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- #pragma once
- #include <string>
- #include <graphics/shader-parser.h>
- struct ShaderBufferInfo {
- bool normals = false;
- bool colors = false;
- bool tangents = false;
- uint32_t texUnits = 0;
- };
- struct ShaderParser : shader_parser {
- inline ShaderParser() {shader_parser_init(this);}
- inline ~ShaderParser() {shader_parser_free(this);}
- };
- #ifdef __OBJC__
- struct ShaderProcessor {
- gs_device_t *device;
- ShaderParser parser;
- void BuildVertexDesc(__weak MTLVertexDescriptor *vertexDesc);
- void BuildParamInfo(ShaderBufferInfo &info);
- void BuildParams(std::vector<gs_shader_param> ¶ms);
- void BuildSamplers(std::vector<std::unique_ptr<ShaderSampler>>
- &samplers);
- std::string BuildString(gs_shader_type type);
- void Process(const char *shader_string, const char *file);
- inline ShaderProcessor(gs_device_t *device) : device(device)
- {
- }
- };
- #endif
- extern std::string build_shader(gs_shader_type type, ShaderParser *parser);
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