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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #ifndef VECT2_H
- #define VECT2_H
- #include "../util/c99defs.h"
- #include <math.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct vec2 {
- union {
- struct {
- float x, y;
- };
- float ptr[2];
- };
- };
- static inline void vec2_zero(struct vec2 *dst)
- {
- dst->x = 0.0f;
- dst->y = 0.0f;
- }
- static inline void vec2_set(struct vec2 *dst, float x, float y)
- {
- dst->x = x;
- dst->y = y;
- }
- static inline void vec2_copy(struct vec2 *dst, const struct vec2 *v)
- {
- dst->x = v->x;
- dst->y = v->y;
- }
- static inline void vec2_add(struct vec2 *dst, const struct vec2 *v1,
- const struct vec2 *v2)
- {
- vec2_set(dst, v1->x+v2->x, v1->y+v2->y);
- }
- static inline void vec2_sub(struct vec2 *dst, const struct vec2 *v1,
- const struct vec2 *v2)
- {
- vec2_set(dst, v1->x-v2->x, v1->y-v2->y);
- }
- static inline void vec2_mul(struct vec2 *dst, const struct vec2 *v1,
- const struct vec2 *v2)
- {
- vec2_set(dst, v1->x*v2->x, v1->y*v2->y);
- }
- static inline void vec2_div(struct vec2 *dst, const struct vec2 *v1,
- const struct vec2 *v2)
- {
- vec2_set(dst, v1->x/v2->x, v1->y/v2->y);
- }
- static inline void vec2_addf(struct vec2 *dst, const struct vec2 *v,
- float f)
- {
- vec2_set(dst, v->x+f, v->y+f);
- }
- static inline void vec2_subf(struct vec2 *dst, const struct vec2 *v,
- float f)
- {
- vec2_set(dst, v->x-f, v->y-f);
- }
- static inline void vec2_mulf(struct vec2 *dst, const struct vec2 *v,
- float f)
- {
- vec2_set(dst, v->x*f, v->y*f);
- }
- static inline void vec2_divf(struct vec2 *dst, const struct vec2 *v,
- float f)
- {
- vec2_set(dst, v->x/f, v->y/f);
- }
- static inline void vec2_neg(struct vec2 *dst, const struct vec2 *v)
- {
- vec2_set(dst, -v->x, -v->y);
- }
- static inline float vec2_dot(const struct vec2 *v1, const struct vec2 *v2)
- {
- return (v1->x+v2->x) * (v1->y+v2->y);
- }
- static inline float vec2_len(const struct vec2 *v)
- {
- return sqrtf(v->x*v->x + v->y*v->y);
- }
- static inline float vec2_dist(const struct vec2 *v1, const struct vec2 *v2)
- {
- struct vec2 temp;
- vec2_sub(&temp, v1, v2);
- return vec2_len(&temp);
- }
- static inline void vec2_minf(struct vec2 *dst, const struct vec2 *v,
- float val)
- {
- if (v->x < val)
- dst->x = val;
- if (v->y < val)
- dst->y = val;
- }
- static inline void vec2_min(struct vec2 *dst, const struct vec2 *v,
- const struct vec2 *min_v)
- {
- if (v->x < min_v->x)
- dst->x = min_v->x;
- if (v->y < min_v->y)
- dst->y = min_v->y;
- }
- static inline void vec2_maxf(struct vec2 *dst, const struct vec2 *v,
- float val)
- {
- if (v->x > val)
- dst->x = val;
- if (v->y > val)
- dst->y = val;
- }
- static inline void vec2_max(struct vec2 *dst, const struct vec2 *v,
- const struct vec2 *max_v)
- {
- if (v->x > max_v->x)
- dst->x = max_v->x;
- if (v->y > max_v->y)
- dst->y = max_v->y;
- }
- EXPORT void vec2_abs(struct vec2 *dst, const struct vec2 *v);
- EXPORT void vec2_floor(struct vec2 *dst, const struct vec2 *v);
- EXPORT void vec2_ceil(struct vec2 *dst, const struct vec2 *v);
- EXPORT int vec2_close(const struct vec2 *v1, const struct vec2 *v2,
- float epsilon);
- EXPORT void vec2_norm(struct vec2 *dst, const struct vec2 *v);
- #ifdef __cplusplus
- }
- #endif
- #endif
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