_set_int(temp, "left", crop.left);
  1794. obs_data_set_int(temp, "right", crop.right);
  1795. obs_data_array_push_back(item_ids, temp);
  1796. obs_data_release(temp);
  1797. }
  1798. obs_source_t *item_source = obs_sceneitem_get_source(item);
  1799. if (obs_source_is_group(item_source)) {
  1800. obs_data_t *temp = obs_data_create();
  1801. obs_data_array_t *nids = obs_data_array_create();
  1802. obs_data_set_string(temp, "scene_name",
  1803. obs_source_get_name(item_source));
  1804. obs_data_set_bool(temp, "is_group", true);
  1805. obs_data_set_string(
  1806. temp, "group_parent",
  1807. obs_source_get_name(obs_scene_get_source(scene)));
  1808. struct passthrough npass = {nids, pass->scenes_and_groups,
  1809. pass->all_items};
  1810. obs_sceneitem_group_enum_items(item, save_transform_states,
  1811. (void *)&npass);
  1812. obs_data_set_array(temp, "items", nids);
  1813. obs_data_array_push_back(pass->scenes_and_groups, temp);
  1814. obs_data_release(temp);
  1815. obs_data_array_release(nids);
  1816. }
  1817. UNUSED_PARAMETER(scene);
  1818. return true;
  1819. }
  1820. obs_data_t *obs_scene_save_transform_states(obs_scene_t *scene, bool all_items)
  1821. {
  1822. obs_data_t *wrapper = obs_data_create();
  1823. obs_data_array_t *scenes_and_groups = obs_data_array_create();
  1824. obs_data_array_t *item_ids = obs_data_array_create();
  1825. struct passthrough pass = {item_ids, scenes_and_groups, all_items};
  1826. obs_data_t *temp = obs_data_create();
  1827. obs_data_set_string(temp, "scene_name",
  1828. obs_source_get_name(obs_scene_get_source(scene)));
  1829. obs_data_set_bool(temp, "is_group", false);
  1830. obs_scene_enum_items(scene, save_transform_states, (void *)&pass);
  1831. obs_data_set_array(temp, "items", item_ids);
  1832. obs_data_array_push_back(scenes_and_groups, temp);
  1833. obs_data_set_array(wrapper, "scenes_and_groups", scenes_and_groups);
  1834. obs_data_array_release(item_ids);
  1835. obs_data_array_release(scenes_and_groups);
  1836. obs_data_release(temp);
  1837. return wrapper;
  1838. }
  1839. void load_transform_states(obs_data_t *temp, void *vp_scene)
  1840. {
  1841. obs_scene_t *scene = (obs_scene_t *)vp_scene;
  1842. int64_t id = obs_data_get_int(temp, "id");
  1843. obs_sceneitem_t *item = obs_scene_find_sceneitem_by_id(scene, id);
  1844. struct obs_transform_info info;
  1845. struct obs_sceneitem_crop crop;
  1846. obs_data_get_vec2(temp, "pos", &info.pos);
  1847. obs_data_get_vec2(temp, "scale", &info.scale);
  1848. info.rot = (float)obs_data_get_double(temp, "rot");
  1849. info.alignment = (uint32_t)obs_data_get_int(temp, "alignment");
  1850. info.bounds_type =
  1851. (enum obs_bounds_type)obs_data_get_int(temp, "bounds_type");
  1852. info.bounds_alignment =
  1853. (uint32_t)obs_data_get_int(temp, "bounds_alignment");
  1854. obs_data_get_vec2(temp, "bounds", &info.bounds);
  1855. crop.top = (int)obs_data_get_int(temp, "top");
  1856. crop.bottom = (int)obs_data_get_int(temp, "bottom");
  1857. crop.left = (int)obs_data_get_int(temp, "left");
  1858. crop.right = (int)obs_data_get_int(temp, "right");
  1859. obs_sceneitem_defer_update_begin(item);
  1860. obs_sceneitem_set_info(item, &info);
  1861. obs_sceneitem_set_crop(item, &crop);
  1862. obs_sceneitem_defer_update_end(item);
  1863. }
  1864. void iterate_scenes_and_groups_transform_states(obs_data_t *data, void *vp)
  1865. {
  1866. obs_data_array_t *items = obs_data_get_array(data, "items");
  1867. obs_source_t *scene_source =
  1868. obs_get_source_by_name(obs_data_get_string(data, "scene_name"));
  1869. obs_scene_t *scene = obs_scene_from_source(scene_source);
  1870. if (obs_data_get_bool(data, "is_group")) {
  1871. obs_source_t *parent_source = obs_get_source_by_name(
  1872. obs_data_get_string(data, "group_parent"));
  1873. obs_scene_t *parent = obs_scene_from_source(parent_source);
  1874. obs_sceneitem_t *group = obs_scene_get_group(
  1875. parent, obs_data_get_string(data, "scene_name"));
  1876. scene = obs_sceneitem_group_get_scene(group);
  1877. obs_source_release(parent_source);
  1878. }
  1879. obs_data_array_enum(items, load_transform_states, (void *)scene);
  1880. UNUSED_PARAMETER(vp);
  1881. obs_data_array_release(items);
  1882. obs_source_release(scene_source);
  1883. }
  1884. void obs_scene_load_transform_states(const char *data)
  1885. {
  1886. obs_data_t *dat = obs_data_create_from_json(data);
  1887. obs_data_array_t *scenes_and_groups =
  1888. obs_data_get_array(dat, "scenes_and_groups");
  1889. obs_data_array_enum(scenes_and_groups,
  1890. iterate_scenes_and_groups_transform_states, NULL);
  1891. obs_data_release(dat);
  1892. obs_data_array_release(scenes_and_groups);
  1893. }
  1894. void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
  1895. {
  1896. struct calldata params;
  1897. uint8_t stack[128];
  1898. const char *command = select ? "item_select" : "item_deselect";
  1899. if (!item || item->selected == select || !item->parent)
  1900. return;
  1901. item->selected = select;
  1902. calldata_init_fixed(&params, stack, sizeof(stack));
  1903. calldata_set_ptr(&params, "item", item);
  1904. signal_parent(item->parent, command, &params);
  1905. }
  1906. bool obs_sceneitem_selected(const obs_sceneitem_t *item)
  1907. {
  1908. return item ? item->selected : false;
  1909. }
  1910. #define do_update_transform(item) \
  1911. do { \
  1912. if (!item->parent || item->parent->is_group) \
  1913. os_atomic_set_bool(&item->update_transform, true); \
  1914. else \
  1915. update_item_transform(item, false); \
  1916. } while (false)
  1917. void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
  1918. {
  1919. if (item) {
  1920. vec2_copy(&item->pos, pos);
  1921. do_update_transform(item);
  1922. }
  1923. }
  1924. void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
  1925. {
  1926. if (item) {
  1927. item->rot = rot;
  1928. do_update_transform(item);
  1929. }
  1930. }
  1931. void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
  1932. {
  1933. if (item) {
  1934. vec2_copy(&item->scale, scale);
  1935. do_update_transform(item);
  1936. }
  1937. }
  1938. void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
  1939. {
  1940. if (item) {
  1941. item->align = alignment;
  1942. do_update_transform(item);
  1943. }
  1944. }
  1945. static inline void signal_reorder(struct obs_scene_item *item)
  1946. {
  1947. const char *command = NULL;
  1948. struct calldata params;
  1949. uint8_t stack[128];
  1950. command = "reorder";
  1951. calldata_init_fixed(&params, stack, sizeof(stack));
  1952. signal_parent(item->parent, command, &params);
  1953. }
  1954. static inline void signal_refresh(obs_scene_t *scene)
  1955. {
  1956. const char *command = NULL;
  1957. struct calldata params;
  1958. uint8_t stack[128];
  1959. command = "refresh";
  1960. calldata_init_fixed(&params, stack, sizeof(stack));
  1961. signal_parent(scene, command, &params);
  1962. }
  1963. void obs_sceneitem_set_order(obs_sceneitem_t *item,
  1964. enum obs_order_movement movement)
  1965. {
  1966. if (!item)
  1967. return;
  1968. struct obs_scene_item *next, *prev;
  1969. struct obs_scene *scene = item->parent;
  1970. obs_scene_addref(scene);
  1971. full_lock(scene);
  1972. next = item->next;
  1973. prev = item->prev;
  1974. detach_sceneitem(item);
  1975. if (movement == OBS_ORDER_MOVE_DOWN) {
  1976. attach_sceneitem(scene, item, prev ? prev->prev : NULL);
  1977. } else if (movement == OBS_ORDER_MOVE_UP) {
  1978. attach_sceneitem(scene, item, next ? next : prev);
  1979. } else if (movement == OBS_ORDER_MOVE_TOP) {
  1980. struct obs_scene_item *last = next;
  1981. if (!last) {
  1982. last = prev;
  1983. } else {
  1984. while (last->next)
  1985. last = last->next;
  1986. }
  1987. attach_sceneitem(scene, item, last);
  1988. } else if (movement == OBS_ORDER_MOVE_BOTTOM) {
  1989. attach_sceneitem(scene, item, NULL);
  1990. }
  1991. full_unlock(scene);
  1992. signal_reorder(item);
  1993. obs_scene_release(scene);
  1994. }
  1995. int obs_sceneitem_get_order_position(obs_sceneitem_t *item)
  1996. {
  1997. struct obs_scene *scene = item->parent;
  1998. struct obs_scene_item *next = scene->first_item;
  1999. full_lock(scene);
  2000. int index = 0;
  2001. while (next && next != item) {
  2002. next = next->next;
  2003. ++index;
  2004. }
  2005. full_unlock(scene);
  2006. return index;
  2007. }
  2008. void obs_sceneitem_set_order_position(obs_sceneitem_t *item, int position)
  2009. {
  2010. if (!item)
  2011. return;
  2012. struct obs_scene *scene = item->parent;
  2013. struct obs_scene_item *next;
  2014. obs_scene_addref(scene);
  2015. full_lock(scene);
  2016. detach_sceneitem(item);
  2017. next = scene->first_item;
  2018. if (position == 0) {
  2019. attach_sceneitem(scene, item, NULL);
  2020. } else {
  2021. for (int i = position; i > 1; --i) {
  2022. if (next->next == NULL)
  2023. break;
  2024. next = next->next;
  2025. }
  2026. attach_sceneitem(scene, item, next);
  2027. }
  2028. full_unlock(scene);
  2029. signal_reorder(item);
  2030. obs_scene_release(scene);
  2031. }
  2032. void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
  2033. enum obs_bounds_type type)
  2034. {
  2035. if (item) {
  2036. item->bounds_type = type;
  2037. do_update_transform(item);
  2038. }
  2039. }
  2040. void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
  2041. uint32_t alignment)
  2042. {
  2043. if (item) {
  2044. item->bounds_align = alignment;
  2045. do_update_transform(item);
  2046. }
  2047. }
  2048. void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
  2049. {
  2050. if (item) {
  2051. item->bounds = *bounds;
  2052. do_update_transform(item);
  2053. }
  2054. }
  2055. void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
  2056. {
  2057. if (item)
  2058. vec2_copy(pos, &item->pos);
  2059. }
  2060. float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
  2061. {
  2062. return item ? item->rot : 0.0f;
  2063. }
  2064. void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
  2065. {
  2066. if (item)
  2067. vec2_copy(scale, &item->scale);
  2068. }
  2069. uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
  2070. {
  2071. return item ? item->align : 0;
  2072. }
  2073. enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
  2074. {
  2075. return item ? item->bounds_type : OBS_BOUNDS_NONE;
  2076. }
  2077. uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
  2078. {
  2079. return item ? item->bounds_align : 0;
  2080. }
  2081. void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
  2082. {
  2083. if (item)
  2084. *bounds = item->bounds;
  2085. }
  2086. void obs_sceneitem_get_info(const obs_sceneitem_t *item,
  2087. struct obs_transform_info *info)
  2088. {
  2089. if (item && info) {
  2090. info->pos = item->pos;
  2091. info->rot = item->rot;
  2092. info->scale = item->scale;
  2093. info->alignment = item->align;
  2094. info->bounds_type = item->bounds_type;
  2095. info->bounds_alignment = item->bounds_align;
  2096. info->bounds = item->bounds;
  2097. }
  2098. }
  2099. void obs_sceneitem_set_info(obs_sceneitem_t *item,
  2100. const struct obs_transform_info *info)
  2101. {
  2102. if (item && info) {
  2103. item->pos = info->pos;
  2104. item->rot = info->rot;
  2105. item->scale = info->scale;
  2106. item->align = info->alignment;
  2107. item->bounds_type = info->bounds_type;
  2108. item->bounds_align = info->bounds_alignment;
  2109. item->bounds = info->bounds;
  2110. do_update_transform(item);
  2111. }
  2112. }
  2113. void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
  2114. struct matrix4 *transform)
  2115. {
  2116. if (item)
  2117. matrix4_copy(transform, &item->draw_transform);
  2118. }
  2119. void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
  2120. struct matrix4 *transform)
  2121. {
  2122. if (item)
  2123. matrix4_copy(transform, &item->box_transform);
  2124. }
  2125. void obs_sceneitem_get_box_scale(const obs_sceneitem_t *item,
  2126. struct vec2 *scale)
  2127. {
  2128. if (item)
  2129. *scale = item->box_scale;
  2130. }
  2131. bool obs_sceneitem_visible(const obs_sceneitem_t *item)
  2132. {
  2133. return item ? item->user_visible : false;
  2134. }
  2135. static bool group_item_transition(obs_scene_t *scene, obs_sceneitem_t *item,
  2136. void *param)
  2137. {
  2138. if (!param || !item)
  2139. return true;
  2140. const bool visible = *(bool *)param;
  2141. if (obs_sceneitem_visible(item))
  2142. obs_sceneitem_do_transition(item, visible);
  2143. UNUSED_PARAMETER(scene);
  2144. return true;
  2145. }
  2146. bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
  2147. {
  2148. struct calldata cd;
  2149. uint8_t stack[256];
  2150. struct item_action action = {.visible = visible,
  2151. .timestamp = os_gettime_ns()};
  2152. if (!item)
  2153. return false;
  2154. if (item->user_visible == visible)
  2155. return false;
  2156. if (!item->parent)
  2157. return false;
  2158. obs_sceneitem_do_transition(item, visible);
  2159. if (obs_sceneitem_is_group(item))
  2160. obs_sceneitem_group_enum_items(item, group_item_transition,
  2161. &visible);
  2162. item->user_visible = visible;
  2163. if (visible) {
  2164. if (os_atomic_inc_long(&item->active_refs) == 1) {
  2165. if (!obs_source_add_active_child(item->parent->source,
  2166. item->source)) {
  2167. os_atomic_dec_long(&item->active_refs);
  2168. return false;
  2169. }
  2170. }
  2171. }
  2172. calldata_init_fixed(&cd, stack, sizeof(stack));
  2173. calldata_set_ptr(&cd, "item", item);
  2174. calldata_set_bool(&cd, "visible", visible);
  2175. signal_parent(item->parent, "item_visible", &cd);
  2176. if (source_has_audio(item->source)) {
  2177. pthread_mutex_lock(&item->actions_mutex);
  2178. da_push_back(item->audio_actions, &action);
  2179. pthread_mutex_unlock(&item->actions_mutex);
  2180. } else {
  2181. set_visibility(item, visible);
  2182. }
  2183. return true;
  2184. }
  2185. bool obs_sceneitem_locked(const obs_sceneitem_t *item)
  2186. {
  2187. return item ? item->locked : false;
  2188. }
  2189. bool obs_sceneitem_set_locked(obs_sceneitem_t *item, bool lock)
  2190. {
  2191. struct calldata cd;
  2192. uint8_t stack[256];
  2193. if (!item)
  2194. return false;
  2195. if (item->locked == lock)
  2196. return false;
  2197. if (!item->parent)
  2198. return false;
  2199. item->locked = lock;
  2200. calldata_init_fixed(&cd, stack, sizeof(stack));
  2201. calldata_set_ptr(&cd, "item", item);
  2202. calldata_set_bool(&cd, "locked", lock);
  2203. signal_parent(item->parent, "item_locked", &cd);
  2204. return true;
  2205. }
  2206. static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t *const *items,
  2207. size_t size, bool *order_matches)
  2208. {
  2209. obs_sceneitem_t *item = scene->first_item;
  2210. size_t count = 0;
  2211. while (item) {
  2212. bool found = false;
  2213. for (size_t i = 0; i < size; i++) {
  2214. if (items[i] != item)
  2215. continue;
  2216. if (count != i)
  2217. *order_matches = false;
  2218. found = true;
  2219. break;
  2220. }
  2221. if (!found)
  2222. return false;
  2223. item = item->next;
  2224. count += 1;
  2225. }
  2226. return count == size;
  2227. }
  2228. bool obs_scene_reorder_items(obs_scene_t *scene,
  2229. obs_sceneitem_t *const *item_order,
  2230. size_t item_order_size)
  2231. {
  2232. if (!scene || !item_order_size)
  2233. return false;
  2234. obs_scene_addref(scene);
  2235. full_lock(scene);
  2236. bool order_matches = true;
  2237. if (!sceneitems_match(scene, item_order, item_order_size,
  2238. &order_matches) ||
  2239. order_matches) {
  2240. full_unlock(scene);
  2241. obs_scene_release(scene);
  2242. return false;
  2243. }
  2244. scene->first_item = item_order[0];
  2245. obs_sceneitem_t *prev = NULL;
  2246. for (size_t i = 0; i < item_order_size; i++) {
  2247. item_order[i]->prev = prev;
  2248. item_order[i]->next = NULL;
  2249. if (prev)
  2250. prev->next = item_order[i];
  2251. prev = item_order[i];
  2252. }
  2253. full_unlock(scene);
  2254. signal_reorder(scene->first_item);
  2255. obs_scene_release(scene);
  2256. return true;
  2257. }
  2258. void obs_scene_atomic_update(obs_scene_t *scene,
  2259. obs_scene_atomic_update_func func, void *data)
  2260. {
  2261. if (!scene)
  2262. return;
  2263. obs_scene_addref(scene);
  2264. full_lock(scene);
  2265. func(data, scene);
  2266. full_unlock(scene);
  2267. obs_scene_release(scene);
  2268. }
  2269. static inline bool crop_equal(const struct obs_sceneitem_crop *crop1,
  2270. const struct obs_sceneitem_crop *crop2)
  2271. {
  2272. return crop1->left == crop2->left && crop1->right == crop2->right &&
  2273. crop1->top == crop2->top && crop1->bottom == crop2->bottom;
  2274. }
  2275. void obs_sceneitem_set_crop(obs_sceneitem_t *item,
  2276. const struct obs_sceneitem_crop *crop)
  2277. {
  2278. if (!obs_ptr_valid(item, "obs_sceneitem_set_crop"))
  2279. return;
  2280. if (!obs_ptr_valid(crop, "obs_sceneitem_set_crop"))
  2281. return;
  2282. if (crop_equal(crop, &item->crop))
  2283. return;
  2284. memcpy(&item->crop, crop, sizeof(*crop));
  2285. if (item->crop.left < 0)
  2286. item->crop.left = 0;
  2287. if (item->crop.right < 0)
  2288. item->crop.right = 0;
  2289. if (item->crop.top < 0)
  2290. item->crop.top = 0;
  2291. if (item->crop.bottom < 0)
  2292. item->crop.bottom = 0;
  2293. os_atomic_set_bool(&item->update_transform, true);
  2294. }
  2295. void obs_sceneitem_get_crop(const obs_sceneitem_t *item,
  2296. struct obs_sceneitem_crop *crop)
  2297. {
  2298. if (!obs_ptr_valid(item, "obs_sceneitem_get_crop"))
  2299. return;
  2300. if (!obs_ptr_valid(crop, "obs_sceneitem_get_crop"))
  2301. return;
  2302. memcpy(crop, &item->crop, sizeof(*crop));
  2303. }
  2304. void obs_sceneitem_set_scale_filter(obs_sceneitem_t *item,
  2305. enum obs_scale_type filter)
  2306. {
  2307. if (!obs_ptr_valid(item, "obs_sceneitem_set_scale_filter"))
  2308. return;
  2309. item->scale_filter = filter;
  2310. os_atomic_set_bool(&item->update_transform, true);
  2311. }
  2312. enum obs_scale_type obs_sceneitem_get_scale_filter(obs_sceneitem_t *item)
  2313. {
  2314. return obs_ptr_valid(item, "obs_sceneitem_get_scale_filter")
  2315. ? item->scale_filter
  2316. : OBS_SCALE_DISABLE;
  2317. }
  2318. void obs_sceneitem_set_blending_mode(obs_sceneitem_t *item,
  2319. enum obs_blending_type type)
  2320. {
  2321. if (!obs_ptr_valid(item, "obs_sceneitem_set_blending_mode"))
  2322. return;
  2323. item->blend_type = type;
  2324. os_atomic_set_bool(&item->update_transform, true);
  2325. }
  2326. enum obs_blending_type obs_sceneitem_get_blending_mode(obs_sceneitem_t *item)
  2327. {
  2328. return obs_ptr_valid(item, "obs_sceneitem_get_blending_mode")
  2329. ? item->blend_type
  2330. : OBS_BLEND_NORMAL;
  2331. }
  2332. void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
  2333. {
  2334. if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_begin"))
  2335. return;
  2336. os_atomic_inc_long(&item->defer_update);
  2337. }
  2338. void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)
  2339. {
  2340. if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_end"))
  2341. return;
  2342. if (os_atomic_dec_long(&item->defer_update) == 0)
  2343. do_update_transform(item);
  2344. }
  2345. void obs_sceneitem_defer_group_resize_begin(obs_sceneitem_t *item)
  2346. {
  2347. if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_begin"))
  2348. return;
  2349. os_atomic_inc_long(&item->defer_group_resize);
  2350. }
  2351. void obs_sceneitem_defer_group_resize_end(obs_sceneitem_t *item)
  2352. {
  2353. if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_end"))
  2354. return;
  2355. if (os_atomic_dec_long(&item->defer_group_resize) == 0)
  2356. os_atomic_set_bool(&item->update_group_resize, true);
  2357. }
  2358. int64_t obs_sceneitem_get_id(const obs_sceneitem_t *item)
  2359. {
  2360. if (!obs_ptr_valid(item, "obs_sceneitem_get_id"))
  2361. return 0;
  2362. return item->id;
  2363. }
  2364. void obs_sceneitem_set_id(obs_sceneitem_t *item, int64_t id)
  2365. {
  2366. item->id = id;
  2367. }
  2368. obs_data_t *obs_sceneitem_get_private_settings(obs_sceneitem_t *item)
  2369. {
  2370. if (!obs_ptr_valid(item, "obs_sceneitem_get_private_settings"))
  2371. return NULL;
  2372. obs_data_addref(item->private_settings);
  2373. return item->private_settings;
  2374. }
  2375. static inline void transform_val(struct vec2 *v2, struct matrix4 *transform)
  2376. {
  2377. struct vec3 v;
  2378. vec3_set(&v, v2->x, v2->y, 0.0f);
  2379. vec3_transform(&v, &v, transform);
  2380. v2->x = v.x;
  2381. v2->y = v.y;
  2382. }
  2383. static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
  2384. struct vec2 *scale, float *rot)
  2385. {
  2386. struct matrix4 transform;
  2387. struct matrix4 mat;
  2388. struct vec4 x_base;
  2389. vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);
  2390. matrix4_copy(&transform, &group->draw_transform);
  2391. transform_val(pos, &transform);
  2392. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2393. vec4_set(&mat.x, scale->x, 0.0f, 0.0f, 0.0f);
  2394. vec4_set(&mat.y, 0.0f, scale->y, 0.0f, 0.0f);
  2395. vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
  2396. vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2397. matrix4_mul(&mat, &mat, &transform);
  2398. scale->x = vec4_len(&mat.x) * (scale->x > 0.0f ? 1.0f : -1.0f);
  2399. scale->y = vec4_len(&mat.y) * (scale->y > 0.0f ? 1.0f : -1.0f);
  2400. *rot += group->rot;
  2401. }
  2402. static void remove_group_transform(obs_sceneitem_t *group,
  2403. obs_sceneitem_t *item)
  2404. {
  2405. obs_scene_t *parent = item->parent;
  2406. if (!parent || !group)
  2407. return;
  2408. get_ungrouped_transform(group, &item->pos, &item->scale, &item->rot);
  2409. update_item_transform(item, false);
  2410. }
  2411. static void apply_group_transform(obs_sceneitem_t *item, obs_sceneitem_t *group)
  2412. {
  2413. struct matrix4 transform;
  2414. struct matrix4 mat;
  2415. struct vec4 x_base;
  2416. vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);
  2417. matrix4_inv(&transform, &group->draw_transform);
  2418. transform_val(&item->pos, &transform);
  2419. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2420. vec4_set(&mat.x, item->scale.x, 0.0f, 0.0f, 0.0f);
  2421. vec4_set(&mat.y, 0.0f, item->scale.y, 0.0f, 0.0f);
  2422. vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
  2423. vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2424. matrix4_mul(&mat, &mat, &transform);
  2425. item->scale.x =
  2426. vec4_len(&mat.x) * (item->scale.x > 0.0f ? 1.0f : -1.0f);
  2427. item->scale.y =
  2428. vec4_len(&mat.y) * (item->scale.y > 0.0f ? 1.0f : -1.0f);
  2429. item->rot -= group->rot;
  2430. update_item_transform(item, false);
  2431. }
  2432. static bool resize_scene_base(obs_scene_t *scene, struct vec2 *minv,
  2433. struct vec2 *maxv, struct vec2 *scale)
  2434. {
  2435. vec2_set(minv, M_INFINITE, M_INFINITE);
  2436. vec2_set(maxv, -M_INFINITE, -M_INFINITE);
  2437. obs_sceneitem_t *item = scene->first_item;
  2438. if (!item) {
  2439. scene->cx = 0;
  2440. scene->cy = 0;
  2441. return false;
  2442. }
  2443. while (item) {
  2444. #define get_min_max(x_val, y_val) \
  2445. do { \
  2446. struct vec3 v; \
  2447. vec3_set(&v, x_val, y_val, 0.0f); \
  2448. vec3_transform(&v, &v, &item->box_transform); \
  2449. if (v.x < minv->x) \
  2450. minv->x = v.x; \
  2451. if (v.y < minv->y) \
  2452. minv->y = v.y; \
  2453. if (v.x > maxv->x) \
  2454. maxv->x = v.x; \
  2455. if (v.y > maxv->y) \
  2456. maxv->y = v.y; \
  2457. } while (false)
  2458. get_min_max(0.0f, 0.0f);
  2459. get_min_max(1.0f, 0.0f);
  2460. get_min_max(0.0f, 1.0f);
  2461. get_min_max(1.0f, 1.0f);
  2462. #undef get_min_max
  2463. item = item->next;
  2464. }
  2465. item = scene->first_item;
  2466. while (item) {
  2467. vec2_sub(&item->pos, &item->pos, minv);
  2468. update_item_transform(item, false);
  2469. item = item->next;
  2470. }
  2471. vec2_sub(scale, maxv, minv);
  2472. scene->cx = (uint32_t)ceilf(scale->x);
  2473. scene->cy = (uint32_t)ceilf(scale->y);
  2474. return true;
  2475. }
  2476. static void resize_scene(obs_scene_t *scene)
  2477. {
  2478. struct vec2 minv;
  2479. struct vec2 maxv;
  2480. struct vec2 scale;
  2481. resize_scene_base(scene, &minv, &maxv, &scale);
  2482. }
  2483. /* assumes group scene and parent scene is locked */
  2484. static void resize_group(obs_sceneitem_t *group)
  2485. {
  2486. obs_scene_t *scene = group->source->context.data;
  2487. struct vec2 minv;
  2488. struct vec2 maxv;
  2489. struct vec2 scale;
  2490. if (os_atomic_load_long(&group->defer_group_resize) > 0)
  2491. return;
  2492. if (!resize_scene_base(scene, &minv, &maxv, &scale))
  2493. return;
  2494. if (group->bounds_type == OBS_BOUNDS_NONE) {
  2495. struct vec2 new_pos;
  2496. if ((group->align & OBS_ALIGN_LEFT) != 0)
  2497. new_pos.x = minv.x;
  2498. else if ((group->align & OBS_ALIGN_RIGHT) != 0)
  2499. new_pos.x = maxv.x;
  2500. else
  2501. new_pos.x = (maxv.x - minv.x) * 0.5f + minv.x;
  2502. if ((group->align & OBS_ALIGN_TOP) != 0)
  2503. new_pos.y = minv.y;
  2504. else if ((group->align & OBS_ALIGN_BOTTOM) != 0)
  2505. new_pos.y = maxv.y;
  2506. else
  2507. new_pos.y = (maxv.y - minv.y) * 0.5f + minv.y;
  2508. transform_val(&new_pos, &group->draw_transform);
  2509. vec2_copy(&group->pos, &new_pos);
  2510. }
  2511. os_atomic_set_bool(&group->update_group_resize, false);
  2512. update_item_transform(group, false);
  2513. }
  2514. obs_sceneitem_t *obs_scene_add_group(obs_scene_t *scene, const char *name)
  2515. {
  2516. return obs_scene_insert_group(scene, name, NULL, 0);
  2517. }
  2518. obs_sceneitem_t *obs_scene_add_group2(obs_scene_t *scene, const char *name,
  2519. bool signal)
  2520. {
  2521. return obs_scene_insert_group2(scene, name, NULL, 0, signal);
  2522. }
  2523. obs_sceneitem_t *obs_scene_insert_group(obs_scene_t *scene, const char *name,
  2524. obs_sceneitem_t **items, size_t count)
  2525. {
  2526. if (!scene)
  2527. return NULL;
  2528. /* don't allow groups or sub-items of other groups */
  2529. for (size_t i = count; i > 0; i--) {
  2530. obs_sceneitem_t *item = items[i - 1];
  2531. if (item->parent != scene || item->is_group)
  2532. return NULL;
  2533. }
  2534. obs_scene_t *sub_scene = create_id("group", name);
  2535. obs_sceneitem_t *last_item = items ? items[count - 1] : NULL;
  2536. obs_sceneitem_t *item = obs_scene_add_internal(scene, sub_scene->source,
  2537. last_item, true);
  2538. obs_scene_release(sub_scene);
  2539. if (!items || !count)
  2540. return item;
  2541. /* ------------------------- */
  2542. full_lock(scene);
  2543. full_lock(sub_scene);
  2544. sub_scene->first_item = items[0];
  2545. for (size_t i = count; i > 0; i--) {
  2546. size_t idx = i - 1;
  2547. remove_group_transform(item, items[idx]);
  2548. detach_sceneitem(items[idx]);
  2549. }
  2550. for (size_t i = 0; i < count; i++) {
  2551. size_t idx = i;
  2552. if (idx != (count - 1)) {
  2553. size_t next_idx = idx + 1;
  2554. items[idx]->next = items[next_idx];
  2555. items[next_idx]->prev = items[idx];
  2556. } else {
  2557. items[idx]->next = NULL;
  2558. }
  2559. items[idx]->parent = sub_scene;
  2560. apply_group_transform(items[idx], item);
  2561. }
  2562. items[0]->prev = NULL;
  2563. resize_group(item);
  2564. full_unlock(sub_scene);
  2565. full_unlock(scene);
  2566. /* ------------------------- */
  2567. return item;
  2568. }
  2569. obs_sceneitem_t *obs_scene_insert_group2(obs_scene_t *scene, const char *name,
  2570. obs_sceneitem_t **items, size_t count,
  2571. bool signal)
  2572. {
  2573. obs_sceneitem_t *item =
  2574. obs_scene_insert_group(scene, name, items, count);
  2575. if (signal && item)
  2576. signal_refresh(scene);
  2577. return item;
  2578. }
  2579. obs_sceneitem_t *obs_scene_get_group(obs_scene_t *scene, const char *name)
  2580. {
  2581. if (!scene || !name || !*name) {
  2582. return NULL;
  2583. }
  2584. obs_sceneitem_t *group = NULL;
  2585. obs_sceneitem_t *item;
  2586. full_lock(scene);
  2587. item = scene->first_item;
  2588. while (item) {
  2589. if (item->is_group && item->source->context.name) {
  2590. if (strcmp(item->source->context.name, name) == 0) {
  2591. group = item;
  2592. break;
  2593. }
  2594. }
  2595. item = item->next;
  2596. }
  2597. full_unlock(scene);
  2598. return group;
  2599. }
  2600. bool obs_sceneitem_is_group(obs_sceneitem_t *item)
  2601. {
  2602. return item && item->is_group;
  2603. }
  2604. obs_scene_t *obs_sceneitem_group_get_scene(const obs_sceneitem_t *item)
  2605. {
  2606. return (item && item->is_group) ? item->source->context.data : NULL;
  2607. }
  2608. void obs_sceneitem_group_ungroup(obs_sceneitem_t *item)
  2609. {
  2610. if (!item || !item->is_group)
  2611. return;
  2612. obs_scene_t *scene = item->parent;
  2613. obs_scene_t *subscene = item->source->context.data;
  2614. obs_sceneitem_t *insert_after = item;
  2615. obs_sceneitem_t *first;
  2616. obs_sceneitem_t *last;
  2617. full_lock(scene);
  2618. /* ------------------------- */
  2619. full_lock(subscene);
  2620. first = subscene->first_item;
  2621. last = first;
  2622. while (last) {
  2623. obs_sceneitem_t *dst;
  2624. remove_group_transform(item, last);
  2625. dst = obs_scene_add_internal(scene, last->source, insert_after,
  2626. false);
  2627. duplicate_item_data(dst, last, true, true, true);
  2628. apply_group_transform(last, item);
  2629. if (!last->next)
  2630. break;
  2631. insert_after = dst;
  2632. last = last->next;
  2633. }
  2634. full_unlock(subscene);
  2635. /* ------------------------- */
  2636. detach_sceneitem(item);
  2637. full_unlock(scene);
  2638. obs_sceneitem_release(item);
  2639. }
  2640. void obs_sceneitem_group_ungroup2(obs_sceneitem_t *item, bool signal)
  2641. {
  2642. obs_scene_t *scene = item->parent;
  2643. obs_sceneitem_group_ungroup(item);
  2644. if (signal)
  2645. signal_refresh(scene);
  2646. }
  2647. void obs_sceneitem_group_add_item(obs_sceneitem_t *group, obs_sceneitem_t *item)
  2648. {
  2649. if (!group || !group->is_group || !item)
  2650. return;
  2651. obs_scene_t *scene = group->parent;
  2652. obs_scene_t *groupscene = group->source->context.data;
  2653. if (item->parent != scene)
  2654. return;
  2655. if (item->parent == groupscene)
  2656. return;
  2657. /* ------------------------- */
  2658. full_lock(scene);
  2659. full_lock(groupscene);
  2660. remove_group_transform(group, item);
  2661. detach_sceneitem(item);
  2662. attach_sceneitem(groupscene, item, NULL);
  2663. apply_group_transform(item, group);
  2664. resize_group(group);
  2665. full_unlock(groupscene);
  2666. full_unlock(scene);
  2667. /* ------------------------- */
  2668. signal_refresh(scene);
  2669. }
  2670. void obs_sceneitem_group_remove_item(obs_sceneitem_t *group,
  2671. obs_sceneitem_t *item)
  2672. {
  2673. if (!item || !group || !group->is_group)
  2674. return;
  2675. obs_scene_t *groupscene = item->parent;
  2676. obs_scene_t *scene = group->parent;
  2677. /* ------------------------- */
  2678. full_lock(scene);
  2679. full_lock(groupscene);
  2680. remove_group_transform(group, item);
  2681. detach_sceneitem(item);
  2682. attach_sceneitem(scene, item, NULL);
  2683. resize_group(group);
  2684. full_unlock(groupscene);
  2685. full_unlock(scene);
  2686. /* ------------------------- */
  2687. signal_refresh(scene);
  2688. }
  2689. static void
  2690. build_current_order_info(obs_scene_t *scene,
  2691. struct obs_sceneitem_order_info **items_out,
  2692. size_t *size_out)
  2693. {
  2694. DARRAY(struct obs_sceneitem_order_info) items;
  2695. da_init(items);
  2696. obs_sceneitem_t *item = scene->first_item;
  2697. while (item) {
  2698. struct obs_sceneitem_order_info info = {0};
  2699. info.item = item;
  2700. da_push_back(items, &info);
  2701. if (item->is_group) {
  2702. obs_scene_t *sub_scene = item->source->context.data;
  2703. full_lock(sub_scene);
  2704. obs_sceneitem_t *sub_item = sub_scene->first_item;
  2705. while (sub_item) {
  2706. info.group = item;
  2707. info.item = sub_item;
  2708. da_push_back(items, &info);
  2709. sub_item = sub_item->next;
  2710. }
  2711. full_unlock(sub_scene);
  2712. }
  2713. item = item->next;
  2714. }
  2715. *items_out = items.array;
  2716. *size_out = items.num;
  2717. }
  2718. static bool sceneitems_match2(obs_scene_t *scene,
  2719. struct obs_sceneitem_order_info *items,
  2720. size_t size)
  2721. {
  2722. struct obs_sceneitem_order_info *cur_items;
  2723. size_t cur_size;
  2724. build_current_order_info(scene, &cur_items, &cur_size);
  2725. if (cur_size != size) {
  2726. bfree(cur_items);
  2727. return false;
  2728. }
  2729. for (size_t i = 0; i < size; i++) {
  2730. struct obs_sceneitem_order_info *new = &items[i];
  2731. struct obs_sceneitem_order_info *old = &cur_items[i];
  2732. if (new->group != old->group || new->item != old->item) {
  2733. bfree(cur_items);
  2734. return false;
  2735. }
  2736. }
  2737. bfree(cur_items);
  2738. return true;
  2739. }
  2740. static obs_sceneitem_t *
  2741. get_sceneitem_parent_group(obs_scene_t *scene, obs_sceneitem_t *group_subitem)
  2742. {
  2743. if (group_subitem->is_group)
  2744. return NULL;
  2745. obs_sceneitem_t *item = scene->first_item;
  2746. while (item) {
  2747. if (item->is_group &&
  2748. item->source->context.data == group_subitem->parent)
  2749. return item;
  2750. item = item->next;
  2751. }
  2752. return NULL;
  2753. }
  2754. bool obs_scene_reorder_items2(obs_scene_t *scene,
  2755. struct obs_sceneitem_order_info *item_order,
  2756. size_t item_order_size)
  2757. {
  2758. if (!scene || !item_order_size || !item_order)
  2759. return false;
  2760. obs_scene_addref(scene);
  2761. full_lock(scene);
  2762. if (sceneitems_match2(scene, item_order, item_order_size)) {
  2763. full_unlock(scene);
  2764. obs_scene_release(scene);
  2765. return false;
  2766. }
  2767. for (size_t i = 0; i < item_order_size; i++) {
  2768. struct obs_sceneitem_order_info *info = &item_order[i];
  2769. if (!info->item->is_group) {
  2770. obs_sceneitem_t *group =
  2771. get_sceneitem_parent_group(scene, info->item);
  2772. remove_group_transform(group, info->item);
  2773. }
  2774. }
  2775. scene->first_item = item_order[0].item;
  2776. obs_sceneitem_t *prev = NULL;
  2777. for (size_t i = 0; i < item_order_size; i++) {
  2778. struct obs_sceneitem_order_info *info = &item_order[i];
  2779. obs_sceneitem_t *item = info->item;
  2780. if (info->item->is_group) {
  2781. obs_sceneitem_t *sub_prev = NULL;
  2782. obs_scene_t *sub_scene =
  2783. info->item->source->context.data;
  2784. sub_scene->first_item = NULL;
  2785. obs_scene_addref(sub_scene);
  2786. full_lock(sub_scene);
  2787. for (i++; i < item_order_size; i++) {
  2788. struct obs_sceneitem_order_info *sub_info =
  2789. &item_order[i];
  2790. obs_sceneitem_t *sub_item = sub_info->item;
  2791. if (sub_info->group != info->item) {
  2792. i--;
  2793. break;
  2794. }
  2795. if (!sub_scene->first_item)
  2796. sub_scene->first_item = sub_item;
  2797. sub_item->prev = sub_prev;
  2798. sub_item->next = NULL;
  2799. sub_item->parent = sub_scene;
  2800. if (sub_prev)
  2801. sub_prev->next = sub_item;
  2802. apply_group_transform(sub_info->item,
  2803. sub_info->group);
  2804. sub_prev = sub_item;
  2805. }
  2806. resize_group(info->item);
  2807. full_unlock(sub_scene);
  2808. obs_scene_release(sub_scene);
  2809. }
  2810. item->prev = prev;
  2811. item->next = NULL;
  2812. item->parent = scene;
  2813. if (prev)
  2814. prev->next = item;
  2815. prev = item;
  2816. }
  2817. full_unlock(scene);
  2818. signal_reorder(scene->first_item);
  2819. obs_scene_release(scene);
  2820. return true;
  2821. }
  2822. obs_sceneitem_t *obs_sceneitem_get_group(obs_scene_t *scene,
  2823. obs_sceneitem_t *group_subitem)
  2824. {
  2825. if (!scene || !group_subitem || group_subitem->is_group)
  2826. return NULL;
  2827. full_lock(scene);
  2828. obs_sceneitem_t *group =
  2829. get_sceneitem_parent_group(scene, group_subitem);
  2830. full_unlock(scene);
  2831. return group;
  2832. }
  2833. bool obs_source_is_group(const obs_source_t *source)
  2834. {
  2835. return source && strcmp(source->info.id, group_info.id) == 0;
  2836. }
  2837. bool obs_source_is_scene(const obs_source_t *source)
  2838. {
  2839. return source && strcmp(source->info.id, scene_info.id) == 0;
  2840. }
  2841. bool obs_scene_is_group(const obs_scene_t *scene)
  2842. {
  2843. return scene ? scene->is_group : false;
  2844. }
  2845. void obs_sceneitem_group_enum_items(obs_sceneitem_t *group,
  2846. bool (*callback)(obs_scene_t *,
  2847. obs_sceneitem_t *, void *),
  2848. void *param)
  2849. {
  2850. if (!group || !group->is_group)
  2851. return;
  2852. obs_scene_t *scene = group->source->context.data;
  2853. if (scene)
  2854. obs_scene_enum_items(scene, callback, param);
  2855. }
  2856. void obs_sceneitem_force_update_transform(obs_sceneitem_t *item)
  2857. {
  2858. if (!item)
  2859. return;
  2860. if (os_atomic_set_bool(&item->update_transform, false))
  2861. update_item_transform(item, false);
  2862. }
  2863. void obs_sceneitem_set_show_transition(obs_sceneitem_t *item,
  2864. obs_source_t *transition)
  2865. {
  2866. if (!item)
  2867. return;
  2868. if (item->show_transition)
  2869. obs_source_release(item->show_transition);
  2870. item->show_transition = transition;
  2871. if (item->show_transition)
  2872. obs_source_addref(item->show_transition);
  2873. }
  2874. void obs_sceneitem_set_show_transition_duration(obs_sceneitem_t *item,
  2875. uint32_t duration_ms)
  2876. {
  2877. if (!item)
  2878. return;
  2879. item->show_transition_duration = duration_ms;
  2880. }
  2881. obs_source_t *obs_sceneitem_get_show_transition(obs_sceneitem_t *item)
  2882. {
  2883. if (!item)
  2884. return NULL;
  2885. return item->show_transition;
  2886. }
  2887. uint32_t obs_sceneitem_get_show_transition_duration(obs_sceneitem_t *item)
  2888. {
  2889. if (!item)
  2890. return 0;
  2891. return item->show_transition_duration;
  2892. }
  2893. void obs_sceneitem_set_hide_transition(obs_sceneitem_t *item,
  2894. obs_source_t *transition)
  2895. {
  2896. if (!item)
  2897. return;
  2898. if (item->hide_transition)
  2899. obs_source_release(item->hide_transition);
  2900. item->hide_transition = transition;
  2901. if (item->hide_transition)
  2902. obs_source_addref(item->hide_transition);
  2903. }
  2904. void obs_sceneitem_set_hide_transition_duration(obs_sceneitem_t *item,
  2905. uint32_t duration_ms)
  2906. {
  2907. if (!item)
  2908. return;
  2909. item->hide_transition_duration = duration_ms;
  2910. }
  2911. obs_source_t *obs_sceneitem_get_hide_transition(obs_sceneitem_t *item)
  2912. {
  2913. if (!item)
  2914. return NULL;
  2915. return item->hide_transition;
  2916. }
  2917. uint32_t obs_sceneitem_get_hide_transition_duration(obs_sceneitem_t *item)
  2918. {
  2919. if (!item)
  2920. return 0;
  2921. return item->hide_transition_duration;
  2922. }
  2923. void obs_sceneitem_transition_stop(void *data, calldata_t *calldata)
  2924. {
  2925. obs_source_t *parent = data;
  2926. obs_source_t *transition;
  2927. calldata_get_ptr(calldata, "source", &transition);
  2928. obs_source_remove_active_child(parent, transition);
  2929. signal_handler_t *sh = obs_source_get_signal_handler(transition);
  2930. if (sh)
  2931. signal_handler_disconnect(sh, "transition_stop",
  2932. obs_sceneitem_transition_stop,
  2933. parent);
  2934. }
  2935. void obs_sceneitem_do_transition(obs_sceneitem_t *item, bool visible)
  2936. {
  2937. if (!item)
  2938. return;
  2939. if (transition_active(item->show_transition))
  2940. obs_transition_force_stop(item->show_transition);
  2941. if (transition_active(item->hide_transition))
  2942. obs_transition_force_stop(item->hide_transition);
  2943. obs_source_t *transition =
  2944. visible ? obs_sceneitem_get_show_transition(item)
  2945. : obs_sceneitem_get_hide_transition(item);
  2946. if (!transition)
  2947. return;
  2948. int duration =
  2949. (int)(visible ? obs_sceneitem_get_show_transition_duration(item)
  2950. : obs_sceneitem_get_hide_transition_duration(
  2951. item));
  2952. const int cx = obs_source_get_width(item->source);
  2953. const int cy = obs_source_get_height(item->source);
  2954. obs_transition_set_size(transition, cx, cy);
  2955. obs_transition_set_alignment(transition, OBS_ALIGN_CENTER);
  2956. obs_transition_set_scale_type(transition, OBS_TRANSITION_SCALE_ASPECT);
  2957. if (duration == 0)
  2958. duration = 300;
  2959. obs_scene_t *scene = obs_sceneitem_get_scene(item);
  2960. obs_source_t *parent = obs_scene_get_source(scene);
  2961. obs_source_add_active_child(parent, transition);
  2962. signal_handler_t *sh = obs_source_get_signal_handler(transition);
  2963. if (sh)
  2964. signal_handler_connect(sh, "transition_stop",
  2965. obs_sceneitem_transition_stop, parent);
  2966. if (!visible) {
  2967. obs_transition_set(transition, item->source);
  2968. obs_transition_start(transition, OBS_TRANSITION_MODE_AUTO,
  2969. duration, NULL);
  2970. } else {
  2971. obs_transition_set(transition, NULL);
  2972. obs_transition_start(transition, OBS_TRANSITION_MODE_AUTO,
  2973. duration, item->source);
  2974. }
  2975. }
  2976. void obs_sceneitem_transition_load(struct obs_scene_item *item,
  2977. obs_data_t *data, bool show)
  2978. {
  2979. if (!item || !data)
  2980. return;
  2981. const char *id = obs_data_get_string(data, "id");
  2982. if (id && strlen(id)) {
  2983. const char *tn = obs_data_get_string(data, "name");
  2984. obs_data_t *s = obs_data_get_obj(data, "transition");
  2985. obs_source_t *t = obs_source_create_private(id, tn, s);
  2986. if (show)
  2987. obs_sceneitem_set_show_transition(item, t);
  2988. else
  2989. obs_sceneitem_set_hide_transition(item, t);
  2990. obs_source_release(t);
  2991. obs_data_release(s);
  2992. }
  2993. if (show)
  2994. item->show_transition_duration =
  2995. (uint32_t)obs_data_get_int(data, "duration");
  2996. else
  2997. item->hide_transition_duration =
  2998. (uint32_t)obs_data_get_int(data, "duration");
  2999. }
  3000. obs_data_t *obs_sceneitem_transition_save(struct obs_scene_item *item,
  3001. bool show)
  3002. {
  3003. obs_data_t *data = obs_data_create();
  3004. struct obs_source *transition = show ? item->show_transition
  3005. : item->hide_transition;
  3006. if (transition) {
  3007. obs_data_set_string(data, "id",
  3008. obs_source_get_unversioned_id(transition));
  3009. obs_data_set_string(data, "versioned_id",
  3010. obs_source_get_id(transition));
  3011. obs_data_set_string(data, "name",
  3012. obs_source_get_name(transition));
  3013. obs_data_t *s = obs_source_get_settings(transition);
  3014. obs_data_set_obj(data, "transition", s);
  3015. obs_data_release(s);
  3016. }
  3017. obs_data_set_int(data, "duration",
  3018. show ? item->show_transition_duration
  3019. : item->hide_transition_duration);
  3020. return data;
  3021. }
  3022. void obs_scene_prune_sources(obs_scene_t *scene)
  3023. {
  3024. DARRAY(struct obs_scene_item *) remove_items;
  3025. da_init(remove_items);
  3026. video_lock(scene);
  3027. update_transforms_and_prune_sources(scene, &remove_items.da, NULL);
  3028. video_unlock(scene);
  3029. for (size_t i = 0; i < remove_items.num; i++)
  3030. obs_sceneitem_release(remove_items.array[i]);
  3031. da_free(remove_items);
  3032. }