nvidia-videofx-filter.c 42 KB

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  1. #include <obs-module.h>
  2. #include <util/threading.h>
  3. #include <dxgi.h>
  4. #include <d3d11.h>
  5. #include <d3d11_1.h>
  6. #include "nvvfx-load.h"
  7. /* -------------------------------------------------------- */
  8. #define do_log(level, format, ...) \
  9. blog(level, "[NVIDIA Video Effect: '%s'] " format, obs_source_get_name(filter->context), ##__VA_ARGS__)
  10. #define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
  11. #define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
  12. #define error(format, ...) do_log(LOG_ERROR, format, ##__VA_ARGS__)
  13. #ifdef _DEBUG
  14. #define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
  15. #else
  16. #define debug(format, ...)
  17. #endif
  18. /* -------------------------------------------------------- */
  19. #define S_MODE "mode"
  20. #define S_MODE_QUALITY 0
  21. #define S_MODE_PERF 1
  22. #define S_MODE_QUALITY_CHAIR 2
  23. #define S_MODE_PERF_CHAIR 3
  24. #define S_THRESHOLDFX "threshold"
  25. #define S_THRESHOLDFX_DEFAULT 1.0
  26. #define S_PROCESSING "processing_interval"
  27. #define MT_ obs_module_text
  28. #define TEXT_MODE MT_("Nvvfx.Method.Greenscreen.Mode")
  29. #define TEXT_MODE_QUALITY MT_("Nvvfx.Method.Greenscreen.Quality")
  30. #define TEXT_MODE_PERF MT_("Nvvfx.Method.Greenscreen.Performance")
  31. #define TEXT_MODE_QUALITY_CHAIR MT_("Nvvfx.Method.Greenscreen.Quality.Chair")
  32. #define TEXT_MODE_PERF_CHAIR MT_("Nvvfx.Method.Greenscreen.Performance.Chair")
  33. #define TEXT_MODE_THRESHOLD MT_("Nvvfx.Method.Greenscreen.Threshold")
  34. #define TEXT_DEPRECATION MT_("Nvvfx.OutdatedSDK")
  35. #define TEXT_PROCESSING MT_("Nvvfx.Method.Greenscreen.Processing")
  36. #define TEXT_PROCESSING_HINT MT_("Nvvfx.Method.Greenscreen.Processing.Hint")
  37. /* Blur & background blur FX */
  38. #define S_STRENGTH "intensity"
  39. #define S_STRENGTH_DEFAULT 0.5
  40. #define TEXT_MODE_BLUR_STRENGTH MT_("Nvvfx.Method.Blur.Strength")
  41. enum nvvfx_fx_id { S_FX_AIGS, S_FX_BLUR, S_FX_BG_BLUR };
  42. bool nvvfx_loaded = false;
  43. bool nvvfx_new_sdk = false;
  44. /* clang-format off */
  45. struct nvvfx_data {
  46. obs_source_t *context;
  47. bool images_allocated;
  48. bool initial_render;
  49. volatile bool processing_stop;
  50. bool processed_frame;
  51. bool target_valid;
  52. bool got_new_frame;
  53. /* RTX SDK vars */
  54. NvVFX_Handle handle;
  55. CUstream stream; // CUDA stream
  56. int mode; // 0 = quality, 1 = performance
  57. NvCVImage *src_img; // src img in obs format (RGBA ?) on GPU
  58. NvCVImage *BGR_src_img; // src img in BGR on GPU
  59. NvCVImage *A_dst_img; // mask img on GPU
  60. NvCVImage *dst_img; // Greenscreen: alpha mask texture; blur: texture initialized from d3d11 (RGBA, chunky, u8)
  61. NvCVImage *stage; // used for transfer to texture
  62. unsigned int version;
  63. NvVFX_StateObjectHandle stateObjectHandle;
  64. /* alpha mask effect */
  65. gs_effect_t *effect;
  66. gs_texrender_t *render;
  67. gs_texrender_t *render_unorm;
  68. gs_texture_t *alpha_texture; // either alpha or blur
  69. uint32_t width; // width of texture
  70. uint32_t height; // height of texture
  71. enum gs_color_space space;
  72. gs_eparam_t *mask_param;
  73. gs_eparam_t *image_param;
  74. gs_eparam_t *threshold_param;
  75. gs_eparam_t *multiplier_param;
  76. float threshold;
  77. /* Every nth frame is processed through the FX (where n =
  78. * processing_interval) so that the same mask is used for n consecutive
  79. * frames. This is to alleviate the GPU load. Default: 1 (process every frame).
  80. * Only used for AIGS.
  81. */
  82. int processing_interval;
  83. int processing_counter;
  84. /* blur specific */
  85. enum nvvfx_fx_id filter_id;
  86. NvVFX_Handle handle_blur;
  87. float strength; // from 0 to 1, default = 0.5
  88. NvCVImage *blur_BGR_dst_img; // dst img of blur FX (BGR, chunky, u8)
  89. NvCVImage *RGBA_dst_img; // tmp img used to transfer to texture
  90. NvCVImage *blur_dst_img; // dst img initialized from d3d11 texture (RGBA, chunky, u8)
  91. gs_texture_t *blur_texture;
  92. gs_eparam_t *blur_param;
  93. };
  94. /* clang-format on */
  95. static const char *nv_greenscreen_filter_name(void *unused)
  96. {
  97. UNUSED_PARAMETER(unused);
  98. return obs_module_text("Nvvfx.Method.Greenscreen");
  99. }
  100. static const char *nv_blur_filter_name(void *unused)
  101. {
  102. UNUSED_PARAMETER(unused);
  103. return obs_module_text("Nvvfx.Method.BlurFilter");
  104. }
  105. static const char *nv_background_blur_filter_name(void *unused)
  106. {
  107. UNUSED_PARAMETER(unused);
  108. return obs_module_text("Nvvfx.Method.BackgroundBlurFilter");
  109. }
  110. static void nvvfx_filter_update(void *data, obs_data_t *settings)
  111. {
  112. struct nvvfx_data *filter = (struct nvvfx_data *)data;
  113. NvCV_Status vfxErr;
  114. enum nvvfx_fx_id id = filter->filter_id;
  115. filter->threshold = (float)obs_data_get_double(settings, S_THRESHOLDFX);
  116. filter->processing_interval = (int)obs_data_get_int(settings, S_PROCESSING);
  117. float strength = (float)obs_data_get_double(settings, S_STRENGTH);
  118. if (id == S_FX_AIGS || id == S_FX_BG_BLUR) {
  119. int mode = id == S_FX_BG_BLUR ? (int)S_MODE_PERF : (int)obs_data_get_int(settings, S_MODE);
  120. if (filter->mode != mode) {
  121. filter->mode = mode;
  122. vfxErr = NvVFX_SetU32(filter->handle, NVVFX_MODE, mode);
  123. vfxErr = NvVFX_Load(filter->handle);
  124. if (NVCV_SUCCESS != vfxErr)
  125. error("Error loading AI Greenscreen FX %i", vfxErr);
  126. }
  127. }
  128. if (id == S_FX_BLUR || id == S_FX_BG_BLUR) {
  129. if (filter->strength != strength) {
  130. filter->strength = strength;
  131. vfxErr = NvVFX_SetF32(filter->handle_blur, NVVFX_STRENGTH, filter->strength);
  132. vfxErr = NvVFX_Load(filter->handle_blur);
  133. }
  134. }
  135. }
  136. static void nvvfx_filter_actual_destroy(void *data)
  137. {
  138. struct nvvfx_data *filter = (struct nvvfx_data *)data;
  139. if (!nvvfx_loaded) {
  140. bfree(filter);
  141. return;
  142. }
  143. os_atomic_set_bool(&filter->processing_stop, true);
  144. if (filter->images_allocated) {
  145. obs_enter_graphics();
  146. if (filter->filter_id == S_FX_AIGS)
  147. gs_texture_destroy(filter->alpha_texture);
  148. else
  149. gs_texture_destroy(filter->blur_texture);
  150. gs_texrender_destroy(filter->render);
  151. gs_texrender_destroy(filter->render_unorm);
  152. obs_leave_graphics();
  153. NvCVImage_Destroy(filter->src_img);
  154. NvCVImage_Destroy(filter->BGR_src_img);
  155. NvCVImage_Destroy(filter->A_dst_img);
  156. NvCVImage_Destroy(filter->dst_img);
  157. NvCVImage_Destroy(filter->stage);
  158. if (filter->filter_id != S_FX_AIGS) {
  159. NvCVImage_Destroy(filter->blur_BGR_dst_img);
  160. NvCVImage_Destroy(filter->RGBA_dst_img);
  161. NvCVImage_Destroy(filter->blur_dst_img);
  162. }
  163. }
  164. if (filter->handle) {
  165. if (filter->stateObjectHandle) {
  166. NvVFX_DeallocateState(filter->handle, filter->stateObjectHandle);
  167. }
  168. NvVFX_DestroyEffect(filter->handle);
  169. }
  170. if (filter->handle_blur) {
  171. NvVFX_DestroyEffect(filter->handle_blur);
  172. }
  173. if (filter->stream)
  174. NvVFX_CudaStreamDestroy(filter->stream);
  175. if (filter->effect) {
  176. obs_enter_graphics();
  177. gs_effect_destroy(filter->effect);
  178. obs_leave_graphics();
  179. }
  180. bfree(filter);
  181. }
  182. static void nvvfx_filter_destroy(void *data)
  183. {
  184. obs_queue_task(OBS_TASK_GRAPHICS, nvvfx_filter_actual_destroy, data, false);
  185. }
  186. static void *log_nverror_destroy(struct nvvfx_data *filter, NvCV_Status vfxErr)
  187. {
  188. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  189. error("Error creating NVIDIA Video FX; error %i: %s", vfxErr, errString);
  190. nvvfx_filter_destroy(filter);
  191. return NULL;
  192. }
  193. //---------------------------------------------------------------------------//
  194. // filter creation //
  195. static bool nvvfx_filter_create_internal(struct nvvfx_data *filter)
  196. {
  197. NvCV_Status vfxErr;
  198. enum nvvfx_fx_id id = filter->filter_id;
  199. /* 1. Create FX */
  200. switch (id) {
  201. case S_FX_AIGS:
  202. vfxErr = NvVFX_CreateEffect(NVVFX_FX_GREEN_SCREEN, &filter->handle);
  203. break;
  204. case S_FX_BLUR:
  205. vfxErr = NvVFX_CreateEffect(NVVFX_FX_BGBLUR, &filter->handle_blur);
  206. break;
  207. case S_FX_BG_BLUR:
  208. vfxErr = NvVFX_CreateEffect(NVVFX_FX_GREEN_SCREEN, &filter->handle);
  209. if (NVCV_SUCCESS != vfxErr)
  210. log_nverror_destroy(filter, vfxErr);
  211. vfxErr = NvVFX_CreateEffect(NVVFX_FX_BGBLUR, &filter->handle_blur);
  212. break;
  213. default:
  214. return false;
  215. }
  216. if (NVCV_SUCCESS != vfxErr)
  217. log_nverror_destroy(filter, vfxErr);
  218. /* debug */
  219. #ifdef _DEBUG
  220. if (id == S_FX_AIGS || id == S_FX_BG_BLUR) {
  221. const char *info2;
  222. vfxErr = NvVFX_GetString(filter->handle, NVVFX_INFO, &info2);
  223. blog(LOG_DEBUG, "aigs fx settings :%s", info2);
  224. }
  225. if (id == S_FX_BLUR || id == S_FX_BG_BLUR) {
  226. const char *info;
  227. vfxErr = NvVFX_GetString(filter->handle_blur, NVVFX_INFO, &info);
  228. blog(LOG_DEBUG, "blur fx settings :%s", info);
  229. }
  230. #endif
  231. /* 2. Set models path & initialize CudaStream */
  232. vfxErr = NvVFX_CudaStreamCreate(&filter->stream);
  233. if (NVCV_SUCCESS != vfxErr)
  234. log_nverror_destroy(filter, vfxErr);
  235. if (id == S_FX_AIGS || id == S_FX_BG_BLUR) {
  236. char buffer[MAX_PATH];
  237. char modelDir[MAX_PATH];
  238. nvvfx_get_sdk_path(buffer, MAX_PATH);
  239. size_t max_len = sizeof(buffer) / sizeof(char);
  240. snprintf(modelDir, max_len, "%s\\models", buffer);
  241. vfxErr = NvVFX_SetString(filter->handle, NVVFX_MODEL_DIRECTORY, modelDir);
  242. vfxErr = NvVFX_SetCudaStream(filter->handle, NVVFX_CUDA_STREAM, filter->stream);
  243. if (NVCV_SUCCESS != vfxErr)
  244. log_nverror_destroy(filter, vfxErr);
  245. }
  246. if (id == S_FX_BLUR || id == S_FX_BG_BLUR) {
  247. vfxErr = NvVFX_SetCudaStream(filter->handle_blur, NVVFX_CUDA_STREAM, filter->stream);
  248. if (NVCV_SUCCESS != vfxErr)
  249. log_nverror_destroy(filter, vfxErr);
  250. }
  251. return true;
  252. }
  253. static void nvvfx_logger_callback(void *data, const char *msg)
  254. {
  255. UNUSED_PARAMETER(data);
  256. blog(LOG_ERROR, "[NVIDIA Video Effect: '%s']", msg);
  257. }
  258. static void *nvvfx_filter_create(obs_data_t *settings, obs_source_t *context, enum nvvfx_fx_id id)
  259. {
  260. struct nvvfx_data *filter = (struct nvvfx_data *)bzalloc(sizeof(*filter));
  261. if (!nvvfx_loaded) {
  262. nvvfx_filter_destroy(filter);
  263. return NULL;
  264. }
  265. NvCV_Status vfxErr;
  266. filter->context = context;
  267. filter->mode = -1; // should be 0 or 1; -1 triggers an update
  268. filter->images_allocated = false;
  269. filter->processed_frame = true; // start processing when false
  270. filter->width = 0;
  271. filter->height = 0;
  272. filter->initial_render = false;
  273. os_atomic_set_bool(&filter->processing_stop, false);
  274. filter->processing_interval = 1;
  275. filter->processing_counter = 0;
  276. // set nvvfx_fx_id
  277. filter->filter_id = id;
  278. // blur specific
  279. filter->strength = -1;
  280. #ifdef _DEBUG
  281. /* sanity check of sdk version */
  282. if (NvVFX_GetVersion(&filter->version) == NVCV_SUCCESS) {
  283. uint8_t major = (filter->version >> 24) & 0xff;
  284. uint8_t minor = (filter->version >> 16) & 0x00ff;
  285. uint8_t build = (filter->version >> 8) & 0x0000ff;
  286. uint8_t revision = (filter->version >> 0) & 0x000000ff;
  287. nvvfx_new_sdk = filter->version >= MIN_VFX_SDK_VERSION && nvvfx_new_sdk;
  288. }
  289. #endif
  290. /* 1. Create FX */
  291. /* 2. Set models path & initialize CudaStream */
  292. if (!nvvfx_filter_create_internal(filter))
  293. return NULL;
  294. /* 3. Load effect. */
  295. char *effect_path = obs_module_file(id != S_FX_AIGS ? "rtx_blur.effect" : "rtx_greenscreen.effect");
  296. obs_enter_graphics();
  297. filter->effect = gs_effect_create_from_file(effect_path, NULL);
  298. bfree(effect_path);
  299. if (filter->effect) {
  300. if (id == S_FX_AIGS) {
  301. filter->mask_param = gs_effect_get_param_by_name(filter->effect, "mask");
  302. filter->threshold_param = gs_effect_get_param_by_name(filter->effect, "threshold");
  303. } else {
  304. filter->blur_param = gs_effect_get_param_by_name(filter->effect, "blurred");
  305. }
  306. filter->image_param = gs_effect_get_param_by_name(filter->effect, "image");
  307. filter->multiplier_param = gs_effect_get_param_by_name(filter->effect, "multiplier");
  308. }
  309. obs_leave_graphics();
  310. /* 4. Allocate state for the AIGS & background blur */
  311. if (nvvfx_new_sdk && id != S_FX_BLUR) {
  312. vfxErr = NvVFX_AllocateState(filter->handle, &filter->stateObjectHandle);
  313. if (NVCV_SUCCESS != vfxErr)
  314. return log_nverror_destroy(filter, vfxErr);
  315. vfxErr = NvVFX_SetStateObjectHandleArray(filter->handle, NVVFX_STATE, &filter->stateObjectHandle);
  316. if (NVCV_SUCCESS != vfxErr)
  317. return log_nverror_destroy(filter, vfxErr);
  318. }
  319. if (!filter->effect) {
  320. nvvfx_filter_destroy(filter);
  321. return NULL;
  322. }
  323. nvvfx_filter_update(filter, settings);
  324. /* Setup NVIDIA logger */
  325. if (nvvfx_new_sdk)
  326. vfxErr = NvVFX_ConfigureLogger(NVCV_LOG_ERROR, NULL, &nvvfx_logger_callback, filter);
  327. return filter;
  328. }
  329. static void *nv_greenscreen_filter_create(obs_data_t *settings, obs_source_t *context)
  330. {
  331. return nvvfx_filter_create(settings, context, S_FX_AIGS);
  332. }
  333. static void *nv_blur_filter_create(obs_data_t *settings, obs_source_t *context)
  334. {
  335. return nvvfx_filter_create(settings, context, S_FX_BLUR);
  336. }
  337. static void *nv_background_blur_filter_create(obs_data_t *settings, obs_source_t *context)
  338. {
  339. return nvvfx_filter_create(settings, context, S_FX_BG_BLUR);
  340. }
  341. static void nvvfx_filter_reset(void *data, calldata_t *calldata)
  342. {
  343. struct nvvfx_data *filter = (struct nvvfx_data *)data;
  344. NvCV_Status vfxErr;
  345. os_atomic_set_bool(&filter->processing_stop, true);
  346. // [A] first destroy
  347. if (filter->handle) {
  348. if (filter->stateObjectHandle) {
  349. NvVFX_DeallocateState(filter->handle, filter->stateObjectHandle);
  350. }
  351. NvVFX_DestroyEffect(filter->handle);
  352. }
  353. if (filter->handle_blur) {
  354. NvVFX_DestroyEffect(filter->handle_blur);
  355. }
  356. if (filter->stream) {
  357. NvVFX_CudaStreamDestroy(filter->stream);
  358. }
  359. // [B] recreate
  360. /* 1. Create FX */
  361. /* 2. Set models path & initialize CudaStream */
  362. if (!nvvfx_filter_create_internal(filter))
  363. return;
  364. /* 3. load FX */
  365. if (filter->filter_id != S_FX_BLUR) {
  366. vfxErr = NvVFX_SetU32(filter->handle, NVVFX_MODE, filter->mode);
  367. if (NVCV_SUCCESS != vfxErr)
  368. error("Error loading NVIDIA Video FX %i", vfxErr);
  369. // reallocate state object
  370. vfxErr = NvVFX_AllocateState(filter->handle, &filter->stateObjectHandle);
  371. vfxErr = NvVFX_SetStateObjectHandleArray(filter->handle, NVVFX_STATE, &filter->stateObjectHandle);
  372. vfxErr = NvVFX_Load(filter->handle);
  373. if (NVCV_SUCCESS != vfxErr)
  374. error("Error loading NVIDIA Video FX %i", vfxErr);
  375. }
  376. if (filter->filter_id != S_FX_AIGS) {
  377. vfxErr = NvVFX_SetF32(filter->handle_blur, NVVFX_STRENGTH, filter->strength);
  378. if (NVCV_SUCCESS != vfxErr)
  379. error("Error loading NVIDIA Video FX %i", vfxErr);
  380. vfxErr = NvVFX_Load(filter->handle_blur);
  381. if (NVCV_SUCCESS != vfxErr)
  382. error("Error loading blur FX %i", vfxErr);
  383. }
  384. filter->images_allocated = false;
  385. os_atomic_set_bool(&filter->processing_stop, false);
  386. }
  387. //---------------------------------------------------------------------------//
  388. // intialization of images //
  389. static bool create_alpha_texture(struct nvvfx_data *filter)
  390. {
  391. NvCV_Status vfxErr;
  392. uint32_t width = filter->width;
  393. uint32_t height = filter->height;
  394. /* 1. create alpha texture */
  395. if (filter->alpha_texture) {
  396. gs_texture_destroy(filter->alpha_texture);
  397. }
  398. filter->alpha_texture = gs_texture_create(width, height, GS_A8, 1, NULL, 0);
  399. if (filter->alpha_texture == NULL) {
  400. error("Alpha texture couldn't be created");
  401. return false;
  402. }
  403. struct ID3D11Texture2D *d11texture = (struct ID3D11Texture2D *)gs_texture_get_obj(filter->alpha_texture);
  404. /* 2. Create NvCVImage which will hold final alpha texture. */
  405. if (!filter->dst_img)
  406. NvCVImage_Create(width, height, NVCV_A, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1, &filter->dst_img);
  407. vfxErr = NvCVImage_InitFromD3D11Texture(filter->dst_img, d11texture);
  408. if (vfxErr != NVCV_SUCCESS) {
  409. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  410. error("Error passing dst ID3D11Texture to img; error %i: %s", vfxErr, errString);
  411. return false;
  412. }
  413. return true;
  414. }
  415. static bool create_blur_texture(struct nvvfx_data *filter)
  416. {
  417. NvCV_Status vfxErr;
  418. uint32_t width = filter->width;
  419. uint32_t height = filter->height;
  420. /* 1. Create blur texture */
  421. if (filter->blur_texture) {
  422. gs_texture_destroy(filter->blur_texture);
  423. }
  424. filter->blur_texture = gs_texture_create(width, height, GS_RGBA_UNORM, 1, NULL, 0);
  425. if (filter->blur_texture == NULL) {
  426. error("Blur texture couldn't be created");
  427. return false;
  428. }
  429. struct ID3D11Texture2D *d11texture = (struct ID3D11Texture2D *)gs_texture_get_obj(filter->blur_texture);
  430. /* 2. Create NvCVImage which will hold final blur texture */
  431. if (!filter->blur_dst_img)
  432. NvCVImage_Create(width, height, NVCV_RGBA, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1, &filter->blur_dst_img);
  433. vfxErr = NvCVImage_InitFromD3D11Texture(filter->blur_dst_img, d11texture);
  434. if (vfxErr != NVCV_SUCCESS) {
  435. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  436. error("Error passing dst ID3D11Texture to img; error %i: %s", vfxErr, errString);
  437. return false;
  438. }
  439. return true;
  440. }
  441. static bool create_texrenders(struct nvvfx_data *filter)
  442. {
  443. if (filter->render)
  444. gs_texrender_destroy(filter->render);
  445. filter->render = gs_texrender_create(gs_get_format_from_space(filter->space), GS_ZS_NONE);
  446. if (!filter->render) {
  447. error("Failed to create render texrenderer");
  448. return false;
  449. }
  450. if (filter->render_unorm)
  451. gs_texrender_destroy(filter->render_unorm);
  452. filter->render_unorm = gs_texrender_create(GS_BGRA_UNORM, GS_ZS_NONE);
  453. if (!filter->render_unorm) {
  454. error("Failed to create render_unorm texrenderer");
  455. return false;
  456. }
  457. return true;
  458. }
  459. static bool init_blur_images(struct nvvfx_data *filter)
  460. {
  461. uint32_t width = filter->width;
  462. uint32_t height = filter->height;
  463. /* 1. Create and allocate Blur BGR NvCVimage (blur FX dst) */
  464. NvCVImage_Create(width, height, NVCV_BGR, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1, &filter->blur_BGR_dst_img);
  465. NvCVImage_Alloc(filter->blur_BGR_dst_img, width, height, NVCV_BGR, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1);
  466. /* 2. Create dst NvCVImage */
  467. if (filter->RGBA_dst_img) {
  468. NvCVImage_Realloc(filter->RGBA_dst_img, width, height, NVCV_RGBA, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1);
  469. } else {
  470. NvCVImage_Create(width, height, NVCV_RGBA, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1, &filter->RGBA_dst_img);
  471. NvCVImage_Alloc(filter->RGBA_dst_img, width, height, NVCV_RGBA, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1);
  472. }
  473. /* 3. Set input & output images for nv blur FX */
  474. NvVFX_SetImage(filter->handle_blur, NVVFX_INPUT_IMAGE, filter->BGR_src_img);
  475. NvVFX_SetImage(filter->handle_blur, NVVFX_INPUT_IMAGE_1, filter->A_dst_img);
  476. NvVFX_SetImage(filter->handle_blur, NVVFX_OUTPUT_IMAGE, filter->blur_BGR_dst_img);
  477. if (NvVFX_Load(filter->handle_blur) != NVCV_SUCCESS) {
  478. error("Error loading blur FX");
  479. return false;
  480. }
  481. return true;
  482. }
  483. static void init_images(struct nvvfx_data *filter)
  484. {
  485. NvCV_Status vfxErr;
  486. uint32_t width = filter->width;
  487. uint32_t height = filter->height;
  488. /* 1. Create alpha texture & associated NvCVImage */
  489. if (filter->filter_id == S_FX_BG_BLUR || filter->filter_id == S_FX_AIGS) {
  490. if (!create_alpha_texture(filter))
  491. goto fail;
  492. }
  493. /* 2. Create blur texture & associated NvCVImage */
  494. if (filter->filter_id == S_FX_BG_BLUR || filter->filter_id == S_FX_BLUR) {
  495. if (!create_blur_texture(filter))
  496. goto fail;
  497. }
  498. /* 3. Create texrenders */
  499. if (!create_texrenders(filter))
  500. goto fail;
  501. /* 4. Create and allocate BGR NvCVImage (alpha mask FX src) */
  502. if (filter->BGR_src_img) {
  503. NvCVImage_Realloc(filter->BGR_src_img, width, height, NVCV_BGR, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1);
  504. } else {
  505. NvCVImage_Create(width, height, NVCV_BGR, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1, &filter->BGR_src_img);
  506. NvCVImage_Alloc(filter->BGR_src_img, width, height, NVCV_BGR, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1);
  507. }
  508. /* 5. Create and allocate Alpha NvCVimage (mask fx dst). */
  509. if (filter->A_dst_img) {
  510. NvCVImage_Realloc(filter->A_dst_img, width, height, NVCV_A, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1);
  511. } else {
  512. NvCVImage_Create(width, height, NVCV_A, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1, &filter->A_dst_img);
  513. NvCVImage_Alloc(filter->A_dst_img, width, height, NVCV_A, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1);
  514. }
  515. /* 6. Create stage NvCVImage which will be used as buffer for transfer */
  516. vfxErr = NvCVImage_Create(width, height, NVCV_RGBA, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1, &filter->stage);
  517. vfxErr = NvCVImage_Alloc(filter->stage, width, height, NVCV_RGBA, NVCV_U8, NVCV_CHUNKY, NVCV_GPU, 1);
  518. if (vfxErr != NVCV_SUCCESS) {
  519. goto fail;
  520. }
  521. /* 7. Init blur images */
  522. if (filter->filter_id == S_FX_BLUR || filter->filter_id == S_FX_BG_BLUR) {
  523. if (!init_blur_images(filter))
  524. goto fail;
  525. }
  526. /* 8. Pass settings for AIGS (AI Greenscreen) FX */
  527. if (filter->filter_id == S_FX_BG_BLUR || filter->filter_id == S_FX_AIGS) {
  528. NvVFX_SetImage(filter->handle, NVVFX_INPUT_IMAGE, filter->BGR_src_img);
  529. NvVFX_SetImage(filter->handle, NVVFX_OUTPUT_IMAGE, filter->A_dst_img);
  530. if (filter->width)
  531. NvVFX_SetU32(filter->handle, NVVFX_MAX_INPUT_WIDTH, filter->width);
  532. if (filter->height)
  533. NvVFX_SetU32(filter->handle, NVVFX_MAX_INPUT_HEIGHT, filter->height);
  534. vfxErr = NvVFX_Load(filter->handle);
  535. if (NVCV_SUCCESS != vfxErr)
  536. error("Error loading AI Greenscreen FX %i", vfxErr);
  537. }
  538. filter->images_allocated = true;
  539. return;
  540. fail:
  541. error("Error during allocation of images");
  542. os_atomic_set_bool(&filter->processing_stop, true);
  543. return;
  544. }
  545. //---------------------------------------------------------------------------//
  546. // video processing functions //
  547. enum nvvfx_run_mode { SYNC, ASYNC };
  548. static bool process_texture(struct nvvfx_data *filter)
  549. {
  550. enum nvvfx_fx_id id = filter->filter_id;
  551. CUstream process_stream = filter->stream;
  552. /* 1. Map src img holding texture. */
  553. NvCV_Status vfxErr = NvCVImage_MapResource(filter->src_img, process_stream);
  554. if (vfxErr != NVCV_SUCCESS) {
  555. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  556. error("Error mapping resource for source texture; error %i : %s", vfxErr, errString);
  557. goto fail;
  558. }
  559. /* 2. Convert to BGR. */
  560. vfxErr = NvCVImage_Transfer(filter->src_img, filter->BGR_src_img, 1.0f, process_stream, filter->stage);
  561. if (vfxErr != NVCV_SUCCESS) {
  562. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  563. error("Error converting src to BGR img; error %i: %s", vfxErr, errString);
  564. goto fail;
  565. }
  566. vfxErr = NvCVImage_UnmapResource(filter->src_img, process_stream);
  567. if (vfxErr != NVCV_SUCCESS) {
  568. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  569. error("Error unmapping resource for src texture; error %i: %s", vfxErr, errString);
  570. goto fail;
  571. }
  572. /* 3. Run AIGS (AI Greenscreen) fx */
  573. if (id != S_FX_BLUR) {
  574. vfxErr = NvVFX_Run(filter->handle, SYNC);
  575. if (vfxErr != NVCV_SUCCESS) {
  576. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  577. error("Error running the AIGS FX; error %i: %s", vfxErr, errString);
  578. if (vfxErr == NVCV_ERR_CUDA)
  579. nvvfx_filter_reset(filter, NULL);
  580. }
  581. }
  582. if (id != S_FX_AIGS) {
  583. /* 4. BLUR FX */
  584. /* 4a. Run BLUR FX except for AIGS */
  585. vfxErr = NvVFX_Run(filter->handle_blur, SYNC);
  586. if (vfxErr != NVCV_SUCCESS) {
  587. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  588. error("Error running the BLUR FX; error %i: %s", vfxErr, errString);
  589. if (vfxErr == NVCV_ERR_CUDA)
  590. nvvfx_filter_reset(filter, NULL);
  591. }
  592. /* 4b. Transfer blur result to an intermediate dst [RGBA, chunky, u8] */
  593. vfxErr = NvCVImage_Transfer(filter->blur_BGR_dst_img, filter->RGBA_dst_img, 1.0f, filter->stream,
  594. filter->stage);
  595. if (vfxErr != NVCV_SUCCESS) {
  596. error("Error transferring blurred to intermediate img [RGBA, chunky, u8], error %i, ", vfxErr);
  597. goto fail;
  598. }
  599. /* 5. Map blur dst texture before transfer from dst img provided by FX */
  600. vfxErr = NvCVImage_MapResource(filter->blur_dst_img, filter->stream);
  601. if (vfxErr != NVCV_SUCCESS) {
  602. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  603. error("Error mapping resource for dst texture; error %i: %s", vfxErr, errString);
  604. goto fail;
  605. }
  606. vfxErr = NvCVImage_Transfer(filter->RGBA_dst_img, filter->blur_dst_img, 1.0f, filter->stream,
  607. filter->stage);
  608. if (vfxErr != NVCV_SUCCESS) {
  609. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  610. error("Error transferring mask to alpha texture; error %i: %s ", vfxErr, errString);
  611. goto fail;
  612. }
  613. vfxErr = NvCVImage_UnmapResource(filter->blur_dst_img, filter->stream);
  614. if (vfxErr != NVCV_SUCCESS) {
  615. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  616. error("Error unmapping resource for dst texture; error %i: %s", vfxErr, errString);
  617. goto fail;
  618. }
  619. } else {
  620. /* 4. Map dst texture before transfer from dst img provided by AIGS FX */
  621. vfxErr = NvCVImage_MapResource(filter->dst_img, filter->stream);
  622. if (vfxErr != NVCV_SUCCESS) {
  623. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  624. error("Error mapping resource for dst texture; error %i: %s", vfxErr, errString);
  625. goto fail;
  626. }
  627. vfxErr = NvCVImage_Transfer(filter->A_dst_img, filter->dst_img, 1.0f, filter->stream, filter->stage);
  628. if (vfxErr != NVCV_SUCCESS) {
  629. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  630. error("Error transferring mask to alpha texture; error %i: %s ", vfxErr, errString);
  631. goto fail;
  632. }
  633. vfxErr = NvCVImage_UnmapResource(filter->dst_img, filter->stream);
  634. if (vfxErr != NVCV_SUCCESS) {
  635. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  636. error("Error unmapping resource for dst texture; error %i: %s", vfxErr, errString);
  637. goto fail;
  638. }
  639. }
  640. return true;
  641. fail:
  642. os_atomic_set_bool(&filter->processing_stop, true);
  643. return false;
  644. }
  645. static struct obs_source_frame *nvvfx_filter_video(void *data, struct obs_source_frame *frame)
  646. {
  647. struct nvvfx_data *filter = (struct nvvfx_data *)data;
  648. filter->got_new_frame = true;
  649. return frame;
  650. }
  651. static void nvvfx_filter_tick(void *data, float t)
  652. {
  653. UNUSED_PARAMETER(t);
  654. struct nvvfx_data *filter = (struct nvvfx_data *)data;
  655. if (filter->processing_stop) {
  656. return;
  657. }
  658. if (!obs_filter_get_target(filter->context)) {
  659. return;
  660. }
  661. obs_source_t *target = obs_filter_get_target(filter->context);
  662. filter->target_valid = true;
  663. const uint32_t cx = obs_source_get_base_width(target);
  664. const uint32_t cy = obs_source_get_base_height(target);
  665. // initially the sizes are 0
  666. if (!cx && !cy) {
  667. filter->target_valid = false;
  668. return;
  669. }
  670. /* minimum size supported by SDK is (512,288) */
  671. if (filter->filter_id != S_FX_BLUR) {
  672. filter->target_valid = cx >= 512 && cy >= 288;
  673. if (!filter->target_valid) {
  674. error("Size must be larger than (512,288)");
  675. return;
  676. }
  677. }
  678. if (cx != filter->width && cy != filter->height) {
  679. filter->images_allocated = false;
  680. filter->width = cx;
  681. filter->height = cy;
  682. }
  683. if (!filter->images_allocated) {
  684. obs_enter_graphics();
  685. init_images(filter);
  686. obs_leave_graphics();
  687. filter->initial_render = false;
  688. }
  689. filter->processed_frame = false;
  690. }
  691. static const char *get_tech_name_and_multiplier(enum gs_color_space current_space, enum gs_color_space source_space,
  692. float *multiplier)
  693. {
  694. const char *tech_name = "Draw";
  695. *multiplier = 1.f;
  696. switch (source_space) {
  697. case GS_CS_SRGB:
  698. case GS_CS_SRGB_16F:
  699. if (current_space == GS_CS_709_SCRGB) {
  700. tech_name = "DrawMultiply";
  701. *multiplier = obs_get_video_sdr_white_level() / 80.0f;
  702. }
  703. break;
  704. case GS_CS_709_EXTENDED:
  705. switch (current_space) {
  706. case GS_CS_SRGB:
  707. case GS_CS_SRGB_16F:
  708. tech_name = "DrawTonemap";
  709. break;
  710. case GS_CS_709_SCRGB:
  711. tech_name = "DrawMultiply";
  712. *multiplier = obs_get_video_sdr_white_level() / 80.0f;
  713. }
  714. break;
  715. case GS_CS_709_SCRGB:
  716. switch (current_space) {
  717. case GS_CS_SRGB:
  718. case GS_CS_SRGB_16F:
  719. tech_name = "DrawMultiplyTonemap";
  720. *multiplier = 80.0f / obs_get_video_sdr_white_level();
  721. break;
  722. case GS_CS_709_EXTENDED:
  723. tech_name = "DrawMultiply";
  724. *multiplier = 80.0f / obs_get_video_sdr_white_level();
  725. }
  726. }
  727. return tech_name;
  728. }
  729. static void draw_greenscreen_blur(struct nvvfx_data *filter, bool has_blur)
  730. {
  731. const enum gs_color_space source_space = filter->space;
  732. float multiplier;
  733. const char *technique = get_tech_name_and_multiplier(gs_get_color_space(), source_space, &multiplier);
  734. const enum gs_color_format format = gs_get_format_from_space(source_space);
  735. if (obs_source_process_filter_begin_with_color_space(filter->context, format, source_space,
  736. OBS_ALLOW_DIRECT_RENDERING)) {
  737. if (has_blur) {
  738. gs_effect_set_texture_srgb(filter->blur_param, filter->blur_texture);
  739. } else {
  740. gs_effect_set_texture(filter->mask_param, filter->alpha_texture);
  741. gs_effect_set_float(filter->threshold_param, min(filter->threshold, 0.95f));
  742. }
  743. gs_effect_set_texture_srgb(filter->image_param, gs_texrender_get_texture(filter->render));
  744. gs_effect_set_float(filter->multiplier_param, multiplier);
  745. gs_blend_state_push();
  746. gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  747. obs_source_process_filter_tech_end(filter->context, filter->effect, 0, 0, technique);
  748. gs_blend_state_pop();
  749. }
  750. }
  751. static void nvvfx_filter_render(void *data, gs_effect_t *effect, bool has_blur)
  752. {
  753. NvCV_Status vfxErr;
  754. struct nvvfx_data *filter = (struct nvvfx_data *)data;
  755. if (filter->processing_stop || (has_blur && filter->strength == 0)) {
  756. obs_source_skip_video_filter(filter->context);
  757. return;
  758. }
  759. obs_source_t *const target = obs_filter_get_target(filter->context);
  760. obs_source_t *const parent = obs_filter_get_parent(filter->context);
  761. /* Skip if processing of a frame hasn't yet started */
  762. if (!filter->target_valid || !target || !parent) {
  763. obs_source_skip_video_filter(filter->context);
  764. return;
  765. }
  766. /* Render processed image from earlier in the frame */
  767. if (filter->processed_frame) {
  768. draw_greenscreen_blur(filter, has_blur);
  769. return;
  770. }
  771. /* 1. Render to retrieve texture. */
  772. if (!filter->render) {
  773. obs_source_skip_video_filter(filter->context);
  774. return;
  775. }
  776. const uint32_t target_flags = obs_source_get_output_flags(target);
  777. const uint32_t parent_flags = obs_source_get_output_flags(parent);
  778. bool custom_draw = (target_flags & OBS_SOURCE_CUSTOM_DRAW) != 0;
  779. bool async = (target_flags & OBS_SOURCE_ASYNC) != 0;
  780. const enum gs_color_space preferred_spaces[] = {
  781. GS_CS_SRGB,
  782. GS_CS_SRGB_16F,
  783. GS_CS_709_EXTENDED,
  784. };
  785. const enum gs_color_space source_space =
  786. obs_source_get_color_space(target, OBS_COUNTOF(preferred_spaces), preferred_spaces);
  787. if (filter->space != source_space) {
  788. filter->space = source_space;
  789. init_images(filter);
  790. filter->initial_render = false;
  791. }
  792. gs_texrender_t *const render = filter->render;
  793. gs_texrender_reset(render);
  794. gs_blend_state_push();
  795. gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
  796. if (gs_texrender_begin_with_color_space(render, filter->width, filter->height, source_space)) {
  797. struct vec4 clear_color;
  798. vec4_zero(&clear_color);
  799. gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
  800. gs_ortho(0.0f, (float)filter->width, 0.0f, (float)filter->height, -100.0f, 100.0f);
  801. if (target == parent && !custom_draw && !async)
  802. obs_source_default_render(target);
  803. else
  804. obs_source_video_render(target);
  805. gs_texrender_end(render);
  806. gs_texrender_t *const render_unorm = filter->render_unorm;
  807. gs_texrender_reset(render_unorm);
  808. if (gs_texrender_begin_with_color_space(render_unorm, filter->width, filter->height, GS_CS_SRGB)) {
  809. const bool previous = gs_framebuffer_srgb_enabled();
  810. gs_enable_framebuffer_srgb(true);
  811. gs_enable_blending(false);
  812. gs_ortho(0.0f, (float)filter->width, 0.0f, (float)filter->height, -100.0f, 100.0f);
  813. const char *tech_name = "ConvertUnorm";
  814. float multiplier = 1.f;
  815. if (!has_blur) {
  816. switch (source_space) {
  817. case GS_CS_709_EXTENDED:
  818. tech_name = "ConvertUnormTonemap";
  819. break;
  820. case GS_CS_709_SCRGB:
  821. tech_name = "ConvertUnormMultiplyTonemap";
  822. multiplier = 80.0f / obs_get_video_sdr_white_level();
  823. }
  824. } else {
  825. switch (source_space) {
  826. case GS_CS_709_SCRGB:
  827. tech_name = "ConvertUnormMultiply";
  828. multiplier = 80.0f / obs_get_video_sdr_white_level();
  829. }
  830. }
  831. gs_effect_set_texture_srgb(filter->image_param, gs_texrender_get_texture(render));
  832. gs_effect_set_float(filter->multiplier_param, multiplier);
  833. while (gs_effect_loop(filter->effect, tech_name)) {
  834. gs_draw(GS_TRIS, 0, 3);
  835. }
  836. gs_texrender_end(render_unorm);
  837. gs_enable_blending(true);
  838. gs_enable_framebuffer_srgb(previous);
  839. }
  840. }
  841. gs_blend_state_pop();
  842. /* 2. Initialize src_texture (only at startup or reset) */
  843. if (!filter->initial_render) {
  844. struct ID3D11Texture2D *d11texture2 =
  845. (struct ID3D11Texture2D *)gs_texture_get_obj(gs_texrender_get_texture(filter->render_unorm));
  846. if (!d11texture2) {
  847. error("Couldn't retrieve d3d11texture2d.");
  848. return;
  849. }
  850. if (!filter->src_img) {
  851. vfxErr = NvCVImage_Create(filter->width, filter->height, NVCV_BGRA, NVCV_U8, NVCV_CHUNKY,
  852. NVCV_GPU, 1, &filter->src_img);
  853. if (vfxErr != NVCV_SUCCESS) {
  854. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  855. error("Error creating src img; error %i: %s", vfxErr, errString);
  856. os_atomic_set_bool(&filter->processing_stop, true);
  857. return;
  858. }
  859. }
  860. vfxErr = NvCVImage_InitFromD3D11Texture(filter->src_img, d11texture2);
  861. if (vfxErr != NVCV_SUCCESS) {
  862. const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
  863. error("Error passing src ID3D11Texture to img; error %i: %s", vfxErr, errString);
  864. os_atomic_set_bool(&filter->processing_stop, true);
  865. return;
  866. }
  867. filter->initial_render = true;
  868. }
  869. /* 3. Process FX (outputs a mask) & draw. */
  870. if (filter->initial_render && filter->images_allocated) {
  871. bool draw = true;
  872. if (!async || filter->got_new_frame) {
  873. if (!has_blur) {
  874. if (filter->processing_counter % filter->processing_interval == 0) {
  875. draw = process_texture(filter);
  876. filter->processing_counter = 1;
  877. } else {
  878. filter->processing_counter++;
  879. }
  880. } else {
  881. draw = process_texture(filter);
  882. }
  883. filter->got_new_frame = false;
  884. }
  885. if (draw) {
  886. draw_greenscreen_blur(filter, has_blur);
  887. filter->processed_frame = true;
  888. }
  889. } else {
  890. obs_source_skip_video_filter(filter->context);
  891. }
  892. UNUSED_PARAMETER(effect);
  893. }
  894. static void nv_greenscreen_filter_render(void *data, gs_effect_t *effect)
  895. {
  896. nvvfx_filter_render(data, effect, false);
  897. }
  898. static void nv_blur_filter_render(void *data, gs_effect_t *effect)
  899. {
  900. nvvfx_filter_render(data, effect, true);
  901. }
  902. static enum gs_color_space nvvfx_filter_get_color_space(void *data, size_t count,
  903. const enum gs_color_space *preferred_spaces)
  904. {
  905. const enum gs_color_space potential_spaces[] = {
  906. GS_CS_SRGB,
  907. GS_CS_SRGB_16F,
  908. GS_CS_709_EXTENDED,
  909. };
  910. struct nvvfx_data *const filter = data;
  911. const enum gs_color_space source_space = obs_source_get_color_space(
  912. obs_filter_get_target(filter->context), OBS_COUNTOF(potential_spaces), potential_spaces);
  913. enum gs_color_space space = source_space;
  914. for (size_t i = 0; i < count; ++i) {
  915. space = preferred_spaces[i];
  916. if (space == source_space)
  917. break;
  918. }
  919. return space;
  920. }
  921. static obs_properties_t *nvvfx_filter_properties(void *data)
  922. {
  923. struct nvvfx_data *filter = (struct nvvfx_data *)data;
  924. obs_properties_t *props = obs_properties_create();
  925. if (filter->filter_id != S_FX_AIGS) {
  926. obs_property_t *strength =
  927. obs_properties_add_float_slider(props, S_STRENGTH, TEXT_MODE_BLUR_STRENGTH, 0, 1, 0.05);
  928. } else {
  929. obs_property_t *mode =
  930. obs_properties_add_list(props, S_MODE, TEXT_MODE, OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
  931. obs_property_list_add_int(mode, TEXT_MODE_QUALITY, S_MODE_QUALITY);
  932. obs_property_list_add_int(mode, TEXT_MODE_PERF, S_MODE_PERF);
  933. obs_property_list_add_int(mode, TEXT_MODE_QUALITY_CHAIR, S_MODE_QUALITY_CHAIR);
  934. obs_property_list_add_int(mode, TEXT_MODE_PERF_CHAIR, S_MODE_PERF_CHAIR);
  935. obs_property_t *threshold =
  936. obs_properties_add_float_slider(props, S_THRESHOLDFX, TEXT_MODE_THRESHOLD, 0, 1, 0.05);
  937. obs_property_t *partial = obs_properties_add_int_slider(props, S_PROCESSING, TEXT_PROCESSING, 1, 4, 1);
  938. obs_property_set_long_description(partial, TEXT_PROCESSING_HINT);
  939. }
  940. unsigned int version = get_lib_version();
  941. if (version && version < MIN_VFX_SDK_VERSION) {
  942. obs_property_t *warning = obs_properties_add_text(props, "deprecation", NULL, OBS_TEXT_INFO);
  943. obs_property_text_set_info_type(warning, OBS_TEXT_INFO_WARNING);
  944. obs_property_set_long_description(warning, TEXT_DEPRECATION);
  945. }
  946. return props;
  947. }
  948. static void nvvfx_filter_defaults(obs_data_t *settings)
  949. {
  950. obs_data_set_default_int(settings, S_MODE, S_MODE_QUALITY);
  951. obs_data_set_default_double(settings, S_THRESHOLDFX, S_THRESHOLDFX_DEFAULT);
  952. obs_data_set_default_int(settings, S_PROCESSING, 1);
  953. obs_data_set_default_double(settings, S_STRENGTH, S_STRENGTH_DEFAULT);
  954. }
  955. bool load_nvidia_vfx(void)
  956. {
  957. bool old_sdk_loaded = false;
  958. unsigned int version = get_lib_version();
  959. uint8_t major = (version >> 24) & 0xff;
  960. uint8_t minor = (version >> 16) & 0x00ff;
  961. uint8_t build = (version >> 8) & 0x0000ff;
  962. uint8_t revision = (version >> 0) & 0x000000ff;
  963. if (version) {
  964. blog(LOG_INFO, "[NVIDIA VIDEO FX]: NVIDIA VIDEO FX version: %i.%i.%i.%i", major, minor, build,
  965. revision);
  966. if (version < MIN_VFX_SDK_VERSION) {
  967. blog(LOG_INFO,
  968. "[NVIDIA VIDEO FX]: NVIDIA VIDEO Effects SDK is outdated. Please update both audio & video SDK.");
  969. }
  970. }
  971. if (!load_nv_vfx_libs()) {
  972. blog(LOG_INFO, "[NVIDIA VIDEO FX]: FX disabled, redistributable not found or could not be loaded.");
  973. return false;
  974. }
  975. #define LOAD_SYM_FROM_LIB(sym, lib, dll) \
  976. if (!(sym = (sym##_t)GetProcAddress(lib, #sym))) { \
  977. DWORD err = GetLastError(); \
  978. printf("[NVIDIA VIDEO FX]: Couldn't load " #sym " from " dll ": %lu (0x%lx)", err, err); \
  979. release_nv_vfx(); \
  980. goto unload_everything; \
  981. }
  982. #define LOAD_SYM_FROM_LIB2(sym, lib, dll) \
  983. if (!(sym = (sym##_t)GetProcAddress(lib, #sym))) { \
  984. DWORD err = GetLastError(); \
  985. printf("[NVIDIA VIDEO FX]: Couldn't load " #sym " from " dll ": %lu (0x%lx)", err, err); \
  986. nvvfx_new_sdk = false; \
  987. } else { \
  988. nvvfx_new_sdk = true; \
  989. }
  990. #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_videofx, "NVVideoEffects.dll")
  991. LOAD_SYM(NvVFX_GetVersion);
  992. LOAD_SYM(NvVFX_CreateEffect);
  993. LOAD_SYM(NvVFX_DestroyEffect);
  994. LOAD_SYM(NvVFX_SetU32);
  995. LOAD_SYM(NvVFX_SetS32);
  996. LOAD_SYM(NvVFX_SetF32);
  997. LOAD_SYM(NvVFX_SetF64);
  998. LOAD_SYM(NvVFX_SetU64);
  999. LOAD_SYM(NvVFX_SetObject);
  1000. LOAD_SYM(NvVFX_SetCudaStream);
  1001. LOAD_SYM(NvVFX_SetImage);
  1002. LOAD_SYM(NvVFX_SetString);
  1003. LOAD_SYM(NvVFX_GetU32);
  1004. LOAD_SYM(NvVFX_GetS32);
  1005. LOAD_SYM(NvVFX_GetF32);
  1006. LOAD_SYM(NvVFX_GetF64);
  1007. LOAD_SYM(NvVFX_GetU64);
  1008. LOAD_SYM(NvVFX_GetObject);
  1009. LOAD_SYM(NvVFX_GetCudaStream);
  1010. LOAD_SYM(NvVFX_GetImage);
  1011. LOAD_SYM(NvVFX_GetString);
  1012. LOAD_SYM(NvVFX_Run);
  1013. LOAD_SYM(NvVFX_Load);
  1014. LOAD_SYM(NvVFX_CudaStreamCreate);
  1015. LOAD_SYM(NvVFX_CudaStreamDestroy);
  1016. LOAD_SYM(NvVFX_SetStateObjectHandleArray);
  1017. LOAD_SYM(NvVFX_AllocateState);
  1018. LOAD_SYM(NvVFX_DeallocateState);
  1019. LOAD_SYM(NvVFX_ResetState);
  1020. old_sdk_loaded = true;
  1021. #undef LOAD_SYM
  1022. #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_cvimage, "NVCVImage.dll")
  1023. LOAD_SYM(NvCV_GetErrorStringFromCode);
  1024. LOAD_SYM(NvCVImage_Init);
  1025. LOAD_SYM(NvCVImage_InitView);
  1026. LOAD_SYM(NvCVImage_Alloc);
  1027. LOAD_SYM(NvCVImage_Realloc);
  1028. LOAD_SYM(NvCVImage_Dealloc);
  1029. LOAD_SYM(NvCVImage_Create);
  1030. LOAD_SYM(NvCVImage_Destroy);
  1031. LOAD_SYM(NvCVImage_ComponentOffsets);
  1032. LOAD_SYM(NvCVImage_Transfer);
  1033. LOAD_SYM(NvCVImage_TransferRect);
  1034. LOAD_SYM(NvCVImage_TransferFromYUV);
  1035. LOAD_SYM(NvCVImage_TransferToYUV);
  1036. LOAD_SYM(NvCVImage_MapResource);
  1037. LOAD_SYM(NvCVImage_UnmapResource);
  1038. LOAD_SYM(NvCVImage_Composite);
  1039. LOAD_SYM(NvCVImage_CompositeRect);
  1040. LOAD_SYM(NvCVImage_CompositeOverConstant);
  1041. LOAD_SYM(NvCVImage_FlipY);
  1042. LOAD_SYM(NvCVImage_GetYUVPointers);
  1043. LOAD_SYM(NvCVImage_InitFromD3D11Texture);
  1044. LOAD_SYM(NvCVImage_ToD3DFormat);
  1045. LOAD_SYM(NvCVImage_FromD3DFormat);
  1046. LOAD_SYM(NvCVImage_ToD3DColorSpace);
  1047. LOAD_SYM(NvCVImage_FromD3DColorSpace);
  1048. #undef LOAD_SYM
  1049. #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB2(sym, nv_videofx, "NVVideoEffects.dll")
  1050. LOAD_SYM(NvVFX_ConfigureLogger);
  1051. if (!nvvfx_new_sdk) {
  1052. blog(LOG_INFO, "[NVIDIA VIDEO FX]: sdk loaded but old redistributable detected; please upgrade.");
  1053. }
  1054. #undef LOAD_SYM
  1055. int err;
  1056. NvVFX_Handle h = NULL;
  1057. /* load the effect to check if the GPU is supported */
  1058. err = NvVFX_CreateEffect(NVVFX_FX_GREEN_SCREEN, &h);
  1059. if (err != NVCV_SUCCESS) {
  1060. if (err == NVCV_ERR_UNSUPPORTEDGPU) {
  1061. blog(LOG_INFO, "[NVIDIA VIDEO FX]: disabled, unsupported GPU");
  1062. } else {
  1063. blog(LOG_ERROR, "[NVIDIA VIDEO FX]: disabled, error %i", err);
  1064. }
  1065. goto unload_everything;
  1066. }
  1067. NvVFX_DestroyEffect(h);
  1068. nvvfx_loaded = true;
  1069. blog(LOG_INFO, "[NVIDIA VIDEO FX]: enabled, redistributable found");
  1070. return true;
  1071. unload_everything:
  1072. nvvfx_loaded = false;
  1073. blog(LOG_INFO, "[NVIDIA VIDEO FX]: disabled, redistributable not found");
  1074. release_nv_vfx();
  1075. return false;
  1076. }
  1077. void unload_nvidia_vfx(void)
  1078. {
  1079. release_nv_vfx();
  1080. }
  1081. struct obs_source_info nvidia_greenscreen_filter_info = {
  1082. .id = "nv_greenscreen_filter",
  1083. .type = OBS_SOURCE_TYPE_FILTER,
  1084. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_SRGB,
  1085. .get_name = nv_greenscreen_filter_name,
  1086. .create = nv_greenscreen_filter_create,
  1087. .destroy = nvvfx_filter_destroy,
  1088. .get_defaults = nvvfx_filter_defaults,
  1089. .get_properties = nvvfx_filter_properties,
  1090. .update = nvvfx_filter_update,
  1091. .filter_video = nvvfx_filter_video,
  1092. .video_render = nv_greenscreen_filter_render,
  1093. .video_tick = nvvfx_filter_tick,
  1094. .video_get_color_space = nvvfx_filter_get_color_space,
  1095. };
  1096. struct obs_source_info nvidia_blur_filter_info = {
  1097. .id = "nv_blur_filter",
  1098. .type = OBS_SOURCE_TYPE_FILTER,
  1099. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_SRGB,
  1100. .get_name = nv_blur_filter_name,
  1101. .create = nv_blur_filter_create,
  1102. .destroy = nvvfx_filter_destroy,
  1103. .get_defaults = nvvfx_filter_defaults,
  1104. .get_properties = nvvfx_filter_properties,
  1105. .update = nvvfx_filter_update,
  1106. .filter_video = nvvfx_filter_video,
  1107. .video_render = nv_blur_filter_render,
  1108. .video_tick = nvvfx_filter_tick,
  1109. .video_get_color_space = nvvfx_filter_get_color_space,
  1110. };
  1111. struct obs_source_info nvidia_background_blur_filter_info = {
  1112. .id = "nv_background_blur_filter",
  1113. .type = OBS_SOURCE_TYPE_FILTER,
  1114. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_SRGB,
  1115. .get_name = nv_background_blur_filter_name,
  1116. .create = nv_background_blur_filter_create,
  1117. .destroy = nvvfx_filter_destroy,
  1118. .get_defaults = nvvfx_filter_defaults,
  1119. .get_properties = nvvfx_filter_properties,
  1120. .update = nvvfx_filter_update,
  1121. .filter_video = nvvfx_filter_video,
  1122. .video_render = nv_blur_filter_render,
  1123. .video_tick = nvvfx_filter_tick,
  1124. .video_get_color_space = nvvfx_filter_get_color_space,
  1125. };