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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "../util/bmem.h"
 
- #include "input.h"
 
- #ifdef __APPLE__
 
- #include <objc/objc-runtime.h>
 
- #endif
 
- /*
 
-  * This is an API-independent graphics subsystem wrapper.
 
-  *
 
-  *   This allows the use of OpenGL and different Direct3D versions through
 
-  * one shared interface.
 
-  */
 
- #ifdef __cplusplus
 
- extern "C" {
 
- #endif
 
- #define GS_MAX_TEXTURES 8
 
- struct vec2;
 
- struct vec3;
 
- struct vec4;
 
- struct quat;
 
- struct axisang;
 
- struct plane;
 
- struct matrix3;
 
- struct matrix4;
 
- enum gs_draw_mode {
 
- 	GS_POINTS,
 
- 	GS_LINES,
 
- 	GS_LINESTRIP,
 
- 	GS_TRIS,
 
- 	GS_TRISTRIP
 
- };
 
- enum gs_color_format {
 
- 	GS_UNKNOWN,
 
- 	GS_A8,
 
- 	GS_R8,
 
- 	GS_RGBA,
 
- 	GS_BGRX,
 
- 	GS_BGRA,
 
- 	GS_R10G10B10A2,
 
- 	GS_RGBA16,
 
- 	GS_R16,
 
- 	GS_RGBA16F,
 
- 	GS_RGBA32F,
 
- 	GS_RG16F,
 
- 	GS_RG32F,
 
- 	GS_R16F,
 
- 	GS_R32F,
 
- 	GS_DXT1,
 
- 	GS_DXT3,
 
- 	GS_DXT5
 
- };
 
- enum gs_zstencil_format {
 
- 	GS_ZS_NONE,
 
- 	GS_Z16,
 
- 	GS_Z24_S8,
 
- 	GS_Z32F,
 
- 	GS_Z32F_S8X24
 
- };
 
- enum gs_index_type {
 
- 	GS_UNSIGNED_SHORT,
 
- 	GS_UNSIGNED_LONG
 
- };
 
- enum gs_cull_mode {
 
- 	GS_BACK,
 
- 	GS_FRONT,
 
- 	GS_NEITHER
 
- };
 
- enum gs_blend_type {
 
- 	GS_BLEND_ZERO,
 
- 	GS_BLEND_ONE,
 
- 	GS_BLEND_SRCCOLOR,
 
- 	GS_BLEND_INVSRCCOLOR,
 
- 	GS_BLEND_SRCALPHA,
 
- 	GS_BLEND_INVSRCALPHA,
 
- 	GS_BLEND_DSTCOLOR,
 
- 	GS_BLEND_INVDSTCOLOR,
 
- 	GS_BLEND_DSTALPHA,
 
- 	GS_BLEND_INVDSTALPHA,
 
- 	GS_BLEND_SRCALPHASAT
 
- };
 
- enum gs_depth_test {
 
- 	GS_NEVER,
 
- 	GS_LESS,
 
- 	GS_LEQUAL,
 
- 	GS_EQUAL,
 
- 	GS_GEQUAL,
 
- 	GS_GREATER,
 
- 	GS_NOTEQUAL,
 
- 	GS_ALWAYS
 
- };
 
- enum gs_stencil_side {
 
- 	GS_STENCIL_FRONT=1,
 
- 	GS_STENCIL_BACK,
 
- 	GS_STENCIL_BOTH
 
- };
 
- enum gs_stencil_op_type {
 
- 	GS_KEEP,
 
- 	GS_ZERO,
 
- 	GS_REPLACE,
 
- 	GS_INCR,
 
- 	GS_DECR,
 
- 	GS_INVERT
 
- };
 
- enum gs_cube_sides {
 
- 	GS_POSITIVE_X,
 
- 	GS_NEGATIVE_X,
 
- 	GS_POSITIVE_Y,
 
- 	GS_NEGATIVE_Y,
 
- 	GS_POSITIVE_Z,
 
- 	GS_NEGATIVE_Z
 
- };
 
- enum gs_sample_filter {
 
- 	GS_FILTER_POINT,
 
- 	GS_FILTER_LINEAR,
 
- 	GS_FILTER_ANISOTROPIC,
 
- 	GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
 
- 	GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
 
- 	GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
 
- 	GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
 
- 	GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
 
- 	GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
 
- };
 
- enum gs_address_mode {
 
- 	GS_ADDRESS_CLAMP,
 
- 	GS_ADDRESS_WRAP,
 
- 	GS_ADDRESS_MIRROR,
 
- 	GS_ADDRESS_BORDER,
 
- 	GS_ADDRESS_MIRRORONCE
 
- };
 
- enum gs_texture_type {
 
- 	GS_TEXTURE_2D,
 
- 	GS_TEXTURE_3D,
 
- 	GS_TEXTURE_CUBE
 
- };
 
- struct gs_monitor_info {
 
- 	int rotation_degrees;
 
- 	long x;
 
- 	long y;
 
- 	long cx;
 
- 	long cy;
 
- };
 
- struct gs_tvertarray {
 
- 	size_t width;
 
- 	void *array;
 
- };
 
- struct gs_vb_data {
 
- 	size_t num;
 
- 	struct vec3 *points;
 
- 	struct vec3 *normals;
 
- 	struct vec3 *tangents;
 
- 	uint32_t *colors;
 
- 	size_t num_tex;
 
- 	struct gs_tvertarray *tvarray;
 
- };
 
- static inline struct gs_vb_data *gs_vbdata_create(void)
 
- {
 
- 	return (struct gs_vb_data*)bzalloc(sizeof(struct gs_vb_data));
 
- }
 
- static inline void gs_vbdata_destroy(struct gs_vb_data *data)
 
- {
 
- 	uint32_t i;
 
- 	if (!data)
 
- 		return;
 
- 	bfree(data->points);
 
- 	bfree(data->normals);
 
- 	bfree(data->tangents);
 
- 	bfree(data->colors);
 
- 	for (i = 0; i < data->num_tex; i++)
 
- 		bfree(data->tvarray[i].array);
 
- 	bfree(data->tvarray);
 
- 	bfree(data);
 
- }
 
- struct gs_sampler_info {
 
- 	enum gs_sample_filter filter;
 
- 	enum gs_address_mode address_u;
 
- 	enum gs_address_mode address_v;
 
- 	enum gs_address_mode address_w;
 
- 	int max_anisotropy;
 
- 	uint32_t border_color;
 
- };
 
- struct gs_display_mode {
 
- 	uint32_t width;
 
- 	uint32_t height;
 
- 	uint32_t bits;
 
- 	uint32_t freq;
 
- };
 
- struct gs_rect {
 
- 	int x;
 
- 	int y;
 
- 	int cx;
 
- 	int cy;
 
- };
 
- /* wrapped opaque data types */
 
- struct gs_texture;
 
- struct gs_stage_surface;
 
- struct gs_zstencil_buffer;
 
- struct gs_vertex_buffer;
 
- struct gs_index_buffer;
 
- struct gs_sampler_state;
 
- struct gs_shader;
 
- struct gs_swap_chain;
 
- struct gs_texrender;
 
- struct gs_shader_param;
 
- struct gs_effect;
 
- struct gs_effect_technique;
 
- struct gs_effect_pass;
 
- struct gs_effect_param;
 
- struct gs_device;
 
- struct graphics_subsystem;
 
- typedef struct gs_texture          gs_texture_t;
 
- typedef struct gs_stage_surface    gs_stagesurf_t;
 
- typedef struct gs_zstencil_buffer  gs_zstencil_t;
 
- typedef struct gs_vertex_buffer    gs_vertbuffer_t;
 
- typedef struct gs_index_buffer     gs_indexbuffer_t;
 
- typedef struct gs_sampler_state    gs_samplerstate_t;
 
- typedef struct gs_swap_chain       gs_swapchain_t;
 
- typedef struct gs_texture_render   gs_texrender_t;
 
- typedef struct gs_shader           gs_shader_t;
 
- typedef struct gs_shader_param     gs_sparam_t;
 
- typedef struct gs_effect           gs_effect_t;
 
- typedef struct gs_effect_technique gs_technique_t;
 
- typedef struct gs_effect_param     gs_eparam_t;
 
- typedef struct gs_device           gs_device_t;
 
- typedef struct graphics_subsystem  graphics_t;
 
- /* ---------------------------------------------------
 
-  * shader functions
 
-  * --------------------------------------------------- */
 
- enum gs_shader_param_type {
 
- 	GS_SHADER_PARAM_UNKNOWN,
 
- 	GS_SHADER_PARAM_BOOL,
 
- 	GS_SHADER_PARAM_FLOAT,
 
- 	GS_SHADER_PARAM_INT,
 
- 	GS_SHADER_PARAM_STRING,
 
- 	GS_SHADER_PARAM_VEC2,
 
- 	GS_SHADER_PARAM_VEC3,
 
- 	GS_SHADER_PARAM_VEC4,
 
- 	GS_SHADER_PARAM_INT2,
 
- 	GS_SHADER_PARAM_INT3,
 
- 	GS_SHADER_PARAM_INT4,
 
- 	GS_SHADER_PARAM_MATRIX4X4,
 
- 	GS_SHADER_PARAM_TEXTURE,
 
- };
 
- struct gs_shader_param_info {
 
- 	enum gs_shader_param_type type;
 
- 	const char *name;
 
- };
 
- enum gs_shader_type {
 
- 	GS_SHADER_VERTEX,
 
- 	GS_SHADER_PIXEL,
 
- };
 
- EXPORT void gs_shader_destroy(gs_shader_t *shader);
 
- EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
 
- EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
 
- 		uint32_t param);
 
- EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
 
- 		const char *name);
 
- EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
 
- EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
 
- EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
 
- 		struct gs_shader_param_info *info);
 
- EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
 
- EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
 
- EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
 
- EXPORT void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val);
 
- EXPORT void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val);
 
- EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
 
- EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
 
- EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
 
- EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
 
- EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
 
- EXPORT void gs_shader_set_default(gs_sparam_t *param);
 
- /* ---------------------------------------------------
 
-  * effect functions
 
-  * --------------------------------------------------- */
 
- /*enum gs_effect_property_type {
 
- 	GS_EFFECT_NONE,
 
- 	GS_EFFECT_BOOL,
 
- 	GS_EFFECT_FLOAT,
 
- 	GS_EFFECT_COLOR,
 
- 	GS_EFFECT_TEXTURE
 
- };*/
 
- struct gs_effect_param_info {
 
- 	const char *name;
 
- 	enum gs_shader_param_type type;
 
- 	/* const char *full_name;
 
- 	enum gs_effect_property_type prop_type;
 
- 	float min, max, inc, mul; */
 
- };
 
- EXPORT void gs_effect_destroy(gs_effect_t *effect);
 
- EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
 
- 		const char *name);
 
- EXPORT gs_technique_t *gs_effect_get_current_technique(
 
- 		const gs_effect_t *effect);
 
- EXPORT size_t gs_technique_begin(gs_technique_t *technique);
 
- EXPORT void gs_technique_end(gs_technique_t *technique);
 
- EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
 
- EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
 
- 		const char *name);
 
- EXPORT void gs_technique_end_pass(gs_technique_t *technique);
 
- EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
 
- EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
 
- 		size_t param);
 
- EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
 
- 		const char *name);
 
- /** Helper function to simplify effect usage.  Use with a while loop that
 
-  * contains drawing functions.  Automatically handles techniques, passes, and
 
-  * unloading. */
 
- EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
 
- /** used internally */
 
- EXPORT void gs_effect_update_params(gs_effect_t *effect);
 
- EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
 
- EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
 
- EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
 
- 		struct gs_effect_param_info *info);
 
- EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
 
- EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
 
- EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
 
- EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
 
- 		const struct matrix4 *val);
 
- EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
 
- EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
 
- EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
 
- EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
 
- EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
 
- EXPORT void gs_effect_set_default(gs_eparam_t *param);
 
- /* ---------------------------------------------------
 
-  * texture render helper functions
 
-  * --------------------------------------------------- */
 
- EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
 
- 		enum gs_zstencil_format zsformat);
 
- EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
 
- EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
 
- 		uint32_t cy);
 
- EXPORT void gs_texrender_end(gs_texrender_t *texrender);
 
- EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
 
- EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
 
- /* ---------------------------------------------------
 
-  * graphics subsystem
 
-  * --------------------------------------------------- */
 
- #define GS_BUILD_MIPMAPS (1<<0)
 
- #define GS_DYNAMIC       (1<<1)
 
- #define GS_RENDER_TARGET (1<<2)
 
- #define GS_GL_DUMMYTEX   (1<<3) /**<< texture with no allocated texture data */
 
- /* ---------------- */
 
- /* global functions */
 
- #define GS_SUCCESS                 0
 
- #define GS_ERROR_FAIL             -1
 
- #define GS_ERROR_MODULE_NOT_FOUND -2
 
- #define GS_ERROR_NOT_SUPPORTED    -3
 
- struct gs_window {
 
- #if defined(_WIN32)
 
- 	void                    *hwnd;
 
- #elif defined(__APPLE__)
 
- 	__unsafe_unretained id  view;
 
- #elif defined(__linux__) || defined(__FreeBSD__)
 
- 	/* I'm not sure how portable defining id to uint32_t is. */
 
- 	uint32_t id;
 
- 	void* display;
 
- #endif
 
- };
 
- struct gs_init_data {
 
- 	struct gs_window        window;
 
- 	uint32_t                cx, cy;
 
- 	uint32_t                num_backbuffers;
 
- 	enum gs_color_format    format;
 
- 	enum gs_zstencil_format zsformat;
 
- 	uint32_t                adapter;
 
- };
 
- #define GS_DEVICE_OPENGL      1
 
- #define GS_DEVICE_DIRECT3D_11 2
 
- EXPORT const char *gs_get_device_name(void);
 
- EXPORT int gs_get_device_type(void);
 
- EXPORT void gs_enum_adapters(
 
- 		bool (*callback)(void *param, const char *name, uint32_t id),
 
- 		void *param);
 
- EXPORT int gs_create(graphics_t **graphics, const char *module,
 
- 		uint32_t adapter);
 
- EXPORT void gs_destroy(graphics_t *graphics);
 
- EXPORT void gs_enter_context(graphics_t *graphics);
 
- EXPORT void gs_leave_context(void);
 
- EXPORT graphics_t *gs_get_context(void);
 
- EXPORT void gs_matrix_push(void);
 
- EXPORT void gs_matrix_pop(void);
 
- EXPORT void gs_matrix_identity(void);
 
- EXPORT void gs_matrix_transpose(void);
 
- EXPORT void gs_matrix_set(const struct matrix4 *matrix);
 
- EXPORT void gs_matrix_get(struct matrix4 *dst);
 
- EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
 
- EXPORT void gs_matrix_rotquat(const struct quat *rot);
 
- EXPORT void gs_matrix_rotaa(const struct axisang *rot);
 
- EXPORT void gs_matrix_translate(const struct vec3 *pos);
 
- EXPORT void gs_matrix_scale(const struct vec3 *scale);
 
- EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
 
- EXPORT void gs_matrix_translate3f(float x, float y, float z);
 
- EXPORT void gs_matrix_scale3f(float x, float y, float z);
 
- EXPORT void gs_render_start(bool b_new);
 
- EXPORT void gs_render_stop(enum gs_draw_mode mode);
 
- EXPORT gs_vertbuffer_t *gs_render_save(void);
 
- EXPORT void gs_vertex2f(float x, float y);
 
- EXPORT void gs_vertex3f(float x, float y, float z);
 
- EXPORT void gs_normal3f(float x, float y, float z);
 
- EXPORT void gs_color(uint32_t color);
 
- EXPORT void gs_texcoord(float x, float y, int unit);
 
- EXPORT void gs_vertex2v(const struct vec2 *v);
 
- EXPORT void gs_vertex3v(const struct vec3 *v);
 
- EXPORT void gs_normal3v(const struct vec3 *v);
 
- EXPORT void gs_color4v(const struct vec4 *v);
 
- EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
 
- EXPORT input_t *gs_get_input(void);
 
- EXPORT gs_effect_t *gs_get_effect(void);
 
- EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
 
- 		char **error_string);
 
- EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
 
- 		const char *filename, char **error_string);
 
- EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
 
- 		char **error_string);
 
- EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
 
- 		char **error_string);
 
- EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
 
- EXPORT uint8_t *gs_create_texture_file_data(const char *file,
 
- 		enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
 
- #define GS_FLIP_U (1<<0)
 
- #define GS_FLIP_V (1<<1)
 
- /**
 
-  * Draws a 2D sprite
 
-  *
 
-  *   If width or height is 0, the width or height of the texture will be used.
 
-  * The flip value specifies whether the texture shoudl be flipped on the U or V
 
-  * axis with GS_FLIP_U and GS_FLIP_V.
 
-  */
 
- EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
 
- 		uint32_t height);
 
- EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
 
- 		float left, float right, float top, float bottom, float znear);
 
- /** sets the viewport to current swap chain size */
 
- EXPORT void gs_reset_viewport(void);
 
- /** sets default screen-sized orthographich mode */
 
- EXPORT void gs_set_2d_mode(void);
 
- /** sets default screen-sized perspective mode */
 
- EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
 
- EXPORT void gs_viewport_push(void);
 
- EXPORT void gs_viewport_pop(void);
 
- EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
 
- 		uint32_t linesize, bool invert);
 
- EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
 
- 		const void *data, uint32_t linesize, bool invert);
 
- EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
 
- EXPORT void gs_blend_state_push(void);
 
- EXPORT void gs_blend_state_pop(void);
 
- EXPORT void gs_reset_blend_state(void);
 
- /* -------------------------- */
 
- /* library-specific functions */
 
- EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
 
- EXPORT void gs_resize(uint32_t x, uint32_t y);
 
- EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
 
- EXPORT uint32_t gs_get_width(void);
 
- EXPORT uint32_t gs_get_height(void);
 
- EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
 
- 		enum gs_color_format color_format, uint32_t levels,
 
- 		const uint8_t **data, uint32_t flags);
 
- EXPORT gs_texture_t *gs_cubetexture_create(uint32_t size,
 
- 		enum gs_color_format color_format, uint32_t levels,
 
- 		const uint8_t **data, uint32_t flags);
 
- EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
 
- 		uint32_t depth, enum gs_color_format color_format,
 
- 		uint32_t levels, const uint8_t **data, uint32_t flags);
 
- EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
 
- 		enum gs_zstencil_format format);
 
- EXPORT gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
 
- 		enum gs_color_format color_format);
 
- EXPORT gs_samplerstate_t *gs_samplerstate_create(
 
- 		const struct gs_sampler_info *info);
 
- EXPORT gs_shader_t *gs_vertexshader_create(const char *shader,
 
- 		const char *file, char **error_string);
 
- EXPORT gs_shader_t *gs_pixelshader_create(const char *shader,
 
- 		const char *file, char **error_string);
 
- EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
 
- 		uint32_t flags);
 
- EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
 
- 		void *indices, size_t num, uint32_t flags);
 
- EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
 
- EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
 
- EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
 
- EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
 
- EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
 
- EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
 
- EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
 
- EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
 
- EXPORT gs_shader_t *gs_get_vertex_shader(void);
 
- EXPORT gs_shader_t *gs_get_pixel_shader(void);
 
- EXPORT gs_texture_t  *gs_get_render_target(void);
 
- EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
 
- EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
 
- EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
 
- 		gs_zstencil_t *zstencil);
 
- EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
 
- EXPORT void gs_copy_texture_region(
 
- 		gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
 
- 		gs_texture_t *src, uint32_t src_x, uint32_t src_y,
 
- 		uint32_t src_w, uint32_t src_h);
 
- EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
 
- EXPORT void gs_begin_scene(void);
 
- EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
 
- 		uint32_t num_verts);
 
- EXPORT void gs_end_scene(void);
 
- #define GS_CLEAR_COLOR   (1<<0)
 
- #define GS_CLEAR_DEPTH   (1<<1)
 
- #define GS_CLEAR_STENCIL (1<<2)
 
- EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
 
- EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
 
- 		float depth, uint8_t stencil);
 
- EXPORT void gs_present(void);
 
- EXPORT void gs_flush(void);
 
- EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
 
- EXPORT enum gs_cull_mode gs_get_cull_mode(void);
 
- EXPORT void gs_enable_blending(bool enable);
 
- EXPORT void gs_enable_depth_test(bool enable);
 
- EXPORT void gs_enable_stencil_test(bool enable);
 
- EXPORT void gs_enable_stencil_write(bool enable);
 
- EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
 
- EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
 
- EXPORT void gs_blend_function_separate(
 
- 		enum gs_blend_type src_c, enum gs_blend_type dest_c,
 
- 		enum gs_blend_type src_a, enum gs_blend_type dest_a);
 
- EXPORT void gs_depth_function(enum gs_depth_test test);
 
- EXPORT void gs_stencil_function(enum gs_stencil_side side,
 
- 		enum gs_depth_test test);
 
- EXPORT void gs_stencil_op(enum gs_stencil_side side,
 
- 		enum gs_stencil_op_type fail,
 
- 		enum gs_stencil_op_type zfail,
 
- 		enum gs_stencil_op_type zpass);
 
- EXPORT void gs_set_viewport(int x, int y, int width, int height);
 
- EXPORT void gs_get_viewport(struct gs_rect *rect);
 
- EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
 
- EXPORT void gs_ortho(float left, float right, float top, float bottom,
 
- 		float znear, float zfar);
 
- EXPORT void gs_frustum(float left, float right, float top, float bottom,
 
- 		float znear, float zfar);
 
- EXPORT void gs_projection_push(void);
 
- EXPORT void gs_projection_pop(void);
 
- EXPORT void     gs_swapchain_destroy(gs_swapchain_t *swapchain);
 
- EXPORT void     gs_texture_destroy(gs_texture_t *tex);
 
- EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
 
- EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
 
- EXPORT enum gs_color_format gs_texture_get_color_format(
 
- 		const gs_texture_t *tex);
 
- EXPORT bool     gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
 
- 		uint32_t *linesize);
 
- EXPORT void     gs_texture_unmap(gs_texture_t *tex);
 
- /** special-case function (GL only) - specifies whether the texture is a
 
-  * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
 
-  * coordinates, doesn't support mipmapping, and requires address clamping */
 
- EXPORT bool     gs_texture_is_rect(const gs_texture_t *tex);
 
- /**
 
-  * Gets a pointer to the context-specific object associated with the texture.
 
-  * For example, for GL, this is a GLuint*.  For D3D11, ID3D11Texture2D*.
 
-  */
 
- EXPORT void    *gs_texture_get_obj(gs_texture_t *tex);
 
- EXPORT void     gs_cubetexture_destroy(gs_texture_t *cubetex);
 
- EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
 
- EXPORT enum gs_color_format gs_cubetexture_get_color_format(
 
- 		const gs_texture_t *cubetex);
 
- EXPORT void     gs_voltexture_destroy(gs_texture_t *voltex);
 
- EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
 
- EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
 
- EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
 
- EXPORT enum gs_color_format gs_voltexture_get_color_format(
 
- 		const gs_texture_t *voltex);
 
- EXPORT void     gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
 
- EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
 
- EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
 
- EXPORT enum gs_color_format gs_stagesurface_get_color_format(
 
- 		const gs_stagesurf_t *stagesurf);
 
- EXPORT bool     gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
 
- 		uint32_t *linesize);
 
- EXPORT void     gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
 
- EXPORT void     gs_zstencil_destroy(gs_zstencil_t *zstencil);
 
- EXPORT void     gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
 
- EXPORT void     gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
 
- EXPORT void     gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
 
- EXPORT struct gs_vb_data *gs_vertexbuffer_get_data(
 
- 		const gs_vertbuffer_t *vertbuffer);
 
- EXPORT void     gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
 
- EXPORT void     gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
 
- EXPORT void     *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
 
- EXPORT size_t   gs_indexbuffer_get_num_indices(
 
- 		const gs_indexbuffer_t *indexbuffer);
 
- EXPORT enum gs_index_type gs_indexbuffer_get_type(
 
- 		const gs_indexbuffer_t *indexbuffer);
 
- #ifdef __APPLE__
 
- /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
 
-  * from shared surface resources */
 
- EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
 
- EXPORT bool     gs_texture_rebind_iosurface(gs_texture_t *texture,
 
- 		void *iosurf);
 
- #elif _WIN32
 
- EXPORT bool gs_gdi_texture_available(void);
 
- EXPORT bool gs_shared_texture_available(void);
 
- struct gs_duplicator;
 
- typedef struct gs_duplicator gs_duplicator_t;
 
- /**
 
-  * Gets information about the monitor at the specific index, returns false
 
-  * when there is no monitor at the specified index
 
-  */
 
- EXPORT bool gs_get_duplicator_monitor_info(int monitor_idx,
 
- 		struct gs_monitor_info *monitor_info);
 
- /** creates a windows 8+ output duplicator (monitor capture) */
 
- EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
 
- EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
 
- EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
 
- EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
 
- /** creates a windows GDI-lockable texture */
 
- EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
 
- EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
 
- EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
 
- /** creates a windows shared texture from a texture handle */
 
- EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
 
- #endif
 
- /* inline functions used by modules */
 
- static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
 
- {
 
- 	switch (format) {
 
- 	case GS_A8:          return 8;
 
- 	case GS_R8:          return 8;
 
- 	case GS_RGBA:        return 32;
 
- 	case GS_BGRX:        return 32;
 
- 	case GS_BGRA:        return 32;
 
- 	case GS_R10G10B10A2: return 32;
 
- 	case GS_RGBA16:      return 64;
 
- 	case GS_R16:         return 16;
 
- 	case GS_RGBA16F:     return 64;
 
- 	case GS_RGBA32F:     return 128;
 
- 	case GS_RG16F:       return 32;
 
- 	case GS_RG32F:       return 64;
 
- 	case GS_R16F:        return 16;
 
- 	case GS_R32F:        return 32;
 
- 	case GS_DXT1:        return 4;
 
- 	case GS_DXT3:        return 8;
 
- 	case GS_DXT5:        return 8;
 
- 	case GS_UNKNOWN:     return 0;
 
- 	}
 
- 	return 0;
 
- }
 
- static inline bool gs_is_compressed_format(enum gs_color_format format)
 
- {
 
- 	return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
 
- }
 
- static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
 
- {
 
- 	uint32_t size = width > height ? width : height;
 
- 	uint32_t num_levels = 0;
 
- 	while (size > 1) {
 
- 		size /= 2;
 
- 		num_levels++;
 
- 	}
 
- 	return num_levels;
 
- }
 
- #ifdef __cplusplus
 
- }
 
- #endif
 
 
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