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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #ifndef MATRIX_H
- #define MATRIX_H
- #include "vec3.h"
- /* 3x4 Matrix */
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct axisang;
- struct matrix4;
- struct matrix3 {
- struct vec3 x;
- struct vec3 y;
- struct vec3 z;
- struct vec3 t;
- };
- static inline void matrix3_copy(struct matrix3 *dst, const struct matrix3 *m)
- {
- vec3_copy(&dst->x, &m->x);
- vec3_copy(&dst->y, &m->y);
- vec3_copy(&dst->z, &m->z);
- vec3_copy(&dst->t, &m->t);
- }
- static inline void matrix3_identity(struct matrix3 *dst)
- {
- vec3_zero(&dst->x);
- vec3_zero(&dst->y);
- vec3_zero(&dst->z);
- vec3_zero(&dst->t);
- dst->x.x = dst->y.y = dst->z.z = 1.0f;
- }
- EXPORT void matrix3_from_quat(struct matrix3 *dst, const struct quat *q);
- EXPORT void matrix3_from_axisang(struct matrix3 *dst,
- const struct axisang *aa);
- EXPORT void matrix3_from_matrix4(struct matrix3 *dst, const struct matrix4 *m);
- EXPORT void matrix3_mul(struct matrix3 *dst, const struct matrix3 *m1,
- const struct matrix3 *m2);
- static inline void matrix3_translate(struct matrix3 *dst,
- const struct matrix3 *m, const struct vec3 *v)
- {
- vec3_sub(&dst->t, &m->t, v);
- }
- EXPORT void matrix3_rotate(struct matrix3 *dst, const struct matrix3 *m,
- const struct quat *q);
- EXPORT void matrix3_rotate_aa(struct matrix3 *dst, const struct matrix3 *m,
- const struct axisang *aa);
- EXPORT void matrix3_scale(struct matrix3 *dst, const struct matrix3 *m,
- const struct vec3 *v);
- EXPORT void matrix3_transpose(struct matrix3 *dst, const struct matrix3 *m);
- EXPORT void matrix3_inv(struct matrix3 *dst, const struct matrix3 *m);
- EXPORT void matrix3_mirror(struct matrix3 *dst, const struct matrix3 *m,
- const struct plane *p);
- EXPORT void matrix3_mirrorv(struct matrix3 *dst, const struct matrix3 *m,
- const struct vec3 *v);
- #ifdef __cplusplus
- }
- #endif
- #endif
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