graphics.h 27 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. };
  66. enum gs_zstencil_format {
  67. GS_ZS_NONE,
  68. GS_Z16,
  69. GS_Z24_S8,
  70. GS_Z32F,
  71. GS_Z32F_S8X24
  72. };
  73. enum gs_index_type {
  74. GS_UNSIGNED_SHORT,
  75. GS_UNSIGNED_LONG
  76. };
  77. enum gs_cull_mode {
  78. GS_BACK,
  79. GS_FRONT,
  80. GS_NEITHER
  81. };
  82. enum gs_blend_type {
  83. GS_BLEND_ZERO,
  84. GS_BLEND_ONE,
  85. GS_BLEND_SRCCOLOR,
  86. GS_BLEND_INVSRCCOLOR,
  87. GS_BLEND_SRCALPHA,
  88. GS_BLEND_INVSRCALPHA,
  89. GS_BLEND_DSTCOLOR,
  90. GS_BLEND_INVDSTCOLOR,
  91. GS_BLEND_DSTALPHA,
  92. GS_BLEND_INVDSTALPHA,
  93. GS_BLEND_SRCALPHASAT
  94. };
  95. enum gs_depth_test {
  96. GS_NEVER,
  97. GS_LESS,
  98. GS_LEQUAL,
  99. GS_EQUAL,
  100. GS_GEQUAL,
  101. GS_GREATER,
  102. GS_NOTEQUAL,
  103. GS_ALWAYS
  104. };
  105. enum gs_stencil_side {
  106. GS_STENCIL_FRONT=1,
  107. GS_STENCIL_BACK,
  108. GS_STENCIL_BOTH
  109. };
  110. enum gs_stencil_op_type {
  111. GS_KEEP,
  112. GS_ZERO,
  113. GS_REPLACE,
  114. GS_INCR,
  115. GS_DECR,
  116. GS_INVERT
  117. };
  118. enum gs_cube_sides {
  119. GS_POSITIVE_X,
  120. GS_NEGATIVE_X,
  121. GS_POSITIVE_Y,
  122. GS_NEGATIVE_Y,
  123. GS_POSITIVE_Z,
  124. GS_NEGATIVE_Z
  125. };
  126. enum gs_sample_filter {
  127. GS_FILTER_POINT,
  128. GS_FILTER_LINEAR,
  129. GS_FILTER_ANISOTROPIC,
  130. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  131. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  132. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  133. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  134. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  135. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  136. };
  137. enum gs_address_mode {
  138. GS_ADDRESS_CLAMP,
  139. GS_ADDRESS_WRAP,
  140. GS_ADDRESS_MIRROR,
  141. GS_ADDRESS_BORDER,
  142. GS_ADDRESS_MIRRORONCE
  143. };
  144. enum gs_texture_type {
  145. GS_TEXTURE_2D,
  146. GS_TEXTURE_3D,
  147. GS_TEXTURE_CUBE
  148. };
  149. struct gs_monitor_info {
  150. int rotation_degrees;
  151. long x;
  152. long y;
  153. long cx;
  154. long cy;
  155. };
  156. struct gs_tvertarray {
  157. size_t width;
  158. void *array;
  159. };
  160. struct gs_vb_data {
  161. size_t num;
  162. struct vec3 *points;
  163. struct vec3 *normals;
  164. struct vec3 *tangents;
  165. uint32_t *colors;
  166. size_t num_tex;
  167. struct gs_tvertarray *tvarray;
  168. };
  169. static inline struct gs_vb_data *gs_vbdata_create(void)
  170. {
  171. return (struct gs_vb_data*)bzalloc(sizeof(struct gs_vb_data));
  172. }
  173. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  174. {
  175. uint32_t i;
  176. if (!data)
  177. return;
  178. bfree(data->points);
  179. bfree(data->normals);
  180. bfree(data->tangents);
  181. bfree(data->colors);
  182. for (i = 0; i < data->num_tex; i++)
  183. bfree(data->tvarray[i].array);
  184. bfree(data->tvarray);
  185. bfree(data);
  186. }
  187. struct gs_sampler_info {
  188. enum gs_sample_filter filter;
  189. enum gs_address_mode address_u;
  190. enum gs_address_mode address_v;
  191. enum gs_address_mode address_w;
  192. int max_anisotropy;
  193. uint32_t border_color;
  194. };
  195. struct gs_display_mode {
  196. uint32_t width;
  197. uint32_t height;
  198. uint32_t bits;
  199. uint32_t freq;
  200. };
  201. struct gs_rect {
  202. int x;
  203. int y;
  204. int cx;
  205. int cy;
  206. };
  207. /* wrapped opaque data types */
  208. struct gs_texture;
  209. struct gs_stage_surface;
  210. struct gs_zstencil_buffer;
  211. struct gs_vertex_buffer;
  212. struct gs_index_buffer;
  213. struct gs_sampler_state;
  214. struct gs_shader;
  215. struct gs_swap_chain;
  216. struct gs_texrender;
  217. struct gs_shader_param;
  218. struct gs_effect;
  219. struct gs_effect_technique;
  220. struct gs_effect_pass;
  221. struct gs_effect_param;
  222. struct gs_device;
  223. struct graphics_subsystem;
  224. typedef struct gs_texture gs_texture_t;
  225. typedef struct gs_stage_surface gs_stagesurf_t;
  226. typedef struct gs_zstencil_buffer gs_zstencil_t;
  227. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  228. typedef struct gs_index_buffer gs_indexbuffer_t;
  229. typedef struct gs_sampler_state gs_samplerstate_t;
  230. typedef struct gs_swap_chain gs_swapchain_t;
  231. typedef struct gs_texture_render gs_texrender_t;
  232. typedef struct gs_shader gs_shader_t;
  233. typedef struct gs_shader_param gs_sparam_t;
  234. typedef struct gs_effect gs_effect_t;
  235. typedef struct gs_effect_technique gs_technique_t;
  236. typedef struct gs_effect_pass gs_epass_t;
  237. typedef struct gs_effect_param gs_eparam_t;
  238. typedef struct gs_device gs_device_t;
  239. typedef struct graphics_subsystem graphics_t;
  240. /* ---------------------------------------------------
  241. * shader functions
  242. * --------------------------------------------------- */
  243. enum gs_shader_param_type {
  244. GS_SHADER_PARAM_UNKNOWN,
  245. GS_SHADER_PARAM_BOOL,
  246. GS_SHADER_PARAM_FLOAT,
  247. GS_SHADER_PARAM_INT,
  248. GS_SHADER_PARAM_STRING,
  249. GS_SHADER_PARAM_VEC2,
  250. GS_SHADER_PARAM_VEC3,
  251. GS_SHADER_PARAM_VEC4,
  252. GS_SHADER_PARAM_INT2,
  253. GS_SHADER_PARAM_INT3,
  254. GS_SHADER_PARAM_INT4,
  255. GS_SHADER_PARAM_MATRIX4X4,
  256. GS_SHADER_PARAM_TEXTURE,
  257. };
  258. #ifndef SWIG
  259. struct gs_shader_param_info {
  260. enum gs_shader_param_type type;
  261. const char *name;
  262. };
  263. enum gs_shader_type {
  264. GS_SHADER_VERTEX,
  265. GS_SHADER_PIXEL,
  266. };
  267. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  268. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  269. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  270. uint32_t param);
  271. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  272. const char *name);
  273. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  274. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  275. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  276. struct gs_shader_param_info *info);
  277. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  278. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  279. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  280. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val);
  281. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val);
  282. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  283. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  284. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  285. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  286. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  287. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  288. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param,
  289. gs_samplerstate_t *sampler);
  290. #endif
  291. /* ---------------------------------------------------
  292. * effect functions
  293. * --------------------------------------------------- */
  294. /*enum gs_effect_property_type {
  295. GS_EFFECT_NONE,
  296. GS_EFFECT_BOOL,
  297. GS_EFFECT_FLOAT,
  298. GS_EFFECT_COLOR,
  299. GS_EFFECT_TEXTURE
  300. };*/
  301. #ifndef SWIG
  302. struct gs_effect_param_info {
  303. const char *name;
  304. enum gs_shader_param_type type;
  305. /* const char *full_name;
  306. enum gs_effect_property_type prop_type;
  307. float min, max, inc, mul; */
  308. };
  309. #endif
  310. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  311. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  312. const char *name);
  313. EXPORT gs_technique_t *gs_effect_get_current_technique(
  314. const gs_effect_t *effect);
  315. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  316. EXPORT void gs_technique_end(gs_technique_t *technique);
  317. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  318. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  319. const char *name);
  320. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  321. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  322. size_t pass);
  323. EXPORT gs_epass_t *gs_technique_get_pass_by_name(
  324. const gs_technique_t *technique, const char *name);
  325. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  326. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  327. size_t param);
  328. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  329. const char *name);
  330. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  331. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  332. size_t annotation);
  333. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  334. const char *name);
  335. /** Helper function to simplify effect usage. Use with a while loop that
  336. * contains drawing functions. Automatically handles techniques, passes, and
  337. * unloading. */
  338. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  339. /** used internally */
  340. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  341. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  342. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  343. #ifndef SWIG
  344. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  345. struct gs_effect_param_info *info);
  346. #endif
  347. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  348. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  349. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  350. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  351. const struct matrix4 *val);
  352. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  353. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  354. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  355. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  356. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  357. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  358. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  359. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  360. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  361. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  362. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param,
  363. gs_samplerstate_t *sampler);
  364. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  365. /* ---------------------------------------------------
  366. * texture render helper functions
  367. * --------------------------------------------------- */
  368. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  369. enum gs_zstencil_format zsformat);
  370. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  371. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  372. uint32_t cy);
  373. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  374. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  375. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  376. /* ---------------------------------------------------
  377. * graphics subsystem
  378. * --------------------------------------------------- */
  379. #define GS_BUILD_MIPMAPS (1<<0)
  380. #define GS_DYNAMIC (1<<1)
  381. #define GS_RENDER_TARGET (1<<2)
  382. #define GS_GL_DUMMYTEX (1<<3) /**<< texture with no allocated texture data */
  383. #define GS_DUP_BUFFER (1<<4) /**<< do not pass buffer ownership when
  384. * creating a vertex/index buffer */
  385. #define GS_SHARED_TEX (1<<5)
  386. #define GS_SHARED_KM_TEX (1<<6)
  387. /* ---------------- */
  388. /* global functions */
  389. #define GS_SUCCESS 0
  390. #define GS_ERROR_FAIL -1
  391. #define GS_ERROR_MODULE_NOT_FOUND -2
  392. #define GS_ERROR_NOT_SUPPORTED -3
  393. struct gs_window {
  394. #if defined(_WIN32)
  395. void *hwnd;
  396. #elif defined(__APPLE__)
  397. __unsafe_unretained id view;
  398. #elif defined(__linux__) || defined(__FreeBSD__)
  399. /* I'm not sure how portable defining id to uint32_t is. */
  400. uint32_t id;
  401. void* display;
  402. #endif
  403. };
  404. struct gs_init_data {
  405. struct gs_window window;
  406. uint32_t cx, cy;
  407. uint32_t num_backbuffers;
  408. enum gs_color_format format;
  409. enum gs_zstencil_format zsformat;
  410. uint32_t adapter;
  411. };
  412. #define GS_DEVICE_OPENGL 1
  413. #define GS_DEVICE_DIRECT3D_11 2
  414. EXPORT const char *gs_get_device_name(void);
  415. EXPORT int gs_get_device_type(void);
  416. EXPORT void gs_enum_adapters(
  417. bool (*callback)(void *param, const char *name, uint32_t id),
  418. void *param);
  419. EXPORT int gs_create(graphics_t **graphics, const char *module,
  420. uint32_t adapter);
  421. EXPORT void gs_destroy(graphics_t *graphics);
  422. EXPORT void gs_enter_context(graphics_t *graphics);
  423. EXPORT void gs_leave_context(void);
  424. EXPORT graphics_t *gs_get_context(void);
  425. EXPORT void gs_matrix_push(void);
  426. EXPORT void gs_matrix_pop(void);
  427. EXPORT void gs_matrix_identity(void);
  428. EXPORT void gs_matrix_transpose(void);
  429. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  430. EXPORT void gs_matrix_get(struct matrix4 *dst);
  431. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  432. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  433. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  434. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  435. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  436. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  437. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  438. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  439. EXPORT void gs_render_start(bool b_new);
  440. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  441. EXPORT gs_vertbuffer_t *gs_render_save(void);
  442. EXPORT void gs_vertex2f(float x, float y);
  443. EXPORT void gs_vertex3f(float x, float y, float z);
  444. EXPORT void gs_normal3f(float x, float y, float z);
  445. EXPORT void gs_color(uint32_t color);
  446. EXPORT void gs_texcoord(float x, float y, int unit);
  447. EXPORT void gs_vertex2v(const struct vec2 *v);
  448. EXPORT void gs_vertex3v(const struct vec3 *v);
  449. EXPORT void gs_normal3v(const struct vec3 *v);
  450. EXPORT void gs_color4v(const struct vec4 *v);
  451. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  452. EXPORT input_t *gs_get_input(void);
  453. EXPORT gs_effect_t *gs_get_effect(void);
  454. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  455. char **error_string);
  456. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  457. const char *filename, char **error_string);
  458. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  459. char **error_string);
  460. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  461. char **error_string);
  462. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  463. EXPORT uint8_t *gs_create_texture_file_data(const char *file,
  464. enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
  465. #define GS_FLIP_U (1<<0)
  466. #define GS_FLIP_V (1<<1)
  467. /**
  468. * Draws a 2D sprite
  469. *
  470. * If width or height is 0, the width or height of the texture will be used.
  471. * The flip value specifies whether the texture should be flipped on the U or V
  472. * axis with GS_FLIP_U and GS_FLIP_V.
  473. */
  474. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  475. uint32_t height);
  476. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  477. uint32_t x, uint32_t y, uint32_t cx, uint32_t cy);
  478. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  479. float left, float right, float top, float bottom, float znear);
  480. /** sets the viewport to current swap chain size */
  481. EXPORT void gs_reset_viewport(void);
  482. /** sets default screen-sized orthographic mode */
  483. EXPORT void gs_set_2d_mode(void);
  484. /** sets default screen-sized perspective mode */
  485. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  486. EXPORT void gs_viewport_push(void);
  487. EXPORT void gs_viewport_pop(void);
  488. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  489. uint32_t linesize, bool invert);
  490. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  491. const void *data, uint32_t linesize, bool invert);
  492. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  493. EXPORT void gs_blend_state_push(void);
  494. EXPORT void gs_blend_state_pop(void);
  495. EXPORT void gs_reset_blend_state(void);
  496. /* -------------------------- */
  497. /* library-specific functions */
  498. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  499. EXPORT void gs_resize(uint32_t x, uint32_t y);
  500. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  501. EXPORT uint32_t gs_get_width(void);
  502. EXPORT uint32_t gs_get_height(void);
  503. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  504. enum gs_color_format color_format, uint32_t levels,
  505. const uint8_t **data, uint32_t flags);
  506. EXPORT gs_texture_t *gs_cubetexture_create(uint32_t size,
  507. enum gs_color_format color_format, uint32_t levels,
  508. const uint8_t **data, uint32_t flags);
  509. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  510. uint32_t depth, enum gs_color_format color_format,
  511. uint32_t levels, const uint8_t **data, uint32_t flags);
  512. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  513. enum gs_zstencil_format format);
  514. EXPORT gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  515. enum gs_color_format color_format);
  516. EXPORT gs_samplerstate_t *gs_samplerstate_create(
  517. const struct gs_sampler_info *info);
  518. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader,
  519. const char *file, char **error_string);
  520. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader,
  521. const char *file, char **error_string);
  522. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  523. uint32_t flags);
  524. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  525. void *indices, size_t num, uint32_t flags);
  526. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  527. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  528. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  529. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  530. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  531. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  532. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  533. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  534. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  535. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  536. EXPORT gs_texture_t *gs_get_render_target(void);
  537. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  538. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  539. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  540. gs_zstencil_t *zstencil);
  541. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  542. EXPORT void gs_copy_texture_region(
  543. gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  544. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  545. uint32_t src_w, uint32_t src_h);
  546. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  547. EXPORT void gs_begin_scene(void);
  548. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  549. uint32_t num_verts);
  550. EXPORT void gs_end_scene(void);
  551. #define GS_CLEAR_COLOR (1<<0)
  552. #define GS_CLEAR_DEPTH (1<<1)
  553. #define GS_CLEAR_STENCIL (1<<2)
  554. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  555. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  556. float depth, uint8_t stencil);
  557. EXPORT void gs_present(void);
  558. EXPORT void gs_flush(void);
  559. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  560. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  561. EXPORT void gs_enable_blending(bool enable);
  562. EXPORT void gs_enable_depth_test(bool enable);
  563. EXPORT void gs_enable_stencil_test(bool enable);
  564. EXPORT void gs_enable_stencil_write(bool enable);
  565. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  566. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  567. EXPORT void gs_blend_function_separate(
  568. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  569. enum gs_blend_type src_a, enum gs_blend_type dest_a);
  570. EXPORT void gs_depth_function(enum gs_depth_test test);
  571. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  572. enum gs_depth_test test);
  573. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  574. enum gs_stencil_op_type fail,
  575. enum gs_stencil_op_type zfail,
  576. enum gs_stencil_op_type zpass);
  577. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  578. EXPORT void gs_get_viewport(struct gs_rect *rect);
  579. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  580. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  581. float znear, float zfar);
  582. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  583. float znear, float zfar);
  584. EXPORT void gs_projection_push(void);
  585. EXPORT void gs_projection_pop(void);
  586. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  587. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  588. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  589. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  590. EXPORT enum gs_color_format gs_texture_get_color_format(
  591. const gs_texture_t *tex);
  592. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  593. uint32_t *linesize);
  594. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  595. /** special-case function (GL only) - specifies whether the texture is a
  596. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  597. * coordinates, doesn't support mipmapping, and requires address clamping */
  598. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  599. /**
  600. * Gets a pointer to the context-specific object associated with the texture.
  601. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  602. */
  603. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  604. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  605. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  606. EXPORT enum gs_color_format gs_cubetexture_get_color_format(
  607. const gs_texture_t *cubetex);
  608. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  609. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  610. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  611. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  612. EXPORT enum gs_color_format gs_voltexture_get_color_format(
  613. const gs_texture_t *voltex);
  614. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  615. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  616. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  617. EXPORT enum gs_color_format gs_stagesurface_get_color_format(
  618. const gs_stagesurf_t *stagesurf);
  619. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  620. uint32_t *linesize);
  621. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  622. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  623. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  624. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  625. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  626. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  627. const struct gs_vb_data *data);
  628. EXPORT struct gs_vb_data *gs_vertexbuffer_get_data(
  629. const gs_vertbuffer_t *vertbuffer);
  630. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  631. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  632. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  633. const void *data);
  634. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  635. EXPORT size_t gs_indexbuffer_get_num_indices(
  636. const gs_indexbuffer_t *indexbuffer);
  637. EXPORT enum gs_index_type gs_indexbuffer_get_type(
  638. const gs_indexbuffer_t *indexbuffer);
  639. EXPORT bool gs_nv12_available(void);
  640. #ifdef __APPLE__
  641. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  642. * from shared surface resources */
  643. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  644. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture,
  645. void *iosurf);
  646. #elif _WIN32
  647. EXPORT bool gs_gdi_texture_available(void);
  648. EXPORT bool gs_shared_texture_available(void);
  649. struct gs_duplicator;
  650. typedef struct gs_duplicator gs_duplicator_t;
  651. /**
  652. * Gets information about the monitor at the specific index, returns false
  653. * when there is no monitor at the specified index
  654. */
  655. EXPORT bool gs_get_duplicator_monitor_info(int monitor_idx,
  656. struct gs_monitor_info *monitor_info);
  657. /** creates a windows 8+ output duplicator (monitor capture) */
  658. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  659. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  660. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  661. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  662. /** creates a windows GDI-lockable texture */
  663. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  664. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  665. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  666. /** creates a windows shared texture from a texture handle */
  667. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  668. #define GS_INVALID_HANDLE (uint32_t)-1
  669. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  670. #define GS_WAIT_INFINITE (uint32_t)-1
  671. /**
  672. * acquires a lock on a keyed mutex texture.
  673. * returns -1 on generic failure, ETIMEDOUT if timed out
  674. */
  675. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms);
  676. /**
  677. * releases a lock on a keyed mutex texture to another device.
  678. * return 0 on success, -1 on error
  679. */
  680. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  681. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  682. uint32_t width, uint32_t height, uint32_t flags);
  683. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(
  684. uint32_t width, uint32_t height);
  685. #endif
  686. /* inline functions used by modules */
  687. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  688. {
  689. switch (format) {
  690. case GS_A8: return 8;
  691. case GS_R8: return 8;
  692. case GS_RGBA: return 32;
  693. case GS_BGRX: return 32;
  694. case GS_BGRA: return 32;
  695. case GS_R10G10B10A2: return 32;
  696. case GS_RGBA16: return 64;
  697. case GS_R16: return 16;
  698. case GS_RGBA16F: return 64;
  699. case GS_RGBA32F: return 128;
  700. case GS_RG16F: return 32;
  701. case GS_RG32F: return 64;
  702. case GS_R16F: return 16;
  703. case GS_R32F: return 32;
  704. case GS_DXT1: return 4;
  705. case GS_DXT3: return 8;
  706. case GS_DXT5: return 8;
  707. case GS_R8G8: return 16;
  708. case GS_UNKNOWN: return 0;
  709. }
  710. return 0;
  711. }
  712. static inline bool gs_is_compressed_format(enum gs_color_format format)
  713. {
  714. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  715. }
  716. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
  717. {
  718. uint32_t size = width > height ? width : height;
  719. uint32_t num_levels = 0;
  720. while (size > 1) {
  721. size /= 2;
  722. num_levels++;
  723. }
  724. return num_levels;
  725. }
  726. #ifdef __cplusplus
  727. }
  728. #endif