obs-scene.h 2.3 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "obs.h"
  16. #include "obs-internal.h"
  17. #include "graphics/matrix4.h"
  18. /* how obs scene! */
  19. struct item_action {
  20. bool visible;
  21. uint64_t timestamp;
  22. };
  23. struct obs_scene_item {
  24. volatile long ref;
  25. volatile bool removed;
  26. struct obs_scene *parent;
  27. struct obs_source *source;
  28. volatile long active_refs;
  29. volatile long defer_update;
  30. bool user_visible;
  31. bool visible;
  32. bool selected;
  33. gs_texrender_t *crop_render;
  34. struct obs_sceneitem_crop crop;
  35. struct vec2 pos;
  36. struct vec2 scale;
  37. float rot;
  38. uint32_t align;
  39. /* last width/height of the source, this is used to check whether
  40. * ths transform needs updating */
  41. uint32_t last_width;
  42. uint32_t last_height;
  43. struct matrix4 box_transform;
  44. struct matrix4 draw_transform;
  45. enum obs_bounds_type bounds_type;
  46. uint32_t bounds_align;
  47. struct vec2 bounds;
  48. obs_hotkey_pair_id toggle_visibility;
  49. pthread_mutex_t actions_mutex;
  50. DARRAY(struct item_action) audio_actions;
  51. /* would do **prev_next, but not really great for reordering */
  52. struct obs_scene_item *prev;
  53. struct obs_scene_item *next;
  54. };
  55. struct obs_scene {
  56. struct obs_source *source;
  57. pthread_mutex_t video_mutex;
  58. pthread_mutex_t audio_mutex;
  59. struct obs_scene_item *first_item;
  60. };