gl-vertexbuffer.c 6.9 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <graphics/vec3.h>
  15. #include "gl-subsystem.h"
  16. static bool create_buffers(struct gs_vertex_buffer *vb)
  17. {
  18. GLenum usage = vb->dynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW;
  19. size_t i;
  20. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer, vb->data->num * sizeof(struct vec3),
  21. vb->data->points, usage))
  22. return false;
  23. if (vb->data->normals) {
  24. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer, vb->data->num * sizeof(struct vec3),
  25. vb->data->normals, usage))
  26. return false;
  27. }
  28. if (vb->data->tangents) {
  29. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer, vb->data->num * sizeof(struct vec3),
  30. vb->data->tangents, usage))
  31. return false;
  32. }
  33. if (vb->data->colors) {
  34. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer, vb->data->num * sizeof(uint32_t),
  35. vb->data->colors, usage))
  36. return false;
  37. }
  38. da_reserve(vb->uv_buffers, vb->data->num_tex);
  39. da_reserve(vb->uv_sizes, vb->data->num_tex);
  40. for (i = 0; i < vb->data->num_tex; i++) {
  41. GLuint tex_buffer;
  42. struct gs_tvertarray *tv = vb->data->tvarray + i;
  43. size_t size = vb->data->num * sizeof(float) * tv->width;
  44. if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size, tv->array, usage))
  45. return false;
  46. da_push_back(vb->uv_buffers, &tex_buffer);
  47. da_push_back(vb->uv_sizes, &tv->width);
  48. }
  49. if (!vb->dynamic) {
  50. gs_vbdata_destroy(vb->data);
  51. vb->data = NULL;
  52. }
  53. if (!gl_gen_vertex_arrays(1, &vb->vao))
  54. return false;
  55. return true;
  56. }
  57. gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device, struct gs_vb_data *data, uint32_t flags)
  58. {
  59. struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
  60. vb->device = device;
  61. vb->data = data;
  62. vb->num = data->num;
  63. vb->dynamic = flags & GS_DYNAMIC;
  64. if (!create_buffers(vb)) {
  65. blog(LOG_ERROR, "device_vertexbuffer_create (GL) failed");
  66. gs_vertexbuffer_destroy(vb);
  67. return NULL;
  68. }
  69. return vb;
  70. }
  71. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
  72. {
  73. if (vb) {
  74. if (vb->vertex_buffer)
  75. gl_delete_buffers(1, &vb->vertex_buffer);
  76. if (vb->normal_buffer)
  77. gl_delete_buffers(1, &vb->normal_buffer);
  78. if (vb->tangent_buffer)
  79. gl_delete_buffers(1, &vb->tangent_buffer);
  80. if (vb->color_buffer)
  81. gl_delete_buffers(1, &vb->color_buffer);
  82. if (vb->uv_buffers.num)
  83. gl_delete_buffers((GLsizei)vb->uv_buffers.num, vb->uv_buffers.array);
  84. if (vb->vao)
  85. gl_delete_vertex_arrays(1, &vb->vao);
  86. da_free(vb->uv_sizes);
  87. da_free(vb->uv_buffers);
  88. gs_vbdata_destroy(vb->data);
  89. bfree(vb);
  90. }
  91. }
  92. static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vb, const struct gs_vb_data *data)
  93. {
  94. size_t i;
  95. size_t num_tex = data->num_tex < vb->data->num_tex ? data->num_tex : vb->data->num_tex;
  96. if (!vb->dynamic) {
  97. blog(LOG_ERROR, "vertex buffer is not dynamic");
  98. goto failed;
  99. }
  100. if (data->points) {
  101. if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer, data->points, data->num * sizeof(struct vec3)))
  102. goto failed;
  103. }
  104. if (vb->normal_buffer && data->normals) {
  105. if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer, data->normals, data->num * sizeof(struct vec3)))
  106. goto failed;
  107. }
  108. if (vb->tangent_buffer && data->tangents) {
  109. if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer, data->tangents,
  110. data->num * sizeof(struct vec3)))
  111. goto failed;
  112. }
  113. if (vb->color_buffer && data->colors) {
  114. if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer, data->colors, data->num * sizeof(uint32_t)))
  115. goto failed;
  116. }
  117. for (i = 0; i < num_tex; i++) {
  118. GLuint buffer = vb->uv_buffers.array[i];
  119. struct gs_tvertarray *tv = data->tvarray + i;
  120. size_t size = data->num * tv->width * sizeof(float);
  121. if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
  122. goto failed;
  123. }
  124. return;
  125. failed:
  126. blog(LOG_ERROR, "gs_vertexbuffer_flush (GL) failed");
  127. }
  128. void gs_vertexbuffer_flush(gs_vertbuffer_t *vb)
  129. {
  130. gs_vertexbuffer_flush_internal(vb, vb->data);
  131. }
  132. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vb, const struct gs_vb_data *data)
  133. {
  134. gs_vertexbuffer_flush_internal(vb, data);
  135. }
  136. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vb)
  137. {
  138. return vb->data;
  139. }
  140. static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb, enum attrib_type type, size_t index, GLint *width,
  141. GLenum *gl_type)
  142. {
  143. *gl_type = GL_FLOAT;
  144. *width = 4;
  145. if (type == ATTRIB_POSITION) {
  146. return vb->vertex_buffer;
  147. } else if (type == ATTRIB_NORMAL) {
  148. return vb->normal_buffer;
  149. } else if (type == ATTRIB_TANGENT) {
  150. return vb->tangent_buffer;
  151. } else if (type == ATTRIB_COLOR) {
  152. *gl_type = GL_UNSIGNED_BYTE;
  153. return vb->color_buffer;
  154. } else if (type == ATTRIB_TEXCOORD) {
  155. if (vb->uv_buffers.num <= index)
  156. return 0;
  157. *width = (GLint)vb->uv_sizes.array[index];
  158. return vb->uv_buffers.array[index];
  159. }
  160. return 0;
  161. }
  162. static bool load_vb_buffer(struct shader_attrib *attrib, struct gs_vertex_buffer *vb, GLint id)
  163. {
  164. GLenum type;
  165. GLint width;
  166. GLuint buffer;
  167. bool success = true;
  168. buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
  169. if (!buffer) {
  170. blog(LOG_ERROR, "Vertex buffer does not have the required "
  171. "inputs for vertex shader");
  172. return false;
  173. }
  174. if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
  175. return false;
  176. glVertexAttribPointer(id, width, type, GL_TRUE, 0, 0);
  177. if (!gl_success("glVertexAttribPointer"))
  178. success = false;
  179. glEnableVertexAttribArray(id);
  180. if (!gl_success("glEnableVertexAttribArray"))
  181. success = false;
  182. if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
  183. success = false;
  184. return success;
  185. }
  186. bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb, struct gs_index_buffer *ib)
  187. {
  188. struct gs_shader *shader = program->vertex_shader;
  189. size_t i;
  190. if (!gl_bind_vertex_array(vb->vao))
  191. return false;
  192. for (i = 0; i < shader->attribs.num; i++) {
  193. struct shader_attrib *attrib = shader->attribs.array + i;
  194. if (!load_vb_buffer(attrib, vb, program->attribs.array[i]))
  195. return false;
  196. }
  197. if (ib && !gl_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, ib->buffer))
  198. return false;
  199. return true;
  200. }
  201. void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vb)
  202. {
  203. device->cur_vertex_buffer = vb;
  204. }