d3d11-subsystem.cpp 53 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <cinttypes>
  15. #include <util/base.h>
  16. #include <util/platform.h>
  17. #include <graphics/matrix3.h>
  18. #include "d3d11-subsystem.hpp"
  19. struct UnsupportedHWError : HRError {
  20. inline UnsupportedHWError(const char *str, HRESULT hr)
  21. : HRError(str, hr)
  22. {
  23. }
  24. };
  25. #ifdef _MSC_VER
  26. /* alignment warning - despite the fact that alignment is already fixed */
  27. #pragma warning (disable : 4316)
  28. #endif
  29. static inline void LogD3D11ErrorDetails(HRError error, gs_device_t *device)
  30. {
  31. if (error.hr == DXGI_ERROR_DEVICE_REMOVED) {
  32. HRESULT DeviceRemovedReason =
  33. device->device->GetDeviceRemovedReason();
  34. blog(LOG_ERROR, " Device Removed Reason: %08lX",
  35. DeviceRemovedReason);
  36. }
  37. }
  38. static const IID dxgiFactory2 =
  39. {0x50c83a1c, 0xe072, 0x4c48, {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0}};
  40. gs_obj::gs_obj(gs_device_t *device_, gs_type type) :
  41. device (device_),
  42. obj_type (type)
  43. {
  44. prev_next = &device->first_obj;
  45. next = device->first_obj;
  46. device->first_obj = this;
  47. if (next)
  48. next->prev_next = &next;
  49. }
  50. gs_obj::~gs_obj()
  51. {
  52. if (prev_next)
  53. *prev_next = next;
  54. if (next)
  55. next->prev_next = prev_next;
  56. }
  57. static inline void make_swap_desc(DXGI_SWAP_CHAIN_DESC &desc,
  58. const gs_init_data *data)
  59. {
  60. memset(&desc, 0, sizeof(desc));
  61. desc.BufferCount = data->num_backbuffers;
  62. desc.BufferDesc.Format = ConvertGSTextureFormat(data->format);
  63. desc.BufferDesc.Width = data->cx;
  64. desc.BufferDesc.Height = data->cy;
  65. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  66. desc.OutputWindow = (HWND)data->window.hwnd;
  67. desc.SampleDesc.Count = 1;
  68. desc.Windowed = true;
  69. }
  70. void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
  71. {
  72. HRESULT hr;
  73. target.width = cx;
  74. target.height = cy;
  75. hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
  76. (void**)target.texture.Assign());
  77. if (FAILED(hr))
  78. throw HRError("Failed to get swap buffer texture", hr);
  79. hr = device->device->CreateRenderTargetView(target.texture, NULL,
  80. target.renderTarget[0].Assign());
  81. if (FAILED(hr))
  82. throw HRError("Failed to create swap render target view", hr);
  83. }
  84. void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
  85. {
  86. zs.width = cx;
  87. zs.height = cy;
  88. if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
  89. zs.InitBuffer();
  90. } else {
  91. zs.texture.Clear();
  92. zs.view.Clear();
  93. }
  94. }
  95. void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
  96. {
  97. RECT clientRect;
  98. HRESULT hr;
  99. target.texture.Clear();
  100. target.renderTarget[0].Clear();
  101. zs.texture.Clear();
  102. zs.view.Clear();
  103. initData.cx = cx;
  104. initData.cy = cy;
  105. if (cx == 0 || cy == 0) {
  106. GetClientRect(hwnd, &clientRect);
  107. if (cx == 0) cx = clientRect.right;
  108. if (cy == 0) cy = clientRect.bottom;
  109. }
  110. hr = swap->ResizeBuffers(numBuffers, cx, cy, target.dxgiFormat, 0);
  111. if (FAILED(hr))
  112. throw HRError("Failed to resize swap buffers", hr);
  113. InitTarget(cx, cy);
  114. InitZStencilBuffer(cx, cy);
  115. }
  116. void gs_swap_chain::Init()
  117. {
  118. target.device = device;
  119. target.isRenderTarget = true;
  120. target.format = initData.format;
  121. target.dxgiFormat = ConvertGSTextureFormat(initData.format);
  122. InitTarget(initData.cx, initData.cy);
  123. zs.device = device;
  124. zs.format = initData.zsformat;
  125. zs.dxgiFormat = ConvertGSZStencilFormat(initData.zsformat);
  126. InitZStencilBuffer(initData.cx, initData.cy);
  127. }
  128. gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
  129. : gs_obj (device, gs_type::gs_swap_chain),
  130. numBuffers (data->num_backbuffers),
  131. hwnd ((HWND)data->window.hwnd),
  132. initData (*data)
  133. {
  134. HRESULT hr;
  135. make_swap_desc(swapDesc, data);
  136. hr = device->factory->CreateSwapChain(device->device, &swapDesc,
  137. swap.Assign());
  138. if (FAILED(hr))
  139. throw HRError("Failed to create swap chain", hr);
  140. /* Ignore Alt+Enter */
  141. device->factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
  142. Init();
  143. }
  144. void gs_device::InitCompiler()
  145. {
  146. char d3dcompiler[40] = {};
  147. int ver = 49;
  148. while (ver > 30) {
  149. sprintf(d3dcompiler, "D3DCompiler_%02d.dll", ver);
  150. HMODULE module = LoadLibraryA(d3dcompiler);
  151. if (module) {
  152. d3dCompile = (pD3DCompile)GetProcAddress(module,
  153. "D3DCompile");
  154. #ifdef DISASSEMBLE_SHADERS
  155. d3dDisassemble = (pD3DDisassemble)GetProcAddress(
  156. module, "D3DDisassemble");
  157. #endif
  158. if (d3dCompile) {
  159. return;
  160. }
  161. FreeLibrary(module);
  162. }
  163. ver--;
  164. }
  165. throw "Could not find any D3DCompiler libraries. Make sure you've "
  166. "installed the <a href=\"https://obsproject.com/go/dxwebsetup\">"
  167. "DirectX components</a> that OBS Studio requires.";
  168. }
  169. void gs_device::InitFactory(uint32_t adapterIdx)
  170. {
  171. HRESULT hr;
  172. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
  173. __uuidof(IDXGIFactory1);
  174. hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
  175. if (FAILED(hr))
  176. throw UnsupportedHWError("Failed to create DXGIFactory", hr);
  177. hr = factory->EnumAdapters1(adapterIdx, &adapter);
  178. if (FAILED(hr))
  179. throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
  180. }
  181. const static D3D_FEATURE_LEVEL featureLevels[] =
  182. {
  183. D3D_FEATURE_LEVEL_11_0,
  184. D3D_FEATURE_LEVEL_10_1,
  185. D3D_FEATURE_LEVEL_10_0,
  186. D3D_FEATURE_LEVEL_9_3,
  187. };
  188. void gs_device::InitDevice(uint32_t adapterIdx)
  189. {
  190. wstring adapterName;
  191. DXGI_ADAPTER_DESC desc;
  192. D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_9_3;
  193. HRESULT hr = 0;
  194. adpIdx = adapterIdx;
  195. uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
  196. #ifdef _DEBUG
  197. //createFlags |= D3D11_CREATE_DEVICE_DEBUG;
  198. #endif
  199. adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description :
  200. L"<unknown>";
  201. char *adapterNameUTF8;
  202. os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
  203. blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
  204. adapterNameUTF8, adapterIdx);
  205. bfree(adapterNameUTF8);
  206. hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN,
  207. NULL, createFlags, featureLevels,
  208. sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
  209. D3D11_SDK_VERSION, device.Assign(),
  210. &levelUsed, context.Assign());
  211. if (FAILED(hr))
  212. throw UnsupportedHWError("Failed to create device", hr);
  213. blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %u",
  214. (unsigned int)levelUsed);
  215. }
  216. static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
  217. const StencilSide &side)
  218. {
  219. desc.StencilFunc = ConvertGSDepthTest(side.test);
  220. desc.StencilFailOp = ConvertGSStencilOp(side.fail);
  221. desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
  222. desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
  223. }
  224. ID3D11DepthStencilState *gs_device::AddZStencilState()
  225. {
  226. HRESULT hr;
  227. D3D11_DEPTH_STENCIL_DESC dsd;
  228. ID3D11DepthStencilState *state;
  229. dsd.DepthEnable = zstencilState.depthEnabled;
  230. dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
  231. dsd.DepthWriteMask = zstencilState.depthWriteEnabled ?
  232. D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
  233. dsd.StencilEnable = zstencilState.stencilEnabled;
  234. dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
  235. dsd.StencilWriteMask = zstencilState.stencilWriteEnabled ?
  236. D3D11_DEFAULT_STENCIL_WRITE_MASK : 0;
  237. ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
  238. ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
  239. SavedZStencilState savedState(zstencilState, dsd);
  240. hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
  241. if (FAILED(hr))
  242. throw HRError("Failed to create depth stencil state", hr);
  243. state = savedState.state;
  244. zstencilStates.push_back(savedState);
  245. return state;
  246. }
  247. ID3D11RasterizerState *gs_device::AddRasterState()
  248. {
  249. HRESULT hr;
  250. D3D11_RASTERIZER_DESC rd;
  251. ID3D11RasterizerState *state;
  252. memset(&rd, 0, sizeof(rd));
  253. /* use CCW to convert to a right-handed coordinate system */
  254. rd.FrontCounterClockwise = true;
  255. rd.FillMode = D3D11_FILL_SOLID;
  256. rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
  257. rd.DepthClipEnable = true;
  258. rd.ScissorEnable = rasterState.scissorEnabled;
  259. SavedRasterState savedState(rasterState, rd);
  260. hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
  261. if (FAILED(hr))
  262. throw HRError("Failed to create rasterizer state", hr);
  263. state = savedState.state;
  264. rasterStates.push_back(savedState);
  265. return state;
  266. }
  267. ID3D11BlendState *gs_device::AddBlendState()
  268. {
  269. HRESULT hr;
  270. D3D11_BLEND_DESC bd;
  271. ID3D11BlendState *state;
  272. memset(&bd, 0, sizeof(bd));
  273. for (int i = 0; i < 8; i++) {
  274. bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
  275. bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
  276. bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
  277. bd.RenderTarget[i].SrcBlend =
  278. ConvertGSBlendType(blendState.srcFactorC);
  279. bd.RenderTarget[i].DestBlend =
  280. ConvertGSBlendType(blendState.destFactorC);
  281. bd.RenderTarget[i].SrcBlendAlpha =
  282. ConvertGSBlendType(blendState.srcFactorA);
  283. bd.RenderTarget[i].DestBlendAlpha =
  284. ConvertGSBlendType(blendState.destFactorA);
  285. bd.RenderTarget[i].RenderTargetWriteMask =
  286. (blendState.redEnabled ? D3D11_COLOR_WRITE_ENABLE_RED : 0) |
  287. (blendState.greenEnabled ? D3D11_COLOR_WRITE_ENABLE_GREEN : 0) |
  288. (blendState.blueEnabled ? D3D11_COLOR_WRITE_ENABLE_BLUE : 0) |
  289. (blendState.alphaEnabled ? D3D11_COLOR_WRITE_ENABLE_ALPHA : 0) ;
  290. }
  291. SavedBlendState savedState(blendState, bd);
  292. hr = device->CreateBlendState(&bd, savedState.state.Assign());
  293. if (FAILED(hr))
  294. throw HRError("Failed to create blend state", hr);
  295. state = savedState.state;
  296. blendStates.push_back(savedState);
  297. return state;
  298. }
  299. void gs_device::UpdateZStencilState()
  300. {
  301. ID3D11DepthStencilState *state = NULL;
  302. if (!zstencilStateChanged)
  303. return;
  304. for (size_t i = 0; i < zstencilStates.size(); i++) {
  305. SavedZStencilState &s = zstencilStates[i];
  306. if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
  307. state = s.state;
  308. break;
  309. }
  310. }
  311. if (!state)
  312. state = AddZStencilState();
  313. if (state != curDepthStencilState) {
  314. context->OMSetDepthStencilState(state, 0);
  315. curDepthStencilState = state;
  316. }
  317. zstencilStateChanged = false;
  318. }
  319. void gs_device::UpdateRasterState()
  320. {
  321. ID3D11RasterizerState *state = NULL;
  322. if (!rasterStateChanged)
  323. return;
  324. for (size_t i = 0; i < rasterStates.size(); i++) {
  325. SavedRasterState &s = rasterStates[i];
  326. if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
  327. state = s.state;
  328. break;
  329. }
  330. }
  331. if (!state)
  332. state = AddRasterState();
  333. if (state != curRasterState) {
  334. context->RSSetState(state);
  335. curRasterState = state;
  336. }
  337. rasterStateChanged = false;
  338. }
  339. void gs_device::UpdateBlendState()
  340. {
  341. ID3D11BlendState *state = NULL;
  342. if (!blendStateChanged)
  343. return;
  344. for (size_t i = 0; i < blendStates.size(); i++) {
  345. SavedBlendState &s = blendStates[i];
  346. if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
  347. state = s.state;
  348. break;
  349. }
  350. }
  351. if (!state)
  352. state = AddBlendState();
  353. if (state != curBlendState) {
  354. float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
  355. context->OMSetBlendState(state, f, 0xFFFFFFFF);
  356. curBlendState = state;
  357. }
  358. blendStateChanged = false;
  359. }
  360. void gs_device::UpdateViewProjMatrix()
  361. {
  362. gs_matrix_get(&curViewMatrix);
  363. /* negate Z col of the view matrix for right-handed coordinate system */
  364. curViewMatrix.x.z = -curViewMatrix.x.z;
  365. curViewMatrix.y.z = -curViewMatrix.y.z;
  366. curViewMatrix.z.z = -curViewMatrix.z.z;
  367. curViewMatrix.t.z = -curViewMatrix.t.z;
  368. matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
  369. matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
  370. if (curVertexShader->viewProj)
  371. gs_shader_set_matrix4(curVertexShader->viewProj,
  372. &curViewProjMatrix);
  373. }
  374. gs_device::gs_device(uint32_t adapterIdx)
  375. : curToplogy (D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
  376. {
  377. matrix4_identity(&curProjMatrix);
  378. matrix4_identity(&curViewMatrix);
  379. matrix4_identity(&curViewProjMatrix);
  380. memset(&viewport, 0, sizeof(viewport));
  381. for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
  382. curTextures[i] = NULL;
  383. curSamplers[i] = NULL;
  384. }
  385. InitCompiler();
  386. InitFactory(adapterIdx);
  387. InitDevice(adapterIdx);
  388. device_set_render_target(this, NULL, NULL);
  389. }
  390. gs_device::~gs_device()
  391. {
  392. context->ClearState();
  393. }
  394. const char *device_get_name(void)
  395. {
  396. return "Direct3D 11";
  397. }
  398. int device_get_type(void)
  399. {
  400. return GS_DEVICE_DIRECT3D_11;
  401. }
  402. const char *device_preprocessor_name(void)
  403. {
  404. return "_D3D11";
  405. }
  406. static inline void EnumD3DAdapters(
  407. bool (*callback)(void*, const char*, uint32_t),
  408. void *param)
  409. {
  410. ComPtr<IDXGIFactory1> factory;
  411. ComPtr<IDXGIAdapter1> adapter;
  412. HRESULT hr;
  413. UINT i = 0;
  414. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
  415. __uuidof(IDXGIFactory1);
  416. hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
  417. if (FAILED(hr))
  418. throw HRError("Failed to create DXGIFactory", hr);
  419. while (factory->EnumAdapters1(i++, adapter.Assign()) == S_OK) {
  420. DXGI_ADAPTER_DESC desc;
  421. char name[512] = "";
  422. hr = adapter->GetDesc(&desc);
  423. if (FAILED(hr))
  424. continue;
  425. /* ignore Microsoft's 'basic' renderer' */
  426. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  427. continue;
  428. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  429. if (!callback(param, name, i - 1))
  430. break;
  431. }
  432. }
  433. bool device_enum_adapters(
  434. bool (*callback)(void *param, const char *name, uint32_t id),
  435. void *param)
  436. {
  437. try {
  438. EnumD3DAdapters(callback, param);
  439. return true;
  440. } catch (HRError error) {
  441. blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
  442. error.str, error.hr);
  443. return false;
  444. }
  445. }
  446. static inline void LogAdapterMonitors(IDXGIAdapter1 *adapter)
  447. {
  448. UINT i = 0;
  449. ComPtr<IDXGIOutput> output;
  450. while (adapter->EnumOutputs(i++, &output) == S_OK) {
  451. DXGI_OUTPUT_DESC desc;
  452. if (FAILED(output->GetDesc(&desc)))
  453. continue;
  454. RECT rect = desc.DesktopCoordinates;
  455. blog(LOG_INFO, "\t output %u: "
  456. "pos={%d, %d}, "
  457. "size={%d, %d}, "
  458. "attached=%s",
  459. i,
  460. rect.left, rect.top,
  461. rect.right - rect.left, rect.bottom - rect.top,
  462. desc.AttachedToDesktop ? "true" : "false");
  463. }
  464. }
  465. static inline void LogD3DAdapters()
  466. {
  467. ComPtr<IDXGIFactory1> factory;
  468. ComPtr<IDXGIAdapter1> adapter;
  469. HRESULT hr;
  470. UINT i = 0;
  471. blog(LOG_INFO, "Available Video Adapters: ");
  472. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
  473. __uuidof(IDXGIFactory1);
  474. hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
  475. if (FAILED(hr))
  476. throw HRError("Failed to create DXGIFactory", hr);
  477. while (factory->EnumAdapters1(i++, adapter.Assign()) == S_OK) {
  478. DXGI_ADAPTER_DESC desc;
  479. char name[512] = "";
  480. hr = adapter->GetDesc(&desc);
  481. if (FAILED(hr))
  482. continue;
  483. /* ignore Microsoft's 'basic' renderer' */
  484. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  485. continue;
  486. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  487. blog(LOG_INFO, "\tAdapter %u: %s", i, name);
  488. blog(LOG_INFO, "\t Dedicated VRAM: %u",
  489. desc.DedicatedVideoMemory);
  490. blog(LOG_INFO, "\t Shared VRAM: %u",
  491. desc.SharedSystemMemory);
  492. LogAdapterMonitors(adapter);
  493. }
  494. }
  495. int device_create(gs_device_t **p_device, uint32_t adapter)
  496. {
  497. gs_device *device = NULL;
  498. int errorcode = GS_SUCCESS;
  499. try {
  500. blog(LOG_INFO, "---------------------------------");
  501. blog(LOG_INFO, "Initializing D3D11...");
  502. LogD3DAdapters();
  503. device = new gs_device(adapter);
  504. } catch (UnsupportedHWError error) {
  505. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  506. error.hr);
  507. errorcode = GS_ERROR_NOT_SUPPORTED;
  508. } catch (HRError error) {
  509. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  510. error.hr);
  511. errorcode = GS_ERROR_FAIL;
  512. }
  513. *p_device = device;
  514. return errorcode;
  515. }
  516. void device_destroy(gs_device_t *device)
  517. {
  518. delete device;
  519. }
  520. void device_enter_context(gs_device_t *device)
  521. {
  522. /* does nothing */
  523. UNUSED_PARAMETER(device);
  524. }
  525. void device_leave_context(gs_device_t *device)
  526. {
  527. /* does nothing */
  528. UNUSED_PARAMETER(device);
  529. }
  530. gs_swapchain_t *device_swapchain_create(gs_device_t *device,
  531. const struct gs_init_data *data)
  532. {
  533. gs_swap_chain *swap = NULL;
  534. try {
  535. swap = new gs_swap_chain(device, data);
  536. } catch (HRError error) {
  537. blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
  538. error.str, error.hr);
  539. LogD3D11ErrorDetails(error, device);
  540. }
  541. return swap;
  542. }
  543. void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
  544. {
  545. if (!device->curSwapChain) {
  546. blog(LOG_WARNING, "device_resize (D3D11): No active swap");
  547. return;
  548. }
  549. try {
  550. ID3D11RenderTargetView *renderView = NULL;
  551. ID3D11DepthStencilView *depthView = NULL;
  552. int i = device->curRenderSide;
  553. device->context->OMSetRenderTargets(1, &renderView, depthView);
  554. device->curSwapChain->Resize(cx, cy);
  555. if (device->curRenderTarget)
  556. renderView = device->curRenderTarget->renderTarget[i];
  557. if (device->curZStencilBuffer)
  558. depthView = device->curZStencilBuffer->view;
  559. device->context->OMSetRenderTargets(1, &renderView, depthView);
  560. } catch (HRError error) {
  561. blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)",
  562. error.str, error.hr);
  563. LogD3D11ErrorDetails(error, device);
  564. }
  565. }
  566. void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
  567. {
  568. if (device->curSwapChain) {
  569. *cx = device->curSwapChain->target.width;
  570. *cy = device->curSwapChain->target.height;
  571. } else {
  572. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  573. *cx = 0;
  574. *cy = 0;
  575. }
  576. }
  577. uint32_t device_get_width(const gs_device_t *device)
  578. {
  579. if (device->curSwapChain) {
  580. return device->curSwapChain->target.width;
  581. } else {
  582. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  583. return 0;
  584. }
  585. }
  586. uint32_t device_get_height(const gs_device_t *device)
  587. {
  588. if (device->curSwapChain) {
  589. return device->curSwapChain->target.height;
  590. } else {
  591. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  592. return 0;
  593. }
  594. }
  595. gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
  596. uint32_t height, enum gs_color_format color_format,
  597. uint32_t levels, const uint8_t **data, uint32_t flags)
  598. {
  599. gs_texture *texture = NULL;
  600. try {
  601. texture = new gs_texture_2d(device, width, height, color_format,
  602. levels, data, flags, GS_TEXTURE_2D, false,
  603. false);
  604. } catch (HRError error) {
  605. blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
  606. error.str, error.hr);
  607. LogD3D11ErrorDetails(error, device);
  608. } catch (const char *error) {
  609. blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
  610. }
  611. return texture;
  612. }
  613. gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
  614. enum gs_color_format color_format, uint32_t levels,
  615. const uint8_t **data, uint32_t flags)
  616. {
  617. gs_texture *texture = NULL;
  618. try {
  619. texture = new gs_texture_2d(device, size, size, color_format,
  620. levels, data, flags, GS_TEXTURE_CUBE, false,
  621. false);
  622. } catch (HRError error) {
  623. blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s "
  624. "(%08lX)",
  625. error.str, error.hr);
  626. LogD3D11ErrorDetails(error, device);
  627. } catch (const char *error) {
  628. blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s",
  629. error);
  630. }
  631. return texture;
  632. }
  633. gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
  634. uint32_t height, uint32_t depth,
  635. enum gs_color_format color_format, uint32_t levels,
  636. const uint8_t **data, uint32_t flags)
  637. {
  638. /* TODO */
  639. UNUSED_PARAMETER(device);
  640. UNUSED_PARAMETER(width);
  641. UNUSED_PARAMETER(height);
  642. UNUSED_PARAMETER(depth);
  643. UNUSED_PARAMETER(color_format);
  644. UNUSED_PARAMETER(levels);
  645. UNUSED_PARAMETER(data);
  646. UNUSED_PARAMETER(flags);
  647. return NULL;
  648. }
  649. gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
  650. uint32_t height, enum gs_zstencil_format format)
  651. {
  652. gs_zstencil_buffer *zstencil = NULL;
  653. try {
  654. zstencil = new gs_zstencil_buffer(device, width, height,
  655. format);
  656. } catch (HRError error) {
  657. blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
  658. error.str, error.hr);
  659. LogD3D11ErrorDetails(error, device);
  660. }
  661. return zstencil;
  662. }
  663. gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
  664. uint32_t height, enum gs_color_format color_format)
  665. {
  666. gs_stage_surface *surf = NULL;
  667. try {
  668. surf = new gs_stage_surface(device, width, height,
  669. color_format);
  670. } catch (HRError error) {
  671. blog(LOG_ERROR, "device_stagesurface_create (D3D11): %s "
  672. "(%08lX)",
  673. error.str, error.hr);
  674. LogD3D11ErrorDetails(error, device);
  675. }
  676. return surf;
  677. }
  678. gs_samplerstate_t *device_samplerstate_create(gs_device_t *device,
  679. const struct gs_sampler_info *info)
  680. {
  681. gs_sampler_state *ss = NULL;
  682. try {
  683. ss = new gs_sampler_state(device, info);
  684. } catch (HRError error) {
  685. blog(LOG_ERROR, "device_samplerstate_create (D3D11): %s "
  686. "(%08lX)",
  687. error.str, error.hr);
  688. LogD3D11ErrorDetails(error, device);
  689. }
  690. return ss;
  691. }
  692. gs_shader_t *device_vertexshader_create(gs_device_t *device,
  693. const char *shader_string, const char *file,
  694. char **error_string)
  695. {
  696. gs_vertex_shader *shader = NULL;
  697. try {
  698. shader = new gs_vertex_shader(device, file, shader_string);
  699. } catch (HRError error) {
  700. blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s "
  701. "(%08lX)",
  702. error.str, error.hr);
  703. LogD3D11ErrorDetails(error, device);
  704. } catch (ShaderError error) {
  705. const char *buf = (const char*)error.errors->GetBufferPointer();
  706. if (error_string)
  707. *error_string = bstrdup(buf);
  708. blog(LOG_ERROR, "device_vertexshader_create (D3D11): "
  709. "Compile warnings/errors for %s:\n%s",
  710. file, buf);
  711. } catch (const char *error) {
  712. blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
  713. error);
  714. }
  715. return shader;
  716. }
  717. gs_shader_t *device_pixelshader_create(gs_device_t *device,
  718. const char *shader_string, const char *file,
  719. char **error_string)
  720. {
  721. gs_pixel_shader *shader = NULL;
  722. try {
  723. shader = new gs_pixel_shader(device, file, shader_string);
  724. } catch (HRError error) {
  725. blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s "
  726. "(%08lX)",
  727. error.str, error.hr);
  728. LogD3D11ErrorDetails(error, device);
  729. } catch (ShaderError error) {
  730. const char *buf = (const char*)error.errors->GetBufferPointer();
  731. if (error_string)
  732. *error_string = bstrdup(buf);
  733. blog(LOG_ERROR, "device_pixelshader_create (D3D11): "
  734. "Compiler warnings/errors for %s:\n%s",
  735. file, buf);
  736. } catch (const char *error) {
  737. blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s",
  738. error);
  739. }
  740. return shader;
  741. }
  742. gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
  743. struct gs_vb_data *data, uint32_t flags)
  744. {
  745. gs_vertex_buffer *buffer = NULL;
  746. try {
  747. buffer = new gs_vertex_buffer(device, data, flags);
  748. } catch (HRError error) {
  749. blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s "
  750. "(%08lX)",
  751. error.str, error.hr);
  752. LogD3D11ErrorDetails(error, device);
  753. } catch (const char *error) {
  754. blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
  755. error);
  756. }
  757. return buffer;
  758. }
  759. gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
  760. enum gs_index_type type, void *indices, size_t num,
  761. uint32_t flags)
  762. {
  763. gs_index_buffer *buffer = NULL;
  764. try {
  765. buffer = new gs_index_buffer(device, type, indices, num, flags);
  766. } catch (HRError error) {
  767. blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
  768. error.str, error.hr);
  769. LogD3D11ErrorDetails(error, device);
  770. }
  771. return buffer;
  772. }
  773. enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
  774. {
  775. return texture->type;
  776. }
  777. void gs_device::LoadVertexBufferData()
  778. {
  779. if (curVertexBuffer == lastVertexBuffer &&
  780. curVertexShader == lastVertexShader)
  781. return;
  782. vector<ID3D11Buffer*> buffers;
  783. vector<uint32_t> strides;
  784. vector<uint32_t> offsets;
  785. if (curVertexBuffer && curVertexShader) {
  786. curVertexBuffer->MakeBufferList(curVertexShader,
  787. buffers, strides);
  788. } else {
  789. size_t buffersToClear = curVertexShader
  790. ? curVertexShader->NumBuffersExpected() : 0;
  791. buffers.resize(buffersToClear);
  792. strides.resize(buffersToClear);
  793. }
  794. offsets.resize(buffers.size());
  795. context->IASetVertexBuffers(0, (UINT)buffers.size(),
  796. buffers.data(), strides.data(), offsets.data());
  797. lastVertexBuffer = curVertexBuffer;
  798. lastVertexShader = curVertexShader;
  799. }
  800. void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
  801. {
  802. if (device->curVertexBuffer == vertbuffer)
  803. return;
  804. device->curVertexBuffer = vertbuffer;
  805. }
  806. void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
  807. {
  808. DXGI_FORMAT format;
  809. ID3D11Buffer *buffer;
  810. if (device->curIndexBuffer == indexbuffer)
  811. return;
  812. if (indexbuffer) {
  813. switch (indexbuffer->indexSize) {
  814. case 2: format = DXGI_FORMAT_R16_UINT; break;
  815. default:
  816. case 4: format = DXGI_FORMAT_R32_UINT; break;
  817. }
  818. buffer = indexbuffer->indexBuffer;
  819. } else {
  820. buffer = NULL;
  821. format = DXGI_FORMAT_R32_UINT;
  822. }
  823. device->curIndexBuffer = indexbuffer;
  824. device->context->IASetIndexBuffer(buffer, format, 0);
  825. }
  826. void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
  827. {
  828. ID3D11ShaderResourceView *view = NULL;
  829. if (device->curTextures[unit] == tex)
  830. return;
  831. if (tex)
  832. view = tex->shaderRes;
  833. device->curTextures[unit] = tex;
  834. device->context->PSSetShaderResources(unit, 1, &view);
  835. }
  836. void device_load_samplerstate(gs_device_t *device,
  837. gs_samplerstate_t *samplerstate, int unit)
  838. {
  839. ID3D11SamplerState *state = NULL;
  840. if (device->curSamplers[unit] == samplerstate)
  841. return;
  842. if (samplerstate)
  843. state = samplerstate->state;
  844. device->curSamplers[unit] = samplerstate;
  845. device->context->PSSetSamplers(unit, 1, &state);
  846. }
  847. void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
  848. {
  849. ID3D11VertexShader *shader = NULL;
  850. ID3D11InputLayout *layout = NULL;
  851. ID3D11Buffer *constants = NULL;
  852. if (device->curVertexShader == vertshader)
  853. return;
  854. gs_vertex_shader *vs = static_cast<gs_vertex_shader*>(vertshader);
  855. if (vertshader) {
  856. if (vertshader->type != GS_SHADER_VERTEX) {
  857. blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
  858. "Specified shader is not a vertex "
  859. "shader");
  860. return;
  861. }
  862. shader = vs->shader;
  863. layout = vs->layout;
  864. constants = vs->constants;
  865. }
  866. device->curVertexShader = vs;
  867. device->context->VSSetShader(shader, NULL, 0);
  868. device->context->IASetInputLayout(layout);
  869. device->context->VSSetConstantBuffers(0, 1, &constants);
  870. }
  871. static inline void clear_textures(gs_device_t *device)
  872. {
  873. ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
  874. memset(views, 0, sizeof(views));
  875. memset(device->curTextures, 0, sizeof(device->curTextures));
  876. device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
  877. }
  878. void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
  879. {
  880. ID3D11PixelShader *shader = NULL;
  881. ID3D11Buffer *constants = NULL;
  882. ID3D11SamplerState *states[GS_MAX_TEXTURES];
  883. if (device->curPixelShader == pixelshader)
  884. return;
  885. gs_pixel_shader *ps = static_cast<gs_pixel_shader*>(pixelshader);
  886. if (pixelshader) {
  887. if (pixelshader->type != GS_SHADER_PIXEL) {
  888. blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
  889. "Specified shader is not a pixel "
  890. "shader");
  891. return;
  892. }
  893. shader = ps->shader;
  894. constants = ps->constants;
  895. ps->GetSamplerStates(states);
  896. } else {
  897. memset(states, 0, sizeof(states));
  898. }
  899. clear_textures(device);
  900. device->curPixelShader = ps;
  901. device->context->PSSetShader(shader, NULL, 0);
  902. device->context->PSSetConstantBuffers(0, 1, &constants);
  903. device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
  904. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  905. if (device->curSamplers[i] &&
  906. device->curSamplers[i]->state != states[i])
  907. device->curSamplers[i] = nullptr;
  908. }
  909. void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
  910. {
  911. /* TODO */
  912. UNUSED_PARAMETER(device);
  913. UNUSED_PARAMETER(b_3d);
  914. UNUSED_PARAMETER(unit);
  915. }
  916. gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
  917. {
  918. return device->curVertexShader;
  919. }
  920. gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
  921. {
  922. return device->curPixelShader;
  923. }
  924. gs_texture_t *device_get_render_target(const gs_device_t *device)
  925. {
  926. if (device->curRenderTarget == &device->curSwapChain->target)
  927. return NULL;
  928. return device->curRenderTarget;
  929. }
  930. gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
  931. {
  932. if (device->curZStencilBuffer == &device->curSwapChain->zs)
  933. return NULL;
  934. return device->curZStencilBuffer;
  935. }
  936. void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
  937. gs_zstencil_t *zstencil)
  938. {
  939. if (device->curSwapChain) {
  940. if (!tex)
  941. tex = &device->curSwapChain->target;
  942. if (!zstencil)
  943. zstencil = &device->curSwapChain->zs;
  944. }
  945. if (device->curRenderTarget == tex &&
  946. device->curZStencilBuffer == zstencil)
  947. return;
  948. if (tex && tex->type != GS_TEXTURE_2D) {
  949. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  950. "texture is not a 2D texture");
  951. return;
  952. }
  953. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  954. if (tex2d && !tex2d->renderTarget[0]) {
  955. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  956. "texture is not a render target");
  957. return;
  958. }
  959. ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0] : nullptr;
  960. device->curRenderTarget = tex2d;
  961. device->curRenderSide = 0;
  962. device->curZStencilBuffer = zstencil;
  963. device->context->OMSetRenderTargets(1, &rt,
  964. zstencil ? zstencil->view : nullptr);
  965. }
  966. void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
  967. int side, gs_zstencil_t *zstencil)
  968. {
  969. if (device->curSwapChain) {
  970. if (!tex) {
  971. tex = &device->curSwapChain->target;
  972. side = 0;
  973. }
  974. if (!zstencil)
  975. zstencil = &device->curSwapChain->zs;
  976. }
  977. if (device->curRenderTarget == tex &&
  978. device->curRenderSide == side &&
  979. device->curZStencilBuffer == zstencil)
  980. return;
  981. if (tex->type != GS_TEXTURE_CUBE) {
  982. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  983. "texture is not a cube texture");
  984. return;
  985. }
  986. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  987. if (!tex2d->renderTarget[side]) {
  988. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  989. "texture is not a render target");
  990. return;
  991. }
  992. ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
  993. device->curRenderTarget = tex2d;
  994. device->curRenderSide = side;
  995. device->curZStencilBuffer = zstencil;
  996. device->context->OMSetRenderTargets(1, &rt, zstencil->view);
  997. }
  998. inline void gs_device::CopyTex(ID3D11Texture2D *dst,
  999. uint32_t dst_x, uint32_t dst_y,
  1000. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1001. uint32_t src_w, uint32_t src_h)
  1002. {
  1003. if (src->type != GS_TEXTURE_2D)
  1004. throw "Source texture must be a 2D texture";
  1005. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(src);
  1006. if (dst_x == 0 && dst_y == 0 &&
  1007. src_x == 0 && src_y == 0 &&
  1008. src_w == 0 && src_h == 0) {
  1009. context->CopyResource(dst, tex2d->texture);
  1010. } else {
  1011. D3D11_BOX sbox;
  1012. sbox.left = src_x;
  1013. if (src_w > 0)
  1014. sbox.right = src_x + src_w;
  1015. else
  1016. sbox.right = tex2d->width - 1;
  1017. sbox.top = src_y;
  1018. if (src_h > 0)
  1019. sbox.bottom = src_y + src_h;
  1020. else
  1021. sbox.bottom = tex2d->height - 1;
  1022. sbox.front = 0;
  1023. sbox.back = 1;
  1024. context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
  1025. tex2d->texture, 0, &sbox);
  1026. }
  1027. }
  1028. void device_copy_texture_region(gs_device_t *device,
  1029. gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1030. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1031. uint32_t src_w, uint32_t src_h)
  1032. {
  1033. try {
  1034. gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
  1035. gs_texture_2d *dst2d = static_cast<gs_texture_2d*>(dst);
  1036. if (!src)
  1037. throw "Source texture is NULL";
  1038. if (!dst)
  1039. throw "Destination texture is NULL";
  1040. if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
  1041. throw "Source and destination textures must be a 2D "
  1042. "textures";
  1043. if (dst->format != src->format)
  1044. throw "Source and destination formats do not match";
  1045. /* apparently casting to the same type that the variable
  1046. * already exists as is supposed to prevent some warning
  1047. * when used with the conditional operator? */
  1048. uint32_t copyWidth = (uint32_t)src_w ?
  1049. (uint32_t)src_w : (src2d->width - src_x);
  1050. uint32_t copyHeight = (uint32_t)src_h ?
  1051. (uint32_t)src_h : (src2d->height - src_y);
  1052. uint32_t dstWidth = dst2d->width - dst_x;
  1053. uint32_t dstHeight = dst2d->height - dst_y;
  1054. if (dstWidth < copyWidth || dstHeight < copyHeight)
  1055. throw "Destination texture region is not big "
  1056. "enough to hold the source region";
  1057. if (dst_x == 0 && dst_y == 0 &&
  1058. src_x == 0 && src_y == 0 &&
  1059. src_w == 0 && src_h == 0) {
  1060. copyWidth = 0;
  1061. copyHeight = 0;
  1062. }
  1063. device->CopyTex(dst2d->texture, dst_x, dst_y,
  1064. src, src_x, src_y, copyWidth, copyHeight);
  1065. } catch(const char *error) {
  1066. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  1067. }
  1068. }
  1069. void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
  1070. gs_texture_t *src)
  1071. {
  1072. device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
  1073. }
  1074. void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
  1075. gs_texture_t *src)
  1076. {
  1077. try {
  1078. gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
  1079. if (!src)
  1080. throw "Source texture is NULL";
  1081. if (src->type != GS_TEXTURE_2D)
  1082. throw "Source texture must be a 2D texture";
  1083. if (!dst)
  1084. throw "Destination surface is NULL";
  1085. if (dst->format != src->format)
  1086. throw "Source and destination formats do not match";
  1087. if (dst->width != src2d->width ||
  1088. dst->height != src2d->height)
  1089. throw "Source and destination must have the same "
  1090. "dimensions";
  1091. device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
  1092. } catch (const char *error) {
  1093. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  1094. }
  1095. }
  1096. void device_begin_scene(gs_device_t *device)
  1097. {
  1098. clear_textures(device);
  1099. }
  1100. void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
  1101. uint32_t start_vert, uint32_t num_verts)
  1102. {
  1103. try {
  1104. if (!device->curVertexShader)
  1105. throw "No vertex shader specified";
  1106. if (!device->curPixelShader)
  1107. throw "No pixel shader specified";
  1108. if (!device->curVertexBuffer)
  1109. throw "No vertex buffer specified";
  1110. if (!device->curSwapChain && !device->curRenderTarget)
  1111. throw "No render target or swap chain to render to";
  1112. gs_effect_t *effect = gs_get_effect();
  1113. if (effect)
  1114. gs_effect_update_params(effect);
  1115. device->LoadVertexBufferData();
  1116. device->UpdateBlendState();
  1117. device->UpdateRasterState();
  1118. device->UpdateZStencilState();
  1119. device->UpdateViewProjMatrix();
  1120. device->curVertexShader->UploadParams();
  1121. device->curPixelShader->UploadParams();
  1122. } catch (const char *error) {
  1123. blog(LOG_ERROR, "device_draw (D3D11): %s", error);
  1124. return;
  1125. } catch (HRError error) {
  1126. blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
  1127. error.hr);
  1128. LogD3D11ErrorDetails(error, device);
  1129. return;
  1130. }
  1131. D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
  1132. if (device->curToplogy != newTopology) {
  1133. device->context->IASetPrimitiveTopology(newTopology);
  1134. device->curToplogy = newTopology;
  1135. }
  1136. if (device->curIndexBuffer) {
  1137. if (num_verts == 0)
  1138. num_verts = (uint32_t)device->curIndexBuffer->num;
  1139. device->context->DrawIndexed(num_verts, start_vert, 0);
  1140. } else {
  1141. if (num_verts == 0)
  1142. num_verts = (uint32_t)device->curVertexBuffer->numVerts;
  1143. device->context->Draw(num_verts, start_vert);
  1144. }
  1145. }
  1146. void device_end_scene(gs_device_t *device)
  1147. {
  1148. /* does nothing in D3D11 */
  1149. UNUSED_PARAMETER(device);
  1150. }
  1151. void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
  1152. {
  1153. gs_texture_t *target = device->curRenderTarget;
  1154. gs_zstencil_t *zs = device->curZStencilBuffer;
  1155. bool is_cube = device->curRenderTarget ?
  1156. (device->curRenderTarget->type == GS_TEXTURE_CUBE) : false;
  1157. if (device->curSwapChain) {
  1158. if (target == &device->curSwapChain->target)
  1159. target = NULL;
  1160. if (zs == &device->curSwapChain->zs)
  1161. zs = NULL;
  1162. }
  1163. device->curSwapChain = swapchain;
  1164. if (is_cube)
  1165. device_set_cube_render_target(device, target,
  1166. device->curRenderSide, zs);
  1167. else
  1168. device_set_render_target(device, target, zs);
  1169. }
  1170. void device_clear(gs_device_t *device, uint32_t clear_flags,
  1171. const struct vec4 *color, float depth, uint8_t stencil)
  1172. {
  1173. int side = device->curRenderSide;
  1174. if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
  1175. device->context->ClearRenderTargetView(
  1176. device->curRenderTarget->renderTarget[side],
  1177. color->ptr);
  1178. if (device->curZStencilBuffer) {
  1179. uint32_t flags = 0;
  1180. if ((clear_flags & GS_CLEAR_DEPTH) != 0)
  1181. flags |= D3D11_CLEAR_DEPTH;
  1182. if ((clear_flags & GS_CLEAR_STENCIL) != 0)
  1183. flags |= D3D11_CLEAR_STENCIL;
  1184. if (flags && device->curZStencilBuffer->view)
  1185. device->context->ClearDepthStencilView(
  1186. device->curZStencilBuffer->view,
  1187. flags, depth, stencil);
  1188. }
  1189. }
  1190. void device_present(gs_device_t *device)
  1191. {
  1192. HRESULT hr;
  1193. if (device->curSwapChain) {
  1194. hr = device->curSwapChain->swap->Present(0, 0);
  1195. if (hr == DXGI_ERROR_DEVICE_REMOVED ||
  1196. hr == DXGI_ERROR_DEVICE_RESET) {
  1197. device->RebuildDevice();
  1198. }
  1199. } else {
  1200. blog(LOG_WARNING, "device_present (D3D11): No active swap");
  1201. }
  1202. }
  1203. extern "C" void reset_duplicators(void);
  1204. void device_flush(gs_device_t *device)
  1205. {
  1206. device->context->Flush();
  1207. reset_duplicators();
  1208. }
  1209. void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
  1210. {
  1211. if (mode == device->rasterState.cullMode)
  1212. return;
  1213. device->rasterState.cullMode = mode;
  1214. device->rasterStateChanged = true;
  1215. }
  1216. enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
  1217. {
  1218. return device->rasterState.cullMode;
  1219. }
  1220. void device_enable_blending(gs_device_t *device, bool enable)
  1221. {
  1222. if (enable == device->blendState.blendEnabled)
  1223. return;
  1224. device->blendState.blendEnabled = enable;
  1225. device->blendStateChanged = true;
  1226. }
  1227. void device_enable_depth_test(gs_device_t *device, bool enable)
  1228. {
  1229. if (enable == device->zstencilState.depthEnabled)
  1230. return;
  1231. device->zstencilState.depthEnabled = enable;
  1232. device->zstencilStateChanged = true;
  1233. }
  1234. void device_enable_stencil_test(gs_device_t *device, bool enable)
  1235. {
  1236. if (enable == device->zstencilState.stencilEnabled)
  1237. return;
  1238. device->zstencilState.stencilEnabled = enable;
  1239. device->zstencilStateChanged = true;
  1240. }
  1241. void device_enable_stencil_write(gs_device_t *device, bool enable)
  1242. {
  1243. if (enable == device->zstencilState.stencilWriteEnabled)
  1244. return;
  1245. device->zstencilState.stencilWriteEnabled = enable;
  1246. device->zstencilStateChanged = true;
  1247. }
  1248. void device_enable_color(gs_device_t *device, bool red, bool green,
  1249. bool blue, bool alpha)
  1250. {
  1251. if (device->blendState.redEnabled == red &&
  1252. device->blendState.greenEnabled == green &&
  1253. device->blendState.blueEnabled == blue &&
  1254. device->blendState.alphaEnabled == alpha)
  1255. return;
  1256. device->blendState.redEnabled = red;
  1257. device->blendState.greenEnabled = green;
  1258. device->blendState.blueEnabled = blue;
  1259. device->blendState.alphaEnabled = alpha;
  1260. device->blendStateChanged = true;
  1261. }
  1262. void device_blend_function(gs_device_t *device, enum gs_blend_type src,
  1263. enum gs_blend_type dest)
  1264. {
  1265. if (device->blendState.srcFactorC == src &&
  1266. device->blendState.destFactorC == dest &&
  1267. device->blendState.srcFactorA == src &&
  1268. device->blendState.destFactorA == dest)
  1269. return;
  1270. device->blendState.srcFactorC = src;
  1271. device->blendState.destFactorC= dest;
  1272. device->blendState.srcFactorA = src;
  1273. device->blendState.destFactorA= dest;
  1274. device->blendStateChanged = true;
  1275. }
  1276. void device_blend_function_separate(gs_device_t *device,
  1277. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1278. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1279. {
  1280. if (device->blendState.srcFactorC == src_c &&
  1281. device->blendState.destFactorC == dest_c &&
  1282. device->blendState.srcFactorA == src_a &&
  1283. device->blendState.destFactorA == dest_a)
  1284. return;
  1285. device->blendState.srcFactorC = src_c;
  1286. device->blendState.destFactorC = dest_c;
  1287. device->blendState.srcFactorA = src_a;
  1288. device->blendState.destFactorA = dest_a;
  1289. device->blendStateChanged = true;
  1290. }
  1291. void device_depth_function(gs_device_t *device, enum gs_depth_test test)
  1292. {
  1293. if (device->zstencilState.depthFunc == test)
  1294. return;
  1295. device->zstencilState.depthFunc = test;
  1296. device->zstencilStateChanged = true;
  1297. }
  1298. static inline void update_stencilside_test(gs_device_t *device,
  1299. StencilSide &side, gs_depth_test test)
  1300. {
  1301. if (side.test == test)
  1302. return;
  1303. side.test = test;
  1304. device->zstencilStateChanged = true;
  1305. }
  1306. void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
  1307. enum gs_depth_test test)
  1308. {
  1309. int sideVal = (int)side;
  1310. if (sideVal & GS_STENCIL_FRONT)
  1311. update_stencilside_test(device,
  1312. device->zstencilState.stencilFront, test);
  1313. if (sideVal & GS_STENCIL_BACK)
  1314. update_stencilside_test(device,
  1315. device->zstencilState.stencilBack, test);
  1316. }
  1317. static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
  1318. enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1319. enum gs_stencil_op_type zpass)
  1320. {
  1321. if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
  1322. return;
  1323. side.fail = fail;
  1324. side.zfail = zfail;
  1325. side.zpass = zpass;
  1326. device->zstencilStateChanged = true;
  1327. }
  1328. void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
  1329. enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1330. enum gs_stencil_op_type zpass)
  1331. {
  1332. int sideVal = (int)side;
  1333. if (sideVal & GS_STENCIL_FRONT)
  1334. update_stencilside_op(device,
  1335. device->zstencilState.stencilFront,
  1336. fail, zfail, zpass);
  1337. if (sideVal & GS_STENCIL_BACK)
  1338. update_stencilside_op(device,
  1339. device->zstencilState.stencilBack,
  1340. fail, zfail, zpass);
  1341. }
  1342. void device_set_viewport(gs_device_t *device, int x, int y, int width,
  1343. int height)
  1344. {
  1345. D3D11_VIEWPORT vp;
  1346. memset(&vp, 0, sizeof(vp));
  1347. vp.MaxDepth = 1.0f;
  1348. vp.TopLeftX = (float)x;
  1349. vp.TopLeftY = (float)y;
  1350. vp.Width = (float)width;
  1351. vp.Height = (float)height;
  1352. device->context->RSSetViewports(1, &vp);
  1353. device->viewport.x = x;
  1354. device->viewport.y = y;
  1355. device->viewport.cx = width;
  1356. device->viewport.cy = height;
  1357. }
  1358. void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
  1359. {
  1360. memcpy(rect, &device->viewport, sizeof(gs_rect));
  1361. }
  1362. void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
  1363. {
  1364. D3D11_RECT d3drect;
  1365. device->rasterState.scissorEnabled = (rect != NULL);
  1366. if (rect != NULL) {
  1367. d3drect.left = rect->x;
  1368. d3drect.top = rect->y;
  1369. d3drect.right = rect->x + rect->cx;
  1370. d3drect.bottom = rect->y + rect->cy;
  1371. device->context->RSSetScissorRects(1, &d3drect);
  1372. }
  1373. device->rasterStateChanged = true;
  1374. }
  1375. void device_ortho(gs_device_t *device, float left, float right, float top,
  1376. float bottom, float zNear, float zFar)
  1377. {
  1378. matrix4 *dst = &device->curProjMatrix;
  1379. float rml = right-left;
  1380. float bmt = bottom-top;
  1381. float fmn = zFar-zNear;
  1382. vec4_zero(&dst->x);
  1383. vec4_zero(&dst->y);
  1384. vec4_zero(&dst->z);
  1385. vec4_zero(&dst->t);
  1386. dst->x.x = 2.0f / rml;
  1387. dst->t.x = (left+right) / -rml;
  1388. dst->y.y = 2.0f / -bmt;
  1389. dst->t.y = (bottom+top) / bmt;
  1390. dst->z.z = 1.0f / fmn;
  1391. dst->t.z = zNear / -fmn;
  1392. dst->t.w = 1.0f;
  1393. }
  1394. void device_frustum(gs_device_t *device, float left, float right, float top,
  1395. float bottom, float zNear, float zFar)
  1396. {
  1397. matrix4 *dst = &device->curProjMatrix;
  1398. float rml = right-left;
  1399. float bmt = bottom-top;
  1400. float fmn = zFar-zNear;
  1401. float nearx2 = 2.0f*zNear;
  1402. vec4_zero(&dst->x);
  1403. vec4_zero(&dst->y);
  1404. vec4_zero(&dst->z);
  1405. vec4_zero(&dst->t);
  1406. dst->x.x = nearx2 / rml;
  1407. dst->z.x = (left+right) / -rml;
  1408. dst->y.y = nearx2 / -bmt;
  1409. dst->z.y = (bottom+top) / bmt;
  1410. dst->z.z = zFar / fmn;
  1411. dst->t.z = (zNear*zFar) / -fmn;
  1412. dst->z.w = 1.0f;
  1413. }
  1414. void device_projection_push(gs_device_t *device)
  1415. {
  1416. mat4float mat;
  1417. memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
  1418. device->projStack.push_back(mat);
  1419. }
  1420. void device_projection_pop(gs_device_t *device)
  1421. {
  1422. if (!device->projStack.size())
  1423. return;
  1424. mat4float *mat = device->projStack.data();
  1425. size_t end = device->projStack.size()-1;
  1426. /* XXX - does anyone know a better way of doing this? */
  1427. memcpy(&device->curProjMatrix, mat+end, sizeof(matrix4));
  1428. device->projStack.pop_back();
  1429. }
  1430. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1431. {
  1432. if (swapchain->device->curSwapChain == swapchain)
  1433. device_load_swapchain(swapchain->device, nullptr);
  1434. delete swapchain;
  1435. }
  1436. void gs_texture_destroy(gs_texture_t *tex)
  1437. {
  1438. delete tex;
  1439. }
  1440. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1441. {
  1442. if (tex->type != GS_TEXTURE_2D)
  1443. return 0;
  1444. return static_cast<const gs_texture_2d*>(tex)->width;
  1445. }
  1446. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1447. {
  1448. if (tex->type != GS_TEXTURE_2D)
  1449. return 0;
  1450. return static_cast<const gs_texture_2d*>(tex)->height;
  1451. }
  1452. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1453. {
  1454. if (tex->type != GS_TEXTURE_2D)
  1455. return GS_UNKNOWN;
  1456. return static_cast<const gs_texture_2d*>(tex)->format;
  1457. }
  1458. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1459. {
  1460. HRESULT hr;
  1461. if (tex->type != GS_TEXTURE_2D)
  1462. return false;
  1463. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1464. D3D11_MAPPED_SUBRESOURCE map;
  1465. ZeroMemory(&map, sizeof(D3D11_MAPPED_SUBRESOURCE));
  1466. hr = tex2d->device->context->Map(tex2d->texture, 0,
  1467. D3D11_MAP_WRITE_DISCARD, 0, &map);
  1468. if (FAILED(hr))
  1469. return false;
  1470. *ptr = (uint8_t*)map.pData;
  1471. *linesize = map.RowPitch;
  1472. return true;
  1473. }
  1474. void gs_texture_unmap(gs_texture_t *tex)
  1475. {
  1476. if (tex->type != GS_TEXTURE_2D)
  1477. return;
  1478. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1479. tex2d->device->context->Unmap(tex2d->texture, 0);
  1480. }
  1481. void *gs_texture_get_obj(gs_texture_t *tex)
  1482. {
  1483. if (tex->type != GS_TEXTURE_2D)
  1484. return nullptr;
  1485. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1486. return tex2d->texture.Get();
  1487. }
  1488. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1489. {
  1490. delete cubetex;
  1491. }
  1492. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1493. {
  1494. if (cubetex->type != GS_TEXTURE_CUBE)
  1495. return 0;
  1496. const gs_texture_2d *tex = static_cast<const gs_texture_2d*>(cubetex);
  1497. return tex->width;
  1498. }
  1499. enum gs_color_format gs_cubetexture_get_color_format(
  1500. const gs_texture_t *cubetex)
  1501. {
  1502. if (cubetex->type != GS_TEXTURE_CUBE)
  1503. return GS_UNKNOWN;
  1504. const gs_texture_2d *tex = static_cast<const gs_texture_2d*>(cubetex);
  1505. return tex->format;
  1506. }
  1507. void gs_voltexture_destroy(gs_texture_t *voltex)
  1508. {
  1509. delete voltex;
  1510. }
  1511. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1512. {
  1513. /* TODO */
  1514. UNUSED_PARAMETER(voltex);
  1515. return 0;
  1516. }
  1517. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1518. {
  1519. /* TODO */
  1520. UNUSED_PARAMETER(voltex);
  1521. return 0;
  1522. }
  1523. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1524. {
  1525. /* TODO */
  1526. UNUSED_PARAMETER(voltex);
  1527. return 0;
  1528. }
  1529. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1530. {
  1531. /* TODO */
  1532. UNUSED_PARAMETER(voltex);
  1533. return GS_UNKNOWN;
  1534. }
  1535. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1536. {
  1537. delete stagesurf;
  1538. }
  1539. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1540. {
  1541. return stagesurf->width;
  1542. }
  1543. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1544. {
  1545. return stagesurf->height;
  1546. }
  1547. enum gs_color_format gs_stagesurface_get_color_format(
  1548. const gs_stagesurf_t *stagesurf)
  1549. {
  1550. return stagesurf->format;
  1551. }
  1552. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1553. uint32_t *linesize)
  1554. {
  1555. D3D11_MAPPED_SUBRESOURCE map;
  1556. if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
  1557. D3D11_MAP_READ, 0, &map)))
  1558. return false;
  1559. *data = (uint8_t*)map.pData;
  1560. *linesize = map.RowPitch;
  1561. return true;
  1562. }
  1563. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1564. {
  1565. stagesurf->device->context->Unmap(stagesurf->texture, 0);
  1566. }
  1567. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1568. {
  1569. delete zstencil;
  1570. }
  1571. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1572. {
  1573. if (!samplerstate)
  1574. return;
  1575. if (samplerstate->device)
  1576. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  1577. if (samplerstate->device->curSamplers[i] ==
  1578. samplerstate)
  1579. samplerstate->device->curSamplers[i] = nullptr;
  1580. delete samplerstate;
  1581. }
  1582. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1583. {
  1584. if (vertbuffer && vertbuffer->device->lastVertexBuffer == vertbuffer)
  1585. vertbuffer->device->lastVertexBuffer = nullptr;
  1586. delete vertbuffer;
  1587. }
  1588. static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vertbuffer,
  1589. const gs_vb_data *data)
  1590. {
  1591. size_t num_tex = data->num_tex < vertbuffer->uvBuffers.size()
  1592. ? data->num_tex
  1593. : vertbuffer->uvBuffers.size();
  1594. if (!vertbuffer->dynamic) {
  1595. blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
  1596. "not dynamic");
  1597. return;
  1598. }
  1599. if (data->points)
  1600. vertbuffer->FlushBuffer(vertbuffer->vertexBuffer,
  1601. data->points, sizeof(vec3));
  1602. if (vertbuffer->normalBuffer && data->normals)
  1603. vertbuffer->FlushBuffer(vertbuffer->normalBuffer,
  1604. data->normals, sizeof(vec3));
  1605. if (vertbuffer->tangentBuffer && data->tangents)
  1606. vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
  1607. data->tangents, sizeof(vec3));
  1608. if (vertbuffer->colorBuffer && data->colors)
  1609. vertbuffer->FlushBuffer(vertbuffer->colorBuffer,
  1610. data->colors, sizeof(uint32_t));
  1611. for (size_t i = 0; i < num_tex; i++) {
  1612. gs_tvertarray &tv = data->tvarray[i];
  1613. vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i],
  1614. tv.array, tv.width*sizeof(float));
  1615. }
  1616. }
  1617. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1618. {
  1619. gs_vertexbuffer_flush_internal(vertbuffer, vertbuffer->vbd.data);
  1620. }
  1621. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1622. const gs_vb_data *data)
  1623. {
  1624. gs_vertexbuffer_flush_internal(vertbuffer, data);
  1625. }
  1626. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1627. {
  1628. return vertbuffer->vbd.data;
  1629. }
  1630. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1631. {
  1632. delete indexbuffer;
  1633. }
  1634. static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *indexbuffer,
  1635. const void *data)
  1636. {
  1637. HRESULT hr;
  1638. if (!indexbuffer->dynamic)
  1639. return;
  1640. D3D11_MAPPED_SUBRESOURCE map;
  1641. hr = indexbuffer->device->context->Map(indexbuffer->indexBuffer, 0,
  1642. D3D11_MAP_WRITE_DISCARD, 0, &map);
  1643. if (FAILED(hr))
  1644. return;
  1645. memcpy(map.pData, data, indexbuffer->num * indexbuffer->indexSize);
  1646. indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
  1647. }
  1648. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1649. {
  1650. gs_indexbuffer_flush_internal(indexbuffer, indexbuffer->indices.data);
  1651. }
  1652. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1653. const void *data)
  1654. {
  1655. gs_indexbuffer_flush_internal(indexbuffer, data);
  1656. }
  1657. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1658. {
  1659. return indexbuffer->indices.data;
  1660. }
  1661. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1662. {
  1663. return indexbuffer->num;
  1664. }
  1665. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1666. {
  1667. return indexbuffer->type;
  1668. }
  1669. extern "C" EXPORT bool device_gdi_texture_available(void)
  1670. {
  1671. return true;
  1672. }
  1673. extern "C" EXPORT bool device_shared_texture_available(void)
  1674. {
  1675. return true;
  1676. }
  1677. extern "C" EXPORT gs_texture_t *device_texture_create_gdi(gs_device_t *device,
  1678. uint32_t width, uint32_t height)
  1679. {
  1680. gs_texture *texture = nullptr;
  1681. try {
  1682. texture = new gs_texture_2d(device, width, height, GS_BGRA,
  1683. 1, nullptr, GS_RENDER_TARGET, GS_TEXTURE_2D,
  1684. true, false);
  1685. } catch (HRError error) {
  1686. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
  1687. error.str, error.hr);
  1688. LogD3D11ErrorDetails(error, device);
  1689. } catch (const char *error) {
  1690. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
  1691. }
  1692. return texture;
  1693. }
  1694. static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
  1695. {
  1696. if (!tex2d->isGDICompatible) {
  1697. blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
  1698. func);
  1699. return false;
  1700. }
  1701. return true;
  1702. }
  1703. extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
  1704. {
  1705. HDC hDC = nullptr;
  1706. if (tex->type != GS_TEXTURE_2D)
  1707. return nullptr;
  1708. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1709. if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
  1710. return nullptr;
  1711. if (!tex2d->gdiSurface)
  1712. return nullptr;
  1713. tex2d->gdiSurface->GetDC(true, &hDC);
  1714. return hDC;
  1715. }
  1716. extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
  1717. {
  1718. if (tex->type != GS_TEXTURE_2D)
  1719. return;
  1720. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1721. if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
  1722. return;
  1723. tex2d->gdiSurface->ReleaseDC(nullptr);
  1724. }
  1725. extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
  1726. uint32_t handle)
  1727. {
  1728. gs_texture *texture = nullptr;
  1729. try {
  1730. texture = new gs_texture_2d(device, handle);
  1731. } catch (HRError error) {
  1732. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
  1733. error.str, error.hr);
  1734. LogD3D11ErrorDetails(error, device);
  1735. } catch (const char *error) {
  1736. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
  1737. }
  1738. return texture;
  1739. }