graphics.h 19 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #ifndef GRAPHICS_H
  15. #define GRAPHICS_H
  16. #include "../util/bmem.h"
  17. #include "input.h"
  18. /*
  19. * This is an API-independent graphics subsystem wrapper.
  20. *
  21. * This allows the use of OpenGL and different Direct3D versions through
  22. * one shared interface.
  23. */
  24. #ifdef __cplusplus
  25. extern "C" {
  26. #endif
  27. struct vec2;
  28. struct vec3;
  29. struct vec4;
  30. struct quat;
  31. struct axisang;
  32. struct plane;
  33. struct matrix3;
  34. struct matrix4;
  35. enum gs_draw_mode {
  36. GS_POINTS,
  37. GS_LINES,
  38. GS_LINESTRIP,
  39. GS_TRIS,
  40. GS_TRISTRIP
  41. };
  42. enum gs_color_format {
  43. GS_UNKNOWN,
  44. GS_A8,
  45. GS_R8,
  46. GS_RGBA,
  47. GS_BGRX,
  48. GS_BGRA,
  49. GS_R10G10B10A2,
  50. GS_RGBA16,
  51. GS_R16,
  52. GS_RGBA16F,
  53. GS_RGBA32F,
  54. GS_RG16F,
  55. GS_RG32F,
  56. GS_R16F,
  57. GS_R32F,
  58. GS_DXT1,
  59. GS_DXT3,
  60. GS_DXT5
  61. };
  62. enum gs_zstencil_format {
  63. GS_ZS_NONE,
  64. GS_Z16,
  65. GS_Z24_S8,
  66. GS_Z32F,
  67. GS_Z32F_S8X24
  68. };
  69. enum gs_index_type {
  70. GS_UNSIGNED_SHORT,
  71. GS_UNSIGNED_LONG
  72. };
  73. enum gs_cull_mode {
  74. GS_BACK,
  75. GS_FRONT,
  76. GS_NEITHER
  77. };
  78. enum gs_blend_type {
  79. GS_BLEND_ZERO,
  80. GS_BLEND_ONE,
  81. GS_BLEND_SRCCOLOR,
  82. GS_BLEND_INVSRCCOLOR,
  83. GS_BLEND_SRCALPHA,
  84. GS_BLEND_INVSRCALPHA,
  85. GS_BLEND_DSTCOLOR,
  86. GS_BLEND_INVDSTCOLOR,
  87. GS_BLEND_DSTALPHA,
  88. GS_BLEND_INVDSTALPHA,
  89. GS_BLEND_SRCALPHASAT
  90. };
  91. enum gs_depth_test {
  92. GS_NEVER,
  93. GS_LESS,
  94. GS_LEQUAL,
  95. GS_EQUAL,
  96. GS_GEQUAL,
  97. GS_GREATER,
  98. GS_NOTEQUAL,
  99. GS_ALWAYS
  100. };
  101. enum gs_stencil_side {
  102. GS_STENCIL_FRONT=1,
  103. GS_STENCIL_BACK,
  104. GS_STENCIL_BOTH
  105. };
  106. enum gs_stencil_op {
  107. GS_KEEP,
  108. GS_ZERO,
  109. GS_REPLACE,
  110. GS_INCR,
  111. GS_DECR,
  112. GS_INVERT
  113. };
  114. enum gs_cube_sides {
  115. GS_POSITIVE_X,
  116. GS_NEGATIVE_X,
  117. GS_POSITIVE_Y,
  118. GS_NEGATIVE_Y,
  119. GS_POSITIVE_Z,
  120. GS_NEGATIVE_Z
  121. };
  122. enum gs_sample_filter {
  123. GS_FILTER_POINT,
  124. GS_FILTER_LINEAR,
  125. GS_FILTER_ANISOTROPIC,
  126. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  127. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  128. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  129. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  130. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  131. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  132. };
  133. enum gs_address_mode {
  134. GS_ADDRESS_CLAMP,
  135. GS_ADDRESS_WRAP,
  136. GS_ADDRESS_MIRROR,
  137. GS_ADDRESS_BORDER,
  138. GS_ADDRESS_MIRRORONCE
  139. };
  140. enum gs_texture_type {
  141. GS_TEXTURE_2D,
  142. GS_TEXTURE_3D,
  143. GS_TEXTURE_CUBE
  144. };
  145. struct tvertarray {
  146. size_t width;
  147. void *array;
  148. };
  149. struct vb_data {
  150. size_t num;
  151. struct vec3 *points;
  152. struct vec3 *normals;
  153. struct vec3 *tangents;
  154. uint32_t *colors;
  155. size_t num_tex;
  156. struct tvertarray *tvarray;
  157. };
  158. static inline struct vb_data *vbdata_create(void)
  159. {
  160. struct vb_data *vbd = (struct vb_data*)bmalloc(sizeof(struct vb_data));
  161. memset(vbd, 0, sizeof(struct vb_data));
  162. return vbd;
  163. }
  164. static inline void vbdata_destroy(struct vb_data *data)
  165. {
  166. uint32_t i;
  167. if (!data)
  168. return;
  169. bfree(data->points);
  170. bfree(data->normals);
  171. bfree(data->tangents);
  172. bfree(data->colors);
  173. for (i = 0; i < data->num_tex; i++)
  174. bfree(data->tvarray[i].array);
  175. bfree(data->tvarray);
  176. bfree(data);
  177. }
  178. struct gs_sampler_info {
  179. enum gs_sample_filter filter;
  180. enum gs_address_mode address_u;
  181. enum gs_address_mode address_v;
  182. enum gs_address_mode address_w;
  183. int max_anisotropy;
  184. uint32_t border_color;
  185. };
  186. struct gs_display_mode {
  187. uint32_t width;
  188. uint32_t height;
  189. uint32_t bits;
  190. uint32_t freq;
  191. };
  192. struct gs_rect {
  193. int x;
  194. int y;
  195. int cx;
  196. int cy;
  197. };
  198. /* wrapped opaque data types */
  199. struct gs_texture;
  200. struct gs_stage_surface;
  201. struct gs_zstencil_buffer;
  202. struct gs_vertex_buffer;
  203. struct gs_index_buffer;
  204. struct gs_sampler_state;
  205. struct gs_shader;
  206. struct gs_swap_chain;
  207. struct gs_texrender;
  208. struct shader_param;
  209. struct gs_effect;
  210. struct effect_technique;
  211. struct effect_pass;
  212. struct effect_param;
  213. struct gs_device;
  214. struct graphics_subsystem;
  215. typedef struct gs_texture *texture_t;
  216. typedef struct gs_stage_surface *stagesurf_t;
  217. typedef struct gs_zstencil_buffer *zstencil_t;
  218. typedef struct gs_vertex_buffer *vertbuffer_t;
  219. typedef struct gs_index_buffer *indexbuffer_t;
  220. typedef struct gs_sampler_state *samplerstate_t;
  221. typedef struct gs_swap_chain *swapchain_t;
  222. typedef struct gs_texture_render *texrender_t;
  223. typedef struct gs_shader *shader_t;
  224. typedef struct shader_param *sparam_t;
  225. typedef struct gs_effect *effect_t;
  226. typedef struct effect_technique *technique_t;
  227. typedef struct effect_param *eparam_t;
  228. typedef struct gs_device *device_t;
  229. typedef struct graphics_subsystem *graphics_t;
  230. /* ---------------------------------------------------
  231. * shader functions
  232. * --------------------------------------------------- */
  233. enum shader_param_type {
  234. SHADER_PARAM_UNKNOWN,
  235. SHADER_PARAM_BOOL,
  236. SHADER_PARAM_FLOAT,
  237. SHADER_PARAM_INT,
  238. SHADER_PARAM_STRING,
  239. SHADER_PARAM_VEC2,
  240. SHADER_PARAM_VEC3,
  241. SHADER_PARAM_VEC4,
  242. SHADER_PARAM_MATRIX3X3,
  243. SHADER_PARAM_MATRIX4X4,
  244. SHADER_PARAM_TEXTURE,
  245. };
  246. struct shader_param_info {
  247. enum shader_param_type type;
  248. const char *name;
  249. };
  250. enum shader_type {
  251. SHADER_VERTEX,
  252. SHADER_PIXEL,
  253. SHADER_GEOMETRY
  254. };
  255. EXPORT void shader_destroy(shader_t shader);
  256. EXPORT int shader_numparams(shader_t shader);
  257. EXPORT sparam_t shader_getparambyidx(shader_t shader, int param);
  258. EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
  259. EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
  260. struct shader_param_info *info);
  261. EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
  262. EXPORT sparam_t shader_getworldmatrix(shader_t shader);
  263. EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
  264. EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
  265. EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
  266. EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
  267. const struct matrix3 *val);
  268. EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
  269. const struct matrix4 *val);
  270. EXPORT void shader_setvec2(shader_t shader, sparam_t param,
  271. const struct vec2 *val);
  272. EXPORT void shader_setvec3(shader_t shader, sparam_t param,
  273. const struct vec3 *val);
  274. EXPORT void shader_setvec4(shader_t shader, sparam_t param,
  275. const struct vec4 *val);
  276. EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
  277. EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
  278. size_t size);
  279. EXPORT void shader_setdefault(shader_t shader, sparam_t param);
  280. /* ---------------------------------------------------
  281. * effect functions
  282. * --------------------------------------------------- */
  283. /*enum effect_property_type {
  284. EFFECT_NONE,
  285. EFFECT_BOOL,
  286. EFFECT_FLOAT,
  287. EFFECT_COLOR,
  288. EFFECT_TEXTURE
  289. };*/
  290. struct effect_param_info {
  291. const char *name;
  292. enum shader_param_type type;
  293. /* const char *full_name;
  294. enum effect_property_type prop_type;
  295. float min, max, inc, mul; */
  296. };
  297. EXPORT void effect_destroy(effect_t effect);
  298. EXPORT technique_t effect_gettechnique(effect_t effect, const char *name);
  299. EXPORT int technique_begin(technique_t technique);
  300. EXPORT void technique_end(technique_t technique);
  301. EXPORT bool technique_beginpass(technique_t technique, size_t pass);
  302. EXPORT bool technique_beginpassbyname(technique_t technique,
  303. const char *name);
  304. EXPORT void technique_endpass(technique_t technique);
  305. EXPORT int effect_numparams(effect_t effect);
  306. EXPORT eparam_t effect_getparambyidx(effect_t effect, size_t param);
  307. EXPORT eparam_t effect_getparambyname(effect_t effect, const char *name);
  308. EXPORT void effect_getparaminfo(effect_t effect, eparam_t param,
  309. struct effect_param_info *info);
  310. /** used internally */
  311. EXPORT void effect_updateparams(effect_t effect);
  312. EXPORT eparam_t effect_getviewprojmatrix(effect_t effect);
  313. EXPORT eparam_t effect_getworldmatrix(effect_t effect);
  314. EXPORT void effect_setbool(effect_t effect, eparam_t param, bool val);
  315. EXPORT void effect_setfloat(effect_t effect, eparam_t param, float val);
  316. EXPORT void effect_setint(effect_t effect, eparam_t param, int val);
  317. EXPORT void effect_setmatrix3(effect_t effect, eparam_t param,
  318. const struct matrix3 *val);
  319. EXPORT void effect_setmatrix4(effect_t effect, eparam_t param,
  320. const struct matrix4 *val);
  321. EXPORT void effect_setvec2(effect_t effect, eparam_t param,
  322. const struct vec2 *val);
  323. EXPORT void effect_setvec3(effect_t effect, eparam_t param,
  324. const struct vec3 *val);
  325. EXPORT void effect_setvec4(effect_t effect, eparam_t param,
  326. const struct vec4 *val);
  327. EXPORT void effect_settexture(effect_t effect, eparam_t param, texture_t val);
  328. EXPORT void effect_setval(effect_t shader, eparam_t param, const void *val,
  329. size_t size);
  330. EXPORT void effect_setdefault(effect_t effect, eparam_t param);
  331. /* ---------------------------------------------------
  332. * texture render helper functions
  333. * --------------------------------------------------- */
  334. EXPORT texrender_t texrender_create(enum gs_color_format format,
  335. enum gs_zstencil_format zsformat);
  336. EXPORT void texrender_destroy(texrender_t texrender);
  337. EXPORT bool texrender_begin(texrender_t texrender, int cx, int cy);
  338. EXPORT void texrender_end(texrender_t texrender);
  339. EXPORT void texrender_reset(texrender_t texrender);
  340. EXPORT texture_t texrender_gettexture(texrender_t texrender);
  341. /* ---------------------------------------------------
  342. * graphics subsystem
  343. * --------------------------------------------------- */
  344. #define GS_BUILDMIPMAPS (1<<0)
  345. #define GS_DYNAMIC (1<<1)
  346. #define GS_RENDERTARGET (1<<2)
  347. /* ---------------- */
  348. /* global functions */
  349. #define GS_SUCCESS 0
  350. #define GS_ERROR_MODULENOTFOUND -1
  351. #define GS_ERROR_FAIL -2
  352. struct gs_init_data {
  353. #if defined(_WIN32)
  354. void *hwnd;
  355. #elif defined(__APPLE__)
  356. /* TODO */
  357. #elif defined(__posix__)
  358. /* TODO */
  359. #endif
  360. uint32_t cx, cy;
  361. uint32_t num_backbuffers;
  362. enum gs_color_format format;
  363. enum gs_zstencil_format zsformat;
  364. uint32_t adapter;
  365. };
  366. EXPORT int gs_create(graphics_t *graphics, const char *module,
  367. struct gs_init_data *data);
  368. EXPORT void gs_destroy(graphics_t graphics);
  369. EXPORT void gs_setcontext(graphics_t graphics);
  370. EXPORT graphics_t gs_getcontext(void);
  371. EXPORT void gs_matrix_push(void);
  372. EXPORT void gs_matrix_pop(void);
  373. EXPORT void gs_matrix_identity(void);
  374. EXPORT void gs_matrix_transpose(void);
  375. EXPORT void gs_matrix_set(const struct matrix3 *matrix);
  376. EXPORT void gs_matrix_get(struct matrix3 *dst);
  377. EXPORT void gs_matrix_mul(const struct matrix3 *matrix);
  378. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  379. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  380. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  381. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  382. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  383. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  384. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  385. EXPORT void gs_renderstart(bool b_new);
  386. EXPORT void gs_renderstop(enum gs_draw_mode mode);
  387. EXPORT vertbuffer_t gs_rendersave(void);
  388. EXPORT void gs_vertex2f(float x, float y);
  389. EXPORT void gs_vertex3f(float x, float y, float z);
  390. EXPORT void gs_normal3f(float x, float y, float z);
  391. EXPORT void gs_color(uint32_t color);
  392. EXPORT void gs_texcoord(float x, float y, int unit);
  393. EXPORT void gs_vertex2v(const struct vec2 *v);
  394. EXPORT void gs_vertex3v(const struct vec3 *v);
  395. EXPORT void gs_normal3v(const struct vec3 *v);
  396. EXPORT void gs_color4v(const struct vec4 *v);
  397. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  398. EXPORT input_t gs_getinput(void);
  399. EXPORT effect_t gs_geteffect(void);
  400. EXPORT effect_t gs_create_effect_from_file(const char *file,
  401. char **error_string);
  402. EXPORT effect_t gs_create_effect(const char *effect_string,
  403. const char *filename, char **error_string);
  404. EXPORT shader_t gs_create_vertexshader_from_file(const char *file,
  405. char **error_string);
  406. EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
  407. char **error_string);
  408. EXPORT texture_t gs_create_texture_from_file(const char *file,
  409. uint32_t flags);
  410. EXPORT texture_t gs_create_cubetexture_from_file(const char *flie,
  411. uint32_t flags);
  412. EXPORT texture_t gs_create_volumetexture_from_file(const char *flie,
  413. uint32_t flags);
  414. EXPORT void gs_draw_sprite(texture_t tex);
  415. EXPORT void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
  416. float left, float right, float top, float bottom, float znear);
  417. /** sets the viewport to current swap chain size */
  418. EXPORT void gs_resetviewport(void);
  419. /** sets default screen-sized orthographich mode */
  420. EXPORT void gs_set2dmode(void);
  421. /** sets default screen-sized perspective mode */
  422. EXPORT void gs_set3dmode(double fovy, double znear, double zvar);
  423. EXPORT void gs_viewport_push(void);
  424. EXPORT void gs_viewport_pop(void);
  425. EXPORT void texture_setimage(texture_t tex, const void *data,
  426. uint32_t byte_width);
  427. EXPORT void cubetexture_setimage(texture_t cubetex, uint32_t side,
  428. const void *data, uint32_t byte_width);
  429. /* -------------------------- */
  430. /* library-specific functions */
  431. EXPORT swapchain_t gs_create_swapchain(struct gs_init_data *data);
  432. EXPORT void gs_resize(uint32_t x, uint32_t y);
  433. EXPORT void gs_getsize(uint32_t *x, uint32_t *y);
  434. EXPORT uint32_t gs_getwidth(void);
  435. EXPORT uint32_t gs_getheight(void);
  436. EXPORT texture_t gs_create_texture(uint32_t width, uint32_t height,
  437. enum gs_color_format color_format, void *data, uint32_t flags);
  438. EXPORT texture_t gs_create_cubetexture(uint32_t size,
  439. enum gs_color_format color_format, void *data[6],
  440. uint32_t flags);
  441. EXPORT texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
  442. uint32_t depth, enum gs_color_format color_format, void *data,
  443. uint32_t flags);
  444. EXPORT zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
  445. enum gs_zstencil_format format);
  446. EXPORT stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
  447. enum gs_color_format color_format);
  448. EXPORT samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info);
  449. EXPORT shader_t gs_create_vertexshader(const char *shader,
  450. const char *file, char **error_string);
  451. EXPORT shader_t gs_create_pixelshader(const char *shader,
  452. const char *file, char **error_string);
  453. EXPORT vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
  454. uint32_t flags);
  455. EXPORT indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
  456. void *indices, size_t num, uint32_t flags);
  457. EXPORT enum gs_texture_type gs_gettexturetype(texture_t texture);
  458. EXPORT void gs_load_vertexbuffer(vertbuffer_t vertbuffer);
  459. EXPORT void gs_load_indexbuffer(indexbuffer_t indexbuffer);
  460. EXPORT void gs_load_texture(texture_t tex, int unit);
  461. EXPORT void gs_load_samplerstate(samplerstate_t samplerstate, int unit);
  462. EXPORT void gs_load_vertexshader(shader_t vertshader);
  463. EXPORT void gs_load_pixelshader(shader_t pixelshader);
  464. EXPORT void gs_load_defaultsamplerstate(bool b_3d, int unit);
  465. EXPORT shader_t gs_getvertexshader(void);
  466. EXPORT shader_t gs_getpixelshader(void);
  467. EXPORT texture_t gs_getrendertarget(void);
  468. EXPORT zstencil_t gs_getzstenciltarget(void);
  469. EXPORT void gs_setrendertarget(texture_t tex, zstencil_t zstencil);
  470. EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
  471. zstencil_t zstencil);
  472. EXPORT void gs_copy_texture(texture_t dst, texture_t src);
  473. EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
  474. EXPORT void gs_beginscene(void);
  475. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  476. uint32_t num_verts);
  477. EXPORT void gs_endscene(void);
  478. #define GS_CLEAR_COLOR (1<<0)
  479. #define GS_CLEAR_DEPTH (1<<1)
  480. #define GS_CLEAR_STENCIL (1<<2)
  481. EXPORT void gs_load_swapchain(swapchain_t swapchain);
  482. EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
  483. float depth, uint8_t stencil);
  484. EXPORT void gs_present(void);
  485. EXPORT void gs_setcullmode(enum gs_cull_mode mode);
  486. EXPORT enum gs_cull_mode gs_getcullmode(void);
  487. EXPORT void gs_enable_blending(bool enable);
  488. EXPORT void gs_enable_depthtest(bool enable);
  489. EXPORT void gs_enable_stenciltest(bool enable);
  490. EXPORT void gs_enable_stencilwrite(bool enable);
  491. EXPORT void gs_enable_color(bool red, bool blue, bool green, bool alpha);
  492. EXPORT void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest);
  493. EXPORT void gs_depthfunction(enum gs_depth_test test);
  494. EXPORT void gs_stencilfunction(enum gs_stencil_side side,
  495. enum gs_depth_test test);
  496. EXPORT void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
  497. enum gs_stencil_op zfail, enum gs_stencil_op zpass);
  498. EXPORT void gs_setclip(struct plane *p);
  499. EXPORT void gs_enable_fullscreen(bool enable);
  500. EXPORT int gs_fullscreen_enabled(void);
  501. EXPORT void gs_setdisplaymode(const struct gs_display_mode *mode);
  502. EXPORT void gs_getdisplaymode(struct gs_display_mode *mode);
  503. EXPORT void gs_setcolorramp(float gamma, float brightness, float contrast);
  504. EXPORT void gs_setviewport(int x, int y, int width, int height);
  505. EXPORT void gs_getviewport(struct gs_rect *rect);
  506. EXPORT void gs_setscissorrect(struct gs_rect *rect);
  507. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  508. float znear, float zfar);
  509. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  510. float znear, float zfar);
  511. EXPORT void gs_perspective(float fovy, float aspect, float znear,
  512. float zfar);
  513. EXPORT void gs_projection_push(void);
  514. EXPORT void gs_projection_pop(void);
  515. EXPORT void swapchain_destroy(swapchain_t swapchain);
  516. EXPORT void texture_destroy(texture_t tex);
  517. EXPORT uint32_t texture_getwidth(texture_t tex);
  518. EXPORT uint32_t texture_getheight(texture_t tex);
  519. EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
  520. EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width);
  521. EXPORT void texture_unmap(texture_t tex);
  522. EXPORT void cubetexture_destroy(texture_t cubetex);
  523. EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
  524. EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
  525. EXPORT void volumetexture_destroy(texture_t voltex);
  526. EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
  527. EXPORT uint32_t volumetexture_getheight(texture_t voltex);
  528. EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
  529. EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
  530. EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
  531. EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
  532. EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
  533. EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
  534. EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
  535. uint32_t *byte_width);
  536. EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
  537. EXPORT void zstencil_destroy(zstencil_t zstencil);
  538. EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
  539. EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
  540. EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
  541. EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
  542. EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
  543. EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
  544. EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
  545. EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
  546. EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
  547. #ifdef __cplusplus
  548. }
  549. #endif
  550. #endif