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bounds.h 3.9 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #ifndef BOUNDS_H
  15. #define BOUNDS_H
  16. #include "math-defs.h"
  17. #include "vec3.h"
  18. /*
  19. * Axis Aligned Bounding Box
  20. */
  21. #ifdef __cplusplus
  22. extern "C" {
  23. #endif
  24. #define BOUNDS_MAX_X 1
  25. #define BOUNDS_MAX_Y 2
  26. #define BOUNDS_MAX_Z 4
  27. #define BOUNDS_OUTSIDE 1
  28. #define BOUNDS_INSIDE 2
  29. #define BOUNDS_PARTIAL 3
  30. struct bounds {
  31. struct vec3 min, max;
  32. };
  33. static inline void bounds_zero(struct bounds *dst)
  34. {
  35. vec3_zero(&dst->min);
  36. vec3_zero(&dst->max);
  37. }
  38. static inline void bounds_copy(struct bounds *dst, const struct bounds *b)
  39. {
  40. vec3_copy(&dst->min, &b->min);
  41. vec3_copy(&dst->max, &b->max);
  42. }
  43. EXPORT void bounds_move(struct bounds *dst, const struct bounds *b,
  44. const struct vec3 *v);
  45. EXPORT void bounds_scale(struct bounds *dst, const struct bounds *b,
  46. const struct vec3 *v);
  47. EXPORT void bounds_merge(struct bounds *dst, const struct bounds *b1,
  48. const struct bounds *b2);
  49. EXPORT void bounds_merge_point(struct bounds *dst, const struct bounds *b,
  50. const struct vec3 *v);
  51. EXPORT void bounds_get_point(struct vec3 *dst, const struct bounds *b,
  52. unsigned int i);
  53. EXPORT void bounds_get_center(struct vec3 *dst, const struct bounds *b);
  54. /**
  55. * Note: transforms as OBB, then converts back to AABB, which can result in
  56. * the actual size becoming larger than it originally was.
  57. */
  58. EXPORT void bounds_transform(struct bounds *dst, const struct bounds *b,
  59. const struct matrix3 *m);
  60. EXPORT bool bounds_intersection_ray(const struct bounds *b,
  61. const struct vec3 *orig, const struct vec3 *dir, float *t);
  62. EXPORT bool bounds_intersection_line(const struct bounds *b,
  63. const struct vec3 *p1, const struct vec3 *p2, float *t);
  64. EXPORT bool bounds_plane_test(const struct bounds *b, const struct plane *p);
  65. EXPORT bool bounds_under_plane(const struct bounds *b,
  66. const struct plane *p);
  67. static inline bool bounds_inside(const struct bounds *b,
  68. const struct bounds *test)
  69. {
  70. return test->min.x >= b->min.x &&
  71. test->min.y >= b->min.y &&
  72. test->min.z >= b->min.z &&
  73. test->max.x <= b->max.x &&
  74. test->max.y <= b->max.y &&
  75. test->max.z <= b->max.z;
  76. }
  77. static inline bool bounds_vec3_inside(const struct bounds *b,
  78. const struct vec3 *v)
  79. {
  80. return v->x >= (b->min.x-EPSILON) &&
  81. v->x <= (b->max.x+EPSILON) &&
  82. v->y >= (b->min.y-EPSILON) &&
  83. v->y <= (b->max.y+EPSILON) &&
  84. v->z >= (b->min.z-EPSILON) &&
  85. v->z <= (b->max.z+EPSILON);
  86. }
  87. EXPORT bool bounds_intersects(const struct bounds *b,
  88. const struct bounds *test, float epsilon);
  89. EXPORT bool bounds_intersects_obb(const struct bounds *b,
  90. const struct bounds *test, const struct matrix3 *m,
  91. float epsilon);
  92. static inline bool bounds_intersects_ray(const struct bounds *b,
  93. const struct vec3 *orig, const struct vec3 *dir)
  94. {
  95. float t;
  96. return bounds_intersection_ray(b, orig, dir, &t);
  97. }
  98. static inline bool bounds_intersects_line(const struct bounds *b,
  99. const struct vec3 *p1, const struct vec3 *p2)
  100. {
  101. float t;
  102. return bounds_intersection_line(b, p1, p2, &t);
  103. }
  104. EXPORT float bounds_min_dist(const struct bounds *b, const struct plane *p);
  105. #ifdef __cplusplus
  106. }
  107. #endif
  108. #endif