graphics.c 52 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t *thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t *thread_graphics = NULL;
  29. #endif
  30. #define IMMEDIATE_COUNT 512
  31. void gs_enum_adapters(
  32. bool (*callback)(void *param, const char *name, uint32_t id),
  33. void *param)
  34. {
  35. graphics_t *graphics = thread_graphics;
  36. if (graphics && graphics->exports.device_enum_adapters) {
  37. if (graphics->exports.device_enum_adapters(callback, param)) {
  38. return;
  39. }
  40. }
  41. /* If the subsystem does not currently support device enumeration of
  42. * adapters or fails to enumerate adapters, just set it to one adapter
  43. * named "Default" */
  44. callback(param, "Default", 0);
  45. }
  46. extern void gs_init_image_deps(void);
  47. extern void gs_free_image_deps(void);
  48. bool load_graphics_imports(struct gs_exports *exports, void *module,
  49. const char *module_name);
  50. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  51. {
  52. struct gs_vb_data *vbd;
  53. vbd = gs_vbdata_create();
  54. vbd->num = IMMEDIATE_COUNT;
  55. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  56. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  57. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  58. vbd->num_tex = 1;
  59. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  60. vbd->tvarray[0].width = 2;
  61. vbd->tvarray[0].array =
  62. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  63. graphics->immediate_vertbuffer = graphics->exports.
  64. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  65. if (!graphics->immediate_vertbuffer)
  66. return false;
  67. return true;
  68. }
  69. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  70. {
  71. struct gs_vb_data *vbd;
  72. vbd = gs_vbdata_create();
  73. vbd->num = 4;
  74. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  75. vbd->num_tex = 1;
  76. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  77. vbd->tvarray[0].width = 2;
  78. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  79. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  80. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  81. graphics->sprite_buffer = graphics->exports.
  82. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  83. if (!graphics->sprite_buffer)
  84. return false;
  85. return true;
  86. }
  87. static bool graphics_init(struct graphics_subsystem *graphics)
  88. {
  89. struct matrix4 top_mat;
  90. matrix4_identity(&top_mat);
  91. da_push_back(graphics->matrix_stack, &top_mat);
  92. graphics->exports.device_enter_context(graphics->device);
  93. pthread_mutex_init_value(&graphics->mutex);
  94. pthread_mutex_init_value(&graphics->effect_mutex);
  95. if (!graphics_init_immediate_vb(graphics))
  96. return false;
  97. if (!graphics_init_sprite_vb(graphics))
  98. return false;
  99. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  100. return false;
  101. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  102. return false;
  103. graphics->exports.device_blend_function_separate(graphics->device,
  104. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  105. GS_BLEND_ONE, GS_BLEND_ONE);
  106. graphics->cur_blend_state.enabled = true;
  107. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  108. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  109. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  110. graphics->cur_blend_state.dest_a = GS_BLEND_ONE;
  111. graphics->exports.device_leave_context(graphics->device);
  112. gs_init_image_deps();
  113. return true;
  114. }
  115. int gs_create(graphics_t **pgraphics, const char *module,
  116. const struct gs_init_data *data)
  117. {
  118. struct gs_init_data new_data = *data;
  119. int errcode = GS_ERROR_FAIL;
  120. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  121. pthread_mutex_init_value(&graphics->mutex);
  122. if (!new_data.num_backbuffers)
  123. new_data.num_backbuffers = 1;
  124. graphics->module = os_dlopen(module);
  125. if (!graphics->module) {
  126. errcode = GS_ERROR_MODULE_NOT_FOUND;
  127. goto error;
  128. }
  129. if (!load_graphics_imports(&graphics->exports, graphics->module,
  130. module))
  131. goto error;
  132. errcode = graphics->exports.device_create(&graphics->device, &new_data);
  133. if (errcode != GS_SUCCESS)
  134. goto error;
  135. if (!graphics_init(graphics)) {
  136. errcode = GS_ERROR_FAIL;
  137. goto error;
  138. }
  139. *pgraphics = graphics;
  140. return errcode;
  141. error:
  142. gs_destroy(graphics);
  143. return errcode;
  144. }
  145. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  146. void gs_destroy(graphics_t *graphics)
  147. {
  148. if (!graphics)
  149. return;
  150. while (thread_graphics)
  151. gs_leave_context();
  152. if (graphics->device) {
  153. struct gs_effect *effect = graphics->first_effect;
  154. thread_graphics = graphics;
  155. graphics->exports.device_enter_context(graphics->device);
  156. while (effect) {
  157. struct gs_effect *next = effect->next;
  158. gs_effect_actually_destroy(effect);
  159. effect = next;
  160. }
  161. graphics->exports.gs_vertexbuffer_destroy(
  162. graphics->sprite_buffer);
  163. graphics->exports.gs_vertexbuffer_destroy(
  164. graphics->immediate_vertbuffer);
  165. graphics->exports.device_destroy(graphics->device);
  166. thread_graphics = NULL;
  167. }
  168. pthread_mutex_destroy(&graphics->mutex);
  169. pthread_mutex_destroy(&graphics->effect_mutex);
  170. da_free(graphics->matrix_stack);
  171. da_free(graphics->viewport_stack);
  172. da_free(graphics->blend_state_stack);
  173. if (graphics->module)
  174. os_dlclose(graphics->module);
  175. bfree(graphics);
  176. gs_free_image_deps();
  177. }
  178. void gs_enter_context(graphics_t *graphics)
  179. {
  180. if (!graphics) return;
  181. bool is_current = thread_graphics == graphics;
  182. if (thread_graphics && !is_current) {
  183. while (thread_graphics)
  184. gs_leave_context();
  185. }
  186. if (!is_current) {
  187. pthread_mutex_lock(&graphics->mutex);
  188. graphics->exports.device_enter_context(graphics->device);
  189. thread_graphics = graphics;
  190. }
  191. os_atomic_inc_long(&graphics->ref);
  192. }
  193. void gs_leave_context(void)
  194. {
  195. if (thread_graphics) {
  196. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  197. graphics_t *graphics = thread_graphics;
  198. graphics->exports.device_leave_context(
  199. graphics->device);
  200. pthread_mutex_unlock(&graphics->mutex);
  201. thread_graphics = NULL;
  202. }
  203. }
  204. }
  205. graphics_t *gs_get_context(void)
  206. {
  207. return thread_graphics;
  208. }
  209. const char *gs_get_device_name(void)
  210. {
  211. return thread_graphics ?
  212. thread_graphics->exports.device_get_name() : NULL;
  213. }
  214. int gs_get_device_type(void)
  215. {
  216. return thread_graphics ?
  217. thread_graphics->exports.device_get_type() : -1;
  218. }
  219. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  220. {
  221. return graphics ?
  222. (graphics->matrix_stack.array + graphics->cur_matrix) : NULL;
  223. }
  224. void gs_matrix_push(void)
  225. {
  226. graphics_t *graphics = thread_graphics;
  227. if (!graphics)
  228. return;
  229. struct matrix4 mat, *top_mat = top_matrix(graphics);
  230. memcpy(&mat, top_mat, sizeof(struct matrix4));
  231. da_push_back(graphics->matrix_stack, &mat);
  232. graphics->cur_matrix++;
  233. }
  234. void gs_matrix_pop(void)
  235. {
  236. graphics_t *graphics = thread_graphics;
  237. if (!graphics)
  238. return;
  239. if (graphics->cur_matrix == 0) {
  240. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  241. return;
  242. }
  243. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  244. graphics->cur_matrix--;
  245. }
  246. void gs_matrix_identity(void)
  247. {
  248. struct matrix4 *top_mat = top_matrix(thread_graphics);
  249. if (top_mat)
  250. matrix4_identity(top_mat);
  251. }
  252. void gs_matrix_transpose(void)
  253. {
  254. struct matrix4 *top_mat = top_matrix(thread_graphics);
  255. if (top_mat)
  256. matrix4_transpose(top_mat, top_mat);
  257. }
  258. void gs_matrix_set(const struct matrix4 *matrix)
  259. {
  260. struct matrix4 *top_mat = top_matrix(thread_graphics);
  261. if (top_mat)
  262. matrix4_copy(top_mat, matrix);
  263. }
  264. void gs_matrix_get(struct matrix4 *dst)
  265. {
  266. struct matrix4 *top_mat = top_matrix(thread_graphics);
  267. if (top_mat)
  268. matrix4_copy(dst, top_mat);
  269. }
  270. void gs_matrix_mul(const struct matrix4 *matrix)
  271. {
  272. struct matrix4 *top_mat = top_matrix(thread_graphics);
  273. if (top_mat)
  274. matrix4_mul(top_mat, matrix, top_mat);
  275. }
  276. void gs_matrix_rotquat(const struct quat *rot)
  277. {
  278. struct matrix4 *top_mat = top_matrix(thread_graphics);
  279. if (top_mat)
  280. matrix4_rotate_i(top_mat, rot, top_mat);
  281. }
  282. void gs_matrix_rotaa(const struct axisang *rot)
  283. {
  284. struct matrix4 *top_mat = top_matrix(thread_graphics);
  285. if (top_mat)
  286. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  287. }
  288. void gs_matrix_translate(const struct vec3 *pos)
  289. {
  290. struct matrix4 *top_mat = top_matrix(thread_graphics);
  291. if (top_mat)
  292. matrix4_translate3v_i(top_mat, pos, top_mat);
  293. }
  294. void gs_matrix_scale(const struct vec3 *scale)
  295. {
  296. struct matrix4 *top_mat = top_matrix(thread_graphics);
  297. if (top_mat)
  298. matrix4_scale_i(top_mat, scale, top_mat);
  299. }
  300. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  301. {
  302. struct matrix4 *top_mat = top_matrix(thread_graphics);
  303. struct axisang aa;
  304. if (top_mat) {
  305. axisang_set(&aa, x, y, z, angle);
  306. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  307. }
  308. }
  309. void gs_matrix_translate3f(float x, float y, float z)
  310. {
  311. struct matrix4 *top_mat = top_matrix(thread_graphics);
  312. struct vec3 p;
  313. if (top_mat) {
  314. vec3_set(&p, x, y, z);
  315. matrix4_translate3v_i(top_mat, &p, top_mat);
  316. }
  317. }
  318. void gs_matrix_scale3f(float x, float y, float z)
  319. {
  320. struct matrix4 *top_mat = top_matrix(thread_graphics);
  321. struct vec3 p;
  322. if (top_mat) {
  323. vec3_set(&p, x, y, z);
  324. matrix4_scale_i(top_mat, &p, top_mat);
  325. }
  326. }
  327. static inline void reset_immediate_arrays(graphics_t *graphics)
  328. {
  329. da_init(graphics->verts);
  330. da_init(graphics->norms);
  331. da_init(graphics->colors);
  332. for (size_t i = 0; i < 16; i++)
  333. da_init(graphics->texverts[i]);
  334. }
  335. void gs_render_start(bool b_new)
  336. {
  337. graphics_t *graphics = thread_graphics;
  338. if (!graphics)
  339. return;
  340. graphics->using_immediate = !b_new;
  341. reset_immediate_arrays(graphics);
  342. if (b_new) {
  343. graphics->vbd = gs_vbdata_create();
  344. } else {
  345. graphics->vbd = gs_vertexbuffer_get_data(
  346. graphics->immediate_vertbuffer);
  347. memset(graphics->vbd->colors, 0xFF,
  348. sizeof(uint32_t) * IMMEDIATE_COUNT);
  349. graphics->verts.array = graphics->vbd->points;
  350. graphics->norms.array = graphics->vbd->normals;
  351. graphics->colors.array = graphics->vbd->colors;
  352. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  353. graphics->verts.capacity = IMMEDIATE_COUNT;
  354. graphics->norms.capacity = IMMEDIATE_COUNT;
  355. graphics->colors.capacity = IMMEDIATE_COUNT;
  356. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  357. }
  358. }
  359. static inline size_t min_size(const size_t a, const size_t b)
  360. {
  361. return (a < b) ? a : b;
  362. }
  363. void gs_render_stop(enum gs_draw_mode mode)
  364. {
  365. graphics_t *graphics = thread_graphics;
  366. size_t i, num;
  367. if (!graphics)
  368. return;
  369. num = graphics->verts.num;
  370. if (!num) {
  371. if (!graphics->using_immediate) {
  372. da_free(graphics->verts);
  373. da_free(graphics->norms);
  374. da_free(graphics->colors);
  375. for (i = 0; i < 16; i++)
  376. da_free(graphics->texverts[i]);
  377. gs_vbdata_destroy(graphics->vbd);
  378. }
  379. return;
  380. }
  381. if (graphics->norms.num &&
  382. (graphics->norms.num != graphics->verts.num)) {
  383. blog(LOG_ERROR, "gs_render_stop: normal count does "
  384. "not match vertex count");
  385. num = min_size(num, graphics->norms.num);
  386. }
  387. if (graphics->colors.num &&
  388. (graphics->colors.num != graphics->verts.num)) {
  389. blog(LOG_ERROR, "gs_render_stop: color count does "
  390. "not match vertex count");
  391. num = min_size(num, graphics->colors.num);
  392. }
  393. if (graphics->texverts[0].num &&
  394. (graphics->texverts[0].num != graphics->verts.num)) {
  395. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  396. "not match vertex count");
  397. num = min_size(num, graphics->texverts[0].num);
  398. }
  399. if (graphics->using_immediate) {
  400. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  401. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  402. gs_load_indexbuffer(NULL);
  403. gs_draw(mode, 0, (uint32_t)num);
  404. reset_immediate_arrays(graphics);
  405. } else {
  406. gs_vertbuffer_t *vb = gs_render_save();
  407. gs_load_vertexbuffer(vb);
  408. gs_load_indexbuffer(NULL);
  409. gs_draw(mode, 0, 0);
  410. gs_vertexbuffer_destroy(vb);
  411. }
  412. graphics->vbd = NULL;
  413. }
  414. gs_vertbuffer_t *gs_render_save(void)
  415. {
  416. graphics_t *graphics = thread_graphics;
  417. size_t num_tex, i;
  418. if (!graphics)
  419. return NULL;
  420. if (graphics->using_immediate)
  421. return NULL;
  422. if (!graphics->verts.num) {
  423. gs_vbdata_destroy(graphics->vbd);
  424. return NULL;
  425. }
  426. for (num_tex = 0; num_tex < 16; num_tex++)
  427. if (!graphics->texverts[num_tex].num)
  428. break;
  429. graphics->vbd->points = graphics->verts.array;
  430. graphics->vbd->normals = graphics->norms.array;
  431. graphics->vbd->colors = graphics->colors.array;
  432. graphics->vbd->num = graphics->verts.num;
  433. graphics->vbd->num_tex = num_tex;
  434. if (graphics->vbd->num_tex) {
  435. graphics->vbd->tvarray =
  436. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  437. for (i = 0; i < num_tex; i++) {
  438. graphics->vbd->tvarray[i].width = 2;
  439. graphics->vbd->tvarray[i].array =
  440. graphics->texverts[i].array;
  441. }
  442. }
  443. reset_immediate_arrays(graphics);
  444. return gs_vertexbuffer_create(graphics->vbd, 0);
  445. }
  446. void gs_vertex2f(float x, float y)
  447. {
  448. struct vec3 v3;
  449. vec3_set(&v3, x, y, 0.0f);
  450. gs_vertex3v(&v3);
  451. }
  452. void gs_vertex3f(float x, float y, float z)
  453. {
  454. struct vec3 v3;
  455. vec3_set(&v3, x, y, z);
  456. gs_vertex3v(&v3);
  457. }
  458. void gs_normal3f(float x, float y, float z)
  459. {
  460. struct vec3 v3;
  461. vec3_set(&v3, x, y, z);
  462. gs_normal3v(&v3);
  463. }
  464. static inline bool validvertsize(graphics_t *graphics, size_t num,
  465. const char *name)
  466. {
  467. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  468. blog(LOG_ERROR, "%s: tried to use over %u "
  469. "for immediate rendering",
  470. name, IMMEDIATE_COUNT);
  471. return false;
  472. }
  473. return true;
  474. }
  475. void gs_color(uint32_t color)
  476. {
  477. graphics_t *graphics = thread_graphics;
  478. if (!graphics)
  479. return;
  480. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  481. return;
  482. da_push_back(graphics->colors, &color);
  483. }
  484. void gs_texcoord(float x, float y, int unit)
  485. {
  486. struct vec2 v2;
  487. vec2_set(&v2, x, y);
  488. gs_texcoord2v(&v2, unit);
  489. }
  490. void gs_vertex2v(const struct vec2 *v)
  491. {
  492. struct vec3 v3;
  493. vec3_set(&v3, v->x, v->y, 0.0f);
  494. gs_vertex3v(&v3);
  495. }
  496. void gs_vertex3v(const struct vec3 *v)
  497. {
  498. graphics_t *graphics = thread_graphics;
  499. if (!graphics)
  500. return;
  501. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  502. return;
  503. da_push_back(graphics->verts, v);
  504. }
  505. void gs_normal3v(const struct vec3 *v)
  506. {
  507. graphics_t *graphics = thread_graphics;
  508. if (!graphics)
  509. return;
  510. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  511. return;
  512. da_push_back(graphics->norms, v);
  513. }
  514. void gs_color4v(const struct vec4 *v)
  515. {
  516. /* TODO */
  517. UNUSED_PARAMETER(v);
  518. }
  519. void gs_texcoord2v(const struct vec2 *v, int unit)
  520. {
  521. graphics_t *graphics = thread_graphics;
  522. if (!graphics)
  523. return;
  524. if (!validvertsize(graphics, graphics->texverts[unit].num,
  525. "gs_texcoord"))
  526. return;
  527. da_push_back(graphics->texverts[unit], v);
  528. }
  529. input_t *gs_get_input(void)
  530. {
  531. /* TODO */
  532. return NULL;
  533. }
  534. gs_effect_t *gs_get_effect(void)
  535. {
  536. return thread_graphics ? thread_graphics->cur_effect : NULL;
  537. }
  538. static inline struct gs_effect *find_cached_effect(const char *filename)
  539. {
  540. struct gs_effect *effect = thread_graphics->first_effect;
  541. while (effect) {
  542. if (strcmp(effect->effect_path, filename) == 0)
  543. break;
  544. effect = effect->next;
  545. }
  546. return effect;
  547. }
  548. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  549. {
  550. char *file_string;
  551. gs_effect_t *effect = NULL;
  552. if (!thread_graphics || !file)
  553. return NULL;
  554. effect = find_cached_effect(file);
  555. if (effect)
  556. return effect;
  557. file_string = os_quick_read_utf8_file(file);
  558. if (!file_string) {
  559. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  560. return NULL;
  561. }
  562. effect = gs_effect_create(file_string, file, error_string);
  563. bfree(file_string);
  564. return effect;
  565. }
  566. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  567. char **error_string)
  568. {
  569. if (!thread_graphics || !effect_string)
  570. return NULL;
  571. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  572. struct effect_parser parser;
  573. bool success;
  574. effect->graphics = thread_graphics;
  575. effect->effect_path = bstrdup(filename);
  576. ep_init(&parser);
  577. success = ep_parse(&parser, effect, effect_string, filename);
  578. if (!success) {
  579. if (error_string)
  580. *error_string = error_data_buildstring(
  581. &parser.cfp.error_list);
  582. gs_effect_destroy(effect);
  583. effect = NULL;
  584. }
  585. if (effect) {
  586. pthread_mutex_lock(&thread_graphics->effect_mutex);
  587. if (effect->effect_path) {
  588. effect->cached = true;
  589. effect->next = thread_graphics->first_effect;
  590. thread_graphics->first_effect = effect;
  591. }
  592. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  593. }
  594. ep_free(&parser);
  595. return effect;
  596. }
  597. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  598. char **error_string)
  599. {
  600. if (!thread_graphics || !file)
  601. return NULL;
  602. char *file_string;
  603. gs_shader_t *shader = NULL;
  604. file_string = os_quick_read_utf8_file(file);
  605. if (!file_string) {
  606. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  607. file);
  608. return NULL;
  609. }
  610. shader = gs_vertexshader_create(file_string, file, error_string);
  611. bfree(file_string);
  612. return shader;
  613. }
  614. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  615. char **error_string)
  616. {
  617. char *file_string;
  618. gs_shader_t *shader = NULL;
  619. if (!thread_graphics || !file)
  620. return NULL;
  621. file_string = os_quick_read_utf8_file(file);
  622. if (!file_string) {
  623. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  624. file);
  625. return NULL;
  626. }
  627. shader = gs_pixelshader_create(file_string, file, error_string);
  628. bfree(file_string);
  629. return shader;
  630. }
  631. static inline void assign_sprite_rect(float *start, float *end, float size,
  632. bool flip)
  633. {
  634. if (!flip) {
  635. *start = 0.0f;
  636. *end = size;
  637. } else {
  638. *start = size;
  639. *end = 0.0f;
  640. }
  641. }
  642. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  643. {
  644. if (!flip) {
  645. *start = 0.0f;
  646. *end = 1.0f;
  647. } else {
  648. *start = 1.0f;
  649. *end = 0.0f;
  650. }
  651. }
  652. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  653. float start_u, float end_u, float start_v, float end_v)
  654. {
  655. struct vec2 *tvarray = data->tvarray[0].array;
  656. vec3_zero(data->points);
  657. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  658. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  659. vec3_set(data->points+3, fcx, fcy, 0.0f);
  660. vec2_set(tvarray, start_u, start_v);
  661. vec2_set(tvarray+1, end_u, start_v);
  662. vec2_set(tvarray+2, start_u, end_v);
  663. vec2_set(tvarray+3, end_u, end_v);
  664. }
  665. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  666. float fcy, uint32_t flip)
  667. {
  668. float start_u, end_u;
  669. float start_v, end_v;
  670. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  671. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  672. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  673. }
  674. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  675. float fcx, float fcy, uint32_t flip)
  676. {
  677. float start_u, end_u;
  678. float start_v, end_v;
  679. float width = (float)gs_texture_get_width(tex);
  680. float height = (float)gs_texture_get_height(tex);
  681. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  682. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  683. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  684. }
  685. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  686. uint32_t height)
  687. {
  688. graphics_t *graphics = thread_graphics;
  689. float fcx, fcy;
  690. struct gs_vb_data *data;
  691. assert(tex);
  692. if (!tex || !thread_graphics)
  693. return;
  694. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  695. blog(LOG_ERROR, "A sprite must be a 2D texture");
  696. return;
  697. }
  698. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  699. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  700. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  701. if (gs_texture_is_rect(tex))
  702. build_sprite_rect(data, tex, fcx, fcy, flip);
  703. else
  704. build_sprite_norm(data, fcx, fcy, flip);
  705. gs_vertexbuffer_flush(graphics->sprite_buffer);
  706. gs_load_vertexbuffer(graphics->sprite_buffer);
  707. gs_load_indexbuffer(NULL);
  708. gs_draw(GS_TRISTRIP, 0, 0);
  709. }
  710. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  711. float left, float right, float top, float bottom, float znear)
  712. {
  713. /* TODO */
  714. UNUSED_PARAMETER(cubetex);
  715. UNUSED_PARAMETER(rot);
  716. UNUSED_PARAMETER(left);
  717. UNUSED_PARAMETER(right);
  718. UNUSED_PARAMETER(top);
  719. UNUSED_PARAMETER(bottom);
  720. UNUSED_PARAMETER(znear);
  721. }
  722. void gs_reset_viewport(void)
  723. {
  724. uint32_t cx, cy;
  725. assert(thread_graphics != NULL);
  726. gs_get_size(&cx, &cy);
  727. gs_set_viewport(0, 0, (int)cx, (int)cy);
  728. }
  729. void gs_set_2d_mode(void)
  730. {
  731. uint32_t cx, cy;
  732. assert(thread_graphics != NULL);
  733. gs_get_size(&cx, &cy);
  734. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  735. }
  736. void gs_set_3d_mode(double fovy, double znear, double zvar)
  737. {
  738. /* TODO */
  739. UNUSED_PARAMETER(fovy);
  740. UNUSED_PARAMETER(znear);
  741. UNUSED_PARAMETER(zvar);
  742. }
  743. void gs_viewport_push(void)
  744. {
  745. if (!thread_graphics) return;
  746. struct gs_rect *rect = da_push_back_new(
  747. thread_graphics->viewport_stack);
  748. gs_get_viewport(rect);
  749. }
  750. void gs_viewport_pop(void)
  751. {
  752. struct gs_rect *rect;
  753. if (!thread_graphics || !thread_graphics->viewport_stack.num)
  754. return;
  755. rect = da_end(thread_graphics->viewport_stack);
  756. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  757. da_pop_back(thread_graphics->viewport_stack);
  758. }
  759. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  760. uint32_t linesize, bool flip)
  761. {
  762. uint8_t *ptr;
  763. uint32_t linesize_out;
  764. uint32_t row_copy;
  765. int32_t height;
  766. int32_t y;
  767. if (!thread_graphics || !tex)
  768. return;
  769. height = (int32_t)gs_texture_get_height(tex);
  770. if (!gs_texture_map(tex, &ptr, &linesize_out))
  771. return;
  772. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  773. if (flip) {
  774. for (y = height-1; y >= 0; y--)
  775. memcpy(ptr + (uint32_t)y * linesize_out,
  776. data + (uint32_t)(height - y - 1) * linesize,
  777. row_copy);
  778. } else if (linesize == linesize_out) {
  779. memcpy(ptr, data, row_copy * height);
  780. } else {
  781. for (y = 0; y < height; y++)
  782. memcpy(ptr + (uint32_t)y * linesize_out,
  783. data + (uint32_t)y * linesize,
  784. row_copy);
  785. }
  786. gs_texture_unmap(tex);
  787. }
  788. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  789. const void *data, uint32_t linesize, bool invert)
  790. {
  791. /* TODO */
  792. UNUSED_PARAMETER(cubetex);
  793. UNUSED_PARAMETER(side);
  794. UNUSED_PARAMETER(data);
  795. UNUSED_PARAMETER(linesize);
  796. UNUSED_PARAMETER(invert);
  797. }
  798. void gs_perspective(float angle, float aspect, float near, float far)
  799. {
  800. graphics_t *graphics = thread_graphics;
  801. float xmin, xmax, ymin, ymax;
  802. if (!graphics) return;
  803. ymax = near * tanf(RAD(angle)*0.5f);
  804. ymin = -ymax;
  805. xmin = ymin * aspect;
  806. xmax = ymax * aspect;
  807. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  808. ymin, ymax, near, far);
  809. }
  810. void gs_blend_state_push(void)
  811. {
  812. graphics_t *graphics = thread_graphics;
  813. if (!graphics) return;
  814. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  815. }
  816. void gs_blend_state_pop(void)
  817. {
  818. graphics_t *graphics = thread_graphics;
  819. struct blend_state *state;
  820. if (!graphics) return;
  821. state = da_end(graphics->blend_state_stack);
  822. if (!state)
  823. return;
  824. gs_enable_blending(state->enabled);
  825. gs_blend_function_separate(state->src_c, state->dest_c,
  826. state->src_a, state->dest_a);
  827. da_pop_back(graphics->blend_state_stack);
  828. }
  829. void gs_reset_blend_state(void)
  830. {
  831. graphics_t *graphics = thread_graphics;
  832. if (!graphics) return;
  833. if (!graphics->cur_blend_state.enabled)
  834. gs_enable_blending(true);
  835. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  836. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  837. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  838. graphics->cur_blend_state.dest_a != GS_BLEND_ONE)
  839. gs_blend_function_separate(
  840. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  841. GS_BLEND_ONE, GS_BLEND_ONE);
  842. }
  843. /* ------------------------------------------------------------------------- */
  844. const char *gs_preprocessor_name(void)
  845. {
  846. graphics_t *graphics = thread_graphics;
  847. if (!graphics) return NULL;
  848. return graphics->exports.device_preprocessor_name();
  849. }
  850. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  851. {
  852. struct gs_init_data new_data = *data;
  853. graphics_t *graphics = thread_graphics;
  854. if (!graphics) return NULL;
  855. if (new_data.num_backbuffers == 0)
  856. new_data.num_backbuffers = 1;
  857. return graphics->exports.device_swapchain_create(graphics->device,
  858. &new_data);
  859. }
  860. void gs_resize(uint32_t x, uint32_t y)
  861. {
  862. graphics_t *graphics = thread_graphics;
  863. if (!graphics) return;
  864. graphics->exports.device_resize(graphics->device, x, y);
  865. }
  866. void gs_get_size(uint32_t *x, uint32_t *y)
  867. {
  868. graphics_t *graphics = thread_graphics;
  869. if (!graphics) return;
  870. graphics->exports.device_get_size(graphics->device, x, y);
  871. }
  872. uint32_t gs_get_width(void)
  873. {
  874. graphics_t *graphics = thread_graphics;
  875. if (!graphics) return 0;
  876. return graphics->exports.device_get_width(graphics->device);
  877. }
  878. uint32_t gs_get_height(void)
  879. {
  880. graphics_t *graphics = thread_graphics;
  881. if (!graphics) return 0;
  882. return graphics->exports.device_get_height(graphics->device);
  883. }
  884. static inline bool is_pow2(uint32_t size)
  885. {
  886. return size >= 2 && (size & (size-1)) == 0;
  887. }
  888. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  889. enum gs_color_format color_format, uint32_t levels,
  890. const uint8_t **data, uint32_t flags)
  891. {
  892. graphics_t *graphics = thread_graphics;
  893. bool pow2tex = is_pow2(width) && is_pow2(height);
  894. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  895. if (!graphics)
  896. return NULL;
  897. if (uses_mipmaps && !pow2tex) {
  898. blog(LOG_WARNING, "Cannot use mipmaps with a "
  899. "non-power-of-two texture. Disabling "
  900. "mipmaps for this texture.");
  901. uses_mipmaps = false;
  902. flags &= ~GS_BUILD_MIPMAPS;
  903. levels = 1;
  904. }
  905. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  906. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  907. "Disabling mipmaps for this texture.");
  908. flags &= ~GS_BUILD_MIPMAPS;
  909. levels = 1;
  910. }
  911. return graphics->exports.device_texture_create(graphics->device,
  912. width, height, color_format, levels, data, flags);
  913. }
  914. gs_texture_t *gs_cubetexture_create(uint32_t size,
  915. enum gs_color_format color_format, uint32_t levels,
  916. const uint8_t **data, uint32_t flags)
  917. {
  918. graphics_t *graphics = thread_graphics;
  919. bool pow2tex = is_pow2(size);
  920. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  921. if (!graphics)
  922. return NULL;
  923. if (uses_mipmaps && !pow2tex) {
  924. blog(LOG_WARNING, "Cannot use mipmaps with a "
  925. "non-power-of-two texture. Disabling "
  926. "mipmaps for this texture.");
  927. uses_mipmaps = false;
  928. flags &= ~GS_BUILD_MIPMAPS;
  929. levels = 1;
  930. }
  931. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  932. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  933. "Disabling mipmaps for this texture.");
  934. flags &= ~GS_BUILD_MIPMAPS;
  935. levels = 1;
  936. data = NULL;
  937. }
  938. return graphics->exports.device_cubetexture_create(graphics->device,
  939. size, color_format, levels, data, flags);
  940. }
  941. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  942. uint32_t depth, enum gs_color_format color_format,
  943. uint32_t levels, const uint8_t **data, uint32_t flags)
  944. {
  945. graphics_t *graphics = thread_graphics;
  946. if (!graphics) return NULL;
  947. return graphics->exports.device_voltexture_create(graphics->device,
  948. width, height, depth, color_format, levels, data,
  949. flags);
  950. }
  951. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  952. enum gs_zstencil_format format)
  953. {
  954. graphics_t *graphics = thread_graphics;
  955. if (!graphics) return NULL;
  956. return graphics->exports.device_zstencil_create(graphics->device,
  957. width, height, format);
  958. }
  959. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  960. enum gs_color_format color_format)
  961. {
  962. graphics_t *graphics = thread_graphics;
  963. if (!graphics) return NULL;
  964. return graphics->exports.device_stagesurface_create(graphics->device,
  965. width, height, color_format);
  966. }
  967. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  968. {
  969. graphics_t *graphics = thread_graphics;
  970. if (!graphics) return NULL;
  971. return graphics->exports.device_samplerstate_create(graphics->device,
  972. info);
  973. }
  974. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  975. char **error_string)
  976. {
  977. graphics_t *graphics = thread_graphics;
  978. if (!graphics) return NULL;
  979. return graphics->exports.device_vertexshader_create(graphics->device,
  980. shader, file, error_string);
  981. }
  982. gs_shader_t *gs_pixelshader_create(const char *shader,
  983. const char *file, char **error_string)
  984. {
  985. graphics_t *graphics = thread_graphics;
  986. if (!graphics) return NULL;
  987. return graphics->exports.device_pixelshader_create(graphics->device,
  988. shader, file, error_string);
  989. }
  990. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  991. uint32_t flags)
  992. {
  993. graphics_t *graphics = thread_graphics;
  994. if (!graphics) return NULL;
  995. return graphics->exports.device_vertexbuffer_create(graphics->device,
  996. data, flags);
  997. }
  998. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  999. void *indices, size_t num, uint32_t flags)
  1000. {
  1001. graphics_t *graphics = thread_graphics;
  1002. if (!graphics) return NULL;
  1003. return graphics->exports.device_indexbuffer_create(graphics->device,
  1004. type, indices, num, flags);
  1005. }
  1006. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1007. {
  1008. graphics_t *graphics = thread_graphics;
  1009. if (!graphics) return GS_TEXTURE_2D;
  1010. return graphics->exports.device_get_texture_type(texture);
  1011. }
  1012. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1013. {
  1014. graphics_t *graphics = thread_graphics;
  1015. if (!graphics) return;
  1016. graphics->exports.device_load_vertexbuffer(graphics->device,
  1017. vertbuffer);
  1018. }
  1019. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1020. {
  1021. graphics_t *graphics = thread_graphics;
  1022. if (!graphics) return;
  1023. graphics->exports.device_load_indexbuffer(graphics->device,
  1024. indexbuffer);
  1025. }
  1026. void gs_load_texture(gs_texture_t *tex, int unit)
  1027. {
  1028. graphics_t *graphics = thread_graphics;
  1029. if (!graphics) return;
  1030. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1031. }
  1032. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1033. {
  1034. graphics_t *graphics = thread_graphics;
  1035. if (!graphics) return;
  1036. graphics->exports.device_load_samplerstate(graphics->device,
  1037. samplerstate, unit);
  1038. }
  1039. void gs_load_vertexshader(gs_shader_t *vertshader)
  1040. {
  1041. graphics_t *graphics = thread_graphics;
  1042. if (!graphics) return;
  1043. graphics->exports.device_load_vertexshader(graphics->device,
  1044. vertshader);
  1045. }
  1046. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1047. {
  1048. graphics_t *graphics = thread_graphics;
  1049. if (!graphics) return;
  1050. graphics->exports.device_load_pixelshader(graphics->device,
  1051. pixelshader);
  1052. }
  1053. void gs_load_default_samplerstate(bool b_3d, int unit)
  1054. {
  1055. graphics_t *graphics = thread_graphics;
  1056. if (!graphics) return;
  1057. graphics->exports.device_load_default_samplerstate(graphics->device,
  1058. b_3d, unit);
  1059. }
  1060. gs_shader_t *gs_get_vertex_shader(void)
  1061. {
  1062. graphics_t *graphics = thread_graphics;
  1063. if (!graphics) return NULL;
  1064. return graphics->exports.device_get_vertex_shader(graphics->device);
  1065. }
  1066. gs_shader_t *gs_get_pixel_shader(void)
  1067. {
  1068. graphics_t *graphics = thread_graphics;
  1069. if (!graphics) return NULL;
  1070. return graphics->exports.device_get_pixel_shader(graphics->device);
  1071. }
  1072. gs_texture_t *gs_get_render_target(void)
  1073. {
  1074. graphics_t *graphics = thread_graphics;
  1075. if (!graphics) return NULL;
  1076. return graphics->exports.device_get_render_target(graphics->device);
  1077. }
  1078. gs_zstencil_t *gs_get_zstencil_target(void)
  1079. {
  1080. graphics_t *graphics = thread_graphics;
  1081. if (!graphics) return NULL;
  1082. return graphics->exports.device_get_zstencil_target(graphics->device);
  1083. }
  1084. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1085. {
  1086. graphics_t *graphics = thread_graphics;
  1087. if (!graphics) return;
  1088. graphics->exports.device_set_render_target(graphics->device, tex,
  1089. zstencil);
  1090. }
  1091. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1092. gs_zstencil_t *zstencil)
  1093. {
  1094. graphics_t *graphics = thread_graphics;
  1095. if (!graphics) return;
  1096. graphics->exports.device_set_cube_render_target(graphics->device,
  1097. cubetex, side, zstencil);
  1098. }
  1099. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1100. {
  1101. graphics_t *graphics = thread_graphics;
  1102. if (!graphics) return;
  1103. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1104. }
  1105. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1106. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1107. uint32_t src_w, uint32_t src_h)
  1108. {
  1109. graphics_t *graphics = thread_graphics;
  1110. if (!graphics) return;
  1111. graphics->exports.device_copy_texture_region(graphics->device,
  1112. dst, dst_x, dst_y,
  1113. src, src_x, src_y, src_w, src_h);
  1114. }
  1115. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1116. {
  1117. graphics_t *graphics = thread_graphics;
  1118. if (!graphics) return;
  1119. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1120. }
  1121. void gs_begin_scene(void)
  1122. {
  1123. graphics_t *graphics = thread_graphics;
  1124. if (!graphics) return;
  1125. graphics->exports.device_begin_scene(graphics->device);
  1126. }
  1127. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1128. uint32_t num_verts)
  1129. {
  1130. graphics_t *graphics = thread_graphics;
  1131. if (!graphics) return;
  1132. graphics->exports.device_draw(graphics->device, draw_mode,
  1133. start_vert, num_verts);
  1134. }
  1135. void gs_end_scene(void)
  1136. {
  1137. graphics_t *graphics = thread_graphics;
  1138. if (!graphics) return;
  1139. graphics->exports.device_end_scene(graphics->device);
  1140. }
  1141. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1142. {
  1143. graphics_t *graphics = thread_graphics;
  1144. if (!graphics) return;
  1145. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1146. }
  1147. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1148. uint8_t stencil)
  1149. {
  1150. graphics_t *graphics = thread_graphics;
  1151. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1152. depth, stencil);
  1153. }
  1154. void gs_present(void)
  1155. {
  1156. graphics_t *graphics = thread_graphics;
  1157. if (!graphics) return;
  1158. graphics->exports.device_present(graphics->device);
  1159. }
  1160. void gs_flush(void)
  1161. {
  1162. graphics_t *graphics = thread_graphics;
  1163. if (!graphics) return;
  1164. graphics->exports.device_flush(graphics->device);
  1165. }
  1166. void gs_set_cull_mode(enum gs_cull_mode mode)
  1167. {
  1168. graphics_t *graphics = thread_graphics;
  1169. if (!graphics) return;
  1170. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1171. }
  1172. enum gs_cull_mode gs_get_cull_mode(void)
  1173. {
  1174. graphics_t *graphics = thread_graphics;
  1175. if (!graphics) return GS_NEITHER;
  1176. return graphics->exports.device_get_cull_mode(graphics->device);
  1177. }
  1178. void gs_enable_blending(bool enable)
  1179. {
  1180. graphics_t *graphics = thread_graphics;
  1181. if (!graphics) return;
  1182. graphics->cur_blend_state.enabled = enable;
  1183. graphics->exports.device_enable_blending(graphics->device, enable);
  1184. }
  1185. void gs_enable_depth_test(bool enable)
  1186. {
  1187. graphics_t *graphics = thread_graphics;
  1188. if (!graphics) return;
  1189. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1190. }
  1191. void gs_enable_stencil_test(bool enable)
  1192. {
  1193. graphics_t *graphics = thread_graphics;
  1194. if (!graphics) return;
  1195. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1196. }
  1197. void gs_enable_stencil_write(bool enable)
  1198. {
  1199. graphics_t *graphics = thread_graphics;
  1200. if (!graphics) return;
  1201. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1202. }
  1203. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1204. {
  1205. graphics_t *graphics = thread_graphics;
  1206. if (!graphics) return;
  1207. graphics->exports.device_enable_color(graphics->device, red, green,
  1208. blue, alpha);
  1209. }
  1210. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1211. {
  1212. graphics_t *graphics = thread_graphics;
  1213. if (!graphics) return;
  1214. graphics->cur_blend_state.src_c = src;
  1215. graphics->cur_blend_state.dest_c = dest;
  1216. graphics->cur_blend_state.src_a = src;
  1217. graphics->cur_blend_state.dest_a = dest;
  1218. graphics->exports.device_blend_function(graphics->device, src, dest);
  1219. }
  1220. void gs_blend_function_separate(
  1221. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1222. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1223. {
  1224. graphics_t *graphics = thread_graphics;
  1225. if (!graphics) return;
  1226. graphics->cur_blend_state.src_c = src_c;
  1227. graphics->cur_blend_state.dest_c = dest_c;
  1228. graphics->cur_blend_state.src_a = src_a;
  1229. graphics->cur_blend_state.dest_a = dest_a;
  1230. graphics->exports.device_blend_function_separate(graphics->device,
  1231. src_c, dest_c, src_a, dest_a);
  1232. }
  1233. void gs_depth_function(enum gs_depth_test test)
  1234. {
  1235. graphics_t *graphics = thread_graphics;
  1236. if (!graphics) return;
  1237. graphics->exports.device_depth_function(graphics->device, test);
  1238. }
  1239. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1240. {
  1241. graphics_t *graphics = thread_graphics;
  1242. if (!graphics) return;
  1243. graphics->exports.device_stencil_function(graphics->device, side, test);
  1244. }
  1245. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1246. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1247. {
  1248. graphics_t *graphics = thread_graphics;
  1249. if (!graphics) return;
  1250. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1251. zpass);
  1252. }
  1253. void gs_set_viewport(int x, int y, int width, int height)
  1254. {
  1255. graphics_t *graphics = thread_graphics;
  1256. if (!graphics) return;
  1257. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1258. height);
  1259. }
  1260. void gs_get_viewport(struct gs_rect *rect)
  1261. {
  1262. graphics_t *graphics = thread_graphics;
  1263. if (!graphics) return;
  1264. graphics->exports.device_get_viewport(graphics->device, rect);
  1265. }
  1266. void gs_set_scissor_rect(const struct gs_rect *rect)
  1267. {
  1268. graphics_t *graphics = thread_graphics;
  1269. if (!graphics) return;
  1270. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1271. }
  1272. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1273. float zfar)
  1274. {
  1275. graphics_t *graphics = thread_graphics;
  1276. if (!graphics) return;
  1277. graphics->exports.device_ortho(graphics->device, left, right, top,
  1278. bottom, znear, zfar);
  1279. }
  1280. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1281. float zfar)
  1282. {
  1283. graphics_t *graphics = thread_graphics;
  1284. if (!graphics) return;
  1285. graphics->exports.device_frustum(graphics->device, left, right, top,
  1286. bottom, znear, zfar);
  1287. }
  1288. void gs_projection_push(void)
  1289. {
  1290. graphics_t *graphics = thread_graphics;
  1291. if (!graphics) return;
  1292. graphics->exports.device_projection_push(graphics->device);
  1293. }
  1294. void gs_projection_pop(void)
  1295. {
  1296. graphics_t *graphics = thread_graphics;
  1297. if (!graphics) return;
  1298. graphics->exports.device_projection_pop(graphics->device);
  1299. }
  1300. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1301. {
  1302. graphics_t *graphics = thread_graphics;
  1303. if (!graphics || !swapchain) return;
  1304. graphics->exports.gs_swapchain_destroy(swapchain);
  1305. }
  1306. void gs_shader_destroy(gs_shader_t *shader)
  1307. {
  1308. graphics_t *graphics = thread_graphics;
  1309. if (!graphics || !shader) return;
  1310. graphics->exports.gs_shader_destroy(shader);
  1311. }
  1312. int gs_shader_get_num_params(const gs_shader_t *shader)
  1313. {
  1314. graphics_t *graphics = thread_graphics;
  1315. if (!graphics || !shader) return 0;
  1316. return graphics->exports.gs_shader_get_num_params(shader);
  1317. }
  1318. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1319. {
  1320. graphics_t *graphics = thread_graphics;
  1321. if (!graphics || !shader) return NULL;
  1322. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1323. }
  1324. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1325. {
  1326. graphics_t *graphics = thread_graphics;
  1327. if (!graphics || !shader) return NULL;
  1328. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1329. }
  1330. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1331. {
  1332. graphics_t *graphics = thread_graphics;
  1333. if (!graphics || !shader) return NULL;
  1334. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1335. }
  1336. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1337. {
  1338. graphics_t *graphics = thread_graphics;
  1339. if (!graphics || !shader) return NULL;
  1340. return graphics->exports.gs_shader_get_world_matrix(shader);
  1341. }
  1342. void gs_shader_get_param_info(const gs_sparam_t *param,
  1343. struct gs_shader_param_info *info)
  1344. {
  1345. graphics_t *graphics = thread_graphics;
  1346. if (!graphics || !param) return;
  1347. graphics->exports.gs_shader_get_param_info(param, info);
  1348. }
  1349. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1350. {
  1351. graphics_t *graphics = thread_graphics;
  1352. if (!graphics || !param) return;
  1353. graphics->exports.gs_shader_set_bool(param, val);
  1354. }
  1355. void gs_shader_set_float(gs_sparam_t *param, float val)
  1356. {
  1357. graphics_t *graphics = thread_graphics;
  1358. if (!graphics || !param) return;
  1359. graphics->exports.gs_shader_set_float(param, val);
  1360. }
  1361. void gs_shader_set_int(gs_sparam_t *param, int val)
  1362. {
  1363. graphics_t *graphics = thread_graphics;
  1364. if (!graphics || !param) return;
  1365. graphics->exports.gs_shader_set_int(param, val);
  1366. }
  1367. void gs_shader_setmatrix3(gs_sparam_t *param, const struct matrix3 *val)
  1368. {
  1369. graphics_t *graphics = thread_graphics;
  1370. if (!graphics || !param) return;
  1371. graphics->exports.gs_shader_setmatrix3(param, val);
  1372. }
  1373. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1374. {
  1375. graphics_t *graphics = thread_graphics;
  1376. if (!graphics || !param) return;
  1377. graphics->exports.gs_shader_set_matrix4(param, val);
  1378. }
  1379. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1380. {
  1381. graphics_t *graphics = thread_graphics;
  1382. if (!graphics || !param) return;
  1383. graphics->exports.gs_shader_set_vec2(param, val);
  1384. }
  1385. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1386. {
  1387. graphics_t *graphics = thread_graphics;
  1388. if (!graphics || !param) return;
  1389. graphics->exports.gs_shader_set_vec3(param, val);
  1390. }
  1391. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1392. {
  1393. graphics_t *graphics = thread_graphics;
  1394. if (!graphics || !param) return;
  1395. graphics->exports.gs_shader_set_vec4(param, val);
  1396. }
  1397. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1398. {
  1399. graphics_t *graphics = thread_graphics;
  1400. if (!graphics || !param) return;
  1401. graphics->exports.gs_shader_set_texture(param, val);
  1402. }
  1403. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1404. {
  1405. graphics_t *graphics = thread_graphics;
  1406. if (!graphics || !param) return;
  1407. graphics->exports.gs_shader_set_val(param, val, size);
  1408. }
  1409. void gs_shader_set_default(gs_sparam_t *param)
  1410. {
  1411. graphics_t *graphics = thread_graphics;
  1412. if (!graphics || !param) return;
  1413. graphics->exports.gs_shader_set_default(param);
  1414. }
  1415. void gs_texture_destroy(gs_texture_t *tex)
  1416. {
  1417. graphics_t *graphics = thread_graphics;
  1418. if (!graphics || !tex) return;
  1419. graphics->exports.gs_texture_destroy(tex);
  1420. }
  1421. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1422. {
  1423. graphics_t *graphics = thread_graphics;
  1424. if (!graphics || !tex) return 0;
  1425. return graphics->exports.gs_texture_get_width(tex);
  1426. }
  1427. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1428. {
  1429. graphics_t *graphics = thread_graphics;
  1430. if (!graphics || !tex) return 0;
  1431. return graphics->exports.gs_texture_get_height(tex);
  1432. }
  1433. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1434. {
  1435. graphics_t *graphics = thread_graphics;
  1436. if (!graphics || !tex) return GS_UNKNOWN;
  1437. return graphics->exports.gs_texture_get_color_format(tex);
  1438. }
  1439. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1440. {
  1441. graphics_t *graphics = thread_graphics;
  1442. if (!graphics || !tex) return false;
  1443. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1444. }
  1445. void gs_texture_unmap(gs_texture_t *tex)
  1446. {
  1447. graphics_t *graphics = thread_graphics;
  1448. if (!graphics || !tex) return;
  1449. graphics->exports.gs_texture_unmap(tex);
  1450. }
  1451. bool gs_texture_is_rect(const gs_texture_t *tex)
  1452. {
  1453. graphics_t *graphics = thread_graphics;
  1454. if (!graphics || !tex) return false;
  1455. if (graphics->exports.gs_texture_is_rect)
  1456. return graphics->exports.gs_texture_is_rect(tex);
  1457. else
  1458. return false;
  1459. }
  1460. void *gs_texture_get_obj(gs_texture_t *tex)
  1461. {
  1462. graphics_t *graphics = thread_graphics;
  1463. if (!graphics || !tex) return NULL;
  1464. return graphics->exports.gs_texture_get_obj(tex);
  1465. }
  1466. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1467. {
  1468. graphics_t *graphics = thread_graphics;
  1469. if (!graphics || !cubetex) return;
  1470. graphics->exports.gs_cubetexture_destroy(cubetex);
  1471. }
  1472. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1473. {
  1474. graphics_t *graphics = thread_graphics;
  1475. if (!graphics || !cubetex) return 0;
  1476. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1477. }
  1478. enum gs_color_format gs_cubetexture_get_color_format(
  1479. const gs_texture_t *cubetex)
  1480. {
  1481. graphics_t *graphics = thread_graphics;
  1482. if (!graphics || !cubetex) return GS_UNKNOWN;
  1483. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1484. }
  1485. void gs_voltexture_destroy(gs_texture_t *voltex)
  1486. {
  1487. graphics_t *graphics = thread_graphics;
  1488. if (!graphics || !voltex) return;
  1489. graphics->exports.gs_voltexture_destroy(voltex);
  1490. }
  1491. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1492. {
  1493. graphics_t *graphics = thread_graphics;
  1494. if (!graphics || !voltex) return 0;
  1495. return graphics->exports.gs_voltexture_get_width(voltex);
  1496. }
  1497. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1498. {
  1499. graphics_t *graphics = thread_graphics;
  1500. if (!graphics || !voltex) return 0;
  1501. return graphics->exports.gs_voltexture_get_height(voltex);
  1502. }
  1503. uint32_t gs_voltexture_getdepth(const gs_texture_t *voltex)
  1504. {
  1505. graphics_t *graphics = thread_graphics;
  1506. if (!graphics || !voltex) return 0;
  1507. return graphics->exports.gs_voltexture_getdepth(voltex);
  1508. }
  1509. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1510. {
  1511. graphics_t *graphics = thread_graphics;
  1512. if (!graphics || !voltex) return GS_UNKNOWN;
  1513. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1514. }
  1515. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1516. {
  1517. graphics_t *graphics = thread_graphics;
  1518. if (!graphics || !stagesurf) return;
  1519. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1520. }
  1521. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1522. {
  1523. graphics_t *graphics = thread_graphics;
  1524. if (!graphics || !stagesurf) return 0;
  1525. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1526. }
  1527. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1528. {
  1529. graphics_t *graphics = thread_graphics;
  1530. if (!graphics || !stagesurf) return 0;
  1531. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1532. }
  1533. enum gs_color_format gs_stagesurface_get_color_format(
  1534. const gs_stagesurf_t *stagesurf)
  1535. {
  1536. graphics_t *graphics = thread_graphics;
  1537. if (!graphics || !stagesurf) return GS_UNKNOWN;
  1538. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1539. }
  1540. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1541. uint32_t *linesize)
  1542. {
  1543. graphics_t *graphics = thread_graphics;
  1544. if (!graphics || !stagesurf) return false;
  1545. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1546. }
  1547. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1548. {
  1549. graphics_t *graphics = thread_graphics;
  1550. if (!graphics || !stagesurf) return;
  1551. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1552. }
  1553. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1554. {
  1555. if (!thread_graphics || !zstencil) return;
  1556. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1557. }
  1558. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1559. {
  1560. if (!thread_graphics || !samplerstate) return;
  1561. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1562. }
  1563. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1564. {
  1565. graphics_t *graphics = thread_graphics;
  1566. if (!graphics || !vertbuffer) return;
  1567. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1568. }
  1569. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1570. {
  1571. if (!thread_graphics || !vertbuffer) return;
  1572. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1573. }
  1574. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1575. {
  1576. if (!thread_graphics || !vertbuffer) return NULL;
  1577. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1578. }
  1579. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1580. {
  1581. graphics_t *graphics = thread_graphics;
  1582. if (!graphics || !indexbuffer) return;
  1583. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1584. }
  1585. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1586. {
  1587. if (!thread_graphics || !indexbuffer) return;
  1588. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1589. }
  1590. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1591. {
  1592. if (!thread_graphics || !indexbuffer) return NULL;
  1593. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1594. }
  1595. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1596. {
  1597. if (!thread_graphics || !indexbuffer) return 0;
  1598. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1599. indexbuffer);
  1600. }
  1601. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1602. {
  1603. if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0;
  1604. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1605. }
  1606. #ifdef __APPLE__
  1607. /** Platform specific functions */
  1608. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1609. {
  1610. graphics_t *graphics = thread_graphics;
  1611. if (!graphics || !iosurf ||
  1612. !graphics->exports.device_texture_create_from_iosurface)
  1613. return NULL;
  1614. return graphics->exports.device_texture_create_from_iosurface(
  1615. graphics->device, iosurf);
  1616. }
  1617. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1618. {
  1619. graphics_t *graphics = thread_graphics;
  1620. if (!graphics || !iosurf ||
  1621. !graphics->exports.gs_texture_rebind_iosurface)
  1622. return false;
  1623. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1624. }
  1625. #elif _WIN32
  1626. bool gs_gdi_texture_available(void)
  1627. {
  1628. if (!thread_graphics)
  1629. return false;
  1630. return thread_graphics->exports.device_gdi_texture_available();
  1631. }
  1632. bool gs_shared_texture_available(void)
  1633. {
  1634. if (!thread_graphics)
  1635. return false;
  1636. return thread_graphics->exports.device_shared_texture_available();
  1637. }
  1638. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1639. struct gs_monitor_info *monitor_info)
  1640. {
  1641. if (!thread_graphics)
  1642. return false;
  1643. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1644. return false;
  1645. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1646. thread_graphics->device, monitor_idx,
  1647. monitor_info);
  1648. }
  1649. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1650. {
  1651. if (!thread_graphics)
  1652. return NULL;
  1653. if (!thread_graphics->exports.device_duplicator_create)
  1654. return NULL;
  1655. return thread_graphics->exports.device_duplicator_create(
  1656. thread_graphics->device, monitor_idx);
  1657. }
  1658. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1659. {
  1660. if (!thread_graphics)
  1661. return;
  1662. if (!thread_graphics->exports.gs_duplicator_destroy)
  1663. return;
  1664. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1665. }
  1666. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  1667. {
  1668. if (!thread_graphics)
  1669. return true;
  1670. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1671. return true;
  1672. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  1673. }
  1674. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  1675. {
  1676. if (!thread_graphics)
  1677. return NULL;
  1678. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1679. return NULL;
  1680. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  1681. }
  1682. /** creates a windows GDI-lockable texture */
  1683. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  1684. {
  1685. graphics_t *graphics = thread_graphics;
  1686. if (!graphics) return NULL;
  1687. if (graphics->exports.device_texture_create_gdi)
  1688. return graphics->exports.device_texture_create_gdi(
  1689. graphics->device, width, height);
  1690. return NULL;
  1691. }
  1692. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  1693. {
  1694. if (!thread_graphics || !gdi_tex)
  1695. return NULL;
  1696. if (thread_graphics->exports.gs_texture_get_dc)
  1697. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  1698. return NULL;
  1699. }
  1700. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  1701. {
  1702. if (!thread_graphics || !gdi_tex)
  1703. return;
  1704. if (thread_graphics->exports.gs_texture_release_dc)
  1705. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  1706. }
  1707. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  1708. {
  1709. graphics_t *graphics = thread_graphics;
  1710. if (!graphics)
  1711. return NULL;
  1712. if (graphics->exports.device_texture_open_shared)
  1713. return graphics->exports.device_texture_open_shared(
  1714. graphics->device, handle);
  1715. return NULL;
  1716. }
  1717. #endif