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							- /******************************************************************************
 
-     Copyright (C) 2013 by Ruwen Hahn <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "gl-subsystem.h"
 
- #include <OpenGL/OpenGL.h>
 
- #import <Cocoa/Cocoa.h>
 
- #import <AppKit/AppKit.h>
 
- //#include "util/darray.h"
 
- struct gl_windowinfo {
 
- 	NSView *view;
 
- 	NSOpenGLContext *context;
 
- 	gs_texture_t *texture;
 
- 	GLuint fbo;
 
- };
 
- struct gl_platform {
 
- 	NSOpenGLContext *context;
 
- };
 
- static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
 
- {
 
- 	unsigned attrib_count = 0;
 
- #define ADD_ATTR(x)                                                           \
 
- 	{                                                                     \
 
- 		attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \
 
- 	}
 
- #define ADD_ATTR2(x, y)      \
 
- 	{                    \
 
- 		ADD_ATTR(x); \
 
- 		ADD_ATTR(y); \
 
- 	}
 
- 	NSOpenGLPixelFormatAttribute attributes[40];
 
- 	ADD_ATTR(NSOpenGLPFADoubleBuffer);
 
- 	ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
 
- 	ADD_ATTR(0);
 
- #undef ADD_ATTR2
 
- #undef ADD_ATTR
 
- 	NSOpenGLPixelFormat *pf;
 
- 	pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
 
- 	if (!pf) {
 
- 		blog(LOG_ERROR, "Failed to create pixel format");
 
- 		return NULL;
 
- 	}
 
- 	NSOpenGLContext *context;
 
- 	context = [[NSOpenGLContext alloc] initWithFormat:pf
 
- 					     shareContext:share];
 
- 	[pf release];
 
- 	if (!context) {
 
- 		blog(LOG_ERROR, "Failed to create context");
 
- 		return NULL;
 
- 	}
 
- 	[context clearDrawable];
 
- 	return context;
 
- }
 
- struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
 
- {
 
- 	UNUSED_PARAMETER(device);
 
- 	UNUSED_PARAMETER(adapter);
 
- 	NSOpenGLContext *context = gl_context_create(nil);
 
- 	if (!context) {
 
- 		blog(LOG_ERROR, "gl_context_create failed");
 
- 		return NULL;
 
- 	}
 
- 	[context makeCurrentContext];
 
- 	GLint interval = 0;
 
- 	[context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
 
- 	const bool success = gladLoadGL() != 0;
 
- 	if (!success) {
 
- 		blog(LOG_ERROR, "gladLoadGL failed");
 
- 		[context release];
 
- 		return NULL;
 
- 	}
 
- 	struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
 
- 	plat->context = context;
 
- 	return plat;
 
- }
 
- void gl_platform_destroy(struct gl_platform *platform)
 
- {
 
- 	if (!platform)
 
- 		return;
 
- 	[platform->context release];
 
- 	platform->context = nil;
 
- 	bfree(platform);
 
- }
 
- bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
 
- {
 
- 	NSOpenGLContext *parent = swap->device->plat->context;
 
- 	NSOpenGLContext *context = gl_context_create(parent);
 
- 	bool success = context != nil;
 
- 	if (success) {
 
- 		CGLContextObj parent_obj = [parent CGLContextObj];
 
- 		CGLLockContext(parent_obj);
 
- 		[parent makeCurrentContext];
 
- 		struct gs_init_data *init_data = &swap->info;
 
- 		swap->wi->texture = device_texture_create(
 
- 			swap->device, init_data->cx, init_data->cy,
 
- 			init_data->format, 1, NULL, GS_RENDER_TARGET);
 
- 		glFlush();
 
- 		[NSOpenGLContext clearCurrentContext];
 
- 		CGLContextObj context_obj = [context CGLContextObj];
 
- 		CGLLockContext(context_obj);
 
- 		[context makeCurrentContext];
 
- 		[context setView:swap->wi->view];
 
- 		GLint interval = 0;
 
- 		[context setValues:&interval
 
- 			forParameter:NSOpenGLCPSwapInterval];
 
- 		gl_gen_framebuffers(1, &swap->wi->fbo);
 
- 		gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
 
- 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 
- 				       GL_TEXTURE_2D,
 
- 				       swap->wi->texture->texture, 0);
 
- 		gl_success("glFrameBufferTexture2D");
 
- 		glFlush();
 
- 		[NSOpenGLContext clearCurrentContext];
 
- 		CGLUnlockContext(context_obj);
 
- 		CGLUnlockContext(parent_obj);
 
- 		swap->wi->context = context;
 
- 	}
 
- 	return success;
 
- }
 
- void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
 
- {
 
- 	NSOpenGLContext *parent = swap->device->plat->context;
 
- 	CGLContextObj parent_obj = [parent CGLContextObj];
 
- 	CGLLockContext(parent_obj);
 
- 	NSOpenGLContext *context = swap->wi->context;
 
- 	CGLContextObj context_obj = [context CGLContextObj];
 
- 	CGLLockContext(context_obj);
 
- 	[context makeCurrentContext];
 
- 	gl_delete_framebuffers(1, &swap->wi->fbo);
 
- 	glFlush();
 
- 	[NSOpenGLContext clearCurrentContext];
 
- 	CGLUnlockContext(context_obj);
 
- 	[parent makeCurrentContext];
 
- 	gs_texture_destroy(swap->wi->texture);
 
- 	glFlush();
 
- 	[NSOpenGLContext clearCurrentContext];
 
- 	swap->wi->context = nil;
 
- 	CGLUnlockContext(parent_obj);
 
- }
 
- struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
 
- {
 
- 	if (!info)
 
- 		return NULL;
 
- 	if (!info->window.view)
 
- 		return NULL;
 
- 	struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
 
- 	wi->view = info->window.view;
 
- 	[info->window.view setWantsBestResolutionOpenGLSurface:YES];
 
- 	return wi;
 
- }
 
- void gl_windowinfo_destroy(struct gl_windowinfo *wi)
 
- {
 
- 	if (!wi)
 
- 		return;
 
- 	wi->view = nil;
 
- 	bfree(wi);
 
- }
 
- void gl_update(gs_device_t *device)
 
- {
 
- 	gs_swapchain_t *swap = device->cur_swap;
 
- 	NSOpenGLContext *parent = device->plat->context;
 
- 	NSOpenGLContext *context = swap->wi->context;
 
- 	dispatch_async(dispatch_get_main_queue(), ^() {
 
- 		CGLContextObj parent_obj = [parent CGLContextObj];
 
- 		CGLLockContext(parent_obj);
 
- 		CGLContextObj context_obj = [context CGLContextObj];
 
- 		CGLLockContext(context_obj);
 
- 		[context makeCurrentContext];
 
- 		[context update];
 
- 		struct gs_init_data *info = &swap->info;
 
- 		gs_texture_t *previous = swap->wi->texture;
 
- 		swap->wi->texture = device_texture_create(device, info->cx,
 
- 							  info->cy,
 
- 							  info->format, 1, NULL,
 
- 							  GS_RENDER_TARGET);
 
- 		gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
 
- 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 
- 				       GL_TEXTURE_2D,
 
- 				       swap->wi->texture->texture, 0);
 
- 		gl_success("glFrameBufferTexture2D");
 
- 		gs_texture_destroy(previous);
 
- 		glFlush();
 
- 		[NSOpenGLContext clearCurrentContext];
 
- 		CGLUnlockContext(context_obj);
 
- 		CGLUnlockContext(parent_obj);
 
- 	});
 
- }
 
- void gl_clear_context(gs_device_t *device)
 
- {
 
- 	UNUSED_PARAMETER(device);
 
- 	[NSOpenGLContext clearCurrentContext];
 
- }
 
- void device_enter_context(gs_device_t *device)
 
- {
 
- 	CGLLockContext([device->plat->context CGLContextObj]);
 
- 	[device->plat->context makeCurrentContext];
 
- }
 
- void device_leave_context(gs_device_t *device)
 
- {
 
- 	glFlush();
 
- 	[NSOpenGLContext clearCurrentContext];
 
- 	device->cur_render_target = NULL;
 
- 	device->cur_zstencil_buffer = NULL;
 
- 	device->cur_swap = NULL;
 
- 	device->cur_fbo = NULL;
 
- 	CGLUnlockContext([device->plat->context CGLContextObj]);
 
- }
 
- void *device_get_device_obj(gs_device_t *device)
 
- {
 
- 	return device->plat->context;
 
- }
 
- void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
 
- {
 
- 	if (device->cur_swap == swap)
 
- 		return;
 
- 	device->cur_swap = swap;
 
- 	if (swap) {
 
- 		device_set_render_target(device, swap->wi->texture, NULL);
 
- 	}
 
- }
 
- void device_present(gs_device_t *device)
 
- {
 
- 	glFlush();
 
- 	[NSOpenGLContext clearCurrentContext];
 
- 	CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
 
- 	[device->cur_swap->wi->context makeCurrentContext];
 
- 	gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
 
- 	gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
 
- 	const uint32_t width = device->cur_swap->info.cx;
 
- 	const uint32_t height = device->cur_swap->info.cy;
 
- 	glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
 
- 			  GL_COLOR_BUFFER_BIT, GL_NEAREST);
 
- 	[device->cur_swap->wi->context flushBuffer];
 
- 	glFlush();
 
- 	[NSOpenGLContext clearCurrentContext];
 
- 	CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
 
- 	[device->plat->context makeCurrentContext];
 
- }
 
- void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
 
- 		      uint32_t *height)
 
- {
 
- 	if (width)
 
- 		*width = swap->info.cx;
 
- 	if (height)
 
- 		*height = swap->info.cy;
 
- }
 
- gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
 
- 						   void *iosurf)
 
- {
 
- 	IOSurfaceRef ref = (IOSurfaceRef)iosurf;
 
- 	struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
 
- 	OSType pf = IOSurfaceGetPixelFormat(ref);
 
- 	if (pf != 'BGRA')
 
- 		blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
 
- 		     pf >> 24, pf >> 16, pf >> 8, pf);
 
- 	const enum gs_color_format color_format = GS_BGRA;
 
- 	tex->base.device = device;
 
- 	tex->base.type = GS_TEXTURE_2D;
 
- 	tex->base.format = GS_BGRA;
 
- 	tex->base.levels = 1;
 
- 	tex->base.gl_format = convert_gs_format(color_format);
 
- 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
 
- 	tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
 
- 	tex->base.gl_target = GL_TEXTURE_RECTANGLE_ARB;
 
- 	tex->base.is_dynamic = false;
 
- 	tex->base.is_render_target = false;
 
- 	tex->base.gen_mipmaps = false;
 
- 	tex->width = IOSurfaceGetWidth(ref);
 
- 	tex->height = IOSurfaceGetHeight(ref);
 
- 	if (!gl_gen_textures(1, &tex->base.texture))
 
- 		goto fail;
 
- 	if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
 
- 		goto fail;
 
- 	CGLError err = CGLTexImageIOSurface2D(
 
- 		[[NSOpenGLContext currentContext] CGLContextObj],
 
- 		tex->base.gl_target, tex->base.gl_internal_format, tex->width,
 
- 		tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
 
- 	if (err != kCGLNoError) {
 
- 		blog(LOG_ERROR,
 
- 		     "CGLTexImageIOSurface2D: %u, %s"
 
- 		     " (device_texture_create_from_iosurface)",
 
- 		     err, CGLErrorString(err));
 
- 		gl_success("CGLTexImageIOSurface2D");
 
- 		goto fail;
 
- 	}
 
- 	if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
 
- 		goto fail;
 
- 	if (!gl_bind_texture(tex->base.gl_target, 0))
 
- 		goto fail;
 
- 	return (gs_texture_t *)tex;
 
- fail:
 
- 	gs_texture_destroy((gs_texture_t *)tex);
 
- 	blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
 
- 	return NULL;
 
- }
 
- gs_texture_t *device_texture_open_shared(gs_device_t *device, uint32_t handle)
 
- {
 
- 	gs_texture_t *texture = NULL;
 
- 	IOSurfaceRef ref = IOSurfaceLookupFromMachPort((mach_port_t)handle);
 
- 	texture = device_texture_create_from_iosurface(device, ref);
 
- 	CFRelease(ref);
 
- 	return texture;
 
- }
 
- bool device_shared_texture_available(void)
 
- {
 
- 	return true;
 
- }
 
- bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
 
- {
 
- 	if (!texture)
 
- 		return false;
 
- 	if (!iosurf)
 
- 		return false;
 
- 	struct gs_texture_2d *tex = (struct gs_texture_2d *)texture;
 
- 	IOSurfaceRef ref = (IOSurfaceRef)iosurf;
 
- 	OSType pf = IOSurfaceGetPixelFormat(ref);
 
- 	if (pf != 'BGRA')
 
- 		blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
 
- 		     pf >> 24, pf >> 16, pf >> 8, pf);
 
- 	if (tex->width != IOSurfaceGetWidth(ref) ||
 
- 	    tex->height != IOSurfaceGetHeight(ref))
 
- 		return false;
 
- 	if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
 
- 		return false;
 
- 	CGLError err = CGLTexImageIOSurface2D(
 
- 		[[NSOpenGLContext currentContext] CGLContextObj],
 
- 		tex->base.gl_target, tex->base.gl_internal_format, tex->width,
 
- 		tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
 
- 	if (err != kCGLNoError) {
 
- 		blog(LOG_ERROR,
 
- 		     "CGLTexImageIOSurface2D: %u, %s"
 
- 		     " (gs_texture_rebind_iosurface)",
 
- 		     err, CGLErrorString(err));
 
- 		gl_success("CGLTexImageIOSurface2D");
 
- 		return false;
 
- 	}
 
- 	if (!gl_bind_texture(tex->base.gl_target, 0))
 
- 		return false;
 
- 	return true;
 
- }
 
 
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