123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664 |
- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #ifndef GRAPHICS_H
- #define GRAPHICS_H
- #include "../util/bmem.h"
- #include "input.h"
- /*
- * This is an API-independent graphics subsystem wrapper.
- *
- * This allows the use of OpenGL and different Direct3D versions through
- * one shared interface.
- */
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct vec2;
- struct vec3;
- struct vec4;
- struct quat;
- struct axisang;
- struct plane;
- struct matrix3;
- struct matrix4;
- enum gs_draw_mode {
- GS_POINTS,
- GS_LINES,
- GS_LINESTRIP,
- GS_TRIS,
- GS_TRISTRIP
- };
- enum gs_color_format {
- GS_UNKNOWN,
- GS_A8,
- GS_R8,
- GS_RGBA,
- GS_BGRX,
- GS_BGRA,
- GS_R10G10B10A2,
- GS_RGBA16,
- GS_R16,
- GS_RGBA16F,
- GS_RGBA32F,
- GS_RG16F,
- GS_RG32F,
- GS_R16F,
- GS_R32F,
- GS_DXT1,
- GS_DXT3,
- GS_DXT5
- };
- enum gs_zstencil_format {
- GS_ZS_NONE,
- GS_Z16,
- GS_Z24_S8,
- GS_Z32F,
- GS_Z32F_S8X24
- };
- enum gs_index_type {
- GS_UNSIGNED_SHORT,
- GS_UNSIGNED_LONG
- };
- enum gs_cull_mode {
- GS_BACK,
- GS_FRONT,
- GS_NEITHER
- };
- enum gs_blend_type {
- GS_BLEND_ZERO,
- GS_BLEND_ONE,
- GS_BLEND_SRCCOLOR,
- GS_BLEND_INVSRCCOLOR,
- GS_BLEND_SRCALPHA,
- GS_BLEND_INVSRCALPHA,
- GS_BLEND_DSTCOLOR,
- GS_BLEND_INVDSTCOLOR,
- GS_BLEND_DSTALPHA,
- GS_BLEND_INVDSTALPHA,
- GS_BLEND_SRCALPHASAT
- };
- enum gs_depth_test {
- GS_NEVER,
- GS_LESS,
- GS_LEQUAL,
- GS_EQUAL,
- GS_GEQUAL,
- GS_GREATER,
- GS_NOTEQUAL,
- GS_ALWAYS
- };
- enum gs_stencil_side {
- GS_STENCIL_FRONT=1,
- GS_STENCIL_BACK,
- GS_STENCIL_BOTH
- };
- enum gs_stencil_op {
- GS_KEEP,
- GS_ZERO,
- GS_REPLACE,
- GS_INCR,
- GS_DECR,
- GS_INVERT
- };
- enum gs_cube_sides {
- GS_POSITIVE_X,
- GS_NEGATIVE_X,
- GS_POSITIVE_Y,
- GS_NEGATIVE_Y,
- GS_POSITIVE_Z,
- GS_NEGATIVE_Z
- };
- enum gs_sample_filter {
- GS_FILTER_POINT,
- GS_FILTER_LINEAR,
- GS_FILTER_ANISOTROPIC,
- GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
- GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
- GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
- GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
- GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
- GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
- };
- enum gs_address_mode {
- GS_ADDRESS_CLAMP,
- GS_ADDRESS_WRAP,
- GS_ADDRESS_MIRROR,
- GS_ADDRESS_BORDER,
- GS_ADDRESS_MIRRORONCE
- };
- enum gs_texture_type {
- GS_TEXTURE_2D,
- GS_TEXTURE_3D,
- GS_TEXTURE_CUBE
- };
- struct tvertarray {
- size_t width;
- void *array;
- };
- struct vb_data {
- size_t num;
- struct vec3 *points;
- struct vec3 *normals;
- struct vec3 *tangents;
- uint32_t *colors;
- size_t num_tex;
- struct tvertarray *tvarray;
- };
- static inline struct vb_data *vbdata_create(void)
- {
- struct vb_data *vbd = (struct vb_data*)bmalloc(sizeof(struct vb_data));
- memset(vbd, 0, sizeof(struct vb_data));
- return vbd;
- }
- static inline void vbdata_destroy(struct vb_data *data)
- {
- uint32_t i;
- if (!data)
- return;
- bfree(data->points);
- bfree(data->normals);
- bfree(data->tangents);
- bfree(data->colors);
- for (i = 0; i < data->num_tex; i++)
- bfree(data->tvarray[i].array);
- bfree(data->tvarray);
- bfree(data);
- }
- struct gs_sampler_info {
- enum gs_sample_filter filter;
- enum gs_address_mode address_u;
- enum gs_address_mode address_v;
- enum gs_address_mode address_w;
- int max_anisotropy;
- uint32_t border_color;
- };
- struct gs_display_mode {
- uint32_t width;
- uint32_t height;
- uint32_t bits;
- uint32_t freq;
- };
- struct gs_rect {
- int x;
- int y;
- int cx;
- int cy;
- };
- /* wrapped opaque data types */
- struct gs_texture;
- struct gs_stage_surface;
- struct gs_zstencil_buffer;
- struct gs_vertex_buffer;
- struct gs_index_buffer;
- struct gs_sampler_state;
- struct gs_shader;
- struct gs_swap_chain;
- struct gs_texrender;
- struct shader_param;
- struct gs_effect;
- struct effect_technique;
- struct effect_pass;
- struct effect_param;
- struct gs_device;
- struct graphics_subsystem;
- typedef struct gs_texture *texture_t;
- typedef struct gs_stage_surface *stagesurf_t;
- typedef struct gs_zstencil_buffer *zstencil_t;
- typedef struct gs_vertex_buffer *vertbuffer_t;
- typedef struct gs_index_buffer *indexbuffer_t;
- typedef struct gs_sampler_state *samplerstate_t;
- typedef struct gs_swap_chain *swapchain_t;
- typedef struct gs_texture_render *texrender_t;
- typedef struct gs_shader *shader_t;
- typedef struct shader_param *sparam_t;
- typedef struct gs_effect *effect_t;
- typedef struct effect_technique *technique_t;
- typedef struct effect_param *eparam_t;
- typedef struct gs_device *device_t;
- typedef struct graphics_subsystem *graphics_t;
- /* ---------------------------------------------------
- * shader functions
- * --------------------------------------------------- */
- enum shader_param_type {
- SHADER_PARAM_UNKNOWN,
- SHADER_PARAM_BOOL,
- SHADER_PARAM_FLOAT,
- SHADER_PARAM_INT,
- SHADER_PARAM_STRING,
- SHADER_PARAM_VEC2,
- SHADER_PARAM_VEC3,
- SHADER_PARAM_VEC4,
- SHADER_PARAM_MATRIX3X3,
- SHADER_PARAM_MATRIX4X4,
- SHADER_PARAM_TEXTURE,
- };
- struct shader_param_info {
- enum shader_param_type type;
- const char *name;
- };
- enum shader_type {
- SHADER_VERTEX,
- SHADER_PIXEL,
- SHADER_GEOMETRY
- };
- EXPORT void shader_destroy(shader_t shader);
- EXPORT int shader_numparams(shader_t shader);
- EXPORT sparam_t shader_getparambyidx(shader_t shader, int param);
- EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
- EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
- struct shader_param_info *info);
- EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
- EXPORT sparam_t shader_getworldmatrix(shader_t shader);
- EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
- EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
- EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
- EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
- const struct matrix3 *val);
- EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
- const struct matrix4 *val);
- EXPORT void shader_setvec2(shader_t shader, sparam_t param,
- const struct vec2 *val);
- EXPORT void shader_setvec3(shader_t shader, sparam_t param,
- const struct vec3 *val);
- EXPORT void shader_setvec4(shader_t shader, sparam_t param,
- const struct vec4 *val);
- EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
- EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
- size_t size);
- EXPORT void shader_setdefault(shader_t shader, sparam_t param);
- /* ---------------------------------------------------
- * effect functions
- * --------------------------------------------------- */
- /*enum effect_property_type {
- EFFECT_NONE,
- EFFECT_BOOL,
- EFFECT_FLOAT,
- EFFECT_COLOR,
- EFFECT_TEXTURE
- };*/
- struct effect_param_info {
- const char *name;
- enum shader_param_type type;
- /* const char *full_name;
- enum effect_property_type prop_type;
- float min, max, inc, mul; */
- };
- EXPORT void effect_destroy(effect_t effect);
- EXPORT technique_t effect_gettechnique(effect_t effect, const char *name);
- EXPORT int technique_begin(technique_t technique);
- EXPORT void technique_end(technique_t technique);
- EXPORT bool technique_beginpass(technique_t technique, size_t pass);
- EXPORT bool technique_beginpassbyname(technique_t technique,
- const char *name);
- EXPORT void technique_endpass(technique_t technique);
- EXPORT int effect_numparams(effect_t effect);
- EXPORT eparam_t effect_getparambyidx(effect_t effect, size_t param);
- EXPORT eparam_t effect_getparambyname(effect_t effect, const char *name);
- EXPORT void effect_getparaminfo(effect_t effect, eparam_t param,
- struct effect_param_info *info);
- /** used internally */
- EXPORT void effect_updateparams(effect_t effect);
- EXPORT eparam_t effect_getviewprojmatrix(effect_t effect);
- EXPORT eparam_t effect_getworldmatrix(effect_t effect);
- EXPORT void effect_setbool(effect_t effect, eparam_t param, bool val);
- EXPORT void effect_setfloat(effect_t effect, eparam_t param, float val);
- EXPORT void effect_setint(effect_t effect, eparam_t param, int val);
- EXPORT void effect_setmatrix3(effect_t effect, eparam_t param,
- const struct matrix3 *val);
- EXPORT void effect_setmatrix4(effect_t effect, eparam_t param,
- const struct matrix4 *val);
- EXPORT void effect_setvec2(effect_t effect, eparam_t param,
- const struct vec2 *val);
- EXPORT void effect_setvec3(effect_t effect, eparam_t param,
- const struct vec3 *val);
- EXPORT void effect_setvec4(effect_t effect, eparam_t param,
- const struct vec4 *val);
- EXPORT void effect_settexture(effect_t effect, eparam_t param, texture_t val);
- EXPORT void effect_setval(effect_t shader, eparam_t param, const void *val,
- size_t size);
- EXPORT void effect_setdefault(effect_t effect, eparam_t param);
- /* ---------------------------------------------------
- * texture render helper functions
- * --------------------------------------------------- */
- EXPORT texrender_t texrender_create(enum gs_color_format format,
- enum gs_zstencil_format zsformat);
- EXPORT void texrender_destroy(texrender_t texrender);
- EXPORT bool texrender_begin(texrender_t texrender, int cx, int cy);
- EXPORT void texrender_end(texrender_t texrender);
- EXPORT void texrender_reset(texrender_t texrender);
- EXPORT texture_t texrender_gettexture(texrender_t texrender);
- /* ---------------------------------------------------
- * graphics subsystem
- * --------------------------------------------------- */
- #define GS_BUILDMIPMAPS (1<<0)
- #define GS_DYNAMIC (1<<1)
- #define GS_RENDERTARGET (1<<2)
- /* ---------------- */
- /* global functions */
- #define GS_SUCCESS 0
- #define GS_ERROR_MODULENOTFOUND -1
- #define GS_ERROR_FAIL -2
- struct gs_init_data {
- #if defined(_WIN32)
- void *hwnd;
- #elif defined(__APPLE__)
- /* TODO */
- #elif defined(__posix__)
- /* TODO */
- #endif
- uint32_t cx, cy;
- uint32_t num_backbuffers;
- enum gs_color_format format;
- enum gs_zstencil_format zsformat;
- uint32_t adapter;
- };
- EXPORT int gs_create(graphics_t *graphics, const char *module,
- struct gs_init_data *data);
- EXPORT void gs_destroy(graphics_t graphics);
- EXPORT void gs_setcontext(graphics_t graphics);
- EXPORT graphics_t gs_getcontext(void);
- EXPORT void gs_matrix_push(void);
- EXPORT void gs_matrix_pop(void);
- EXPORT void gs_matrix_identity(void);
- EXPORT void gs_matrix_transpose(void);
- EXPORT void gs_matrix_set(const struct matrix3 *matrix);
- EXPORT void gs_matrix_get(struct matrix3 *dst);
- EXPORT void gs_matrix_mul(const struct matrix3 *matrix);
- EXPORT void gs_matrix_rotquat(const struct quat *rot);
- EXPORT void gs_matrix_rotaa(const struct axisang *rot);
- EXPORT void gs_matrix_translate(const struct vec3 *pos);
- EXPORT void gs_matrix_scale(const struct vec3 *scale);
- EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
- EXPORT void gs_matrix_translate3f(float x, float y, float z);
- EXPORT void gs_matrix_scale3f(float x, float y, float z);
- EXPORT void gs_renderstart(bool b_new);
- EXPORT void gs_renderstop(enum gs_draw_mode mode);
- EXPORT vertbuffer_t gs_rendersave(void);
- EXPORT void gs_vertex2f(float x, float y);
- EXPORT void gs_vertex3f(float x, float y, float z);
- EXPORT void gs_normal3f(float x, float y, float z);
- EXPORT void gs_color(uint32_t color);
- EXPORT void gs_texcoord(float x, float y, int unit);
- EXPORT void gs_vertex2v(const struct vec2 *v);
- EXPORT void gs_vertex3v(const struct vec3 *v);
- EXPORT void gs_normal3v(const struct vec3 *v);
- EXPORT void gs_color4v(const struct vec4 *v);
- EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
- EXPORT input_t gs_getinput(void);
- EXPORT effect_t gs_geteffect(void);
- EXPORT effect_t gs_create_effect_from_file(const char *file,
- char **error_string);
- EXPORT effect_t gs_create_effect(const char *effect_string,
- const char *filename, char **error_string);
- EXPORT shader_t gs_create_vertexshader_from_file(const char *file,
- char **error_string);
- EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
- char **error_string);
- EXPORT texture_t gs_create_texture_from_file(const char *file,
- uint32_t flags);
- EXPORT texture_t gs_create_cubetexture_from_file(const char *flie,
- uint32_t flags);
- EXPORT texture_t gs_create_volumetexture_from_file(const char *flie,
- uint32_t flags);
- EXPORT void gs_draw_sprite(texture_t tex);
- EXPORT void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
- float left, float right, float top, float bottom, float znear);
- /** sets the viewport to current swap chain size */
- EXPORT void gs_resetviewport(void);
- /** sets default screen-sized orthographich mode */
- EXPORT void gs_set2dmode(void);
- /** sets default screen-sized perspective mode */
- EXPORT void gs_set3dmode(double fovy, double znear, double zvar);
- EXPORT void gs_viewport_push(void);
- EXPORT void gs_viewport_pop(void);
- EXPORT void texture_setimage(texture_t tex, const void *data,
- uint32_t byte_width);
- EXPORT void cubetexture_setimage(texture_t cubetex, uint32_t side,
- const void *data, uint32_t byte_width);
- /* -------------------------- */
- /* library-specific functions */
- EXPORT swapchain_t gs_create_swapchain(struct gs_init_data *data);
- EXPORT void gs_resize(uint32_t x, uint32_t y);
- EXPORT void gs_getsize(uint32_t *x, uint32_t *y);
- EXPORT uint32_t gs_getwidth(void);
- EXPORT uint32_t gs_getheight(void);
- EXPORT texture_t gs_create_texture(uint32_t width, uint32_t height,
- enum gs_color_format color_format, void *data, uint32_t flags);
- EXPORT texture_t gs_create_cubetexture(uint32_t size,
- enum gs_color_format color_format, void *data[6],
- uint32_t flags);
- EXPORT texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
- uint32_t depth, enum gs_color_format color_format, void *data,
- uint32_t flags);
- EXPORT zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
- enum gs_zstencil_format format);
- EXPORT stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
- enum gs_color_format color_format);
- EXPORT samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info);
- EXPORT shader_t gs_create_vertexshader(const char *shader,
- const char *file, char **error_string);
- EXPORT shader_t gs_create_pixelshader(const char *shader,
- const char *file, char **error_string);
- EXPORT vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
- uint32_t flags);
- EXPORT indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
- void *indices, size_t num, uint32_t flags);
- EXPORT enum gs_texture_type gs_gettexturetype(texture_t texture);
- EXPORT void gs_load_vertexbuffer(vertbuffer_t vertbuffer);
- EXPORT void gs_load_indexbuffer(indexbuffer_t indexbuffer);
- EXPORT void gs_load_texture(texture_t tex, int unit);
- EXPORT void gs_load_samplerstate(samplerstate_t samplerstate, int unit);
- EXPORT void gs_load_vertexshader(shader_t vertshader);
- EXPORT void gs_load_pixelshader(shader_t pixelshader);
- EXPORT void gs_load_defaultsamplerstate(bool b_3d, int unit);
- EXPORT shader_t gs_getvertexshader(void);
- EXPORT shader_t gs_getpixelshader(void);
- EXPORT texture_t gs_getrendertarget(void);
- EXPORT zstencil_t gs_getzstenciltarget(void);
- EXPORT void gs_setrendertarget(texture_t tex, zstencil_t zstencil);
- EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
- zstencil_t zstencil);
- EXPORT void gs_copy_texture(texture_t dst, texture_t src);
- EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
- EXPORT void gs_beginscene(void);
- EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
- uint32_t num_verts);
- EXPORT void gs_endscene(void);
- #define GS_CLEAR_COLOR (1<<0)
- #define GS_CLEAR_DEPTH (1<<1)
- #define GS_CLEAR_STENCIL (1<<2)
- EXPORT void gs_load_swapchain(swapchain_t swapchain);
- EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
- float depth, uint8_t stencil);
- EXPORT void gs_present(void);
- EXPORT void gs_setcullmode(enum gs_cull_mode mode);
- EXPORT enum gs_cull_mode gs_getcullmode(void);
- EXPORT void gs_enable_blending(bool enable);
- EXPORT void gs_enable_depthtest(bool enable);
- EXPORT void gs_enable_stenciltest(bool enable);
- EXPORT void gs_enable_stencilwrite(bool enable);
- EXPORT void gs_enable_color(bool red, bool blue, bool green, bool alpha);
- EXPORT void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest);
- EXPORT void gs_depthfunction(enum gs_depth_test test);
- EXPORT void gs_stencilfunction(enum gs_stencil_side side,
- enum gs_depth_test test);
- EXPORT void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
- enum gs_stencil_op zfail, enum gs_stencil_op zpass);
- EXPORT void gs_setclip(struct plane *p);
- EXPORT void gs_enable_fullscreen(bool enable);
- EXPORT int gs_fullscreen_enabled(void);
- EXPORT void gs_setdisplaymode(const struct gs_display_mode *mode);
- EXPORT void gs_getdisplaymode(struct gs_display_mode *mode);
- EXPORT void gs_setcolorramp(float gamma, float brightness, float contrast);
- EXPORT void gs_setviewport(int x, int y, int width, int height);
- EXPORT void gs_getviewport(struct gs_rect *rect);
- EXPORT void gs_setscissorrect(struct gs_rect *rect);
- EXPORT void gs_ortho(float left, float right, float top, float bottom,
- float znear, float zfar);
- EXPORT void gs_frustum(float left, float right, float top, float bottom,
- float znear, float zfar);
- EXPORT void gs_perspective(float fovy, float aspect, float znear,
- float zfar);
- EXPORT void gs_projection_push(void);
- EXPORT void gs_projection_pop(void);
- EXPORT void swapchain_destroy(swapchain_t swapchain);
- EXPORT void texture_destroy(texture_t tex);
- EXPORT uint32_t texture_getwidth(texture_t tex);
- EXPORT uint32_t texture_getheight(texture_t tex);
- EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
- EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width);
- EXPORT void texture_unmap(texture_t tex);
- EXPORT void cubetexture_destroy(texture_t cubetex);
- EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
- EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
- EXPORT void volumetexture_destroy(texture_t voltex);
- EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
- EXPORT uint32_t volumetexture_getheight(texture_t voltex);
- EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
- EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
- EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
- EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
- EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
- EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
- EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
- uint32_t *byte_width);
- EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
- EXPORT void zstencil_destroy(zstencil_t zstencil);
- EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
- EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
- EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
- EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
- EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
- EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
- EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
- EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
- EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
- #ifdef __cplusplus
- }
- #endif
- #endif
|