window-basic-preview.cpp 18 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <graphics/vec4.h>
  5. #include <graphics/matrix4.h>
  6. #include "window-basic-preview.hpp"
  7. #include "window-basic-main.hpp"
  8. #include "obs-app.hpp"
  9. #define HANDLE_RADIUS 4.0f
  10. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  11. #define CLAMP_DISTANCE 10.0f
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. setMouseTracking(true);
  17. }
  18. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  19. {
  20. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  21. vec2 pos;
  22. vec2_set(&pos,
  23. (float(event->x()) - main->previewX) / main->previewScale,
  24. (float(event->y()) - main->previewY) / main->previewScale);
  25. return pos;
  26. }
  27. struct SceneFindData {
  28. const vec2 &pos;
  29. OBSSceneItem item;
  30. bool selectBelow;
  31. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  32. : pos (pos_),
  33. selectBelow (selectBelow_)
  34. {}
  35. };
  36. static bool FindItemAtPos(obs_scene_t scene, obs_sceneitem_t item, void *param)
  37. {
  38. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  39. matrix4 transform;
  40. vec3 transformedPos;
  41. vec3 pos3;
  42. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  43. obs_sceneitem_get_box_transform(item, &transform);
  44. matrix4_inv(&transform, &transform);
  45. vec3_transform(&transformedPos, &pos3, &transform);
  46. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  47. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  48. if (data->selectBelow && obs_sceneitem_selected(item)) {
  49. if (data->item)
  50. return false;
  51. else
  52. data->selectBelow = false;
  53. }
  54. data->item = item;
  55. }
  56. UNUSED_PARAMETER(scene);
  57. return true;
  58. }
  59. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  60. {
  61. vec3 result;
  62. vec3_set(&result, x, y, 0.0f);
  63. vec3_transform(&result, &result, &mat);
  64. return result;
  65. }
  66. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  67. float scale)
  68. {
  69. vec3 result;
  70. vec3_set(&result, x, y, 0.0f);
  71. vec3_transform(&result, &result, &mat);
  72. vec3_mulf(&result, &result, scale);
  73. return result;
  74. }
  75. static inline vec2 GetOBSScreenSize()
  76. {
  77. obs_video_info ovi;
  78. vec2 size;
  79. vec2_zero(&size);
  80. if (obs_get_video_info(&ovi)) {
  81. size.x = float(ovi.base_width);
  82. size.y = float(ovi.base_height);
  83. }
  84. return size;
  85. }
  86. vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
  87. {
  88. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  89. vec2 screenSize = GetOBSScreenSize();
  90. vec3 clampOffset;
  91. vec3_zero(&clampOffset);
  92. const float clampDist = CLAMP_DISTANCE / main->previewScale;
  93. if (fabsf(tl.x) < clampDist)
  94. clampOffset.x = -tl.x;
  95. if (fabsf(clampOffset.x) < EPSILON &&
  96. fabsf(screenSize.x - br.x) < clampDist)
  97. clampOffset.x = screenSize.x - br.x;
  98. if (fabsf(tl.y) < clampDist)
  99. clampOffset.y = -tl.y;
  100. if (fabsf(clampOffset.y) < EPSILON &&
  101. fabsf(screenSize.y - br.y) < clampDist)
  102. clampOffset.y = screenSize.y - br.y;
  103. return clampOffset;
  104. }
  105. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  106. {
  107. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  108. OBSScene scene = main->GetCurrentScene();
  109. if (!scene)
  110. return OBSSceneItem();
  111. SceneFindData data(pos, selectBelow);
  112. obs_scene_enum_items(scene, FindItemAtPos, &data);
  113. return data.item;
  114. }
  115. static bool CheckItemSelected(obs_scene_t scene, obs_sceneitem_t item,
  116. void *param)
  117. {
  118. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  119. matrix4 transform;
  120. vec3 transformedPos;
  121. vec3 pos3;
  122. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  123. obs_sceneitem_get_box_transform(item, &transform);
  124. matrix4_inv(&transform, &transform);
  125. vec3_transform(&transformedPos, &pos3, &transform);
  126. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  127. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  128. if (obs_sceneitem_selected(item)) {
  129. data->item = item;
  130. return false;
  131. }
  132. }
  133. UNUSED_PARAMETER(scene);
  134. return true;
  135. }
  136. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  137. {
  138. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  139. OBSScene scene = main->GetCurrentScene();
  140. if (!scene)
  141. return false;
  142. SceneFindData data(pos, false);
  143. obs_scene_enum_items(scene, CheckItemSelected, &data);
  144. return !!data.item;
  145. }
  146. struct HandleFindData {
  147. const vec2 &pos;
  148. const float scale;
  149. OBSSceneItem item;
  150. ItemHandle handle = ItemHandle::None;
  151. inline HandleFindData(const vec2 &pos_, float scale_)
  152. : pos (pos_),
  153. scale (scale_)
  154. {}
  155. };
  156. static bool FindHandleAtPos(obs_scene_t scene, obs_sceneitem_t item,
  157. void *param)
  158. {
  159. if (!obs_sceneitem_selected(item))
  160. return true;
  161. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  162. matrix4 transform;
  163. vec3 pos3;
  164. float closestHandle = HANDLE_SEL_RADIUS;
  165. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  166. obs_sceneitem_get_box_transform(item, &transform);
  167. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  168. {
  169. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  170. data->scale);
  171. float dist = vec3_dist(&handlePos, &pos3);
  172. if (dist < HANDLE_SEL_RADIUS) {
  173. if (dist < closestHandle) {
  174. closestHandle = dist;
  175. data->handle = handle;
  176. data->item = item;
  177. }
  178. }
  179. };
  180. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  181. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  182. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  183. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  184. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  185. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  186. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  187. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  188. UNUSED_PARAMETER(scene);
  189. return true;
  190. }
  191. static vec2 GetItemSize(obs_sceneitem_t item)
  192. {
  193. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  194. vec2 size;
  195. if (boundsType != OBS_BOUNDS_NONE) {
  196. obs_sceneitem_get_bounds(item, &size);
  197. } else {
  198. obs_source_t source = obs_sceneitem_getsource(item);
  199. vec2 scale;
  200. obs_sceneitem_getscale(item, &scale);
  201. size.x = float(obs_source_getwidth(source)) * scale.x;
  202. size.y = float(obs_source_getheight(source)) * scale.y;
  203. }
  204. return size;
  205. }
  206. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  207. {
  208. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  209. OBSScene scene = main->GetCurrentScene();
  210. if (!scene)
  211. return;
  212. HandleFindData data(pos, main->previewScale);
  213. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  214. stretchItem = std::move(data.item);
  215. stretchHandle = data.handle;
  216. if (stretchHandle != ItemHandle::None) {
  217. matrix4 boxTransform;
  218. vec3 itemUL;
  219. float itemRot;
  220. stretchItemSize = GetItemSize(stretchItem);
  221. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  222. itemRot = obs_sceneitem_getrot(stretchItem);
  223. vec3_from_vec4(&itemUL, &boxTransform.t);
  224. /* build the item space conversion matrices */
  225. matrix4_identity(&itemToScreen);
  226. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  227. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  228. matrix4_translate3f(&itemToScreen, &itemToScreen,
  229. itemUL.x, itemUL.y, 0.0f);
  230. matrix4_identity(&screenToItem);
  231. matrix4_translate3f(&screenToItem, &screenToItem,
  232. -itemUL.x, -itemUL.y, 0.0f);
  233. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  234. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  235. }
  236. }
  237. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  238. {
  239. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  240. float x = float(event->x()) - main->previewX;
  241. float y = float(event->y()) - main->previewY;
  242. if (event->button() != Qt::LeftButton)
  243. return;
  244. mouseDown = true;
  245. vec2_set(&startPos, x, y);
  246. GetStretchHandleData(startPos);
  247. vec2_divf(&startPos, &startPos, main->previewScale);
  248. startPos.x = std::round(startPos.x);
  249. startPos.y = std::round(startPos.y);
  250. mouseOverItems = SelectedAtPos(startPos);
  251. vec2_zero(&lastMoveOffset);
  252. }
  253. static bool select_one(obs_scene_t scene, obs_sceneitem_t item, void *param)
  254. {
  255. obs_sceneitem_t selectedItem = reinterpret_cast<obs_sceneitem_t>(param);
  256. obs_sceneitem_select(item, (selectedItem == item));
  257. UNUSED_PARAMETER(scene);
  258. return true;
  259. }
  260. void OBSBasicPreview::DoSelect(const vec2 &pos)
  261. {
  262. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  263. OBSScene scene = main->GetCurrentScene();
  264. OBSSceneItem item = GetItemAtPos(pos, true);
  265. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t)item);
  266. }
  267. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  268. {
  269. OBSSceneItem item = GetItemAtPos(pos, false);
  270. if (!item)
  271. return;
  272. bool selected = obs_sceneitem_selected(item);
  273. obs_sceneitem_select(item, !selected);
  274. }
  275. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  276. {
  277. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  278. if (modifiers & Qt::ControlModifier)
  279. DoCtrlSelect(pos);
  280. else
  281. DoSelect(pos);
  282. }
  283. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  284. {
  285. if (mouseDown) {
  286. vec2 pos = GetMouseEventPos(event);
  287. if (!mouseMoved)
  288. ProcessClick(pos);
  289. stretchItem = nullptr;
  290. mouseDown = false;
  291. mouseMoved = false;
  292. }
  293. }
  294. struct SelectedItemBounds {
  295. bool first = true;
  296. vec3 tl, br;
  297. };
  298. static bool AddItemBounds(obs_scene_t scene, obs_sceneitem_t item,
  299. void *param)
  300. {
  301. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  302. if (!obs_sceneitem_selected(item))
  303. return true;
  304. matrix4 boxTransform;
  305. obs_sceneitem_get_box_transform(item, &boxTransform);
  306. vec3 t[4] = {
  307. GetTransformedPos(0.0f, 0.0f, boxTransform),
  308. GetTransformedPos(1.0f, 0.0f, boxTransform),
  309. GetTransformedPos(0.0f, 1.0f, boxTransform),
  310. GetTransformedPos(1.0f, 1.0f, boxTransform)
  311. };
  312. for (const vec3 &v : t) {
  313. if (data->first) {
  314. vec3_copy(&data->tl, &v);
  315. vec3_copy(&data->br, &v);
  316. data->first = false;
  317. } else {
  318. vec3_min(&data->tl, &data->tl, &v);
  319. vec3_max(&data->br, &data->br, &v);
  320. }
  321. }
  322. UNUSED_PARAMETER(scene);
  323. return true;
  324. }
  325. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  326. {
  327. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  328. OBSScene scene = main->GetCurrentScene();
  329. SelectedItemBounds data;
  330. obs_scene_enum_items(scene, AddItemBounds, &data);
  331. data.tl.x += offset.x;
  332. data.tl.y += offset.y;
  333. data.br.x += offset.x;
  334. data.br.y += offset.y;
  335. vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
  336. offset.x += snapOffset.x;
  337. offset.y += snapOffset.y;
  338. }
  339. static bool move_items(obs_scene_t scene, obs_sceneitem_t item, void *param)
  340. {
  341. vec2 *offset = reinterpret_cast<vec2*>(param);
  342. if (obs_sceneitem_selected(item)) {
  343. vec2 pos;
  344. obs_sceneitem_getpos(item, &pos);
  345. vec2_add(&pos, &pos, offset);
  346. obs_sceneitem_setpos(item, &pos);
  347. }
  348. UNUSED_PARAMETER(scene);
  349. return true;
  350. }
  351. void OBSBasicPreview::MoveItems(const vec2 &pos)
  352. {
  353. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  354. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  355. OBSScene scene = main->GetCurrentScene();
  356. vec2 offset, moveOffset;
  357. vec2_sub(&offset, &pos, &startPos);
  358. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  359. if (!(modifiers & Qt::ControlModifier))
  360. SnapItemMovement(moveOffset);
  361. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  362. obs_scene_enum_items(scene, move_items, &moveOffset);
  363. }
  364. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  365. {
  366. uint32_t alignment = obs_sceneitem_getalignment(stretchItem);
  367. vec3 pos;
  368. vec3_zero(&pos);
  369. if (alignment & OBS_ALIGN_LEFT)
  370. pos.x = tl.x;
  371. else if (alignment & OBS_ALIGN_RIGHT)
  372. pos.x = br.x;
  373. else
  374. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  375. if (alignment & OBS_ALIGN_TOP)
  376. pos.y = tl.y;
  377. else if (alignment & OBS_ALIGN_BOTTOM)
  378. pos.y = br.y;
  379. else
  380. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  381. return pos;
  382. }
  383. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  384. const vec2 &baseSize)
  385. {
  386. float baseAspect = baseSize.x / baseSize.y;
  387. float aspect = size.x / size.y;
  388. uint32_t stretchFlags = (uint32_t)stretchHandle;
  389. if (stretchHandle == ItemHandle::TopLeft ||
  390. stretchHandle == ItemHandle::TopRight ||
  391. stretchHandle == ItemHandle::BottomLeft ||
  392. stretchHandle == ItemHandle::BottomRight) {
  393. if (aspect < baseAspect)
  394. size.x = size.y * baseAspect;
  395. else
  396. size.y = size.x / baseAspect;
  397. } else if (stretchHandle == ItemHandle::TopCenter ||
  398. stretchHandle == ItemHandle::BottomCenter) {
  399. size.x = size.y * baseAspect;
  400. } else if (stretchHandle == ItemHandle::CenterLeft ||
  401. stretchHandle == ItemHandle::CenterRight) {
  402. size.y = size.x / baseAspect;
  403. }
  404. size.x = std::round(size.x);
  405. size.y = std::round(size.y);
  406. if (stretchFlags & ITEM_LEFT)
  407. tl.x = br.x - size.x;
  408. else if (stretchFlags & ITEM_RIGHT)
  409. br.x = tl.x + size.x;
  410. if (stretchFlags & ITEM_TOP)
  411. tl.y = br.y - size.y;
  412. else if (stretchFlags & ITEM_BOTTOM)
  413. br.y = tl.y + size.y;
  414. }
  415. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  416. {
  417. uint32_t stretchFlags = (uint32_t)stretchHandle;
  418. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  419. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  420. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  421. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  422. vec3 boundingTL;
  423. vec3 boundingBR;
  424. vec3_copy(&boundingTL, &newTL);
  425. vec3_min(&boundingTL, &boundingTL, &newTR);
  426. vec3_min(&boundingTL, &boundingTL, &newBL);
  427. vec3_min(&boundingTL, &boundingTL, &newBR);
  428. vec3_copy(&boundingBR, &newTL);
  429. vec3_max(&boundingBR, &boundingBR, &newTR);
  430. vec3_max(&boundingBR, &boundingBR, &newBL);
  431. vec3_max(&boundingBR, &boundingBR, &newBR);
  432. vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
  433. vec3_add(&offset, &offset, &newTL);
  434. vec3_transform(&offset, &offset, &screenToItem);
  435. vec3_sub(&offset, &offset, &tl);
  436. if (stretchFlags & ITEM_LEFT)
  437. tl.x += offset.x;
  438. else if (stretchFlags & ITEM_RIGHT)
  439. br.x += offset.x;
  440. if (stretchFlags & ITEM_TOP)
  441. tl.y += offset.y;
  442. else if (stretchFlags & ITEM_BOTTOM)
  443. br.y += offset.y;
  444. }
  445. void OBSBasicPreview::StretchItem(const vec2 &pos)
  446. {
  447. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  448. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  449. uint32_t stretchFlags = (uint32_t)stretchHandle;
  450. bool shiftDown = (modifiers & Qt::ShiftModifier);
  451. vec3 tl, br, pos3;
  452. vec3_zero(&tl);
  453. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  454. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  455. vec3_transform(&pos3, &pos3, &screenToItem);
  456. if (stretchFlags & ITEM_LEFT)
  457. tl.x = pos3.x;
  458. else if (stretchFlags & ITEM_RIGHT)
  459. br.x = pos3.x;
  460. if (stretchFlags & ITEM_TOP)
  461. tl.y = pos3.y;
  462. else if (stretchFlags & ITEM_BOTTOM)
  463. br.y = pos3.y;
  464. if (!(modifiers & Qt::ControlModifier))
  465. SnapStretchingToScreen(tl, br);
  466. obs_source_t source = obs_sceneitem_getsource(stretchItem);
  467. vec2 baseSize;
  468. vec2_set(&baseSize,
  469. float(obs_source_getwidth(source)),
  470. float(obs_source_getheight(source)));
  471. vec2 size;
  472. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  473. if (boundsType != OBS_BOUNDS_NONE) {
  474. if (boundsType == OBS_BOUNDS_STRETCH && !shiftDown)
  475. ClampAspect(tl, br, size, baseSize);
  476. if (tl.x > br.x) std::swap(tl.x, br.x);
  477. if (tl.y > br.y) std::swap(tl.y, br.y);
  478. vec2_abs(&size, &size);
  479. obs_sceneitem_set_bounds(stretchItem, &size);
  480. } else {
  481. if (!shiftDown)
  482. ClampAspect(tl, br, size, baseSize);
  483. vec2_div(&size, &size, &baseSize);
  484. obs_sceneitem_setscale(stretchItem, &size);
  485. }
  486. pos3 = CalculateStretchPos(tl, br);
  487. vec3_transform(&pos3, &pos3, &itemToScreen);
  488. vec2 newPos;
  489. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  490. obs_sceneitem_setpos(stretchItem, &newPos);
  491. }
  492. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  493. {
  494. if (mouseDown) {
  495. vec2 pos = GetMouseEventPos(event);
  496. if (!mouseMoved && !mouseOverItems &&
  497. stretchHandle == ItemHandle::None) {
  498. ProcessClick(startPos);
  499. mouseOverItems = SelectedAtPos(startPos);
  500. }
  501. pos.x = std::round(pos.x);
  502. pos.y = std::round(pos.y);
  503. if (stretchHandle != ItemHandle::None)
  504. StretchItem(pos);
  505. else if (mouseOverItems)
  506. MoveItems(pos);
  507. mouseMoved = true;
  508. }
  509. }
  510. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  511. float previewScale)
  512. {
  513. struct vec3 pos;
  514. vec3_set(&pos, x, y, 0.0f);
  515. vec3_transform(&pos, &pos, &matrix);
  516. vec3_mulf(&pos, &pos, previewScale);
  517. gs_matrix_push();
  518. gs_matrix_translate(&pos);
  519. gs_draw(GS_LINESTRIP, 0, 0);
  520. gs_matrix_pop();
  521. }
  522. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
  523. void *param)
  524. {
  525. if (!obs_sceneitem_selected(item))
  526. return true;
  527. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  528. gs_load_vertexbuffer(main->circle);
  529. matrix4 boxTransform;
  530. obs_sceneitem_get_box_transform(item, &boxTransform);
  531. gs_matrix_push();
  532. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  533. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  534. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  535. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  536. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  537. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  538. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  539. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  540. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  541. gs_matrix_pop();
  542. gs_load_vertexbuffer(main->box);
  543. gs_matrix_push();
  544. gs_matrix_set(&boxTransform);
  545. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  546. gs_draw(GS_LINESTRIP, 0, 0);
  547. gs_matrix_pop();
  548. UNUSED_PARAMETER(scene);
  549. UNUSED_PARAMETER(param);
  550. return true;
  551. }
  552. void OBSBasicPreview::DrawSceneEditing()
  553. {
  554. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  555. effect_t solid = obs_get_solid_effect();
  556. technique_t tech = effect_gettechnique(solid, "Solid");
  557. vec4 color;
  558. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  559. effect_setvec4(solid, effect_getparambyname(solid, "color"), &color);
  560. technique_begin(tech);
  561. technique_beginpass(tech, 0);
  562. OBSScene scene = main->GetCurrentScene();
  563. if (scene)
  564. obs_scene_enum_items(scene, DrawSelectedItem, this);
  565. gs_load_vertexbuffer(nullptr);
  566. technique_endpass(tech);
  567. technique_end(tech);
  568. }