d3d11-texture2d.cpp 6.2 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <util/base.h>
  15. #include "d3d11-subsystem.hpp"
  16. void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
  17. {
  18. uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
  19. uint32_t texSizeBytes = height * rowSizeBytes / 8;
  20. size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
  21. uint32_t actual_levels = levels;
  22. size_t curTex = 0;
  23. if (!actual_levels)
  24. actual_levels = gs_get_total_levels(width, height);
  25. rowSizeBytes /= 8;
  26. for (size_t i = 0; i < textures; i++) {
  27. uint32_t newRowSize = rowSizeBytes;
  28. uint32_t newTexSize = texSizeBytes;
  29. for (uint32_t j = 0; j < actual_levels; j++) {
  30. D3D11_SUBRESOURCE_DATA newSRD;
  31. newSRD.pSysMem = data[curTex++].data();
  32. newSRD.SysMemPitch = newRowSize;
  33. newSRD.SysMemSlicePitch = newTexSize;
  34. srd.push_back(newSRD);
  35. newRowSize /= 2;
  36. newTexSize /= 4;
  37. }
  38. }
  39. }
  40. void gs_texture_2d::BackupTexture(const uint8_t **data)
  41. {
  42. this->data.resize(levels);
  43. uint32_t w = width;
  44. uint32_t h = height;
  45. uint32_t bbp = gs_get_format_bpp(format);
  46. for (uint32_t i = 0; i < levels; i++) {
  47. if (!data[i])
  48. break;
  49. uint32_t texSize = bbp * w * h / 8;
  50. this->data[i].resize(texSize);
  51. vector<uint8_t> &subData = this->data[i];
  52. memcpy(&subData[0], data[i], texSize);
  53. w /= 2;
  54. h /= 2;
  55. }
  56. }
  57. void gs_texture_2d::InitTexture(const uint8_t **data)
  58. {
  59. HRESULT hr;
  60. memset(&td, 0, sizeof(td));
  61. td.Width = width;
  62. td.Height = height;
  63. td.MipLevels = genMipmaps ? 0 : levels;
  64. td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
  65. td.Format = dxgiFormat;
  66. td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  67. td.SampleDesc.Count = 1;
  68. td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
  69. td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC :
  70. D3D11_USAGE_DEFAULT;
  71. if (type == GS_TEXTURE_CUBE)
  72. td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  73. if (isRenderTarget || isGDICompatible)
  74. td.BindFlags |= D3D11_BIND_RENDER_TARGET;
  75. if (isGDICompatible)
  76. td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
  77. if (data) {
  78. BackupTexture(data);
  79. InitSRD(srd);
  80. }
  81. hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
  82. texture.Assign());
  83. if (FAILED(hr))
  84. throw HRError("Failed to create 2D texture", hr);
  85. if (isGDICompatible) {
  86. hr = texture->QueryInterface(__uuidof(IDXGISurface1),
  87. (void**)gdiSurface.Assign());
  88. if (FAILED(hr))
  89. throw HRError("Failed to create GDI surface", hr);
  90. }
  91. }
  92. void gs_texture_2d::InitResourceView()
  93. {
  94. HRESULT hr;
  95. memset(&resourceDesc, 0, sizeof(resourceDesc));
  96. resourceDesc.Format = dxgiFormat;
  97. if (type == GS_TEXTURE_CUBE) {
  98. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  99. resourceDesc.TextureCube.MipLevels = genMipmaps ? -1 : 1;
  100. } else {
  101. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  102. resourceDesc.Texture2D.MipLevels = genMipmaps ? -1 : 1;
  103. }
  104. hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
  105. shaderRes.Assign());
  106. if (FAILED(hr))
  107. throw HRError("Failed to create resource view", hr);
  108. }
  109. void gs_texture_2d::InitRenderTargets()
  110. {
  111. HRESULT hr;
  112. if (type == GS_TEXTURE_2D) {
  113. hr = device->device->CreateRenderTargetView(texture, NULL,
  114. renderTarget[0].Assign());
  115. if (FAILED(hr))
  116. throw HRError("Failed to create render target view",
  117. hr);
  118. } else {
  119. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  120. rtv.Format = dxgiFormat;
  121. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  122. rtv.Texture2DArray.MipSlice = 0;
  123. rtv.Texture2DArray.ArraySize = 1;
  124. for (UINT i = 0; i < 6; i++) {
  125. rtv.Texture2DArray.FirstArraySlice = i;
  126. hr = device->device->CreateRenderTargetView(texture,
  127. &rtv, renderTarget[i].Assign());
  128. if (FAILED(hr))
  129. throw HRError("Failed to create cube render "
  130. "target view", hr);
  131. }
  132. }
  133. }
  134. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
  135. uint32_t height, gs_color_format colorFormat, uint32_t levels,
  136. const uint8_t **data, uint32_t flags, gs_texture_type type,
  137. bool gdiCompatible, bool shared)
  138. : gs_texture (device, type, levels, colorFormat),
  139. width (width),
  140. height (height),
  141. dxgiFormat (ConvertGSTextureFormat(format)),
  142. isRenderTarget ((flags & GS_RENDER_TARGET) != 0),
  143. isGDICompatible (gdiCompatible),
  144. isDynamic ((flags & GS_DYNAMIC) != 0),
  145. isShared (shared),
  146. genMipmaps ((flags & GS_BUILD_MIPMAPS) != 0)
  147. {
  148. InitTexture(data);
  149. InitResourceView();
  150. if (isRenderTarget)
  151. InitRenderTargets();
  152. }
  153. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle)
  154. : isShared (true),
  155. sharedHandle (handle)
  156. {
  157. HRESULT hr;
  158. hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
  159. __uuidof(ID3D11Texture2D), (void**)texture.Assign());
  160. if (FAILED(hr))
  161. throw HRError("Failed to open resource", hr);
  162. texture->GetDesc(&td);
  163. this->type = GS_TEXTURE_2D;
  164. this->format = ConvertDXGITextureFormat(td.Format);
  165. this->levels = 1;
  166. this->device = device;
  167. this->width = td.Width;
  168. this->height = td.Height;
  169. this->dxgiFormat = td.Format;
  170. memset(&resourceDesc, 0, sizeof(resourceDesc));
  171. resourceDesc.Format = td.Format;
  172. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  173. resourceDesc.Texture2D.MipLevels = 1;
  174. hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
  175. shaderRes.Assign());
  176. if (FAILED(hr))
  177. throw HRError("Failed to create shader resource view", hr);
  178. }